Ryara's Fall Petals of Depravity
by TsukuneJazz
2DCG
Ahegao
AI CG
Big Ass
Big Tits
Corruption
Creampie
Fantasy
Female Protagonist
Groping
Group Sex
Mobile Game
Monster
Monster Girl
Oral Sex
Pregnancy
Rape
RPG
Sandbox
Sexual Harassment
Tentacles
Vaginal Sex
Virgin
Hey. I'm TsukuneJazz. This is Ryara's Fall: Petals of Depravity. It's a solo passion project / creative disaster that I've been building in Ren'Py for fun, curiosity and my own questionable tastes. You play as Ryara, a very innocent mage girl sent from a small Slavic-inspired village to become a great adventurer in the big, ugly city of Krownhaven. Things go wrong very quickly.
Screenshots
Win/Linux
Android
v0.0.3.1
New Dopamine Hits:
The City Learns to Remember
: Krownhaven got a massive memory upgrade. The city now actually reacts to what you do instead of suffering collective amnesia every single morning.
Massive District Expansion
: The Red District received a huge content expansion (yes... I have issues). Slums, Thermal Baths, and the Tavern gained new dynamic encounters, choices, and long-term consequences.
The Magical Bag
Ryara finally learned the ancient art of putting things into a bag instead of carrying them inside the scriptwriter's imagination.
You can now hoard contracts, favor tokens, documents, and highly questionable objects.
Now in Full HD Vision
: No more black screens of death! The v0.0.3.1 hotfix restored missing event CGs across all 9 locations. Pregnancy and lactation events are now fully visual in the Clinic, Slums, Inn, Tavern, Market, Docks, Guild, and Baths. :3
Player Agency
: Walking away from a situation is now a valid life strategy. Revolutionary, I know.
Under the Hood (Systems):
The Infamous Item Graph
: It's finally wired into event resolutions, proving that hoarding useless garbage is, in fact, a legitimate RPG strategy.
Everything is Connected
: Economy, companions, relationship hooks, and corruption systems now interact with city events and daily summaries.
Backend Exorcisms
: Refactored a terrifying amount of spaghetti code that legally qualified as modern art. Exorcised several scripts that were displaying signs of independent consciousness.
The "Fixes" (I Promise
for x1000 time):
Fixed the infamous 'Missing Image' error during dynamic pregnancy/lactation events.
Corrected the end-of-day report that was duplicating gold and inventory items like a walking money printer.
Fixed the start-of-game duplication bug where Ryara could acquire multiple rings. Enjoy your non-cloned jewelry!
v0.0.2
New Dopamine Hits
City Expansion
: Krownhaven got suspiciously bigger. Yes, you can get lost now. Enjoy the wandering.
New Content
: More quests, CGs, music, and extra suffering.
Ryara Glow-up
: Partial visual update (AI is still fighting her hair, but my credits are running low...).
Chatty NPCs
: Dialogue expanded almost everywhere. People talk too much now—someone shut them up!
Visible Consequences
: You can now actually see which companions you dragged into danger (future non-consent goblins arc pending )
Pregnancy Test
: Added. Ryara has some...
opinions
about it.
Goblin Prevention
: Added a Map Tutorial and Tooltips so you stop wandering like a confused goblin. Miracles exist!
Under the Hood (Systems)
Full economy & inventory framework implemented.
Guild Quests
: Integrated (content will unlock gradually).
Park Social Link
: Prototype introduced (currently farmable, future consequences pending).
Survival Bits
: Nutrition, body-state systems, and Inn storage bag partially wired.
Day Skip
: Added because time waits for no debt.
Emotional Depth™
: Major narrative rewrite pass attempting to make you feel things.
The "Fixes" (Exorcisms)
Fixed Tavern CGs that were playing hide and seek.
Exorcised audio overlaps during companion intros.
Removed duplicated image folders (RIP game size or not c
.
Corruption UI no longer dies after reaching BROKEN state.
Warning
v0.0.1
initial zone release
a great start. dev knew what his cliantee wanted to delivered. fmc is as quite as can be and "worth protecting"... ofc this is just a demo made to test out the waters, but if dev expands on ehat is already there with the same insights, they might have something very promising on their hands
As for the version 0.0.1 (so I bet the very first release) - pretty decent ren'py "city setting" game, needs some polishing (a lot of "image not found" texts around) but I can see the potential here. AI is pretty decent, one of the better static I have seen so far. Waiting for more!
Review for v0.0.1 Overall: For this being an initial release, this game is better than a vast amount of games that have been in development for years and those that are already complete. It will be very hard for this game to do anything other than get better in the future seeing the quality of content and care that has been poured into it already. The Good: The images are good, doubly so for being AI generated. The game is also fully functional for this initial release and is, as of v.0.0.1, in a better state than a solid half of other games both completed and currently in development on this site. It is simple enough to see everything this game/demo has in about an hour, but that does not take away from how pleasant everything is. The Bad: There are a good amount of scenes and other parts of the game that are missing images, more than likely due to this being a very early release. The lack of repeatable quests for farming cash is a minor issue, but one that will likely be remedied in a later update and is completely negated by there being other means of farming cash in this game. The lack of a way of immediately being able to cycle through time repeatedly to see certain scenes is another minor gripe I have, doubly so since there is currently a method of doing so with about 4 clicks per cycle instead of one. Aside from these few very, very minor nitpicks, there is very little wrong with this well polished, if small, game in its current state. The Ugly: That there isn't more content yet. After you finish with this one, you will be left craving more for when the next update comes out. This is the best possible lament to have.
Overall very good for Ai cg. Usually most people using it have issues with continuity. (As in the protagonist looks completely different in every scene) This game on the other hand, minimizes that issue. The menus and the systems feel relatively well thought out. Text and cg changes with character status is thoughtful. You can tell the dev favors certain fetishes, and by that, I can tell that he is also a man of culture. My main issue with the game is that it doesn't really show sex. That might be an Ai problem. It shows groping, and the aftermath of it, however it doesn't seem to show any actual penetration. Overall 4/5 as of first release
I think this game does great in renpy, its just the kind of easy to play adventure game that can really excel without having to do all the travel and whatnot that you might have to deal with in another type of setup. The premise is simple which isn't nessecarily a detraction, but nothing really different there. I love simple choice based games because they really allow you to shut off your brain sometimes, just enjoy it for the simple game it is. I will say some moments need improvement. Opening up the broken districts was disappointing and the fact that no new jobs ever spawn so you are stuck at rank F permanently was quite sad. I'd def get atleast a repeating job of even just the same two jobs to allow for easy building and grant more money. Right now there the afternoon or morning was always a wasted time I just had to skip, so another jobor something to fill this would be great. As for art, it's AI, but at least the quality is well maintained. It felt mostly consistent so I felt happy with it all around. Excited for improvement if it comes.
This looks promising. The characters are well designed and the overall idea of the game is great. I think I will follow this game and see where it goes. Congrats on what has been done so far. I look forward to seeing where this is going and how the story evolves. I can see this is a prototype still but looking good overall
Technical system: 5 Story: 3 Art/Sound: 3/4 I think this game doesn't make sense for renpy, but I could be wrong. There are mechanics that feel out of place (party system) that feel RPGM appropriate. But I understand that devs use what they're familiar with and it's clear the dev knows python very well. The art is pretty simple, but the audio is good. The technical systems used in this project are really impressive. The time/cycle, the MC attributes, and all the other systems are so much more than most VNs. Looking forward to seeing how the dev implements the systems.
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