Shared Walls

by Velaria

Uncensored Windows Linux Mac
Versionv0.0.3a
EngineHTML
Released2026-02-15
Updated2026-04-09
LanguageEnglish

In Shared Walls you play as a young man who inherits a large house and decides to rent out three rooms to afford keeping it. What starts as a practical decision slowly turns into complex relationships shaped by the player's choices.​

v0.0.3a: ·New Content: -New Event Lucy 20 to 30 Affection in the kitchen (Morning) -New Event Maya 20 to 30 Affection in the Living Room (Evening) -New Event Amelia 20 to 30 Affection in the Entrance (Afternoon) -Two New Random Events -New City Map (3 Locations with no Content for now...) -New Day Count System -New Night Map Images (Room, Kitchen, Living Room, Entrance) -New Blackjack play on the Casino Lobby (Why not?) ·For Patreons: -New Cheats App in the Computer ·Improvements/fixes: -Main Story Image Resize by +20%(Again). -Reworked some Maya's Images. -Girls Portait when talking also a bit bigger -A little reduced probability of random events. -Added Main Character Name to avoid the button go upp and down that much. v0.0.2a: ·New Content: -New Event at the entrance with Amelia (Afternoon) -New Event Lucy +10 Affection in the kitchen (Morning) -New Event Maya +10 Affection in the Living Room (Evening) -New Event Amelia +10 Affection in the Entrance (Afternoon) -Introducing Random Events: These are events that appear occasionally in specific locations. -New Random Event at the hallway with Amelia (Anytime) -New Computer in the protagonist room for the future Gallery and Cheats ·Improvements/fixes: -Main Story Image Resize by +20% -Rework Working from Home logic to fix a bug not appearing the map -Fixed gramatical mistakes on the map menu -Replaced the portait of Amelia -Repeteable events now give 2 Affection insted of 1 -Fix the map state not saving into the game save -New Warning to prevent entering the tutorial without saving -Other minor fixes... v0.0.1b: v0.0.1b - Initial Release
Mercedes 2026-03-14
Typical AI graphics that don't stand out in any way. The poorly proportioned user interface makes things difficult. If you want to see all three girls and perhaps the three additional buttons leading up to the tutorial, the game screen is far too small. If you enlarge the browser window using [STG] + [+] to better fill the screen, you can only see two of the three girls. There are also bugs in the status progression. Meeting Amelia in the hallway increases the relationship by one point. However, only half a point is displayed in the game window. The scene with Amelia can be repeated endlessly. Day 2 isn't even over yet, and I already have a relationship value of 20, which doesn't trigger any additional scenes. I find Maya in the living room once a day, but there's no sign of Lucy. There are some minor changes with Maya. The university and theater are still inaccessible after 10 days, the casino is monotonous, offering too little variety in the tedious daily routine. I quit, uninstalled, and wrote a bad review because I can't find anything positive about the game that would justify a second star.
pandicorn 2026-03-06
No content at all... I came into this game hoping for at least a small but thoughtful experience, but unfortunately it ended up feeling like a complete waste of time. From start to finish, there’s barely two minutes of actual content, and even that feels extremely shallow. It gives the impression that very little effort went into designing the gameplay, progression, or overall experience. The biggest issue is how quickly everything is over. Within moments of starting, you’ve essentially seen everything the game has to offer. There are no meaningful mechanics to explore, no real challenge, and no sense of discovery. It feels less like a finished product and more like a rough prototype that was pushed out without proper development. A game doesn’t need to be long to be good, but it should at least offer something engaging or memorable. In this case, it simply doesn’t. Another frustrating aspect is the lack of polish. The game feels empty, as if key elements are missing or were never added in the first place. There’s no depth, no progression, and nothing that encourages the player to keep going. Once those two minutes are over, there’s absolutely no reason to return. It leaves you wondering why it was released in this state. What makes it worse is the feeling that your time wasn’t respected. Players invest their time expecting some level of creativity, effort, or entertainment in return. Here, it feels like the bare minimum was done just to call it a “game.” Even simple indie games often manage to deliver clever ideas or enjoyable mechanics despite short playtimes, but this one doesn’t manage that.
Erik Marsx 2026-02-17
Wildly inconsistent AI Tiny image size (in the browser, while the originals in the folder are fine, wtf?) Nothing to do Nowhere to go No content Annoying UI (the "continue" button keeps moving around) Abysmal English ("Living's room"? Come on… Wait is that "Your's room"?? Hahahahahaha… Sigh, possessive pronouns are officially dead I suppose) Barely anything to click, and yet buggy as fuck (click on "Tutorial", click "Back", congratulations! You're starting again! What's your name again? Oops, sorry, "your's" name? Yeah, terrible start. Publishing something this undeveloped is just counterproductive.

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