Doomsday

by StarAgent

Uncensored Windows Linux Mac
Versionv0.6.1
EngineHTML
Released2026-07-24
Updated2026-07-25
LanguageEnglish

Doomsday is a post-apocalyptic visual novel centered on the core gameplay of scavenging, combat and retreat. Three years after the zombie apocalypse, the world has yet to restore order. Instead, a new landscape of factions has emerged from the ruins: The Eternal Federation claims to "save humanity" while secretly working to grant immortality to a select few; The Liberation Front ignites the flames of rebellion across the wasteland; The Digital Utopia offers an alternative form of salvation through the promise of virtual immortality. Spoiler The protagonist's group is forcibly drawn into a war that ravages towns and twists people's hearts, struggling to survive amid gunfights, conspiracies and emotional entanglements. In addition to adult-oriented storylines and character interactions, players can scavenge for gear, forge equipment, apply enchantments, customize skills, and battle diverse monsters to stay alive throughout a grand revolutionary war.

v0.6.1 The version update details are as follows: 1. Added new daily interaction storylines for Arina 2. Fixed some known bugs 3. Created an equipment database. You can now view the attribute information of in-game equipment within the game, which helps you better calculate your stats and monsters' stats to win battles with a lower casualty ratio. 4. Optimized the skill Vuln Barrage. Vuln Barrage has been changed from single-target damage to area-of-effect damage You can now combine the following skills to complete the Vulnerability set builds v0.6.0 The version update details are as follows: 1. Map and monster designs for Chapter 3 are completed. 2. A display system for the protagonist's buffs/debuffs under non-combat conditions has been added. The protagonist was injured after the fierce battle with Billy in the previous version, so you need to pay close attention to your debuff status in the new storyline of this update. 3. New character Arina is launched alongside brand-new interactive scenes. She serves as our medic and will heal our wounds. 4. Arina's shop feature is now available. 5. To make map traversal more convenient, I have added the "New Explore" function at the Retreat node. You can choose which chapter to re-explore on the map without returning to base. 6. Arina's information has been added to the character codex. 7. The monster codex feature is unlocked. You can check the attribute traits of monsters in each stage via it to defeat them more easily. v0.5.0 Patch V0.5 Doomsday Version 0.5 is finally here.The update includes the following: In terms of storyline, In Version 0.5 features the complete story of Chapter 2. The main characters will go through numerous setbacks and tough battles in this chapter, and ultimately you need to help them escape safely. There are also some updates to the game system: 1.Equipment cards now feature a durability bar at the bottom. Players can quickly assess the current state of their gear by the color of the durability bar without needing to inspect it in detail, allowing them to easily identify which items are still usable and which need repair or replacement. The durability bar changes color based on the current durability percentage: • Above 70%: Green, indicating good condition • 40% - 70%: Yellow, serving as a warning range • 15% - 40%: Orange, indicating low durability • Below 15%: Red, signaling a critical state 2. Besides the durability bar, equipment quality is now distinguished by background colors. This color coding does not apply to all items; it takes effect starting from uncommon gear. Regular white-tier equipment retains its original white background, and non-equipment items are not affected by this color system. The current background colors for different quality tiers are as follows: common: White background remains unchanged uncommon: Grayish green excellent: Steel blue rare: Grayish purple top: Rusty golden orange special: Dark crimson other words, equipment now provides two separate sets of information simultaneously: The background color indicates the equipment tier, and the color of the durability bar shows its current wear level. The two features serve distinct purposes and cannot replace one another. This design allows players to instantly tell in their backpack and equipment menu whether an item is worth keeping, still usable, or in need of urgent repair. 3. A "Pick All" button has been added for item collection during exploration. Now you can collect all available items on the ground with a single click instead of picking them up one by one. 4. New Skill: Tactical Backpack (2 AP) Players will unlock the new combat skill Tactical Backpack after completing the Find the Liaison quest. This skill allows players to open the backpack, use consumables or temporarily switch equipment during battles, bringing greater flexibility to combat strategies. v0.4.0 Patch V0.4 Doomsday Version 0.4 is finally here.The update includes the following: 1.The plot continues to unfold, introducing a new character, Jynx. 2.A new NPC Database feature has been added to the left GUIDE section. 3.Fixed issues where some skill effects did not match their descriptions. 4.Adjusted the map difficulty—Retreat nodes will no longer disappear after being visited, allowing you to use them to return home whenever you're in poor condition. v0.3.0 Patch V0.3 Doomsday Version 0.3 is finally here.The update includes the following: In terms of storyline, the Federation officially declares war on the Liberation Front, and the three-member protagonist team is forced to get caught up in the conflict. Added a new interactive scene for Saika. In terms of features, the following optimizations and additions have been made: 1. Added fallback logic upon player death: If the primary weapon slot is empty, the first primary weapon from the backpack will be retained first to prevent excessive disadvantage after respawning. 2. Further expanded Saika-related functions: A new entry for equipment enchantment has been added. Enchanting will preserve original attributes and durability, while only regenerating skills. 3. Added an equipment dismantling function to the workbench. 4. Collection-based quests now count items in both the backpack and warehouse simultaneously. When turning in quests, items will be deducted from the backpack first, and then from the warehouse if insufficient, eliminating the need for frequent item transportation. 5. The Store / Withdraw options in the warehouse and loot interfaces now support quick bulk deposit and withdrawal. On Mac, use Command + Click for one-click bulk operations; on Windows, use Alt + Click instead. 6. Equipment info cards now display Level, uniformly placed below durability. This display has also been added to the equipped item bar and comparison bar. 7. Normal combat in Chapter 2 has been tiered. When base defense exceeds 12, players will encounter stronger combinations of regular monsters. V0.3 Code is still: banben0.2 v0.2.0 Doomsday Version 0.2 is finally here. This update is a major one, and the main contents are as follows: 1. Some of the game’s visual style has been reworked. Many elements have been remade, including NPC portraits, the protagonist portrait, battle sprites, and more. 2. The story has now progressed into Chapter 2. 3. A BUFF and DEBUFF system has been added to combat, making battles much more varied. Status Effects and Battle Display Improvements - The display rules for status durations such as Vulnerable and Weak have been clarified, and remaining duration is now shown more clearly on status icons. - Poison and Burn have been redefined: - Poison now deals direct damage based on its current stacks at the end of each turn, and then gradually decays. - Burn now deals direct damage based on its current stacks at the end of each turn, and lasts for a fixed 3 turns. - A variety of new and adjusted skill effects have been added around synergies involving Vulnerable, Weak, Poison, and Burn. 4. The combat and equipment skill system has been expanded. - Shoe skills have officially been added, further completing build variety across different equipment slots. - The random skill generation rules for head, body, and shoe equipment have been adjusted, making the system clearer overall and making single-skill builds easier to plan around. 5. This update adds new active skills and new synergy options to multiple equipment slots, including but not limited to: - Shoe skills: - AP gain, exchanging HP for AP, long-term offensive and defensive buffs, turn-based AP recovery, and AP refund on kill. - Head skills: - Vulnerable, Weak, single-target pressure, group status application, and Vulnerable amplification. - Clothing skills: - Temporary Defense copying, stronger defensive buffs, counter-based damage reduction, recurring defense loops, and survival-focused emergency skills. - Main weapon skills: - Pistols, rifles, heavy weapons, and SMGs have all received new skill branches and new combat options. Detailed information can be viewed in the in-game Skill Database. 6. As the story progresses, players will unlock Equipment Reforging and the Workbench. New Equipment Reforging Feature - After completing the related quest, Saika will unlock the Equipment Reforging option. - Players can now spend certain materials to reroll equipment stats and skills. New Workbench Breakdown Feature - After completing the related quest, Saika will unlock the Workbench. - Players can now break down certain normal items and materials at the workbench. - Breakdown does not require extra money or additional materials. It only consumes the selected item itself. - The interface supports `+` / `-` buttons as well as manual quantity input. - After confirmation, the original item will be removed automatically and the resulting materials will be added to the corresponding inventory. 7. Repair / Reforge / Breakdown tab improvements - The left panel of `Equipment Repair`, `Equipment Reforging`, and `Workbench Breakdown` now supports manual switching between `Backpack / Storage`. - Switching tabs will automatically clear the currently selected target to prevent leftover invalid selections. - Whichever tab is currently selected will determine which container is used for material costs, item removal, and result settlement. - Temporary inventory screens during exploration, loot collection screens, and retreat-point inventory screens are still backpack-only, and storage will not be available there. v0.1.0 You can check the version introduction in this game description post(FREE): Doomsday Introduction to Operations | Patreon
happybrother 2026-07-03
This is random room clicker that gives you a short porn video at the end of tedious fetch quest (where you have to find X items that drop randomly). With very limited space in inventory management (that adds the "game" part) and super unfair zombie encounters that you can fortunately skip. They added some hungry/thirsty survival but it's a chore. And the game "clock" keeps moving no matter what you do (even nothing). Once I clicked on one of the monster/npc quides below Quest menu, and that got my whole long fight reset to the beginning. May be useful though. Some encounters demand you have certain item in inventory and apparently the Charisma stat that is tied to your inventory. I played thinking it will be better after tutorial stage (plot twist, it was NEVER a tutorial, just full gameplay from start). It didn't get better...
Yeahanu 2026-06-29
Too grindy for no reason game mechanics is decent but as a porn game it's hugely lacking and due to that it becomes boring and frustrating to play. Mini games are unique but that's about it nothing more special
kyo737 2026-06-12
First of all, thank you for taking the time to check this out. This is a game where the core gameplay revolves around using skills strategically to achieve victory in battles. Essentially, I hope you can gain a sense of accomplishment by scavenging resources through combat, upgrading your equipment, and then challenging more powerful enemies. On top of that, if you enjoy reading, you can also listen to the little stories I have to tell.
kilimanjaroo 2026-06-08
You just grind and grind, and sometimes you can see videos. The fighting mechanics are good. Other things are sad. You just grind resources, but you have limited storage space at the base. You can't craft or build anything with these resources; you need them for quests and sometimes to fix your weapon . You can't repeat the sex scenes, and I am not sure why you need a charm. So in 1-2 hours, I collected a lot of resources, saw 4 scenes, and killed a lot of zombies.

You might also like