Showdown! ANDROGYNOS

by Garlic Field

Censored Windows
Versionv1.3
EngineUnity
Released2026-03-18
Updated2026-04-09
LanguageEnglish, Japanese

Join a party of confident futanari elves on an exciting adventure in a world full of alluring monstergirls! Explore vibrant landscapes, from forests to caves, where the time of day and terrain change the challenges you’ll face. Battle over 150 unique monstergirls, from graceful harpies to mysterious slimes. Weaken your foes and engage in thrilling “penis contests” to win through an intimate “fuckdown” mechanic, all brought to life with stunning pixel art animations. In town, meet other futanari elves, upgrade your gear, and unlock steamy scenes by fulfilling special conditions. Complete your Monster Encyclopedia, master your skills, and lead your team to victory in this bold and adventurous journey!​

v1.3 ● Improved UI usability. ・The UI now keeps the cursor from moving when using a mouse. ・The cursor transitions for unit selection have been made more intuitive. ・When sorting items, the index, etc., you can now move the cursor in larger increments (about 7 items at a time) using the left and right arrow keys. ●Regarding character conversations. ・When the R-18 content restriction setting is enabled, character portraits during conversations will also be censored. ・The map will now appear when you hear the story again in the scenario request. ●Regarding item balance adjustments. ・I've corrected an issue where the required ingredients for the final dish were incorrect. ・The required materials for equipment have been revised to make it easier to unlock equipment overall. ・The required materials for equipment have been revised to make it easier to unlock equipment overall. ・Changed the required materials for cloth clothing, shields, and mid-game equipment. ・ When completing quests related to Charlotte, the amount of materials stock that increases daily now depends on the number of fields unlocked. ・The duration of the effects of Intense Stench Bag, Estrus Bag, and Intense Estrus Bag has been changed. Additionally, I've added information to the descriptions of the Estrus Bag and Intense Estrus Bag regarding the changes in the probability of encountering enemies. ●Regarding the request. ・Changed the reward items for some quests. ・Added reward items to some quests. ・ Increased the reward amounts for some quests. ・Relaxed the conditions for the final quest. It will appear after completing all quests except for the re-quest. ●Regarding combat balance. ・Fixed an issue where HP absorption skills sometimes did not apply. ・Fixed a bug where the charge effects of Sturdy Tactics and Chain Chant were being consumed even when used with support skills. ・Changed the appearance and description of P.O.W Shot. Performance remains unchanged. ・Changed the performance of some enemy skills. ・Changed the routines of some enemies. ・Changed the formation and placement of some enemies. ・Changed the calculation formula for the buff applied when you are the last character standing during battle. ●others ・The angel statue in the Uncivilized Stronghold has been moved closer to the entrance. ・The central structure of Uncivilized Stronghold has changed. ・At the start of the game, you will now have one of each of the six supply items in your inventory. ・The X key now has a function that speeds up combat processing or makes it easier to navigate the field. The main goal is to make the game easier to play overall. First and foremost, I think the controls have been significantly improved. At least, the cursor no longer wanders off...I think! When listing items, the cursor now aligns with the top of the item, and sorting has also been made easier. The item adjustments are aimed at making it easier to acquire equipment. Especially in the early stages, you would level up and move on to the next field before accumulating enough materials, so I think the unlocking speed has been changed to match that pace. Also, equipment that you couldn't unlock before is now easier to unlock in the next field. Additionally, the X key and X button controls have been added. Pressing X during combat will slightly increase the combat processing speed. The number displayed in the bottom right corner of the screen indicates the speed (maximum is 4). In the field, this is called "Terrain Analyze," which allows you to slightly make surrounding obstacles transparent. Please use this when you get lost in a dense forest. Also, we'll be releasing it through FANZA Doujin, with a planned release date of April 1st. We've been told they'll create banners and such, so you might have a chance to see it. v1.27 Fixed display issues on the battle result screen. v1.26 Fixed display issues in the results. v1.25 Added 2 new anime scenes, improved operability, and fixed bugs! v1.23 Added 2 new adult animations and 2 new BGM tracks. v1.21 Fixed issues with the encyclopedia screen. Made several other fixes. v1.1 3 new skills have been added to each role. Existing skills have been adjusted. Fixed an issue where the power increase from skill enhancements for Counter and Chase Shot was not working. New skills have been added to some enemies. Some enemy skills have been changed. One material item and three tools that can be used during battle have been added. Bucca-boo's drops have been changed. Ambient sounds have been added to all stages. Can be adjusted with SEvolume. Fixed an issue where the terrain of some stages was different from the appearance. Standing pictures have been added to event battles that previously only had dialogue. Fixed an issue where Weckman's result animation was not displayed correctly. Fixed an issue where the cursor disappeared when the enemy fled. v1.043 Fixed items where the listed materials accumulated were different from what was actually expected. Fixed an issue where the terrain of some stages looked different than it did. v1.042 Fixed an issue where the request content would not be displayed when using keyboard or gamepad controls when accepting inn requests. Fixed an issue where some enemies were not censored even when set to "for Vloger". Fixed an issue where thumbnails in the gallery were not censored even when set to "for Vloger". Fixed an issue where a new game would not start even when selecting New Game if you returned to the title game with T + Enter mid-game. The text on the operation manual at the bottom when in the field will now change depending on whether or not you are using a gamepad. We have adjusted the dialogue at the Conqueror Registration Area to encourage players to register their names. Dead allys on the field screen will now turn into a coffin. Fixed an issue where the cursor would disappear when trying to use a skill while in the Oblivious state. Fixed an issue where if you killed an enemy after fuckdown, the cursor would disappear if that enemy was positioned at the front of the screen. Corrected encounter tables that had incorrect level settings to the correct values. Fixed an issue where Chavalaritas looked strange in some places. Fixed an issue where the terrain of some fields looked different than it actually did. v1.041 Fixed a setting that was causing strange animations. v1.04 We've redrawn some parts of the animation where there were mistakes. The encyclopedia now lets you see enemy habitats and dropped items. In the encyclopedia, you can now only view the habitats of enemies that have not yet been discovered. In the encyclopedia, you can now see helmet-to-helm graphics as Document B. (The defeat illustrations that will be implemented in the future have been changed to Document C.) If you are using the settings for video streamers, we've made it so that NPC post-mortem illustrations do not appear. If you are using the settings for video streamers, we've made the encyclopedia censored as well. When shopping at the market, if you don't have enough materials to buy an item that is rising in price, you will now be told which of the materials you are missing. One area has been added to the isolated island in the sea of clouds. The title logo has been split into Japanese and English versions. An end game button has been added to the title screen. A simple title BGM has been added (useful when adjusting the BGM) The title save data now lets you know the number of unlocked encyclopedias and galleries. Fixed an issue where the number of unlocked angel statues was counted as one too many. Errors in the descriptions of some items and encyclopedias have been corrected. Full size resolution has been implemented as an option. You can now return to the title screen by pressing T + Enter at the inn. Text that was blurry and difficult to read has been made easier to read. When checking a request in the menu, the progress item will now turn green if it has been completed. v1.031 Fixed an issue where the request confirmation menu was displayed incorrectly in the English version. Fixed an issue where the town records in the gallery were not translated into English in the English version. In the English version, some of the creature index descriptions were too long and got cut off, so they have been adjusted. Added text regarding animation operations in the gallery. When selecting a command, the default cursor for target selection now becomes the leading enemy in the case of hostile actions. One new type of animation has been added to the gallery. In addition, some animations that were displayed incorrectly have been fixed. v1.03 On the map, you can now run with the C key as well as the R key. When you can run, keystroke instructions are now displayed in the bottom right. Adjusted the position of Weckman's damage motion. Fixed an issue where skills that were only targeted at yourself could be used on others during battle. Fixed an issue where enemy recovery skills were targeting unintended targets during battle. On easy difficulty during battle, enemy recovery skills will now heal for half the amount of time. Attacks that are line of sight can now be nullified by not targeting, darkness, or by weakening. Enemy motions can now be seen in the encyclopedia. (A,S,D,F,N keys) An icon now appears in the top left corner when the effects of a Stench Bag or Estrus Bag are applied. When escaping, if an ally's turn and action order are early, the escape rate is now greatly increased. Fixed an issue where events and encounters could occur at the same time. Explanations of each status have been added to the explanations of buff-related skills. Fixed an issue where pad controls were disabled when escaping during the tutorial battle. Some enemies have been redesigned. Two new animations have been added to the gallery. v1.021 The position of the sign in Farmland 2 has been changed slightly to fix a bug that allowed players to go outside the bounds of the battlefield. Fixed an issue that caused the mouse wheel to be unresponsive when scrolling. The icon for selecting targets during battle now moves. Fixed an issue where the quest list was not visible depending on the stage. The English text on a certain sign has been changed. Fixed an issue with gamepad controls in the gallery. v1.02 Now fully compatible with keyboard controls and gamepads. Fixed an issue where the town would stop functioning if you used keyboard controls to return to the town after losing a battle. The current language setting is now easier to see on the title screen. Fixed an issue where the picture display in the encyclopedia would sometimes be bugged. Adjusted the UI. - Easier to use commands during battle. - Changed skill selection during battle to a scroll type, making characters easier to see. - Improved shortcut keys during battle. - Explanations of items and skills are now displayed even when using a keyboard or gamepad during battle. - Explanations are now displayed when selecting a map using a keyboard or gamepad. - The scroll bar is now easier to operate. - Easier to operate at the Conqueror Setting Area. - Easier to buy and sell items. Balance adjustments - Fixed an issue where some magic attacks could be countered with a counter. - Slightly reduced the enhancement range of enemy skills Conch Sound, Source of a Million Powers, and Trumpet of the Apocalypse. ・Buff Cancel can now also cancel attack attribute rewrites. Fixed text-related errors. ・Fixed blank parts of the English dialogue. ・Fixed an incorrect description of Bloodshot. v1.01 Fixed a bug that caused event progression to be hindered when losing an event battle. Fixed a bug that caused the effect time of items that change encounter rates to only decrease when walking. Fixed most of the situations where keyboard controls were not possible. Fixed a bug in which the appearance and obstacle detection were different in some stages. v1.00 Full Release
Magister Masquerade 2026-03-23
This game really grew on me. It's not just a porn gallery but an actual game and a nod to old school RPGs, just lewdly. That includes a mostly sparse story (like the earlier Final Fantasy games) outside of a premise, which is more amusing here than anything. Everyone's a futa, I guess? But once defeated you get forced to be a full female and then get pound-town'd. It's also seemingly common for us, the elves (basically stand-in for humans, they are the major race), to capture monsters and sexually use them. Anyway, you build your party of whatever 3 classes you want at the start, then go off to explore and complete quests. Battle is your usual RPG fair, but during battle you can try to dick challenge futa that are debuffed or low life, called a 'frot', and if you win it you automatically defeat them and then fuck them at the end of battle. The monster diversity is actually pretty great, ranging from staples like goblins to these gingerbread ladies and a tomato tree lady with tomato boobs lol. You still see shared body archetypes and animations though but they're still a bit better than color swaps, which the game also has. These make up most of the sex scenes, with the rest being much higher quality scenes scattered about, either at town during (sometimes random) events or from special fights. Overall, it's a well-made game with an interesting look and premise, and it'll be much better once it's no longer censored soon. Obviously, you have to like futa, and if you don't enjoy too much game in the way of the porn or don't like RPGs at all, it probably won't be for you. In my case, it pleasantly surprised me and despite more then a few flaws I really enjoyed playing through it. My biggest concerns like the super slow movement rate and the high encounter rate, which are tied, have mostly been fixed in a silly roundabout way, but hey credit given, I guess.
Adto 2026-03-21
Its an "ugh" experience. - The porn aspect is barely made to be honest, sure you get a scene for every enemy, but i feel it falls for being too generic in its choices; that is without mentioning there is barely if not 0 diversity in characters This is that kind of a game that you can literally watch a gallery video and be done with it. - The game aspect is rough, not for it being hard or anything; but for being way too boring and repetitive in the long run. Its not so different from an old RPG turn-based. I can at least, say its well done; but way to repetitive to the point it becomes annoying - Exploration is awful, since you need to eat every single time you want to run around the empty map you are exploring. There is nothing to say about it since is really damn awful Im not giving a 1/5 only because i feel most of my issues with the game come to the fact that this is waaaaaaay too generic in its own right. I wouldnt even call it hot; its just... meh
guy484 2026-02-20
Decent game. It has nice art and enemy variety, but the progression, gameplay, ui and cg is lacking. Fun for a few hours, but tedious quickly. I am going to dump my nitpicks now The progression is kind of vague and limited, especially for an RPG. Leveling up does not allow any choice other than 1 skill point, equipment is only found in the shop, and has few options, is simple, and weak. +12 to one stat when my character has 250 in it is barely useful. The gameplay is basic. It boils down to generally repeating the same skills/attacks over and over, and frotting occasionally for a quest or cg. The difficulty ramp is also not great, you need to grind almost immediately for levels, and more as you continue. On around level 4 or 5 I found that my characters can rarely land attacks anymore, while the incoming/outgoing damage still seems reasonable. Its very frustrating and extends battles excessively. Speaking of battles, when traversing the overworld, battles spawn far too frequently. To travel across a level you will trigger 6 - 10 fights which can be too much to manage. You almost need stench items to travel anywhere. The UI can be confusing and is usually too vague. the party button being just tucked under *most* of the other UI, and looking identical to the other UI can be disorienting occasionally. The skills list not telling which is passive (or "active") skills without owning it. The shop selling menu really needs a sell all button. The CG is interesting but kind of disappointing too. I wish the enemies didnt lose their futa when defeated, why even give them a penis in the first place if it exists for only a single image. The animated CG is almost always overly occluded too, you cant see a lot, otherwise is fine. And the final CG is a defeat CG, which is a pain in the ass to get considering defeat sends to menu, and all 150 girls have one.
zzyyxx 2026-02-11
Spent all day playing it, only changes I would make is upping the run speed and turning down the monster encounter rate, as well as having all party members level up equally (combat quickly gets to a point where low level members are near unusable) Very charming, very unique, actually fun to play, however I'm not really into guro so the gallery was a bit disturbing to me.
hagibi1012 2026-01-31
This would be a good game, but the UI makes it unplayable. This game cannot be played with either the mouse or the keyboard. You must use wasd to move, but most menuing must be done with the mouse. The only point in space that you can select on an enemy to attack is often not anywhere on their sprite (just some random point you have to search for in space). For all intents and purposes, this is an RPGM game, but the UI is less functional. Judging by the creature index in the church, most of the cg is obtained by losing intentionally, although if you 'Frot' weakened enemies they lose their penises and you get a short victory rape animation with them in the post battle screen. The rate of random encounters is very high and combat takes several turns. Text cannot be sped up. I did not play long enough to encounter the pregnancy content. It is a shame as I am a fan of Ninniku's doujins. Edit: This review was for [v1.27] Not sure if I trust the 'Complete' tag, as they pushed a bug fix update last week (and have been updating monthly), but they would have to overhaul every aspect of the game but the art for me to enjoy it.
RpgLover(Temp) 2025-10-12
It's certainly novel, but a few quirk really hurt the game overall performance. Mainly with the UI that seem to be apparent way before v1.02 build. A mismatch of information and control that become unresponsive thanks to few second of delay after multiple input from the game engine. However, that maybe due to my old PC. The game sometimes lag after transition and become unresponsive after registering multiple input. So forgive me that this review is bias take from the first 5-minute of the game: The game overall is neatly presented, the inspiration from dungeon crawler game like Etrian Odyssey is apparent with multiple condition to obtain enemy drop and equipment unlocked based on material gathered. The Digimon World like exploration also help sell the open adventure rather than delving into dark dinky cave with little light source, the day and night system also indicated clearly thanks to the overall sprite holding a lantern. If it ware to be polished then the game can be a good experience, but there are clear problem mechanically like no canceling previous action and no material preview for upgrade that hurt the enjoyment of the game.
111113131 2025-05-30
its fine. Pros - nice artstyle - alright story - decent strategy once you get to know it better cons - ending sucked ass - as in, it was an absoulute nothing burger ending that did nothing but say: "well done! blah blah blah." - no post game content - no changed interactions either, except with rematches for the final boss. - sex scenes suck dick, the first enemy you'll probably fight outside of the town probably has the third best sex scene in the entire fucking game and I'm not even joking - if you enjoy ss that don't show the penis entering the vagina then I geuss you'll be fine. - lowkey all the characters are assholes and the final boss has a somewhat reasonable crashout not gonna lie lmao - grindy as hell do note that this was during 1.0.3 ish, they plan on adding a doc 3 later.
molassus5 2025-05-06
Dropped in the 4th area or so. Basic in some areas, polished in others. Could have been a nice, charming game. The menus make it too tedious to bother. Gameplay You explore very basic looking areas with random encounters. Each area has quests that amount to kill X of enemy type Y. Occasionally a boss battle. You build your party out of several classes with more or less interesting playstyles and some synergy. The fights are decent and look really nice. Enemies drop items that unlock new equipment and consumables in town. Enemies can be beaten or fucked into submission if they are low health or have a status condition. Apart from the extremely basic overworld this game could be quite interesting. If it weren't for the shitty menus. It's an RPG with turn based combat. You'll be using the menus a lot. Every single one, be it using items or skills out of combat or issuing commands in combat, is really annoying to use. No easy back button. Unintuitive positioning. Everything takes just that one additional action that doesn't break anything but makes it makes it a pain to use. It is so bad that I legitimately prefer default RPGMaker over whatever this is. H Every character is a futa. You can challenge enemies to a frotting match. If you win, the enemy loses their penis and you fuck them in their pussy. Somehow. There are over 100 enemies and every one has an animation. Out of the ~30 or so I have seen there were maybe 5 unique ones. The rest are just reskins of each other. All these animations are also just 4 frames or so.
DMSTS 2025-04-06
[v1.0] Very cool RPG game. Pretty tiring though... -Story, Originality You are in RPG and you go through fantasy world with a team of 3 adventurers to your liking. Everyone is futa by the way... -Renders Cool, simple and unique art. -Sound All the basic sounds are there. -Playability Very-very long game. Where you have to level up a lot. -Performance Works perfectly. -Bugs Didn't see any. -Animations Cool. -Voice Acting No voices. -Grammar Didn't see any mistakes. But there was no English language... -Amount of content 1 win animation per enemy per adventurer type (not sure if there are for loosing) and there are a lot of enemies. Many quests and mechanics to master. But I got tired after going through the level where enemies hit too hard (some location near a bandit camp)... I want to continue to play despite the little h-content this game has.
FlorpFlorble 2025-03-23
This feels like it was made twenty years ago. Clunky game design, obscured stats, this has the problem of being complex but shallow. If chess is an example of a simple but deep game - symmetrical play, very few types of pieces, no random elements - this is the opposite. A lot of game pieces and mechanics to learn and weigh up, but extremely repetitive once learned. The complexity keeps making every decision and move tedious and clunky to play, though. The character design and illustration is very good though, and there's a lot of them, so it still gets a 2. And there's definitely a nostalgia factor for the RPGs I played twenty years ago that made me enjoy it for a little while.
A Gooning Goner 2025-03-22
Interesting enough, and really good art, both NSFW and just in general. The gameplay is fun but feels slow, from the movement to waiting for 6 animations per round, to leveling, to getting better gear. My biggest issue, however, is that there is only a handful of animations, and the only variation between them are the characters involved. Otherwise, they're identical and get repetitive quickly. I'd give 3.5 if I could. Maybe 3.75. I'd give a higher rating if there were more unique animations.
Sorapi 2025-03-22
v1.1 Review Pros: - The art style of the game is very cute, and it has futa and fantasy rpg elements which is why I started playing it. - The combat is constructive and fun although not the best, and the little attack animations are well done. Cons: - The lewd elements of this game consists of a short loop of sex after defeating (froth-ing) an enemy in battle, it is not really fap-worthy. - There is an element of rng to encounters, I was stuck doing random encounters for 1 hour just to find the gingerbread man to advance a quest. - The UI could be a lot better, it is unnecessarily inconvenient to navigate and sections of certain menus aren't categorized well. (keybinds should exist for an absolute exit from any opened menu etc like a back button most games like this have) Overall: The game is cute, but the sex scenes are small loops that are repetitive and unrewarding. There is no specific objective or goal to the game that motivates you forward to clear quests, sex seemingly the only motivating factor is negated by the fact that the after battle sex scenes aren't arousing. Would give 2.5 if I could.
ajokka 2025-03-11
Overall a great experience. Combat is fun and I like the class-based team builder idea, making you actually think about your strategy. It's surprisingly challenging (yes, I know there's a lower difficulty), especially at night where if you're low level you get absolutely rocked by the most basic mobs. That being said, a few minor things do bother me about this game: the censorship, the "lack" of scenes and the overall polish. Censorship is self explanatory. It's a Japanese game, of course it's censored. Scenes look great but they're kind of repetitive once you've defeated your ladybug. They also feel a bit too zoomed in but that's really not a major issue. As far as porn games go, this one is really good and overall it's well polished. While you can understand what's being said, the translation is kinda botched. The only other issue I've encountered is the buggy hitboxes on certain enemies in the Dilapidated Stables stage. Game is great, definitely worth a play if you like futa and monster girls. A tip from me: buy as many of those return-to-town talismans as you can, you're gonna need them.
WiggityWackYo 2025-03-02
Well made game overall, it kind of enticed me with the allure of the RPG grind more than the actual porn at times. Getting the porn parts were difficult at times for me at first, but I learned that the Druid (particularly status infliction) is INCREDIBLY strong, and you can frot enemies comfortably at higher levels if you hit them beforehand. Also, it's really weird to talk about music in a porn game review, but some of the tracks are really quite nice. The animations are pretty decent as well, and though there's a lot of reuse, I found the diversity of types of enemies (not including recolors) enough for me. There's also a pretty good amount of effort in the writing and bestiary, so if you care about that, that's something, and I quite liked all of the characters. Getting better equipment and specific buffing items through the selling of materials was also fun, which is where the RPG grind kind of allured me.
ShinV 2025-02-26
Reviewing v1.041 Etrian Odyssey except everything is a futa. That sentence appeals to me a lot on paper, but the execution leaves a lot to be desired. Movement, combat, and several other gameplay elements feel slow; class, skill, and item selection all feel very limited; and the porn, while great, is not enough to carry the rest of the game, especially since two-thirds of it is literal reskins and what feels like over half of the remainder is repeat positions with variations on participating parties. The main problem with old-school gameplay is that it's OLD. Quality of life features and various innovations are important. Super Mario 64 was revolutionary for its time and still has active players today who would happily argue it's still a "good" game, but modern platformers have come a long way and nobody really wants a 1:1 SM64 copy. The entire game smacks of undertapped potential.
UniversalConquistador 2025-02-25
I really respect when devs make a nifty, focused game with clean pixel art and other mechanics than just a VN or RPG Maker game. However, the UX is kinda rough in places, and it feels a bit bare in some aspects. After playing for about an hour I ended up putting it away - it just didn't 'hook' me long-term. I see that others mention a story, but I only encountered independent 1-off basic quests. IMHO shifting the interesting narrative aspects a bit earlier in the game would help here. I also found the sex content quite bare - no narration or flavor text and a lot of the animations are very similar, leading to me quickly flipping through them and then moving on. In fact there seems to be very little dialogue/narration at all outside the hub, which leave a pretty tight-yet-dry loop of battle->walk->repeat. The art is quite nice though. I think some more substantial dialogue would really round out the core loop nicely and keep my interest better long term. I think the planned gameover stuff will also help in this regard.
Suddledown 2025-02-14
Artstyle and animations are great, and combat is actually engaging and love the mechanics to get the animations. There's small details on the animations too like if you do stun and win over an enemy their sprite shows them with their clothing off too, unnecesary but appreciated. Overall a nice welcomed surprise, hopefully we get to see more like this one, please support the devs as they deserve it.
Cracatoa 2025-02-09
This game reminds of old style rpgs, with some modern mechanics. The old school style gameplay really got to me. I can understand why some people would give it a lower rating. It is a bit frustrating at times, but I find charm in its imperfections. The sprite art/animations are really solid and unique, although the frot animations sometimes get reused. The lore/story is also pretty interesting.
ShoeBailey 2025-02-08
Major problem with gameplay is managing to get your opponent low enough to win the "frot" without killing them. Basically there's a limit to how powerful you can become before you simply don't get to do some missions or see the sex animations. So basically you have to cheat to see all the scenes after a point. Otherwise it's a playable game. 3/5

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