Siren of the Dead

by Silkynomaly

Uncensored Window Linux Mac Android
Versionv0.7.6.1
EngineUnity
Released2025-12-15
Updated2026-04-09
LanguageEnglish

Siren Of The Dead is a lewd themed survival shooter game in which you defend your base from waves of zombies. Play as a rookie police woman, stationed in Yellowseed town. Just 1 month after your first day of work, the outbreak happened. You are left alone defending the whole town from the zombies.​

v0.7.6 [Day 35 Story] Something bad is going to happen to the innocent MC [2 New Animations] 2 struggle anims. v0.7.5 [Day 33 & 34 Story] There are even two sheriffs in town now… but still not enough MC . [4 New Animations] 2 Struggle Anims, 1 GB Anim, 1 Alivent Anim. [Potato Mode + 3 Potato Animations] The game can run into memory issues when playing long high-quality animations. Potato Mode helps by keeping memory usage low, at the cost of animation variety during struggle scenes. [Breast & Hip Size Settings] You can now tweak them in the visual settings! Update: - Some of the gameovers unavailable for public version v0.7.4 [Day 31 and 32 Story] With 52 CGs. Her long-lost brother shows up just in time. Will they be able to relive their strong "bond"? [Minor Improvement] You can now change the color of a zombie’s procreation discharge in the visual settings. v0.7.3 [Day 16-30 Story] The MC went through quite an adventure, featuring 91 new CGs and hundreds of new entries. Not a lot of big highlights in terms of numbers, especially for the public release, since more than a third of the development time was spent animating three crawlers extracting various nutritious liquids from the MC (っ- ‸ - ς). And, I couldn’t progress the main story in pieces until the next phase. You’ll see why soon... Hotfix: - Fixes a fatal bug causing bug during struggle scene, v0.7.2 [3 New Alivent Animations] - Alivent Spider (Public) - Alivent Wanker (Public) - Alivent Crawler (Public) Each animation ranges between 8 to 30 seconds. With this update, there fulfilled the minimum requirement for all the new zombie types that exist. [NPC Encounter Remake] A brand new game mechanic. Gain buffs in the form of knowledge from NPCs by catering to their lust or denying them, depending on the NPC. Currently, there are 4 new encounters. Some replace the previous old dialogue. These are on Day 2 for Russ, Hugh, and Deadeye, and Day 9 for Abbie. [Minor Improvements] - Pubic hair toggle for MC and zombies. - The old struggle system (mashing a button) is back! You can toggle between the old system and the arrow system. - Trap result report every morning (if zombies were killed by the trap). - Traveling is now free! - Trap rebalanced: Now it simulates better, and its durability is reduced for each zombie caught (instead of being halved each night). - Post-battle loot rebalanced. - Public cheat available: "Take Me To Floor [Day Number]" – Set any loaded save game to the chosen day (e.g., "Take Me To Floor 7"). v0.7 [New Zombie Types: Crawler and Wanker] The Crawler is small, fast, and low profile, making it hard to shoot. Fortunately for him, losing his lower half provides a big advantage. However, unlike others, he takes more significant damage and a slow debuff from barbed wire. In trade, the barbed wire itself takes 3x durability reduction. So don't let him crawl for too long! A bit of development time was spent on deciding the crawler's appearance, especially his size. A smaller-sized crawler is more interesting, yet there are considerations. So he is now moderately small (scale 0.5). Besides his size, his halved stature also underwent a significant starved-like makeover, and his reproductive organ is missing. His animations will mainly consist of extracting nutrition from the MC. However, some exceptions may be in place, as game over animations can provide variations in the crawler's appearance, including his size. The scale slipped to 0.45, oops teehee. The Wanker zombie is slow and tanky. His hands protect his head and torso when walking, but not when wanking. In fact, he takes more damage when wanking as that is when he is most vulnerable. He shoots projectiles that can make the MC all sticky if hit, rendering her slower (reloading and switching weapons). The projectile itself can be shot down mid-air. [3 New Struggle Animations] One each for crawler, wanker and spider [Deadeye's Encounter (> day 15)] Deadeye, a composed and honorable man, met her and always respected her boundaries. Nothing bad ever happened to those melons. Pinky promise. [Minor Improvements] - Wider battlefield - Darker environment - Buffed all weapon upgrade accuracy - Battle progress bar - Increased spawn rate for special zombies - The game will now prioritize locked animations first on game over - Surrender toggle on struggle minigame v0.6.9 -Day 14 and 15- It was a distraction! There is no gender-reversed role RE2 Redfield incest scenario. It was a mere misdirection to protect the real story. Thanks to this tactical move, 0 person expected the real thing. 19 new CGs, lots of new portraits, and over 400 new entries. Plus, lots of things added to accommodate day 14. |New Animation| A new GB anim, with a total duration of 29 seconds! Yes, just 1 second longer than the previous anim, but this one is 1 MC vs. 3 Zombies. And now with substantially more non-harmonious kinetic energy involved! First of its kind! She fought back, at least a bit. |Reloading and Trapping Rework| Now with its own UI and skill progression! The balancing has been adjusted so that it will yield less at zero skill. But if you reach a higher skill level, it will give you more bang for your time than the old mechanic! MC will be incentivized to be a hermit, as putting more time at once is more beneficial. To emulate focus, instead of multitasking. |Shooter Gameplay Rebalancing| Now the spawning gets rebalanced. As the days progress, you will encounter more zombies and more special zombies. Basically, the difficulty is slightly amplified. Please let me know if it gets too easy or too hard. |Minor Improvements| Add POV camera to most of the animations. Improve MC's lactation. If criers are killed by anyone other than MC's bullet, MC won't get a sad debuff. Shotgun now staggers more, but at the expense of lower AP. Handgun AP has been increased. Fix: Tapping the weapon icon repeatedly in battle will cause MC to switch weapons indefinitely. New cheat: Take Me To Floor |Day Number| That's for v0.6.9. Sorry for taking this long to release. There were lots of unforeseeable hiccups on the way. v0.6.8 New Day 12 & Day 13 content! With 5 new CGs, 6 new portraits, and over 250 new entries. [Optimization] Faster game load! No more crashes! Hopefully. A brand new robust system, now the game only loads animation on demand. From now on, no matter how many new animations or how long they are, it won't affect the performance. This allows me to animate more context-rich and fictional-not-so-con animations with impunity 0w0 [Minor Improvements] - MC's lactation effect improvement - Android users got some slight buffs v0.6.7 [Day 5 Revamp and Day 6-11 Conversion] New day 5 content! With 6 new CGs (which can be viewed in the CG Gallery), and an additional 4 portraits, plus ~250 new dialogue entries for day 5. Also, a bit of rework on day 6-11: conversion and story edit, basically aligning them with the revamp works and the new format. [New Animations] Added 2 Alivent, 1 SA, and 1 SA+ animations. Derived from the previous struggle anims. The one where MC milked is for muscly zombies only, as the alivent anim itself has both the normal and muscly zombie types. Looking at the overall release note, it will be too short for public release. So I have to release the oldest alivent to the public ._. That's it for v0.6.7. Wow, this is the shortest release note so far. Writing is actually time-consuming ( ;´ - ` and animation physics also took a chunk of the development time. But a potential solution is on the horizon right now. I'll tell you about it in the next post. v0.6.6 [CG Gallery] The CG gallery feature has been integrated into the game. Similar to animations, these CGs will only be available after the player encounters them in gameplay or uses the gallery cheat. [Animation Context] Sometimes, adding an explanation may ruin the fantasy, but a few words for some vague animations won't hurt. They are there just to make sure at least we are on the same page. Context has also been added to some of the obvious ones. These are for spicing things up. [New Animations] The winner of the vote: new 2 struggle animations! Alivent and SA variants? Hmm, yeah, I can see how. One of them is even inspired by its upcoming SA animation. Also for this release, 1 of the oldest premium struggle anim will be released to the public version. [Day 1,2,3,4 Revamp] [Minor Improvements] New MC's lactation effect Added toggle zombie gore setting Fixed some of the bad end CG's in the clinic encounter Unique MC's commentary for milking and staring struggle Made the climax animation play at least 2 times when MC loses health in struggle (Previously, the climax animation often got cut) Lowered QTE difficulty for easy mode Added more animation variants for struggle spectators. CHEAT: Forward To The Past - Reset the day counter to 0 for the selected load game slot. Can only be done once. If you want to reset another, apply the cheat again. CHEAT: Ez Pz Lemon Squeeze - Multiply damage by 10x, struggle always wins. Replaced sleep with a bath in the police station because MC sleeping is not lore-appropriate. Changed Hugh's portrait (Owner of the gun store) Changed POV from first person to third person in all the map and store narrations. v0.6.5 [Revamped Intro] Finally, the new intro is here! With around 200 entries, 8 new CGs, and 3 new portraits. Better storytelling, improved grammar, consistent formatting, and point of view. Initially, the revamp of day 1 should have been released as well, but it just didn't fit into the schedule. Apologies for the inconvenience. <(__)> [New Animations] New 2 Alivent, 1 SA, and 1 SA+, derived from the previous 2 struggle animations. The SAs anims are available for Duchess supporters, while the alivents are available for Baroness and up, as per the planned update. [Quality of Life (QOL) and Fixes] Life is too short to waste on waiting for dialogue and tapping the skip button, so "hold to skip" has been introduced. This feature allows bypassing the current encounter. However, not all encounters can be skipped; only the non-bad ending encounters and the main story. When skipping, the resource benefits from the encounter are still received. If it's an encounter with options, the least impactful option is chosen by the game, but still maximizing resource gains. For example, in day 11, the MC will decide to take valuables but won't sell the photos. The arrow pad will only appear on Android and has been made bigger while preserving its aspect ratio for better control. Numerous fixes have been addressed: models and textures, portrait scale for different screen sizes, MC name turned yellow for better readability, lore-appropriate TV screens on the battleground, and other internal, unseeable changes. v0.6.4 Optimization The most spontaneous yet crucial improvement. It won't matter how good the game is if you can't run it on the device. Additionally, alongside reduced memory usage, the build size is also cut almost in half. Gallery Control Expansion Animation speed and health config have been added to the gallery control. Adding variation to the sightseeing experience. Some of the health config really make the MC prettier to look at. Sometimes, showing less can mean more. It enhances the context, like she just got caught off guard. Her clothes mostly still intact, and it's just the beginning of her gruesome fate, as those thin fabric slowly torn apart more with the abuse she took. Now you can control it! Plus, the speed control allows you to set how fast she got pumped. New Struggle System Button mashing now replaced with a fast-paced puzzle. The difficulty is influenced by how many spectators are there and what type of zombie is currently banging the MC (They took turn). The struggle minigame is now longer. It's pretty unpredictable as it relies on chance too. So, all the struggle will always end in a flashbang (if not game over). And all the flashbang kill is now counted as a normal kill. Meaning you can win the night battle without a single bullet fired! Note : Desktop users can use the arrow keys on the keyboard in the struggle minigame. New Animations 3 Animation total : 1 struggle (BJ), 1 aliven't (BJ) and 1 gangbang (BJ+) are released to the public version. v0.6.3 New 2 Zombie Variants 3 Zombie Armor Variants Day 10 and Day 11 Progression New animations : 1 Aliven't, 1 SA+ New Skin: Hips Hips Hooray v0.6.2 [Difficulty Setting] Some of you wanted to take it easy, while others really wanted a challenge. So, here comes the difficulty setting. It modifies your damage output, the ease of the struggle stage, and trade benefits. You can change it anytime at any point in the game. Each save slot has its own difficulty settings. You will need to choose them at the start of a new game. For older saves, the difficulty will be automatically set to normal. [Zombie Armor on Day 7+] via RedGIFs These "armors" act like a literal armor. They have a chance to stop the bullet. Due to this update, there are other considerations regarding balancing. Let's dive into the stats: The armor latches onto one of the three zombie's body parts: Head, Body, Legs. If the zombie has armor on its leg, but you hit its head, the whole damage goes into the zombie. That's why you saw the zombie die with its armor still intact. When the bullet hits armor, two things can happen. The armor absorbs the whole damage, or the bullet pierces, putting 75% of the damage to the armor and 25% to the zombie. Each weapon has its own Armor Piercing (AP) stat, which can be improved by upgrading its damage stat. The rifle has the best AP stat. Shotgun has the biggest chance to stagger the zombies, even better if you upgrade the damage. Handgun has the worst of both AP and stagger chance. But at least it's infinite. So the Rifle is a needle, shotgun is a broom, handgun is... nerfed. Sniper support has a flat 90% of AP and best chance to stagger, and barbed wire's damage always pierces through. You will need them more. It's harder to hit the head, slightly harder to the leg. Accuracy is more important now. [Tier 3 Bad End and Additional Ending for Tiers 1 and 2] Continuing from the previous tier, this update features 28 new illustrations and over 500 additional dialogue entries. At this point, I'm convinced that this encounter alone is more valuable than the entire game's story. I've also added an extra ending for the last tier. It should have been included in the previous release, but I was lacking inspiration at the time. [Stats] You can check your statistics at the police station. Note that the tracked elements may be subject to change in the future. [New Animations] The poll winner. Includes 1 struggle animation, 1 Alivent animation, and 1 SA+ animation. These are available for baroness and up. In addition to the highlighted changes, there have been numerous bug fixes and other improvements like PC platform users can now use the space key instead of mouse clicks. v0.6.1 Hotfix v0.6 Initial Release
cinroot456 2025-06-17
great subject and story. Adictive gameplay. appreciated the customization, but a little more, even hair color would have been appreciated. Overall, its a well made game even though the graphics are a bit dated.
Alp Er Tunga 2024-04-11
Gore is not my type but since its completely avoidable it was playable for me. The animations are really nice and i really like defense games the problem is that the method to escape from grabs needs too much focus to enjoy the animation. The progress feels a little slow too like upgrading the weapons. One last thing is i hope that maggots can be turned off, its kinda disgusting for me.
mervy 2024-04-08
If you loved "last stand" and wanted to see actual zombie porn then you'll love this game. Wish there's a suicide option rather than waiting 3x6 scenes to lose and unlock the gallery scenes. So far it's 10/10
Cloud73 2023-12-12
[Review of v0.6.6 on 12/12/2023] This is basically a lane defense game with just an ever-so-slight amount of jankiness in pretty much every facet. If the maggots and bloody corpses weren't a hint, there's a strong focus on guro in this game. It's completely avoidable, but you'll be skipping most of the sexual content if visceral deaths and necrophilia aren't your kinks. It honestly made me uncomfortable, since this is very much outside of my wheelhouse, but I at least took a look through the gallery to see how many animations there were -- a decent number, considering there's very little difference from zombie to zombie. Minor grammatical issues, a questionable accuracy system that punishes you for thinking you can aim better than the character, and somewhat lackluster animations/character models bring this game down. Still, I'd say this game just about passes as serviceable.
XELENSI 2023-11-08
The story and writing is pretty nice, and dialogue continuation buttons are there to compensate for a lack of options. There are, however, instances where you through the dialogue system/box make choices, that either impact your character or the city you're defending. Sound design is minimal yet satisfying. Zombies groan quite a bit, although I haven't noticed any variation, there are some variable factors that introduce new zombie groans, or should I say moans. The MC moans during intercourse as well, in which there's quite a bit of variation. During those instances there are also dialogue for every continuation. The mechanics are simple, nice, yet have their challenges. The weapons are varied to a pistol, rifle, and a shotgun, which all can be upgraded, at either the cost of currency or reputation. The pistol is mediocre at best, and it's accuracy is terrible. How good it gets fully upgraded I know not, but it does compensate a little by having unlimited ammo. Rifle excels at all ranges, while the shotgun excels short and mid-range. The graphics are nice, although it's not like they're of UE5 quality. I did question some of the zombie design in regards to their internal anatomy, as some of the zombies have their spine exposed to a large degree, and parts of muscles, fat, etc. missing, which would probably render the zombie immobile or at least partially immobile. Overall the game is actually pretty decent. I'm excited to see future progress.
shiginima 2023-09-29
it's a good game, nice animations and sets of dificulty (global dificulty and you can choose how many zombies do you want to fight in one night). But I defnitly cannot recommend playing this without some autoclicker, you'll need it since the acurracy of the weapons it's shit so there will be times when a zombie gets too close and triggers a sex scene. You can scape the sexs scenes by clicking a spot on the screen, the zombie will be teleported away and you will not lose health. If you lose health it will trigger another scene and if you scape it will insta kill all the zombies in the room, you can also heal yourself. It's pretty forgiving and it's a good strategy to let one zombie get you so can kill the others, plus you get to see the scenes so it's a good gameplay loop. The animations are good, there a few for now but I really liked them, and the protagonist is really hot. Her police clothes look kind of weird but you can change them in game. There's gore, I don't like it but it's optional. And the animations with the zombies don't contain gore, unless you get game over and choose to see the gore animations. For now it's a good start, theres a chunk of story with scenes here and there, but these are the ones that generally contain gore. Most of them aren't animated and you can skip them. There's potential here, I really want to see more monster and less gore if possible.
pornforonly 2023-09-26
simple game with choice, but choices dont punish you so hard, that you want to quit nice 3d animations potential is big recommended for trying, sure its a take of fresh air, due to having a inuque non renpy or rpgm style game, but i shooter on unity, also it runs smoothly
Axeltheflurryofflames 2023-07-22
Good base, pretty fun. Don't personally mind the actual zombie designs much, so long as nothing gory itself actually happens to the player character, which IS possible to see in this game, especially if you get a patreon version, however its entirely avoidable as well. Biggest suggestion currently would be further mix ups to the gameplay (maybe a quicker, but low health enemy like a dog or something similar. Maybe flying enemy type to aim higher?) and camera angles. Would prefer just being able to move the camera how we please, since some angles offer almost nothing in terms of viewing pleasure. Look forward to seeing more in the future though!
bouioasduncoasd 2023-07-22
[ Edit as of 0.7.5 ] While the shooting and struggle mechanics are still not quite my cup of tea (like seriously, how does she miss at point blank range), I do find the game-loop and Battle-Fuck engaging for what they are. The real show stopper here are the animations, where Silky really dumped LOTS of them into the game... But be warned, alot of em do indeed cover one specific niche: guro. From the constant (literally) maggot filled zombies that have literal chunks missing to the "Aliven't" and "Super Aliven't" Bad-Ends where our heroine has literal chunks missing, this game goes all out in the gore department. Even with the somewhat simplistic graphics and arguably goofy amounts of maggots, things can get a bit queasy. This isn't even mentioning scripted encounters that have their own bad ends which do involve lots of ryona and/or outright guro/snuff material. While yes you can turn off the maggots and change the color of the cum to whacky alien green or bloody red, it still doesn't change the fact that alotta these zombies are missing pieces and are profusely bleeding (or oozing slime) all over the place. Take the time to look at a few screenshots and videos, and see if that's something you'd wanna dip your toes in for. Cuz there's gonna be alot of it. That and I wasn't joking, the aiming bloom GENUINELY stinks and, for the time being, is THE most valuable to improve over anything, including damage. It's THAT bad. In terms of gameplay, this is my primary complaint. Y'know in Mulan (the Good One) where Mushu says "How'd you miss?? He was 3 feet in front of you!!" before he's violently exploded into the side of a mountain? Yeah that. Over and over. And over. I get why it's there. It's just not fun without at least one of these 3 things imo: A. A sense of our bloom range when aiming. B. Better Bloom for Semi-Auto/Burst fire, rewarding trigger discipline and fire-control C. A better baseline for specific weapons, like... The Pistol. The one gun that a police officer should be decent with within a CQC environment. On a lesser note, and my one actual complaint in terms of H-Content thus far: The cum sound is a bit goofy/shlocky, sounding like a half-empty ketchup bottle struggling to spurt out the sauce. Makes me feel bad for the heroine, like she's getting 90% air, 10% cum shoved into her gooch on zombie climax. Rips me out of the hentai scene, every time [ Older Review Below: ] Tried it out for a bit. It's...ok? Not great, not even good. Just... acceptable. A solid foundation, I guess? But it needs some variety in the lewd department, and better feeling gameplay in the shooting bits
elhlyn 2023-07-21
the concept is interesting. but the execution made the game very unpleasant to play and it feels like it's riddled with "this seems neat or something cool" without actually reflecting WHY it's being done or really SHOULD it be done. Honestly the general feel and gameplay itself was so bad I didn't even bother seeing any of the sex scenes.

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