Star Spawn
by Sticky Keys
2D Game
Anal Sex
Animated
Big Ass
Big Tits
Combat
Creampie
Furry
Gay
Male Domination
Male Protagonist
Monster
Platformer
Sci-Fi
Side-Scroller
Vaginal Sex
An otherworldly Metroidvania with new gameplay and lewd interactions with unusual aliens! The demo features two male on male interactable minibosses with two different animations each, and one large world boss. The free-aim and aim-lock mechanic gives new freedom to the familiar 8-way directional aiming. Help this brave fox survive and get-off on Planet Zargia!!!
Screenshots
Public Demo 2.0:
Added an interactive, full map of the world area, along with completion tracking.
Added glyph (controller and keyboard sprite keys) support in tutorial popups.
Modified the player's jumping mechanics to have a minimum jump height and tweaked the input buffering. This hopefully will make the jumps feel more snappy and less sluggish.
Brand new soundtracks for the following zones: Zennia Boss, Meteo, Meteo (Lava)
Added a new, medium sized interactable swimming enemy, the Skewer and his spear ! (Not that one, the metal one. The other one too though.)
Added a new interactable version of the Centipede with a different palette.
Added a new, non-interactable robotic enemy, the Walker.
Added a feature to modify and randomize pitch on timeline SFXs, which includes interactions.
Added a new screen to select interaction preferences when starting a new game, or in the options menu.
Added AStar pathfinding to swimming enemies. No more braindead Torfins ! They will track you, they will find you, and they will boop you.
Added splash damages to the player's rockets.
Added a new plant platform, with a variant being more dangerous
Added two variants of slowing and damaging roots in flooded environments.
Added a humming noise when you are near pickups.
Added the options menu in game.
Added a new options menu tab in-game to change difficulty settings and interaction preferences.
Added a new rendering distortion effect to liquids, as well as high heat sources.
Added a new palette recoloring feature to our shader.
Added a suit message when switching zones.
Added computers to level design to attract attention to save points.
Added animated details and sprites in a few places.
Added a new idle animation to the Cockhugger.
Added normal maps to FloodedBrazza.
Changed the splashes in liquids to use the same color as the liquid itself.
Modified Rask's dom interaction end loop.
Reworked how interactions worked to fix an audio issue. Interactions should loop in a much more stable way.
Made interactions potentially flip depending on player's direction.
Overhauled backdash's and BLJ invulnerability. The invulnerability time has been greatly extended, and should now be way more forgiving.
Modified some enemies placement in level design.
Overhauled the Jelly behavior.
Modified some of Zennia's boss hitboxes to be slightly more forgiving.
Modified some UI colors to be more readable.
Added some SFXs to the Crawler.
Made Rask's charge attack stagger when hitting a low step instead of just have him stagger on a shoulder height wall.
Improved Rask's initial fight in Brazza.
Modified how some messages are displayed.
Modified level design in multiple zones.
Updated to Unity 6.3LTS
Fixed an issue with the offscreen alerts when killing a Cyclops about to fire a laser.
Fixed an annoying bug where tick damages such as the laser before the boss room would reset the player's Y velocity.
Fixed an audio issue and improved all audio sources with a better dropoff.
Fixed a ton of other bugs.
Fixed some codec issues for tutorial videos on Linux.
Fixed some rendering issues on Linux by switching the renderer to Vulkan. Moreover, many more tests have been made on Linux to ensure an equivalent experience than on Windows.
From EX 1.01:
Added new enemy BoneHead(hentai interactable medium enemy) placed in Meteo and FloodedBrazza.
Added new small non-interactable enemies: Flea Guillotine, Shield Bot, Torfin, and Jelly.
Updated Rask(orange reptile medium enemy) charge animations and charge->grab->throw behavior.
Added sub-zone FloodedBrazza rooms #1-9 + Alt #1-2 + Save #1-2 - Added Meteo rooms #9-15 + Save #2
Added experimental simple map popup window(press M on keyboard). > We have a new map system for Public Demo 2.0
Added new powerup BLJ(Backwards Long Jump), useful for crossing large gaps and moving very quickly while platforming.
Added new passive powerup Acid Armor immunizing the player from burning liquids.
Added new passive powerup Wet Suit freeing the player from liquid physics drag.
Added new passive powerup Oxygen Tank Upgrade to increase the time the player can remain submerged in liquids.
Added new mechanics with underwater forces and streams.
Updated lighting.
Adjusted tile placement and platforming spacing.
Improved room camera bounds and transitions for hidden rooms.
Added new unique passive creatures and plants for FloodedBrazza.
Added new liquid audio and visual effects.
Added physics drag to the player in liquids.
demo 1.0h1
- Fixed video transcoding for tutorial popups on Linux builds.
- Fixed broken door connections after Rask's fight in Brazza.
- Fixed Rask enemies other than the one in the miniboss fight not doing anything.
demo 1.0
Here is a complete changelog since Demo 0.2:
- Added new interactable medium enemy, Cyclops (Goat mom), with two new H animations.
- Added new interactable small enemy, a variant of the Cockhugger that has a chance to spawn in eggs, with one new H animation.
- Added new non-interactable enemy, Centipede.
- Added lighting and shadows to new and existing rooms.
- Added a new Glow map system, and added them to lots of sprites in the game.
- Added normal maps to environment and some other sprites.
- Added Gunship save station.
- Added passive critters on some room walls.
- Added plants that react to external forces.
- Added new rooms and level design in Brazza.
- Added a new powerup in Brazza.
- Improved pathfinding processes.
- Added health chunks and health tanks.
- Added offscreen warning for incoming dangers.
- Added input layout selection in the main menu.
- Added new environmental obstacle, laser gates.
- Added pendulum switches.
- Added lit particles.
- Changed some level design in Zennia and Meteo.
- Added doppler effects on audio sources based on the player's location and speed.
- Added new parallax backgrounds to every zone.
- Added an arena fight system.
- Added fading tile layers in Brazza.
- Added more supporters cameos in game.
- Implemented save completion percentage.
- Tweaked some values in regard to game difficulty.
- Replaced all tutorial videos.
- Changed Boss' health bar design completely.
- Highly improved reflective water shader.
- Fixed a TON of bugs.
- Added new supporter names in credits.
- ... and many other small details.
Implemented in game, not yet in level design:
- Added no fire zone with suit diagnostic messages.
- Added glow bugs, giving light in dark areas.
- A couple other powerups already implemented and ready to add in level design
demo 0.2
Following the demo release, we have updated the game with a few changes and fixes:
Added a feature to skip the intro cinematic.
Added a couple more medium enemies (Punch Shrimp) to Meteo.
Fixed the aim crosshair appearing after reloading the game and using a controller.
Fixed a couple null ref errors.
Changed some level design in Meteo.
Added a platform in the long jump to Rask's fight in Brazza.
Added a few minors enemies in the transition from Zennia to Meteo.
Lowered the max HPs of Rask, the second mini-boss.
Added a delay to hopefully prevent the player from 'snapping' back to a platform when using a light press to get down.
Added a couple visual clues in the first room of the game.
Reduced slightly the visual clutter on the player's rockets.
Added a surprise in Meteo's energy tank room
Added to the credits the new supporters since the first demo release.
demo
initial release
I played this game like twice, mostly to complete the avaliable parts and find some secrets. It is quite fun! Even if you don't see much sex. It keeps like a balance of porn and gameplay, i did not bother seeing porn or not in this game, it was fun and i enjoyed it. The version i played is Demo 2.0 btw, if anybody wonders by the time i wrote this review. You play as some fox guy, on the way to the planet to collect samples of them. Which... It's pretty much shoot them lol. Enviorment and music were pretty neat, and fitting for the areas you would be currently at. Original character designs, mini-bosses and bossfights (Currently one big bossfight). It left me excited to ckeck in for more. Game does run well too, so it shouldn't really be an issue when playing it on lag or booting it up. My only issue is that sometimes it's hard to tell where to go next, but.. Most likely it could be a me thing that i am used to have some guides or more noticeable marks on a path to go next. If i do remember well, games like these don't really have much of guiding on where to go (aside of a map). So again, it could be a me thing, an habit of mines. But yeh, 5 stars. It is good to try it out. Even if you didn't really played any game like this before like me.
One of the most promising 2D game to me. An already large map, a really cool metroidvania gameplay. For now there is only few sex scenes but they're pretty good. But be warning atm the game is not polished. Some scenes with the critters exist but I've never found how to trigger them. Some parts are unclear regarding how to access it, and I found myself softlocked to inevitable deaths because of the impossibility to get out of where I was. Map also is not very precise regarding which block has been explored or not inside a room. I'll consider backing the project regarding how awesome this demo is. It's a 4.5/5 for now, I remove 0.5 only because of the lack of indications to trigger critters scenes and for the absurd difficulty to explore some rooms or to make the difference between something that might be an unlockable feature and what is just a level desing constraint. (the jumps are pain in the *$$ on tricky moments)
really friggin good art and animations, possibly some of the most potential ive seen in a gay furry project. decent gameplay with good graphics, runs smoothly and with little bugs/issues as of writing.
Held off on this one for months and here's my first time experience: 1 sex scene with a male armadillo out of 40 minutes and getting the 2nd anim variant from the same mob coming back up from the depths of hell /w constant gaslighting that I was going in the right direction since the level design kept hinting at morph ball only cracks for a solid 30. The bugs with actual butts bouncing it and jumping at you nshit- yeah you can't do anything with them atm or ever idk. Gifs shown here and via Itch aren't in the game as well. The worm boss is just.. a worm. The fight takes too long to beat even on normal difficulty- too much leftclick spam and little hope for any reward afterwards based on reading this demo's description only having 2 animations and 1 boss, so truthfully I just gave up on it since there's no point in finishing it. I expected more from this demo, but I'm not going to sit here and act like the artstyle isn't great & the metriod-isk atmosphere isn't nailed down like fine dine, and access to animations is thankfully not fucking defeat animations on purpose. Outside of the lack of porn, my biggest problem with this game sofar is that it's a mapless maze , so I'll just come back around and up the rating when a decent chunk of qol and 5% of the advertised content arrives for the demo at the very least.
Not going to lie, I never really play these kinds of games, I just stick to HTML goonage kinda things, basically completely non LGBTQ as well. But I thought this one looked genuinely pretty fun with the gameplay as well as the animation, so I gave it a try. It's great. That's it. Everything about it bar one thing is good, no issues with anything and for a demo, out of any of the proper other games on here I have given a go, this is the one I have enjoyed the most, not even regarding the SMEX animations, which are probably the best you'll find on here. One main issue I do have, being the only issue in fact is just getting lost, this was mainly for the Tiny Morph, which I couldn't find for ages, the bar in the top left blocked the blue opening (ONLY an issue if you don't change the settings when first playing the game, making it full-screen solves this! Only figuring that out after beating it...) That's really the only gripe I had, just potentially needs a settings menu to make the game fullscreen and to hopefully move the bar or make it slightly transperant. Great Game Sticky Keys!
A solid game even without the lewd stuff (That's what we're all here for anyway) Hey look, an adult Metroid clone that actually REWARDS the player with the good stuff instead of making you do game overs that needlessly pad out game time ! Also implies consensual monster smex which is a huge yes in my book.
Never played metroid series games. Not into furries. But I love corn platform games, and people have exceptions. Always wanted some pron parody game on metroid series that I would like, and the stars have finally converged. Design is great. The game is detailed perfectly - not to big and not too little in terms of pixels resolution/amount. BGM is cool, it gaves atmosphere. Like a scareroused feeling. You alone on planet filled with bizarre looking creatures that have big sexual drive. Would be cool to see some background anims in the future where they mating with eachother, since the lore says that the planet is the gooners fantasy. And also almost all npcs have big genitals. No weird/extreme fetishes (scat, urine, vore, gore and etc.). Only straight bisexual sex, which is great, heh. Game is like new new. But it already have a good amount of content. Also road map in official game's page is promising. The amount of sex content is fine, game is not even a six months old. The only thing is - a questionable decision about diff. colored regular enemies that spawns rarely and only they have scenes (only one type of enemy for now). Like c'mon, in future updates, I wanna see scene with smug, centipede, pokemon looking thing with regular yellow variant, not it's pink or whatever color rare version X3.
For a demo this is so good. Genuinely feels and looks (to a degree) like a Metroid game. Art is really good, animations are short and sweet. Gameplay is as frustrating as the early metroid games and exploration feels similar as well.
Core game play is good, definitely feels like a lot of work has gone into this. Shooting on an axis can be a little frustrating sometimes. I also enjoyed how the game looped back on itself after giving new powers with some fun new elements. the porn part is a little over the top for me with it being such massive dicks, but it does fit with the atmosphere. Sidenote: More sex pls
A very early demo, but what is there is very good. It shows off a solid foundation that a really good game could be made on. Most of the work was done on the gameplay which is where the focus should be at this stage of development. Unfortunately this means there isn't much adult content (yet), but putting in the work and having a good foundation means adding content will be faster and easier moving forward. Definitely keeping an eye on this one.
Most enemies don't have sex or take advantage of you. Slippery difficult platforming, shit mouse and keyboard controls. In order to do a full height jump you have to hold down jump for a long period. As well as a lot of the jumps in the game expect you to do a full height jump, even for basic traversal that you'll be doing a lot. Enemies are really tanky in that they take some where between 12 to 20 shots just to kill one basic enemy. This was on Normal by the way. The difficulty the game recommends is the 'game was designed around'.
A cute demo of a game that captures the style of Super Metroid quite well. The minibosses are fun to fight, and the current main boss is rewarding to learn, albeit a bit tanky for the small amount of moves it has. My main gripe with the game is that the rooms themselves don't pose any challenge, and just fill time with platforming without enemies for the most part. Using mouse and keyboard can be a bit janky if you aren't used to 8-directional pointing, but it doesn't take much to get used to. The only time this becomes a problem is when the camera moves on its own during certain fights or rooms. Controller is definitely recommended, but not a necessity if you just keep that in mind. The art is cute, although there's not too much in the demo. It mostly showcases gameplay, map design and powerups, which I think the game does a fairly good job at, despite mostly just being Metroid but with a gay furry character. Overall, the demo is absolutely worth a try if you're into Metroid, alien sex, gay furries, or all of the above!
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