Stripped in Action: Mina Lewd Ops
by TopinGX
2D Game
2DCG
Adventure
AI CG
Exhibitionism
Fantasy
Female Protagonist
Graphic Violence
Group Sex
Handjob
Humor
Masturbation
Monster
Monster Girl
Oral Sex
Parody
RPG
Superpowers
Turn Based Combat
Vaginal Sex
Voiced
Voyeurism
Follow the steps of Mina, a superheroine who, after experiencing an embarrassing incident during a rescue mission, begins to discover her deeper sensual side as time goes on.
Screenshots
Linux
v0.5.5
A new type of mission called “Level 1 Exhibitionism Mission” has been added.
A new heroism mission system has been added, where Mina can accumulate points that will affect the ending of the game.
A new main mission has been added to find Tsu’s whereabouts.
A total of 10 H-scenes have been added (not including the exhibitionism mechanics).
Several interaction and movement icons have been updated to better match the new version.
The
memory room
has been updated.
New animated thumbnails
have been created for the new in-game events.
Fixed a game breaking bug that locks the player after completing the Slums Bar 1, and Slums Inn 1 missions.
Fixed a game breaking bug that locks the player if they decided to go back to the Slums Inn, and the Slums bar.
v0.5.1
Fixed a game breaking bug that locks the player after completing the Slums Bar 1, and Slums Inn 1 missions.
Fixed a game breaking bug that locks the player if they decided to go back to the Slums Inn, and the Slums bar.
Added compatibility for mouse support.
v0.5.0
A
new mission
has been created where Mina must investigate a
hidden mansion in the forest
.
New maps
have been added for the forest, its surrounding areas, the mansion and its wings, and the laboratory.
New animated thumbnails
have been created for the new in-game events.
4 new VHS tapes
of other heroines in the game have been added; these are now
more interactive
than the previous ones.
The new
Lust Level 4
has been added.
Two introductory Lust Level 4 events
have been added in Mina’s apartment.
The
memory room
has been updated.
Fixed an issue with the "Twirl" VHS tape
Fixed an issue where Lust Level 4 wouldn't apply on the game
Added the corresponding Lust Level 4 scenes for Sleeping naked, and Taking a shower.
v0.4.5
• A new Lust Level 3 event for Mina in prison was created, featuring a scenario where she infiltrates to obtain confidential information.
• Two new events were added in the slums: one to help the bar and another to help the hotel.
• A new Lust Level 3 training event with Mineta was created.
• A new Lust Level 3 Art School help event was created.
• A new hidden VHS was added.
• A new masturbation spot was added.
• The Reminiscence Room was updated.
v0.4.0
Added the introductory mission for the new nudist beach map.
Added Lust Level 3.
Added the new Lust Level 3 mission at the nudist beach.
Added the new Lust Level 3 mission for the doctor.
Added the new Lust Level 3 mission for the plant maintenance.
Added Level 3 Massage Therapist.
Added 4 hidden VHS tapes on the map (can be used in the player at Mina's house).
Added a new mechanic in the city maps, the normal beach, and the slums (interact with Mina’s floating face).
Added a new outfit for use in the clothing store.
Added interactions with city NPCs and nudist beach NPCs.
Includes a save just before the new content.
Fixed an issue where Slenderman just stays still before attacking Mina
v0.3.5
The Lust 2 event for Mineta’s mission was added.
The Lust 2 event for the Hero Demonstration mission was added.
The Lust 2 event for the Patrol mission was added.
A new mission was created for a new establishment in an art school.
A new clothing workshop was added, where Mina helps the stylist create new outfits.
The final Lust 2 event was added, which leads into the next Lust level.
Included a save file in slot 6 right before the start of the new content.
Fixed an issue where you weren't able to enter the art school.
Fixed an issue where sometimes Mina duplicates itself after the first Himiko Toga mission
v0.3
A new main mission was added, where Mina must investigate an anomaly in the slums’ sewers.
New Lust Level 2 events were added for the Doctor mission and the HQ underground cleaning mission.
A new massage parlor business was added on the beach.
A new Lust Level 2 event was added at the hot spring.
A new quest log menu was implemented.
I included a save in slot 18 to start right before the new content.
Great game, movement is a bit ankward but can wait for it to be finished! I think it chould have the "corruption" tag as Mina slowly falls into lust, and the Toga storyline has a lot of potential for future upgrades. The game lacks creampie/impregnation scenes which I think is a lot of missed potential but apart from that it's a great game.
I like it. The progression of the corruption and exhibitionism is pretty decent. Though the gameplay itself could be a lot better. The gameplay also kinda feels like time wasting and unnecessary. If I cared about the gameplay then it would have been a 3 star. But anyway, I like the images. Even if they're AI. The art style chosen gives a certain rustic feeling which I like.
Version under review: 0.5.1 ( Newgrounds version ) Well, it managed to kill an entire afternoon, so props for that. I can't help but think, though, that revolving an exhibitionism game around the girl with acid powers ( and presumably an acid-resistant super suit ), and having more than half of the perils revolve around her clothes dissolving seems like a bit of a peculiar choice. Also—and I know it's kind of rich to be saying this around the plot of a porn game—some of the missions and actions just aren't believable... a well-known and highly recognizable hero like Mina being confused for a petty thief, or any missions where Mina is meant to be act covertly kind of takes me out of the element. Maybe if it was a character that could get away with being a bit more obscure in disguise ( Ochako or especially Momo ), that gripe would instantly vanish. More on that in a second. I'm not gonna complain about the CGs being AI-generated, because what would even be the point? Yes, they can be wildly inconsistent at the worst of times, and the "animations" can tend to drag on for a while; but how easy is it to just skip right past all of that, knowing full well there's gonna be a recollection gallery at the end of it all if there's anything you want to revisit? You also introduce plenty of outfits, but they all have incredibly niche uses or are just never brought up again once they're introduced—you introduce a clothing store purely as the setup for a couple of side missions, but nothing else is done with it; it would be nice if a lot of the outfits weren't just given to the player, but could be bought and worn at your leisure. ( The primary exception here being the trenchcoat, since it makes sense for the location and reason you get it. ) But then to render out all of these outfits, only to never do anything extra with them is... disappointing to say the least. The one point to the game's credit is the secret VHS tapes that you can find. It shows some amount of creativity and forethought that you also included scenes of some of the other girls for our interest. I know it probably comes off as whiny and entitled to gripe about something so far into development, I think a game like this would be far better utilized if someone like Yaoyorozu was the main character; she could easily play a more discreet angle ( because most characters don't have neon pink skin and black scleras ), and her unique creation power could lend her to a whole lot of other exhibitionist traits as well. So the game is a bit of a drag... the sound design is barely there, there are more costumes locked behind one-off scenes than are actually available to be worn, and the combat amounts to "spam Acid Throw to win". It's not that I hate the game... I just don't have any investment in the concept. It just feels like I'm going through the motions, where every situation seems even more contrived than it ought to be. Hell, to even call this an "exhibitionist" game is an absolute stretch, since for a good majority of the game until the Toga blackmail mission , Mina is actively opposed to going out naked. If anything, this is an "ENF" game where the 'E' gradually gets lesser and lesser over time.
to be simple, the gameplay is average not terrible not great just standard rpgmaker. the maps are sorely dissapointing. The art is fine as one offs but is inconsistent across the board. The idea is nice but not executed very well. the audio is abyssmal
What little I tried of this title quickly made me sour on the whole ordeal: - Inconsistent AI art. - Terrible AI voices that can't be turned off without muting all other sound. - Map design that feels completely uninspired and so bare bones it feels more like background noise to just activate the next scene. -Basic RPGMV combat with nothing interesting going for it, I guess a small bonus being you have a one-shot skill that instantly wins you the battle, so you don't need to slug through lengthy battles. - No build up, the very first mission I did (explore Abandoned building-something-something) had the female protagonist nude and fucked within minutes from mission start. After the scene ends she doesn't have any reaction to what has just transpired at all. This keeps happening. For a game that teases sexual awakening with a pinch of exhibitionism this makes it fall completely flat.
I don't usually write negative reviews, but I saw that (at time of writing) the average is 4.5 somehow, and I wanted to offer the perspective of someone who played the game (v0.3) fully and didn't enjoy it. Hopefully it will be helpful to prospective players and/or the developer. This is a genre I enjoy, and I like the style that is being attempted - the 90's stippled hand-made digital art. Unfortunately, the AI tools aren't doing many favors. The very first game image has a distracting error and it pretty much continues like that. The AI voices were so unpleasant that I had to mute them to play the game, which meant muting all the game sounds as they weren't on a separate slider. Most of the gameplay is purely busywork. 'walk to these ten locations on the map.' At least the locations are easy to find, so it's not a source of particular frustration, just boredom. The combat is lacking any interest. There is only one move you should be using, and resource management isn't an issue. You're given dozens of full-heal and full-mana potions, more than the total number of combats. If the goal is for the PC to full-heal after each fight, just do that and make the combats a little more interesting or a lot faster. There was a brief 3D portion of the game, dungeon-crawler style. This was fine, but it wasn't capitalized on in any way to make the interlude interesting. I'd be happy to forgive the very typically uneven AI illustrations if the game had any one of: a good sense of humor, interesting story, or interesting gameplay. My advice (beyond the specific points above) is to take a step back and come up with a compelling reason to make the game (art, writing, story, gameplay, or something else). Lacking that, it won't have anything to recommend it. All that said, as I mentioned at the beginning, this is a genre and a style I enjoy, so I hope the dev does find in here a game worth making.
v 0.3 Okay so far is really good. I actually was a bit down when iIreach the end of tasks. I like the progression, it is corruption, is is not like those games that have an innocent person, and 2 scenes later is a slut. I like the slow burn of the corruptuon. The exhibitionism is also quite good. It is my favorite kink, and in here a lot of the situations are beliaveable... Well lets not talk about the slender man, that was... unexpected. But overall I like the way it is done. And like a guy said, I would like for her to not be a complete slut in the game, like having her be somewhat innocent while giving in to her desires is good. My only concern is the linear path. There are no choices, like at the start you could think it would change if she goes naked or not. but she ends off taking her cloths off anyway. So I would like for paths to be different depending in the choices... mora than a 15 sec difference in images. Overall I am looking forward to its development.
I almost never leave a review, but I had to do one this time. I'm extremely impressed (and so is my second half below) by how Mina has been created. It's the first time I have felt pushing my gf wallpaper aside and swap to Mina in bed from this game lol I'm also impressed that they added AI voice already that fits rather good, and the teaching moments are excellent for anyone who don't want to waste time or understand rpgms. Wishes: - More task content of course - Keep her semi-innocent (hate sl*t games). You can never go wrong with forbidden s*x. - Battle r*pe is a favorite of mine - Xxx traps - More perverts so I can feel like myself A game like this imho should be short and sweet, an hour or two with one hand busy. No need to make it a long story or lengthy tasks, it's great already. Seems from the map and access that great things are ahead!
It's very linear, but at the same time you get some choices. Fights are strange... your atacks are super weak, magic super strong... lose is incosistent, you can basically always lose to check what happens, in worst case you return to start of level... It has also 3D mission, very cool, but at other place it has optimization problem, lagging at basicaly empty area... I'd say worth to give it a try.
Rating: 4.5/5 Gameplay: 3/5 There honestly isn't much to go off of in terms of gameplay, it's essentially a walking sim with a few combat encounters sprinkled throughout. There are generally two types of missions: 1. go to area and collect item (usually with a timer); 2. go to area and defeat a certain number of enemies. There are a few sections where you need to avoid enemies (such as the intro mission and towards the end), which happens to be the most depth that the gameplay has, but maybe that's just because of my preferences. There is a section where the game becomes a wolfenstein 3d like but still retains the gameplay aspect that most of the other missions have. That being said, it isn't a huge dealbreaker, especially since these types of games aren't known for their groundbreaking gameplay, so I'm willing to cut it some slack. Story: 3/5 In it's current state, the story doesn't have much depth to it outside of the exhibitionism part, which is to be expected. Essentially you play the hero Mina (from My Hero Academia) being sent on various chores missions while developing your exhibitionist tendencies. That's about it. None of the characters had any depth to them other than either a) being a pervert who pushes Mina further towards exhib, or b) the receptionist. As for the main character, there really isn't anything beyond her journey towards exhibitionism. Now, I say in it's current state , because this game is in 0.3 and I see some paths forward. Notably, with Mineta who (in the current version) is just a s.t.a.l.k.e.r. Spoiler (reference) type character who is in a SINGLE mission but maybe could be expanded in the future to follow Mina throughout her journey. I also see Himiko playing a much bigger role in the story in the future, as she's strongly hinted to be behind the temple trap towards the end of the game. Level Design: 2/5 A lot of my criticisms in this section mainly come from the fact that this game is unfinished. There are certain areas that could use a little more decorating, and a little more thought put into them (like adding goodies in places off the beaten path to reward exploration). There weren't any scenarios where I was stuck not knowing what to do and most interaction points are clearly marked. Art: ?/5 I'm not really sure what rating to put here. A lot of the art in this game is AI-generated and I'm really not sure I can rate it as if it were real art (if you get what I'm saying). Although, it isn't quite as noticible as a lot of other examples I've seen, and even fooled me sometimes, but there are other places where it's really obvious. I'm not necessarily saying the art is bad , I'm just not sure what to put here Polish: 5/5 (considering it's version number) I'm gonna be honest, I was pretty blown away by the kind of polish that was here. Maybe I've just played too many bad RPGMaker games, but I'd be hard-pressed to find another game made in the same engine with a 3d 4-directional FPS section in it. I also wanted to point out the neat little motion the camera does when you move around, as well as what seems to be an early implementation of a day-night cycle. There's also AI-generated voice-acting in the game, which while it isn't amazing it's something to set it apart from most games in the same engine. H-Scenes: 4/5 I'm putting this in a different category than art since I can actually give it a rating. There aren't that many scenes currently in the game, but what's there is pretty good. While I would prefer if the scenes were animated, the current still frames are still good and definitely something you can jerk off to. Oddly most of the scenes don't actually cause a game-over but just set you back to the start, which is fine I guess. There isn't that much variety in the types of scenes but that's mainly due to the number of them currently in the game. Overall: 4/5 A pretty polished game for 0.3 that honestly surprised me. It doesn't have the most interesting gameplay or story but who cares honestly, it does well what the people want, which is exhib, a notoriously underrated category mostly filled with abandoned projects (I can only hope this one doesn't suffer the same fate). I completed it in under an hour, so it's a pretty short game, but it is 100% worth your time.
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