Strive: Conquest
by Maverik
2DCG
Anal Sex
BDSM
Big Tits
Character Creation
Creampie
Fantasy
Female Protagonist
Footjob
Futa/Trans
Futa/Trans Protagonist
Gay
Group Sex
Handjob
Incest
Lesbian
Male Protagonist
Management
Mind Control
Monster Girl
Oral Sex
Pregnancy
Rape
RPG
Slave
Spanking
Text Based
Titfuck
Trainer
Turn Based Combat
Vaginal Sex
Virgin
A tech demo of sequel for Strive for Power. This game represents core changes and mechanics of the second game, but does not represent main gameplay focus or content and should be treated as rough ideas. Spoiler: Features -A whole new set of gameplay management, crafting and item mechanics. -Dozens of classes with unique traits and abilities. -Procedurally generated areas and dungeons
Screenshots
v0.14.3
# Patch Notes Update
## Story & Content
* Added continuation of the Act 4 storyline focused on Erdyna’s path
* Added an alternative route for Rouge’s Act 4 path if you refuse her, along with minor adjustments
* Added multiple new random daily events
* Reworked multiple story boss fights
* Reworked sex minigame and sex training skills
## New Classes
### Occultist
* Damage-oriented priest counterpart
* Deals increased damage against debuffed targets
### Empyrian (Seraph Racial Class)
* Male counterpart class
* Grants immunity to several status effects
## Gameplay & Balance Changes
### General
* Each tool type now has its own slot
* Amulet of Recognition now improves loyalty from the trainer instead of the trainee
* Rouge can now learn proficiencies
* Attendant now also grants +1 Universal Mastery Point
* Reduced Mae search task requirement from 100 to 25
* NG+ character unlocks are now tied to completing personal quests instead of only recruiting characters
* Empire Capital now sells Ogre Teeth and Energy Gems
## Spell & Skill Changes
### Spell Adjustments
* Sleep
* Cost: 8 → 7
* Duration: 2 → 3
* Mind Shatter
* Stun duration: 4 → 3
* Black Tendrils
* Cost: 5 → 4
* Resurrection
* Cooldown: 1 → 2
* Mass Resurrection
* Cooldown: 0 → 5
* Assassinate
* Can now be used at any range
* Mana cost: 5 → 8
### Trap Changes
* Trap
* Requirement changed from Stealth Master 3 → 2
* Bolt Trap
* Requirement changed from Stealth Master 1 → 4
* Now requires 2 Trap Components
* Added 2-turn cooldown
* Traps in general
* No longer misses (previously had a 50% success rate)
* Duration changed from infinite → 3 turns
### Utility Changes
* Earth Shield, Air Shield, Wing Dash, and Flight now dispel Trap status effects
* Healing Light now removes Bleeding
## Fixes
* Added more localization support
* Fixed Templar effects not working correctly
* Fixed Aire not being recruitable if missed during Act 1
* Fixed multiple skill-related issues
* Fixed a potential issue where equipped items could disappear
* Fixed services appearing in incorrect locations
* Fixed Rouge nude sprite not displaying correctly
* Fixed Sleep and Freeze effects ending prematurely
* Fixed multiple incorrect combat icons and animations
* Zephyra will no longer camp the church after refusing her a second time
v0.14.3
experimental - Would love people to playtest new story content and bosses
# Patch Notes Update
## Story & Content
* Added continuation of the Act 4 storyline focused on Erdyna’s path
* Added an alternative route for Rouge’s Act 4 path if you refuse her, along with minor adjustments
* Added multiple new random daily events
* Reworked multiple story boss fights
## New Classes
### Occultist
* Damage-oriented priest counterpart
* Deals increased damage against debuffed targets
### Empyrian (Seraph Racial Class)
* Male counterpart class
* Grants immunity to several status effects
## Gameplay & Balance Changes
### General
* Amulet of Recognition now improves loyalty from the trainer instead of the trainee
* Rouge can now learn proficiencies
* Attendant now also grants +1 Universal Mastery Point
* Reduced Mae search task requirement from 100 to 25
* NG+ character unlocks are now tied to completing personal quests instead of only recruiting characters
* Empire Capital now sells Ogre Teeth and Energy Gems
## Spell & Skill Changes
### Spell Adjustments
* Sleep
* Cost: 8 → 7
* Duration: 2 → 3
* Mind Shatter
* Stun duration: 4 → 3
* Black Tendrils
* Cost: 5 → 4
* Resurrection
* Cooldown: 1 → 2
* Mass Resurrection
* Cooldown: 0 → 5
* Assassinate
* Can now be used at any range
* Mana cost: 5 → 8
### Trap Changes
* Trap
* Requirement changed from Stealth Master 3 → 2
* Bolt Trap
* Requirement changed from Stealth Master 1 → 4
* Now requires 2 Trap Components
* Added 2-turn cooldown
* Traps in general
* No longer misses (previously had a 50% success rate)
* Duration changed from infinite → 3 turns
### Utility Changes
* Earth Shield, Air Shield, Wing Dash, and Flight now dispel Trap status effects
* Healing Light now removes Bleeding
## Fixes
* Added more localization support
* Fixed Templar effects not working correctly
* Fixed Aire not being recruitable if missed during Act 1
* Fixed multiple skill-related issues
* Fixed a potential issue where equipped items could disappear
* Fixed services appearing in incorrect locations
* Fixed Rouge nude sprite not displaying correctly
* Fixed Sleep and Freeze effects ending prematurely
* Fixed multiple incorrect combat icons and animations
* Zephyra will no longer camp the church after refusing her a second time
v0.14.2
Story & Content Changes,
Act 4 expanded.,
Cali, Lilia, and Zephyra now have slightly different first reactions depending on the player’s race.,
Fixed Lilia’s scene not being added to the gallery correctly.,
Character Balance Changes,
Added new class: Shieldbearer.,
Paladin class bonuses have been reworked slightly.,
Souleater is now a Demonkin-exclusive class and no longer requires Dominator.,
Mind Mastery I now grants Sleep as a combat spell.,
Added new NG+ starting bonus: Gifted
Start with 4 additional stat points to distribute.,
,
Demon race has been slightly retconned into Demonkin.,
Unique characters now use nude sprites during sex interactions if nudity is enabled for them (sex service trait).,
Trained slave now has its own icon in lists.,
Added new stat: Manhunt
Improves chances to find recruits after combat.,
Increases settlement recruitment quality.,
,
Teleportation spell now has 2 charges per day.,
Spellsword effect now targets a random enemy if the original target dies from the first hit.,
Fixed some class conflicts not working correctly.,
Fixed Oblivion Potion granting more experience than intended when XP bonuses were active.,
Fixed gold skill costs not working correctly.
Combat Changes,
Nerfed stealthed Assassinate damage multiplier from 2.75 → 2.25.,
Nerfed enemy Assassinate:
Damage multiplier reduced from 2.0 → 1.5,
Charges reduced from 3 → 1,
,
Slightly rebalanced damage values on some enemies.,
Shields with DEF stats now grant higher DEF.,
Fixed Sleep not being removed when the target takes damage.,
Exploration & Recruitment,
Settlement recruitment progress requirements reduced:
Easy settlements: 25 → 10,
Hard settlements: 50 → 25,
,
Base dungeon recruit chance reduced from 0.25 → 0.10.,
Guild hirelings now always have at least one class matching the guild’s theme.,
Slightly improved base racial stats for Humans and Elves.,
Exploration spell-casting UI has been slightly reworked.,
Masks now display visually on paper dolls.,
Fixed Hector armor and Garb of the Forest not displaying correctly on paper dolls.,
Fixed incorrect icons appearing in combat.,
Text Improvements,
Minor text fixes for the sex interaction minigame.,
All sex interaction minigame text moved to translation files (now localizable).,
Minor text fixes for the combat log.,
All combat log text moved to translation files (now localizable).
v0.14.1d
Multiple quest fixes
Added some fixes to scene behavior which should prevent certain errors from occurring
Added an extra measure to clear out bugged items from characters
Revamped Hide mechanic
Added visual effect for enchanted items
Added new body upgrade - Extreme Metabolism: +10 food consumption, regenerate health in combat
Some adjustments to achievment system and rewards
v0.14.1c
Flame sphere can no longer crit
Fixed some quest issues
Fixed Zehpyra's miko sprite portrait
Fixed some missing translations
v0.14.1
Added achievements/new game+ options
Added Jean's questline
Redone skill tooltips, added detailed tooltip on shift holding
Revamped slave training bonuses
Added an option to use teleport spell on global map
Improved some scene and monochrome arts
Added an option to click outside of the window to close some GUI windows
Fixed some issues with Mae's questline
Fixed an issue where enemy could be hiding and untargetable
Fixed an issue with beastkin cat paperdoll
v0.14.0
Added new tutorial scenario
Added Mae's questline with 4 unique scenes
Updated global map's art
Literacy now required for magic tomes and scrolls of experience
Fixed multiple combat issues
Fixed dungeon deletion on quest completion in multiple cases
Other minor gui and visual improvements
v0.13.4b
Summons are now toggleable
Succubus now receive passive form benefits before transformation
Fixed combat log bug with salamander
Fixed console errors related to gear equipping
v0.13.4a
Oblivion potion now refunds 90% of experience
Fixed missing population icon
Fixed some issues with job menu
v0.13.4
Added Christmas Heleviel outfit (obtained at workers guild)
Improved quest notice board
Added multiple new songs through the game and story
Added reroll option to character creation for name and appearance
Added new crafter class: Tailor
Added new combat classes: Spellsword, Arcane Blade
Revamped the way damage modificators are calculated to be addictive instead of multiplicative
Updated furry and kobold faces for paperdoll
Improved enemy damage resistance
Revamped paperdoll faces for furries and kobolds
Nerfed critical rates across various effects and classes
Nerfed Ninja's evasion bonus
Reduced the number of waiting days for most quests and events to progress
Forbid Masturbation rule now provides +2 Loyalty Gain and -10% productivity
Presumably fixed city screen flickering for some GPUs
Fixed writ of exemption missing some of the traits
Fixed characters on quests being selectable for sex interactions
Fixed unavailable characters still being presented on some quests
Fixed male bald characters having back hair on generation
Fixed Cali&Amelia scene missing from gallery
v0.13.3a
UI / UX & Menus
* Redesigned character info and some parts of character list
* Added color border to turn order to indicate player/enemy characters
* Added dropdown menu on rightclick to characters and improved occupation menu behavior on opening
* Added search bar to enchant and gear improvement modules
* Revamped shop menu
* Removed confimation message when accepting quests
* Improved travel character selection
* Travel menu can be accessed from other locations now
* Renamed Nobody fame level to Stranger
Combat & Balance
* Added damage types to combat log
* Weapons now have minimum mastery requirements necessary to equip them
* Invested mastery points are now capped at 8 per mastery
* Trap skills moved from Marksmanship Mastery to Stealth Mastery
* Fire Arrows and Poison Arrows added to Marksmanship Mastery instead
* Elite enemies now have masteries instead of passive traits
* Void Barrage now shoots 4 times (down from 5), for 85% MATK (up from 80%) and costs 6 MP (down from 7)
* Bolt trap now deals 110% ATK damage (down from 150%) but is unlocked at Stealth Mastery 1
* Easy training option moved to advanced settings
* Master talent Communicative now gives +3 persuasion check, +2 leadership mastery and +2 weekly dates instead of +1 social skill charges
* Master trait Progenecy now gives for all offspring 50% chance for each Factor to be increased by 1
* Characters freed with Writ of Exemption will retain some of the trained traits
* Minor trainings now take time to unlock
Content, Story & Character Updates
* Added new scene for Cali for when player leaves her to William
* Updated some old cg scene arts
* Amelia after recruitment won't adopt catlike speech pattern
* Amelia is now set as friends with Cali
v0.13.2
Added Heleviel questline and wedding scene
Added a one time option to purchase corruptive essence if it wasn't chosen as starting bonus
Added color codes to slave list tasks
Updated multiple skill sounds effects
Void now cost 16 (up from 10) and has 5 turn cooldown (up from 1)
Fixed void only proccing its debuffs on crit
Quests should now have fixed reward and be faithful to the tooltip
Fixed sharpness enchant not working on some items
Fixed some minor errors with character selection screen
v0.13.1
Base population limits increased by 1 (6 basic and +6 per upgrade)
Added new Kuro sidequest and a few dialogues
Kuro can only be married after all of her sidequests completed
Succubus skills can now be assigned to social menu
Lust drain has been removed
True succubus from earlier saves should probably be replaced now
Thralls now automatically receive obedience training
Succubus class no longer can spawn normally
Character selection screen now shows required stats
Added new character stat window with detailed breakdowns
Added small delay to tooltip appearance
Nixx champion no longer has value bonus
Fixed some classes descriptions missing
Fixed item tooltip mode not working on shift hold
Meteorite iron no longer generates randomly
All minor settlements now have fixed names
v0.13.0
Added new slave quest types with bigger rewards
Altered a few quest dialogues
Updated location gui
Revamped Succubus class into a separate mechanic featuring thralls and transformation mechanic. Corruptive Essence allowing to become succubus/incubus can be obtained on start or rarely from medium and hard dungeon boss rewards
Multiple minor quest and typo fixes
Daisy's quest now offers 5.000 gold
Fixed turn skipping sometimes stuttering not skipping all turns through
Fixed act 3 completion not always working properly
Fixed some minor issues in act 4
Fixed some sprite inconsistencies
0.12.0a hotfix
Improved Value and Fame tooltips
Fixed market selling some items for free
Fixed market slaves not having basic training
Fixed some minor gui issues
v0.12.0
Added Act 4 intro
Added new Fame stat and system:
Characters will earn fame which will affect their wage and performance in certain places
Added new items which block Fame growth
Added new minor trainings
Added new breakdown event triggers
Added upgrade to allow race crossbreeding
Added combat animations for physical skills
Added new sidequestline to access dwarven capital before act 3
Added small bonus event to the tower of dreams
Collars now increase resistance drop speed instead of training bonuses
UI
Optimized turn log menu, character changes are also displaced there now
Optimized character details&training menu
Added quick enslave option to dungeon recruits
Added option to recolor collars
Balance
Earth magic T2 replaced acid bomb with impale (new spell)
Percentage heals no longer benefit from heal bonuses
Skipped fights will play win animation faster
Disintegrate now deals less damage but deals bonus damage to non-living enemies
Bugs
Fixed a mostly cosmetic issue with console errors after reloading the game
Fixed some sequences not working properly
Fixed some shrines giving out wrong rewards
Fixed some combat statuses not working correctly
Fixed characters recruited in villages having wrong type
Fixed skillbook not properly saving its setups in some cases
Fixed silk not being properly unlocked and used for item generation
v0.11.1
Added new Anastasia quest, 1 scene and 1 wedding scene
Added Zephyra's wedding scene
Added breakdown mechanic for characters
Added new dungeon events
Added new dungeon map to loot tables
Slightly rebalanced some loot and event lists
Corrected some quest texts
Gifted now gives 50% more mana instead of 100%
Minor adjustments to elf/tribal elf race bonuses
Added upgradeabiltiy to some unique items
Fixed memory leaks tied to chat banter and random events
Fixed Lizard skin gathering issue
Fixed unique characters not assigning their virginity correctly on spawn
Fixed Eye of the storm not working correctly
Fixed Rally not recovering hp
Other minor fixes
v0.11.0e
Slightly reduced Staves MATK bonus and rebalanced ATK bonus
Archer and Sniper classes now grant some passive ATK
Added warning to cursed items beingdestroyed on equipping normal item when cursed was already equipped
Fixed characters being stuck on certain spots when being disabled
Fixed some combat effects not stacking correctly
Fixed some items and curses giving not applying their bonuses correctly
Fixed mana gains from certain effects not being logged properly
Fixed elemental protection buff damaging targets on apply
Fixed berserker passive not going into cooldown correctly
Fixed Lizard skin not being harvestable
Minor Paperdoll fixes
Minor missing text fixes
Added Spanish translation (thanks to Yucrack)
v0.11.0d
Fixed events disabling characters
Fixed a couple issues with stat display
Fixed resurrection spell
v0.11.0c
Added 3 new random events
Added new Resistance stat to slave training, removed 3 day training cooldown, added Loyalty as trait unlock for subordinates
Watchdog class now improves Authority instead of reducing it
Fixed Amelia and Aire character obtaining issues
Fixed an issue with classes improving factors
Fixed some item and skill issues
v0.11.0b
Fixed enemy stats and various combat effects not working
LInk at the main release post|
v0.11.0a
Fixed large amount of bugs, errors and performance issues
v0.11.0
Revamped effect system to be modifiable and support saves
Old saves can't be imported or loaded anymore, from this point the previous save files should be supported automatically
Added random events for characters
Added empire capital and arena (wip)
Added stat change description from events
Fixed dwarf capital shop having no items
Nerfed damage scaling from physics/wits for player characters
Rebalanced more enemies and encounters
Added italian localization (thanks to Scarichino)
Revamped the way loot lists are stored
Fixed disentegrate being skill instead of spell and not scaling from MATK
v0.10.3
Added gallery section for sprites and monochrome events
Updated dwarven capital art to be more in line with other settlement backgrounds in the game
Added new class: Pyromancer - Locks out most magic schools for mana discount and extra damage for fire spells
Revamped multiple balance aspects related to combat, enemies and some masteries. Combat gets harder with progress now, bosses are more dangerous. Also added new dungeon, enemies and mechanics
Rebalanced some materials and their unlock progress is more tied towards overall story progress
Revamped Personality bonuses, added minor non-combat bonuses
Added some basic relationship system between characters
Fixed some minor event and consistency issues
Added an option to avoid some previously unavoidable sex scenes
v0.10.2c
Fixed some items not being rewarded properly
Fixed Air mastery only giving tenth of intended crit bonus
Fixed some travel and buff issues
v0.10.2 Full release
Added new error log system which should warn players right in the process of playing. Console be reopened with F2
Revamped combat system to have a singular action sequence. Likely extremely buggy but should in future help deal with phantom enemies, missing actions and other various issues caused by multiple actions performed together.
Added customized difficulty settings at the game start/option menu
Added 6 new hybrid skills, for now can be purchased at the guilds
Added new boss effect: bosses are now more resistant to DoTs and control effects. Also some bosses has had their HP increased
Nerfed Nature's gift to return fewer resources
Nerfed Berserker by disabling Stealth and Protection
Fixed Zephyra appearing in act 3 quests without being present at location
Added new enchantment for spears and bows
Many small typos and various fixes
v0.10.2 Experimental
Changelog
Added new error log system which should warn players right in the process of playing. Console be reopened with F2
Revamped combat system to have a singular action sequence. Likely extremely buggy but should in future help deal with phantom enemies, missing actions and other various issues caused by multiple actions performed together.
Added 6 new hybrid skills, for now can be purchased at the guilds
Added new boss effect: bosses are now more resistant to DoTs and control effects. Also some bosses has had their HP increased
Nerfed Nature's gift to return fewer resources
Nerfed Berserker by disabling Stealth and Protection
Added new enchantment for spears and bows
Many small typos and various fixes
v0.10.1
Revamped skill acquirement system
Filled enemy event groups in act 3
Added new sidequests and scenes for Kuro
Made some of unique weapons ugpradeable and revamped its stats
Fixed some memory leaks which should make game more stable on longer sessions
Fixed multiple minor paperdoll issues
v0.10.1 Experimental
N/A
v0.10.0
Added 3rd story arc
Revamped character list design
Revamped slave training system
Added quality upgrade options to gear
Added infinite dungeon system (not calibrated yet but should be functional)
Many bug and typo and event fixes through the game
v0.9.1a
Fixed oblivion potion
Fixed mod editor crashing on opening
Added dialogue event to sex change potion
Added new icon for sex change potion
v0.9.1
Added Lilia's complete sidequest and marriage scenes/dresses
Added new shrine type
Added character Lock rule which prevents character from showing in the lists of giveaways and factor sacrifices
Added a few more dungeon name variants
Added new combat skill for succubus class replacing attract
Added sex swap potion
Rarity of legendary quality is increased by 250% (it's still low)
Changed formula for weekly dates and sex. Dates: 1 + 3 from master's charm factor to 3 + 2; sex 1 +3 from master sex factor to 2 + 3
Some improvements to inventory gui
Added some new monochrome arts and fixed some scenes
Fixed tutorial menu not working properly on other languages
Fixed communicative master trait causing rebellious behavior happen more often
Fixed wrong line appearing during searching princess quest
Fixed some missing gallery scenes and unique character sprites
Fixed an issue with reloading the game after defeat
Fixed an issue with leaving game to main menu and starting new one causing weird stuff happening
v0.9.0
Added exploration mechanic to dungeons
Dungeons now use stamina system which is restored every day
Dungeon deletion now only occurs after everyone has been removed from there
First Fighters quest is now designed as a dungeon instead of being an encounter
Dungeon events are now protected by challenges
Dungeon chests are more often have no locks on them now
Old recruitment/capture events now swapped to challenges
Some new events were added
Treasure chests now drop more materials
Added a bit more flavor text scenes to the transition of act 2 and some optional flavor content tied to it
Dungeons are now activated via purchasable/foundable items
Added new character rule: Forbid Masturbation
Added alphabetical sort to inventory for materials
Added alternative personalities (emotions) to portraits for unique characters
Changed Cali and Zephyra height from petite to short
Stamina in sex minigame has been renamed to Tolerance
Reputation required to start election quest is down to 300 from 500
Reputation to initiate Servants guild letter before elections is down to 200 from 300
Added reputation display to notice board
Added a separate message to indicate when chest had no lock on it
Non-hard start now allows to pick one of three workshops to start with
Changed some of menial class bonuses
Multiple fixes in ingame changelog
v0.8.5b
Fixed some console and gallery errors on a new game/empty appdata. Also fixed some gallery tooltip issues
Fixed some item/enchantment stacking errors
Fixed disassemblement being rounded with number of items in mind resulting sometimes with lower resources when disassembling multiple items
Added announcement when player acquires new mastery point
v0.8.5a
Added tooltips for new gallery scenes
Added icon for new suit
Fixed daisy not being recruited when claimed to be your kinsman
Fixed some console errors related to shrines
Fixed some paperdoll issues and possible travel errors
v0.8.5
Added 4 new classes:
Warlock - Increases crit rate and crit damage of single target spells
Witch - Spell crits apply random debuff on enemy. Healing spells can apply healing over time on allies
Ninja - increase evasion based on mdef, minimal evasion chance is 5%
Death knight - gain loyalty on killing blows
Alchemist no longer require any classes to unlock but needs to be purchased from workers guild
Alchemist passive crafting bonus moved to main class data
Character recruitment formula has been changed: now checks recrutee wits factor instead of charm factor, has higher chance on low recruiter's charm and lower maximum recruit chance. Recruit chance is capped at 50%
Succubus and True Succubus now have a new persuation option to instantly recruit a character for lust
True Succubus new passive: Generate lust when being hit
Added unique postwedding scenes for Daisy, Cali, Amelia
Added some gui improvement to enchantemt gui
Added new rewards and options to shrine altars
Added new craftable costume and updated icon for latex suit
Increased number of sex times per week by 1
Offered altar items no longer are removed if they are incorrect
Removed Lust Relief from master
Removed body modification display from traits
Fixed a bug with tool bonuses not applying to tasks in some cases
v0.8.4b
Experimental
Added 4 new classes:
Warlock - Increases crit rate and crit damage of single target spells
Witch - Spell crits apply random debuff on enemy. Healing spells can apply healing over time on allies
Ninja - increase evasion based on mdef, minimal evasion chance is 5%
Death knight - gain loyalty on killing blows
Alchemist no longer require any classes to unlock but needs to be purchased from workers guild
Alchemist passive crafting bonus moved to main class data
Character recruitment formula has been changed: now checks recrutee wits factor instead of charm factor, has higher chance on low recruiter's charm and lower maximum recruit chance. Recruit chance is capped at 50%
Succubus and True Succubus now have a new persuasion option to instantly recruit a character for lust
True Succubus new passive: Generate lust when being hit
Added some gui improvement to enchantment gui
Added new rewards and options to shrine altars
Added new craftable costume
Offered altar items no longer are removed if they are incorrect
Removed body modification display from traits
Fixed a bug with tool bonuses not applying to tasks in some cases
v0.8.4a
Removed Mace from list of items which can be requested with crafted Blade part
Serve skill no longer needs lust to be used
Shared toy skill now only needs 15 lust instead of 75
Added new skill for Master - Mentor: Boosts experience gain for selected character for 1 day.
Fixed bodyparts for orgasm selection not checking character's bodyparts
Fixed consent going over the cap in some cases after reload
v0.8.4
Full Changelog
New consent system:
Consent now only has stages, next stage is acquired by performing harder actions during interaction while keeping character from losing all their stamina or from intimate talk during dates on early levels. Sexual factor affects easiness of progress.
Stamina (interaction system) is depleted when performing actions with higher consent than character currently has and is restored on orgasms and with some items. If all stamina is depleted the character will start losing obedience, no longer gain consent and receive debuff
Sex training is no longer required for any sexual interactions
Lust changes:
Characters no longer gain lust from sexual interactions, instead initiating sex requires lust
After sexual interactions characters obtain Exp and Loyalty instead (based on their performance during it)
Mana&heal related changes
Reduced mana cost for most healing spells
Increased basic mana regen from 1.2 to 1.5 per turn
Increased bonus mana regen per magic factor from 0.1 to 0.5 per turn
Bandage reputation cost increased from 3 to 10
Bandage work units increased from 0.5 to 2
Fixed master traits prices
Fixed some of master traits being bugged
Fixed soulbind not working correctly
Fixed some class effects not working properly
v0.8.3b
E
xperimental Branch
New consent system:
Consent now only has stages, next stage is acquired by performing harder actions during interaction while keeping character from losing all their stamina or from intimate talk during dates on early levels. Sexual factor affects easiness of progress.
Stamina (interaction system) is depleted when performing actions with higher consent than character currently has and is restored on orgasms and with some items. If all stamina is depleted the character will start losing obedience, no longer gain consent and receive debuff
Sex training is no longer required for any sexual interactions
Lust changes:
Characters no longer gain lust from sexual interactions, instead initiating sex requires lust
After sexual interactions characters obtain Exp and Loyalty instead (based on their performance during it)
Mana&heal related changes
Reduced mana cost for most healing spells
Increased basic mana regen from 1.2 to 1.5 per turn
Increased bonus mana regen per magic factor from 0.1 to 0.5 per turn
Bandage reputation cost increased from 3 to 10
Bandage work units increased from 0.5 to 2
Fixed master traits prices
Fixed some of master traits being bugged
Fixed soulbind not working correctly
v0.8.3a
Fixed some issues with the map including not being able to send characters to other regions
Fixed collars not displaying on characters
Minor gui fixes
Subordinates no longer can be chosen for stat donorshi
v0.8.3
(also updated experimental version)
All tame/timid factor checks for master are automatically passed (i.e. classes requiring this factor)
Rebalanced the way stat bonuses are applied on stronger character generation: high stat characters are more likely than stats destributed across the board.
Corrected some of the older tutorials
Added simple service gold log
Revamped previous Peon slave type into Subordinate
Subordinates receive 25% more loyalty and have 5 less obedience drain. They also cost 1% of their value in gold at the end of the week. They can't be sold or removed by giving quests.
Successfully recruiting a stranger only allows to make them into subordinate
Added an option to set free characters from inside character info
Moved talk button for unique characters on right side of portraits
Master trait points are now rewarded after progressing through main story
Fixed Master Staff having incorrect material colors
Fixed neutral personality characters having empty speech texts
Slightly revamped gold formula for service jobs
Slightly increased all upgrade taxes
Nerfed writ of exemption and oblivion potion prices
Class changes;
Many classes have received new passives and stat changes, more detailed list can be seen in the game's changelog
Added minor Zephyra event at elven capital with a costume reward
Changed the behavior for talking down captured characters - now instead of making them peon, successful negotiations will grant them basic servitude and combatant
v0.8.2a
Added forgetting location to the map options
Added an option to Amelia's quest to keep her as servant leader
Added some missing scenes to the gallery
Removed an option to send unavailable characters to other locations Fixed punish not switching personality to shy correctly
Fixed staves on paper doll having wrong models
Fixed taurus ears being purple
Fixed shop items randomizing quality/enchants on shop reopen
Fixed bow skills not working with crossbows
Fixed some map issues
Fixed an issue with loyalty spec receiving too many levels
Fixed Bold damage bonus not applying to all aoe hits (probably other similar
buffs as well)
Fixed some value modifiers not working correctly
v0.8.2
Added 3 new weapon types (Battleaxe, mace, crossbow)
Added world map in exchange for travel screen
Added visual display to paper doll for most weapons
Added new loyalty classes to replace Swear Loyalty trait
Added warning to marry tutorial that it can only be done once Added chinese translation (somewhat outdated)
Virginity only affects buy/sell price now
Removed Peon slave type
Fixed wits boost potion buffing physics instead
Multiple fixes to enchants, quests, saves
v0.8.1
Added personality bonuses and personality changing mechanic to characters New personality system: Personalities now apply varying penalties and/or bonuses. Obedience actions will change target's personality depending on the action. However on lower Tame/Timid factors actions can backfire and change personality into a different direction. The actions for change are: Praise (Kind), Punish (Shy), Warn (Serious), Serve (Bold)
New personality added: Neutral (no bonuses or penalties) Fixed large quantity of event bugs and typos
Fixed multiple issues with enchantments
Fixed gear creation applying enchantments at random
v0.8.0a
Ogres and trolls now categorized as giants instead of humanoids and fixed antirace enchantments not working fully
Items of different qualities now stack
Fixed enchants/curses/quality not affecting item price
Fixed advanced sword only requiring 1 hand slot by default
Fixed advanced spear having incorrect slots/tags
Fixed some typos
v0.8.0
Standartized and fixed most of the ingame texts and events (thanks to Lipach)
Rebalanced and standartized most combat buffs and debuffs
Added item quality and enchantments to modular gear
Added scene unlock hints to the gallery
Added 2 new food items
Revamped crafting GUI and added enchantment screen
Fixed multiple events and sidequest issues
Fixed multiple missing descriptions
v0.7.2a
Added new effect to Zephyra's unique item
Paper doll: Fixed pregnant futa, male collars and some other minor issues Fixed some character wedding sprites being wrong sizes
Fixed some items not being removed at Zephyra's quest
v0.7.2
Added a new quest for Zephyra and Amelia. Amelia is now recruitable
Added more costumes and options to paperdoll, fixed some issues
Futa is no longer restricted from marrying futas
Fixed an issue with disappearing locaiton during first arc making the quest uncompletable
v0.7.1c
Additional fixes to market upgrades mode resetting things
Fixed an issue when market wasn't openning due to data error in some characters
v0.7.1b
Fixed market upgrades mode resetting character factors
Added some missing paremeters to the paperdoll constructor 0.7.1a
Fixed multiple paperdoll and new game start issues
v0.7.1a
Fixed multiple paperdoll and new game start issues
v0.7.1
Paperdoll
Added constructor to character creation menu and slave market for appearance customization
Fixed multiple textures, poses, details, added more variety
Added laboratory upgrades to slave market
Fixed some missing descriptions to service boost and added more options to farm
Fixed race traits not applying for farming purposes on generation Improved farm GUI
v0.7.0a
Fixed Cali's bad route having some text entries broken
Fixed Ratkin description
Fixed gray skin color
Added some performance improvement to paperdoll
Added bat to run game with console to windows version
Presumably fixed linux and mac versions
Fixed sacred bowl being dropped randomly
v0.7.0
Added paperdoll visaul to characters (many parts are still wip)
Added Sacred Bowl item received by completing arc 2
Added new booster and farm systems to service production
Added multiple missing translation lines to main.gd
Added Russian translation and fixed missing translation entries
Added loading screen with bits of lore and tips Fixed some minor bugs and quest issues
v0.6.10a
Added icon indication for tasks and tools to character inventory
Added new upgrade which makes tools at dungeons ignore task type
Added skillbook button to character skill learning menu
Fixed some dungeon chests not being openable and new book item not generating
Fixed scene changing sometimes going into wrong locations
Fixed a bug with high food consumption making character selling behave weirdly
Fixed some event bugs
v0.6.10
Revamped combat menu and skill assignment
Added new guild upgrade for character race rarity
Added unique bow for Aire (obtained from shrine)
Added some new offhand items for casters
Added new event and scene for Lilia and Zephyra
Added content warning when creating female master
Fixed some quest typos
Fixed ancient jungles not recieving random names
Fixed some characters not clearing from game state bloating the save files
Fixed quest tasks not clearing when quests were failed
Fixed virginity state not applied to futa
v0.6.9a
Fixed some missing text errors
Fixed easy mode loan giving gameover if you didn't have enough
Fixed skill switching not working in combat and causing some issues
v0.6.9
Rebalanced repeatable quest generation and board: now quests updated every 3 days and unlocked automatically
Added new minor quest and recruitable character
Added option to see gallery from mansion screen
Added shield item into the game
Fixed issues with quests triggering fights at wrong places/switching screens
Fixed some quest texts
Fixed characters with max growth factor not generating
v0.6.8
Game start has been revamped to 3 difficulty levels
Now each dungeon floor ends with miniboss battle which has 50% chance to reward with higher grade slave
Added new Zephyra sidequest
Revamped main menu
Integrated new skill and effect descriptions (Thanks to Lipach)
Added Tailor bonus to arachna in exchange for some hp
Fixed some events and typos
Fixed staves not allowing certain materials to be used for parts
0.6.8a
Fixed normal start not starting main questline
Fixed save import
0.6.8b Patch
Fixed some gui issues
Fixed multiple text errors where translation didn't trigger
0.6.8c Patch release
Fixed a critical issue with scene clearing on leaving to main menu
Fixed some more bugs related to events
v0.6.6a->v0.6.7
Here
v0.6.6
Dungeon recruiting:
Now after combat there's a chance to receive a potential recruit. Recruitees depend on location and area. Recruitees can be added to roster or quickly sold. On forgetting location all characters there will be sold. More mechanics for recruitees will be introduced later.
Factors revamp:
Growth factor has been revamped: now it boosts character's stats depending on how many classes they have unlocked.
Exp requirements are no longer affected by it.
Starting Growth factor for unique characters have been reduced
Factors now increased by sacrificing a character at slave market.
Added tax system to some upgrades
Added cg scenes for Heleviel/Lira at the end of Arc 2
Added console to run some custom commands (F2)
Added Cali's bad route
Removed loyalty bonus on taking virginity by master
Removed breeder class for purchase
Nerfed combat xp across the board
Updated service icon/behavior to better reflect on slave's current state
Boosted Cali's sword
Assassination damage type changed to dark
Hammerfall damage type changed to earth
Fixed some descriptions
Fixed some parts of sex service not working correctly
Minor bugfixes (edited)
v0.6.5b
Cali and Daisy now require their questlines finished to marry and have unique respond lines
Fixed some items not being used correctly
Fixed marry proposal for certain unique characters not working properly
Fixed some world generation data being incorrect
Fixed one of the dungeons in cali's quest not being usable
v0.6.5a
Cali and Daisy should now be able to replay some of their scenes after their quests are finished in the personal dialogues. Also characters should address their master nouns more often in scenes
Fixed multiple quest options and illustrations
Presumably fixed worker assignment bug
v0.6.5
Finished Cali's main questline
Added initial Lilia's questline with 2 scenes
Made main loan quest more clear on the dates and added a tip to it
Added new unique character lines for their private dialogues
Revamped prostitution task and added new non-sexual gold tasks. Prostitution mod is renamed to Service
Added personal character details
Materials now only sell for half price
Removed quest items from shop selling list
Added area names to locaiton list
Added couple new repeatable quests
Lilia's stats upped. Lilia questline is now unlocked after completing first story arc
Fixed Date button not being active when master and a servant are selected
Fixed loot window being under the dialogues
Fixed Cali's character sprite
Fixed certain actions not increasing loyalty
Fixed beastkin tribe settlement producing excessive locations
Updated some scene art
v0.6.4b
Added some new classes to the exception list for oblivion potion removal
Added Lamia's race icon
Changed Heleviel's start class to add new class
Fixed one of marriage options taking money instead of adding
Fixed positive trait chance inheritance being too low
Fixed some breeding mechanics
Presumably fixed characters getting stuck at deleted locations
Fixed blood explosion being castable on undeads
Fixed children training exp gain being affected by modifiers
itch.io
Strive: Conquest by Strive4Power
A successor to first Strive For Power game, currently at alpha stage
v0.6.4a
Fixed issue with saves
Fixed nereids have incorrect data
Added trait for virginity
v0.6.3
Added text to Heleviel optional scene
Added racial icons
Revamped Obedience and Loyalty systems
Now obedience is reduced every turn, maxed with any social skill and once hit Zero will make character escape.
Obedience Drain is now a more distinct value which is modified by unlocked trainings, gear and Timid Factor
Loyalty is now used to unlock character training and is obtained every turn.
Most of disabling traits have been changed to cause penalty
Guild slaves will no longer spawn with traits which would make their guild's position inadequate (e.g. weak combat in fighters)
v0.6.2a
Added Academy upgrade
Added initial sex traits to unique characters
Added visible skill cooldown to social skills
Daisy will lose Coward trait on completing the dress quest stage
Fixed Vegetable farming unlocking at 2 workers instead of 1
Fixed one of the fighter guild quest outcomes not properly registering that you've saved Aire
Corrected some missing and unprocessed dialogue texts (edited)
itch.io
Strive: Conquest by Strive4Power
A successor to first Strive For Power game, currently at alpha stage
v0.6.2
Added trait system:
Characters now can spawn with various positive and negative traits. Traits will be inherited by children with a certain chance. Traits can be removed with Soul Stone item (can be obtained from harder dungeons)
Added tutelage system:
Newborn characters can now be assigned to one of the multiple options which will provide them certain benefits while 'growing up'. Tutelage time takes 2 weeks.
Fixes:
Fixed futa never spawning with balls
Fixed some AI patterns and skills not working correctly
Fixed some skill errors
v0.6.1
Added second arc story
Gnomes now have +10 wits bonus
Added and rebalanced "Stables" Upgrade
Some class requirements have been rebalanced
Stat requirements for class unlocks will require pure stats with no bonuses now
Starting Character's growth factor is now set to 5 and normal factors can be increased to 6
6 in factor gives a special bonus now
Slightly lowered Lilia's base stats
Lowered stat growth from combat skill usage
Timed and Special Events in town now will display in different color
Multiple mod editor fixes
Selling unique characters for repeatable quests will require confirmation now
Fixed mindbreak route for Annastasia giving wrong character and CG
v0.6.0b
Fixed bug causing events not to trigger when advancing multiple time periods at once
Fixed some sidequests not working correctly
Fixed certain skill errors
Fixed some gui errors
v0.6.0a
Some Daisy's followup events will take longer to occur
Fixed character cap not allowing to advance turn when not going over it
Fixed rought wood gathering upgrade only giving 1 worker slot instead of 2
Fixed a certain new character not being recruitable
Fixed saving not working correctly
Strive Conquest 0.6.0
Content:
Fully implemented Aire's new sidequest
Added a couple new recruitable characters
Rebalances:
Growth factor is no longer tied to race and has higher cost now
Rebalanced time system: Now day has 4 turns instead of 24 hours
Many social skills had their duration and cooldown revamped
Rebalanced craft and upgrade time for most items and upgrades
Rebalanced travel time
Dating and sex now has certain amount of charges based on charm/sex factors of master and recharged every 7 days
Dating for single character can only be perfomed once a day (does not prevent dating other characters if you still have charges)
Autosave is triggered every 5 days instead of 1
Buffed boss hp
Rebalanced some of the combat skills: most single target damage skills buffed while AoE nerfed
Further reduced obedience gain
Flight can be learned by any character with wings (except for harpy) and is no longer obtained from valkyrie class
Further reduced default obedience gain from skills
Fixed Aire's recruitment option if she was missed during civil arc questline
Fixed multiple event related bugs and mistypes
Fixed some instances when locations broken returning characters on deletion
v0.5.5b
Assassinate and Holy Lance are no longer learnable
Flight skill of Valkyrie is boosted to 65 Evasion from 25, duration down to 3 turns from 4
Fixed jungle encounters sometime generating with 0 enemies causing instant win
Fixed some errors with character creation patterns
Fixed an error caused by food consumption going past 6
Fixed console spam and corrected some UI behavior
Fixed gear errors when importing from older versions
Fixed multiple scene/quest bugs
Fixed some GUI bugs
Fixed excessive console warnings
v0.5.4
Obedience is now displayed as percentage
Default obedience gain is reduced by 25%
Now enemies can spawn with a rare traits which increase some of their stats, xp and item rewards
Great Seduce cooldown reduced from 4 to 2 days, Seduce cooldown reduced from 3 to 1
Alchemist class is now unlocked from the start while caster is locked by guild points
Archmage requires both Apprentice and Scholar to learn instead of requiring Caster
Assassinate now has 3 charges per day instead of 1
Firebomb base damage increased from 1.1 to 1.4
All obedience gains with skills is reduced by 25% for now
Slave delivery quest will not generate on a first week
Slightly rebalanced some enemy stats
Fixed clock going into 24 hours
Fixed food consumption tooltip not updating runtime
Fixed succubus lust drain skill not consuming mana on use
Fixed gauntlets crafting
Fixed some exploration issues
v0.5.3a
Elven capital is no longer accessible until main story allowing to go there
Added recipe for gauntlets and worker gloves to crafts
Added bandages to Aliron and villages shops and fighters guild
Nerfed obsidian reputation price from 100 to 60
Added Energy gem to mages reputation shop
Slightly changed speed bonuses provided by some classes
Reduced Builder Tools upgrade cost at all levels
Fixed food consumption not updating when applied extra rations
Fixed Amelia's scene not clearing properly
Fixed Daisy's sprite not reflecting quest stage
Fixed quest dungeons causing crashes
Fixed crafting time for maid headband
Fixed tooltip for shop items
Presumably fixed instances when story quests wouldn't progress correctly
v0.5.3
Added "Bath" Upgrade: characters resting at mansion will slowly regain obedience
Added more information to food consumption tooltip
Added an option to switch Daisy's sprite if purchased her alternative clothes
Added new subquest for Amelia with a scene
Added Relatives table to character info
Base work task production is reduced by 15% (makes unskilled workers slightly worse)
Stat bonus effect for task production is increased by 40% (make skilled workers a lot better)
Stat bonus effect for food production slightly nerfed
Slightly reduced prostitution gold income
Lowered number of classes random characters receive on average on higher levels
Slightly increased Advanced Armor material costs
Tailor task is now affected by Hunting Knife as crafting tool
Reduced some early upgrade prices
Mansion slave tooltip now shows max stat including bonus
All food by characters is now consumed at 12 pm
Stable speed boost per level increased from 20% to 30%
Fixed food being consumed by characters twice as fast
Fixed Aire generating with incorrect age which led to omitted description
Fixed Kurdan generating with random skin
Fixed smith/tailor/alchemy start at 2 workers instead of 1
Fixed some missing descriptions
Fixed autosave not storing the progress of following hour
v0.5.2b
Fixed instance of a bug in duncan-fred questline
Fixed main questline not triggering at milford siege
Fixed item tooltip getting out of the screen
Fixed gold from combat not adding to player's money
Fixed removing characters from mansion keeping them at task counters
v0.5.2a
Fixed resource gathering at remote locations occasionally not allowing to gather anything
Fixed sexual traits not being toggleable after being unlocked
Fixed class unlocking incorrectly in some cases
v0.5.2
Resource gathering at Mansion now has limited slots but more options
Added new upgrades for unlocking new resource gathering from Mansion
Crafting and upgrading jobs now also have limited slots which increase with upgrade level
Bone resource collecting now benefit from hunting knife
Added hotkey support to combat
Added contraceptive option which prevents impregnation
Redone some parts of character info
Redone task assignement menu
Fixed halfkin tanuki having no growth factor in its data
Fixed some scenes not displaying correctly
Fixed Kurdan having incorrect hair length
Fixed some issues caused by importing
v0.5.1a
Fixed multiple assignment issues
Fixed wrong upgrade description
Fixed mac version
Fixed some item tooltip inconsistencies
Fixed some locations not being forgettable when they should be
v0.5.1
Redone Daisy's questline
Added upgrade to increase exotic trader slave quality
Added upgrade to increase number of sex interactions per day
Impregnation text now states if character could've been impregnated or not and why
Changed upgrade price for Alchemy level 3
Added 3 more levels to luxury room upgrade
Shrine events now have illustrations
Life and energy shard drop rates reduced
Rebel's hideout is now much better guarded
Increased speed for some animations
Event acquired items for story characters will also be equipped now (bracelet)
Fixed Daisy and Anastasia's sprites being paler than they should be
Fixed multiturn skip taking too much time to calculate
Fixed loot window sometimes showing 0 as loot number
Fixed ballista having melee attack instead of ranged
Fixed easy quest being in hard quest pool in fighter guild
Fixed some erroneous descriptions
Fixed offering altars option not translating selected character name
Fixed tribal elves jungle even actually spawning dark elf instead
Fixed dryads not being in rare race pool
Fixed true succubus not receiving bonus exp from sex
Fixed gauntlets not having effects
v0.5.0d
Reduced time requirement for Assignment tasks
Fixed princess not being findable if you didn't interrogate Aire
Lowered total requirement for enslavement route which made it impossible to perform without aire from 11 to 8
Added wiki link to main menu and fixed itch.io link
Added dungeon type to travel menu
Fixed stats going over 6 in rare occasion
Fixed some scene issues
Fixed some quest requirements
Fixed an issue with power tattoo applying to legs
v0.5.0c
Fixed some buff tooltips and misspells
Fixed a rare bug when timed event was cancelled when it was running with another timed event
Fixed game becoming slow on the closing until system restart/reinstall
v0.5.0b
Blizzard now costs mana
Blizzard now only slows enemies with 30% chance
Fixed some issues with shrines and chests causing errors
Fixed clock showing in inventory
Fixed some new skills
Fixed traps doing damage to negative numbers
v0.5.0a
Writ of exemption and Enslave no longer apply to unique characters
Added some additional dialogue options based on master's class
Certain story character will have their stats adjusted based on player's decisions
Fixed an issue when sometimes characters didn't get assigned to task correctly
Fixed final guards at the siege not being fightable
Fixed elven capital questline not completing properly in some cases
Fixed wip scenes not having an option to hide foreground
Fixed lich intimidation check
v0.5.0
Added civil war story arc
Added an option to start from after the prologue
Characters now can be generated with sexual skills (based on their virginity/classes)
Added many missing icons for skills and enemies
Some enemies have been slightly buffed
Rebel enemies have been made considerably stronger
Added some new CGs (including main story)
Added a few class dialogue checks
Main menu won't show characters you haven't met yet
Travel menu has been reworked
Fixed many other bugs
v0.4.0b
Fixed occasional issues with item disassembling
Fixed fire depths giving crashes
Fixed slaves having only penalties
v0.4.0a
Added pregnancy descriptions and debuff
Breed sow class now lightens pregnancy penalty instead of reducing pregnancy duration time
Added an option to use bonus description text field notes
Fixed some issues during character creation
Items during craft show in alphabetic order
Fixed some scene errors
Fixed some window errors when there was nothing to purchase
v0.3.2c
Added pregnancy descriptions and debuff
Breed sow class now lightens pregnancy penalty instead of reducing pregnancy duration time
Added an option to use bonus description text field for notes
Fixed some issues during character creation
Items during craft show in alphabetic order
Fixed some scene errors
Fixed some window errors when there was nothing to purchase
v0.3.2b
Many minor GUI fixes
Fixed Xari quest not updating correctly
Optimized some framework performance
v0.3.2a
Added some additional clarity for upgrade material tooltip
Fixed repeatability of church quest
Fixed slave requrest descriptions to represent factor values as words when set so
Fixed seethrough underwear not being craftable
Fixed random fairy event showing wrong description
Fixed tribal elves not being breedable with other races
Fixed lamia race lacking short names causing some issues
Fixed bald hair having length description
Fixed oblivion potion
Fixed writ of exemption still relying on submision forcalculations
Fixed multiple GUI issues
v0.3.2
Dating system slightly revamped
Obedience system revamped
Added tutorial
Added cheat menu (password is same for Strive 1)
Added reputation shops to guilds
Added new small quest/event sequence
Added new illustrations for some events
Added oblivion potion mechanics
Added Entangle skill for Dryads
Added option to forget locations from mansion
Sex traits are now initially hidden for hired characters. They can be learned during dating
Pheromones can now be used in mansion
Some classes are now unlocked with reputation and quests
Pregnancy duration increased from 5 to 30 days.
Slightly buffed human's racial stats
Dialogue options responsible for seduction now check on sex factor instead of charm factor
Nerfed bandages output 3 -> 2
Nerfed First Aid heal value 35% -> 30%
Daisy now have fixed sex traits
Fixed guild slaves not benefitting from quality upgrades
Fixed Spirit:Turtle not working correctly
Fixed ranged attacks not requiring bow
Fixed First Aid Tooltip
Fixed some console errors
Fixed fairy racial skill not restoring correct amount of hp
Fixed exotic slave trader event not adding properly at the game's start
Fixed class unlock animation not using correct character name
v0.3.1
Added multiple GUI animations to some actions
Added new random events: New chest lock type traps, mimics, finding random resources, encounters
Added effect duration in tooltip for combat
Added race name to labels in hiring menu
Added exotic race slave trader shop every 2 weeks starting day 7 (requires new game)
Recruited characters won't automatically travel to mansion anymore
Forcefully recruited characters will receive new debuff preventing them from gaining obedience from positive skills
Characters won't participate in fight at 0 obedience
Breeder class is renamed to Breed Sow and now can be unlocked. Stats and reqs changed
Slightly readjusted Aliron's slave race rates (Humans are more common than halfkins; elves are more common in general and rare races are equially as common as elves for slave market)
Fairies lose some stats but gain a racial healing skill
Main stats now grow slower at higher levels (starting at 40 base)
Kobold females now generate with smaller breast size
Trap events now deal percent damage
Drows have been renamed to dark elves
Slave escape chance is now present and depends on charcter's authority and obedience (can escape if defiant and obdience < 15). Chance is based on timid factor
Food starvation debuff reworked
Defeat in combat now applies debuff preventing from participating in combat for 3 days (ticks faster when using rest)
Travel menu opens locations by default
Fixed craft menu opening on smithing even if its locked
Fixed inactive enemies not being deleted properly in some situtations
Fixed buffs not displaying in slave info
Fixed hp/mp not displaying in dungeon locations
New game heavily recommended.
v0.3.0e
Multiple fixes to tasks and travelling
Fixed work rules not working correctly
Some fixes to the GUI
Added a few more variations to some dating actions
Fixed some path issues for linux/mac users (thanks to lowtech)
v0.3.0d
Added a bit of variations to some dating descriptions
Added 'bald' hair length
Kobold males now generate as bald
Elf and Drow males now can generate with long hair
Taurus females and futa now only generate with tits average and above
Fixed created characters not acquiring correct food preferences
Fixed fighter subquest bug when attacking lich before talking
Fixed character travelling and occupation settings
Fixed resources not being consumed on upgrade purchase
Fixed dungeons not providing gathering rate speed bonus after clearing
Fixed some abuses related to sex scene
v0.3.0c
Fixed sex skills being shared by characters
Fixed birth sequence crashing
Fixed enemy hunt quests not counting kills after game load
Fixed ongoing actions not being cancellable
Fixed characters not returning when location is being forgotten
Fixed quest locations not being turnable after completion
Fixed main quest bugs including lich and xari encounters
Fixed liked/disliked food not being displayed correctly
v0.3.0b
Added unique icons for new class spells
Added buffs to character info panel
Fixed lust growing over the cap
Fixed submission/loyalty decaying too fast
Fixed spells in dungeon not working
Fixed upgrades breaking on game reload
Fixed character's classes not opening on right click
Fixed outside time not synching with mansion time
Fixed resources displaying in elven capital
Fixed craft items and categories being available without upgrades
Fixed some bugs with item unequip
Fixed dating limit per day not functioning
Fixed sell item price being 100%
Fixed enemy hunt quests not counting kills
Fixed dungeon completion quests not registering their completion
Fixed many smaller issues
v0.3.0a
Fixed prostitution task not working
Fixed sex interaction being bugged
Fixed being able to select slave type on master creation
Fixed slave type not applying to slave on creation
Fixed quest locations not being usable
Fixed characters not being returned to mansion in some cases
Fixed wrong stats displayed on characters
Fixed some resources not being gatherable
v0.3
Strive: Conquest v0.3 Release. GUI rework, Exploration Rework, Dating system added, Classes rebalanced
Changes: GUI Rework
90% of GUI has been reworked for better usability. Some of the changes are temporal and some screens weren't finished yet. Otherwise I hope you will have a better time with the new stuff.
Exploration/World resource rework
Most of the resources are now gathered from locations. Dungeons can no longer be roamed but will reveal some limited resources on completion. Settlements can no longer be used for events (previous events will be added back later). Items can be used and equipped from anywhere.
Dating system
Similar to the meet system from the first game, but with a couple new additions. It will be expanded with time.
v0.2.1a
0.2.1a update released Fixed chest events stacking (and possibly some others)
Fixed mages election quest not completing properly
Fixed unlock of the traits which has been already unlocked
Fixed village events to meet slavers being unreasonably high
v0.2.1
Added sex trait system:
Sex traits can now be unlocked during interactions.
Dislikes can now be removed from interactions.
The chance is affected by character's Sex Factor.
Sex traits are toggled as active/inactive from Details menu.
Sex Factor increase number of active traits.
Slave delivery quests will no longer request slaves of the sex with a very low chance in settings (<=10%)
Fixed crafting list not updating correctly in some cases
Fixed tail plug/pet suit combo not working
Fixed some errors in election quest finish
Fixed characters not properly clearning in other areas in some cases
Fixed same location appearing on the list of possible locations when it was selected
Fixed default slave bodyparts for non-human races always being the same
Fixed fighter quest encounter not finishing properly in some cases
Fixed mage election quest completing right on acquiring
Fixed non-story modes not disabling story event
Fixed portrait/body selection menu not updating properly
v0.2.0d
Fixed saves storing social skill texts they didn't need
Fixed impregnation overwriting previous pregnancy
Fixed election quest not removing loan events
Fixed seen dialogues not reverting on restart
Fixed inability of males to impregnate
v0.2.0c
Bugfixes
v0.2a
0.2.0 (requires new save)
Added save info Added slave delivery quests
Added couple new weapons
Added new item which changes slave status to peon
Added Guilds leaders sprites Added background animations
Added prologue election quest lines Added a few new tutorial entries
Added experience gain display on victory screen
Slightly revamped some racial and class bonuses
Rebalanced many enemy damage hp and resists, also made enemies generally slower
Revamped def stats on gear and fixed incorrect calculations
Dungeon chests now feature lockpicking mechanic
Engineer class gets
Trap disarming trait Starting slave classes in story mode are now restricted to selected guild Master can now start with Rogue class instead of Harlot
Seen questions won't be showing as options anymore
High tier enemies have more elemental resists Master's charm now increase repeatable quests gold and reputation rewards Corrected item drop chances (previously chances were reversed so less common items appeared more often and more common items were rare)
Travelling now costs obedience for characters
Same equippable items now stack Resting characters regenerate hp/mp 3 times faster
Made enemy names more readable
Fixed quests allowing to turn in equipped items
Fixed critical strike for aoe spells multiplying damage
Fixed non-group locations having issues when returning characters
Fixed failed quests with active locations not returning characters from those
Fixed a number of small visual issues
Fixed slaves during character creation having wrong type
Fixed blindfold action causing issues in interaction sequence
Fixed born slaves not having assigned class correctly
Fixed some sex traits giving extra XP when they shouldn't
Fixed game allowing to create more characters on new game after cancelling it
Fixed guilds having 2 quests instead of 1 on world generation
Fixed visual errors when hp gauges weren't initially full
Updated to 0.2.0a version
Fixed main story line not progressing correctly
Fixed a couple of missing and broken quests
Fixed Praise having wrong syntax in some place and probably causing crashes
Fixed quest log not showing correct item parts for modular item creation quests
Fixed quest log not showing reputation bonus from master's charm correctly
Fixed item stacking not working correctly when the only stackable item was equipped
v0.1.6
Added tutorial entry for leveling
Added item selection when completing non-material turn in quests
Added spider enemies to goblin caves
Added 2 new drugs to alchemy level 3 and slightly improved sex drug
Added dagger and hunting knife items
Guild quests now start at 1 quest per guild
Guild quests and slaves update every 7 days
Added dynamic gold reward for items quests
All guild quests are now accessed from main city menu
Tools no longer have ATK stat
Added tool slot
Corrected Character portrait resolution at slave panel
Revamped Submission trait and added dominant trait, also added categorization for some actions to be clarified as dom/sub actions
Old submissive effect now is called "Doormat"
Subdue is made easier (now only requires same physics factor as victim)
Fixed protect skill crashing the game
Fixed some recruit events soft locking player when your character pool is full
Fixed quests not generating static gear rewards
Fixed crits having normal damage
Fixed a bug causing caster to drop in stats instead of target when submission was maxed before loyalty
Fixed abuse skill not working
Fixed some items not crafting properly
Fixed charm effect breaking the game on reload
Fixed characters recalled to mansion still being in location group
v0.3.0b
Fixed Fairies not being able to actually unlock druid class
Fixed quests timing out 5 times as quick
Fixed master commenting on getting enough experience (and possible other events)
Fixed productivity mods not actually affecting productivity
Fixed 'has_any_profession' requirement not being checked correctly for some classes
Fixed enemies not droping gold and some loot table crashes
Fixed materials not showing in the loot after combat
Fixed monster hunt quest type counting enemy for two
v0.3.0a
Fixed slavers fight win event not clearing properly
Fixed small console error regarding tooltip on item purchase
Fixed obedience not being rounded in some places
Fixed a bug causing characters to not return to their assignment on return
v0.3.0
Reworked social skill system and work mechanics
Silk farm upgrade remade into Cloth upgrade
Fairies have increased hp factor and can also learn Druid class now
Added more resource types and parts to shops
'Slave' type has been slightly reworked
Characters will remember their job assignement when return to mansion
Shortstack characters now have an exclusive effect
Fixed some skills from bugging the combat
Fixed some skills not restoring charges
Fixed locations not being deleted on quest failing
Fixed characters not losing penis virginity during sex
Fixed some dungeon events not working correctly
Fixed social skills diplaying wrong names for speech lines
Fixed event options causing stats to be set instead of increased
v0.2.0a
Increased charm growth from using social skills
Fixed an issue when on game start window might have spawned too high on screen
Fixed weared items being consumed by crafting
Fixed bugs with captured slave from elven lands
Fixed skill cooldowns not refreshing after combat
Fixed stats panel showing incorrect critical mod
Fixed soft lock on defeat in events
v0.2.0
Added class information panel
Added more settlement and dungeon events
Redesigned repeatable quest structure and added more repeatable quests
Added slave personalities and random chat
Added option to use some healing skills from exploration screen
Redesigned shops to have limited amount of items
Restricted races to regions with other races being available in events for now
Multiple combat and exploration fixes
Fixed a severe issue with saving
Fixed tutorial window issues
Fixed interaction menu bug
v0.1 Demo
First release
First of all, this game more about management and etc, and less about gooning. All i can say is that arts are fine, and thats all.. But... As i mentioned, game more about management, and its terrible. GUI is terrible, grinding is terrible(and it get even worse, because somone smart thinking, that i want watch every battle animation, WTF just give me a chose to disable that shit and not waste my time), even most of game mechanics related to relationship are shit, because..... MC IS NOT INVOLVED IN IT!! Did i get i right? you make an relationships, even trait monogamous, and it doesnt applies on MC? WTF? Is it some textbase-RPG NTR game? Why game works like our MC is an invisible and untouchable god, that literally exists just for nothing,how u even managed to do that? Also, there are mechanic in game, that remains from old versions, and there are still has some text describing it, but, in current version, and some versions above, that mechanics doesnt exists att all, and i talking about lust/libido, there are some settings, like "forbid masturbating"(doesn't sounds fun), thats literally says, it gives higher libido, higher WHAT there is no such thing? and another one - thereis skill, that utilize target lust for XP,buuut, it doesnt apply to anyone(even on the characters, who drink corruptive essence, and gain lust stat), then the question is, why is that type of things steel in game? for what purposes? And finally the icing on the cake - optimization, for god sake,how you guys even managed to make a benchmark from text based RPG with some PNG??? Is really bad, when u have more than 10 char in mansion, is start to literally freezing on turns. HOW??? I never seen something like that before. Maybe.... you forgot to do disable DEBUG mode? YES YOU ARE!!! UPD: i finally managed to reach Jean story, ahh god, why there are so many placeholders? and so many bugs even with dialog? Game just died in dialog window with 3 choices, and none of them are usable. HOW? how you broke fucking dialogs, its obviously impossible, to BRAKE DIALOGS INT TEXT BASED GAME. Just tell, how?...
Awesome RPG game Awesome management game Good story Nice characters Available mods offer much as well. But, text based weighs heavily, and a massive textbox overlapping the otherwise very sexy scenes is a bit annoying. I have replayed this three times now, something about routes and management optimization gives this game better replayability than almost all others. In the end, I guess you can't have both a great game and steamy-hot-multiframe scenes - could still be, since this review is written at the 0.13.4 mark. Good job Maverik!
My two complaints with the first Strive game were that the combat sucked and the management sucked. The good news is, the combat is much improved with a 6v6 format and plenty of aoe options suitable for one-shotting an entire trash encounter. The bosses, despite usually being 'same monster but bigger', actually require some forethought into how you're going to deal with them. The bad news is, the management still sucks. I find myself compulsively cycling through all of my characters on each menu to figure out if there's some core system I missed. Often, it's the 'social' abilities going off cooldown, sometimes it's swapping work tools, and occasionally it's training. There's a paper doll system now too, and it's not super great. Yeah, the armor shows on your character, but the battle portraits only show the head and shoulders. From that it's basically impossible to tell if a character is ranged, melee, magic, support, or any combination of the above based on what they're wearing. I highly recommend slotting in custom bodies and portraits to replace the paper dolls for any non-unique characters you plan on keeping around. Maybe the unique ones, too. Finally, I also recommend your body and portrait images be as raunchy as possible, so you get some eye candy as you scroll through your characters.
If you don't like a mostly UI and Text based game, this is not for you. The game is a grind just to get done with the first mission, nothing but boring fetch quests and dungeon crawls, and the slaves are not really slaves just servants, and you don't actually capture any slaves yourself you just get them on a dungeon crawl. The story is nice but with barely any sexual content, this game is a boner killer. If you just want a management sim and grindy lv up system, then this is for you. But I am only giving this 3 stars due to lacking everything else I want in a video game.
Ok so I've tried 0.11.1e now for a few hours and I can say so far the game is engaging. The main story seems well written and engaging so far, the characters are decently written I wasn't expecting as much of a story in a sandbox game but I even married a princess. You got lots of options depending on your "factors" which means your stats, highly charismatic and sexual MC's will devour most of the storyline while the witty mages will roll over enemies in the battlefield. The only thing I dislike is the upgrade factor style in which you have to sacrifice a slave with better stats to inherit them, seems weird, training should be available with items or potions and/or even specialized training rooms in your mansion. The skills and traits are ok so far nothing gamey or broken or stupid, there are some exceptions like me farming for any slave with decent stats to sacrifice them to my main story line unique characters to create a powerful contact team... this kinda needs to change because as you get classes + stats + factor you literally piss on dragons. So to sum up, nice sandbox except for the travel menu that's only available in the mansion screen even if your party is in other location, that's a huge QoL thingy that annoys me. But yeah so far I would give this a 7.5/10 with lots of room to grow
Playing v0.11.1. I will say compared to the first game, this one was a bit harder to get a grasp of but still wasn't hard to actually get use to how it plays. Right off the bat, the game has resource management in that you can harvest resources. Another thing it has are different classes. The first game simply had you allocate your stats and pick a trait. Here the game lets you pick a trait that can range from doing slightly more damage to being fast, a sexual trait such as your character being dominant or loving tits, and picking a class. There are a lot of classes, some of which are locked behind your stats and few behind what race your player and their slaves are. Combat in the game doesn't have autobattle. Thankfully, it's not as boring as the first. Having slaves/subordinates fight alongside you is less annoying since they don't build up stress. Instead it's stamina that's consumed and that's only when traveling inside a dungeon. Travel in the previous game was just going through 8 or so encounters from one outskirts of a town to some intermediate area(s) each before reaching the next one. Here, travel is simply picking a location and letting time pass, no need to have random encounters. If anything, random encounters are completely gone. You instead have enemies to fight in dungeons you get from either taking on a quest from the fighters guild in clearing a dungeon or from using a scroll in your inventory. Sex is more or less the same but consent is a factor now. I still haven't gotten full sex to be consented to but the RNG blessed some of my npcs with "Likes it Rough" so I'm able to get away with that. Otherwise, it's the same as the first game. No description akin to Lilith's Throne or CoC beyond some brief flavor text at the bottom. Story here is similar to the first in that you get a mansion. However here you get yours with a loan you either pay off or get nullified by becoming a mayoral candidate while also getting a free customizable slave that's your subordinate once you align with a guild (alignment only determines what equipment you get, and even that is nothing to worry about). I honestly liked it more than the first game simply because the first game pretty much stated you inherited your manor from a distant uncle while here, you simply managed to swipe up a manor with a hefty price tag to it. The greater story deals with some civil war at first in the sense of some princess rising from the shadows to try and claim her throne. I barely got into act 2 where she's already my slave and I'm the mayor. Now there are some cons to the game. Biggest con off the bat: luxury bedroom don't increase the total number of people you can have in your manor. The rooms just serve the purpose in improving loyalty and production. Rather dumb they don't increase population size like in the previous game when these basically are a private bedroom for NPCs. Another con is that dungeons can get repetitive but even more: you won't know if you cleared a dungeon from the map alone. You have to enter that dungeon to know if you cleared it. It's basically annoying since you have to forget dungeons to get new ones from reading scrolls. Overall, I like this more than the first game since there is more depth to the dungeons even if it feels like some mobile game tiered exploration in "click on a square" and then do some turn based battle. It's better than the first game definitely in its combat. edit: I found out you can edit the number of rooms you get. I forgot what exact file it is and what the consequences are in modifying the number of rooms but if one is willing to do some deep dive with Notepad++, you can modify the max number of rooms to have a bigger harem of whatever slaves you have to make them work for resources.
Game version: 0.10.3b I played all the way up to the end of Act 3, which is the end of the main story at this stage of development I believe. The main difference in this game compared to the prequel Strive game is that this game leans way more in enterprise management and combat. Main differences from the prequel: Travel: In the prior game, most encounters occurred as you are travelling from place to place. There are no travel encounters in this game. Instead, all encounters now happen in dungeons, so this game is more like a dungeon crawler. Slave acquisition: Since travel encounters are removed, you acquire slaves through the slave market, dungeons, or story events. Item collection: You now assign your slaves to various parts of the world or your mansion to collect raw materials. Crafting: Compared to the previous game where gear is mostly brought from vendors or looted in battles, you now assign your slaves to craft the gear for you using the raw materials collected from your other slaves. Slave training/growth: Obedience has been replaced by loyalty. You can increase loyalty by training the slave. Higher loyalty unlocks more slave options and increases the productivity of your slave. A new slave factor system that shows how strong your slave is, and can be upgraded by sacrificing other slaves. Class system: Slaves can now exchange their EXP points to get classes, which will give a stat boost and skills to the slave. There are classes specialized for combat, magic, social, crafting, and sex. I’m pretty sure that there are other differences, but these are the main ones I encountered when I was playing the game. Improvements from the sequel: The class system allows more options for slave specialization and experimentation The combat system is more fleshed out. The story is better as characters you recruit during the story play a role in the main story. The character sub quests are better and more meaningful. Not as good as the sequel Less slave customization options: There is no laboratory that allows for body modifications like the last game. It is harder to manage traits: The only way to get rid of negative traits is through a random dungeon event and offering the right item. In the prior game, you can get rid of negative traits by brewing potions or through the lab. Slave Training: Slaves take too long to train and is pretty tedious due to time gates and weekly caps for no reason. Erotic flavor text: It is lacking compared to the prior game, which is important considering this a text-based porn game. Needs more erotic descriptions and writing. Slave interactions: You can only interact with story characters and there are barely any interactions with non-story slaves. Too vanilla: You can’t really be evil or an abusive overlord. You can’t treat your slaves as livestock or sex slaves like the prior game. Slaves act the same whether you have sex with them with or without their consent. The UI can be improved. Understanding and knowing how to navigate the UI is like half the challenge of this game. Combat gets repetitive after the early game. Things I would like to see: Bring back body modification options from the previous game. The slave customization in this game is currently lacking. Reduce the time it takes to train slaves by decreasing the cooldown and removing weekly caps. Or give players the option to speed it by acquiring specific classes or mansion upgrades. Give players a reliable way to get rid of negative traits. Trying to create the perfect slave is one the reasons some people play this game. Allow players to abuse slaves or corrupt them with magic or pleasure. Sometimes people just like to roleplay as the bad guy. More erotic content: I felt like I was playing a management and dungeon crawling sim with just a side of porn than an actual porn game. Where are the brothels? Where is the sex industry? There are some erotic writing gems in this game but it is few and far in between. Conclusion: I feel like the non-porn content of this game is pretty fleshed out. It just needs to be balanced and polished better. However, the erotic content of this game is lacking, especially if you compare it to prequel. Hopefully, more erotic content will be added in the future during development.
[Version: 0.10.2c] Very complex compared to developer's previous Strive game, so many things to do that it's overwhelming at first To a new player, things that intuitively make sense, such as putting the slave on a service job, barely make any money. The other options are guild posts, dungeons, and farming materials by traveling. (Disclaimer: I am probably dumber/slower than most) Guild postings are great if you get lucky (slave delivery, delivery of materials that are in the market, etc). The other two options are in travel, which I avoided in my first playthrough because I wanted to keep the game simple. In hindsight, avoiding travel was a big mistake. The in-game guide(tutorial) is not enough, you will need to spend time learning about most things yourself, through the game. This makes the game more enjoyable, and it's satisfying to see your efforts pay off. Despite the complexity, I loved how many different paths I can take in each playthrough. Speaking of fun, my fifth playthrough was way more fun than my second Here are some changes I wish for: - The tutorial should be updated to match the version of the game (and encouraging travel) - I would like to be able to "hide" slaves from the mansion screen. I have unimportant slaves that just farm material, and being able to take them off the screen when I click "show all" would be great. There is so much on my screen that it overwhelms me and puts me in the freeze response - Being able to skip animations in choices. (After displaying dialogue, your choices currently load one by one) - Finishing factor upgrade(and a lot of other things) makes the UI un-interactable for a few seconds, which is annoying - Oblivion potion removes classes, but also all of the experience, which really confused me. It should retain exp points, or the in-game item description should be changed to include this
I tried to like this game... I really tried. Despite what the game says, you're not a slave trader nor trainer, you're a business owner with slaves, unlike the previous game you can't make a living as a slave trader, you can't leave town and capture girls you meet or face, instead they are just given to you in dungeons, i swear there's more slaves than goblins wandering around a goblin cave. And the slave "training" in here is... well, there's barely any training in here except earning loyalty points and unlocking stuff in a skill tree, which the slaves earn by themselves in a slow but sure way, so there's barely any point in you interacting with them. Classes system is a mess, to grow your characters you need to earn XP, which you use to buy multiple classes, yeah... multiple classes , not just the concept sounds stupid to me but combat is easy as hell, specially on the unbalanced latest updates where you can start by adquiring all the skills in a specific skill tree for some reason. And the UI, oh my god the UI... more specifically the traveling UI, even tho I've traveled multiple times to multiple areas, I just prefer to build all the facilities I need in my house instead of sendind slaves to gather resources from various places because the UI to have them travel there is just THAT BAD AND INSUFFERABLE And then the management... sigh. I promised myself that I would finish the game since all acts are finished by now according to the dev, but the farthest that I gone is to recruit the princess... and then quit and restard, because my estate was a mess of slaves and I often felt weirded out by how disorganized things were. Its gotten to such a mess that I can't feel attached to any of my slaves, even my daughters... oh yeah, and you can't enslave your daughters this time around either, unless you go to a very specific random event in a dungeon. Whith that said, the characters... They are sexy, they are good looking, and I want to do unspeakable things to them, but their story is just... I dunno... the very first girl you meed is Daisy, and you barely get to interact with her on events except by calling her a bitch and some short sex scenes, she feels really unfinished so I guess the dev is planning on rewriting her but I don't know for sure. Its miles away comparing to Emily and Tisha's quest from the prequel, where you could be nice to them and get both to love you, kidnapp one and lose the other since you were mean, or trick them by branding both and keeping both of theem to be your playthings. But with Daisy its just... no matter what you do the result is the same, even if in the last mission you could let her decide which owner she stays with, she will decided based on how you treated her... you could just beat the crap of the Baron and take Daisy since combat is extremely easy Despite what I said, I still think this game is leagues above the average slave game in this site, its just that this game could be so much better.
This is vastly different compared to the first Strive game, and honestly I like the first one more. Game is still buggy but after years of active improvements I think people are being too hard on this. Not a perfect game but still super enjoyable, and probably would keep getting better. EDIT after playing through most of the available content: The addition of unique characters and unique stories are very cool, the writing is surprisingly good and the unique arts are nice. One bad thing that gets worse with playing though is the combat gets mindlessly repetitive after a while when you got too powerful for the enemies to catch up.
As a player and fan of Strive For Power, feasting my eyes on a sequel in the works got me hyped. I believe the game does in face live up to the expectations I had. Gameplay: You are a slave master as well as manager as you must go about giving your slaves tasks to build up your resources. The game consists of a ui for assigning roles for your slaves(food gathering, entertainment, contracts), leveling them up and giving them classes, or going on raiding parties in dungeons. This game used what made the previous game great and built more on it, such as the class and stat system being less stringent and more flexible for diverse classes. CGS: The game has cgs for only story important characters or preset event characters. Your slaves that you get through purchase or randomly in a dungeon, will not have any cgs but you can still romance and pleasure them. Unlike the first game, this game has a character generator for slaves so that there is something to see at least instead of relying solely on the imagination. Though like the first game, you can replace the standing or preview image with one of your choice if you get attached to certain characters and you want to have a more personable image for them. tldr: this game gives you a lot of freedom of choice with how you want to go about building up your slave business and you can easily sink hours into playing this game.
This is for sure one of the most convoluted games on the site. There are a myriad of systems in the game; slavery, slave-training, food procurement and consumption, gathering resources, prostitution, quests, markets, exploration, turn based combat, dungeon crawling, unique NPC to gather, a modular sex system, etc etc. BUT... At the moment none of it is done well. And since I last checked it a few years back most of it has gotten worse. I suspect it is because every system in the game seems to have been reworked multiple times at it just became a huge mess and oversight has become lost. All the aforementioned systems have issues, but a few of my biggest gripes: Slaves can only be bought at the market (with terrible stats) or you randomly get them in dungeons from time to time for no reason. With a few rare exceptions. No capturing anything yourself. Slave training system is completely broken at the moment. It is unfun, shows unrelated images and flavour text and is flat-out shit. You can praise a slave for work done and give her a day off, and can get some critical fail and mind break her. What the actual fuck? A weird consent system where you have to be extremely nice to your literal sex slaves for in game weeks on end so they begrudgingly will let you romp them. The only way to increase your attributes is killing and sacrificing your slaves at the town centers marketplace. You can just buy (not hire) servants, you never have to pay or train them and they function exactly the same as slaves. The only actual scenes in the game are for unique NPC's, in my playthrough 4 NPC questlines got bugged out which made nearly half of the sexual content in the game inaccessible. Mios dios this travel system, why? Who hurt you? I can keep going but this is all known and discussed extensively in the threads. I'll still give it a 3/5 because it is amazingly ambitious and I frankly just want it to succeed! But I fear it is better to finish up this edition and start fresh on part 3. Hopefully with a focus on slavery again! I still somewhat recommend playing this, just be prepared for a bumpy ride and for the love of all that is holy enable easy training when you start a new game, you will miss absolutely nothing until it is completely reworked.
A true management, combat, role play game, you can never experience this special game style other than this game. However, this game is still in development, game mechanic always change, and you need to keep restarting game.
I will be the one to say it: Simplicity is the ultimate Sophistication...and this game has none of it. so much promise yet this game is borderline unplayable with how overcomplicated it it, and how lackluster its tutorials are. I'm glad for everyone else that got to enjoy it despite that. sadly, I'm not one who can even enjoy a game that's borderline unplayable and blueballs me so hard.
If you like the complex management games that SsethTzeentach usually reviews, this might scratch your itch... obsessively, for a bit, and then you'll put it down and maybe pick it up again and maybe not. Allow me to explain. Unlike a lot of other adult games, this one does not start off slow. The game begins with the player trying to gather up money to pay off loan sharks (this does not qualify as a spoiler, it's explained in the first dialogue interaction), and this does a really great job of creating urgency and forcing the player to figure out the game systems and hustle to get that bread. Very engaging, took me a couple of tries to feel confident. But after that gets resolved, for me at least, the honeymoon period was over. The bones of something really good are in here, but the current state of the game (0.10.2 at time of review) is really, and I mean really clunky. This game is fundamentally a management sim, with the player character taking the role of a disgusting nouveau riche swine who runs basically a woman sex trafficking farm. Just to be clear, I'm not objecting to that second part at all; I personally dislike the story trope of upwardly-mobile characters being portrayed as simultaneously naïve to the evil ways of the high society they barged into uninvited while also being shown as virtuous and clever. It's a symptom of a culture that fundamentally misunderstands the value of hard work and also I just personally hate the middle class in general. Be that as it may, the player is quickly going to find that being the owner of a woman farm slave harem consists of a lot less of wild fucking and a lot more of tedious micromanagement. Like the rest of the game, this actually works pretty well at first. I can stand figuring out how to optimize wood collection logistics if I am collecting the wood to build a bigger bedroom so I can have bigger orgies, there is a very straightforward effort/reward curve there. But when I'm having to waste precious time clicking through menu screens to re-assign the FUCKING HAMMER to the FUCKING SLAVES so they can HARVEST SUGAR CANE or whatever faster because I re-assigned them from something else for the FIVE THOUSANDTH TIME because this game DOESN'T HAVE A WAY TO AUTOMATE ANY OF THAT SHIT... it gets old. Industrial Light and Magic, back in the days when Star Wars was still this weird cool thing made by an autistic flannel-wearing guy, had this term, "greebling" for a technique they used on scale models of starships to make them look bigger. Basically it consists of adding lots of little details to models (by sort of fractal-tiling the surface with bits of lots of model kits) to make them look larger. That's a pretty good metaphor for the current state of the game. There's a bunch of tiny detail mechanics that you can have fun juggling... until your brain runs out of dopamine. There are a lot of mechanics here, and some of them have interesting interactions that will get you to spend time toying with different builds and optimizations and concepts, if you're into that sort of sandbox type shit. But after a while you'll realize that a lot of it is greebling. A lot of this game is complexity with no real purpose or deep interaction. This game reminds me of a 4X game from the mid 2000s; very fun at first, but as the game drags on the lack of adequate automation mechanics means that each turn takes longer and longer as you need to micromanage more and more variables in your growing sex slave empire. While I think everyone needs to know that actually running a sex slave empire in real life does involve a lot of paperwork and personnel management and other tedium, I, personally, am looking for a game that presents an idealized, fun fantasy version of running a sex slave empire. The moment that the pressure lets off from having to repay the loan sharks, the player is free to explore their own concept of what it means to operate a sex farm... and that freedom rapidly starts to feel like a second job. Just like a second job, this game aggressively consumes your time. I don't mean that in the fun, "it's addictive, just one more turn!" kind of way. It's sort of like that at first, but as I played for a while I started noticing, and then being irritated by several parts of the game that cannot be sped up. There is no way to speed up the animation of swords crossing and going "ting!" before each battle. It was cool the first time. Maybe even the fifth time. It is not cool enough for me to tolerate for an entire playthrough, not just because I tire of hearing the "ting!" noise but also because watching the animation each battle wastes my fucking time and makes the comparatively uninspired battle system seem that much more like a chore. Combat is a chore, by the way. There are dozens of fairly obvious, and probably several more fairly un-obvious ways to snap the combat system over your knee like kindling and it will rapidly begin to feel like something that merely exists to get in between you and the management and sex parts of the game. Yeah, you read that right; the combat in this game is so bad that I thought the parts where you're navigating a goddamn spreadsheet determining which of your sex slaves is the most efficient at harvesting winged gnoll ear wax or whatever to be more engaging than the combat after a while. I even found the dungeon crawls where you bust into a dungeon, kill a bunch of fools and take the survivors as slaves to be tiresome after a while because of the combat part . Attacking people who are minding their own goddamn business and randomly killing a bunch and then taking the survivors to be your sex slaves should be some of the most asshole-tighteningly cool stuff you can simulate in a game, but somehow this game has such tiresome combat that it makes pillaging and raping un-fun after a while. My next complaint is all the jank. If you want to enjoy this game, I sure hope you played a bunch of ambitious, but unpolished Flash games as a child. That formative experience and the rose tint of your nostalgia goggles will help you enjoy the experience of this game more, because it's going to be very reminiscent. The interface is fucking obtuse. Why is the screen which shows the character's next level up class not also a screen which shows the classes the character's pre-existing classes? Why is the screen which shows the character's pre-existing classes the screen which is used to determine whether they will prioritize eating fish or vegetables and also how I should sexually torture them that day to break their spirit? Why does clicking vs. double clicking cause such inconsistent effects when interacting with buttons on the screen? Why do some buttons with an "x" icon to close a sub-menu require you to click on the outline of the actual letter "x" inside of the square rather than being able to click anywhere in the square the way it usually works? Why does the interface randomly hang for a split second after certain events? Why are the stats on items and characters not always listed in a consistent order? I'm not enumerating all of these issues to own the developer or anything; UI design is actually pretty hard, and even a lot of professionally-produced games had horrible UIs in, say, the 2000s. It is a difficult enough art that they hadn't figured it out back then. But even though it is hard to code a great game UI, I would be lying if I said anything other than this game has an objectively bad UI. I'll try to end this review on a good note, because I did enjoy playing this game, at least at first, and I think there are some good aspects. The text-based sex minigame is... actually pretty cool. The game uses descriptions of what each of the up to five participants are doing and to whom to develop a contextual text description of the sex scene. This is a modest number of personnel for an orgy, but I salute the effort that went into a turn-based orgy simulator nonetheless. The game does not really have a robust system for determining whether what you are describing is actually physically possible or not; whether that is a turn-on for you personally I don't know. Occasionally it fucks up the grammar of the text output for no obvious reason, and fucks up the context buttons for equally mysterious reasons, but that can and probably will get fixed at some point. The Marquis de Sade would lose his fucking mind if he had a toy like this. Well, I mean, more than he did anyway, the guy was pretty nuts. There are also more traditional game CGs for sex scenes with the main characters, and the art is pretty good. The writing is serviceable, and I even chuckled once or twice. The main plot quest guidance provided in the journal is extremely robust and I never found myself milling around trying to figure out what it was I was supposed to be doing. The only times I got lost were when I forgot what I was doing because the plot seemed kinda basic TBH and I thought it would be more fun to run a eugenics program at my sex farm instead. But that's mostly on me, really. Anyway, I hope the developer keeps at it. The bones of something good are in here, and like I said, at first I found that the game really reached out and grabbed me by providing unexpected resistance in the form of an opening act that has actual mechanical challenge and urgency. But after that it was sort of like trying to masturbate with extremely fine grit sandpaper; no matter how much oil is used the irritation just kept building and I gave up.
Very good at the time of the review, solid story, good looking art, nice mechanics, UI could use a bit of work though, the wiki could use some updating, and some bugs need to be ironed out. Looking forward for the finished product
The game is currently in development and there's a lot of work to be done still, but for what it is it's pretty good. The game does feature H-scenes and nudity, though I wouldn't play it if that's what you're after as the game's primary focus is on roleplay and management. The roleplay aspect is amazing - you can really be anyone you want and the game is generally responsive to it. Want to treat everyone with kindness and respect? Sure, this will cause most of your slaves and unique characters to become genuinely affectionate towards you. Want to be a ruthless sex fiend who mind breaks their slaves? Why not. Want to become a necromancer and turn every slave that you have into an undead zombie that doesn't need any food? There's an option for that too. Management is currently a bit weaker though - there is a bit of a grind early on to get enough money and materials to upgrade your mansion, but after you have everything set up the game pretty much plays for itself. There is potential for min-maxing by hunting perfect characters for each task in the manor, but it's far from necessary given the relatively easy difficulty of the game. Characters themselves are great - each of them is distinct, they often have their own storylines which you can trigger by getting closer to them. All in all, it's good time. The game isn't without criticisms though: - Not sure if this is just an unfinished game issue, but the combat feels way too easy. Early on it's a struggle to get started, but once you get the skills and level ups rolling in then even with half a party you can take on all the challenges the game provides. There's also a regression of dificulty in later chapters, with you having to fight enemies which are often weaker than enemies you had to face in the first chapter, and I hope that's just placeholder design and not intentional. - There are some moments in the game where you might be forced to do certain things without an option to opt out, often resulting in out-of-character moments. One notable example is after the elven storyline, if you happen to save a character from being executed for their crimes and take them in, the first thing you do is bring them home and rape them even if you've only been kind up to that point. Another is how most mission conclusions with unique characters will lead you into taking their virginity, which you can't opt out from in case you want to retain your own virginity or keep the value of the slaves/subordinates high. I hope these things will get looked at again after the story is finished being developed. - Last but not least, the lesbian options in the game so far are pretty lacking. If you're playing as a woman, you can have lesbian sex with your female subordinates but you're not allowed to marry them or have options to use magic to impregnate them - stuff like that. Granted, most of the story events assume you're a white male, so maybe this will get looked into as lesbian story events start getting developed. All in all, pretty decent game so far, finished all the content in 15 hours. Would recommend to wait for more content or for the game to be finished before playing though.
The game is trying to do quite a lot and does it all sort of ok ish. Building on the first game, it shares a lot of similarities both good and bad. TLDR: Some sloppy execution and an average game with a good combat and job system that leaves you wanting more but fails to deliver. Maybe check back after more updates. Extremely cluttered/dense UI that feels like it is shouting at you. Decent character creator and art that could be fleshed out more with additional faces. The character editor/creation window is far too small and everything is so squished its sometimes hard to tell what is what. Sex interactions are all text based which is fine if you're into that. If you're looking for any kind of lewd scene you wont really find any outside of the "main" characters. Combat is actually well balanced and intuitive. The job systems is well implemented and thought out. Probably one of the things I like most. Training system is pretty decent and enjoyable. There is a barebones modification system that doesn't really affect much other than feeling like it was shoe horned in from the previous game. I wish the general lewd scenes any kind of animation or additional body views. It all feels very flat and doesn't draw you in. The characters you create sometimes don't fit well into the boxes due to size, creating a centaur or other creature leaves you only able to view part of their body rather than all of it.
Amazing game. Couple of problems and observations: Craft->Enchant->Improve gear is super buggy. Let's say you combine two average items to get a good one - First, it will actually consume three items (even if you selected two) most of the time (the exception being if these are the last two items). If you have 6 items, it will show 6/2 (which is an odd way to put it, instead of 2/6 as in "two out of six"). You click on Apply and next time you'll have 3 items left. - Second, new item generated will be created sometimes stashed, and sometimes it will not be stashed (it will show in the item inventory as, let's say "Sword 1 Sword 1", and you can change this if you equip this to a character and then unequip, and it will stash them as "Sword 2". - Then, also, if you have less than 3 items, sometimes it will let you combine the last two... but sometimes it will not, so you'll need a third item for the combination to work. - It would be useful to be able to combine 4 good into 2 epic, 6 good into 3 epic, etc. If you have crafted 20 poor items, let me combine them into 10 average in just one go. Annoying things/Bugs: - Factors are not considered into the slave price. I can have a slave with all Excellent and it's not more expensive than a regular slave. - In the slave shop when selling there's an "Enslave" button, that only appears on people that already are slaves of you, and mainly does nothing that I could see, but certainly doesn't enslave. - Battle is too slow. I've grinded enough to have a powerful team, but I avoid conflicts because each fight takes too long. 10 seconds applying the buffs to characters, then every spell has to show an animation, etc. Please add a QUICK FIGHT button/option. - Factor upgrade is slow too. The animation where it says what upgraded and shows the stars can't be skipped. - Same for recruiting (when leaving a slave on a place to do recruiting), which also requires combining mouse and keyboard. You have to wait for the options to draw with quite some delay. - Official support for a bigger house would be nice. You can have 7 fishers, 8 hunters, etc. but only 30 persons in the house. - Kids always have low tame/authority unless they're things like bunnies. - Factor upgrade price seems to only go up with growth factor, so this is the last thing to max to save money. - Quest says Lilith home town, but doesn't say where that is and I can't find it. - Can't see the sex of newborns. Instead of just "baby" you could say "baby boy/baby girl/baby futa". Sometimes I can click 1 while the name message appears and some names will suggest the sex, sometimes I can't guess. And I need that to know if I want to train them. - When there's one unknown sex trait, the others remain hidden sometimes. - As soon as one enters the "Classes" screen, there's no way to check if an upgrade can be made immediately, and you first have to click on any class to see on the right if you can unlock it. - Scrolling different characters on the classes screen, removes the class filter. - The improvements to the Exotic Slave Trader are super expensive and don't seem to do much. - Only being able to get subordinates from the guild, and not being able to coerce/push/trick subordinates into slavery, and them having subordinates kids only. - My character was upgraded on a previous patch. It seems that values have changed, so now if I go to "Upgrade body" I get "Upgrade points 0/-15" and the "Confirm" button doesn't let me close it, had to restart the game. Add a "Cancel" (or close) button please. - Cloth from work shows as "cotton" - I can buy a slave that wouldn't collect grain for me, but I can order it to be fucked by other slaves and this has no effect on their "Spirit". Probably if their tolerance is depleted there should be an impact to their spirit, and they probably shouldn't like much sex actions until it's unlocked. - Good sex should have an impact on training as dating has. - No way to raise spirit while training (and why positive does lower spirit?) - My character is a male, but it says "Being a Breeding Sow, MyChar will be certainly able to get pregnant from it..." (it should say the girl's name) - Some actions allow you to go over housing cap temporarily (you can't finish the turn), like having kids. Some others don't (like purchasing). This is annoying when you try to do an early factor upgrade and have to have 1 free space just for that. - No recall button on some places like Elven Capital due to interface differences. - Enchantments not counting to item price when sold - Sometimes some windows (for example, when looking at a slave when recruiting) will ignore the esc key Nice to haves: - Hints on where to get things (where do I get ancient bone at start, etc.) would be useful. - Auto equip tools could be nice. - Remove equipment from slave when selling/sacrificing/dismissing. - An option to have a secondary job or show Tailor(rest) when there's no crafting enqueued/no materials for crafting. - When training it says something like "Wits +15". It would be good to know if it capped. - Some ordering criteria when doing factor upgrade or some filter. - Being able to buy more houses in other zones would be nice. And nicer to get to rule and own most of it like a true King. - When crafting, seeing the number of current items (useful in things that have only one recipe, say, belled collar). - In the enchant and improve gear, it would be nice if the gear had a different color depending on its quality. - Order items to craft by power and not by name and split tools, weapons and armor (current category gear is too broad).
An excellent game with many interesting mechanics and good story. There are a lot of things to do, and your possibilities sometimes can be limited only by your imagination. Various classes have different output, so you can get something or someone in more than one way. Rare thing for sure!
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