Strive: Conquest

by Maverik

Uncensored Windows Linux Mac
Versionv0.16.2
EngineGodot
Released2026-10-06
Updated2026-10-06
LanguageEnglish

About Strive: Conquest

Strive: Conquest is a tech demo for the sequel to Strive for Power, built by Maverik in Godot with 2D CG art. It previews core changes and rough mechanics rather than finished gameplay, set in a fantasy world that includes character creation and a female protagonist. The demo points to management, crafting, item systems, many classes with traits, and procedurally generated areas and dungeons.

The current v0.16.2 build was released on October 6, 2026 for Windows, Linux, and Mac in English, without censorship. It remains a demo rather than a finished game. The latest update replaced Kurdan with a female version and added story, introduced new combat animations, updated charged casts, added fighter-card status icons with damage-over-time ticks appearing nearby, adjusted buff icon layout, changed the damage number font, moved personality bonuses to Adept faiths, and gave Pacifist a Do Nothing ability.

Developer's description

A tech demo of sequel for Strive for Power. This game represents core changes and mechanics of the second game, but does not represent main gameplay focus or content and should be treated as rough ideas. Spoiler: Features -A whole new set of gameplay management, crafting and item mechanics. -Dozens of classes with unique traits and abilities. -Procedurally generated areas and dungeons

Download Strive: Conquest v0.16.2

Changelog

v0.16.2 Content: Kurdan has been replaced for female version and has a bit of story with it. Combat: New animations: Winds of Hyperborea, Arrow Hail, Tempest, Black Tendrils, Void, Clarity Charged casts (Lightning, Chain Lightning, Inferno, Meteor, Blizzard, Hailstorm, Gaze of the Abyss) now have new casting animation Fighter cards now show freeze, poison, bleeding, burning, sleep, stun and In the Shadows; damage-over-time ticks pop out of the status icon Buff icons now sit in one row that shrinks as effects pile up, with a "+N" chip for the overflow New font for damage numbers Personalities no longer give combat bonuses; those bonuses moved to the Adept tier of faiths Pacifist can no longer use attacking abilities (was ATK -50%); it gets a Do Nothing ability to skip the turn Light healing no longer works on Undead Updated skill animations for Coalition, Jean, Dwarf King, Nixx, Kurdan, Ashmedai, Greg, Sebastian, Kuro, Elder Gryphon, Melchor, Rouge, White Stag, Reyan and bandits Greg's Isolate can no longer miss Traits: Traits are now split into Physical, Mental, Magic and Religious categories with limited slots; a new trait for a full category offers a replacement Added permanent, hidden and growing traits Reworked Undead trait effect from Necromancer Opposing sex traits are now incompatible Soul Stone now transfers a magic trait between characters instead of removing a trait The practice room tutor now removes only negative Mental traits Slaves have their own set of mental traits corresponding to their treatment/condition Knight, Paladin, Archmage and Bishop are now noble classes, closed to slaves; enslaving warns about losing them Character creation and training: Changing race asks first and keeps compatible looks The training window has a trainee list with status badges Repeated failed trainings lead to Broken instead of a random negative trait Training point cap lowered to 40 + 10xTame (was 50 + 10xTame) Post-training upgrades reworked Added Genitalia Manipulation to the succubus trainings Sex Toy class no longer requires Pet and Harlot Dungeons: New dungeon room: a meditation spot or a place of power Altars can grant or deepen faith Tower of Dreams event rooms can now have magic barrier challenge Quests and events: Story checks where the master acts now accept only the master Options asking for a specific race or sex now check it properly Options that hand a character over for good no longer offer the master and ask before giving away a unique character Jean's arm-wrestle and carriage intimidation need 75 Physics (was 5) Random events Lost Cargo, Unwell, Prayer, Broken Vase and Food Quarrel now react to traits and faith Anastasia's post-election scenes record the master as her first partner Updated Cali's portraits and CG art Interactions: Actions a partner is one consent point short of now read as hesitant instead of refusal, with new lines Let-Lead AI no longer picks refused actions and goes after its current desire first Fixed sex-trait sensation bonuses applying to the wrong partner Enchanting: Enchanting moved to the Ritual Room with a new panel Enchantments now also cost mana, which donors can share Already enchanted gear can get more levels Improve Gear is now a button in Smithing Mansion: Upgrade costs reworked and now include gold (Ritual Room 2500, was 400; Flesh Rites 5000/10000, was 2500/5000) Room cards and task tooltips show the work stat and the tool that speeds it up Excess materials sold by the storage clerk fetch half buy price (was full price) Rich Soil yields cloth 60% and silk 30% (was 30%/10%) The craft log groups identical products Slave market: Commissions stay open 1-4 days longer at ranks C to S The captives panel shows a yellow star for captives who fit a commission after training Commissions no longer ask for noble classes Clicking a candidate's portrait opens them in the mansion list New Tokens of Recognition icon Map: Travel groups can be locked; new recruits join the exploring party's group Paperdoll: Added freckles, muscles and a long wavy hairstyle Genitals are drawn in front of a pregnant belly Fixes: Valkyrie's skill mana cost reduction now applies Blessing of the Forest now gives its +15 Physics Shy's subordinate tax reduction now applies Selfish now blocks support abilities from hotkeys and the AI too Fixed beastkin chest fur colouring on orange-white and black coats Fixed the minor and major Curse of Hideous names being swapped Fixed the Training button saying "can be trained today" after training was finished Fixed the factor upgrade screen keeping a character from before a load Fixed the chest gas trap and the mana fountain draining or restoring all mana Fixed the enslavement text at Hybris's altar Fixed an error after leaving to the main menu Fixed Amelia's dress on the paperdoll and testicles drawn on futas without them v0.16.1 Slave market: Slave market revamped Added Slave Market Commissions which replace previous faction quests Added the slaver rank, D through S. Rank experience from completed commissions plus a number of slaves sold at the market raises it; a higher rank keeps more orders open, pays better and raises the factor upgrade cap Added Tokens of Recognition, earned for completed commissions, new ranks and each rank's sales target, and are now used to purchase factor upgrades including hard mode Captives and the combat victory screen now carry a star for whoever fits an open commission as they are (green) or after training (yellow) Subordinates can now be sold at half price Ritual room and body rites: Ritual room now takes two workers who prepare its state; their Wits decides how fast. Any rite spends the whole preparation Added the Flesh Rites upgrade in two levels. The first unlocks the appearance, sex, form and virginity rites and the room's work slots; the second unlocks the body upgrades Rites cost gold, mana and a prepared circle, and can draw mana from donors Sex change now files the name the character went by as each sex and gives it back on a change back, restores the look kept from before, and re-takes the portrait Ritual room is now used to change personality Mansion: Mansion visuals and sounds how been improved, added weather, lightening, some background noise Mansion log can be folded now Everyone who arrives in the same turn is now one log row naming the travel groups, with a line per group behind the fold; it is the one breakdown kept through a save Added log rows for a cleared location leaving the map, a slaver rank-up, and a settlement running out of coin for service The bath is now the Private Bath upgrade on the master's bedroom instead of a room of its own; bathhouses in old saves convert to it Item and material orders now share one craft queue per craft type Cheat menu now allows to add 3 additional floors Service: Service income has been revamped to make non-sex service less profitable late game and sex service more profitable at the start. Service is now sold in every capital with a weekly cap. Once it is spent, service there pays a tenth until the week turns Each week a settlement's clients are after something in particular - certain races, a personality, certain acts, providing more income depending on it Some settlements now refuse particular races and actions A chastity belt now takes the acts it blocks off the worker's list Group service gets a log line of its own instead of the single-customer one A worker who sells no penetration and is still a virgin now sometimes gets an offer for her first time, with the choice to take it or refuse Locations: Each dungeon now have its own pool of races which you can have a chance to find there. Locations now are set to be cleared automatically, characters no longer should be sent back from quests or events. The map info panel now lists the races a location can yield, as icons Captive factors are now capped by the dungeon's tier - 4 in easy dungeons, 5 in medium ones; hard dungeons and the tower are uncapped Characters: A character with no bed now risks a breakdown or running away every night Extreme Metabolism now eats three units of food per meal Master passes tame or authority to the master's own children Alcohol items now simply make the drinker tipsy - the personality-shift options they offered are gone The master's charm factor bonus to quest gold lowered (0.2/0.3/0.4 to 0.15/0.2/0.25) Combat: Jean's finale rebuilt as a two-phase boss Added spell animations for Inferno, Meteor Strike, Blizzard, Hailstorm and Abyss Gaze Fixed Templar's magic defense buff never applying Fixed Nixx's dark damage trigger firing on cast instead of on hit Fixed Clarity not being findable or removable by name Paperdoll: Added nipple and navel piercings with their own metal colours, and crotch tattoos in ten patterns with a choice of ink Added a nipple colour, kept separate from the skin Added new hairstyles - disheveled, monofringe variants and a messy style Beastkin can now show extra nipple rows under the chest Added some animation reactions to the head Fixed fur masking on monocoloured and multicoloured coats Fixed some of fur colors palette A beastkin's lips now take shade of the muzzle's fur instead of a skin tone Improved overall doll performance Fixed paperdoll disable in options not correctly disabling them Added an option to switch to paperdoll for unique characters Interface: Reworked Cali's sprite Added a race tooltip panel with race icons for dungeons Factors at level 6 now glow on character cards Inventory now marks in red the gear the selected character cannot wear Fixed the sex minigame firing an orgasm while a deny or cum-target popup was open Dates now use the nude sprite for a character kept under the nudity rule v0.16.0 Major Changes Revamped the Slave List interface. Completely overhauled the paperdoll system: Added animations. Refined faces and other visual details. Improved portraits. Improved overall performance. Completely reworked the Mansion system. The Mansion now uses physical rooms and beds. You can now pass turns even if you have more characters than available beds. Characters without an assigned bed will receive severe penalties to work stats and regeneration. Added new functionality to Mansion rooms, including automatic material purchasing. Added a Buyback menu to shops. Balance & Gameplay Fixed work progress not carrying over when switching between items. Instant Combat Win now displays the defeated enemy team. Readjusted item prices to make certain crafting recipes profitable again. Enemies no longer receive the 2.5x mastery modifier to Evasion, Hit Rate, and Speed. This significantly reduces the maximum Evasion and Speed values enemies can reach. Infinity Tower Starting from Floor 10, chests now have a 25% chance to contain Meteorite Ore. Mastery bonuses on elite enemies now provide 1x stats instead of 2.5x. Other Fixed several quests and dialogue issues. Updated several localizations, replacing functional/placeholder translations. Updated the tutorial to account for the new systems and changes. Replaying it is recommended to learn the new Mansion interactions. v0.15.1 Non-exhaustive changelog Added act 4 finale Revamped food mechanic. Now characters eat 1 food item per attempt and it lasts multiple turns based on the food eaten. Better food provides various bonuses. Characters also can be demanding higher quality food if they have higher fame or value. Cleave and Strike Through now had additional effects when certain conditions met Added new trait for Ratkin: In the shadows reduces ranged physical hit chance by 30%. Added character sorting behavior to main character list Added some new sound effects to time equipment and turn pass Slaves now can only be trained after 1 turn to prevent them being sold for better price instantly Added hotkeys and settings for them, including new quicksave/load option Added option to sort characters by category Added workunits display as well as how much work characters make per turn Added 2 new skills: Warcry - Warfare skill removing fear and silence from caster Hardened Grip - Mind spell, providing disarm immunity to target Disarm now forces ranged attackers to use melee attack with its inherent penalty Fixed Mae having wrong default portrait Fixed Lira's quest 3rd part Fixed in the shadows giving evasion against physical attacks v0.15.0 Lira's Questline Once Lira finally joins you, you'll be able to nurture and romance her, learn her story, and help her establish herself under your rule. Features: 2 CG scenes 1 unique sprite Kuro's Seasonal Event A new short seasonal event with a CG has been added. Kuro drags you to the beach resort. Does she have some hidden motive? Features: 1 new unique costume The event will now always trigger from June through August . Combat Character turn order is now updated whenever Speed changes, with animations. Buffs and debuffs are now displayed more clearly. Unit information now displays skill information. Units now play attack animations based on the skill, attack, or weapon they use. Added several new boss mechanics. Crafting The crafting interface and crafting behavior have been reworked. Characters can now participate in multiple crafting types simultaneously. Added continuous crafting with an automatic stop once a specified item limit is reached. Service The service formula has been reworked. Base income from factors has been greatly increased. Sex Factor now improves sex service income, while Charm and Tame factors increase non-sexual service income. Characters with high factors can now earn considerable income even early on. Added a new derived stat: Desirability . Influences both service types. Can be increased in numerous ways, with Charm Factor being its primary source. No longer directly affects character income. Instead, Fame now affects Desirability. Additional changes Estimated earned gold is now displayed in the service setup menu. Multiple service-related classes have had their bonuses redesigned to encourage more distinct playstyles and character builds. Class Changes Geisha Renamed to Courtesan . Now conflicts with Harlot . Harlot Desirability is capped at 75 , meaning there's always a 25% chance to earn only half income from sex service. Performing a sex action the character is Skilled or better at has a 50% chance to earn 2–3× more gold. Courtesan Fame can now increase to Level 5 instead of Level 2 through service. Bonus Desirability gained from Fame is doubled. Pet / Natural Pet Grants additional Desirability. Natural Pet also improves the effect of the character's Tame Factor. Sextoy Unlocks sextoy service type interaction with custom formula tied to Tame factor. Many other service-related class bonuses have also been adjusted. Training Resistance and Loyalty purchases have been deprecated. Slave training has been completely revamped, replacing the old Spirit/Loyalty system with a continuous growth system. Key changes Performing actions no longer reduces Spirit. Instead, slaves earn Training Points as they progress toward becoming fully trained. Better performance earns more Training Points, which are spent similarly to the old Spirit Points. Loyalty-purchasable slave traits have been removed. Slaves that start with the Rebellious trait can perform any action after being broken in. The first successful training session removes the trait. If training goes poorly, you can postpone it, allowing the character to lose training progress so you can earn additional Training Points. Slaves are now limited to two proficiencies to bring their overall efficiency more in line with subordinates. Subordinates are now unlocked through negotiation. You can either purchase their service immediately with gold or receive one of several alternative ways to recruit them. RelationsAll characters except the Master now have Affection and Respect values representing their relationship with the Master. Different combinations may provide unique bonuses and consequences. The Master's relationship values are changed through events and dates. Daisy's quest now checks Affection instead of a hidden dialogue counter during its resolution.

Player reviews

Player rating 4.0 / 5 · 20 ratings
Written reviews 20 · avg 4.0★
Positive (4–5★) 65%
Latest review 2026-04-08

What players say

Most players praise its deep management and RPG systems, though UI, grinding, and complexity receive criticism.

5★ 9
4★ 4
3★ 5
2★ 1
1★ 1

Players like

  • Deep management and RPG systems offer strong replay value.
  • Well-written story and appealing characters are frequently praised.
  • Character customization and classes provide flexible roleplay options.
  • Improved 6v6 combat gives tactical choices and boss variety.

Common complaints

  • Overwhelming UI and dense menus make management confusing.
  • Grinding, battle animations, and repetitive combat waste time.
  • Limited sexual content frustrates players expecting adult scenes.

Best for players who enjoy complex adult management RPGs and story-driven roleplay.

Summarised from 20 written player reviews.

irmentrop 2026-04-08 ★★★★★
First of all, this game more about management and etc, and less about gooning. All i can say is that arts are fine, and thats all.. But... As i mentioned, game more about management, and its terrible. GUI is terrible…
yesplznothx 2026-01-08 ★★★★★
Awesome RPG game Awesome management game Good story Nice characters Available mods offer much as well. But, text based weighs heavily, and a massive textbox overlapping the otherwise very sexy scenes is a bit annoying. I have replayed this three…
calob 2026-01-03 ★★★★★
My two complaints with the first Strive game were that the combat sucked and the management sucked. The good news is, the combat is much improved with a 6v6 format and plenty of aoe options suitable for one-shotting an entire…

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