Strive: Conquest is a tech demo for the sequel to Strive for Power, built by Maverik in Godot with 2D CG art. It previews core changes and rough mechanics rather than finished gameplay, set in a fantasy world that includes character creation and a female protagonist. The demo points to management, crafting, item systems, many classes with traits, and procedurally generated areas and dungeons.
The current v0.16.2 build was released on October 6, 2026 for Windows, Linux, and Mac in English, without censorship. It remains a demo rather than a finished game. The latest update replaced Kurdan with a female version and added story, introduced new combat animations, updated charged casts, added fighter-card status icons with damage-over-time ticks appearing nearby, adjusted buff icon layout, changed the damage number font, moved personality bonuses to Adept faiths, and gave Pacifist a Do Nothing ability.
Developer's description
A tech demo of sequel for Strive for Power. This game represents core changes and mechanics of the second game, but does not represent main gameplay focus or content and should be treated as rough ideas.
Spoiler:
Features
-A whole new set of gameplay management, crafting and item mechanics.
-Dozens of classes with unique traits and abilities.
-Procedurally generated areas and dungeons
v0.16.2
Content:
Kurdan has been replaced for female version and has a bit of story with it.
Combat:
New animations: Winds of Hyperborea, Arrow Hail, Tempest, Black Tendrils, Void, Clarity
Charged casts (Lightning, Chain Lightning, Inferno, Meteor, Blizzard, Hailstorm, Gaze of the Abyss) now have new casting animation
Fighter cards now show freeze, poison, bleeding, burning, sleep, stun and In the Shadows; damage-over-time ticks pop out of the status icon
Buff icons now sit in one row that shrinks as effects pile up, with a "+N" chip for the overflow
New font for damage numbers
Personalities no longer give combat bonuses; those bonuses moved to the Adept tier of faiths
Pacifist can no longer use attacking abilities (was ATK -50%); it gets a Do Nothing ability to skip the turn
Light healing no longer works on Undead
Updated skill animations for Coalition, Jean, Dwarf King, Nixx, Kurdan, Ashmedai, Greg, Sebastian, Kuro, Elder Gryphon, Melchor, Rouge, White Stag, Reyan and bandits
Greg's Isolate can no longer miss
Traits:
Traits are now split into Physical, Mental, Magic and Religious categories with limited slots; a new trait for a full category offers a replacement
Added permanent, hidden and growing traits
Reworked Undead trait effect from Necromancer
Opposing sex traits are now incompatible
Soul Stone now transfers a magic trait between characters instead of removing a trait
The practice room tutor now removes only negative Mental traits
Slaves have their own set of mental traits corresponding to their treatment/condition
Knight, Paladin, Archmage and Bishop are now noble classes, closed to slaves; enslaving warns about losing them
Character creation and training:
Changing race asks first and keeps compatible looks
The training window has a trainee list with status badges
Repeated failed trainings lead to Broken instead of a random negative trait
Training point cap lowered to 40 + 10xTame (was 50 + 10xTame)
Post-training upgrades reworked
Added Genitalia Manipulation to the succubus trainings
Sex Toy class no longer requires Pet and Harlot
Dungeons:
New dungeon room: a meditation spot or a place of power
Altars can grant or deepen faith
Tower of Dreams event rooms can now have magic barrier challenge
Quests and events:
Story checks where the master acts now accept only the master
Options asking for a specific race or sex now check it properly
Options that hand a character over for good no longer offer the master and ask before giving away a unique character
Jean's arm-wrestle and carriage intimidation need 75 Physics (was 5)
Random events Lost Cargo, Unwell, Prayer, Broken Vase and Food Quarrel now react to traits and faith
Anastasia's post-election scenes record the master as her first partner
Updated Cali's portraits and CG art
Interactions:
Actions a partner is one consent point short of now read as hesitant instead of refusal, with new lines
Let-Lead AI no longer picks refused actions and goes after its current desire first
Fixed sex-trait sensation bonuses applying to the wrong partner
Enchanting:
Enchanting moved to the Ritual Room with a new panel
Enchantments now also cost mana, which donors can share
Already enchanted gear can get more levels
Improve Gear is now a button in Smithing
Mansion:
Upgrade costs reworked and now include gold (Ritual Room 2500, was 400; Flesh Rites 5000/10000, was 2500/5000)
Room cards and task tooltips show the work stat and the tool that speeds it up
Excess materials sold by the storage clerk fetch half buy price (was full price)
Rich Soil yields cloth 60% and silk 30% (was 30%/10%)
The craft log groups identical products
Slave market:
Commissions stay open 1-4 days longer at ranks C to S
The captives panel shows a yellow star for captives who fit a commission after training
Commissions no longer ask for noble classes
Clicking a candidate's portrait opens them in the mansion list
New Tokens of Recognition icon
Map:
Travel groups can be locked; new recruits join the exploring party's group
Paperdoll:
Added freckles, muscles and a long wavy hairstyle
Genitals are drawn in front of a pregnant belly
Fixes:
Valkyrie's skill mana cost reduction now applies
Blessing of the Forest now gives its +15 Physics
Shy's subordinate tax reduction now applies
Selfish now blocks support abilities from hotkeys and the AI too
Fixed beastkin chest fur colouring on orange-white and black coats
Fixed the minor and major Curse of Hideous names being swapped
Fixed the Training button saying "can be trained today" after training was finished
Fixed the factor upgrade screen keeping a character from before a load
Fixed the chest gas trap and the mana fountain draining or restoring all mana
Fixed the enslavement text at Hybris's altar
Fixed an error after leaving to the main menu
Fixed Amelia's dress on the paperdoll and testicles drawn on futas without them
v0.16.1
Slave market:
Slave market revamped
Added Slave Market Commissions which replace previous faction quests
Added the slaver rank, D through S. Rank experience from completed commissions plus a number of slaves sold at the market raises it; a higher rank keeps more orders open, pays better and raises the factor upgrade cap
Added Tokens of Recognition, earned for completed commissions, new ranks and each rank's sales target, and are now used to purchase factor upgrades including hard mode
Captives and the combat victory screen now carry a star for whoever fits an open commission as they are (green) or after training (yellow)
Subordinates can now be sold at half price
Ritual room and body rites:
Ritual room now takes two workers who prepare its state; their Wits decides how fast. Any rite spends the whole preparation
Added the Flesh Rites upgrade in two levels. The first unlocks the appearance, sex, form and virginity rites and the room's work slots; the second unlocks the body upgrades
Rites cost gold, mana and a prepared circle, and can draw mana from donors
Sex change now files the name the character went by as each sex and gives it back on a change back, restores the look kept from before, and re-takes the portrait
Ritual room is now used to change personality
Mansion:
Mansion visuals and sounds how been improved, added weather, lightening, some background noise
Mansion log can be folded now
Everyone who arrives in the same turn is now one log row naming the travel groups, with a line per group behind the fold; it is the one breakdown kept through a save
Added log rows for a cleared location leaving the map, a slaver rank-up, and a settlement running out of coin for service
The bath is now the Private Bath upgrade on the master's bedroom instead of a room of its own; bathhouses in old saves convert to it
Item and material orders now share one craft queue per craft type
Cheat menu now allows to add 3 additional floors
Service:
Service income has been revamped to make non-sex service less profitable late game and sex service more profitable at the start.
Service is now sold in every capital with a weekly cap. Once it is spent, service there pays a tenth until the week turns
Each week a settlement's clients are after something in particular - certain races, a personality, certain acts, providing more income depending on it
Some settlements now refuse particular races and actions
A chastity belt now takes the acts it blocks off the worker's list
Group service gets a log line of its own instead of the single-customer one
A worker who sells no penetration and is still a virgin now sometimes gets an offer for her first time, with the choice to take it or refuse
Locations:
Each dungeon now have its own pool of races which you can have a chance to find there.
Locations now are set to be cleared automatically, characters no longer should be sent back from quests or events.
The map info panel now lists the races a location can yield, as icons
Captive factors are now capped by the dungeon's tier - 4 in easy dungeons, 5 in medium ones; hard dungeons and the tower are uncapped
Characters:
A character with no bed now risks a breakdown or running away every night
Extreme Metabolism now eats three units of food per meal
Master passes tame or authority to the master's own children
Alcohol items now simply make the drinker tipsy - the personality-shift options they offered are gone
The master's charm factor bonus to quest gold lowered (0.2/0.3/0.4 to 0.15/0.2/0.25)
Combat:
Jean's finale rebuilt as a two-phase boss
Added spell animations for Inferno, Meteor Strike, Blizzard, Hailstorm and Abyss Gaze
Fixed Templar's magic defense buff never applying
Fixed Nixx's dark damage trigger firing on cast instead of on hit
Fixed Clarity not being findable or removable by name
Paperdoll:
Added nipple and navel piercings with their own metal colours, and crotch tattoos in ten patterns with a choice of ink
Added a nipple colour, kept separate from the skin
Added new hairstyles - disheveled, monofringe variants and a messy style
Beastkin can now show extra nipple rows under the chest
Added some animation reactions to the head
Fixed fur masking on monocoloured and multicoloured coats
Fixed some of fur colors palette
A beastkin's lips now take shade of the muzzle's fur instead of a skin tone
Improved overall doll performance
Fixed paperdoll disable in options not correctly disabling them
Added an option to switch to paperdoll for unique characters
Interface:
Reworked Cali's sprite
Added a race tooltip panel with race icons for dungeons
Factors at level 6 now glow on character cards
Inventory now marks in red the gear the selected character cannot wear
Fixed the sex minigame firing an orgasm while a deny or cum-target popup was open
Dates now use the nude sprite for a character kept under the nudity rule
v0.16.0
Major Changes
Revamped the Slave List interface.
Completely overhauled the paperdoll system:
Added animations.
Refined faces and other visual details.
Improved portraits.
Improved overall performance.
Completely reworked the Mansion system. The Mansion now uses physical rooms and beds.
You can now pass turns even if you have more characters than available beds. Characters without an assigned bed will receive severe penalties to work stats and regeneration.
Added new functionality to Mansion rooms, including automatic material purchasing.
Added a Buyback menu to shops.
Balance & Gameplay
Fixed work progress not carrying over when switching between items.
Instant Combat Win now displays the defeated enemy team.
Readjusted item prices to make certain crafting recipes profitable again.
Enemies no longer receive the 2.5x mastery modifier to Evasion, Hit Rate, and Speed. This significantly reduces the maximum Evasion and Speed values enemies can reach.
Infinity Tower
Starting from Floor 10, chests now have a 25% chance to contain Meteorite Ore.
Mastery bonuses on elite enemies now provide 1x stats instead of 2.5x.
Other
Fixed several quests and dialogue issues.
Updated several localizations, replacing functional/placeholder translations.
Updated the tutorial to account for the new systems and changes. Replaying it is recommended to learn the new Mansion interactions.
v0.15.1
Non-exhaustive changelog
Added act 4 finale
Revamped food mechanic. Now characters eat 1 food item per attempt and it lasts multiple turns based on the food eaten. Better food provides various bonuses. Characters also can be demanding higher quality food if they have higher fame or value.
Cleave and Strike Through now had additional effects when certain conditions met
Added new trait for Ratkin: In the shadows reduces ranged physical hit chance by 30%.
Added character sorting behavior to main character list
Added some new sound effects to time equipment and turn pass
Slaves now can only be trained after 1 turn to prevent them being sold for better price instantly
Added hotkeys and settings for them, including new quicksave/load option
Added option to sort characters by category
Added workunits display as well as how much work characters make per turn
Added 2 new skills:
Warcry - Warfare skill removing fear and silence from caster
Hardened Grip - Mind spell, providing disarm immunity to target
Disarm now forces ranged attackers to use melee attack with its inherent penalty
Fixed Mae having wrong default portrait
Fixed Lira's quest 3rd part
Fixed in the shadows giving evasion against physical attacks
v0.15.0
Lira's Questline
Once Lira finally joins you, you'll be able to nurture and romance her, learn her story, and help her establish herself under your rule.
Features:
2 CG scenes
1 unique sprite
Kuro's Seasonal Event
A new short seasonal event with a CG has been added. Kuro drags you to the beach resort. Does she have some hidden motive?
Features:
1 new unique costume
The event will now always trigger from
June through August
.
Combat
Character turn order is now updated whenever Speed changes, with animations.
Buffs and debuffs are now displayed more clearly.
Unit information now displays skill information.
Units now play attack animations based on the skill, attack, or weapon they use.
Added several new boss mechanics.
Crafting
The crafting interface and crafting behavior have been reworked.
Characters can now participate in multiple crafting types simultaneously.
Added continuous crafting with an automatic stop once a specified item limit is reached.
Service
The service formula has been reworked.
Base income from factors has been greatly increased.
Sex Factor
now improves sex service income, while
Charm
and
Tame
factors increase non-sexual service income.
Characters with high factors can now earn considerable income even early on.
Added a new derived stat:
Desirability
.
Influences both service types.
Can be increased in numerous ways, with
Charm Factor
being its primary source.
No longer directly affects character income. Instead,
Fame
now affects Desirability.
Additional changes
Estimated earned gold is now displayed in the service setup menu.
Multiple service-related classes have had their bonuses redesigned to encourage more distinct playstyles and character builds.
Class Changes
Geisha
Renamed to
Courtesan
.
Now conflicts with
Harlot
.
Harlot
Desirability is capped at
75
, meaning there's always a
25% chance
to earn only half income from sex service.
Performing a sex action the character is
Skilled
or better at has a
50% chance
to earn
2–3×
more gold.
Courtesan
Fame can now increase to
Level 5
instead of
Level 2
through service.
Bonus Desirability gained from Fame is doubled.
Pet / Natural Pet
Grants additional Desirability.
Natural Pet also improves the effect of the character's Tame Factor.
Sextoy
Unlocks sextoy service type interaction with custom formula tied to Tame factor.
Many other service-related class bonuses have also been adjusted.
Training
Resistance and Loyalty purchases have been deprecated.
Slave training has been completely revamped, replacing the old Spirit/Loyalty system with a continuous growth system.
Key changes
Performing actions no longer reduces Spirit.
Instead, slaves earn
Training Points
as they progress toward becoming fully trained.
Better performance earns more Training Points, which are spent similarly to the old Spirit Points.
Loyalty-purchasable slave traits have been removed.
Slaves that start with the
Rebellious
trait can perform any action after being broken in. The first successful training session removes the trait.
If training goes poorly, you can postpone it, allowing the character to lose training progress so you can earn additional Training Points.
Slaves are now limited to
two proficiencies
to bring their overall efficiency more in line with subordinates.
Subordinates are now unlocked through negotiation.
You can either purchase their service immediately with gold or receive one of several alternative ways to recruit them.
RelationsAll characters except the Master now have
Affection
and
Respect
values representing their relationship with the Master.
Different combinations may provide unique bonuses and consequences.
The Master's relationship values are changed through events and dates.
Daisy's quest now checks
Affection
instead of a hidden dialogue counter during its resolution.
Player reviews
Player rating4.0 / 5 · 20 ratings
Written reviews20 · avg 4.0★
Positive (4–5★)65%
Latest review2026-04-08
What players say
Most players praise its deep management and RPG systems, though UI, grinding, and complexity receive criticism.
5★9
4★4
3★5
2★1
1★1
Players like
Deep management and RPG systems offer strong replay value.
Well-written story and appealing characters are frequently praised.
Character customization and classes provide flexible roleplay options.
Improved 6v6 combat gives tactical choices and boss variety.
Common complaints
Overwhelming UI and dense menus make management confusing.
Grinding, battle animations, and repetitive combat waste time.
Limited sexual content frustrates players expecting adult scenes.
Best for players who enjoy complex adult management RPGs and story-driven roleplay.
Summarised from 20 written player reviews.
irmentrop2026-04-08★★★★★
First of all, this game more about management and etc, and less about gooning. All i can say is that arts are fine, and thats all.. But... As i mentioned, game more about management, and its terrible. GUI is terrible…
yesplznothx2026-01-08★★★★★
Awesome RPG game Awesome management game Good story Nice characters Available mods offer much as well. But, text based weighs heavily, and a massive textbox overlapping the otherwise very sexy scenes is a bit annoying. I have replayed this three…
calob2026-01-03★★★★★
My two complaints with the first Strive game were that the combat sucked and the management sucked. The good news is, the combat is much improved with a 6v6 format and plenty of aoe options suitable for one-shotting an entire…