Strive: Conquest

by Maverik

Uncensored Windows Linux Mac
Versionv0.14.3
EngineOthers
Released2026-05-25
Updated2026-05-25
LanguageEnglish

A tech demo of sequel for Strive for Power. This game represents core changes and mechanics of the second game, but does not represent main gameplay focus or content and should be treated as rough ideas. Spoiler: Features -A whole new set of gameplay management, crafting and item mechanics. -Dozens of classes with unique traits and abilities. -Procedurally generated areas and dungeons

v0.14.3 # Patch Notes Update ## Story & Content * Added continuation of the Act 4 storyline focused on Erdyna’s path * Added an alternative route for Rouge’s Act 4 path if you refuse her, along with minor adjustments * Added multiple new random daily events * Reworked multiple story boss fights * Reworked sex minigame and sex training skills ## New Classes ### Occultist * Damage-oriented priest counterpart * Deals increased damage against debuffed targets ### Empyrian (Seraph Racial Class) * Male counterpart class * Grants immunity to several status effects ## Gameplay & Balance Changes ### General * Each tool type now has its own slot * Amulet of Recognition now improves loyalty from the trainer instead of the trainee * Rouge can now learn proficiencies * Attendant now also grants +1 Universal Mastery Point * Reduced Mae search task requirement from 100 to 25 * NG+ character unlocks are now tied to completing personal quests instead of only recruiting characters * Empire Capital now sells Ogre Teeth and Energy Gems ## Spell & Skill Changes ### Spell Adjustments * Sleep * Cost: 8 → 7 * Duration: 2 → 3 * Mind Shatter * Stun duration: 4 → 3 * Black Tendrils * Cost: 5 → 4 * Resurrection * Cooldown: 1 → 2 * Mass Resurrection * Cooldown: 0 → 5 * Assassinate * Can now be used at any range * Mana cost: 5 → 8 ### Trap Changes * Trap * Requirement changed from Stealth Master 3 → 2 * Bolt Trap * Requirement changed from Stealth Master 1 → 4 * Now requires 2 Trap Components * Added 2-turn cooldown * Traps in general * No longer misses (previously had a 50% success rate) * Duration changed from infinite → 3 turns ### Utility Changes * Earth Shield, Air Shield, Wing Dash, and Flight now dispel Trap status effects * Healing Light now removes Bleeding ## Fixes * Added more localization support * Fixed Templar effects not working correctly * Fixed Aire not being recruitable if missed during Act 1 * Fixed multiple skill-related issues * Fixed a potential issue where equipped items could disappear * Fixed services appearing in incorrect locations * Fixed Rouge nude sprite not displaying correctly * Fixed Sleep and Freeze effects ending prematurely * Fixed multiple incorrect combat icons and animations * Zephyra will no longer camp the church after refusing her a second time v0.14.3 experimental - Would love people to playtest new story content and bosses # Patch Notes Update ## Story & Content * Added continuation of the Act 4 storyline focused on Erdyna’s path * Added an alternative route for Rouge’s Act 4 path if you refuse her, along with minor adjustments * Added multiple new random daily events * Reworked multiple story boss fights ## New Classes ### Occultist * Damage-oriented priest counterpart * Deals increased damage against debuffed targets ### Empyrian (Seraph Racial Class) * Male counterpart class * Grants immunity to several status effects ## Gameplay & Balance Changes ### General * Amulet of Recognition now improves loyalty from the trainer instead of the trainee * Rouge can now learn proficiencies * Attendant now also grants +1 Universal Mastery Point * Reduced Mae search task requirement from 100 to 25 * NG+ character unlocks are now tied to completing personal quests instead of only recruiting characters * Empire Capital now sells Ogre Teeth and Energy Gems ## Spell & Skill Changes ### Spell Adjustments * Sleep * Cost: 8 → 7 * Duration: 2 → 3 * Mind Shatter * Stun duration: 4 → 3 * Black Tendrils * Cost: 5 → 4 * Resurrection * Cooldown: 1 → 2 * Mass Resurrection * Cooldown: 0 → 5 * Assassinate * Can now be used at any range * Mana cost: 5 → 8 ### Trap Changes * Trap * Requirement changed from Stealth Master 3 → 2 * Bolt Trap * Requirement changed from Stealth Master 1 → 4 * Now requires 2 Trap Components * Added 2-turn cooldown * Traps in general * No longer misses (previously had a 50% success rate) * Duration changed from infinite → 3 turns ### Utility Changes * Earth Shield, Air Shield, Wing Dash, and Flight now dispel Trap status effects * Healing Light now removes Bleeding ## Fixes * Added more localization support * Fixed Templar effects not working correctly * Fixed Aire not being recruitable if missed during Act 1 * Fixed multiple skill-related issues * Fixed a potential issue where equipped items could disappear * Fixed services appearing in incorrect locations * Fixed Rouge nude sprite not displaying correctly * Fixed Sleep and Freeze effects ending prematurely * Fixed multiple incorrect combat icons and animations * Zephyra will no longer camp the church after refusing her a second time v0.14.2 Story & Content Changes, Act 4 expanded., Cali, Lilia, and Zephyra now have slightly different first reactions depending on the player’s race., Fixed Lilia’s scene not being added to the gallery correctly., Character Balance Changes, Added new class: Shieldbearer., Paladin class bonuses have been reworked slightly., Souleater is now a Demonkin-exclusive class and no longer requires Dominator., Mind Mastery I now grants Sleep as a combat spell., Added new NG+ starting bonus: Gifted Start with 4 additional stat points to distribute., , Demon race has been slightly retconned into Demonkin., Unique characters now use nude sprites during sex interactions if nudity is enabled for them (sex service trait)., Trained slave now has its own icon in lists., Added new stat: Manhunt Improves chances to find recruits after combat., Increases settlement recruitment quality., , Teleportation spell now has 2 charges per day., Spellsword effect now targets a random enemy if the original target dies from the first hit., Fixed some class conflicts not working correctly., Fixed Oblivion Potion granting more experience than intended when XP bonuses were active., Fixed gold skill costs not working correctly. Combat Changes, Nerfed stealthed Assassinate damage multiplier from 2.75 → 2.25., Nerfed enemy Assassinate: Damage multiplier reduced from 2.0 → 1.5, Charges reduced from 3 → 1, , Slightly rebalanced damage values on some enemies., Shields with DEF stats now grant higher DEF., Fixed Sleep not being removed when the target takes damage., Exploration & Recruitment, Settlement recruitment progress requirements reduced: Easy settlements: 25 → 10, Hard settlements: 50 → 25, , Base dungeon recruit chance reduced from 0.25 → 0.10., Guild hirelings now always have at least one class matching the guild’s theme., Slightly improved base racial stats for Humans and Elves., Exploration spell-casting UI has been slightly reworked., Masks now display visually on paper dolls., Fixed Hector armor and Garb of the Forest not displaying correctly on paper dolls., Fixed incorrect icons appearing in combat., Text Improvements, Minor text fixes for the sex interaction minigame., All sex interaction minigame text moved to translation files (now localizable)., Minor text fixes for the combat log., All combat log text moved to translation files (now localizable). v0.14.1d Multiple quest fixes Added some fixes to scene behavior which should prevent certain errors from occurring Added an extra measure to clear out bugged items from characters Revamped Hide mechanic Added visual effect for enchanted items Added new body upgrade - Extreme Metabolism: +10 food consumption, regenerate health in combat Some adjustments to achievment system and rewards v0.14.1c Flame sphere can no longer crit Fixed some quest issues Fixed Zehpyra's miko sprite portrait Fixed some missing translations v0.14.1 Added achievements/new game+ options Added Jean's questline Redone skill tooltips, added detailed tooltip on shift holding Revamped slave training bonuses Added an option to use teleport spell on global map Improved some scene and monochrome arts Added an option to click outside of the window to close some GUI windows Fixed some issues with Mae's questline Fixed an issue where enemy could be hiding and untargetable Fixed an issue with beastkin cat paperdoll v0.14.0 Added new tutorial scenario Added Mae's questline with 4 unique scenes Updated global map's art Literacy now required for magic tomes and scrolls of experience Fixed multiple combat issues Fixed dungeon deletion on quest completion in multiple cases Other minor gui and visual improvements v0.13.4b Summons are now toggleable Succubus now receive passive form benefits before transformation Fixed combat log bug with salamander Fixed console errors related to gear equipping v0.13.4a Oblivion potion now refunds 90% of experience Fixed missing population icon Fixed some issues with job menu v0.13.4 Added Christmas Heleviel outfit (obtained at workers guild) Improved quest notice board Added multiple new songs through the game and story Added reroll option to character creation for name and appearance Added new crafter class: Tailor Added new combat classes: Spellsword, Arcane Blade Revamped the way damage modificators are calculated to be addictive instead of multiplicative Updated furry and kobold faces for paperdoll Improved enemy damage resistance Revamped paperdoll faces for furries and kobolds Nerfed critical rates across various effects and classes Nerfed Ninja's evasion bonus Reduced the number of waiting days for most quests and events to progress Forbid Masturbation rule now provides +2 Loyalty Gain and -10% productivity Presumably fixed city screen flickering for some GPUs Fixed writ of exemption missing some of the traits Fixed characters on quests being selectable for sex interactions Fixed unavailable characters still being presented on some quests Fixed male bald characters having back hair on generation Fixed Cali&Amelia scene missing from gallery v0.13.3a UI / UX & Menus * Redesigned character info and some parts of character list * Added color border to turn order to indicate player/enemy characters * Added dropdown menu on rightclick to characters and improved occupation menu behavior on opening * Added search bar to enchant and gear improvement modules * Revamped shop menu * Removed confimation message when accepting quests * Improved travel character selection * Travel menu can be accessed from other locations now * Renamed Nobody fame level to Stranger Combat & Balance * Added damage types to combat log * Weapons now have minimum mastery requirements necessary to equip them * Invested mastery points are now capped at 8 per mastery * Trap skills moved from Marksmanship Mastery to Stealth Mastery * Fire Arrows and Poison Arrows added to Marksmanship Mastery instead * Elite enemies now have masteries instead of passive traits * Void Barrage now shoots 4 times (down from 5), for 85% MATK (up from 80%) and costs 6 MP (down from 7) * Bolt trap now deals 110% ATK damage (down from 150%) but is unlocked at Stealth Mastery 1 * Easy training option moved to advanced settings * Master talent Communicative now gives +3 persuasion check, +2 leadership mastery and +2 weekly dates instead of +1 social skill charges * Master trait Progenecy now gives for all offspring 50% chance for each Factor to be increased by 1 * Characters freed with Writ of Exemption will retain some of the trained traits * Minor trainings now take time to unlock Content, Story & Character Updates * Added new scene for Cali for when player leaves her to William * Updated some old cg scene arts * Amelia after recruitment won't adopt catlike speech pattern * Amelia is now set as friends with Cali v0.13.2 Added Heleviel questline and wedding scene Added a one time option to purchase corruptive essence if it wasn't chosen as starting bonus Added color codes to slave list tasks Updated multiple skill sounds effects Void now cost 16 (up from 10) and has 5 turn cooldown (up from 1) Fixed void only proccing its debuffs on crit Quests should now have fixed reward and be faithful to the tooltip Fixed sharpness enchant not working on some items Fixed some minor errors with character selection screen v0.13.1 Base population limits increased by 1 (6 basic and +6 per upgrade) Added new Kuro sidequest and a few dialogues Kuro can only be married after all of her sidequests completed Succubus skills can now be assigned to social menu Lust drain has been removed True succubus from earlier saves should probably be replaced now Thralls now automatically receive obedience training Succubus class no longer can spawn normally Character selection screen now shows required stats Added new character stat window with detailed breakdowns Added small delay to tooltip appearance Nixx champion no longer has value bonus Fixed some classes descriptions missing Fixed item tooltip mode not working on shift hold Meteorite iron no longer generates randomly All minor settlements now have fixed names v0.13.0 Added new slave quest types with bigger rewards Altered a few quest dialogues Updated location gui Revamped Succubus class into a separate mechanic featuring thralls and transformation mechanic. Corruptive Essence allowing to become succubus/incubus can be obtained on start or rarely from medium and hard dungeon boss rewards Multiple minor quest and typo fixes Daisy's quest now offers 5.000 gold Fixed turn skipping sometimes stuttering not skipping all turns through Fixed act 3 completion not always working properly Fixed some minor issues in act 4 Fixed some sprite inconsistencies 0.12.0a hotfix Improved Value and Fame tooltips Fixed market selling some items for free Fixed market slaves not having basic training Fixed some minor gui issues v0.12.0 Added Act 4 intro Added new Fame stat and system: Characters will earn fame which will affect their wage and performance in certain places Added new items which block Fame growth Added new minor trainings Added new breakdown event triggers Added upgrade to allow race crossbreeding Added combat animations for physical skills Added new sidequestline to access dwarven capital before act 3 Added small bonus event to the tower of dreams Collars now increase resistance drop speed instead of training bonuses UI Optimized turn log menu, character changes are also displaced there now Optimized character details&training menu Added quick enslave option to dungeon recruits Added option to recolor collars Balance Earth magic T2 replaced acid bomb with impale (new spell) Percentage heals no longer benefit from heal bonuses Skipped fights will play win animation faster Disintegrate now deals less damage but deals bonus damage to non-living enemies Bugs Fixed a mostly cosmetic issue with console errors after reloading the game Fixed some sequences not working properly Fixed some shrines giving out wrong rewards Fixed some combat statuses not working correctly Fixed characters recruited in villages having wrong type Fixed skillbook not properly saving its setups in some cases Fixed silk not being properly unlocked and used for item generation v0.11.1 Added new Anastasia quest, 1 scene and 1 wedding scene Added Zephyra's wedding scene Added breakdown mechanic for characters Added new dungeon events Added new dungeon map to loot tables Slightly rebalanced some loot and event lists Corrected some quest texts Gifted now gives 50% more mana instead of 100% Minor adjustments to elf/tribal elf race bonuses Added upgradeabiltiy to some unique items Fixed memory leaks tied to chat banter and random events Fixed Lizard skin gathering issue Fixed unique characters not assigning their virginity correctly on spawn Fixed Eye of the storm not working correctly Fixed Rally not recovering hp Other minor fixes v0.11.0e Slightly reduced Staves MATK bonus and rebalanced ATK bonus Archer and Sniper classes now grant some passive ATK Added warning to cursed items beingdestroyed on equipping normal item when cursed was already equipped Fixed characters being stuck on certain spots when being disabled Fixed some combat effects not stacking correctly Fixed some items and curses giving not applying their bonuses correctly Fixed mana gains from certain effects not being logged properly Fixed elemental protection buff damaging targets on apply Fixed berserker passive not going into cooldown correctly Fixed Lizard skin not being harvestable Minor Paperdoll fixes Minor missing text fixes Added Spanish translation (thanks to Yucrack) v0.11.0d Fixed events disabling characters Fixed a couple issues with stat display Fixed resurrection spell v0.11.0c Added 3 new random events Added new Resistance stat to slave training, removed 3 day training cooldown, added Loyalty as trait unlock for subordinates Watchdog class now improves Authority instead of reducing it Fixed Amelia and Aire character obtaining issues Fixed an issue with classes improving factors Fixed some item and skill issues v0.11.0b Fixed enemy stats and various combat effects not working LInk at the main release post| v0.11.0a Fixed large amount of bugs, errors and performance issues v0.11.0 Revamped effect system to be modifiable and support saves Old saves can't be imported or loaded anymore, from this point the previous save files should be supported automatically Added random events for characters Added empire capital and arena (wip) Added stat change description from events Fixed dwarf capital shop having no items Nerfed damage scaling from physics/wits for player characters Rebalanced more enemies and encounters Added italian localization (thanks to Scarichino) Revamped the way loot lists are stored Fixed disentegrate being skill instead of spell and not scaling from MATK v0.10.3 Added gallery section for sprites and monochrome events Updated dwarven capital art to be more in line with other settlement backgrounds in the game Added new class: Pyromancer - Locks out most magic schools for mana discount and extra damage for fire spells Revamped multiple balance aspects related to combat, enemies and some masteries. Combat gets harder with progress now, bosses are more dangerous. Also added new dungeon, enemies and mechanics Rebalanced some materials and their unlock progress is more tied towards overall story progress Revamped Personality bonuses, added minor non-combat bonuses Added some basic relationship system between characters Fixed some minor event and consistency issues Added an option to avoid some previously unavoidable sex scenes v0.10.2c Fixed some items not being rewarded properly Fixed Air mastery only giving tenth of intended crit bonus Fixed some travel and buff issues v0.10.2 Full release Added new error log system which should warn players right in the process of playing. Console be reopened with F2 Revamped combat system to have a singular action sequence. Likely extremely buggy but should in future help deal with phantom enemies, missing actions and other various issues caused by multiple actions performed together. Added customized difficulty settings at the game start/option menu Added 6 new hybrid skills, for now can be purchased at the guilds Added new boss effect: bosses are now more resistant to DoTs and control effects. Also some bosses has had their HP increased Nerfed Nature's gift to return fewer resources Nerfed Berserker by disabling Stealth and Protection Fixed Zephyra appearing in act 3 quests without being present at location Added new enchantment for spears and bows Many small typos and various fixes v0.10.2 Experimental Changelog Added new error log system which should warn players right in the process of playing. Console be reopened with F2 Revamped combat system to have a singular action sequence. Likely extremely buggy but should in future help deal with phantom enemies, missing actions and other various issues caused by multiple actions performed together. Added 6 new hybrid skills, for now can be purchased at the guilds Added new boss effect: bosses are now more resistant to DoTs and control effects. Also some bosses has had their HP increased Nerfed Nature's gift to return fewer resources Nerfed Berserker by disabling Stealth and Protection Added new enchantment for spears and bows Many small typos and various fixes v0.10.1 Revamped skill acquirement system Filled enemy event groups in act 3 Added new sidequests and scenes for Kuro Made some of unique weapons ugpradeable and revamped its stats Fixed some memory leaks which should make game more stable on longer sessions Fixed multiple minor paperdoll issues v0.10.1 Experimental N/A v0.10.0 Added 3rd story arc Revamped character list design Revamped slave training system Added quality upgrade options to gear Added infinite dungeon system (not calibrated yet but should be functional) Many bug and typo and event fixes through the game v0.9.1a Fixed oblivion potion Fixed mod editor crashing on opening Added dialogue event to sex change potion Added new icon for sex change potion v0.9.1 Added Lilia's complete sidequest and marriage scenes/dresses Added new shrine type Added character Lock rule which prevents character from showing in the lists of giveaways and factor sacrifices Added a few more dungeon name variants Added new combat skill for succubus class replacing attract Added sex swap potion Rarity of legendary quality is increased by 250% (it's still low) Changed formula for weekly dates and sex. Dates: 1 + 3 from master's charm factor to 3 + 2; sex 1 +3 from master sex factor to 2 + 3 Some improvements to inventory gui Added some new monochrome arts and fixed some scenes Fixed tutorial menu not working properly on other languages Fixed communicative master trait causing rebellious behavior happen more often Fixed wrong line appearing during searching princess quest Fixed some missing gallery scenes and unique character sprites Fixed an issue with reloading the game after defeat Fixed an issue with leaving game to main menu and starting new one causing weird stuff happening v0.9.0 Added exploration mechanic to dungeons Dungeons now use stamina system which is restored every day Dungeon deletion now only occurs after everyone has been removed from there First Fighters quest is now designed as a dungeon instead of being an encounter Dungeon events are now protected by challenges Dungeon chests are more often have no locks on them now Old recruitment/capture events now swapped to challenges Some new events were added Treasure chests now drop more materials Added a bit more flavor text scenes to the transition of act 2 and some optional flavor content tied to it Dungeons are now activated via purchasable/foundable items Added new character rule: Forbid Masturbation Added alphabetical sort to inventory for materials Added alternative personalities (emotions) to portraits for unique characters Changed Cali and Zephyra height from petite to short Stamina in sex minigame has been renamed to Tolerance Reputation required to start election quest is down to 300 from 500 Reputation to initiate Servants guild letter before elections is down to 200 from 300 Added reputation display to notice board Added a separate message to indicate when chest had no lock on it Non-hard start now allows to pick one of three workshops to start with Changed some of menial class bonuses Multiple fixes in ingame changelog v0.8.5b Fixed some console and gallery errors on a new game/empty appdata. Also fixed some gallery tooltip issues Fixed some item/enchantment stacking errors Fixed disassemblement being rounded with number of items in mind resulting sometimes with lower resources when disassembling multiple items Added announcement when player acquires new mastery point v0.8.5a Added tooltips for new gallery scenes Added icon for new suit Fixed daisy not being recruited when claimed to be your kinsman Fixed some console errors related to shrines Fixed some paperdoll issues and possible travel errors v0.8.5 Added 4 new classes: Warlock - Increases crit rate and crit damage of single target spells Witch - Spell crits apply random debuff on enemy. Healing spells can apply healing over time on allies Ninja - increase evasion based on mdef, minimal evasion chance is 5% Death knight - gain loyalty on killing blows Alchemist no longer require any classes to unlock but needs to be purchased from workers guild Alchemist passive crafting bonus moved to main class data Character recruitment formula has been changed: now checks recrutee wits factor instead of charm factor, has higher chance on low recruiter's charm and lower maximum recruit chance. Recruit chance is capped at 50% Succubus and True Succubus now have a new persuation option to instantly recruit a character for lust True Succubus new passive: Generate lust when being hit Added unique postwedding scenes for Daisy, Cali, Amelia Added some gui improvement to enchantemt gui Added new rewards and options to shrine altars Added new craftable costume and updated icon for latex suit Increased number of sex times per week by 1 Offered altar items no longer are removed if they are incorrect Removed Lust Relief from master Removed body modification display from traits Fixed a bug with tool bonuses not applying to tasks in some cases v0.8.4b Experimental Added 4 new classes: Warlock - Increases crit rate and crit damage of single target spells Witch - Spell crits apply random debuff on enemy. Healing spells can apply healing over time on allies Ninja - increase evasion based on mdef, minimal evasion chance is 5% Death knight - gain loyalty on killing blows Alchemist no longer require any classes to unlock but needs to be purchased from workers guild Alchemist passive crafting bonus moved to main class data Character recruitment formula has been changed: now checks recrutee wits factor instead of charm factor, has higher chance on low recruiter's charm and lower maximum recruit chance. Recruit chance is capped at 50% Succubus and True Succubus now have a new persuasion option to instantly recruit a character for lust True Succubus new passive: Generate lust when being hit Added some gui improvement to enchantment gui Added new rewards and options to shrine altars Added new craftable costume Offered altar items no longer are removed if they are incorrect Removed body modification display from traits Fixed a bug with tool bonuses not applying to tasks in some cases v0.8.4a Removed Mace from list of items which can be requested with crafted Blade part Serve skill no longer needs lust to be used Shared toy skill now only needs 15 lust instead of 75 Added new skill for Master - Mentor: Boosts experience gain for selected character for 1 day. Fixed bodyparts for orgasm selection not checking character's bodyparts Fixed consent going over the cap in some cases after reload v0.8.4 Full Changelog New consent system: Consent now only has stages, next stage is acquired by performing harder actions during interaction while keeping character from losing all their stamina or from intimate talk during dates on early levels. Sexual factor affects easiness of progress. Stamina (interaction system) is depleted when performing actions with higher consent than character currently has and is restored on orgasms and with some items. If all stamina is depleted the character will start losing obedience, no longer gain consent and receive debuff Sex training is no longer required for any sexual interactions Lust changes: Characters no longer gain lust from sexual interactions, instead initiating sex requires lust After sexual interactions characters obtain Exp and Loyalty instead (based on their performance during it) Mana&heal related changes Reduced mana cost for most healing spells Increased basic mana regen from 1.2 to 1.5 per turn Increased bonus mana regen per magic factor from 0.1 to 0.5 per turn Bandage reputation cost increased from 3 to 10 Bandage work units increased from 0.5 to 2 Fixed master traits prices Fixed some of master traits being bugged Fixed soulbind not working correctly Fixed some class effects not working properly v0.8.3b E xperimental Branch New consent system: Consent now only has stages, next stage is acquired by performing harder actions during interaction while keeping character from losing all their stamina or from intimate talk during dates on early levels. Sexual factor affects easiness of progress. Stamina (interaction system) is depleted when performing actions with higher consent than character currently has and is restored on orgasms and with some items. If all stamina is depleted the character will start losing obedience, no longer gain consent and receive debuff Sex training is no longer required for any sexual interactions Lust changes: Characters no longer gain lust from sexual interactions, instead initiating sex requires lust After sexual interactions characters obtain Exp and Loyalty instead (based on their performance during it) Mana&heal related changes Reduced mana cost for most healing spells Increased basic mana regen from 1.2 to 1.5 per turn Increased bonus mana regen per magic factor from 0.1 to 0.5 per turn Bandage reputation cost increased from 3 to 10 Bandage work units increased from 0.5 to 2 Fixed master traits prices Fixed some of master traits being bugged Fixed soulbind not working correctly v0.8.3a Fixed some issues with the map including not being able to send characters to other regions Fixed collars not displaying on characters Minor gui fixes Subordinates no longer can be chosen for stat donorshi v0.8.3 (also updated experimental version) All tame/timid factor checks for master are automatically passed (i.e. classes requiring this factor) Rebalanced the way stat bonuses are applied on stronger character generation: high stat characters are more likely than stats destributed across the board. Corrected some of the older tutorials Added simple service gold log Revamped previous Peon slave type into Subordinate Subordinates receive 25% more loyalty and have 5 less obedience drain. They also cost 1% of their value in gold at the end of the week. They can't be sold or removed by giving quests. Successfully recruiting a stranger only allows to make them into subordinate Added an option to set free characters from inside character info Moved talk button for unique characters on right side of portraits Master trait points are now rewarded after progressing through main story Fixed Master Staff having incorrect material colors Fixed neutral personality characters having empty speech texts Slightly revamped gold formula for service jobs Slightly increased all upgrade taxes Nerfed writ of exemption and oblivion potion prices Class changes; Many classes have received new passives and stat changes, more detailed list can be seen in the game's changelog Added minor Zephyra event at elven capital with a costume reward Changed the behavior for talking down captured characters - now instead of making them peon, successful negotiations will grant them basic servitude and combatant v0.8.2a Added forgetting location to the map options Added an option to Amelia's quest to keep her as servant leader Added some missing scenes to the gallery Removed an option to send unavailable characters to other locations Fixed punish not switching personality to shy correctly Fixed staves on paper doll having wrong models Fixed taurus ears being purple Fixed shop items randomizing quality/enchants on shop reopen Fixed bow skills not working with crossbows Fixed some map issues Fixed an issue with loyalty spec receiving too many levels Fixed Bold damage bonus not applying to all aoe hits (probably other similar buffs as well) Fixed some value modifiers not working correctly v0.8.2 Added 3 new weapon types (Battleaxe, mace, crossbow) Added world map in exchange for travel screen Added visual display to paper doll for most weapons Added new loyalty classes to replace Swear Loyalty trait Added warning to marry tutorial that it can only be done once Added chinese translation (somewhat outdated) Virginity only affects buy/sell price now Removed Peon slave type Fixed wits boost potion buffing physics instead Multiple fixes to enchants, quests, saves v0.8.1 Added personality bonuses and personality changing mechanic to characters New personality system: Personalities now apply varying penalties and/or bonuses. Obedience actions will change target's personality depending on the action. However on lower Tame/Timid factors actions can backfire and change personality into a different direction. The actions for change are: Praise (Kind), Punish (Shy), Warn (Serious), Serve (Bold) New personality added: Neutral (no bonuses or penalties) Fixed large quantity of event bugs and typos Fixed multiple issues with enchantments Fixed gear creation applying enchantments at random v0.8.0a Ogres and trolls now categorized as giants instead of humanoids and fixed antirace enchantments not working fully Items of different qualities now stack Fixed enchants/curses/quality not affecting item price Fixed advanced sword only requiring 1 hand slot by default Fixed advanced spear having incorrect slots/tags Fixed some typos v0.8.0 Standartized and fixed most of the ingame texts and events (thanks to Lipach) Rebalanced and standartized most combat buffs and debuffs Added item quality and enchantments to modular gear Added scene unlock hints to the gallery Added 2 new food items Revamped crafting GUI and added enchantment screen Fixed multiple events and sidequest issues Fixed multiple missing descriptions v0.7.2a Added new effect to Zephyra's unique item Paper doll: Fixed pregnant futa, male collars and some other minor issues Fixed some character wedding sprites being wrong sizes Fixed some items not being removed at Zephyra's quest v0.7.2 Added a new quest for Zephyra and Amelia. Amelia is now recruitable Added more costumes and options to paperdoll, fixed some issues Futa is no longer restricted from marrying futas Fixed an issue with disappearing locaiton during first arc making the quest uncompletable v0.7.1c Additional fixes to market upgrades mode resetting things Fixed an issue when market wasn't openning due to data error in some characters v0.7.1b Fixed market upgrades mode resetting character factors Added some missing paremeters to the paperdoll constructor 0.7.1a Fixed multiple paperdoll and new game start issues v0.7.1a Fixed multiple paperdoll and new game start issues v0.7.1 Paperdoll Added constructor to character creation menu and slave market for appearance customization Fixed multiple textures, poses, details, added more variety Added laboratory upgrades to slave market Fixed some missing descriptions to service boost and added more options to farm Fixed race traits not applying for farming purposes on generation Improved farm GUI v0.7.0a Fixed Cali's bad route having some text entries broken Fixed Ratkin description Fixed gray skin color Added some performance improvement to paperdoll Added bat to run game with console to windows version Presumably fixed linux and mac versions Fixed sacred bowl being dropped randomly v0.7.0 Added paperdoll visaul to characters (many parts are still wip) Added Sacred Bowl item received by completing arc 2 Added new booster and farm systems to service production Added multiple missing translation lines to main.gd Added Russian translation and fixed missing translation entries Added loading screen with bits of lore and tips Fixed some minor bugs and quest issues v0.6.10a Added icon indication for tasks and tools to character inventory Added new upgrade which makes tools at dungeons ignore task type Added skillbook button to character skill learning menu Fixed some dungeon chests not being openable and new book item not generating Fixed scene changing sometimes going into wrong locations Fixed a bug with high food consumption making character selling behave weirdly Fixed some event bugs v0.6.10 Revamped combat menu and skill assignment Added new guild upgrade for character race rarity Added unique bow for Aire (obtained from shrine) Added some new offhand items for casters Added new event and scene for Lilia and Zephyra Added content warning when creating female master Fixed some quest typos Fixed ancient jungles not recieving random names Fixed some characters not clearing from game state bloating the save files Fixed quest tasks not clearing when quests were failed Fixed virginity state not applied to futa v0.6.9a Fixed some missing text errors Fixed easy mode loan giving gameover if you didn't have enough Fixed skill switching not working in combat and causing some issues v0.6.9 Rebalanced repeatable quest generation and board: now quests updated every 3 days and unlocked automatically Added new minor quest and recruitable character Added option to see gallery from mansion screen Added shield item into the game Fixed issues with quests triggering fights at wrong places/switching screens Fixed some quest texts Fixed characters with max growth factor not generating v0.6.8 Game start has been revamped to 3 difficulty levels Now each dungeon floor ends with miniboss battle which has 50% chance to reward with higher grade slave Added new Zephyra sidequest Revamped main menu Integrated new skill and effect descriptions (Thanks to Lipach) Added Tailor bonus to arachna in exchange for some hp Fixed some events and typos Fixed staves not allowing certain materials to be used for parts 0.6.8a Fixed normal start not starting main questline Fixed save import 0.6.8b Patch Fixed some gui issues Fixed multiple text errors where translation didn't trigger 0.6.8c Patch release Fixed a critical issue with scene clearing on leaving to main menu Fixed some more bugs related to events v0.6.6a->v0.6.7 Here v0.6.6 Dungeon recruiting: Now after combat there's a chance to receive a potential recruit. Recruitees depend on location and area. Recruitees can be added to roster or quickly sold. On forgetting location all characters there will be sold. More mechanics for recruitees will be introduced later. Factors revamp: Growth factor has been revamped: now it boosts character's stats depending on how many classes they have unlocked. Exp requirements are no longer affected by it. Starting Growth factor for unique characters have been reduced Factors now increased by sacrificing a character at slave market. Added tax system to some upgrades Added cg scenes for Heleviel/Lira at the end of Arc 2 Added console to run some custom commands (F2) Added Cali's bad route Removed loyalty bonus on taking virginity by master Removed breeder class for purchase Nerfed combat xp across the board Updated service icon/behavior to better reflect on slave's current state Boosted Cali's sword Assassination damage type changed to dark Hammerfall damage type changed to earth Fixed some descriptions Fixed some parts of sex service not working correctly Minor bugfixes (edited) v0.6.5b Cali and Daisy now require their questlines finished to marry and have unique respond lines Fixed some items not being used correctly Fixed marry proposal for certain unique characters not working properly Fixed some world generation data being incorrect Fixed one of the dungeons in cali's quest not being usable v0.6.5a Cali and Daisy should now be able to replay some of their scenes after their quests are finished in the personal dialogues. Also characters should address their master nouns more often in scenes Fixed multiple quest options and illustrations Presumably fixed worker assignment bug v0.6.5 Finished Cali's main questline Added initial Lilia's questline with 2 scenes Made main loan quest more clear on the dates and added a tip to it Added new unique character lines for their private dialogues Revamped prostitution task and added new non-sexual gold tasks. Prostitution mod is renamed to Service Added personal character details Materials now only sell for half price Removed quest items from shop selling list Added area names to locaiton list Added couple new repeatable quests Lilia's stats upped. Lilia questline is now unlocked after completing first story arc Fixed Date button not being active when master and a servant are selected Fixed loot window being under the dialogues Fixed Cali's character sprite Fixed certain actions not increasing loyalty Fixed beastkin tribe settlement producing excessive locations Updated some scene art v0.6.4b Added some new classes to the exception list for oblivion potion removal Added Lamia's race icon Changed Heleviel's start class to add new class Fixed one of marriage options taking money instead of adding Fixed positive trait chance inheritance being too low Fixed some breeding mechanics Presumably fixed characters getting stuck at deleted locations Fixed blood explosion being castable on undeads Fixed children training exp gain being affected by modifiers itch.io Strive: Conquest by Strive4Power A successor to first Strive For Power game, currently at alpha stage v0.6.4a Fixed issue with saves Fixed nereids have incorrect data Added trait for virginity v0.6.3 Added text to Heleviel optional scene Added racial icons Revamped Obedience and Loyalty systems Now obedience is reduced every turn, maxed with any social skill and once hit Zero will make character escape. Obedience Drain is now a more distinct value which is modified by unlocked trainings, gear and Timid Factor Loyalty is now used to unlock character training and is obtained every turn. Most of disabling traits have been changed to cause penalty Guild slaves will no longer spawn with traits which would make their guild's position inadequate (e.g. weak combat in fighters) v0.6.2a Added Academy upgrade Added initial sex traits to unique characters Added visible skill cooldown to social skills Daisy will lose Coward trait on completing the dress quest stage Fixed Vegetable farming unlocking at 2 workers instead of 1 Fixed one of the fighter guild quest outcomes not properly registering that you've saved Aire Corrected some missing and unprocessed dialogue texts (edited) itch.io Strive: Conquest by Strive4Power A successor to first Strive For Power game, currently at alpha stage v0.6.2 Added trait system: Characters now can spawn with various positive and negative traits. Traits will be inherited by children with a certain chance. Traits can be removed with Soul Stone item (can be obtained from harder dungeons) Added tutelage system: Newborn characters can now be assigned to one of the multiple options which will provide them certain benefits while 'growing up'. Tutelage time takes 2 weeks. Fixes: Fixed futa never spawning with balls Fixed some AI patterns and skills not working correctly Fixed some skill errors v0.6.1 Added second arc story Gnomes now have +10 wits bonus Added and rebalanced "Stables" Upgrade Some class requirements have been rebalanced Stat requirements for class unlocks will require pure stats with no bonuses now Starting Character's growth factor is now set to 5 and normal factors can be increased to 6 6 in factor gives a special bonus now Slightly lowered Lilia's base stats Lowered stat growth from combat skill usage Timed and Special Events in town now will display in different color Multiple mod editor fixes Selling unique characters for repeatable quests will require confirmation now Fixed mindbreak route for Annastasia giving wrong character and CG v0.6.0b Fixed bug causing events not to trigger when advancing multiple time periods at once Fixed some sidequests not working correctly Fixed certain skill errors Fixed some gui errors v0.6.0a Some Daisy's followup events will take longer to occur Fixed character cap not allowing to advance turn when not going over it Fixed rought wood gathering upgrade only giving 1 worker slot instead of 2 Fixed a certain new character not being recruitable Fixed saving not working correctly Strive Conquest 0.6.0 Content: Fully implemented Aire's new sidequest Added a couple new recruitable characters Rebalances: Growth factor is no longer tied to race and has higher cost now Rebalanced time system: Now day has 4 turns instead of 24 hours Many social skills had their duration and cooldown revamped Rebalanced craft and upgrade time for most items and upgrades Rebalanced travel time Dating and sex now has certain amount of charges based on charm/sex factors of master and recharged every 7 days Dating for single character can only be perfomed once a day (does not prevent dating other characters if you still have charges) Autosave is triggered every 5 days instead of 1 Buffed boss hp Rebalanced some of the combat skills: most single target damage skills buffed while AoE nerfed Further reduced obedience gain Flight can be learned by any character with wings (except for harpy) and is no longer obtained from valkyrie class Further reduced default obedience gain from skills Fixed Aire's recruitment option if she was missed during civil arc questline Fixed multiple event related bugs and mistypes Fixed some instances when locations broken returning characters on deletion v0.5.5b Assassinate and Holy Lance are no longer learnable Flight skill of Valkyrie is boosted to 65 Evasion from 25, duration down to 3 turns from 4 Fixed jungle encounters sometime generating with 0 enemies causing instant win Fixed some errors with character creation patterns Fixed an error caused by food consumption going past 6 Fixed console spam and corrected some UI behavior Fixed gear errors when importing from older versions Fixed multiple scene/quest bugs Fixed some GUI bugs Fixed excessive console warnings v0.5.4 Obedience is now displayed as percentage Default obedience gain is reduced by 25% Now enemies can spawn with a rare traits which increase some of their stats, xp and item rewards Great Seduce cooldown reduced from 4 to 2 days, Seduce cooldown reduced from 3 to 1 Alchemist class is now unlocked from the start while caster is locked by guild points Archmage requires both Apprentice and Scholar to learn instead of requiring Caster Assassinate now has 3 charges per day instead of 1 Firebomb base damage increased from 1.1 to 1.4 All obedience gains with skills is reduced by 25% for now Slave delivery quest will not generate on a first week Slightly rebalanced some enemy stats Fixed clock going into 24 hours Fixed food consumption tooltip not updating runtime Fixed succubus lust drain skill not consuming mana on use Fixed gauntlets crafting Fixed some exploration issues v0.5.3a Elven capital is no longer accessible until main story allowing to go there Added recipe for gauntlets and worker gloves to crafts Added bandages to Aliron and villages shops and fighters guild Nerfed obsidian reputation price from 100 to 60 Added Energy gem to mages reputation shop Slightly changed speed bonuses provided by some classes Reduced Builder Tools upgrade cost at all levels Fixed food consumption not updating when applied extra rations Fixed Amelia's scene not clearing properly Fixed Daisy's sprite not reflecting quest stage Fixed quest dungeons causing crashes Fixed crafting time for maid headband Fixed tooltip for shop items Presumably fixed instances when story quests wouldn't progress correctly v0.5.3 Added "Bath" Upgrade: characters resting at mansion will slowly regain obedience Added more information to food consumption tooltip Added an option to switch Daisy's sprite if purchased her alternative clothes Added new subquest for Amelia with a scene Added Relatives table to character info Base work task production is reduced by 15% (makes unskilled workers slightly worse) Stat bonus effect for task production is increased by 40% (make skilled workers a lot better) Stat bonus effect for food production slightly nerfed Slightly reduced prostitution gold income Lowered number of classes random characters receive on average on higher levels Slightly increased Advanced Armor material costs Tailor task is now affected by Hunting Knife as crafting tool Reduced some early upgrade prices Mansion slave tooltip now shows max stat including bonus All food by characters is now consumed at 12 pm Stable speed boost per level increased from 20% to 30% Fixed food being consumed by characters twice as fast Fixed Aire generating with incorrect age which led to omitted description Fixed Kurdan generating with random skin Fixed smith/tailor/alchemy start at 2 workers instead of 1 Fixed some missing descriptions Fixed autosave not storing the progress of following hour v0.5.2b Fixed instance of a bug in duncan-fred questline Fixed main questline not triggering at milford siege Fixed item tooltip getting out of the screen Fixed gold from combat not adding to player's money Fixed removing characters from mansion keeping them at task counters v0.5.2a Fixed resource gathering at remote locations occasionally not allowing to gather anything Fixed sexual traits not being toggleable after being unlocked Fixed class unlocking incorrectly in some cases v0.5.2 Resource gathering at Mansion now has limited slots but more options Added new upgrades for unlocking new resource gathering from Mansion Crafting and upgrading jobs now also have limited slots which increase with upgrade level Bone resource collecting now benefit from hunting knife Added hotkey support to combat Added contraceptive option which prevents impregnation Redone some parts of character info Redone task assignement menu Fixed halfkin tanuki having no growth factor in its data Fixed some scenes not displaying correctly Fixed Kurdan having incorrect hair length Fixed some issues caused by importing v0.5.1a Fixed multiple assignment issues Fixed wrong upgrade description Fixed mac version Fixed some item tooltip inconsistencies Fixed some locations not being forgettable when they should be v0.5.1 Redone Daisy's questline Added upgrade to increase exotic trader slave quality Added upgrade to increase number of sex interactions per day Impregnation text now states if character could've been impregnated or not and why Changed upgrade price for Alchemy level 3 Added 3 more levels to luxury room upgrade Shrine events now have illustrations Life and energy shard drop rates reduced Rebel's hideout is now much better guarded Increased speed for some animations Event acquired items for story characters will also be equipped now (bracelet) Fixed Daisy and Anastasia's sprites being paler than they should be Fixed multiturn skip taking too much time to calculate Fixed loot window sometimes showing 0 as loot number Fixed ballista having melee attack instead of ranged Fixed easy quest being in hard quest pool in fighter guild Fixed some erroneous descriptions Fixed offering altars option not translating selected character name Fixed tribal elves jungle even actually spawning dark elf instead Fixed dryads not being in rare race pool Fixed true succubus not receiving bonus exp from sex Fixed gauntlets not having effects v0.5.0d Reduced time requirement for Assignment tasks Fixed princess not being findable if you didn't interrogate Aire Lowered total requirement for enslavement route which made it impossible to perform without aire from 11 to 8 Added wiki link to main menu and fixed itch.io link Added dungeon type to travel menu Fixed stats going over 6 in rare occasion Fixed some scene issues Fixed some quest requirements Fixed an issue with power tattoo applying to legs v0.5.0c Fixed some buff tooltips and misspells Fixed a rare bug when timed event was cancelled when it was running with another timed event Fixed game becoming slow on the closing until system restart/reinstall v0.5.0b Blizzard now costs mana Blizzard now only slows enemies with 30% chance Fixed some issues with shrines and chests causing errors Fixed clock showing in inventory Fixed some new skills Fixed traps doing damage to negative numbers v0.5.0a Writ of exemption and Enslave no longer apply to unique characters Added some additional dialogue options based on master's class Certain story character will have their stats adjusted based on player's decisions Fixed an issue when sometimes characters didn't get assigned to task correctly Fixed final guards at the siege not being fightable Fixed elven capital questline not completing properly in some cases Fixed wip scenes not having an option to hide foreground Fixed lich intimidation check v0.5.0 Added civil war story arc Added an option to start from after the prologue Characters now can be generated with sexual skills (based on their virginity/classes) Added many missing icons for skills and enemies Some enemies have been slightly buffed Rebel enemies have been made considerably stronger Added some new CGs (including main story) Added a few class dialogue checks Main menu won't show characters you haven't met yet Travel menu has been reworked Fixed many other bugs v0.4.0b Fixed occasional issues with item disassembling Fixed fire depths giving crashes Fixed slaves having only penalties v0.4.0a Added pregnancy descriptions and debuff Breed sow class now lightens pregnancy penalty instead of reducing pregnancy duration time Added an option to use bonus description text field notes Fixed some issues during character creation Items during craft show in alphabetic order Fixed some scene errors Fixed some window errors when there was nothing to purchase v0.3.2c Added pregnancy descriptions and debuff Breed sow class now lightens pregnancy penalty instead of reducing pregnancy duration time Added an option to use bonus description text field for notes Fixed some issues during character creation Items during craft show in alphabetic order Fixed some scene errors Fixed some window errors when there was nothing to purchase v0.3.2b Many minor GUI fixes Fixed Xari quest not updating correctly Optimized some framework performance v0.3.2a Added some additional clarity for upgrade material tooltip Fixed repeatability of church quest Fixed slave requrest descriptions to represent factor values as words when set so Fixed seethrough underwear not being craftable Fixed random fairy event showing wrong description Fixed tribal elves not being breedable with other races Fixed lamia race lacking short names causing some issues Fixed bald hair having length description Fixed oblivion potion Fixed writ of exemption still relying on submision forcalculations Fixed multiple GUI issues v0.3.2 Dating system slightly revamped Obedience system revamped Added tutorial Added cheat menu (password is same for Strive 1) Added reputation shops to guilds Added new small quest/event sequence Added new illustrations for some events Added oblivion potion mechanics Added Entangle skill for Dryads Added option to forget locations from mansion Sex traits are now initially hidden for hired characters. They can be learned during dating Pheromones can now be used in mansion Some classes are now unlocked with reputation and quests Pregnancy duration increased from 5 to 30 days. Slightly buffed human's racial stats Dialogue options responsible for seduction now check on sex factor instead of charm factor Nerfed bandages output 3 -> 2 Nerfed First Aid heal value 35% -> 30% Daisy now have fixed sex traits Fixed guild slaves not benefitting from quality upgrades Fixed Spirit:Turtle not working correctly Fixed ranged attacks not requiring bow Fixed First Aid Tooltip Fixed some console errors Fixed fairy racial skill not restoring correct amount of hp Fixed exotic slave trader event not adding properly at the game's start Fixed class unlock animation not using correct character name v0.3.1 Added multiple GUI animations to some actions Added new random events: New chest lock type traps, mimics, finding random resources, encounters Added effect duration in tooltip for combat Added race name to labels in hiring menu Added exotic race slave trader shop every 2 weeks starting day 7 (requires new game) Recruited characters won't automatically travel to mansion anymore Forcefully recruited characters will receive new debuff preventing them from gaining obedience from positive skills Characters won't participate in fight at 0 obedience Breeder class is renamed to Breed Sow and now can be unlocked. Stats and reqs changed Slightly readjusted Aliron's slave race rates (Humans are more common than halfkins; elves are more common in general and rare races are equially as common as elves for slave market) Fairies lose some stats but gain a racial healing skill Main stats now grow slower at higher levels (starting at 40 base) Kobold females now generate with smaller breast size Trap events now deal percent damage Drows have been renamed to dark elves Slave escape chance is now present and depends on charcter's authority and obedience (can escape if defiant and obdience < 15). Chance is based on timid factor Food starvation debuff reworked Defeat in combat now applies debuff preventing from participating in combat for 3 days (ticks faster when using rest) Travel menu opens locations by default Fixed craft menu opening on smithing even if its locked Fixed inactive enemies not being deleted properly in some situtations Fixed buffs not displaying in slave info Fixed hp/mp not displaying in dungeon locations New game heavily recommended. v0.3.0e Multiple fixes to tasks and travelling Fixed work rules not working correctly Some fixes to the GUI Added a few more variations to some dating actions Fixed some path issues for linux/mac users (thanks to lowtech) v0.3.0d Added a bit of variations to some dating descriptions Added 'bald' hair length Kobold males now generate as bald Elf and Drow males now can generate with long hair Taurus females and futa now only generate with tits average and above Fixed created characters not acquiring correct food preferences Fixed fighter subquest bug when attacking lich before talking Fixed character travelling and occupation settings Fixed resources not being consumed on upgrade purchase Fixed dungeons not providing gathering rate speed bonus after clearing Fixed some abuses related to sex scene v0.3.0c Fixed sex skills being shared by characters Fixed birth sequence crashing Fixed enemy hunt quests not counting kills after game load Fixed ongoing actions not being cancellable Fixed characters not returning when location is being forgotten Fixed quest locations not being turnable after completion Fixed main quest bugs including lich and xari encounters Fixed liked/disliked food not being displayed correctly v0.3.0b Added unique icons for new class spells Added buffs to character info panel Fixed lust growing over the cap Fixed submission/loyalty decaying too fast Fixed spells in dungeon not working Fixed upgrades breaking on game reload Fixed character's classes not opening on right click Fixed outside time not synching with mansion time Fixed resources displaying in elven capital Fixed craft items and categories being available without upgrades Fixed some bugs with item unequip Fixed dating limit per day not functioning Fixed sell item price being 100% Fixed enemy hunt quests not counting kills Fixed dungeon completion quests not registering their completion Fixed many smaller issues v0.3.0a Fixed prostitution task not working Fixed sex interaction being bugged Fixed being able to select slave type on master creation Fixed slave type not applying to slave on creation Fixed quest locations not being usable Fixed characters not being returned to mansion in some cases Fixed wrong stats displayed on characters Fixed some resources not being gatherable v0.3 Strive: Conquest v0.3 Release. GUI rework, Exploration Rework, Dating system added, Classes rebalanced Changes: GUI Rework 90% of GUI has been reworked for better usability. Some of the changes are temporal and some screens weren't finished yet. Otherwise I hope you will have a better time with the new stuff. Exploration/World resource rework Most of the resources are now gathered from locations. Dungeons can no longer be roamed but will reveal some limited resources on completion. Settlements can no longer be used for events (previous events will be added back later). Items can be used and equipped from anywhere. Dating system Similar to the meet system from the first game, but with a couple new additions. It will be expanded with time. v0.2.1a 0.2.1a update released Fixed chest events stacking (and possibly some others) Fixed mages election quest not completing properly Fixed unlock of the traits which has been already unlocked Fixed village events to meet slavers being unreasonably high v0.2.1 Added sex trait system: Sex traits can now be unlocked during interactions. Dislikes can now be removed from interactions. The chance is affected by character's Sex Factor. Sex traits are toggled as active/inactive from Details menu. Sex Factor increase number of active traits. Slave delivery quests will no longer request slaves of the sex with a very low chance in settings (<=10%) Fixed crafting list not updating correctly in some cases Fixed tail plug/pet suit combo not working Fixed some errors in election quest finish Fixed characters not properly clearning in other areas in some cases Fixed same location appearing on the list of possible locations when it was selected Fixed default slave bodyparts for non-human races always being the same Fixed fighter quest encounter not finishing properly in some cases Fixed mage election quest completing right on acquiring Fixed non-story modes not disabling story event Fixed portrait/body selection menu not updating properly v0.2.0d Fixed saves storing social skill texts they didn't need Fixed impregnation overwriting previous pregnancy Fixed election quest not removing loan events Fixed seen dialogues not reverting on restart Fixed inability of males to impregnate v0.2.0c Bugfixes v0.2a 0.2.0 (requires new save) Added save info Added slave delivery quests Added couple new weapons Added new item which changes slave status to peon Added Guilds leaders sprites Added background animations Added prologue election quest lines Added a few new tutorial entries Added experience gain display on victory screen Slightly revamped some racial and class bonuses Rebalanced many enemy damage hp and resists, also made enemies generally slower Revamped def stats on gear and fixed incorrect calculations Dungeon chests now feature lockpicking mechanic Engineer class gets Trap disarming trait Starting slave classes in story mode are now restricted to selected guild Master can now start with Rogue class instead of Harlot Seen questions won't be showing as options anymore High tier enemies have more elemental resists Master's charm now increase repeatable quests gold and reputation rewards Corrected item drop chances (previously chances were reversed so less common items appeared more often and more common items were rare) Travelling now costs obedience for characters Same equippable items now stack Resting characters regenerate hp/mp 3 times faster Made enemy names more readable Fixed quests allowing to turn in equipped items Fixed critical strike for aoe spells multiplying damage Fixed non-group locations having issues when returning characters Fixed failed quests with active locations not returning characters from those Fixed a number of small visual issues Fixed slaves during character creation having wrong type Fixed blindfold action causing issues in interaction sequence Fixed born slaves not having assigned class correctly Fixed some sex traits giving extra XP when they shouldn't Fixed game allowing to create more characters on new game after cancelling it Fixed guilds having 2 quests instead of 1 on world generation Fixed visual errors when hp gauges weren't initially full Updated to 0.2.0a version Fixed main story line not progressing correctly Fixed a couple of missing and broken quests Fixed Praise having wrong syntax in some place and probably causing crashes Fixed quest log not showing correct item parts for modular item creation quests Fixed quest log not showing reputation bonus from master's charm correctly Fixed item stacking not working correctly when the only stackable item was equipped v0.1.6 Added tutorial entry for leveling Added item selection when completing non-material turn in quests Added spider enemies to goblin caves Added 2 new drugs to alchemy level 3 and slightly improved sex drug Added dagger and hunting knife items Guild quests now start at 1 quest per guild Guild quests and slaves update every 7 days Added dynamic gold reward for items quests All guild quests are now accessed from main city menu Tools no longer have ATK stat Added tool slot Corrected Character portrait resolution at slave panel Revamped Submission trait and added dominant trait, also added categorization for some actions to be clarified as dom/sub actions Old submissive effect now is called "Doormat" Subdue is made easier (now only requires same physics factor as victim) Fixed protect skill crashing the game Fixed some recruit events soft locking player when your character pool is full Fixed quests not generating static gear rewards Fixed crits having normal damage Fixed a bug causing caster to drop in stats instead of target when submission was maxed before loyalty Fixed abuse skill not working Fixed some items not crafting properly Fixed charm effect breaking the game on reload Fixed characters recalled to mansion still being in location group v0.3.0b Fixed Fairies not being able to actually unlock druid class Fixed quests timing out 5 times as quick Fixed master commenting on getting enough experience (and possible other events) Fixed productivity mods not actually affecting productivity Fixed 'has_any_profession' requirement not being checked correctly for some classes Fixed enemies not droping gold and some loot table crashes Fixed materials not showing in the loot after combat Fixed monster hunt quest type counting enemy for two v0.3.0a Fixed slavers fight win event not clearing properly Fixed small console error regarding tooltip on item purchase Fixed obedience not being rounded in some places Fixed a bug causing characters to not return to their assignment on return v0.3.0 Reworked social skill system and work mechanics Silk farm upgrade remade into Cloth upgrade Fairies have increased hp factor and can also learn Druid class now Added more resource types and parts to shops 'Slave' type has been slightly reworked Characters will remember their job assignement when return to mansion Shortstack characters now have an exclusive effect Fixed some skills from bugging the combat Fixed some skills not restoring charges Fixed locations not being deleted on quest failing Fixed characters not losing penis virginity during sex Fixed some dungeon events not working correctly Fixed social skills diplaying wrong names for speech lines Fixed event options causing stats to be set instead of increased v0.2.0a Increased charm growth from using social skills Fixed an issue when on game start window might have spawned too high on screen Fixed weared items being consumed by crafting Fixed bugs with captured slave from elven lands Fixed skill cooldowns not refreshing after combat Fixed stats panel showing incorrect critical mod Fixed soft lock on defeat in events v0.2.0 Added class information panel Added more settlement and dungeon events Redesigned repeatable quest structure and added more repeatable quests Added slave personalities and random chat Added option to use some healing skills from exploration screen Redesigned shops to have limited amount of items Restricted races to regions with other races being available in events for now Multiple combat and exploration fixes Fixed a severe issue with saving Fixed tutorial window issues Fixed interaction menu bug v0.1 Demo First release
irmentrop 2026-04-08
First of all, this game more about management and etc, and less about gooning. All i can say is that arts are fine, and thats all.. But... As i mentioned, game more about management, and its terrible. GUI is terrible, grinding is terrible(and it get even worse, because somone smart thinking, that i want watch every battle animation, WTF just give me a chose to disable that shit and not waste my time), even most of game mechanics related to relationship are shit, because..... MC IS NOT INVOLVED IN IT!! Did i get i right? you make an relationships, even trait monogamous, and it doesnt applies on MC? WTF? Is it some textbase-RPG NTR game? Why game works like our MC is an invisible and untouchable god, that literally exists just for nothing,how u even managed to do that? Also, there are mechanic in game, that remains from old versions, and there are still has some text describing it, but, in current version, and some versions above, that mechanics doesnt exists att all, and i talking about lust/libido, there are some settings, like "forbid masturbating"(doesn't sounds fun), thats literally says, it gives higher libido, higher WHAT there is no such thing? and another one - thereis skill, that utilize target lust for XP,buuut, it doesnt apply to anyone(even on the characters, who drink corruptive essence, and gain lust stat), then the question is, why is that type of things steel in game? for what purposes? And finally the icing on the cake - optimization, for god sake,how you guys even managed to make a benchmark from text based RPG with some PNG??? Is really bad, when u have more than 10 char in mansion, is start to literally freezing on turns. HOW??? I never seen something like that before. Maybe.... you forgot to do disable DEBUG mode? YES YOU ARE!!! UPD: i finally managed to reach Jean story, ahh god, why there are so many placeholders? and so many bugs even with dialog? Game just died in dialog window with 3 choices, and none of them are usable. HOW? how you broke fucking dialogs, its obviously impossible, to BRAKE DIALOGS INT TEXT BASED GAME. Just tell, how?...
yesplznothx 2026-01-08
Awesome RPG game Awesome management game Good story Nice characters Available mods offer much as well. But, text based weighs heavily, and a massive textbox overlapping the otherwise very sexy scenes is a bit annoying. I have replayed this three times now, something about routes and management optimization gives this game better replayability than almost all others. In the end, I guess you can't have both a great game and steamy-hot-multiframe scenes - could still be, since this review is written at the 0.13.4 mark. Good job Maverik!
calob 2026-01-03
My two complaints with the first Strive game were that the combat sucked and the management sucked. The good news is, the combat is much improved with a 6v6 format and plenty of aoe options suitable for one-shotting an entire trash encounter. The bosses, despite usually being 'same monster but bigger', actually require some forethought into how you're going to deal with them. The bad news is, the management still sucks. I find myself compulsively cycling through all of my characters on each menu to figure out if there's some core system I missed. Often, it's the 'social' abilities going off cooldown, sometimes it's swapping work tools, and occasionally it's training. There's a paper doll system now too, and it's not super great. Yeah, the armor shows on your character, but the battle portraits only show the head and shoulders. From that it's basically impossible to tell if a character is ranged, melee, magic, support, or any combination of the above based on what they're wearing. I highly recommend slotting in custom bodies and portraits to replace the paper dolls for any non-unique characters you plan on keeping around. Maybe the unique ones, too. Finally, I also recommend your body and portrait images be as raunchy as possible, so you get some eye candy as you scroll through your characters.
Kingwhoisnot 2025-10-14
If you don't like a mostly UI and Text based game, this is not for you. The game is a grind just to get done with the first mission, nothing but boring fetch quests and dungeon crawls, and the slaves are not really slaves just servants, and you don't actually capture any slaves yourself you just get them on a dungeon crawl. The story is nice but with barely any sexual content, this game is a boner killer. If you just want a management sim and grindy lv up system, then this is for you. But I am only giving this 3 stars due to lacking everything else I want in a video game.
Storm4n 2025-07-19
Ok so I've tried 0.11.1e now for a few hours and I can say so far the game is engaging. The main story seems well written and engaging so far, the characters are decently written I wasn't expecting as much of a story in a sandbox game but I even married a princess. You got lots of options depending on your "factors" which means your stats, highly charismatic and sexual MC's will devour most of the storyline while the witty mages will roll over enemies in the battlefield. The only thing I dislike is the upgrade factor style in which you have to sacrifice a slave with better stats to inherit them, seems weird, training should be available with items or potions and/or even specialized training rooms in your mansion. The skills and traits are ok so far nothing gamey or broken or stupid, there are some exceptions like me farming for any slave with decent stats to sacrifice them to my main story line unique characters to create a powerful contact team... this kinda needs to change because as you get classes + stats + factor you literally piss on dragons. So to sum up, nice sandbox except for the travel menu that's only available in the mansion screen even if your party is in other location, that's a huge QoL thingy that annoys me. But yeah so far I would give this a 7.5/10 with lots of room to grow
weetweet69 2025-06-30
Playing v0.11.1. I will say compared to the first game, this one was a bit harder to get a grasp of but still wasn't hard to actually get use to how it plays. Right off the bat, the game has resource management in that you can harvest resources. Another thing it has are different classes. The first game simply had you allocate your stats and pick a trait. Here the game lets you pick a trait that can range from doing slightly more damage to being fast, a sexual trait such as your character being dominant or loving tits, and picking a class. There are a lot of classes, some of which are locked behind your stats and few behind what race your player and their slaves are. Combat in the game doesn't have autobattle. Thankfully, it's not as boring as the first. Having slaves/subordinates fight alongside you is less annoying since they don't build up stress. Instead it's stamina that's consumed and that's only when traveling inside a dungeon. Travel in the previous game was just going through 8 or so encounters from one outskirts of a town to some intermediate area(s) each before reaching the next one. Here, travel is simply picking a location and letting time pass, no need to have random encounters. If anything, random encounters are completely gone. You instead have enemies to fight in dungeons you get from either taking on a quest from the fighters guild in clearing a dungeon or from using a scroll in your inventory. Sex is more or less the same but consent is a factor now. I still haven't gotten full sex to be consented to but the RNG blessed some of my npcs with "Likes it Rough" so I'm able to get away with that. Otherwise, it's the same as the first game. No description akin to Lilith's Throne or CoC beyond some brief flavor text at the bottom. Story here is similar to the first in that you get a mansion. However here you get yours with a loan you either pay off or get nullified by becoming a mayoral candidate while also getting a free customizable slave that's your subordinate once you align with a guild (alignment only determines what equipment you get, and even that is nothing to worry about). I honestly liked it more than the first game simply because the first game pretty much stated you inherited your manor from a distant uncle while here, you simply managed to swipe up a manor with a hefty price tag to it. The greater story deals with some civil war at first in the sense of some princess rising from the shadows to try and claim her throne. I barely got into act 2 where she's already my slave and I'm the mayor. Now there are some cons to the game. Biggest con off the bat: luxury bedroom don't increase the total number of people you can have in your manor. The rooms just serve the purpose in improving loyalty and production. Rather dumb they don't increase population size like in the previous game when these basically are a private bedroom for NPCs. Another con is that dungeons can get repetitive but even more: you won't know if you cleared a dungeon from the map alone. You have to enter that dungeon to know if you cleared it. It's basically annoying since you have to forget dungeons to get new ones from reading scrolls. Overall, I like this more than the first game since there is more depth to the dungeons even if it feels like some mobile game tiered exploration in "click on a square" and then do some turn based battle. It's better than the first game definitely in its combat. edit: I found out you can edit the number of rooms you get. I forgot what exact file it is and what the consequences are in modifying the number of rooms but if one is willing to do some deep dive with Notepad++, you can modify the max number of rooms to have a bigger harem of whatever slaves you have to make them work for resources.
Cannon500 2025-04-07
Game version: 0.10.3b I played all the way up to the end of Act 3, which is the end of the main story at this stage of development I believe. The main difference in this game compared to the prequel Strive game is that this game leans way more in enterprise management and combat. Main differences from the prequel: Travel: In the prior game, most encounters occurred as you are travelling from place to place. There are no travel encounters in this game. Instead, all encounters now happen in dungeons, so this game is more like a dungeon crawler. Slave acquisition: Since travel encounters are removed, you acquire slaves through the slave market, dungeons, or story events. Item collection: You now assign your slaves to various parts of the world or your mansion to collect raw materials. Crafting: Compared to the previous game where gear is mostly brought from vendors or looted in battles, you now assign your slaves to craft the gear for you using the raw materials collected from your other slaves. Slave training/growth: Obedience has been replaced by loyalty. You can increase loyalty by training the slave. Higher loyalty unlocks more slave options and increases the productivity of your slave. A new slave factor system that shows how strong your slave is, and can be upgraded by sacrificing other slaves. Class system: Slaves can now exchange their EXP points to get classes, which will give a stat boost and skills to the slave. There are classes specialized for combat, magic, social, crafting, and sex. I’m pretty sure that there are other differences, but these are the main ones I encountered when I was playing the game. Improvements from the sequel: The class system allows more options for slave specialization and experimentation The combat system is more fleshed out. The story is better as characters you recruit during the story play a role in the main story. The character sub quests are better and more meaningful. Not as good as the sequel Less slave customization options: There is no laboratory that allows for body modifications like the last game. It is harder to manage traits: The only way to get rid of negative traits is through a random dungeon event and offering the right item. In the prior game, you can get rid of negative traits by brewing potions or through the lab. Slave Training: Slaves take too long to train and is pretty tedious due to time gates and weekly caps for no reason. Erotic flavor text: It is lacking compared to the prior game, which is important considering this a text-based porn game. Needs more erotic descriptions and writing. Slave interactions: You can only interact with story characters and there are barely any interactions with non-story slaves. Too vanilla: You can’t really be evil or an abusive overlord. You can’t treat your slaves as livestock or sex slaves like the prior game. Slaves act the same whether you have sex with them with or without their consent. The UI can be improved. Understanding and knowing how to navigate the UI is like half the challenge of this game. Combat gets repetitive after the early game. Things I would like to see: Bring back body modification options from the previous game. The slave customization in this game is currently lacking. Reduce the time it takes to train slaves by decreasing the cooldown and removing weekly caps. Or give players the option to speed it by acquiring specific classes or mansion upgrades. Give players a reliable way to get rid of negative traits. Trying to create the perfect slave is one the reasons some people play this game. Allow players to abuse slaves or corrupt them with magic or pleasure. Sometimes people just like to roleplay as the bad guy. More erotic content: I felt like I was playing a management and dungeon crawling sim with just a side of porn than an actual porn game. Where are the brothels? Where is the sex industry? There are some erotic writing gems in this game but it is few and far in between. Conclusion: I feel like the non-porn content of this game is pretty fleshed out. It just needs to be balanced and polished better. However, the erotic content of this game is lacking, especially if you compare it to prequel. Hopefully, more erotic content will be added in the future during development.
Axolotl98 2025-02-21
[Version: 0.10.2c] Very complex compared to developer's previous Strive game, so many things to do that it's overwhelming at first To a new player, things that intuitively make sense, such as putting the slave on a service job, barely make any money. The other options are guild posts, dungeons, and farming materials by traveling. (Disclaimer: I am probably dumber/slower than most) Guild postings are great if you get lucky (slave delivery, delivery of materials that are in the market, etc). The other two options are in travel, which I avoided in my first playthrough because I wanted to keep the game simple. In hindsight, avoiding travel was a big mistake. The in-game guide(tutorial) is not enough, you will need to spend time learning about most things yourself, through the game. This makes the game more enjoyable, and it's satisfying to see your efforts pay off. Despite the complexity, I loved how many different paths I can take in each playthrough. Speaking of fun, my fifth playthrough was way more fun than my second Here are some changes I wish for: - The tutorial should be updated to match the version of the game (and encouraging travel) - I would like to be able to "hide" slaves from the mansion screen. I have unimportant slaves that just farm material, and being able to take them off the screen when I click "show all" would be great. There is so much on my screen that it overwhelms me and puts me in the freeze response - Being able to skip animations in choices. (After displaying dialogue, your choices currently load one by one) - Finishing factor upgrade(and a lot of other things) makes the UI un-interactable for a few seconds, which is annoying - Oblivion potion removes classes, but also all of the experience, which really confused me. It should retain exp points, or the in-game item description should be changed to include this
Orc Wizard 2025-02-07
I tried to like this game... I really tried. Despite what the game says, you're not a slave trader nor trainer, you're a business owner with slaves, unlike the previous game you can't make a living as a slave trader, you can't leave town and capture girls you meet or face, instead they are just given to you in dungeons, i swear there's more slaves than goblins wandering around a goblin cave. And the slave "training" in here is... well, there's barely any training in here except earning loyalty points and unlocking stuff in a skill tree, which the slaves earn by themselves in a slow but sure way, so there's barely any point in you interacting with them. Classes system is a mess, to grow your characters you need to earn XP, which you use to buy multiple classes, yeah... multiple classes , not just the concept sounds stupid to me but combat is easy as hell, specially on the unbalanced latest updates where you can start by adquiring all the skills in a specific skill tree for some reason. And the UI, oh my god the UI... more specifically the traveling UI, even tho I've traveled multiple times to multiple areas, I just prefer to build all the facilities I need in my house instead of sendind slaves to gather resources from various places because the UI to have them travel there is just THAT BAD AND INSUFFERABLE And then the management... sigh. I promised myself that I would finish the game since all acts are finished by now according to the dev, but the farthest that I gone is to recruit the princess... and then quit and restard, because my estate was a mess of slaves and I often felt weirded out by how disorganized things were. Its gotten to such a mess that I can't feel attached to any of my slaves, even my daughters... oh yeah, and you can't enslave your daughters this time around either, unless you go to a very specific random event in a dungeon. Whith that said, the characters... They are sexy, they are good looking, and I want to do unspeakable things to them, but their story is just... I dunno... the very first girl you meed is Daisy, and you barely get to interact with her on events except by calling her a bitch and some short sex scenes, she feels really unfinished so I guess the dev is planning on rewriting her but I don't know for sure. Its miles away comparing to Emily and Tisha's quest from the prequel, where you could be nice to them and get both to love you, kidnapp one and lose the other since you were mean, or trick them by branding both and keeping both of theem to be your playthings. But with Daisy its just... no matter what you do the result is the same, even if in the last mission you could let her decide which owner she stays with, she will decided based on how you treated her... you could just beat the crap of the Baron and take Daisy since combat is extremely easy Despite what I said, I still think this game is leagues above the average slave game in this site, its just that this game could be so much better.
deptraivkl 2025-02-03
This is vastly different compared to the first Strive game, and honestly I like the first one more. Game is still buggy but after years of active improvements I think people are being too hard on this. Not a perfect game but still super enjoyable, and probably would keep getting better. EDIT after playing through most of the available content: The addition of unique characters and unique stories are very cool, the writing is surprisingly good and the unique arts are nice. One bad thing that gets worse with playing though is the combat gets mindlessly repetitive after a while when you got too powerful for the enemies to catch up.
OoferinoPapapino 2025-02-02
As a player and fan of Strive For Power, feasting my eyes on a sequel in the works got me hyped. I believe the game does in face live up to the expectations I had. Gameplay: You are a slave master as well as manager as you must go about giving your slaves tasks to build up your resources. The game consists of a ui for assigning roles for your slaves(food gathering, entertainment, contracts), leveling them up and giving them classes, or going on raiding parties in dungeons. This game used what made the previous game great and built more on it, such as the class and stat system being less stringent and more flexible for diverse classes. CGS: The game has cgs for only story important characters or preset event characters. Your slaves that you get through purchase or randomly in a dungeon, will not have any cgs but you can still romance and pleasure them. Unlike the first game, this game has a character generator for slaves so that there is something to see at least instead of relying solely on the imagination. Though like the first game, you can replace the standing or preview image with one of your choice if you get attached to certain characters and you want to have a more personable image for them. tldr: this game gives you a lot of freedom of choice with how you want to go about building up your slave business and you can easily sink hours into playing this game.
klckr 2025-02-01
This is for sure one of the most convoluted games on the site. There are a myriad of systems in the game; slavery, slave-training, food procurement and consumption, gathering resources, prostitution, quests, markets, exploration, turn based combat, dungeon crawling, unique NPC to gather, a modular sex system, etc etc. BUT... At the moment none of it is done well. And since I last checked it a few years back most of it has gotten worse. I suspect it is because every system in the game seems to have been reworked multiple times at it just became a huge mess and oversight has become lost. All the aforementioned systems have issues, but a few of my biggest gripes: Slaves can only be bought at the market (with terrible stats) or you randomly get them in dungeons from time to time for no reason. With a few rare exceptions. No capturing anything yourself. Slave training system is completely broken at the moment. It is unfun, shows unrelated images and flavour text and is flat-out shit. You can praise a slave for work done and give her a day off, and can get some critical fail and mind break her. What the actual fuck? A weird consent system where you have to be extremely nice to your literal sex slaves for in game weeks on end so they begrudgingly will let you romp them. The only way to increase your attributes is killing and sacrificing your slaves at the town centers marketplace. You can just buy (not hire) servants, you never have to pay or train them and they function exactly the same as slaves. The only actual scenes in the game are for unique NPC's, in my playthrough 4 NPC questlines got bugged out which made nearly half of the sexual content in the game inaccessible. Mios dios this travel system, why? Who hurt you? I can keep going but this is all known and discussed extensively in the threads. I'll still give it a 3/5 because it is amazingly ambitious and I frankly just want it to succeed! But I fear it is better to finish up this edition and start fresh on part 3. Hopefully with a focus on slavery again! I still somewhat recommend playing this, just be prepared for a bumpy ride and for the love of all that is holy enable easy training when you start a new game, you will miss absolutely nothing until it is completely reworked.
awe999 2025-01-27
A true management, combat, role play game, you can never experience this special game style other than this game. However, this game is still in development, game mechanic always change, and you need to keep restarting game.
Bunzaibun 2025-01-20
I will be the one to say it: Simplicity is the ultimate Sophistication...and this game has none of it. so much promise yet this game is borderline unplayable with how overcomplicated it it, and how lackluster its tutorials are. I'm glad for everyone else that got to enjoy it despite that. sadly, I'm not one who can even enjoy a game that's borderline unplayable and blueballs me so hard.
Mellow Goanna 2025-01-20
If you like the complex management games that SsethTzeentach usually reviews, this might scratch your itch... obsessively, for a bit, and then you'll put it down and maybe pick it up again and maybe not. Allow me to explain. Unlike a lot of other adult games, this one does not start off slow. The game begins with the player trying to gather up money to pay off loan sharks (this does not qualify as a spoiler, it's explained in the first dialogue interaction), and this does a really great job of creating urgency and forcing the player to figure out the game systems and hustle to get that bread. Very engaging, took me a couple of tries to feel confident. But after that gets resolved, for me at least, the honeymoon period was over. The bones of something really good are in here, but the current state of the game (0.10.2 at time of review) is really, and I mean really clunky. This game is fundamentally a management sim, with the player character taking the role of a disgusting nouveau riche swine who runs basically a woman sex trafficking farm. Just to be clear, I'm not objecting to that second part at all; I personally dislike the story trope of upwardly-mobile characters being portrayed as simultaneously naïve to the evil ways of the high society they barged into uninvited while also being shown as virtuous and clever. It's a symptom of a culture that fundamentally misunderstands the value of hard work and also I just personally hate the middle class in general. Be that as it may, the player is quickly going to find that being the owner of a woman farm slave harem consists of a lot less of wild fucking and a lot more of tedious micromanagement. Like the rest of the game, this actually works pretty well at first. I can stand figuring out how to optimize wood collection logistics if I am collecting the wood to build a bigger bedroom so I can have bigger orgies, there is a very straightforward effort/reward curve there. But when I'm having to waste precious time clicking through menu screens to re-assign the FUCKING HAMMER to the FUCKING SLAVES so they can HARVEST SUGAR CANE or whatever faster because I re-assigned them from something else for the FIVE THOUSANDTH TIME because this game DOESN'T HAVE A WAY TO AUTOMATE ANY OF THAT SHIT... it gets old. Industrial Light and Magic, back in the days when Star Wars was still this weird cool thing made by an autistic flannel-wearing guy, had this term, "greebling" for a technique they used on scale models of starships to make them look bigger. Basically it consists of adding lots of little details to models (by sort of fractal-tiling the surface with bits of lots of model kits) to make them look larger. That's a pretty good metaphor for the current state of the game. There's a bunch of tiny detail mechanics that you can have fun juggling... until your brain runs out of dopamine. There are a lot of mechanics here, and some of them have interesting interactions that will get you to spend time toying with different builds and optimizations and concepts, if you're into that sort of sandbox type shit. But after a while you'll realize that a lot of it is greebling. A lot of this game is complexity with no real purpose or deep interaction. This game reminds me of a 4X game from the mid 2000s; very fun at first, but as the game drags on the lack of adequate automation mechanics means that each turn takes longer and longer as you need to micromanage more and more variables in your growing sex slave empire. While I think everyone needs to know that actually running a sex slave empire in real life does involve a lot of paperwork and personnel management and other tedium, I, personally, am looking for a game that presents an idealized, fun fantasy version of running a sex slave empire. The moment that the pressure lets off from having to repay the loan sharks, the player is free to explore their own concept of what it means to operate a sex farm... and that freedom rapidly starts to feel like a second job. Just like a second job, this game aggressively consumes your time. I don't mean that in the fun, "it's addictive, just one more turn!" kind of way. It's sort of like that at first, but as I played for a while I started noticing, and then being irritated by several parts of the game that cannot be sped up. There is no way to speed up the animation of swords crossing and going "ting!" before each battle. It was cool the first time. Maybe even the fifth time. It is not cool enough for me to tolerate for an entire playthrough, not just because I tire of hearing the "ting!" noise but also because watching the animation each battle wastes my fucking time and makes the comparatively uninspired battle system seem that much more like a chore. Combat is a chore, by the way. There are dozens of fairly obvious, and probably several more fairly un-obvious ways to snap the combat system over your knee like kindling and it will rapidly begin to feel like something that merely exists to get in between you and the management and sex parts of the game. Yeah, you read that right; the combat in this game is so bad that I thought the parts where you're navigating a goddamn spreadsheet determining which of your sex slaves is the most efficient at harvesting winged gnoll ear wax or whatever to be more engaging than the combat after a while. I even found the dungeon crawls where you bust into a dungeon, kill a bunch of fools and take the survivors as slaves to be tiresome after a while because of the combat part . Attacking people who are minding their own goddamn business and randomly killing a bunch and then taking the survivors to be your sex slaves should be some of the most asshole-tighteningly cool stuff you can simulate in a game, but somehow this game has such tiresome combat that it makes pillaging and raping un-fun after a while. My next complaint is all the jank. If you want to enjoy this game, I sure hope you played a bunch of ambitious, but unpolished Flash games as a child. That formative experience and the rose tint of your nostalgia goggles will help you enjoy the experience of this game more, because it's going to be very reminiscent. The interface is fucking obtuse. Why is the screen which shows the character's next level up class not also a screen which shows the classes the character's pre-existing classes? Why is the screen which shows the character's pre-existing classes the screen which is used to determine whether they will prioritize eating fish or vegetables and also how I should sexually torture them that day to break their spirit? Why does clicking vs. double clicking cause such inconsistent effects when interacting with buttons on the screen? Why do some buttons with an "x" icon to close a sub-menu require you to click on the outline of the actual letter "x" inside of the square rather than being able to click anywhere in the square the way it usually works? Why does the interface randomly hang for a split second after certain events? Why are the stats on items and characters not always listed in a consistent order? I'm not enumerating all of these issues to own the developer or anything; UI design is actually pretty hard, and even a lot of professionally-produced games had horrible UIs in, say, the 2000s. It is a difficult enough art that they hadn't figured it out back then. But even though it is hard to code a great game UI, I would be lying if I said anything other than this game has an objectively bad UI. I'll try to end this review on a good note, because I did enjoy playing this game, at least at first, and I think there are some good aspects. The text-based sex minigame is... actually pretty cool. The game uses descriptions of what each of the up to five participants are doing and to whom to develop a contextual text description of the sex scene. This is a modest number of personnel for an orgy, but I salute the effort that went into a turn-based orgy simulator nonetheless. The game does not really have a robust system for determining whether what you are describing is actually physically possible or not; whether that is a turn-on for you personally I don't know. Occasionally it fucks up the grammar of the text output for no obvious reason, and fucks up the context buttons for equally mysterious reasons, but that can and probably will get fixed at some point. The Marquis de Sade would lose his fucking mind if he had a toy like this. Well, I mean, more than he did anyway, the guy was pretty nuts. There are also more traditional game CGs for sex scenes with the main characters, and the art is pretty good. The writing is serviceable, and I even chuckled once or twice. The main plot quest guidance provided in the journal is extremely robust and I never found myself milling around trying to figure out what it was I was supposed to be doing. The only times I got lost were when I forgot what I was doing because the plot seemed kinda basic TBH and I thought it would be more fun to run a eugenics program at my sex farm instead. But that's mostly on me, really. Anyway, I hope the developer keeps at it. The bones of something good are in here, and like I said, at first I found that the game really reached out and grabbed me by providing unexpected resistance in the form of an opening act that has actual mechanical challenge and urgency. But after that it was sort of like trying to masturbate with extremely fine grit sandpaper; no matter how much oil is used the irritation just kept building and I gave up.
notsonuts 2025-01-12
Very good at the time of the review, solid story, good looking art, nice mechanics, UI could use a bit of work though, the wiki could use some updating, and some bugs need to be ironed out. Looking forward for the finished product
Typhu 2024-11-25
The game is currently in development and there's a lot of work to be done still, but for what it is it's pretty good. The game does feature H-scenes and nudity, though I wouldn't play it if that's what you're after as the game's primary focus is on roleplay and management. The roleplay aspect is amazing - you can really be anyone you want and the game is generally responsive to it. Want to treat everyone with kindness and respect? Sure, this will cause most of your slaves and unique characters to become genuinely affectionate towards you. Want to be a ruthless sex fiend who mind breaks their slaves? Why not. Want to become a necromancer and turn every slave that you have into an undead zombie that doesn't need any food? There's an option for that too. Management is currently a bit weaker though - there is a bit of a grind early on to get enough money and materials to upgrade your mansion, but after you have everything set up the game pretty much plays for itself. There is potential for min-maxing by hunting perfect characters for each task in the manor, but it's far from necessary given the relatively easy difficulty of the game. Characters themselves are great - each of them is distinct, they often have their own storylines which you can trigger by getting closer to them. All in all, it's good time. The game isn't without criticisms though: - Not sure if this is just an unfinished game issue, but the combat feels way too easy. Early on it's a struggle to get started, but once you get the skills and level ups rolling in then even with half a party you can take on all the challenges the game provides. There's also a regression of dificulty in later chapters, with you having to fight enemies which are often weaker than enemies you had to face in the first chapter, and I hope that's just placeholder design and not intentional. - There are some moments in the game where you might be forced to do certain things without an option to opt out, often resulting in out-of-character moments. One notable example is after the elven storyline, if you happen to save a character from being executed for their crimes and take them in, the first thing you do is bring them home and rape them even if you've only been kind up to that point. Another is how most mission conclusions with unique characters will lead you into taking their virginity, which you can't opt out from in case you want to retain your own virginity or keep the value of the slaves/subordinates high. I hope these things will get looked at again after the story is finished being developed. - Last but not least, the lesbian options in the game so far are pretty lacking. If you're playing as a woman, you can have lesbian sex with your female subordinates but you're not allowed to marry them or have options to use magic to impregnate them - stuff like that. Granted, most of the story events assume you're a white male, so maybe this will get looked into as lesbian story events start getting developed. All in all, pretty decent game so far, finished all the content in 15 hours. Would recommend to wait for more content or for the game to be finished before playing though.
reddwarf45 2024-11-01
The game is trying to do quite a lot and does it all sort of ok ish. Building on the first game, it shares a lot of similarities both good and bad. TLDR: Some sloppy execution and an average game with a good combat and job system that leaves you wanting more but fails to deliver. Maybe check back after more updates. Extremely cluttered/dense UI that feels like it is shouting at you. Decent character creator and art that could be fleshed out more with additional faces. The character editor/creation window is far too small and everything is so squished its sometimes hard to tell what is what. Sex interactions are all text based which is fine if you're into that. If you're looking for any kind of lewd scene you wont really find any outside of the "main" characters. Combat is actually well balanced and intuitive. The job systems is well implemented and thought out. Probably one of the things I like most. Training system is pretty decent and enjoyable. There is a barebones modification system that doesn't really affect much other than feeling like it was shoe horned in from the previous game. I wish the general lewd scenes any kind of animation or additional body views. It all feels very flat and doesn't draw you in. The characters you create sometimes don't fit well into the boxes due to size, creating a centaur or other creature leaves you only able to view part of their body rather than all of it.
RobertoSuarez 2024-10-26
Amazing game. Couple of problems and observations: Craft->Enchant->Improve gear is super buggy. Let's say you combine two average items to get a good one - First, it will actually consume three items (even if you selected two) most of the time (the exception being if these are the last two items). If you have 6 items, it will show 6/2 (which is an odd way to put it, instead of 2/6 as in "two out of six"). You click on Apply and next time you'll have 3 items left. - Second, new item generated will be created sometimes stashed, and sometimes it will not be stashed (it will show in the item inventory as, let's say "Sword 1 Sword 1", and you can change this if you equip this to a character and then unequip, and it will stash them as "Sword 2". - Then, also, if you have less than 3 items, sometimes it will let you combine the last two... but sometimes it will not, so you'll need a third item for the combination to work. - It would be useful to be able to combine 4 good into 2 epic, 6 good into 3 epic, etc. If you have crafted 20 poor items, let me combine them into 10 average in just one go. Annoying things/Bugs: - Factors are not considered into the slave price. I can have a slave with all Excellent and it's not more expensive than a regular slave. - In the slave shop when selling there's an "Enslave" button, that only appears on people that already are slaves of you, and mainly does nothing that I could see, but certainly doesn't enslave. - Battle is too slow. I've grinded enough to have a powerful team, but I avoid conflicts because each fight takes too long. 10 seconds applying the buffs to characters, then every spell has to show an animation, etc. Please add a QUICK FIGHT button/option. - Factor upgrade is slow too. The animation where it says what upgraded and shows the stars can't be skipped. - Same for recruiting (when leaving a slave on a place to do recruiting), which also requires combining mouse and keyboard. You have to wait for the options to draw with quite some delay. - Official support for a bigger house would be nice. You can have 7 fishers, 8 hunters, etc. but only 30 persons in the house. - Kids always have low tame/authority unless they're things like bunnies. - Factor upgrade price seems to only go up with growth factor, so this is the last thing to max to save money. - Quest says Lilith home town, but doesn't say where that is and I can't find it. - Can't see the sex of newborns. Instead of just "baby" you could say "baby boy/baby girl/baby futa". Sometimes I can click 1 while the name message appears and some names will suggest the sex, sometimes I can't guess. And I need that to know if I want to train them. - When there's one unknown sex trait, the others remain hidden sometimes. - As soon as one enters the "Classes" screen, there's no way to check if an upgrade can be made immediately, and you first have to click on any class to see on the right if you can unlock it. - Scrolling different characters on the classes screen, removes the class filter. - The improvements to the Exotic Slave Trader are super expensive and don't seem to do much. - Only being able to get subordinates from the guild, and not being able to coerce/push/trick subordinates into slavery, and them having subordinates kids only. - My character was upgraded on a previous patch. It seems that values have changed, so now if I go to "Upgrade body" I get "Upgrade points 0/-15" and the "Confirm" button doesn't let me close it, had to restart the game. Add a "Cancel" (or close) button please. - Cloth from work shows as "cotton" - I can buy a slave that wouldn't collect grain for me, but I can order it to be fucked by other slaves and this has no effect on their "Spirit". Probably if their tolerance is depleted there should be an impact to their spirit, and they probably shouldn't like much sex actions until it's unlocked. - Good sex should have an impact on training as dating has. - No way to raise spirit while training (and why positive does lower spirit?) - My character is a male, but it says "Being a Breeding Sow, MyChar will be certainly able to get pregnant from it..." (it should say the girl's name) - Some actions allow you to go over housing cap temporarily (you can't finish the turn), like having kids. Some others don't (like purchasing). This is annoying when you try to do an early factor upgrade and have to have 1 free space just for that. - No recall button on some places like Elven Capital due to interface differences. - Enchantments not counting to item price when sold - Sometimes some windows (for example, when looking at a slave when recruiting) will ignore the esc key Nice to haves: - Hints on where to get things (where do I get ancient bone at start, etc.) would be useful. - Auto equip tools could be nice. - Remove equipment from slave when selling/sacrificing/dismissing. - An option to have a secondary job or show Tailor(rest) when there's no crafting enqueued/no materials for crafting. - When training it says something like "Wits +15". It would be good to know if it capped. - Some ordering criteria when doing factor upgrade or some filter. - Being able to buy more houses in other zones would be nice. And nicer to get to rule and own most of it like a true King. - When crafting, seeing the number of current items (useful in things that have only one recipe, say, belled collar). - In the enchant and improve gear, it would be nice if the gear had a different color depending on its quality. - Order items to craft by power and not by name and split tools, weapons and armor (current category gear is too broad).
Oldmannogains 2024-10-05
An excellent game with many interesting mechanics and good story. There are a lot of things to do, and your possibilities sometimes can be limited only by your imagination. Various classes have different output, so you can get something or someone in more than one way. Rare thing for sure!

You might also like