Summer Ice Cream
by Spicy Marmalade Studio
3DCG
Anal Sex
Creampie
Group Sex
Handjob
Harem
Incest
Lesbian
Male Protagonist
MILF
Mobile Game
Multiple Endings
Oral Sex
Rape
Sex Toys
Simulator
Vaginal Sex
Voyeurism
Join Misaki, who is self-conscious about his life in the city and depressed by the separation of his parents, and is sent to the rustic town of Shirakawa to distract himself. A tourist town surrounded by beautiful nature. There you will meet five girls who will teach you a little more about them as you move forward with their relationship, but hurry, the summer is short and opportunities go fast.
Screenshots
Win
Android
A parody of moege tropes marred by moderate issues that significantly detract from the experience. The game is about a depressed male protagonist who takes a trip to the countryside looking for a girlfriend and/or a harem. What he ends up getting is: Spoiler: Major spoiler Some casual sex with girls who like him but aren't looking for a long-term relationship. In fact, most of the girls pair up with other characters, with the exception of Yuki. Yuki turns out to be something of a playgirl, having had a series of short, unsuccessful relationships. Notably this wouldn't be considered NTR, as the protagonist never develops a strong attachment to any particular character, and he actually turns down Yuki when she tries to take the relationship beyond casual. This is not completely arbitrary, from a narrative standpoint, as a relationship with any of these girls would probably end up being long-distance. It's a decent concept that is marred by poor presentation. Male and female pronouns are used interchangeably throughout, creating constant confusion about whether the person being referred to is the male protagonist or one of the girls. Surprisingly, the grammar is otherwise decent, and the scenes are generally understandable; my guess is that we're looking at a relatively high fidelity MTL from a language like Spanish that is grammatically similar to English. System-wise, the skip read text feature doesn't work at all, you can't save at decision points (only before or after), and there's long hardcoded pauses between visual transitions that skip all text doesn't skip, making replaying to trace the paths you missed somewhat tedious. Other than the technical and presentation issues, the game doesn't really evoke strong feelings both due to the premise and the very brief time spent with the characters (literally just a few days). On the other hand, the game subverts the standard moe game tropes and generally manages to stay interesting (though simplistic), which is more than can be said about a great many JVNs and their derivatives. The game is mostly linear, with minor branching that leads to one or two optional H-scenes with each heroine (some of the scenes are mutually exclusive and can't be viewed in a single playthrough). Due to the linearity and the system issues that frustrate backtracking, there's not much value to doing more than a single playthrough. Choose a girl, get her H-scene, and play through to the end once for the best experience.
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