SYNN:Labs
by The Lizard Factory
2DCG
Animated
Big Ass
Big Tits
Female Protagonist
Groping
Management
Mobile Game
Monster
Monster Girl
Oral Sex
Sandbox
Sci-Fi
Side-Scroller
Teasing
Vaginal Sex
Deep underground, in an undisclosed research facility, a scientist is working on a secret experiment... Welcome, to the SYNN:LABS . It is your task to feed the creature chemical compounds, keep an eye on it's vitals, while managing a constantly growing array of mutations and potential injuries. But the payout; a magnificent creature, as deadly as it is obedient to you as it's creator.
Screenshots
Android
v0.5.18
Some people reported some strange issues with our Android build, so we put together some test devices and pushed out a patch that should hopefully fix it.
Quickpatch
v.0.5.18
There is now a dedicated button on the top of the screen to access the escape menu on mobile.
Reworked the connection flow for Patreon for Android users.
Tweaked some touch interaction systems to catch some corner cases.
Text can now be hidden during naughty scenes, both in dream sequences and in endgame.
The end game zoom focus has been adjusted slightly to get more focus on the creature-on-scientist action.
The touch button no longer appears during dream sequences and endgame animations.
The moan volume slider during the endgame now syncs if the player has altered moan volume in the main menu settings.
Growth is now highlighted in red if nearing dangerous levels.
Fixed corner-case issue where growth tracking would appear twice in the status bar.
v0.5.17
New orgasm steps and post-coitus steps added to all 5 endgame animations.
Orgasm and post-coitus animation steps added to solo masturbation scenes.
Some minor cleanup in the pixel art.
Fixed some phrasings in the tutorial.
Added different orgasm audio based on mouth open/closed.
Added creature orgasm goop audio.
v0.4.47
Fixed a bug where two days passes instead of one when going to sleep.
As a added thing, you can now contact your supervisor on day 2 and ask for access to ALL the chemicals, as a little nifty pro-gamer tip to you all.
Full changelog
v0.4.44
N/A
v0.4.43
New creature : The Gargolax - A big and strong winged monster.
New night masturbation scene : Thoughts of power.
Rephrased a handful of game mechanics.
Shined up the chem dispenser a bit.
New game feature : Remove genetic nodes already unlocked.
Bunch of smaller tweaks and fixes.
v0.4.28
Previous end scenes can now be replayed, so you can relive the moment.
Fixed some black-screen-of-death issues for the end game.
Shift-to-walk-fast have been slightly tweaked.
Cleared up a bunch of typos.
v0.3.0
Initial Release
0.4.44 It is okay, a 3-star. First, I liked the gameplay; it is pretty straightforward. You enter, you have a terminal with basic info, and then you can figure out the rest by reading... something hard these days it seems. The mutation tab holds each mutation requirement. Like a specific temperature or action, or both. Example temp between 10 and 25, and a pure carbon injection. The requirements for all mutations are somewhat random. They do change but follow some rules, like burn being high temperatures and cold low temperatures. You also have the blockers, which block mutation from happening even if you fulfill the requirements(explained in the first computer dialogue btw, which again the reviews don't seem to have read). I found the gameplay pretty straightforward, and unfortunately, people can't read. I did not fail once in getting the ending I was looking for. Now, having said that, I do agree that it can quickly become repetitive, and saves are locked behind Patreon, which is a terrible way to have people support you. The sexual content is also pretty bad. Like, the animations are fine, and the dialogue is also fine. But there are 5 - 6 (once locked behind Patreon). So is barely any content. I would also say that it takes like 5 - 7 min to reach the ending, just read. And one masturbation scene. Overall, I liked the gameplay, but I do agree that the overall sexual content is lacking, and it can quickly turn repetitive despite the randomness of the requirements. 4 is ok, but if there were 10, I would probably quit. And there is no save function. So meh. The idea is ok. But it could have been explored more and done better. edit: again, the first dialogue talks about achieving a prime mutation(THE FIRST COMPUTER THAT IS RIGHT IN YOUR FACE AS YOU START THE GAME), and the terminal has those IN BRIGHT GOLDEN LINES...
Saving your progress is pateron walled. I think id feel less angry if the animations were better or the game was more fun, but you're higher than a giraffe's pussy if you think im subing on pateron for a basic feature like saving your game
This has to be one fo the most convoluted boring games to have ever been made. No clear instructions how to play this "game". The chemical injection system is idiotic and WILL lock you out of achieving the ending you want. The injection system makes no sense. What is the point of randomly selecting the chemicals if you are going to have limit for how much chemicals you have per day?
If you scroll through the embedded gifs in the first post, you have literally seen all of the porn in the game. Unless you plan on doing the subscriber thing, in which case you will have seen 75% of the porn in the game. That said, I'm happy to play a fun strategy game even if it doesn't have much H in it ... but this isn't really a fun strategy game. Unless you're some kind of savant. you will need a scratch pad to keep track of a bunch of numbers in order to maximize the number of mutations each round. Also, if you're colorblind, you may be entirely SOL on a minigame that is not optional. It's technically playable, and there is technically strategy, so I guess that's worth two stars.
The art is nice the atmosphere is nice but this game is very minimal, a bit boring and a huge grind to the point that they payoff was not worth it. For all of the things it does right (the art, the atmosphere, the lack of game breaking bugs, and to a lesser degree the writing) the gameplay, the grind, and timesuck/ artificial game lengthener greatly overshadowed the positives
Finally, a game that lets me really *feel* what it's like to be an improbably sexy female scientist with humongous hooters! Emphasis on the science. This is a puzzle game. There's definitely a learning curve. If you're like me and have no patience for tutorials, it'll take about 10 minutes to understand what the heck you're doing. Then some trial and error to get good at it. Basically, you can control the creature's temperature in one device and what chemicals go into a canister in the other device. You look at the 'skill map,' I guess, to know what temperature and chemicals you need to add muscle growth and health. Use bioblockers to prevent unwanted side-effects. When you satisfy all the conditions for one of the yellow tiles, your creature is evolved enough to fuck the shit out of you. I genuinely enjoyed the puzzle-solving gameplay. It's fascinating. I can see it evolving to include more sexy activities as part of the puzzle-solving going forward, instead of just endings. Right now there are only four endings. Three of them you can see in the provided screenshots! There's nothing else to them. Just a pixel loop. The fourth one is for Patreon subscribers only. Which is fine. The payoff right now is pretty weak for the amount of puzzling you have to do to actually make a creature. Would be better with some events along the way. Being able to make multiple creatures. Instead of the game ending when you fail, the rejects can take advantage of you. Especially when you sleep. Build up a few creatures for some group activities. All things I'm sure the developer is considering as he expands the game. Lots of possibilities. Good fun. Keep an eye on this one.
Seriously... this is the biggest load of rubbish. I wasted so much time and then missed the deadline by a day because I couldn't figure out how to unlock the final monster. No matter what I gave it, it wouldn't unleash it, even though I already had more than the required status. A complete waste of time and absolutely no content.
very little work in animations, just 1 of each and can't even change speed the gameplay is interesting and the art looks good, animation also, but having only one for each monster and not being able to even change the speed after so much work to get it is frustrating
Absolutely not worth it at this stage. I haven't had to grind so much to see a mid ranged pixel animation I could just search up on Rule 34 in all my days. Come back to this one if the developer adds more creatures, a better more refreshed RNG system and certainly more scenes.
Interesting idea for a puzzle game, unfortunately very underwhelming in terms of H-content. Needs a lot more work in order to make it interesting, And it certainly isn't helping that you can only get to the "juicy" parts after playing so much. Meh.
I love the art, and honestly the monsters and lore here are pretty cool... And as of writing, this is not a full release, but- This feels like a proof of concept, but being put out there as a game. It's a sort of 'plan ahead of time based on the information you've been given' puzzle game with a boat load of RNG. The kind of game where you need to take some drawbacks/negative effects in order to unlock positives, and some of those negatives are required for the solution to the puzzle. It's just... Tedious more than anything else, you honestly could 'beat' this by just getting the nodes you want to unlock, in the order you want. But you also have to manage RNG from the serums you make on top of that, and the game kinda punishes you for forgetting or being unaware of things, pretty harshly. It makes sense given the context, but it's one of those 'one mistake means starting over' kind of games. Admittedly, I'm not sure how you could do something like this any better. The idea of making a monster that you eventually fuck is pretty cool, but like... This isn't it, which is a shame because I really like the visuals.
This game is a huge waste of time. Creature's development isn't easy at all. Specially for new players. Then, when you finally make it, zero content. you just have the same pose in loop, the only thing you can change is speed.
Well made, short puzzle game with 3 endings It have fine pixel-art animation and simple gameplay of changing temperature and mixing different elements to evolve the monster. Every ending is an a simple looped animation, but non the less it is fun to sit and relax with simple puzzle from time to time.
The game is okay and has potential, but it's not very fleshed out yet and the animated scene you earn isn't saved into a gallery. The gameplay is pretty simple: you read the upgrade tree and see what temperature and chemical combo is needed for the node you want and click the nodes you don't want to block them out. The blue nodes turns green if you're holding a valid chemical combo at the required temperature range. Some nodes don't have a specific chemical combo and are automatically green before you make the chemical. You feed the creature to lock in your choice. My frustration with the current version [v0.3.0] is that the node placements are completely random. You might start or restart the game to find that all 6 surrounding nodes are either all detrimental or cannot be fulfilled until much later because it needs a mixture of 4 chemicals and you only start with 2. The other problem is that you only have a limited quantity of each chemical other than carbon. If you accidentally waste too much of your other chemicals, you don't get more until the next game day. The good news is that the nodes aren't very specific at the moment and you can clear the game as early as 3 or 4 game days. However, this might become more of a nuisance if the dev implements more specific chemical combos.
No instructions provided for how to maintain monsters. No Read me file provided for this either so the game becomes tedious very quickly. The game really does require some instructions or a tutorial at least so that new players can better understand the game
It was good. More of a two handed game since there's not much action, but that didn't even matter after a certain point (and that's saying a lot compared to typical games on this site). I think it was Day 3 where I figured out how to play, and probably Day 4 before I got the hang of things. Nice ending scene. Kind of tempted to go back and make the other two monsters. Also, love the MC design, but she really needs glasses. I gave 4 stars for now because it was fun, and not 5 because there's not a whole lot there yet. Watching the thread, so will update if it changes.
[v0.3.0] Game about synthsizing monsters - great idea but the realisation is a bit more grounded, game is limited to 3 monsters (at least for now) where target is basically to correctly get sequences of genoms and finish monster you want... Fun game for about 30 minutes.
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