The Bondage of Eliza
by Daent
2D Game
2DCG
BDSM
Big Ass
Big Tits
Female Protagonist
Humiliation
Monster
Point & Click
Shooter
Slave
Tentacles
Players assume the role of Eliza, who finds herself trapped in a Control Suit and must traverse six perilous floors of a dungeon controlled by a slave cult to secure her freedom. Each floor is riddled with dangerous enemies and devious traps designed to restrain her using devices like armbinders, ropes, shock collars, and ballet boots.
Screenshots
v0016e
v0013d
Added more rooms to studio floor
Studio room where mic operator needs to press buttons, has been made easier
Added alternative dialogue for phonecalls with Jape
Added more portraits for Jape
New food gadget: Bangers and mash, summons exploding sausages in the player's vicinity
New gadget: Film camera, which for some reason has a flash, and one so bright that it causes enemies to fall over in surprise
Added missing localisation keys for gadgets
Telephone is now labelled as such, instead of being called 'Interactable'
Jape now prioritises asking the player to struggle in items they're already wearing
Fixed mic operators randomly stopping for exactly one second
Fixed film cameras facing directly at walls
Fixed crash when loading a room in the room editor before assets had finished loading
Fixed hourglass not being given on cognitor ending
Fixed film cameras giving rewards multiple times
Good bondage game. There pretty good restraint mechanics and may other types. good enemies with many patterns. There are 3 submissive ways and ends, with unic restraints. We need more games like that m but now its unic one. There are no sex, but many bdsm restraints and shibari
Really enjoyable despite lack of adult content, if you like bondage at least. There is room for more punishment for big mistakes as well as more ways to avoid stuff and undo small mistakes. I'm looking forward to more.
I had a lot of fun in this game. It lacks of story and of different game mechanics. it feels more like a demo, but the idea behind the game is great. the artwork is awesome! (whoever did this, i really appreciate your work!) if there would be some feedback from Eliza it would be great. it just feels barebone, but the premise is great. looking forward to more!
God awful game. It's Binding of Isaac except instead of having unlimited ammo to fight back you got an extremely limited resource to kill maybe 1 or 2 enemies per floor. If an enemy manages to lock your legs they'll follow up and cover you in a dozen equipment locks with no way to escape. Wandering around at a snails pace, blindfolded, unable to fight is not fun gameplay. I don't care how kinky it is thematically, it's BORING to play.
It's really fun! and decently kinky. Only complaint I have is that it's far too easy- the only thing that can take you out permanently almost never spawns. But other than that, it's got a strong gameplay loop, and good art. What more could you want?
The Bondage of Eliza [v0013d] Lewd version of The Binding of Isaac. Started and passed many times, but I could not grasp the meaning of the game, although the idea of such games is very close to me + - Visual style - Yes, the visual is black and white scribbles in a notebook and I wouldn't even mind that, but this is primarily a game about bondage and restraints, and here as for me the fact of good visuals of colors, materials, etc. is important + - Music - I will say that in general it is not bad and probably fits the general style of the game, but it seems to me very sharp, I do not know how to explain it, but every time it starts to annoy you more and more. - Gameplay - Similar to The Binding of Isaac but only in some aspects such as: square rooms, unknown potions that improve/deteriorate characteristics well and ultimately it is a roguelike. But here's the thing, most of the time you just avoid the monsters, although occasionally you are given the opportunity to decide to kill them or just run away, but if you happen to be in an awkward situation, and the monsters are covered head to toe with restraints then comes the phase of removing the restraints and oh my god, how long it takes Initially it was supposed that you have to play mini-games to remove the restraints, and for each restraint these mini-games are different, here I can say with certainty that it is good, but the thing is that the more complex the restraint, the more logical and complex the mini-game for its removal, and sometimes in some mini-games it comes to absurdity that you physically do not have time to press all the buttons to get free, and you need to get free, these mini-games can be disabled, but then the game will make you wait until the character removes the restraint itself, and if the light restraint is removed quickly, then complex restraint can be removed from the character by the minute. In the end I just don't understand what the game is about, the gameplay is very strange and you rather enjoy the game only at times when you don't have to avoid monsters or deal with the removal of restraints, visually for me personally, the visual style as I said does not match the original theme of the game. But this game isn't bad, it has ideas, it's just that the realization of those ideas so far leaves a lot to be desired
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