The Edge of the Map
by Testy McTestFace
Adventure
AI CG
Big Ass
Big Tits
Male Protagonist
Management
MILF
Mobile Game
POV
Prostitution
Puzzle
Romance
RPG
Sandbox
Simulator
Stripping
Text Based
Vaginal Sex
Having left your old life as well as your former identity behind, you start fresh in a new town. Explore, meet people, build, destroy, love, kill, evade, get caught. Do you want to be a skilled hacker? A ruthless crime lord? Just a regular Joe with a regular job? A quiet life with your loving wife, a whole harem of devoted lovers in your luxurious villa The sky is the limit at The Edge of the Map! Spoiler I aim for TEotM to be an in-depth sandbox game with the emphasis on maximum player freedom , but packed in an intuitive, easily-understood UI . I'm making this project mainly for fun, and to test out the limits of SugarCube/Twine. Enjoy, and let me know what you think ! I'm always looking for feedback
Screenshots
v0.03 - The Stuff to Do Update
Added
Stock Exchange
: Accessible via Home Laptop, you can buy & sell stock of 3 publicly traded companies, with stock proces changing daily.
Fly to the moon or lose it all!
Casino Slot Machine:
Gamble all your savings away for a chance of a
Big Win
on the new slot machine, accessible in the Outskirts Casino!
UI information system overhaul
: now your every action that modifies any stat is clearly communicated via pretty, formatted & color-coded info notices
Modified
Stat Screen overhaul
: more info about your activities, stat modifiers & other. Additionally, everything looks prettier with improved styling!
Another pass on
Intro ID card styling
subtle, but better
Fixed
Weird flickering of the Intro ID card age dropdown in some browsers
Incorrect Stat Screen info formatting
Bugged Anastasia training stat modifier logic
Bugged Gym weight training logic
Selling Weed counted as using it
Backend shenanigans
(Stuff you won't see, but matters)
Laptop & stat modifier logic optimizations, cutting around ~1k lines of unneccessairly duplicated/bloated code
Better video optimization (127mb → ~32mb, without losing quality. FFmpeg is
pure dark magic
and you can't convince me otherwise.)
v0.02a - Bugfix Release #1
Fixed
Dream Sequence images not appearing in the game's itch.io web player version & some browsers
After completing Chloe's storyline for v0.02, it was possible to trigger an empty event after having a coffee at the Cafe
v0.02 - First Content Update
The first update after the initial release. And quite a big one
v0.01 → v0.02
Words of dialogue:
~2827 → ~11 466 (
+ ~8639
)
Images & videos:
113 → 164 (
+ 51
)
Plot characters:
1 → 2 (
+ 1
)
Secondary characters:
1 → 4 (
+ 3
)
+ 1 new location:
Outskirts
Added
Complete skill system rework: 4 major skills (
Dexterity
,
Intelligence
,
Charisma
,
Strength
) tied to various events in which they are used
New skill modifier system: 12 skill modifiers (
6
'base' ones &
6
'advanced' ones) that influence stats by daily player activities
Phone: Character bios & a hint system for all major and minor characters in the game
Daily Stats screen
Autosave (triggered daily), with save auto-naming for convenience
A Cheat menu with a toggle for it in the Settings
Settings: Audio controls - Master, Music & SFX sliders
Settings: Toggles for options to skip daily Statistics and Dream screens
Created the game wiki, hosted on Miraheze (because
fuck
Fandom.com)
Added info popups on the AI usage, and for this changelog
Modified
Complete rewrite of all previously existing scenes
Restructured & upgraded the intro scene into a seamless mini-tutorial
Improved & expanded the work system (only the Cashier job is available at the moment, but I'll be adding more in the upcoming updates)
Second pass on both Phone and Laptop UI
Second pass on the Event Hint system (flashing place icons whether there is an event present)
Rewritten random event (dreams, Laptop content etc.) to be less repeatable
Backend shenanigans
(Stuff you won't see, but matters)
Complete rework of the Plot/NPC character level system for a more robust & universal progression
My custom Dynamic Passage system rework, for less clutter & easier optimization
Like a bajillion other small optimizations & tweaks I won't even list here
Updated FontAwesome Free from 7.0.0 to 7.2.0
v0.01 - Initial release
I aimed for the v0.01 to have a scalable baseline, and some initial content to start things off with.
What you can expect in this release:
3 map areas:
Downtown
Suburban Area
Park
9 Locations:
Your Home
Mall
Cafe
Bank
Police Station
Supermarket
Home Appliances Shop (location stub, under construction)
Real Estate Agent (buy mechanics implemented, not much else)
Gym
1 job (Supermarket Cashier)
Job & Gym minigames
Day & Week cycle mechanics
Basic player & money stats
Functional laptop & phone with very basic usage
2 NPCs
1 Side character
1 Plot character with initial interactions
I like the dev AI usage disclaimer, that is very cool. The interface of the game is cool and there are interesting systems but they're yet to be fully developed, the only scene you can have rn is with prostitutes and the game rn is insanely grindy and there's no way to avoid somethings like the gangs. There's a lot of parts of the game that does nothing yet, the dev needs to focus one one thing and do it instead of adding a lot of things half baked. It can have future if the dev add updates frequently.
V. 0.1 Very sleek and clean looking, but there's essentially zero content. I get that the Dev might just be excited to release something, but this is so empty, and the fact that they've got all the Patreons and what nots setup, gives me those "in it for a quick buck" vibes. The little AI porn that was there looked pretty good to me, and very clean UI like mentioned before, so at least some effort went into this. " A quiet life with your loving wife, a whole harem of devoted lovers in your luxurious villa - The sky is the limit at The Edge of the Map! " No wives or harem here, that's for sure. Let's see how it looks after 50 updates. P.S. Should add a volume option to the settings. (didn't see it anywhere if there was one.)
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