The Last Necromancer
by Bandai_)))))
2D Game
3DCG
Animated
Creampie
Graphic Violence
Handjob
Horror
Incest
Male Domination
Male Protagonist
Mind Control
Necrophilia
Oral Sex
Titfuck
Transformation
Vaginal Sex
After the rise of the Holy Templars, the world has slowly been beset by monsters known as Wildspirits. After a tragedy, the player finds themselves unexpectedly thrown into a world of dark magic and violence. Use Magic to defeat all who oppose you and the power of Necromancy to control their corpse for whatever you desire in order to save the world as The Last Necromancer.
Screenshots
Android
V 4.2 Beta
It's been a bit. I've gotten caught up with a lot of work, but I still want to keep trying. Where I will be going from here, I'm not sure but I still do want to keep making things. So, follow me on patreon (there's a free tier) if you want the most up to date information.
-Changed some audio bgm's
Fixed up the festival scene so that the sprites change properly
added quest's 8 and 9 to the quest log
changed the sprites after quest 8
updated memory room for new characters (no scenes have been set yet)
What's still missing
some dialogue/ scenes
v4.0 Beta
Hey! Hello! This is a beta for the 4.0 version of the game. It's basically the 4.0 update except missing the sex stuff towards the end. Primarily so i have something to post during a long period of nothingness but also because I have a feeling it's going to take a while for me to get to the animation part. Partly because I don't have anything set up at the moment, partly because Monster Hunter Wilds is taking a lot of my time. However, One major change I'm doing right now is just making the whole thing Free to play for the moment. I feel bad hiding things behind paywalls when i rarely upload so, instead, I'm making this open to anyone just so that you can pop in and out without having to worry about an update never showing up. I'll keep some of the pay tiers in case but, unless I somehow put a lot more effort in, I think it's best to just make things accessible.
As for this part. Play it if you want to or not, it doesn't have any super lewd scenes yet but it'll set your game up for further updates. If you spot any issues, let me know and I'll glance at your comments in fear in case someone calls me out. Something that, has not happened ever. You all are great and I wish I could get you your content sooner. Until then, enjoy the update, and let me know whenever. I will say though, it might be a while before I answer.
V.3.9
Fixed a bug which caused particles to be constant on one map in the game.
V.3.8
New Storyline, several new characters
- Minor balancing fixes to make combat less difficult
- changed the music in certain areas.
- changed the resolution of some animations to better fit the screen
- a few map fixes.
V.3.6
-New Storyline, with several new Scenes
V.3.5
-New story, short part
-Added new characters
-new title screen image
Potential errors:
-memory is not being loaded correctly which may lead to several characters potentially having the placeholder sprites still.
-The Mobile Port might not work, let me know if it doesn't I'll see if I can make a working version.
V.3.4
Fixed a memory loading issue which caused the game to be stuck in an infinite loading screen
-Fixed an issue which caused the game to crash on Freya sex scenes.
-Fixed an issue that removed the quest log.
V.3.3
-Fixed an issue where the game wouldn't start due to missing Actor1.png
-If you wish to continue with 3.2. Go to another rpgmaker game or an older version. Copy img/characters/Actors1.png to you img/characters file.
V.3.2
The Story continues.
-Added several new items.
-Adjusted the stats for Xana's blackbook
-Adjusted several weapon stats
-Added new monster sprites
-general bugfixing.
-Changed the size of videos to fit the screen.
Note: 3.1 was only released on patreon. Basically the same stuff baring some small details.
Patreon Update:
I've made a patreon! If you want to help contribute to the project, just go
here
and help support! This could be the start of something beautiful.
v.3.0
The Final secret has now been completed. Finish the puzzle and you'll get a nice bonus along with a new slave.
- The story continues, head on home to start the next part.
- Implemented Changes of day. The changes are minimal and rely more on certain transfers but there are a few different events at certain parts of the day.
- Added a new spell
- New Scenes
Known Bugs:
- The Magic option is duplicated in the Menu
- Lighting transfers sometimes act erratically.
- If it is Night and you enter the academy, it will let you in. This was a mistake I realized after deployment and will be modified in the next update.
-One image is not properly formatted. Another mistake I just realized
v.2.5
Touched up dialogue so that it's more properly formatted
-Changed tilesets to reduce wall clipping.
-Reduced health of several enemies. As well modified a few stats so that combat is a little more fast pace.
-Gave most combat encounters backgrounds so that there is not a clear background during combat.
-Fixed events to reduce occasions of game breaks.
-Reduced travel options so to prevent sequence breaking.
-Icons have been added to several events to make them more visible.
-Party Members no longer show up behind the player.
-Added Objectives page: you can now track quests in your quest journal. Currently, it has the two quest of part 1/part 2 but none of the secret quest.
-Added Gallery area. To the left of the collections, once you beat part 1, interact with the mirror and get a gallery of all previous events in the game.
-Less sprites should be seen off the map.
-Less sprites should change into different sprites if you talk to them.
-Finished up the city secret. If you've already solved the puzzle, the path will lead you to another girl to 'enslave.'
-Added in the final secret mission. You can solve it but, since there's no girl yet, the quest will stop at a certain point.
-Added new map: The Academy of Light; a massive training structure where students go to become Templar knights. Currently populated with a few NPC's with idle dialog and a few maps but if you want to see what's coming up, then feel free too.
-Grammar fixes.
Ongoing Issues:
- IMPORTANT:
If you use a skinsuit while you have another party member, it will place your character at the back of the formation. Still looking for a fix but, for now, you can use the Formation option to swap party spots.
-Unconfirmed but it may potentially be possible to get an
alternate ending for kinzac even if you've already made a choice by interacting with certain events. It is recommended you move to the coffin soon after you have Kinzac.
SYSTEM ISSUES:
A lot of people seem to have an issue with the game crashing on load. Looking into it, I may have found a solution to the issue? Essentially, this update includes all the files in the game so it should have everything in the event of null pointers. But, I never had the issue so I can't confirm nor deny if it's truly fixed. If you're still having trouble getting it to start, please let me know so I can see if I can fix it.
Animations:
Some of the newer animations aren't super to my liking so expect an update on a few of them.
Audio:
I'm looking to change the audio settings in the game. There are some jarring musical change still inside the game
APK:
I'm looking into creating an APK version of the game but I've been having some trouble setting up the android studios. So for now, you're going to have to work with whatever the ios/android deployment system rpgmaker has.
v.2.4
-Fixed the city spirit puzzle so that's it's now possible. The interaction events were in places unreachable.
-Changed facial sprites. NOTE: You need to start a new game if you want to see the new facial sprites.
-Changed some maps
v.2.3
-Kinzac should now leave your inventory following the Alter spell.
-If you find yourself with a party member you do not want, go to the training room in your temple and the yellow circle will
remove them
-Changed some text so that certain events are clearer.
-The town should now be changed following the completion of part 2
-Changed Tilesets of several maps
-Changed Size of several maps
-If you want to get the wine, you now must complete Part 1, preventing confusion in regards to poisoning.
-New feature: Quest Journal! While it only has the main 2 quest, it should help guide the player on what to do next.
-Changed several system features.
-The forest Puzzle now has an ending. Solve the Puzzle and get an extra servant!
-Minor bug fixes.
V.2.2
-NOTE: You may need to restart the game if you are experiencing any crashes.
-Fixed item issues
-Began forest secret mission. Vote for your favorite choice in the poll.
-Fixed some scene transition events
v.2.1
-Part 2 is here! A new Bailfire has been found but there's one massive problem: The Templars are already there! Taking advantage of a bad situation, infiltrate the Templars and reignite the Bailfire of Kinasa Temple.
-New Locations! A new Home Temple with servants, the forest, the town has been made larger as well! The world also now includes an overworld.
-Combat: Still in the game! In all seriousness, there are still combat encounters and, while they're probably easy, if you need a place to grind, some of your servants can help you at the temple.
-New Powers!
-Transformations!
-New zombie slaves!
-New sex scenes!
-Skinsuits can now be used on any map.
-Minor text fixes.
v.1.2
-Changed Tilesets to remove instances of walking through objects
-Proofread most of the text and reformatted most text
-Fixed the issue where swapping to wanda and leaving the Temple would cause the player to get stuck in the walls
-Dialogue fixes
-Added more detail to the Town
-Introducing Personalities!: The option in the basement now changes the girls to act differently then they normally do.
Potential issues
-Some text not formatted properly
-the guard skinsuit does not work in any map but the Temple. I tried to use a plugin but there was some stuff. I'll fix it next update though.
-Secret lights block parts of world. I wonder what they are (Secret events have been implemented but don't do anything...yet).
v.1.1
Initial Release
Goddamn this is... clumsy. This is one of the clumsiest RPGmaker games I've played. Events fire out of order, different doors lead to the same rooms. Spelling errors. Map design is not great. The dialogue is stacked together clumsily and out of order. You can sequence break on accident in dozens of places. I don't really want to be too harsh to it... but it's hard to be positive. The whole necrophilia thing is a unique premise I guess. It's not really my thing, but it avoids a lot of what I don't like about it by just making them people with weird colored skin. It's basically just a mind control plot, really. So that's all... fine. The issues are all just game design. It's just broken. it needs a bunch of bug fixing and redesign passes.
Fun game with interesting story and cool h-Scenes. Can't wait foe the new update ! This masterpiece don't need time to setle some unnecisary worldbuilding scenes for an hour, in fact you get your first girl in, like, 10 or so minutes of gameplay
I will have to assume that the... -err- rarity of the topic is what drives the good reviews. But objectively, this is an incredibly poor game on all levels. -The art is basic. -The writing is juvenile, edgy and just plain trash. -There is a ton of spelling and grammar mistakes (Dev, please look up the difference between loss and lose sometime) -The gameplay is basic and the steps unintuitive (The rat poison "arc" comes to mind). -The Quest log is unhelpful. -The MC is a bland stand-in, just like all other characters -You can rape corpses, which I guess is a plus for the discerning F95zone customer. But if the first thought you have when seeing your dead mother is to fuck her corpse, you might have bigger issues anyway. Sooooooo, that leaves us with... ... ... ... ... let me think on this. I'll get back to you.
Maybe it's not a professional AAA game, but it's a heck of a lot of fun anyhow. The story is actually quite good, too. Granted one doesn't really play a game like this for the gameplay, but if this was the story in a commercial JRPG it would certainly pass muster.
The game has a lot of details that could be improved or polished. And normally, I would list some of my complaints and opinions in a detailed matter, but I know that Bandai is still an amateur Game Developer, and as such, he's still learning how to improve the game's quality and add more content. In a way, I emphatize with this kind of dedication. Despite most of the players giving bad reviews due to how crude the content is and how confusing the story looks, I still believe that The Last Necromancer is part of a long forgotten era when people seen the RPGM as a doorway towards Game Design, some kind of training where you could get used to how games work and further improve yourself while testing it. And for that reason, I'll give this game a 5/5. Keep up with a good job, Bandai. I'm sure that with a little more polishing, this game will become great. P.S: As a personal opinion, I believe that the characters would look better for future projects if their skin turned into a light pale instead of a grey-ish tone. Mostly because it doesn't make sense for a body that's been recently killed to "decompose" that quickly. Instead, turning them pale would be a good option instead, since it would only imply low oxygen in their body due to the lack of blood flow.
Still clearly early in development, but interesting and original premise, very well implemented and with many posibilities thanks to the guest characters. The gameplay is your generic rpmaker game, it was a little unbalanced in the first releases, but the dev seems to haven improved it a lot. My only complain and suggerence would be to be careful to not make MC a generic rpg good guy. This game has really dark fetishes, and thats perfectly ok, but trying to make the MC a good guy trying to stop some evil dude or organization generates a big disconection between plot and themes, and you dont want that. Look at games here that use an evil MC to its full potential for inspiration, not other RPGs. MC here has moments that feel like an absolute monster, and others that already have shonen main character syntoms. Other than that, i love the story and really want it to continue. Specially with the sister, give me my strong girl undead slave!
ngl I only tried this game to see how this genre would be handled but holy shit the game is bad... I feel like the only way to redeem this game is to scrap this game and rewrite the story from scratch with better game logic, better looking characters, and better renders the game as is right now feels unplayable within just 5 minutes of playing...it is riddled with bugs and has a quest log that doesn't work coz it tells us the steps to do AFTER you do them, which defeats the whole purpose of it this game to actually become decent needs a lot of recoding the game logic and well as re-rendering to fix...so I feel it might be better for the dev to actually learn about those things properly and redo everything
Not a good game at all, the level of difficulty and options are not in sync the game has zero planning and flow. It looks like somone took the stock recourses and threw them into a plot and the added necro in lieu of any sort of planning or plot.
The concept's interesting and all but the only downside is that it's still in development so some features are buggy such as and words aren't perfect yet but it's still interesting regardless
Tried it thinking the reviews may be out of date. Its v 2.2. Surely it must have improved? NO. Not even slightly. Right from the very first scene, almost every 'I' is not capatalized. That should be a V.1.1 fix. If you want to exit areas, you hug transitions. But for some reason almost every transition forces you to hug 1 specific tile rather than the entire edge, so you may not even notice some areas can be visited. Its full of empty, pointless areas. The sex sceens are like 2 static images long and look like crap. MC fucks his mom with absolutely no issue while she's literally a corpse 5 mins in when he's supposed to be grieving. ???. Is he a schizo? Why's he so casual about this? He then proceeds to rage about killing a chick later, despite that being a given. MC just develops new powers as the plot demands. You get given the power to control the dead, that's it. That's all you are taught. That's the narrative. 1 screen later, you're mind-controlling. ???. When did we learn this? When did we learn to heal? You can often walk through walls. You can sometimes see yourself from future scenes before they trigger through walls. Right after KILLING the woman you mind-control with the mind-control power you have and punishing your zombie, literally right after, like maybe 15 seconds later, MC says "its not like I've ever killed anyone before" ???? ??????? It was JUST a plot point he did. In the same room. She's nearly still on screen. Scenes are also never tagged as done when you watch them. Like you talk to guy who gives you book, talk again to see if he says anything different. No. He redoes his entire speach every time. This is the most basic shit. Its literally a binary check. At one point you control a store clerk. You mind control her from a window. You can then exit her store, walk to that window, then mind control her as herself. Recursive mind control. How does this even happen? This left me stuck as that clerk, with seemingly no way to turn back to normal. I then proceeded to murder the clerk (which the mc says "its just one more lolf despite being a supposed moral horizon to kill 5 mins ago (despite having killed 5 mins before that), the fact she's a random civilian innocent who has done nothing to wrong him never even crosses his mind) and rape her. This STILL left me in her body. But her sprite when dead has green hair, so now there's 2 of the same character on screen who don't look the same. ??? THEN I went to use my new wine I got from this, which should be poisoned but apparently never was because I clicked the glowing points in the wrong order or something glitched I don't know, then take it to go poison the guards. The gate I'm supposed to interact with was gone. So I go to possess the guard he killed earlier, which brings back the gate, but leaves me as the shopkeeper leading her, still not letting me open it. So I head back and see MYSELF. And I recruit MYSELF. So now I am the shopkeeper leading MYSELF and my zombie. The MC is now character 2. This is when I gave up. This is all within the first 30 mins on ver 2.2. Literally everything is poorly written, literally everything is buggy. Its genuinely impressive how bad it is. How many bugs. How little the writing makes sense.
this game hase a lot of potentiol and the things that are curetly ther are realy good. but there are a few problems, for example a lot oft the walls can juste be walked through like in the alley, alwso if you would go thro the wrong dore in the store, you get stuck beheind the wommen. but all in all i like this game
new idea for rpgm game that is an interesting premise. although out of fairness they did say there new to rpgm but walking threw walls/zones is something that needs to be adjusted. also personally should remove the intercourse with dead body, being brought back to life is different from purely dead. additional content for story characters would be nice and help flesh out the game more. would like to see scenes with wanda could be interesting and also use wanda for combat if you wish. all said and done good first attempt will watch for latter.
As much as I wanted to like the game it ... just falls apart. Firstly , the animations are weird. For example in the first one his hands are... holding air. Secondly the hero starts with "Oh she is dead! Lets have sex!" without any sort of plot or character development. Thirdly many locations are bugged and parts you can walk through. I understand this is 0.1 version but ... even for that it is still quite poor like someone spent a week on the entire project when he should had been a month or two.
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