You’re an ordinary guy living an ordinary life when an unknown biological agent is released in your coastal city, killing over 90% of the population overnight.
External forces immediately lock the island down to prevent the outbreak from spreading. No rescue. No evacuation. No information forthcoming.
You’re completely on your own—
…or you would be, if not for your neighbor, Alice.
Spoiler
You’d only spoken a handful of times before. Timid exchanges, or passing greetings. But the collapse of society forces the two of you together for survival and sanity. Alice was born blind, has nowhere else to go, and the city outside has become unpredictable and dangerous.
While you venture into the abandoned streets to scavenge food, equipment, and information, Alice keeps the household running—cooking, cleaning, sewing, and doing what she can to help you both survive.
Can you protect each other in a city where rules no longer exist?
Can you uncover what caused the outbreak?
And is there any way to escape?
And as resources dwindle, there are those that might see people as resources too. Will Alice become your girl...? Or another resource in your tool belt?
v0.1.5.5.g - Prototype
- Buster will now start to approach Alice and engage her in conversation, this does not yet lead to sexual events, you can interrupt it or take part in conversation
- Added the first pass of the nightcrawling mode
- Added a condom system that will determine how condoms work going forward for all sexual events
- Added the player's sexual statistics and a sexual leveling system (These do not apply to the hug sexual minigame, that event will be reworked)
- The build button has been temporarily removed in preparation for the next update, which will bring it back and allow you to reinforce your home to buy time for attacks
- Many bugs have been fixed
v0.1.5.3.1.c - Prototype
- Fixed Buster randomly showing up multiple times in a row if you invite him in
- Fixed use judgement crash bug
- Fixed Matt dialogue stalling out due to conditional error
- Fixed Alice and Buster dream happening more than once
- Alice will now default to a soup meal with the highest available food level if supplies permit when she is upset with the player (To prevent hate spirals)
v0.1.5.3.1.a - Prototype
- Fixed a small bug when using judgement at high stat levels.
v0.1.5.3.1 - Prototype - This is a relatively small update, despite version number.
- Added 2 fantasy sections in the shower. Blowjob (I think this is new), and a fantasy sex scene.
- You can now properly peep on Alice when she's masturbating in the bedroom. If she touches herself too much... something might happen. It helps to have at least 3 Lust.
- A dream sequence can now occur if certain criteria are met.
- Added an auto-mapping system for special scavenges and buildings that require exploring.
- Curtis will now tell you where he lives if you talk to him enough.
- The balance cleaning minigame has been rebalanced a bit to be a little easier.
- There are more general conversation topics to have with Alice. Especially over time.
- There are more general conversation topics to have with Buster.
- Some bugs have been fixed. Notably some infinite food, magazine, and various other things.
- You can now manually back out of conversations with Alice.
v0.1.5.0.k- Prototype
- Fixed the shower handjob crashing the game
- Fixed Alice welcoming you home and finding condoms in your bag causing an issue
- Fixed trying to trade in the library crashing the game
v0.1.5.0
- Prototype
General
- There are supporter cheats. You can activate them in the workshop via the cheats button. Codes will be below.
- Lots of bugfixes, many menus have been converted over to something a little more appealing and out of the way
- Some of the equip menus got a minor overhaul in terms of appearance
- Added some more information to your Check Status menu
- Changed training to be an opt in, opt out instead of selecting a pre-designated time. Bonuses for training longer are left intact.
- Moved the check status and check item menus over to the workshop (I might have done that before, hard to remember)
- Added a full animation queueing system complete with proper buffering for that seamless experience
- Created a real time action ATB/AP hybrid system that I will use for Alice centered events going forward. Sexual events will be real time events. Only one event is currently using it.
- Converted the game to use Ren'py's native archiving system, which means the file path issue should now be fixed permanently, this should also make patching a little easier
- Even though almost all changes are non-sexual, there are likely over 2000+ new renders in the game. Help me.
- A couple new music tracks, though I think I'm only using one at the moment
Scavenging and Combat
- There are 3 new accessories to find, one of which involves a minor event with Alice
- There are 3 new skills.
- There are 6 or 7 new perks, including perks that can level over time
- You can now see your progress towards perks as you fulfill their hidden criteria, if you don't see progress, it's purchase-able or a specific unlock
- In combat when an enemy attacks you, you can block it with correct timing, reducing damage
- Made the timer closer to being deterministic, which should make action commands much more consistent across platforms and hardware
- Added one new area to the suburbs, the heart where small businesses and the like reside
- Added about 20 new random scavenging events
- Added 2 new special scavenges, The Pawn Shop and the Local Library
- Added a system that allows you to organically find the new areas as you explore more
- Added 2 new special items, both usable at the local library. You can find one of them in the heart randomly after you visit the local library
- Added a ton (35+) of additional sound effects and some minor additional silhouettes to help liven up the scavenging
- Added a new weapon, the Baseball bat. High AP cost, but high damage and high stability damage
- Added a new ranged weapon, the Machine Gun. Low damage per shot and poor accuracy, but it sure can shoot a lot of bullets.
- There are 2 new enemies that can attack you
- There are a few new status effects you can get inflicted with, but also inflict on enemies with certain perks or skills
Alice
- Alice can now see you off and welcome you home after a hard days scavenging, you can ask her how her day went, question her about heart monitor incidents, etc. This will be used more as potential NTR develops. If she likes you, she might also show it a little when you leave or come home. (This got a lot of renders (Almost 1000) as it will be expanded upon as things continue to happen.)
- Alice will now react if you come home after being beaten. She'll take care of you, and heal you via cutscene.
- Alice can now be called to heal you when you heal yourself in the bedroom... but only if she knows that you do it. Either get beaten, or maybe heal while she's around you in the bedroom... She might have to like you enough to ask about it though.
- Provided you have a lockpick, locked doors will no longer hold you back. You can pick them and gain entry. Currently, there's only one dedicated event for this, but I'll be making more. Speaking of...
- You can now peep on Alice in the shower. Be careful you don't get caught... but what could you do while you're in there? Also, it's animated. And if Alice's lust is high while she's in there...?
- Alice now has a little bit of a memory. I'm still working out the depths of the system, but she'll remember if you drop her while she cleans or similar events.
- Alice can now get upset at you if she catches you breaking in or peeping on her, it'll lock her mood toward you so it can't go higher than its locked point for some amount of time. There is no current way to reduce this time, but there will be in the future.
- Added sperm transfer logic to the fertility system, though pregnancy is still not possible. If sperm is present... it may change how her fertility stat screen appears...
- If you have a certain item and stumble upon Alice... taking care of herself or otherwise clothing compromised... you can... record the event for a special item
- Added the ability to ask Alice for advice on things you have going on during hangouts, though currently you can only ask her about the Doomsday Prepper House combination if you're having trouble with it. She can only give you hints about clues you have though.
- Added a conversation list approach, which will make it easier to add conversation tags to have more one shot conversations with Alice as you do things in the world or ask about Alice's personal life. Currently only the backend system is in place. I'll be adding conversation topics to it soon.
v0.1.3.6
- Prototype
- Fixed combat defeat playing incorrect sequence
- Fixed item loss crashing the game, whoops
- Removed Alice's ability to crash the game with certain dialogue responses in the hug event, she is not meant to have such power
- Fixed Special Scavenge boss encounter upon defeat
- Fixed Special Scavenge boss encounter upon victory, stupid dog, you made me look bad
- Disabled saving/loading in minigames and combat to prevent load crashes
- Fixed becoming impotent if you had low stamina or low lust in the Alice hug event
- Added failsafe when purchasing merchant items to ensure they stay discovered, damn greedy merchants selling illusory merchandise
- Fixed a certain dialogue option with Alice while hanging out causing her to crash the game, she must not like that answer
- Fixed acquiring Earl Grey Tea crashing the game because of a typo I made while tired
- Fixed a var typo that causes a game crash if you finished the Alice balance minigame under certain conditions
v0.1.3
- Prototype
- Initial Release
Viktorhugo2026-07-28★★★★★
Good game for a ren'py game, for now it's just a skeleton, but i see great potential in the future. The good : The cohabitation mini games mechanics are a nice touch, they need a little balancing i think (coz i dun think that dishwashing should require that much mlg skillz ) Relationship build up is slow and steady which is a good thing, also lots of activities indoors, you can train/read to build up stats, equip and learn skills and perks, to help with survival, manage food and water and also manage your and your partners mental health, there's also a building system that's not yet implemented i think, the combat system is diverse, you can talk your way out of a fight or go bonkers, events and scavenging depend mostly on your luck and stats. The bad : the game is still in it's early stages, so there's not much content, don't get me wrong, there's a lotta stuff to do for a game this early in development but it's still lacking, but it's understandable, solo developeur n all, also the blurry background during exploration and npcs represented as shades is kinda an eye sore, don't know if it's an artistic choice or just place holders till further updates. Conclusion : like i said, game looks promising, building, fishing, more exploration, more quests, more events and even a pregnancy mechanic are planned for future updates, and you won't get bored playing it in it's early stages.
dralbrecht2026-07-14★★★★★
Review of v0.1.5.3.1 (14. July '26) Solid gameplay loop – DnD-style dice checks for scavenging runs, random encounters (raiders, abandoned houses to search), and decent skill progression. The standout is the neighbor/love interssest who moves in with you: blind, vulnerable, well-written, and her dialogue/interactions made me want to protect her. Rare to feel that pulled into a romance subplot this early. The relationship isn't rushed either; it's built gradually, and it genuinely feels like you have to earn her affection rather than it being handed to you. Story itself is nothing groundbreaking (post-outbreak dystopia, holed up scavenging), but it's executed competently enough to carry the gameplay. The reason I'm not rating this higher: there's a nightmare sequence showing your love interest cheating that comes completely out of nowhere — no tonal build-up, no narrative hint beforehand that this kind of content exists in the game. It's avoidable through in-game choices, but only in hindsight; going in, you have no way to see it coming. It's played completely straight, with full emotional weight, clearly meant to hit hard. For me it did — hard enough that I stopped playing entirely afterward, despite enjoying the game up to that point. If this kind of content (NTR) affects you, be aware. If it doesn't bother you, this is a well-built game otherwise. 3/5 — a solid foundation, but with a design decision that affected me so negatively on an emotional level that I had to quit the game.
xansoloist2026-07-08★★★★★
[As of v0.1.5.3.1] This game has interesting mechanics and great promise . I'm really looking forward to updates. Relationship progression, and the options unlocked/dialogue that provide feedback to this, are gradual and feels natural . One qualification to this is how quickly it takes for her to get irritated at you, or at least, responding with " What! " feels a bit uncalled for in respect of her usual demeanor/base personality. It feels like the developer has a proper vision for this game. As of v0.1.5.3.1, there's already quite a bit of content. Urge anyone reading this review to try the game out and just let the developer cook. As an aside, last I felt engaged by this sort of game was 'My Maid Dreams of Electric Sheep', but unfortunately the updates to that have slowed to a crawl (different developer fyi).
Sadsapling2026-07-08★★★★★
Review of v0.1.5.3.1: Been following this since the release. It's a really fun game with a well-thought out stat system that for both you and the girl. You spend day to day trying to survive whatever is keeping the whole city in quarantine. Do you treat the girl like a potential romantic partner or a commodity to be used as you see fit? That's the main gist of the game I have to say, I absolutely abhor a lot of sandbox games, primarily because they waste way too much time trying to set up 20 different romances/sexual scenes. I'm fine with it here because it focuses on a singular relationship: you and Alice. Most things require stats, which you can raise by training at home and interacting with Alice. You're basically helpless for a while and it takes a good chunk of time to be competently rolling skill checks, of which you can also bypass with extra accessories you pick up around the city. The audio is there, not much to write home about, if I'm being honest. The visuals are decent. I think it's a little silly that everyone around the city has black censor bars on their face, but maybe it's on purpose. My main gripe with the game is that there's just not much of an idea of where you are in an update. How much has my relationship really advanced with Alice? How much left do I have to explore in the city? I might be crazy, but I think having a gallery or concrete stat detailing could be helpful. I understand the need to make the progression/corruption feel gradual and realistic, but I also want to just experience the new content - and it can feel a little irritating when I've played for around 5+ hours, have 7 in all the main stats, have "hugged" Alice for 10 days in a row and I don't know how far I've come aside from a couple of arbitrary bars that I have no clue moved or not. I don't know how to access the newer "fantasy" scenes, and it frustrated me to the point where I just gave up. Maybe that's part of "gradual/natural" game design? Not for me, I guess. I also understand that my complaint may come from a place of "I've only played the one route where I didn't treat Alice like a tool/piece of meat", but I think that's where a gallery would help, so I would at least know that I'm missing something or small hints to unlock it. Overall, this game has potential. It's a neat cohabitation sandbox survival game, which are somewhat of a rarity these days. It's all about time management. I like what the developer is going for with the gradual corruption, but I also think that there could be more improvements on the accessibility of scenes, events. I don't need an Ubisoft checklist when I'm playing an AVN, but I would also like to experience the thing that I came for: the sex/porn.
Valaethorn2026-07-07★★★★★
This porn game is game first, porn second, I approve. Nice stat mechanics, and plenty of minigames. Played the living room cleaning minigame with 1 physical, and Alice basically threw herself off the desk. Don't change that, it's hilarious. Played to day 10 with a pure kinesthetics build, and another with a pure psyche build, psyche is generally more powerful. Looking forward to seeing the base system develop.
yodyna2026-07-06★★★★★
4/5 At current state i would give it a 3, since it's early stage from a solo dev i bump it up one higher for good luck. Overall seems like a promising game, i love scavenging/surviving with a waifu theme. Shows solid base for a good game, but there is lot's of polish needed here and there. I spend around 1 hour and had enough for now. - graphics are not bad but are also not amazing, for a new game in 2026 you could expect a lil bit more - house and rooms where we live with our waifu are very empty, literally there is sofa table and tv and thats all for whole room, no one lives like that unless some psycho, people use shelfs and have their shit all over place, or at least a painting on a wall idk - cleaning (holding girl) minigame seems absurdly hard, i gave it like 7 attempts and couldn't beat it, probably it is stat based which i already increased a lot and picked psyhical trait, how much more do you want from player, he can't hold a rather small girl for a minute? - my food ran out after 4 days which i spend on interaction and training, i tried scavenging and it's rather poorly made. Too much clicking, 1 hour event that gives us barely any reward and then you repeat. Ain't got time for clicking this 10 times in a row hoping to loot a food which i found maybe 1 or 2 over 10 tries. There is many ways which this can be balanced out im sure dev will figure it out - combat sucked, first i didn't like hypno background, my eyes hurt from that, i didn't like dog models and weird censorship on eyes and i also couldn't beat anything even though i spend 4 days on training. Bruh this is starting/tutorial area, feels like i need to run away from any encounter or it's death, which seems a bit boring, this is not Fear and Hunger ^^ - i failed like 90% roll checks, maybe im unlucky but it felt bad as starting experience in scavenging - i liked girl, shes cute and it's rather something new that shes blind, i kinda don't like shes a bit childlish and we treat her like that since intro but its acceptable There is sure more to say but i had enough after trying a little bit of everything. I hope dev will figure stuff out cus this could be very good.
APonderingWhat2026-07-06★★★★★
You ever play a game in development to try it out, and you wish you found it later when there was more? Yeah, this is this game for me. Considering how early development is for this game, there is a decent amount of content. Not enough to fully scratch an itch, but it's not bad. The only problem I have with the game is that everything takes too long without cheats. The game tells you that you should train before exploring. This isn't optional. Going out without any training is going to kick your butt. But training takes too long to level up your stats to a comfortable level. (Even at max stats, the combat and RNG may not go your way.) Finding food and water is a bit annoying. I think the RNG isn't bad here. It feels like you're in a post-apocalyptic world where everything is limited, so you're not always guaranteed to find food in each search. However, considering how much food and water you per encounter and how much you go through per day, bad RNG can screw a game over. I think the dev was trying to give us the choice to feed Alice properly or not, but it shouldn't be done in such a way where the choice is so forcefully pushed upon us. Sleeping takes too much time. Rather than it skipping ahead in time, it actually speeds up the clock so that you see every minute pass by quickly. It seems like this mechanic is here because things can interrupt your sleep as random events, so sleeping for 8 hours isn't guaranteed. But it is just too slow. Considering you can't wake up unless the game lets you, speeding up the clock even more wouldn't hurt the game. I know this sounds like a lot of bad. However, this really is just all one issue. If the dev simply speeds things up (more resources per encounter, more training exp at least early one, and faster sleep time), then this game is great. And if you cheat the game, none of these issues are a problem besides the sleep time. Simple issues that can be fixed quickly aren't enough to detract from this game. I hope updates come out soon because I was not ready for how much I enjoyed this game.
YungBeefSlut2026-06-22★★★★★
Far and away the best I've played, no game has hooked me so quickly and thoroughly. I've never checked daily for updates but here we are. There's plenty to like from the characters to the progression system, the creator wanted to make a game after feeling others were lackluster or unexplored and they are already blown out of the water. I can't imagine how you fuck this up just stay the course
fael102026-06-02★★★★★
Really fun game, might still need some balancing and tuning on some aspects but shows great promisse especially for a first release (tons of content and hours of gameplay), it's worth it to keep a close look.
eminemball2026-05-25★★★★★
Really good foundation so far, it would be hard to fuck this up. There are a lot of things to improve on such as perk/skill menus and general navigation, but so many events are already there. Scenes are very interactive, there are minigames mixed into sexual content, and the battle system is pretty good.
tinpro123212026-02-16★★★★★
Supper fun game!!! I see a lot of potential in this game, especially with the combat system, may adding companions in combat in the near future? (a dog perhaps xD). Also, you can add some more way to earn stats EXP beside training, like during looting, running or fighting...