Thrown to the Wolves
by adastra
2D Game
2DCG
AI CG
Anal Sex
Big Ass
Big Tits
Creampie
Exhibitionism
Furry
Futa/Trans Protagonist
Gay
Lactation
Male Domination
Male Protagonist
Masturbation
Multiple Endings
Oral Sex
Pregnancy
Rape
Titfuck
Transformation
Vaginal Sex
Voyeurism
You, a lone adventurer, have found yourself in the midst of a horny pack of werewolves. How this goes is up to you.Includes 3 endings and plenty of scenes involving MtF, breeding, and sluttification. No real story beyond "oops, you're a hot wolf girl now".
Screenshots
v1.2.1
Lots of fixes and small improvements to make the experience much more streamlined, fluid, and enjoyable.
Quest Log bug fixed, quest can be reminded by interacting with Alpha during the semi-final
Merchant Wolf now has dialogue if you're Good Wolf
Guild Infection scene should no longer trigger if you're Good Wolf
Added an NPC that alludes to the secret house + puzzle without needing out of game information
Secret house entrance is now automatically open on Patron saves
Noble Manor and Church now restrict use of transformation items for obvious reasons, reducing unintended instances of Player Wolf being present where she really shouldn't be
Guild disguise should no longer appear unless it is your mission
Removed some redundant checks for infected district events, should be impossible to tell the difference, useful for later
Both infectable leaders now have questions you can ask them regarding their memories and new wants
Both Guild, Merchant, Noble DIstricts now have DevCheat toggles to flip infection state at will (will break games, save beforehand)
Removed restriction on Refugee DevCheat spot, allowing you to trigger it at any point (will break games, save beforehand)
Removed Linux and Mac support as reports indicated they were nonfunctional
v1.2
Allows Changing Textbox Color at Game Start
Quest Log System
Portrait Remakes
Redone Item Confiscation in Guild Tavern
New Districts
Abandoned
Holy
New 'Banished' Form
2 New Endings
Full Alternate Human Questline
2 New Guild Tavern CGs
Several New TG/TF Targets
Over a Dozen New Maps
'Cured' Wolf Stories
2 Potential Targets
Hidden Dev Room
Toggleable Cheats for Patrons
3 Contributor Characters
Good Wolf Form and 3 CGs
MILF Wolf Teaser
District Infestation Scenes
Noble
Guild
District Cure Scene
Merchant
Countless Bugfixes and Improvements
v1.1
Complete Image Rework
Smaller size, better quality, not stretched to fit resolution
More Text and Variance Depending on Pregnancy
Stability Plugins
Complete Code Rework and Bugfixes
New Purely Aesthetic Items and Descriptions
Map Improvements
Over a Dozen New Maps
16 Additional Image Scenes
8 Quests (4 for each faction)
New Player Wolf Form
6 New Prominent Named Characters
I'm basing this review on the latest update of the game, which is phenomenal. You eventually get the option of voluntarily changing into a "sane" werebitch, still in permaheat of course. Writing and images are great, with two routes to choose from but it's encouraged to dabble in both as that unlocks more content.
This is a bare-bones game. It is what it says on the tin. If you're into mtf transformation, then this is worth checking out. The few scenes that exist are pretty hot. The ai artwork compliments the writing is pretty good, but the scenarios would be fine without any art (think The Order of Light if anyone else remembers that game). 4 starts because it is good and complete, but not excellent. I don't think this was intended to be excellent, though.
This game, theoretically, should be right up my wheelhouse. MtF transformation? Nice. Furry? Spot on. Heat? Yes please. Unfortunately, while the game is technically functional and shows what it promised, you could get the same experience by telling Chat GPT to generate a collection of sexy wolf ladies getting railed while listening to videos on PornHub over your headphones. The dialogue is EXTREMELY generic to the point where, on the topic of Chat GPT, it almost feels like they got AI to generate the dime a dozen character conversations in addition to the images. You would unironically be better off spending an afternoon creating a chat bot to roleplay the scenario with you with Novel.AI or something similar. At least then you'd be shoveling down AI slop that's filling. The game is also bloated as all hell. I get this is a proof of concept and all, but there are literally files in here used for default RPG Maker combat animations that are just lingering. I know people in the comments remarked about spaghetti code, but based on a cursory look through the file folder, I'm pretty sure they literally just took a functioning RP Maker tutorial, ripped everything user facing out, slapped what you experience into the game, and made no effort to refactor. It gets 2 stars for being functional and at least worth the download out of sure curiosity for the very specific people who have the kinks this is catered towards. TL;DR: Generic AF MtF furry story that feels dumped straight out of an AI generator. Better off playing Flexible Survival and spamming the Huskie Alpha transformations for the rest of your life than this. You'd at least have the option of playing a full game if you got bored.
Overview: A very, very quick little "game" that boils down to a grand total of two choices and about a dozen PNGs... that somehow total to half a GB of storage space. The Good: The art is decent by CGI standards and the game is complete. The Bad: A single run can easily be finished in under a minute or less while everything can be seen in under five. There simply is not a lot here for what ends up being an open world Visual Novel. Not much to praise or criticize. The Ugly: How the hell does this creator's self-admitted demo/proof of concept take half a gig of space with so little content? Seriously, this is just 3 rooms, a half dozen NPCs, 5 items, some music and SFX, and around a dozen or so static images. This should never take that much space for just that.
Moving, utterly profound, visually stunning ... There’s a long list of adjectives I could use to praise this masterpiece of a game, but no number or combination of them could ever do justice to what is, objectively, one of the most beautiful things created in the last century. The love poured into every sentence spoken is tangible and magnificent. The art, carefully crafted by what must have been a reincarnation of Rembrandt himself, tells the story that the letters decide to omit, but never forget. It's a polyphony of regret, sensuality, and discovery. The argument is simple: a young man returns to the city after a grueling day’s work . In the middle of the road, he encounters a humanoid beast with features resembling a wolf, which forces itself upon our hero and, in the process, metamorphoses him into another wolf. Here, the wolf — or werewolf — acts as a liberator, an agent of licentious freedom that breaks the shackles of self-repression society silently forges around the wrists and ankles of the spirit. The game’s multiple endings make us question whether it is better to live one’s life as a wolf (free, powerful, and unobstructed by a synthetic psychological enclosure) — or as a man (castrated, resentful, but ultimately safe from physical harm). “There are things which a man is afraid to tell even to himself, and every decent man has a number of such things stored away in his mind,” said the Underground Man. I can’t help but wonder whether Dostoevsky dreamed of this game before he ever thought of writing a book… 10/10. Congratulations.
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