Tirysia ~Trapped and Ravished by Status Efects~
by RR Research Society
2D Game
2DCG
Anal Sex
Animated
Big Tits
Censored
Combat
Creampie
Female Domination
Groping
Handjob
Interracial
Japanese Game
Lesbian
Male Protagonist
Mind Control
Monster Girl
Paranormal
Rape
Side-Scroller
Superpowers
Teasing
Titfuck
Trap
Urination
Vaginal Sex
In an action game, have you ever found yourself intentionally moving toward a heart-shaped attack launched by a female enemy out of anticipation? Or perhaps you deliberately let yourself be hit by a status ailment like paralysis, knowing it puts you at a clear disadvantage. Even though it will surely lead to a handicap, you touch it, expectant of what might happen. The moment you do, you are charmed; the character moves beyond the player's control, walking straight toward the opponent. Once you reach the opponent, what awaits is supreme pleasure. Your thoughts melt away into a syrupy haze, making you forget you were even fighting.
Screenshots
v1.101
Fixed a bug where Tilly's Max HP would incorrectly increase and her HP bar would turn black when restraining the player.
Corrected the violation animation display during the battle against Rose.
Modified certain status effects to prevent them from being forcibly removed when the player is violated.
Added a feature at the Rogue-like Mode entrance to save and apply specific status effects.
Adjusted Dagdia's "Confluence" skill selection to reduce the likelihood of duplicate skills appearing.
Fixed swapped area images for portals (specifically the "misty area" and "wooden cabin").
Updated "Talisman Ascension" so the animation can be canceled by moving or attacking when the "Guaranteed Trigger" upgrade is active.
Fixed a targeting bug where coordinate attacks against Frieda would sometimes default to a location outside her hitbox.
Fixed an issue where alternative color palettes were not applying to certain enemies.
Fixed a bug where defeat sequences triggered via the Library menu would not play correctly.
Added Dagdia to the Debug Room (unlocked after clearing the "Dagdia's Confluence" scenario).
Reduced the post-animation recovery time (cooldown) for clothing-related actions.
Modified "Emergency Escape" to allow animation cancellation by walking immediately after use.
Significantly reduced the active duration of the "Emergency Escape" skill.
Fixed a floating "2" artifact in area E-1 of Rogue-like Mode.
v1.100
Added Rogue-like Mode, accessible above the Debug Room or via the "Young Tree of Dagdia" warp after viewing the Scenario Completion Event. Includes new characters, defeat sequences, BGM, stages, skills, and status ailments.
Added an upward lift effect to Dash Jump Attacks.
Added a new ↓→ input command for Attacks (or Magic).
Fixed an issue where "NG" settings would trigger erroneously during the battle against Ronica.
Implemented a boundary check that forcibly returns the protagonist to the playable area if they stray outside.
Fixed a bug where status ailment icons persisted on screen after the ailment was cured.
Renamed "Critical Multiplier" to "Critical Power."
Talismans held by the protagonist now disappear during sexual assault scenes.
Fixed an equipment menu bug where selecting an item prematurely reduced Max HP, causing excess HP to be lost.
Fixed an issue where the Difficulty Selection UI remained visible after switching tabs in the Options menu via mouse click.
Modified the Gacha system so the "Item Acquired" notification no longer appears in the bottom-right corner when obtaining equipment.
Adjusted the effects of various equipment items.
Added an effect to increase the maximum ejaculation limit to "Bewitching Flower Seed" and "Giant Cloth."
Added simplified displays above character icons, enemy type tags, and a feature to display the current BGM in the Debug Room.
Added a feature to trigger "defeat sequences" for select characters directly from the Library (unavailable in Rogue-like Mode).
Holding the Dash key (default: Left Shift) while applying a status effect in the Library now applies 10 stacks at once.
Added several "weakness-type" status effects to the Library's status effect list.
Fixed an issue where defeat sequences failed to play if the character entered the defeat state while under a "restraint" effect.
Iphilia's outfit now automatically reverts to her default appearance at the start of her boss battle.
Fixed occasional flickering of character skin tones under specific conditions.
Added additional opportunities to perform an "Emergency Escape."
Adjusted hitboxes and durations for several enemy types and status effects.
Fixed a bug where status effects and conditions failed to revert correctly when resuming from auto-save data after a game restart.
Fixed various other minor bugs.
v1.074
Fixed an issue in the first phase of the Rose boss battle where she would warp to an unintended location if the player escaped a "restraint" effect.
v1.073
Fixed an issue where certain status condition effects were not activating correctly on specific difficulty settings.
Corrected the animation display for Fody's "candy attacks" during her boss battle.
v1.072
Fixed a bug where hair colors for certain characters were not updating correctly.
Added accessory variations for certain characters.
Fixed an issue where Traditional Chinese text was not displaying correctly.
v1.071
Added an equipable item exclusive to the Debug Room that prevents standard enemies from performing binding attacks (obtainable from a newly added treasure chest).
Added overlay effects for certain characters.
Adjusted the activation timing for certain attack skills.
Fixed a bug in the Dark Elf battle where specific actions prevented the enemy from executing binding attacks.
Modified the "Talisman Missile" skill so its hit detection area gradually expands while actively seeking targets.
v1.070
Added a feature to remove clothing by pressing the F5 key.
Added a treasure chest to the Debug Room containing equipment that applies negative status effects when worn.
Modified the Skill Equip screen to allow unequipping skills by pressing the corresponding skill key.
Reduced the startup time for the "Beam" skill.
Added options for automatic selling and batch dismantling of items.
Adjusted buff-type skills to reduce the rate of descent when used in mid-air.
Fixed a bug where the "Luck Boost" effect was not applying correctly.
Adjusted the timing for canceling buff-type skills, allowing for earlier cancellation.
Implemented full support for English, Traditional Chinese, and Simplified Chinese languages (toggle "Use Old Text" to revert to provisional translations).
Added a function to the Library to clear defeat records by pressing "Reset" while the "Defeated" icon is highlighted (reverts scenario state but retains Defeat Count).
Added options for certain characters to toggle accessories on/off or change their colors (note: "Another" toggle may appear for unimplemented characters but will have no effect).
Added a feature to freely apply status ailments via the Library after clearing the main scenario.
Added a button to claim all pending Achievement rewards at once.
Added a Library feature displaying the acquisition method for unobtained equipment when hovering the mouse cursor over it.
Added aerial variations to Derivative Skills VII and VIII.
Fixed a bug where enemy magic circle hitboxes incorrectly inherited the position of the previous hitbox.
Fixed a bug where bubble sound effects were not affected by the SE volume settings in the Options menu.
Adjusted the timing of sound effects for certain skills.
Modified certain binding skills so they no longer automatically release.
Fixed a bug where unnecessary objects were generated when displaying characters in the Library.
Adjusted the effects of certain skills.
Changed boss HP percentage display to round up to the nearest whole number.
Fixed a bug where a character's color briefly reverted to its original state for a single frame after being changed.
Adjusted the balance of certain bosses on specific difficulty settings.
Added "Weakness" status ailments and increased opportunities to inflict them.
Adjusted the effects of certain persistent status ailments.
On "Hard" difficulty and above, automatic recovery of Ejaculation Value, HP, and MP is now suspended while the character is being violated.
Fixed a bug where the Gacha system referenced outdated drop rate data.
Fixed a bug where sound effect volumes would stack and increase when multiple effects played simultaneously.
Added missing data to certain attacks performed by Rose and Fuwari, including a new "Rain" effect (entry previously marked incomplete).
Adjusted hitboxes for certain throwable objects.
Fixed various typos and grammatical errors.
v1.066
Modified the game to display lightweight alternative effects when graphics quality is set to "Very Low."
Fixed a bug where the "Hypnosis" status could not be cured using a "Dagdia Sapling."
Fixed a bug where transitioning between maps temporarily decreased Max HP (and current HP) if an HP-boosting gear effect was active.
Added several new visual effects, including those for gaze attacks.
Fixed a bug where status gauges persisted on screen after combat for certain characters.
Fixed a cursor positioning bug in the Key Configuration menu where the cursor would shift further right if left in the right-hand column upon reopening.
Modified certain flying characters to fall to the ground when subjected to knockback on "Hard" difficulty or lower.
Changed the display order of items obtained from treasure chests.
Fixed a bug where game progression halted if certain bosses performed a homing attack immediately after warping.
Fixed a bug where overlay effects failed to display a second time.
Fixed a bug where "Emergency Escape" could be used while restrained on non-"Masochist" difficulties if the difficulty was subsequently switched to "Masochist."
v1.062
Fixed a bug where visual glitches occurred during the "Defeat" sequence if the player was positioned in a specific direction relative to the camera.
v1.061
Fixed a bug where the "Up" key could not be used to stand up after being knocked down if the "Up Key Jump" option was disabled.
v1.06
Added a message indicating the presence of an unopened treasure chest when entering an area (search by moving the camera with right-click drag, or reset with a single right-click).
Added an option to disable jumping when pressing the "Up" key (toggle via Options > Gameplay).
Added dedicated keys for "Select" and "Cancel" actions (default: "[" and "]"; configurable in Key Configuration).
Fixed a bug where the player's total "Defeat Count" was not being recorded (viewing a defeat scene now counts as +1).
Adjusted the processing logic for special defeat conditions during the battle against Iphilia.
Adjusted controls to make mounting Frida easier.
Extended collision detection for platforms in the Succubus Garden area.
Fixed a bug where equipment item drop rates were not functioning correctly.
Fixed a bug where "NG" settings malfunctioned during the battle against May.
Fixed map geometry where the player could easily get stuck.
Adjusted the behavior of certain boss characters on specific difficulty levels or lower.
Fixed various typos and grammatical errors.
v1.05
Modified the game to prevent accessing the Dagdia Sapling while in close proximity to an enemy.
Fixed a bug during the battle against Lyrica where the player could move behind speakers and exit the arena.
Adjusted certain visual effects.
Modified the Debug Room to automatically remove any Chastity Belts applied to the player (note: travel to specific locations to experience related defeat scenes).
Standardized all instances of the term "Action Speed" to "Attack Speed."
Modified damage calculation so incoming damage is reduced to zero when the player's HP reaches zero.
Adjusted collision box sizes for certain enemy characters.
Fixed a bug where certain status effects were not being properly removed.
Fixed a bug where changes to controller keybinds were not applied after returning to the title screen.
Adjusted the behavior of certain boss characters on specific difficulty levels.
Fixed various typos and grammatical errors.
Added "Derivative Works" to the list of permitted activities within the Guidelines.
v1.04
Fixed a bug where Yura and Sara's clothing would not disappear.
Changed the background music for certain boss battles.
Fixed a bug where the [Esc] key did not function when attempting to exit a UI menu.
Added a "Back" label to the key prompt for exiting the Status Effect Removal screen.
v1.03
Initial release complete!
Pros: Real gameplay - melee 2D beat-em-up with RPG mechanics like strength, health, mana, defense and others. Fight enemies, acquire items, make a strategy and defeat all the bosses. Once you charge the mana you can unleash either magic spells or heavy melee attack skills. Enemy design: nasty stun locks everywhere, either jump over it or run away from it. If you get caught you get to struggle to break free by using a series of difficult quick time events / button mashing so you gotta pay attention to the prompts to escape quickly. Movement: run around, jump while running, spam attack, dodge away when the enemy prepares a nasty attack. Cons: H-scenes only on getting captured / defeated. H-scenes are all female domination against you but 90% of them are just teasing / handjob. The key bindings are kinda bad but you can remap them. The gallery is not a gallery it's a debug room where you spawn all the enemies or teleport to boss battle levels. Not even worth loading a save. The rating I give is mainly for the combat.
This is a pleasant surprise where the gameplay and porn are mostly present in a way where you're usually engaged most of the time. However, if you're not into the themes presented in the game which includes a lot of niche interests then it might not be as appealing and while the game part is fairly decent for a side-scrolling action game, it's not quite enough to hold up the game by itself if the porn isn't to your liking. Follows a familiar formula of "move right and fight the enemies", but all the enemies are a diverse array of girls doing increasingly niche things to you with a fairly decent progressive "the horny gets hornier". Movement is a little rough, but the combat has layers to it beyond just move right and win every fight . Some of the boss battles actually have mechanics you have to keep in mind because they lead to some defeats you weren't expecting. Overall: Good, not bad considering how many mediocre side-scrolling action games there are out there in a world where Night of Revenge and SiniSistar exist.
Good game, just use the cheat engine table to max your mp and sp so you can clear everything easily. Once you beat the game you'll get access to debug room and unlocked all teleport points so you can replay every fight and lose as much as you want. Didn't expect one of the boss can get you force-feminized by a hot vampire looking noble into becoming his wife in a BL-like style, absolute turn on for me since I also like BL, S tier. The platforming kinda sucks tho.
Pros: -Extremely fun gameplay with a surprisingly huge variety of enemies and bosses. -A very creative range of fem-dom fetishes, while also managing to avoid having single one that truly grossed me out. -Interesting equipment/skill system that will actually make you think about your build, be it for fun or as a necessity to progress further. The grind for this game was actually FUN, which is insanely rare for an h-game. -I could keep listing stuff honestly, but I think that covers enough of why I like this game. Cons: -Terrible machine translation, one of the worst I've seen in a while. I honestly just skipped the majority of the game's dialogue because it was unbearable to attempt reading it. This is a shame, since the game has a lot of dialogue and story that would add even further into its quality. -Has a few terrible bugs that could ruin a battle if they happened. This isn't as bad as it sounds, since reloading is pretty easy. -The status ailments are kind of irrelevant in the grand scheme of things, outside of a few like "Weakness to handjobs/chest". This is also not a big deal, because the game remains challenging even without permanent status ailments. On the opposite end of things, you can also remove them at any save point if you ever decide they are getting too frustrating. I played on the Very Hard difficulty and got all 99 achievements. This game is awesome, and I highly recommend it to anyone who enjoys side scroller beat-em-up h games. v1.101 EDIT: As someone who enjoys a challenge, the new roguelike mode is awesome, and its boss proved to be a genuine challenge to conquer. Now I love this game even more. I really hope the dev makes another game like this one in the future.
A decent game for the genre. The status effects are more for the aesthetic than anything, since most enemies have only 1-2 effects they interact with and half of that is basically another HP bar. Scenes are good (mild animation jank aside), and you actually can carry on (some) status effects after defeat (a couple enemies even have special dialogue for losing to them twice), but actually losing still takes a minute which is a pain in the ass.
This is a game that focuses on various stat effects that are inflicted on the MC. So tell me fucking why, it’s so fucking impossible to keep the stat effect that you want to “bear”. Most of the stat effects go away, a few are instanced or straight up soft-locking and what few you can carry are mostly boring and “inoffensive”. The gameplay could be described as your bog standard platforming for games on this website, if a little bit better. The art is basically upscaled pixel art, but it does its job well enough for your little trooper to stand at attention. TLDR: A decent game that fails to implement its main selling point (aka the status ailments). I would only somewhat recommend you to play this game only if you enjoy feminine male MCs.
I love femboys we need more femboy protag games :3 I love the status effects that carry over from previous defeats it adds a weight of corruption which i love, honestly hope to see more games with male protag with corruption mechanics only issue is i wish they had more male on male stuff
The actual porn isn't bad...it's not great, but it's like okay. But the shit controls and awful collision make this fucking terrible to actually play. Put it on the easiest difficulty, see what there is to see, then move on. English translation is awful too. It's one of those MTL that ended up interfering with the code during dialogue. You'll see shit like {color=red133345now cum! or any time your name is supposed to appear it just says /pname or other such garbage.
I have very mixed feelings about this game. It is a game that I should really enjoy, but it has some really glaring issues that do negatively impact one's experience. Let's start with the positives first: The game has a pretty large enemy variety, all with unique sexual animations, which is quite rare in these kind of platformer games. The movesets that the enemies have are also relatively varied, so it doesn't feel like you're battling 20 reskins with different stats all the time, like some other games in the genre. There are also quite a few status effects, even if quite a few of them are reskins of each other, but it's still a lot deeper than the usual "aroused/not aroused" binary that can be found in similar games. If you enjoy the artstyle the animations present are pretty good, though it mainly depends on one's taste. On the matter of taste there is one issue I had with the game, though it doesn't make it objectively worse, it's just that I would've preferred it: I really wish there were more status effects that were generally permanent, as many are temporary, easily taken off with normal gameplay, or have such massive downsides (like not being able to fight or properly jump) that you don't feel many long term consequences. Now to the major issues: The gameplay just isn't good. It feels incredibly clunky to play, to the point where I wanted to uninstall the game within the first 10 minutes. The controls are very stiff and there are some fundamental design mistakes like not having a small window to jump after stepping off of a platform, which AFAIK is a very basic concept in platformers. The struggle system, as others have also pointed out, is also not thought out properly, as the stamina system (the main system interacting with struggling) is needed for struggling, removing restrains and putting clothes back on, which you have to do, since you can't fight naked. If you get unlucky you can get stuck in a loop where you can't escape due to a lack of stamina. Overall the game has some very promising elements but has some major gameplay issues. Realistically a 2.5/5
Basic animation sprites, super generic scenes, and a terrible/broken MTL translation means you should just avoid this. There are better 2D sidescrolling games where a male protag is assaulted by monster girls.
A very solid femdom focused h-game here! The combat mechanics are simple but satisfying to use well, the h content is full of variety meaning most people will end up finding their niche, and since a lot of the content in this game is optional, you're only going to play and interact with as much of this as you want. There are some negatives I want to hit on. For one thing, the jumping controls can be a struggle. The main issue being that you're always moving forward during your jump, if you're moving. So doing micro adjustments to get your jump right isn't really viable. Also if it's not a sprint jump, forget it, you're not going anywhere with that. The two main issues I had, however, were in reference to the combat. First, the theme of the game is status effects, which is a solid theme for this kind of game, and in practice it works fairly well, with the ability to cleanse any statuses that persist if you want to, so nothing overstays its welcome. The biggest issue you may run into is that many of these status effects directly hamper your ability to move or fight. This means that there are certain encounters that, under the worst circumstances, can lead to you getting stunlocked with very little you can do in response. Compounding on this issue is the Stamina system, my least favorite thing in a lot of combat focused games. You have three general resources. Health, Mana, and Stamina. Stamina dictates your ability to break restraints, escape binds, and re-equip your clothes whenever you're undressed during any h-attack. The issue is all three of these actions compound on top of one another. You may need to break a restraint, escape a bind, and THEN re-equip your clothes, all of these things costing stamina in spades. And as soon as you do, you get caught in something else while your stamina is recharging (very slowly), and you start getting looped. And unlike Health and Mana, there is no way to speed up Stamina regen, increase how much you have, or even restore it with potions. It feels so outside of the game's system balance because of that. If you're able to move past those brief instances of frustration however, what you have to show for it is a varied and entertaining game with plenty of content to see, the game lasting about five hours if you try to see as much as you can, I think.
I really love games from RR Research Society, fighting while overcoming status ailments makes each fight interesting to play. BONUS: If you see a status you like? Dive right in! Unfortunately if the concept intrigues you, I'd have to recommend you play "Avarice Dungeon" instead. This game is a bit too fast paced to even know what statuses enemies throw at you and how. The only way to know is to settle on the mechanical impact (no attack, no movement, etc) or to pause, go to the status menu and change to mouse controls to get details of the ailment. Avarice Dungeon with its turn-based combat and VN dialogue lets you engage with the fight much more smoothly.
Minus the score: it's a jump. The jump works fine with the Shift key held down, but without - it's jumping in the water. Otherwise, everything is cool. There are not enough animations of close interaction with enemies, most of the animations are of the same type. Some "temporary statuses" or statuses with cumulative effect lack depth - they mostly operate in the same arena. For example, after interacting with "mushrooms" - this gave a difficult gameplay further, because I had to save mana and not spam thoughtlessly + mana gradually decreased (yes, I'm looking for gameplay in such games, because this is a base, it's still a game and it should work like a game). And now there is a lack of the same similarity of effects as "mushrooms". There is also a lack of a more interesting way to remove these effects.
tl;dr A great femdom hack n' slash sidescroller with a diverse array of side effects + tons of enemies with their own unique animation. If you like bad status effect situations, this game is a must try. Don't listen to the bad reviews for this game because once you actually get into the game, it's pretty fun. The control scheme is jank af and the one-handed mode is also a nice touch, but equally janky. Once you get used to it, the loose platforming and control is something you can work with, but I wish they made the game tighter. The Good - Large enemy-type variety with unique animations for each enemy. You get animations without needing to lose, and each enemy also has an extended gameover (occasionally w/ extra animations). - Tons of bad status effects that affect your player character ranging from binding limbs to aphrodisiac to charm to forced crossdressing. It's the main selling point ofc, and there's a whole catalogue for you to collect. - Surprisingly fun skill combos and hack n' slash content. You can have some fun optimizing a build to do a lot of DPS. Customization is odd, but a nice touch. You can also toggle skills on and off. - Lots of different environments ranging from classic fantasy forest, mansion, city, or lab settings. - It's an animated sprite-based sidescroller. The Neutral - Screen size, UI, and other general navigation things are pretty subpar. It's nice this same is run in unity, but there are moments where the game should have seen some more love in the design. - The plot is there I guess? I didn't really get invested in my playthrough, but it serves its purpose to get you from point a to b. - The game's difficulty is kind of a joke because you can set it to easy. The bad effects aren't necessarily permanent on you, but it's still enjoyable. - Certain fetishes could be a turn off for some people, but you do have a menu to toggle them. The Bad - The controls are kinda odd. It's just hard to move your player character and control them the way you actually want. This is my biggest gripe with the game because the game needs you to do platforming, and it's frustrating at times. - The animations are a little plain and simple, granted they have a lot of quantity, but the quality certainly isn't there at times. - Balancing is off in the difficult of enemies.
This one was a banger. Yes, a little rough around the edges, but a banger nonetheless. Here's a hodgepodge of thoughts on what I liked. The gameplay was the perfect difficulty where enemies would not be annoying but scale in difficulty to the point where I had to pay attention to bosses. The scenes range from "eh, not my thing" to "this idea is downright patrician" but none of them were gross or lacking quality and the ones that hit, hit. The more fringe fetishes had toggles. Really liked the multiple views, camera control and zoom, all of that. I can tell the developers spent most of their time on the most important things to get right in an eroge, and left a lot else by the wayside in a 'good nuff' state. Music was forgettable but enjoyable to listen to. Spoiler: Story The ending and to some extent the whole story was some industrial grade autism. When the story is going to be taking the backseat, I prefer amusing nonsense over a boring unskippable story that detracts from the actual juice. Certainly would recommend this. The only reasons it isn't a 5 star review: it needs better graphics (some sprites look a bit blurry and i've seen better art, and the world/background art borders on soulful), better controls, better translation, and lots more polish.
I loved this one. Sidescrolling action games are my favourite, and good ones are very few and far between. As the other reviews have stated, it's a bit rough around the edges; backdrops could've been cleaned up a bit, there are some gripes with the movement, but it plays well all things considered. The content is varied, and the game explores many different fetishes, i.e. bondage, sleep sex, socks, feminisation, latex- but there is plenty of more vanilla content as well to keep you occupied and the fetishes aren't extreme or overrepresented. The game has a surprisingly in-depth combat system with tons of different skills and possible combos, where you unlock more abilities from fighting optional bosses and unlocking upgrades with currency you gain or can buy from the merchant; who also has a boss fight with a hypnosis minigame. All in all, I heartily recommend this to any fans of sidescrollers. I'd give it a 4.5/5, but I'm giving it 5 as I feel like the game's catching some flak over the MC being a crossdressing boy rather than a female or futanari. Oh, yeah, forgot to mention that, the MC is a crossdressing shrine maiden boy. Hell yeah.
there's a good sentence that explains this game which is markiplier's "this is a fucking mess" comment listen i have NO IDEA what this game is, is it supposed to be a simple platformer/side-scroller? but it has a dozen of abilities, a fucking skill tree??? equipments??? you can freaking play gacha on saves??? WHAT THE HELL ARE WE DOING BRO. i confess i didnt play this game for more than 10 minutes but this was enough to throw me off to the far lands, this confusing schizophrenia had my mind melt, and your greatest enemy in this game is english translation which doesn't help the situation AT ALL it's one of the worst i've seen. like BRO we have fucking battlelog almost at the center of the screen, we also got some another battlelog at the corner, we also got ren'py dialogue thing where you can see logs of dialogues and skip dialogues or speed them up, we got mana we got hp and yellow bar we got camera controls, we have status effects for each enemy, we also have this we also have that. just OHH MYY GOOOOD. i swear if i played it for longer i would get brain damage, with this overstimulating game mechanic rain. ALL i did with this game in a span of 10 minutes is walk forward and shoot every enemy i see, trying to ignore all the mechanics that game was trying feeding me and all this followed by bad graphics here and there, characters look good and detailed, but the background, floor, battle barriers and most of the ui elements all look out of place or just low-effort. also yes, as the other review said it got bad jumping physics. this whole game feels like an abomination of multiple games in one but overconfusing and clanky as hell in the gameplay aspect and i hate how this game has neat fetishes and variety of ideas in the porn aspect of things, but their execution is terrible, and i just cant enjoy it in all this childish scribble. like the status effects, the only thing they're doing is adding more to this chaos. i hate how the game has QOL such as difficulties, changing keybinds and camera control, it could've been one of the best games on the site, it all could've been a lot better, better polished, better directions, better graphics, better explanations, better EVERYTHING. and it would be 5 stars for sure. but it lost it all i see there was some good vision but it has lost itself in the process and the only thing left, is a fever dream of what this game could've been you can try this game for yourself and test your patience but im outta here (though i would gladly look at full gallery of this game. but i guess what i would get is only more bad graphics and weird animations)
As a platforming hack and slash, it's mid with a touch of bad jumping physics, you can customize the difficulty of the game with the easiest difficulty still needing you actually play the game to progress On the porn side, you'll be controlling a crossdressing boy that gets sucked off dry if you get caught, ample lot of negative status that persist after defeat (you can remove them at the save point to pick and choose the status you want) up to changing the gender but only works at said enemy who gives the debuff, everything else is a shota and femdom score is 4 but crippled by the platforming controls
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