About Tirysia ~Trapped and Ravished by Status Efects~
Tirysia ~Trapped and Ravished by Status Efects~ is a Unity action game by RR Research Society, presented with 2D animated CG art. You play as a male protagonist in combat where enemy attacks and status effects can charm him, taking control away from the player. Heart-shaped attacks and paralysis-style effects are framed as tempting hazards: after being affected, the character walks toward the enemy, and the fight turns into pleasure-focused scenes.
The current build is v1.200, released June 12, 2026, for Windows, with English and Japanese language options. The game is censored. The latest update adds content for Rena and Saki, including two new CG animations, three new defeat animations, and extra motion. It also adds a CG animation and one defeat animation for Eli, plus extra motion, one defeat animation, and one exclusive equipment item for Melfina.
Developer's description
In an action game, have you ever found yourself intentionally moving toward a heart-shaped attack launched by a female enemy out of anticipation?
Or perhaps you deliberately let yourself be hit by a status ailment like paralysis, knowing it puts you at a clear disadvantage.
Even though it will surely lead to a handicap, you touch it, expectant of what might happen.
The moment you do, you are charmed; the character moves beyond the player's control, walking straight toward the opponent.
Once you reach the opponent, what awaits is supreme pleasure.
Your thoughts melt away into a syrupy haze, making you forget you were even fighting.
Tirysia ~Trapped and Ravished by Status Efects~ screenshots
Download Tirysia ~Trapped and Ravished by Status Efects~ v1.200
v1.200
- Rena & Saki
2 additional CG animations
3 additional defeat animations
Additional motion
- Eli
Additional CG animation
Additional defeat animation (1 type)
- Melfina
Additional motion
1 additional defeat animation
1 exclusive piece of equipment
v1.101
Fixed a bug where Tilly's Max HP would incorrectly increase and her HP bar would turn black when restraining the player.
Corrected the violation animation display during the battle against Rose.
Modified certain status effects to prevent them from being forcibly removed when the player is violated.
Added a feature at the Rogue-like Mode entrance to save and apply specific status effects.
Adjusted Dagdia's "Confluence" skill selection to reduce the likelihood of duplicate skills appearing.
Fixed swapped area images for portals (specifically the "misty area" and "wooden cabin").
Updated "Talisman Ascension" so the animation can be canceled by moving or attacking when the "Guaranteed Trigger" upgrade is active.
Fixed a targeting bug where coordinate attacks against Frieda would sometimes default to a location outside her hitbox.
Fixed an issue where alternative color palettes were not applying to certain enemies.
Fixed a bug where defeat sequences triggered via the Library menu would not play correctly.
Added Dagdia to the Debug Room (unlocked after clearing the "Dagdia's Confluence" scenario).
Reduced the post-animation recovery time (cooldown) for clothing-related actions.
Modified "Emergency Escape" to allow animation cancellation by walking immediately after use.
Significantly reduced the active duration of the "Emergency Escape" skill.
Fixed a floating "2" artifact in area E-1 of Rogue-like Mode.
v1.100
Added Rogue-like Mode, accessible above the Debug Room or via the "Young Tree of Dagdia" warp after viewing the Scenario Completion Event. Includes new characters, defeat sequences, BGM, stages, skills, and status ailments.
Added an upward lift effect to Dash Jump Attacks.
Added a new ↓→ input command for Attacks (or Magic).
Fixed an issue where "NG" settings would trigger erroneously during the battle against Ronica.
Implemented a boundary check that forcibly returns the protagonist to the playable area if they stray outside.
Fixed a bug where status ailment icons persisted on screen after the ailment was cured.
Renamed "Critical Multiplier" to "Critical Power."
Talismans held by the protagonist now disappear during sexual assault scenes.
Fixed an equipment menu bug where selecting an item prematurely reduced Max HP, causing excess HP to be lost.
Fixed an issue where the Difficulty Selection UI remained visible after switching tabs in the Options menu via mouse click.
Modified the Gacha system so the "Item Acquired" notification no longer appears in the bottom-right corner when obtaining equipment.
Adjusted the effects of various equipment items.
Added an effect to increase the maximum ejaculation limit to "Bewitching Flower Seed" and "Giant Cloth."
Added simplified displays above character icons, enemy type tags, and a feature to display the current BGM in the Debug Room.
Added a feature to trigger "defeat sequences" for select characters directly from the Library (unavailable in Rogue-like Mode).
Holding the Dash key (default: Left Shift) while applying a status effect in the Library now applies 10 stacks at once.
Added several "weakness-type" status effects to the Library's status effect list.
Fixed an issue where defeat sequences failed to play if the character entered the defeat state while under a "restraint" effect.
Iphilia's outfit now automatically reverts to her default appearance at the start of her boss battle.
Fixed occasional flickering of character skin tones under specific conditions.
Added additional opportunities to perform an "Emergency Escape."
Adjusted hitboxes and durations for several enemy types and status effects.
Fixed a bug where status effects and conditions failed to revert correctly when resuming from auto-save data after a game restart.
Fixed various other minor bugs.
v1.074
Fixed an issue in the first phase of the Rose boss battle where she would warp to an unintended location if the player escaped a "restraint" effect.
v1.073
Fixed an issue where certain status condition effects were not activating correctly on specific difficulty settings.
Corrected the animation display for Fody's "candy attacks" during her boss battle.
v1.072
Fixed a bug where hair colors for certain characters were not updating correctly.
Added accessory variations for certain characters.
Fixed an issue where Traditional Chinese text was not displaying correctly.
v1.071
Added an equipable item exclusive to the Debug Room that prevents standard enemies from performing binding attacks (obtainable from a newly added treasure chest).
Added overlay effects for certain characters.
Adjusted the activation timing for certain attack skills.
Fixed a bug in the Dark Elf battle where specific actions prevented the enemy from executing binding attacks.
Modified the "Talisman Missile" skill so its hit detection area gradually expands while actively seeking targets.
v1.070
Added a feature to remove clothing by pressing the F5 key.
Added a treasure chest to the Debug Room containing equipment that applies negative status effects when worn.
Modified the Skill Equip screen to allow unequipping skills by pressing the corresponding skill key.
Reduced the startup time for the "Beam" skill.
Added options for automatic selling and batch dismantling of items.
Adjusted buff-type skills to reduce the rate of descent when used in mid-air.
Fixed a bug where the "Luck Boost" effect was not applying correctly.
Adjusted the timing for canceling buff-type skills, allowing for earlier cancellation.
Implemented full support for English, Traditional Chinese, and Simplified Chinese languages (toggle "Use Old Text" to revert to provisional translations).
Added a function to the Library to clear defeat records by pressing "Reset" while the "Defeated" icon is highlighted (reverts scenario state but retains Defeat Count).
Added options for certain characters to toggle accessories on/off or change their colors (note: "Another" toggle may appear for unimplemented characters but will have no effect).
Added a feature to freely apply status ailments via the Library after clearing the main scenario.
Added a button to claim all pending Achievement rewards at once.
Added a Library feature displaying the acquisition method for unobtained equipment when hovering the mouse cursor over it.
Added aerial variations to Derivative Skills VII and VIII.
Fixed a bug where enemy magic circle hitboxes incorrectly inherited the position of the previous hitbox.
Fixed a bug where bubble sound effects were not affected by the SE volume settings in the Options menu.
Adjusted the timing of sound effects for certain skills.
Modified certain binding skills so they no longer automatically release.
Fixed a bug where unnecessary objects were generated when displaying characters in the Library.
Adjusted the effects of certain skills.
Changed boss HP percentage display to round up to the nearest whole number.
Fixed a bug where a character's color briefly reverted to its original state for a single frame after being changed.
Adjusted the balance of certain bosses on specific difficulty settings.
Added "Weakness" status ailments and increased opportunities to inflict them.
Adjusted the effects of certain persistent status ailments.
On "Hard" difficulty and above, automatic recovery of Ejaculation Value, HP, and MP is now suspended while the character is being violated.
Fixed a bug where the Gacha system referenced outdated drop rate data.
Fixed a bug where sound effect volumes would stack and increase when multiple effects played simultaneously.
Added missing data to certain attacks performed by Rose and Fuwari, including a new "Rain" effect (entry previously marked incomplete).
Adjusted hitboxes for certain throwable objects.
Fixed various typos and grammatical errors.
v1.066
Modified the game to display lightweight alternative effects when graphics quality is set to "Very Low."
Fixed a bug where the "Hypnosis" status could not be cured using a "Dagdia Sapling."
Fixed a bug where transitioning between maps temporarily decreased Max HP (and current HP) if an HP-boosting gear effect was active.
Added several new visual effects, including those for gaze attacks.
Fixed a bug where status gauges persisted on screen after combat for certain characters.
Fixed a cursor positioning bug in the Key Configuration menu where the cursor would shift further right if left in the right-hand column upon reopening.
Modified certain flying characters to fall to the ground when subjected to knockback on "Hard" difficulty or lower.
Changed the display order of items obtained from treasure chests.
Fixed a bug where game progression halted if certain bosses performed a homing attack immediately after warping.
Fixed a bug where overlay effects failed to display a second time.
Fixed a bug where "Emergency Escape" could be used while restrained on non-"Masochist" difficulties if the difficulty was subsequently switched to "Masochist."
v1.062
Fixed a bug where visual glitches occurred during the "Defeat" sequence if the player was positioned in a specific direction relative to the camera.
v1.061
Fixed a bug where the "Up" key could not be used to stand up after being knocked down if the "Up Key Jump" option was disabled.
v1.06
Added a message indicating the presence of an unopened treasure chest when entering an area (search by moving the camera with right-click drag, or reset with a single right-click).
Added an option to disable jumping when pressing the "Up" key (toggle via Options > Gameplay).
Added dedicated keys for "Select" and "Cancel" actions (default: "[" and "]"; configurable in Key Configuration).
Fixed a bug where the player's total "Defeat Count" was not being recorded (viewing a defeat scene now counts as +1).
Adjusted the processing logic for special defeat conditions during the battle against Iphilia.
Adjusted controls to make mounting Frida easier.
Extended collision detection for platforms in the Succubus Garden area.
Fixed a bug where equipment item drop rates were not functioning correctly.
Fixed a bug where "NG" settings malfunctioned during the battle against May.
Fixed map geometry where the player could easily get stuck.
Adjusted the behavior of certain boss characters on specific difficulty levels or lower.
Fixed various typos and grammatical errors.
v1.05
Modified the game to prevent accessing the Dagdia Sapling while in close proximity to an enemy.
Fixed a bug during the battle against Lyrica where the player could move behind speakers and exit the arena.
Adjusted certain visual effects.
Modified the Debug Room to automatically remove any Chastity Belts applied to the player (note: travel to specific locations to experience related defeat scenes).
Standardized all instances of the term "Action Speed" to "Attack Speed."
Modified damage calculation so incoming damage is reduced to zero when the player's HP reaches zero.
Adjusted collision box sizes for certain enemy characters.
Fixed a bug where certain status effects were not being properly removed.
Fixed a bug where changes to controller keybinds were not applied after returning to the title screen.
Adjusted the behavior of certain boss characters on specific difficulty levels.
Fixed various typos and grammatical errors.
Added "Derivative Works" to the list of permitted activities within the Guidelines.
v1.04
Fixed a bug where Yura and Sara's clothing would not disappear.
Changed the background music for certain boss battles.
Fixed a bug where the [Esc] key did not function when attempting to exit a UI menu.
Added a "Back" label to the key prompt for exiting the Status Effect Removal screen.
v1.03
Initial release complete!
Player reviews
Player rating4.0 / 5 · 20 ratings
Written reviews20 · avg 3.8★
Positive (4–5★)65%
Latest review2026-06-06
What players say
A majority rate it four or five stars, while several rate it three stars or lower.
5★7
4★6
3★4
2★1
1★2
Players like
Fun side-scrolling combat with varied enemies
Wide range of status-effect fetish scenarios
Many enemies with unique capture animations
RPG mechanics encourage build choices
Common complaints
Janky controls and weak platforming
Poor machine translation disrupts text
Status effects lack depth or persistence
Best for players who enjoy status-effect femdom side-scrolling action.
Summarised from 20 written player reviews.
mcflappyjaw2026-06-06★★★★★
Legitimately enjoyable gameplay! 5 stars! Every encounter is completely unique! I'd play this to completion even without the porn. Good shit. I recommend playing on hard or very hard. but overall game is more like 4.5. Everything feels "cheap" for…
me24242026-06-05★★★★★
Simple art style but a great game. Has plenty of status effects as the title implies, and so if you like those you'll like this game. It is missing a room to reenact previous captures, however it does allow you…
Mike177232026-05-30★★★★★
Pros: Real gameplay - melee 2D beat-em-up with RPG mechanics like strength, health, mana, defense and others. Fight enemies, acquire items, make a strategy and defeat all the bosses. Once you charge the mana you can unleash either magic spells…