To See Another Day

by BadPotato

Uncensored Windows Linux
Versionv0.1.4a
EngineRen'Py
Released2026-05-16
Updated2026-05-26
LanguageEnglish

You open your eyes to find a broken and abandoned world without any memory of who you are or how you got there, you must learn to adapt quickly alongside your new companion Ophelia who isn't quite so human herself anymore. Craft, fight, and romance your way through a city while you try to uncover the secret of what brought you to this world and who is responsible for it descending into a state of Delirium.​

v0.1.4a New events: -Amy - PoaM ep 4 -Sarah - Event 4 + potions upgrade! -Momento Mori - Event 3 - Tea with Mable (Patreon vote winner) -Zera - Event 4 - Aftermath Recall part 1 Upgrades: -11 Brand new potions, 13 tier 1 potions have been coded in. Note Delirium Samples unfortunately cannot be found at this time until the full EA update. I removed the new enemy that they are associated with as I was unhappy with their attacks + was having a bug with a new mechanic involving them... So still needs further work. -Helpful/Unhelpful hints have been added to the cave puzzle -Enemy level scaling - brings all low level enemies up to the player's level in terms of damage/health/xp given (Turned off by default in options) -Enemies can now actually damage your armor if they do enough damage -Enemies can now apply status effects to the player -New status effects: Ignite and Poison - Glancing blows, the ability to react to incoming damage and reduce it by 30%/40%/50% based off of your perception stat UI Updates (Patreon vote winner) Work in progress as they are also being overhauled code wise at the same time -Potions crafting table (Still being revised) -Basic menu option design -Quest Tracker (Inventory system needs more coding work so it's still the previous one for now.) -Forage screen(More changes coming) Bug fixes that I actually remembered to record: - Proper food consumption at night based off of how many people are staying in the hideout -Removed the ability to redo Amy's 2nd PoaM event -Leaving Neomi's hideout properly puts you where you should be instead of by the twins. -Fri night back hallway image has been corrected -Fixed mystery ammo usage at the end of combat -Free roam enemy loss events have been re-enabled -Removed a massive amount of dead and legacy code Cheats menu updates for Patrons: -All basic resources +100 (removed them being individual) -Learn all Potion Recipes -Add the basic AR15 + 100 5.56 FMJ rounds (Still have to equip it at the gun smithing table) -Event Replay - This is a full event review that doesn't effect the choices you've already made in them. And the option system currently is not perfect. I stopped adding to it when I realized that it'll require its own dedicated UI rather than just basic ren'py menus with how many events and characters there are. v0.1.3c v0.1.3c Patch notes: Events: -Ophelia event 11 - (Both Hybrid + Delirious version) Talk to her after you've gotten seeds from Clement -Rowena event 2 - Talk to her in the metro after you've filled up every crop space -Marcus/Jenny event - The 2nd Cell Tower test (With repeatable scenes) -Marcus/Jenny - Delirium and Debauchery - 3 playable classes, all with a unique flavor to them when solving the first intro quest + repeatables -Amy - Portrait of a Memory ep. 3 - Wait a few nights after Amy/Marcus have moved in -Short main event 1 - Go to sleep after meeting Syll and completing Ophelia's 11th event - Main event 2 - Wait a few days after the first one Improvements: - New difficulty slider with 3 settings currently; Story, Survivor, Delirious Story mode is the base game, Survivor mode gives scavenging a 0.8x multiplier and enemies get a 1.2xhp multi and limits your crop harvesting to 5 times per plant. Delirious mode gives a 0.5x scavenging multi, enemies get a 1.5x hp multi and a 1.2x dmg multi. Harvesting is limited to 3x per plant and individual scavenging locations can only be checked 3x a week with the reset being on Sat morning. There will be an 'Acolyte' game mode MUCH later down the road that will have unique game modifiers and will be a true test on if you can survive but will require much further testing and a few system reworks/special additional ones to accommodate it. Right now you can move between the difficulties freely in v0.1.3c, but in v0.1.4, Delirious mode will be locked to starting new game only. -Farming! Grow some crops at the hideout and use Clement's strange soil to speed up the grow time. - 6 seeds to purchase and grow with currently 2 hidden bonuses to find to increase food yields. -Free Roam Navigation update - Images of the next locations have replaced the buttons + there is a map that will show your current location - The 3rd (?) option in the feather has finally been started. It is for the Momento Mori path only as you'll be working on picking up the pieces of who you are. Timing matters in the MM main story path as just like a few other RPG's, if you do events out of order, there is a chance of missing scenes/context in this time line. Trial and error may be required to unlock a secret MM ending if you can find all the lost pieces (Eventually, this will be an ongoing long term thing) - 2 new toggles have shown up in options! One for enemy HP numbers and one for screen shake to help combat feel more impactful. (The enemy HP numbers look a little awkward, this will be address with the Ui overhaul coming in v0.1.4) - 6 new audio tracks -Zera's party requirements have been reduced down to 90 food/35 metal Bugfixes etc: -Amy/Marcus weren't showing up in the hideout after Amy's 2nd PoaM event. -Fixed bug of metro enemies sometimes showing up in free roam the same day you've left the metro -Combat menu no longer ends turn when you hit the back button -Proper stun/bleed immune flags for all enemies (Sorry! A small handful of enemies are now more difficult!) -fixed: Rowena/Jenny heal abilities had no respect for max health caps. They have now learned their place. -Proper melee/ranged used reset flags have been added for if fleeing is successful -A metric fuck-ton of other bug fixes and dialogue corrections that I forgot to record v0.1.2b -ACOLYTE Vote Winner: Neomi- Lost Souls Ep 3 - Additional ACOLYTE vote Winner: Momento Mori - For the Fallen. This was also included as last month's vote ended in a tie and both winners honestly go together. So... I did both! -DELIRIUM+ Vote Winner: "A familiar raider wishes to defect and begin helping your group" -Amy: Portrait of a Memory Ep 2 (End variation for if you're on the Momento Mori path) -Ophelia - Event #10 (Both variations of Ophelia, hybrid + Delirious. This also includes a hideout expansion) -Part 3 of the hidden event line involving 'Moose' down in the Metro. Reward is a special melee weapon with only moderate damage but doesn't break and has the ability to apply both stun + cause bleeding. For those who had no idea that there even was a hidden event line in the metro... take a look at the other stations found within. A specific one will start it and it has to be completed withing the same week before the next shift. -Trader Buy page has been updated with a scroll-able menu -2 new non/less lethal weapons! -Additional feather tab to include info on major enemies/Bosses -A feather page has begun for Syll -A feather page has begun for the Envoy of Death (MM path) -Several random chance mini events during the hideout unlocked after Amy's PoaM event -Several minor bug fixes v0.1.2a Early Access N/A v0.1.1b Stable BugFix N/A v0.1.1a Early Access N/A v0.0.5b2 - Several bug fixes - Additional event with Jenny while is your companion if you walk into the twins' bathroom after you've started one of her paths. (2 variations) v0.0.5a - 40+ in game music tracks were custom made, most are unlockable to play in your hideout - Amy: Portrait of a Memory part 1 -Marcus/Jenny long combined event with repercussions for both with the choice at the end. -Ophelia delirious friday night content 2 variations -Jenny has a small event with 2 variations dependent on which path you are on if you take her into the twin's bathroom while she is your companion and you are on one of her paths -Patreon vote winner: Kali needs to breed - Both futa + non-futa versions -Jenny enemy path off ramp into lover/switch or Jenny Dom paths. Initial content in order to get onto the enemy path is still in the game but you're asked which of the other 2 you'd like to do instead as that path is on hiatus as to avoid a large content drought because it would mainly be beginning in act 2 and instead just have her missing in many upcoming events Game totals v0.0.4a currently 4,339 images and animations v0.0.4a 5 new enemies 1 new zone + with 16 rooms inside that shuffle weekly 2 Ophelia main events Neomi - Lost Souls Ep. II Momento Mori Patreon supporter voted: Ophelia in Delirious form brings home a strap-on Full event + 3 different variations unlocked after Revised melee crafting bench Skip button to bypass the 10+ events in the prologue and go straight into Act I Ability to heal yourself + companion by clicking on their icon in the top left between combat main menu theme as a preview of what's to come in v0.0.5: YOUTUBE v0.0.3a Welp. I apologize. I had recompiled the game early this morning after doing one last check to make sure everything was good. I had apparently accidentally hit Shift + F instead of Ctrl + F when trying to search for things and I had introduced an error for when trying to hang out with Ophelia. UPDATED FOR 4 MORE FIXES v0.0.3 N/A v0.0.2 New content! Act 1 intro event once you step outside the hideout after the Prologue ends 3 Ophelia events 1 Marcus event 1 Amy event 1 Neomi event - Intro into splitting main events and side/relationship questlines. Combat System Overhaul - Mostly back-end work BUT you get a new Ui and added support for multi enemy fights with the introduction to Ophelia fighting beside you during one of her events. Added the Stun status effect to all blunt weapons. They now have a chance to stun enemies and skip their turn. Gunsmith and Armor Repair bench - This is where you'll be able to select and repair both your armor + guns as well as view information on each. Crafting room has been simplified, added quick access to the storage locker for all melee weapons + will be where you equip your companions later on. The storage locker itself has also been simplified for the time being to save players time. Added items at the trader for after you complete the prologue: Medium Healing Potion, Repair kits, .45 1911 handgun + .45 ammo, 12ga shells, Gunpowder + empty casings/shells that may be used to craft your own ammo at the gunsmith bench Other Added weapon: A makeshift 12gauge shotgun which can be acquired through one of the new events. The 1911 Could have been acquired early during the prologue previously as an unmentioned bonus through the Order Fulfillment system. Bug Fixes: Neomi's entry in the feather will no longer show up until she actually tells you her name. Fixed the quest hints to actually tell you what to do if you ended up attacking Neomi in the beginning rather than talking to her Fixed certain history entries that weren't showing up as intended Lowered the chance to find Amy only wearing a thong and an apron in the kitchen. Nobody complained about it, but several times in my testing, I got the random event back to back by just entering the kitchen. A persisting bug that is a bonus to players: Bleed - My god, I don't understand it at this point. I have several redundant checks in place to ensure that the bleed status effect is wiped if the enemy dies before all of the bleed ticks proc, but it is STILL sometimes carrying over to the following fight. The fact that it is inconsistent is even more confusing. An obvious exploit that I won't fix until v0.0.3: The barricade system. I realize you can just skip through them by using the quick nav menu at the top right in Freeroam outside the hideout. But until companions fighting alongside you is 100% fully in the game, I'm leaving that loophole in for those who are struggling with combat and I don't wish to frustrate players at this time. v0.0.1 Initial Release
JimmoTv 2026-05-10
beautiful game, various gameplay methods, one of the few renpy games that doesn't bore but rather keeps you glued, interesting story even if simple, very characteristic characters, simply and truly a entertainment game
Twistedtein 2026-05-10
Love the npcs (well I don't really care for the twins and Rowena much but they're an cool addition). For all its bugs that cropped up recently I think the game is quite good and the dev is actively fixing the bugs as they work out good updates. Patiently waiting to see if I will be scared or turned on by Ophelia's next form... Also Jenny is hot.. more pretty futa delirious npcs if possible mister dev sir.
ubira 2026-05-01
The MC is one of those knights in shining armor who doesn't touch a woman if she's even slightly drunk "because it's not appropriate." I wasn't compatible with the MC's personality... The MC is a blank slate, with no memory, no personality, and no initiative, a fact acknowledged and even stated by himself. Another point is the fact that there's a character in the game whose objective is to kill the MC's romantic interests and ruin the few happy moments in the game... a romantic interest is going looking for the MC because she missed him, and was almost killed by this psychopath who wants to play cop and control everything... Due to the implementation of RPG elements and things like that in Renpy, there are many bugs... as already mentioned by others, I had problems with endless fights even when winning, which only ended when I was forced to go to sleep. Even after applying the fixes, I still encountered many bugs. Some scenes and options are only available with Patreon, even if the option is in the game. The game itself mentions the Patreon voting system; for example, the bedtime option and the initial twins scene. fells some part of the game is somewhat pay-to-win. There are more topics, but they've already been discussed in other comments.
RandyPhoenix 2026-04-22
PROS + Story has good potential. + Some of the characters are likeable. + While visual quality and art style look a bit bad/old, it still has a kinda interesting vibe/style going on. + Sex scenes have animations with decent enough quality, physics, and FPS. (They still can use improvements to be great or amazing tho) CONS - MC, Ophelia, and Zera were careless. First MC, and Ophelia let her transformation to be seen (other option was to lock her home tho), and Zera got drunk and shown her powers in open, it was way worse mistake than MC's and Ophelia's mistake, thanks to they are being careless they got attacked by some raiders while doing party for Zera, raider leader said they can't allow abamination like Ophelia to live or any more to be reversed, and he wants someone from Zera's lineage as well, so he gonna kill Ophelia, and take Zera. When things are about to happen, Zera attacks with kinda weird weapon to kill the raider leader, but he used some kinda kinetic power to shield himself with his man, and that guy died instead. They run, and Zera left as well, saying this is why she doesn't get friends, then Ophelia blamed herself for being in this weak Hybrid form. In fact, the next day, when MC leaves for the sandbox, he almost gets killed by one of the raiders, like a pathetic loser, only to be saved by the temporary barrier/shield Zera put there to protect them, and Ophelia got even more depressed. Things get worse tho, because Zera leaves on a journey to find something that can take her home back, which is something she never did because that could erase who she is fully. Knowing this, Ophelia gets desperate to find her, and more problems happen, and will happen. - We have been told back in the day, when Ophelia was hungry, she couldn't stop her hunger, and killed some innocents (which is bullshit, there are tons of enemy humans like raiders out there she could kill, and eat), then felt so guilty about it that she decided to keep them in one of the rooms in her hideout. This situtation already nonsense, but like it's not enough at some point MC asked help about putting some defenses to their hideout from Rowena, she said she will help only if MC let's her to inspect the hideout to confirm something, when asked she explained there was a family living in the hideout we living, but one day Ophelia come there, family was gone, and she was started to act like she own the place, Rowena was going to kill her, but only stopped because she was helping locals with killing enemies attacking the neighborhood, but she still needs to confirm if she killed them or not, and if she did she gonna kill her. While trying to defuse the situation, they found a backyard with dirt, decided to bury rotting bodies here, and said they can plant some seeds and grow their own food here, at the place they're gonna bury rotting bodies, which makes literally zero sense. And like all of these are not enough, we have two more problems. First one is the old man who got away from Ophelia, who potentially one day can talk about Ophelia's crimes to Rowena, so whole burying bodies, and hiding the crime will become pointless. And secondly, the missing dead body from the rotten bodies. The whole thing is basically way too forced and illogical. - MC is simply too weak to be the MC of a game like this; he can't even protect the people he cares about, and all he can do is either watch like a bystander or get saved by others like a loser. It's really nonsense that MC wasn't given any combat powers at the start, this is a story everywhere is full of danger, to be MC of a game like this someone should have some combat powers, exceptional skills, making a mere human (combat-wise) MC of a game like this illogical, he meet with Delurium, and beings like Sarah, yet he got no combat related power to have advantage in this worl, only thing Sarah given MC was ''blessed'' crafting tables to craft weapons againt Delirium, she has all that power, but all MC got is crafting tables, such a joke. In fact, writers even created plot holes with those crafting tables given to MC, because when MC asks Sarah why she won't give MC stuff like a Bazooka she gives, but it disappears, then she explains that anything she creates for someone else will get attacked and consumed by the world itself, but crafting tables? No, they won't because ''That's different, everyone gets a started crafting zone in an rpg game, the rest is up to you to expand and improve.'' that makes literally zero sense, you can't just create rules to excuse not giving MC powerful weapons, etc, then then create plot hole with it, and just say ''It's how it works'' and leave as it is, you backing up yourself in a cornor with your own writing, and leaving that corner with plot hole, which is seriously nonsense. Back to the MC's powers, a lot of nonsense drama already happened, and all of that drama and bullshit (I talked) could have been avoided if the MC were given combat-related powers as he should have. Preferably remaking this detail would be way better, but even if it's not gonna MC needs a combat-related power-up ASAP for both story & the sandbox combat to avoid further bullshit, because none of these stuff are enjoyable to read. - Then we have the whole supernatural entity messing with Amy's mind, her memories, etc, and even asks for help from someone like Sarah in a very forced way. Things stalled like Sarah thinking ''MC is on his way here, let's leave alone her couple minutes'' despite MC telling Sarah to watch Amy, and surprise, she gets attacked when she does that. - Kali's existence, how powerful and unbeatable she is, appearing at multiple parts just to scare MC and others, etc, is kinda stupid, and comes as writers kinda copying the Lady Dimitrescu. The worst part is that in one of the events, depending on your actions, Neomi, a LI, can be killed by her, which is what kinda bullshit is that? And even if she doesn't die, Kali says she will remember Neomi's name and one day go to slaughter her, so even when they run, things are not fully fixed. - The whole Love & Lust Goddess thing, their feather, pocket realm, all that Celectial Beings, goddess, entities, etc, are simply way too weird, the game dumps way too much supernatural stuff without thinking what kinda logic will be put behind it. - There are some 3rd wall-breaking jokes, etc, in the game like when Ophelia says ''Do you ever think twins... No, wait, that would be against the 'Terms of Service' on several platforms. Never mind.'' They are unnecessary, and immersive breaking. - There is some unnecessary stuff that does not contribute to the story or the game, like the tentacle room, and it's an automatic event happening outside of your control. - Ophelia's personality is quite likeable, she is funny and playful, but the things she did on her ''Delirious Phase'' is kinda ruins her path. Sure, attacking/killing looters and monsters, etc., are understandable, but there is no point in that phase, including her getting passed around, and having dialogues about it as well, like ''It was always... I needed to go off, and eat this, or fuck that...'' She is not a Side Love Interest; she is the Main Love Interest, Mandatory Love Interest. Considering her position in the story, this detail needs to change. - Jenny can be quite annoying, and she has dialogues hinting at certain stuff even if you did nothing with her; her dialogues need some fixing, she shouldn't have those dialogues if MC did nothing with her, and the player is only doing it just to ''story'' part of Marcus quest. - Certain content, and kinks are ''avoidable'' by not going furtner on them, with just saying ''no'' but they are not fully avoidable since in Sandbox you keep seeing stuff about them, and seeing is not the worst part, worst part is everytime you are in sandbox while Delirium Shift happening you are asked if you wanna do the events over, and over again, which is really bothersome after some point, and similar problem exist with character like Jenny, while doing their content for the story you kept asked about certain contents over, and over again, we need option to close them fully. - Navigation buttons opens up easy navigation, which is good feature, but it's at top right part of the screen, instead it should be close to the navigations we have at middle part of the screen, that would give us easier access, the current place especially bothersome when you need to go ''hunt'' from navigation to grind mats for the quest or trying to level up. And it would be good if we could access the ''Nav'' button while in the hideout as well. - The combat is done in FPS mode, where we see nothing from MC's side, and only see enemy attacks. It's kinda boring, it should be TPS angle instead, for example, from an angle like this https://theboar.org/wp-content/uploads/2020/05/TurnBased-Combat-1.jpg that way we can see when MC attacks his enemy too, instead of seeing nothing. Along with this, the combat HUD can use some changes as well. We have unnecessary black bars at the bottom and top; deleting them would make the HUD look way better. - After a certain point, raider enemies start to appear and attack together with delirious enemies. Why even delirious enemies cooperating with raiders anyway? It makes no sense at all. - The max level is 6, and it has to be increased. In fact, locking max level is already a bad idea; grinders should be left alone if they wanna grind their level. - The number of elixirs that can be held is 5, and the number of food items that can be eaten in combat is only 1 to heal; both of them need to be increased, especially when fighting along with a companion. It's really restrictive since you need to heal your companion as well; if they were healing themselves, it could be alright, but they don't. And sure, you seem to find +1 more slot at Tunnels, but that's still not enough. And we should be able to ''carry'' as much as we want on our inventory like weapons, even tho we can't carry on us to use more than a certain number, because needing to craft 5-6 every time you use all is annoying. - Sleeping doesn't heal fully, especially annoying when your companion is not healed the next day fully. Sleeping should heal fully. - The bar at the top of the screen can use some changes. First of all, not all texts are lined up. Backpack and Quests are closer to the bottom part, and it looks bad. Secondly, making the music icon smaller and stable could be a good idea, because it's both too big and weirdly changes places from time to time, and clashes with Quests sometimes. For the third, having a transparent option for it could be good as well, without that galaxy-like background. And lastly, sometimes it appears in non-sandbox scenes as well, like when MC wakes up and talks with Ophelia, and it kinda looks bad. While it's not a design change, adding a time-skip button to the top bar or somewhere in the HUD would be a good idea; we need it. - There are some typos/bugs like Ophelia's name shown instead of MC in the dialogues, etc. - The visual quality of the game needs improvement. - Character models are not bad, but they look a bit ''meh'' because of certain unnecessary stuff, design choices, or how they look when they do facial expressions; some changes are needed to make them more attractive. - Music is nice, but it's buggy. Whenever you open a setting, or any type of menu like save or load, etc, the music stops, resets back to the beginning, and starts again, quite annoying, and ruins the mood as well. It needs to be fixed. - There are other bugs like dying enemies not disappearing and soft locking you, or a lot of ''An exception has occurred'' problems as well. VERDICT While the game has potential, the writing tends to be poor, especially with both writers creating plot holes, and acting like they are not plot holes by saying stuff like ''it is what it is'' or how forcefully creating dramas just for the sake of thinking it could be an engaging story to read, which makes the opposite effect since they come across as forced and unnatural. I can see that, thanks to some aspects, it's enjoyable for certain people, but objectively, it's kinda poor. Next updates are important from that point; if the right changes are made, and CONS gets fixed, it could be a 3-4 star rated game with it.
DavidF1970 2026-03-03
So fa so good, i like the premise of the game, the renders are good i like the turn based combat element. Hopefully the amount of characters will increase it seems that way with the amount of unknowns in the data feather. Would be good to be able to capture raiders and create your own defense force or even create communities that could rebuild etc. Maybe add pregnancy for some characters i know its post apocalyptic but you as a character were sent to change the place i am assuming. Anyway good start long may it continue as plenty of scope to make it a long game.
DJ FroG 2026-03-02
For an early-stage project, this is a strong and promising start. The character models are attractive, the animation work is solid, and the core gameplay systems - crafting, combat, repeatable scenes - are functional and already show ambition. Once you get used to the mechanics, the loop becomes genuinely enjoyable. The post-apocalyptic setting is a nice change of pace, but right now the tone feels inconsistent. The world is supposed to be bleak and dangerous, yet the stakes rarely feel real. There’s an interesting central concept that could drive tension and survival strategy, but it hasn’t been fully realized yet. If the narrative leaned harder into consequences and atmosphere, it could elevate the entire experience. Content variety is decent for the stage of development, though scene variety and positioning could use improvement. Some encounters feel visually similar, and expanding customization and interaction options would go a long way. There are also technical issues - exception errors and occasional instability - that need attention. Overall, this is an above-average early build with real potential. The foundation is there; now it’s about deepening the world, refining mechanics, and polishing the technical side.
Sypher 2025-12-29
Still early in development. But the models are gorgeous, the story is interesting, and the game parts are functional. Will be watching this with great interest. If I had to offer a criticism, I'd say the main character is a bit dull to look at, but that's likely a limitation of the model software. It's not a huge complaint.
The UnHolyOne 2025-12-06
pretty unique take on the apocolyptic setting. went in not expecting to like this. but i do tbf. i enjoyed my time, fully animated, interesting story premise. i like the repeatable scenes, how you can top and bottom, the crafting, etc. yeah i think this has alot of potential. ill be keeping my eye on this. side notes: wish there was better positions during sex scenes, seeing the money shot ie, the dick fucking the hole etc. as they all seem to be the same exact positions per sex scene or close enough to not really give much variety. let us see that hole getting stretched, and let us cycle through positions rather than them being locked behind speeds. i faced alot of exception errors, when encountering random events or enemies, to hanging out with ophelia. wishlists let us bang giant ones, women, dudes futas. i wanna top some giants xD REPEATABLE. let us be freaky. i like when the top is domming a bigger foe xD i like the idea of this game, and im keen to see where it heads
Onbunga 2025-11-10
Took me a bit to get the hang of the gameplay but once I did the game is very fun. The characters are hot and I am glad this game has futa content. Combat is a bit random but losing doesn't really hurt so that's fine. I hope more ways to get resources are added as you need to grind a bit for an event that unlocks act 1 currently.
WarblGarbl 2025-11-08
tl;dr: Fine enough game, story and presentation are deeply flawed By all accounts this game is really just fine, an average 3/5 stars. Which is fine! I would wager that most games on this site at this early of a stage fall under that rating, so the dev's doing good there. The scenes are about average for Honey Select, character design is good despite being repetitive, gameplay works, visuals don't hurt your eyes like most shitty Honey Select games out there. While I think it could have been a big strength to the game, there is an unfortunate divide between what the story is saying, how the game plays, and how the filler scenes are presented. The world itself is supposed to be bleak, post-apocalyptic and violent, with the main love interest spearing her arm through the fist dude you see being a good introduction to this. Yet this initial action is near immediately undermined by her sniffing you out as someone worth saving, and then she's basically treated like every other sandbox love interest with some mystical elements sprinkled in. The Delirium event is a very compelling event in which the whole game should have been centered around. It should be a terrifying event in which every character you know becomes a monster and seeks to harm you. Not only does the game not yet actually implement this mechanic fully, but it really seems like no one cares about it much. Perhaps I am just misreading the situation, but it seems like the dread that should be felt by the characters is just not there. Let me use the femboy as an example. Despite his worries about not being strong enough, he'll be out wandering through a bandit infested city. Despite the need for survival in a collapsed society, he'll be vibing in his room playing video games. It just seems like he exists only to be another notch on the player's belt, as another means to scenes for your pleasure. Which is fine, this is just porn after all, but it could be more. I might just be asking too much out of the game, I don't know. I would hope that the Delirium event would be central to the actual game more. You could have the characters that the player interacts with much more afraid of what is to come on Friday when they flip into savage killing machines, and have the survival elements focus more on preparing for the worst. Maybe having sex with them reduces their destructiveness during the event (and it seems like something like this will be implemented) but this takes time and attention away from others who desire this. Instead we have an apocalypse with little stakes to it, where the enemies suck your dick instead of disemboweling you and you hold birthday parties instead of securing the perimeter. Am I too harsh here? Maybe, but it could be so much more, it seems.
bravoski 2025-10-04
v0.0.1 a very strong start, plenty of potential in both the story and mechanics kinda feels astral lust-y but less horror (which is good imo) and without the cards, simpler combat sex is also pretty good, whats there is nicely varied but pleeease let us fuck both the twins on the one save

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