Tropical Monster Girls

by Sweet Cakes Games

Uncensored Windows
Versionv1.6
EngineUnity
Released2026-01-03
Updated2026-04-09
LanguageEnglish, +11

Build relationships and homes with sexy monster girls while you fight to survive. After your ship was raided, you find yourself on a mysterious island. Gather materials, craft weapons and tools. Decorate & build your home. Let your desires be fulfilled in ways only monster girls can.​

v1.6 New Added a new character to The Frostbitten Mountain. Added new character quest. Added character house to the map. Added The Dark Dungeon. New Items Hammer of Destruction. Hammer of Creation. Wizard's Boots. Azura's Orb - Acquired at the Witch Merchant. Pink Flower. New Achievements "The Dark Dungeon". "The Wizard's Treasure". "Christmas Is Saved!". New HD map screen texture. Added Christmas music & decorations to the main menu. Added Christmas decorations to the map. Added Santa hats everywhere. Changes Optimized many areas of the map to reduce GPU usage when further away. Items can now change player stats while held such as poison resistance. Updated inventory item UI tooltip to make it more readable. Increased width. Decreased background transparency. Y position now adjusts to avoid going off-screen. Fixes Fixed poison mushroom plants changing color after respawning. v1.5.3 Fixed NPC pathfinding not working on stone stairs. v1.5.2 Fixed sign & map marker text not saving. v1.5.1 Fixed Elf Sister (Tall)'s new male animation. Fixed buildable visuals sometimes staying permanent invisible until you restarted your game. v1.5 New Added 69 new buildables in total. 9 New architecture buildables Tile Floor 1 Tile Floor 2 Wood Floor 2 Wood Foundation 2 Wood Foundation (Stone 2) Wood Foundation (Stone 3) Wood Foundation (Stone 4) Wood Foundation (Tile 1) Wood Foundation (Tile 2) 24 New stone buildables Stone Door 1 (Open) Stone Door 2 Stone Floor 1 Stone Floor 2 Stone Floor 3 Stone Floor 4 Stone Foundation 1 Stone Foundation 2 Stone Foundation 3 Stone Foundation 4 Stone Foundation (Tile 1) Stone Foundation (Tile 2) Stone Foundation (Wood 1) Stone Foundation (Wood 2) Stone Pillar Stone Stairs Stone Triangle Wall 1 Stone Triangle Wall 1 (Flipped) Stone Triangle Wall 2 Stone Triangle Wall 2 (Flipped) Stone Wall 1 Stone Wall 2 Stone Wall (Window) Stone Wall (Window 2) 4 New home buildables Large Chest Map Marker Sign (Scroll) Sign (Standing) 32 New design buildables Barrel Bench Bucket 1 Bucket 2 Cauldron Chair 1 Chair 1 (Red) Chair 2 Chair 2 (Red) Chair 3 Chair 4 Chair 5 Chandelier Coffee Table 2 Dining Table Rounded Dining Table Square Dining Table Drawers End Table 2 Floor Cabinet 1 Floor Cabinet 2 Floor Cabinet 3 Floor Cabinet 4 (Corner) Sofa 1 Sofa 1 (Red) Sofa 2 Sofa 2 (Red) Sofa 3 Sofa 3 (Red) Stool 1 Stool 2 Stool 3 New skill runes Stonemason - Learn to shape things out of stone. New Achievements "Home Designer" - Build 20 unique buildables. "Advanced Civilization" - Gain the Stonemason skill rune. Added 10 new experience animations (2 new positions per companion). Added jump animations to the player. Added item smelting at the Forge buildable. Smelted items give 70% of their main crafted material (Rounded in the players favor). Mithril items specifically will also refund their Bottled Passion crafting cost. Added audio loop to campfire buildable. Added audio loop to torch buildables. Added stone category tab to the build menu. Changes Increased wood dropped per log (6~7 -> 6~8). This means trees can now drop 2~4 more wood. Decreased wood cost for end table (4 -> 3). Decreased wood cost for coffee table (4 -> 3). Decreased wood cost for the Chest & Flat Chest (12 -> 10). Mounts now fall 60% further than the player before taking fall damage. Decreased build hammer destroy stamina (5 -> 4). Increased the build menu width to display more buildables & support longer names when hovering over different buildables. Renamed "Storage Chest" -> "Chest". Renamed "Storage Chest (Flat)" -> "Flat Chest". Made some buildables have more forgiving placement collision detection: End Table 1 Coffee Table 1 Wood Pillar Wood Log Pillar Doubled the object load limit per frame for map spawners (Trees, Bushes, Ore, etc.). This will slightly decrease game loading time. Added patreon button to the main menu & pause menu. Added rainbow text effect to some of the buttons on the main menu. Adjusted some existing design textures to better fit the game aesthetic. Changed the default elf names to note their relationship. Some achievement logic has been made asynchronous which will reduce CPU spikes when certain achievement logic is running. Optimized memory usage of various buildables & some other textures. Reduced game's file size by approximately 150mb. Fixes Fixed infinite save screen caused by placing down a buildable exactly as the auto save process starts. This bug was caused by the player being able to still use their build hammer while the game was saving. If the save process began & a buildable was placed down before it reached the stage where it saves buildables, it would cause the save process to break. Fixed player being attacked by animals while in bed. v1.4.2 This game has been updated to include the fix from Unity. v1.4.1 Fixes Fixed spider missionary animation. Fixed male missionary animation becoming desynced. v1.4.0 The Mount Update You can now collect & ride mounts Tired of traveling on your feet? Haven't unlocked building portals yet? Always wanted the spirit of a slain foe turned ally to hang out with? Well, look no further! Using mounts You can now gather the soul essence of bosses you slay and trade them with the witch merchant. Using her mystical powers, she can grant you the ability to summon them or other objects on command for traveling. Mounts travel faster than sprinting and use up no stamina. But be careful - they aren't a get out of trouble free card! Mounts take time to summon. And they can't hold their physical form if you take damage, so you'll be knocked off! A fun note on designing mounts Originally every mount had a different rank (Normal, Legendary, etc.) which effected how fast it was. But we realized that means players might not use their favorite mount because a different mount was faster. So we eventually scrapped that and rebuilt the system so that players can use any mount they want & use skill runes to upgrade their speed. New Companion Animations Many people were wondering, so wonder no longer! We've added another 10 new animations to companions (2 new positions per companion) for the male player character. We've always had plans to continue to expand the number of animations available for all player characters and we plan to continue adding more. New Updates As a sneak peek of what we're working on, the next 2 updates will feature lots of new things to build & adding companion customization options, so stay tuned! The Full Update New New items Dragon Essence Succubus Essence Spider Essence Sun Essence Witches Broom Mount Dragon Mount Cave Mushroom Spider Mount Master Succubus Mount New skill runes Mount Training Racing New Achievements Stylish Traveler - Gain the Mount Training skill rune. FAST! - Gain the Racing skill rune. New experiences Male position - Missionary Male position - Cowgirl Added mount equipment slot. A reward chest now sits outside of the final boss's entrance. Added new build menu icon for buildables that act as a heat source. Added setting "Mount Volume". Changes Mouse sensitivity lowest setting is now 0.05 (5%) instead of 0. This helps avoid avoid players accidentally disabling their mouse movement. v1.3.0 The Player Leveling Update New Leveling System & Skill Runes The long awaited leveling system is here! This is something we've really wanted to have in the game since we first began work on it, so we're happy to officially have it! How it works: You now gain experience & levels as you adventure. Leveling unlocks new skill points & skill runes. Higher levels reward more skill points per level. You can spend skill points to obtain & upgrade skill runes. Skill runes unlock new features & provide helpful buffs. Skill runes add their effects alongside shrine buffs. Existing players will level up! You won't need to start over. If you already have a save, the game will calculate how much experience you should have based off of enemies slain, animals slain, and orbs collected. Skill Runes: Two of the skill runes allow you to now upgrade your run duration & inventory size! This was a big reason for us to make this update a priority as it ties nicely into game balance, progression, and future updates we have planned. The New Player Experience: We focused on this system from the perspective of someone starting the game for the first time. So long-term players may find that they immediately have most runes available to unlock. To help new player progression, some buildables now unlock with skill runes. This will also let us add new buildables in the future through skill runes and help bring more progression to the game overall. We wanted to makes sure existing players aren't locked out of building something they've already built, so we added a check to existing saves: After rewarding experience, if the player has enough skill points & has already built one of these buildables, it will automatically obtain the required skill rune. This also helps clear confusion with a couple of new players who mistook the Mithril Forge for the normal Smithing Station. Besides being called Mirthril Forge, it will now also say that it requires "Mithril Training". Expanding Companion Animations We've added 10 new animations to companions (2 new poses per companion) for the female player character. "Fisting" & "Face Sitting". Last update added the "SPECIAL" label to experiences. This is because we were working on a new system for animations! SPECIAL: Animations unique to that character. POSITION: Poses that can be done by multiple characters. We still need to create different versions of the animation for every character due to different visuals & such. But this will let us expand the number of animations available in the game, especially for companions. New Equipment Slot: Attached Light Inspired by one of our favorite games Cube World Alpha, the player can now craft a Small Lantern & equip it in their equipment slots. You can toggle the light on & off with "L". We also included a setting for casting shadows since a new shadow-casting light might be expensive for some graphics cards to run. Expanded Graphics Options We've added 3 new graphics settings & a new preset "Potato". It was going to be called "Very Low" but by community request we brought back the name from the original graphics settings. New Added the in-game time to the minimap. Health & Hunger on the HUD now display text values. Added player leveling (Experience, Levels, Tiers, Skill Points, Skill Runes, U.I) Experience Sources: Slaying enemies, Hunting animals, Slaying poison plants, Sleeping, Defeating bosses, Crafting, Harvesting resources, Chopping down trees, Picking up orbs. Bosses only reward experience the first time you defeat them. Crafting is meant as bonus experience rather than a main source of leveling up. Added attached lights to the game. Added equipment slot to the player for attached lights. New Item: Small Lantern. Crafted at the Smithing Station. Graphics Added "LOD Bias" setting. This effects how far away from a model the player has to be for it to swap out for a lower polygon version. Higher number means models will stay higher quality from farther distances. Added "Render Distance" setting. I wanted to note, this setting alone may increase FPS on low-end computers enough to allow you to turn up your other settings. Added "Attached Light Shadow" setting. Added preset: "Potato". Renamed preset ("Ultra" -> "Very High"). Updated texture quality names to make sense. New Skill Runes (Level 1) "Lumberjack" - Increase axe damage by 5% every level. (Level 1) "Iron Hands" - Toughen your muscles. Increase pickaxe damage by 5% every level. (Level 1) "Swordsmanship" - Swordsman training. Increase sword damage by 5% every level. (Level 1) "Marathon" - Run! Run 10% longer with every level. (Level 5) "Strong Back" - All that protein increases your inventory size by 1 with every level. (Level 10) "Metalworking" - Learn the art of shaping things out of metal. (Level 10) "Poison Resistance" - Reduce poison damage taken by 15% every level. (Level 15) "Archery" - Practice makes perfect. Increase bow damage by 5% every level. (Level 15) "Fire Resistance" - Reduce fire damage taken by 15% every level. (Level 30) "Mithril Training" - Learn to shape things out of mithril. Added 13 new achievements Leveling "En Garde!" - Gain the Swordsmanship skill rune. "Blacksmith" - Gain the Metalworking skill rune. "I'm runnin' circles around ya!" - Gain the Marathon skill rune. "Timber!" - Gain the Lumberjack skill rune. "Time to Mine!" - Gain the Iron Hands skill rune. "Hot Topic" - Gain the Fire Resistance skill rune. "Pack Mule" - Increase the size of your inventory. "The Battle of Wits" - Gain the Poison Resistance skill rune. "Marksman" - Gain the Archery skill rune. "The wealth of the Dwarves was not in gold or jewels" - Gain the Mithril Training skill rune. General "Rust Worthy!" - Obtain a Copper Bar. "Acquire Hardware" - Obtain an Iron Bar. "Beauty that did not tarnish or grow dim" - Obtain a Mithril Bar. Changes Wall torches & sun crystals are now considered heat sources. Build Menu Expanded the build menu window & updated the layout. Build menu now displays required skills. Build menu now shows helpful icons on buildables. Scrolling on the build menu is now less sudden. Text popups no longer overlap the book U.I. Increased the torch item's brightness & effective range. Torch light now flickers. Increased King Slime "Dark Gel" dropped (1 -> 2). Small CPU optimizations to a couple of systems. Fixes Fixed a bug where if a companion was already sleeping in a bed when you re-assigned them, they would be in both beds simultaneously. Now they teleport to the new bed. Fixed file corruption detector sometimes not appearing under certain circumstances. Added an inventory check that removes invalid items. This stops items with invalid IDs from causing exceptions & breaking game logic. This would only happen to players if they used third party software to edit their save file. But it's a good check to have anyway. Fixed 1 unobtainable item showing up on the book U.I, preventing players from completing it. Fixed portal lighting not matching other lights in the game. It now turns on/off to avoid the engine going over the object light limit. v1.2.0 The Succubus Update New Succubus Capture Animation We didn't want to spoil it here, so check it out in-game! We're experimenting with a new style where we include dialogue, let us know what you think. New Graphics Profile System I wanted to give players finer control over the game's graphics. So this has been a project of mine to change our graphics settings system. This means instead of selecting a graphics quality & that quality changing settings internally, the settings are now visible & you can select different presets or tune them manually. This brings with it shadow settings/controls. Because this is a new save format, your anti-aliasing & texture quality settings will be reset back to the default. This new system will allow us to more easily add new graphics settings in the future & allow the player to adjust whatever new controls we introduce. Work In Progress: New Leveling System I thought it would be fun to let everyone know before the update - Player leveling is deep in development! Player leveling is one of many big ideas we've had for the game but didn't have time to get in before now. This new system will allow the player to gain experience from resource gathering and enemy slaying. This experience can then be spent on different upgrades/perks. An example of this is one perk that will allow the player to increase their run duration +50% when fully upgraded. The Full Update New Added new Succubus capture animation. Added new graphics profile system & settings to the display settings. You can now change raid frequency (including turning raids off) in the difficulty settings. Starting a new game will now create a popup warning the player that it will erase their previous save. Added map icons for portals. New Buildable: Succubus Shrine. Added a HUD icon next to the player's health that shows your total armor / defense. Changes Stairs now snap to the bottom of foundations. Stairs now snap to the bottom of other stairs. Stairs are now a lot more forgiving when placing them clipped inside of other objects (Such as the ground). Walls now snap to the bottom of other walls. Increased all arrows max stack in inventory (50 -> 100). Experience camera now moves slower by default (To make positioning easier). Experience camera no longer clips objects at short distances (Meaning you can now move the camera closer to objects). Changed how experience poses are named (This is in preparation for a future update). Fixes Fixed companion visual creating a sleeping duplicate if you destroy a bed while the companion is in it. Fixed trees respawning in your base if you built further off the ground above them. Trees will now check for obstacles along their entire height before respawning. Fixed fire & poison effects not storing what object created them. EDIT: Forgot to include 1 change in the original post. You can now change raid frequency (including turning raids off) in the difficulty settings. Changes v1.1.1 Changes Enemy night search parties no longer chase the player infinitely. Raids will continue to chase the player, as raids don't end until all the raiding enemies are defeated. Fixes Fixed companions making footstep sounds while sleeping. Fixed some ore not respawning due to incorrectly calculating that something was blocking it from respawning. This mostly effected mithril ore deposits. In existing saves, effected ore will respawn in 1.5~2 in-game days. Fixed companions sleeping in the bed when the player starts an experience v1.1.0 Highlights Enemies no longer chase the player infinitely & will retreat after awhile. Player can now look around the map using their move keys. Brand new map texture generating. Now includes biome colors & new topology lines. Added triangle roof buildables. Red, Purple, Blue, Green, Yellow. Added triangle wall buildables. New Added quick sort buttons to player inventory & containers (Such as chests). New Setting: Show Sleep Dialogue (Default: On). Added so players that want to sleep quickly can turn this off. All archers now have a chance to drop arrows. This acts as a nice bonus rather than replace crafting arrows. Book U.I now displays player health, stamina, and defense. Added map icon to the final boss entrance. Changes Increased chest inventory slots (9 -> 12). Increased wood dropped per log (5~5 -> 6~7). This means +20~40% more wood per tree. Decreased raid frequency. Decreased passive enemy spawning in all biomes. Increased Iron Sword damage (100~110 -> 110~120). Increased Mithril Sword damage (110~130 -> 120~140). Renamed "Wood Roof" -> "Wood Roof Cap" Increased torch brightness & range. Decreased how many chargers spawn in The Sunny Fields camp. Improved The Sunny Fields bridges NPC pathfinding. Fixes Fixed Iron & Copper swords having their stats swapped. Fixed "Goat Head" in The Sunny Fields talking to the player while enemies are next to you. Fixed bushes harvest timer not going down if you walked too far away from them. Bushes & Berry bushes should let you re-harvest them every 4~5 minutes now. Faster if the player sleeps. Fixed an orb being unreachable. Fixed Armor Stand sometimes not updating if it had ammo equipped. Fixed NPCs not pathfinding past the tutorial peninsula rock arch. v1.0.3 Thanks everyone for playing & giving feedback! This should address all remaining reported problems while we go back to work on regular updates! New Player will now respawn at the closest bed. Added difficulty setting: Enable Starving (Default: off). Changes Blur is a lot less intense in the Cave of Darkness. Decreased NPC respawn frequency in the Cave of Darkness. Decreased NPC respawn frequency in the goblin camp for The Enchanted Forest (starter biome). Increased the magical wall radius when fighting the Giant Sun Shard Entity boss. Fixes Fixed ore nodes & bushes & pickups not respawning if you walk too far away from them. On existing saves, allow for 1.5~2 in-game days to pass for resources to respawn. Fixed bosses thinking the player had left the fight & despawning when they shouldn't. Fixed some bosses having misplaced magical walls. v1.0.2 Changes Massively reduced enemy spawning & aggression in The Enchanted Forest (starter biome). v1.0.1 Fixes Fixed falling through the ground in certain areas of the Cave of Darkness. Fixed not being able to build the armor stand. v1.0.0 New Added breast scale slider to player customization New Items Monster Candy Dark Gel Red Berry Jam Purple Berry Jam New Buildables Mithril Forge NPC shrines (King Slime, Goblin, Green Slime, Slime) Torch Sun Crystal (Cyan, Orange, Purple, Red, White) Updated companion stove Added Book U.I: Default hotkey "B". This lets you see all of the items in the game, building recipes, enemies, as well as view your game stats. Items unlock as you collect them for the first time. Enemies unlock as you slay them for the first time. Added magical artifacts across the map that grant blessings. Added updated companion cook job. Companion cooks now create Monster Candy. Added updated companion farming job. Added community translations for: Spanish, French, Polish, and Russian. Thank you very much! New Settings Anti-Aliasing FPS Limit Experience Volume Added "Are you sure" popups to "Quit to Menu" & "Quit to Desktop" pause menu buttons. Added a text popup when the player finishes new experiences. Added help button to the NSFW viewer. Added map icon for boss areas. Changes Updated most characters with higher quality skin textures. Players now jump higher. Jumping costs 50% less stamina. Farm plots now have 3D icons that display their status. Health bars now adjust size based on how much health an NPC or item has. Optimized companion rendering from further away. Optimized various systems to reduce CPU time ~6-12% on average. The game's rendering system supports 7 realtime lights per object. Lights will now smoothly load/unload so the world can support more light objects without breaking the game visuals. Added better texture compression to reduce the file size of old textures. Made so players can't build a furnace in the demo. This was causing confusion. The building doesn't serve a purpose in the demo because there are no ore deposits in the demo area. Chests now display how many used vs total inventory slots they have when you hover over them. Player now respawns with less health. The game will no longer auto save if an enemy is directly next to the player. This has been added to the settings as "Auto Save During Combat" (default off). The game will no longer auto save while the player is outside normal gameplay (Such as during cutscenes, while downed, in dialogue, etc.) Reorganized some of the controls menu to be more intuitive. Player buildings now stop rendering when they're further away. This helps improve GPU usage for players with large bases or houses when they are further away from them. Balanced audio across the game. Increased how far away animals spawn. Decreased animal spawn rate. Updated male yawn sound effect. Rebalanced items dropped by nodes (For later biomes). Increased respawn time for pickups, nodes, and trees (10 -> 15 minutes). Reduced cooked meat healing (10 -> 7). Reduced meat soup healing (20 -> 10). This matches it to other cooked items. Night now ends 2 in-game hours sooner. Player now wakes up 1 in-game hour earlier. Fixes Fixed hostile NPCs spawning directly next to the player under certain conditions. Fixed inventory items not stacking when you quick transfer them between inventories (Such as chests). Fixed bug where you could swap two inventory items to bypass inventory slot restrictions (Such as placing a twig in your armor slot). Fixed bug where under certain conditions, crafting an item would use more material than it should. Fixed player cursor showing during cutscenes. Added file corruption detector. File corruption is rare. It can happen when your computer is writing a file to disc but is forcefully interrupted (Such as crashing while saving). This system can automatically reset those broken files back to default. Fixed bug where mouse sensitivity wouldn't apply your settings when you first start the game. Fixed bug where NPCs wouldn't play any footstep sounds under certain conditions. Fixed objects that fall through the map getting repeatedly teleported back up. They will now have a teleport limit. Fixed game version text not displaying the word "Demo". Fixed raids going on indefinitely if a raiding enemy was spawned somewhere where they can't reach the player. Fixed companions being able to be assigned to multiple beds. For existing saves, this will take effect next time that companion is assigned to a bed. v9.0.108 Fixed player able to go outside of the demo bounds Fixed error causing the localization file to not load the first time you launch the game without a save file Fixed soft lock in the tutorial if you craft an axe before being asked to & place it into your hotbar Decreased the distance the demo walls do their overlay Added localization to the demo "out of bounds" teleport message Massive 2.0 Update Out Now! Demo v0.7.300 Initial Release
Teal Flower 2026-03-06
Rating it higher because it has potential and it was interesting. It's basically Valheim with the same kind of gameplay, zones and feeling in general plus the sex. The map was bigger than expected and not complex enough to make you lose your way. You got a map showing your position and direction anyway (tip: pressing M brings the map up but you can move it using WASD instead of with your mouse). The combat lacks more variety or as others mention, some kind of block, parry or dodge. Either you tank hits or slash while moving away and being chased. Some special skills or moves would be neat. But at the same time, enemies with more moves would make it more challenging. Bosses in general are the same as their lesser forms except the dragon that's a unique encounter. The building mode was nice, I expected something a lot more basic. It has no structural integrity like Valheim so you can build whatever not worrying about everything is going to collapse because you didn't add extra pillars. Since you can't dig you can't make a basement but a totally destructable environment would be too much to ask for. The sex part is fine enough. Animated models, cum button that doesn't do much and won't finish the loop but well, it's fine if it's improved later on. You directly can have sex with any of the girls you rescue but no threesomes having it themselves: it's always you and them. The crafting part is traditional, with basic recipes done on hand, workbench for special things and then anvils. Probably most just bought everything so they unlocked it right away, but I had no clue how to make mithril gear. It turned out you needed to exchange 5 succubus horns for "bottle passion" or something like that at the witch tower. Even if you had mithril ingots the recipes wouldn't unlock without the other item. Logging is ok but mining would take so many hits and the stamina recharging fairly slowly would be a pain for some areas, especially if suddenly enemies spawned. Stamina in general was the biggest issue. No way to improve it, better tools might take less hits but at the same time they use more stamina, so it evens out. Attacking uses stamina, running uses stamina, jumping uses stamina and it takes like 2 - 3 seconds for it to start recovering. The only times I died was at a minidungeon that works as a jumping puzzle. Being forced to run and jump, if you run out of stamina while in the water you are dead. Mounts partially fix the stamina issue while exploring, but only if you can dodge ranged attacks. Dark spiders were the most annoying enemies in the entire game, since they get near you, spit web balls that make you walk at snail pace for a few seconds, and if you chase them they run away from you, making you miss and forcing you to range. Range is just ok later on but it takes several hits with basic arrows that it's not worth it, you need to craft better ones asap. So in general it was fun, a bit grindy sometimes but once you can craft portals you simply go to the mining sites and farm ore and coal. There are way more orbs than you currently need so hopefully that means more girls and content will be added, but with some more stuff and polish it'll be a great game.
PGerman 2026-01-22
Fun little gameplay loop that could still be expended on further into development. Controls were quite decent but a bit off. Combat and UI definitely need an overhaul, but animations, especially sex animations are really good.
kadarisk 2025-12-28
i finished the copper tier, practically skipped iron tier and started grinding mythril, after which i dropped the game after a janky attack hitbox from a shard entity killed me. the entire game is ass. everything is a grind, most of your time is spent waiting for stamina regen and individually clicking ores which take 10-20 clicks to mine, just to get something like 3-5 ore, meanwhile most equipment requires around 20 to craft. a full iron set of gear takes 130 ore for example, and ore is not abundant at all unless you come across the 1 spot in the map where there are like 5 side by side. your only method of fast travel is a mount which can't even jump so have fun traversing even slightly rocky or steep terrain. combat is awful, no dodge rolls, no blocks, no parries, no interesting or varied enemy attacks. each enemy has only 1 attack and the entire combat loop is a janky 3d don't starve kite, or crafting a billion arrows and firing them from far away. not to mention the enemies you can not kill without arrows like succubi so you're just fucked if you run out, better have fun grinding some more crafting materials for those arrows. on top of that the game spawns enemies constantly and relentlessly, you can't go 1 minute mining or chopping things without the game spawning enemies behind you, and if you want to explore you will have to deal with literal hordes. sure the game has a huge map but it's wide as an ocean, deep as a puddle. considering how much content there really is in the game, the map does not have to be so big, and just pads out runbacks, especially considering the only fast travel in the game is through late game portals which you have to manually craft and place. also there is no qol to speak of, you can't even do the simplest of things like split item stacks or zoom/drag your map to see more stuff. you might have realized i didn't talk about the h at all. that is because it might as well not exist, it is entirely disconnected from the core gameplay loop. you either need to die to certain enemies (which you really don't want to because then you will have to runback to wherever you died, not to mention it just extends your respawn timer by a lot after the first time you see the scene) or you have to go to a bed and have sex with one of the npcs you rescued from killing bosses. sex does not matter in any way whatsoever. it does not give you buffs, you have no lust meter to satiate, and you can't do it on command with npcs following you. the npcs in general do so little to help it's pathetic. they can either forage (2 pieces of wood and 2 berries after 2 irl hours, wow), farm (food is the most abundant thing in this game), cook (food is, again, the most abundant thing in this game) or follow you and just... stand there menacingly. you can't even make them all follow you and just have them as nice background decoration, you can only get 1 to follow. as for the h scenes themselves i didn't find anything even remotely hot other than maybe the succubi one. the very crude art style of the game does not help. and a lot of h scenes are repeats of other ones, just with a different character. i do see a good fundamental here for a 3d survival craft game with h but it is so undercooked you might as well check it out in 5 years. if it was a demo i wouldn't be so harsh but i lowkey considered buying the game before deciding to check it out here first and i'm so glad i did, would have been a waste of money. the devs state in their early access q&a on steam that apparently the game will release from early access in a year, and either they're ungodly fast at creating and implementing stuff or this game will be so half baked. almost every system in the game needs a rework for this game to be any good. literally just play any other survival craft game and alt tab every once in a while to goon and you got both a better game and better porn.
DrWeeb 2025-11-07
Ignoring the fact that it's a demo, I still think the game is pretty fun. Gonna keep it brief(er) for this one: It's a survival craft and decently relaxing/chill. The pacing can feel a bit too slow at times, taking several hits to break ore, or the amount of resources to make one thing from that ore which just compounds (i.e., if it takes 10 hits for 1 ore, and you need 10 ore total, that's gonna be a while). It's also a bit tedious in that, even building things takes stamina. Monster girl interaction is also very bare bones, only really being there to fuck and give meaning to building an inn, or something. To note, they do work (farm, give items, etc.) but it's rather slow. Still, again, somehow I found it rather enjoyable despite all these listed flaws. It's still fun to see a humble shack turn into a stairway to heaven, or damage numbers go up, etc. Audio is good, visuals are good... Yeah. A good time waster, really.
eminemball 2025-09-25
This game is very barebones and is focused on the grind of survival craft games rather than the relations and sex. What I can say about the gameplay is that it's slow and easy. It makes everything a mindless chore since everything you do in this game is slow, easy, and a bit clunky. Moving is slow, combat is clunky, gathering items is slow and clunky, but building is actually satisfying. I love the designs of the monster girls and the animations they have, but that's all they amount to. If you summon a boss and beat them you get a new girl, and all she says is "Thank you for saving me. Can you build me a bed?" I can see lots of potential from this game if the focus is shifted towards character development.
ballsesfartus 2025-09-24
It's a basic survival-sandbox game with nudity and a little sex sprinkled in. I found the gaming aspect pretty fun but the sex scenes are pretty soulless. you can basically tell where the game is going after the first 20 minutes so if you got some time to waste I would recommend you try it
sgb3 2025-09-04
It's a rare hgame trying to be a real game, which can result in some of the best hgames, but it's too rough right now. There's near zero quality of life, everything is a huge chore, stamina regen is constantly annoying you, there's no fast travel around the map, etc. The monstergirls and animations look nice, but right now it's really not worth the trouble until the game gets developed further. Still, this is one I will watch closely as it could easily be an excellent 'survival craft' type game (but with monstergirl sex) a year or two down the road.
Bootysled69 2025-08-06
Not gonna lie I was going to completely skip this game. But I gave it a shot and its actually really good. Its a full on RPG like Valheim and the map was much bigger than I was expecting it to be. If you want actual gameplay sex games this one is worth trying.
Sulphyre 2025-08-02
I can't give this game higher than 3 stars. Here's why: Movement is bad. Really bad. You move like a bulldozer or a tank moves, sliding across the ground, with the turn radius of a truck. Honestly, bulldozers and tanks can turn on the spot, so they move better than the character you play as. Combat (further worsened by movement) No lock-on No block/parry No dodge/roll Just click and cheese by strafing (if you can manage with the controls, ugghh) Gathering: click click click click click click click click... why can't I hold down click and chop the tree or mine the stone??? Why must I click 7-8 times to down a tree, then another 5 per log? Why must I click 12+ times for ore??????? Stamina: I mined this ore. Now I must wait 15sec for stam to regen. I chopped this tree. Now I must wait 15sec for stam to regen. I fought a goblin. Now I must wait 15sec for stam to regen. I sprinted for 15sec. Now I must wait 15sec for stam to regen. I jumped several times. Now I must wait 15sec for stam to regen. For fucks sake. Dev? Why? No stamina = no attacking, no gathering, no sprint (normal move speed is SLOW), no jumping. Either implement upgrades to hp/stam/movespeed/attack etc. or buff regen (like 3x-5x faster regen). Right now it does nothing positive for the gameplay. Camera keeps bumping (?) into objects (walls, trees, etc.) and JERKS AROUND and it makes me kinda sick. It's so weird, I've never seen the freakin camera of all things spaz out like this. You can try to experience this by going behind the waterfall closest to the Enchanted Forest entrance. Prepare to throw up. Positives: I like the animations (the sex animations, the normal ones are... meh), I hope there's more I like the fact that you can build. This is good. More building options and interact-able furniture (where you can sex companions) = even better. Basic crafting progression system is solid. Building shrines to view defeat sex animations is REALLY good. Great idea, honestly. Keep em coming. Nice models, not exaggerated MASSIVE BOOBA/BUTT is very, very good. Furry companion(s) = good. Furry player would be great too, hope that's implemented, even if it's light furry (not full on anthro). Decent size map and good amount of stuff to do (so far, I'm at Copper, we'll see about Iron).
ilovesmokingevenifitkills 2025-08-02
Here why I think the game is Meh ​ Pros 1. Has potential as Gameplay from building and farming and getting loot and fighting 2 .While playing I never got bored completely 3. For me I like the 3D games more than the other monster 2d games 4. The game has almost average character customization it can be better Cons 1. The combat is slept on 2. The building feature is good but it can get glitchy sometimes 3. The dev are focusing on the game mechanics more than the sex scenes 4. There is no way to make the game easier (not like a cheat I am talking about teleports or maybe second chance or an ultimate to finish off enemies faster). Notes ​ For the player: If U are looking for just a sex game this is not it it is more of a grinding game that has some sex scenes , it has some good mechanics for just a beta game U will have fun before getting bored bec this game can be very tricky and let U think it is easy the dev made the game super hard for no reason I mean nothing to make the game faster. If the Development Team read my comment: The game has potential please level up the mechanics make the game faster to complete like give a horse or unlimited stamina and please put some NCSW content the game almost has none and upgrade the customization features. Thank U for reading my comment I wish U find a good game to jerk off on it ​
kaizoman 2025-08-01
honestly, big potencial. its a bit lacking on the sex part currently, they need to add more of that, but its a survival game thats simple but fun. if they take the time it deserves to develop it, this'll be a really cool game.
Sheyd 2025-07-28
Rated on v1.0.3 Pros: +Nice looking open world map +Nice building mechanics and crafting mechanics Cons: -Little to no content for now -Really whacky combat mechanics -I would closely say "Stolen ideas and concepts" The whole entire concept of how survival and building works is completely copied from Valheim, a really nice open world game. The building works the same way, the farming works the same way, even the way the stamina works is the same with some tunes here and there. That doesn't mean it's a bad game, of course. It just lacks original content with the foundation already well made.
Tomso222 2025-07-28
looks quite promising – the colorful visuals, the charming tropical island setting, and the cute monster girl characters instantly catch your attention the gameplay feels light and relaxing, and the dialogue system gives an illusion of depth unfortunately, the longer you play, the more the game’s flaws become apparent it suffers from a serious lack of content and quickly becomes repetitive the mechanics grow stale, and the story fails to develop in a satisfying way the initial charm wears off, and instead of being fun, the game starts to feel dull
Vitriks 2025-07-28
[1.0.3] Game in early Beta stage Everything is working and survival sandbox is nice but there not much lewd content, especially if you play as male. Each companion has one sex animation and there is no female enemies to have fun with. Had no bugs or crashes. Minus 1 star because there is too little content for a game that is selling on steam.
virtigo 2025-04-12
The demo is not complete but gives a great idea of the quality, scale and general concept. I'm hooked and want more! No bugs, glitches for the most part. I am also not a fan of the mouse movement but it's not as bad as some games for sure. It does feel like it has the issue some games do where the mouse movement is somehow related to the FPS, so the complexity of the scene may have a strong impact on the mouse speed. That being said, I still see a lot of room for growth as far as the dialogue with followers. Their pathfinding leaves much to be desired. It would also be nice to know when they get stuck. My first base was made to keep out goblins but had the effect that my followers could not go out to gather. They also don't seem to gather much but I was only able to get them to level 10 with the orbs I could find. I did feel the stamina system needs to improve. For a baseline I think it was good but after killing 50+ goblins, unlocking 2 companions, leveling them up, building a base with everything I could find, I would expect at some point to level up myself and not have to stop so frequently to catch my breath. I almost found myself thinking of how to tame a deer just to have a mount to save running around so much and the map is only going to get bigger? Some balance may need to be done but I'm guessing that's in the works. This feels almost as polished as a vertical slice and is amazing that it progressed so much before releasing any content. Based on previous games, this is a huge step up in complexity and difficulty. It's not often a game comes along that makes me this excited for what it's future brings. I can think of so many fun ideas to do with this IP if I had the skill to develop. I will be paying close attention to the direction this takes moving forward.
kostello 2025-04-10
Version: [Demo v0.7.300] TLDR: Quite nice for a demo Pros: Survival mechanics, crafting, building, gathering Good tutorial Nice minimalistic graphics and art style Feels like a solid foundation Tiers of gear and tools Sex scenes are short, but nice Really enjoyed playing it Cons: Combat. Simply click until the opponent dies. Movement. It feels like you play as a boulder. Clicking instead of holding when mining resources. It's just tedious Lots and lots of grinding. You'll spend an hour gathering wood for a simple 3x3 house. Constant raids and random fights. It's really that not bad, but with these fighting mechanics, it's tedious. My rating: 7/10

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