Under Control

by Slusiom

Uncensored Windows Linux Mac Android
Versionv0.1.25A
EngineUnity
Released2025-04-07
Updated2026-04-09
LanguageEnglish, Spanish, French, Russian

Under Control is a visual novel that is in a very early stage of development, you will start controlling the life of a young man who wants to break with everything and start a new life. You can explore and manage your time as you wish, as well as improve your skills that can help you make decisions that will change the course of the story. But not everything is what it seems. You will discover a dark secret that will change everything.​

v0.1.25A Additions: New event and task in the office with Hanna. New event with a character yet to be revealed, related to Hanna’s new task. New night event with Veronica. Cynthia’s missions now deactivate if you choose to play without minigames. New sound effects when earning achievements or rewards. New mechanic as part of a main story event. New unlockable area on the map. New hints added to the computer’s Status panel, now including all main events. “SKIP” button added to bypass the Pinger login screen. New, more visual save system, fully compatible with existing save files. Quality improvements to 358 images, applied to events such as: Second event with Jazzmin. Third nighttime event with Veronica (both variants). Breakfast events with Jazzmin. First event with William. Links to the game’s wiki to help with event details. Improvements to the conversation panel, which can now be hidden by pressing the “H” key or clicking the “eye” icon. Improved scene and resource loading, reducing wait times. Loading screen now adapts to the time of day, adding an immersive touch. Rebuilt the help/guide system to make hints easier to follow. Improved the conversation skipping behavior. Fixes: Fixed an issue when entering the player’s name. Resolved a problem that prevented opening the menu from the conversation panel. Fixed a visual bug with Jazzmin eating at home. Resolved an issue when eating quickly in the kitchen. Improved handling of large amounts of money in the main panel. Fixed dialogue errors in Jazzmin’s breakfast event. Resolved an issue that sometimes prevented the correct time of day from appearing. Fixed an incorrect event calculation in the new Status panel. Minor errors in the wiki have been corrected. Fixed stability issues on Android to ensure a smoother experience. Fixed William’s event that activated continuously. Fixed a bug causing animations to loop when they weren’t designed to. Corrected a dialogue error when trying to enter Cynthia’s house. Fixed a Karma system error affecting two characters. Resolved a conversation frame desynchronization issue when using SKIP. Changes: Adjustments to Jazzmin’s events during breakfast and lunch. Changes to the start of the third nighttime event with Veronica (sofa). Improvements to the text in the first event with the girl at the beach. Removed the Christmas event. Redesigned the conversation panel to improve usability on Android. Adjustments to Cynthia’s tasks to ensure rewards are granted upon completion. Reduced the crane’s size by 8% and increased its turning range. Adjusted the experience required to level up in Pinger. Improved Jazzmin’s breakfast dialogues. Significant improvements to the event with William, removing the option to lie to the detective. Minor corrections to text and interface. Dialogue and narrative updates to bring older events up to the current quality standard. Changes in the way some events are managed to improve flow and consistency. Refactored the day/night cycle time management code. Changed the general behavior regarding lockpicks and night events. Profound changes to comply with the standards of platforms such as Patreon and Steam. v0.1.24A The new version 0.1.24A is now available! I've fixed all the bugs reported by our testers. However, given the extensive changes in this update, there might still be some undiscovered issues. If you encounter any bugs, please report them to me so I can address them in the next update. ⚠ Important Notice for Android Users ⚠ Due to changes in the graphics engine caused by Gradle requirements for Android APK compilation, this update requires a fresh installation on Android devices. This means your saved data from previous versions won't automatically transfer. To preserve your progress, please follow these steps: Back up your saved games: - Navigate to: [Android\data\com.slusiom.undercontrol\files\] Copy all files you want to keep to another folder Uninstall the current version from your device Install the new version 0.1.24A Restore your saved games: - Copy your backed-up files back to:[Android\data\com.slusiom.undercontrol\files\] * WARNING *: If you don't follow these steps, you may lose your progress! I spent over a week trying to make it work with the previous version to prevent any loss of progress, but unfortunately, it wasn't possible. New Features Implemented night events system for Veronica New home event with Jazzmin Alternative event with Jazzmin New night event with Veronica (two variants, replaces obsolete one) New night event with Cynthia (replaces obsolete one) New hint system to guide players in PC events panel ("Things to do" - in testing) New important event notification reminding players to save their game Jazzmin now sleeps in her bed after room renovation (can randomly fall asleep on couch or wake up and go to bed) Added hints for recent events New music tracks and main theme Enhanced quality improvements applied to 219 images, including: First Jazzmin event First Katta event Third Jeanne event New compression to considerably reduce the size of the game. Bug Fixes Fixed a bug in some lines of dialogue in the first event with Dianne. Fixed a bug that occurred when entering the menu or pressing the Menu button during a dialogue, and the dialogue could continue. Fixed a bug that occurred when you had the key to Veronica's house and could not access the house using the key. Completely refactored the code that manages the dialogues, optimizing its performance significantly. Fixed a bug that occurred during ‘Look’ events where the text would continue and the player would miss some of the text. Fixed a bug that loaded incorrect data in saved games or when creating a new game. Changed the audio manager to create different atmospheres (some of the new features are fade in/out to make the atmosphere changes smoother). Also the new audio manager is able to handle thematic atmospheres to make the music appropriate for certain events). Fixed a bug in the variable limit of save games that caused the MC's inventory items to disappear. Fixed a bug that mismanaged the initial experience when starting a new game. Fixed a bug that only allowed Jazzmin to wake up on the couch (Breasts) during night events (Now any girl can wake up at the start of a night event). Fixed a bug that did not allow to see the night event with Cynthia (Hand). Fixed some text lines in the events related to Cynthia, Jazzmin and Veronica. Fixed a display error in the acknowledgements area for some Android devices. Fixed a bug that didn't allow to disable ‘SKIP’ when continuing the conversation or pressing space. Fixed a bug that occurred with the computer tutorial in some rooms other than the MC rooms. Fixed a bug in the ‘SKIP’ button for the Android version in the agility mini-game. Fixed a bug that occurred when pressing ‘Auto’ when the typing speed was not set yet and caused the event to close instantly. Fixed a bug in the way Jazzmin's third and fifth events were handled. Some people could see a different version of what happened in their game. Fixed a bug when pressing the V key during the prologue that let you see the top bar during 360 scanning. Fixed a bug that did not show all Jazzmin events in the event panel on PC. Changes Adjusted difficulty balance Adjusted the background opacity of the options buttons. Changes in the text of the night event with Veronica (Butt) Updated the text of the night event with Veronica (Breasts) in the PC event panel. Changed the way updates are displayed in the main menu. Modified MC's kitchen and living room details Updated Jazzmin's couch awakening images Added dialogue text shadowing for better visibility Increased character awakening probability during night events Updated initial warning background images Modified new game configuration images Improved dialogue harmonization across related events Minor text and interface corrections Updated acknowledgments 0.1.23A Additions: Included the system for night events in Cynthia. New event that will occur randomly with a new character on the streets at night. New event with Jazzmin. New presentation of Jazzmin's room. New way to view events on the MC's PC (partially finished). New quality and improvements applied to 296 images, available for the following events: Veronica's events 4 and (5 postponed to the final version 0.1.23A). Cynthia's events 3. Henry's events 2 (postponed to the version 0.1.24A). Jeanne's event 1 completed and ( event 2 postponed to the final version 0.1.24A ). Fixes: Fixed an error in the second event with Tamara in both versions. Fixed an error in map animations. Fixed an issue in the second event with Hanna. Fixed an error that occurred at the end of Cynthia's missions that left the player stuck. Fixed a Z-index error on the room's PC. Fixed an error that incorrectly displayed notifications when the MC spends money. Fixed an error that allowed some rewards to be claimed multiple times. Fixed minor errors in two events with Veronica. Changes: Changed texts and the start of the game to prepare for the main story. Improvements and changes in the dialogue of the third event with Cynthia. Changed the login speed on Pinger. Changed the behavior of the purchase panel for Jazzmin's room upgrades. Changed the scene during the day on PowFit Street. Improved text in English and Russian for multiple events. Minor text and interface corrections. Updated acknowledgments. v0.1.22A Added: New event at home with Jazzmin (Alternative version). Two new events with Jazzmin. New event with Jeanne. New Exploration Mechanic: Freely look around to explore and see more details about your surroundings. Recreated the second event with Tamara using an updated character model. Jazzmin's room can now be completed. Introduced a new mechanic to freely look around, allowing you to explore and see more details about your surroundings. Currently available only in the Prologue. Added new dialogues and scenes for the game’s prologue. Implemented a new tutorial for this new exploration mechanic. New mechanic for night events (in testing for Jazzmin on the sofa at home). New tutorial to understand how to access night events. New map with changes in distances between locations and different versions for day and night. New animation to indicate available events. Daily reminder/suggestions to guide the player. New scene load management. Quality improvements for 534 images across various events. Fixed: Fixed an issue in Veronica's event 6 trigger. Fixed an issue in Lily's event 2 trigger. Solved a problem with auto advance during "look" events. Fixed an issue in the status panel that prevented viewing the state of past events. Fixed an issue showing inventory items incorrectly. Fixed a bug to uncover Jazzmin on the couch. Fixed an issue with Dianne's event in TRT. Removed the ability to control animation speed to avoid errors. Fixed slow behavior of some sliding panels. Fixed a music issue in Veronica's event 6 (alternative version). Fixed a menu panel issue in "TRT" and "QCars". Changes: Changed the position of help/suggestions when pressing the guide button. Simplified the way to upgrade Jazzmin's room. Reordered some interface layers to improve the experience. Improved English and Russian text for multiple events. Redesigned the upgrade panel for Jazzmin's room. Completely redesigned the loading screen. Improved the display of available events in the status panel. Changed the backgrounds shown in the initial warning. Improved time management to reduce object searches and enhance performance. Optimized more than 70 references in the code. Made minor changes to prepare the entry into the main story. Updated the logo and returned to the original idea of a non-horizontal menu. Corrections and subtle changes in Cynthia's second night event. Minor text and interface corrections. Updated acknowledgments. v0.1.21A Additions: Introduced a new area within the Pinger location. Added a new event in Pinger with Lily. Added a new event with Dianne (COMPLETE), marking a turning point in her story. Added a new event with Veronica (COMPLETED) New activities available in Pinger. Enabled saving during conversations. Since version 0.1.20A, triggers have been added that will change the course and relationships with various characters, making it essential to save before making significant decisions. Introduced two beginner tutorials in "Under Control." Added a new button to the conversation panel. Introduced a new item obtainable through Veronica. Special recognition for donors who have contributed more than 60 dollars to the game's development. Added the option to skip Cynthia's missions by disabling mini-games. Improved the new game start experience to assist with setup and help newcomers understand the game's functions. Limited FPS on Android devices to prevent runtime errors. Introduced a new way to control Cynthia's missions, allowing for ASDW keys in addition to touch and arrow controls. Shifting between forward and reverse can now be done with the 'R' key or directly on the gear shift on screen. Expanded translation to Spanish up to 60%, French up to 52%, and Russian up to 31%. Fixes: Fixed an error in the home events with Jazzmin. Improved the blur shader to enhance game performance. Increased the efficiency of the conversation panel by removing the blur effect, benefiting lower-capacity devices. Corrected a skip function issue that caused image synchronization errors. Fixed an autosave bug that affected new games by including parts of the prologue. Fixed a bug in loading difficulty options. Resolved an issue that occurred at night in Pinger. Fixed an error in the conversation tutorial. Removed incorrect display of the experience panel outside of skill activities. // Persists All interactions related to Patreon and SuscribeStar have been removed from the game. Changes: Optimized the conversation panel by reducing the number of objects to improve performance. Expanded and modified the initial tutorial. The main menu has been restructured and undergone multiple changes, including the temporary removal of the Gallery. Removed the panel that showed two characters; the second character will now be revealed after completing the first chapter. Modified the presentation of conversation options and moved the options panel to the left side to prevent overlap and enhance user interaction. Redesign of a "watch events" button to simplify its use. Redesigned and improved the functionality and aesthetics of the tutorials. Made minor text and interface corrections and updated acknowledgments. v0.1.20A New Features: I completed the first part of the third nighttime event with Veronica. This marks the completion of the third event with Veronica and represents a crucial turning point in the dynamics among Veronica, Dianne, and Mark for future events. Introduced a new event with Jazzmin during breakfast. Added a new function when selecting the No-Minigames difficulty level that allows skipping the lockpicking and agility minigames. Implemented a new reward system to facilitate benefits and optimize economic management upon reaching goals and completing tasks. Developed a mechanic based on quickly identifying interactive elements. Pressing the corresponding icon or text bubble will execute the described action. Unlike before, this new mechanic allows for viewing interactive elements across the entire map. Added the functionality to skip dialogues through the 'Skip' button in the conversation panel. Added the new events with Jazzmin to the status panel. Incorporated voice in certain events on an experimental basis (Hanna 1 and Veronica 1). New button to check the character's skills without needing to access the game menu. Improved the display of skill progress during training or related activities. Improvements and Fixes: I resolved errors that hindered Jazzmin's integration into the home, allowing the possibility of having different roommates in the future and enabling me to create events for developing this character at home. Solved issues related to variability in Android device resolutions. Rebuilt the conversation system to eliminate an error that displayed previous animations, especially on less powerful devices. In the case of slow loading, a transition screen will be displayed until complete loading. Fixed a bug in Jazzmin's shower event. Fixed an error in the map transition that could result in an empty scene. Fixed a collision error in street exits during missions for Cynthia. Readjusted the betting limit in LSCards. Made minor corrections in the lockpicking minigames and in LSCards. Fixed an error in the Agility minigame where, on some devices, it was necessary to press the buttons. The system is designed for dragging, although it also accepts taps or clicks. Simply passing over the activated button in the sequence is sufficient. Solved a problem that caused the activation of multiple dialogue lines when pressing the spacebar. Optimized the dialogue system to reduce device resource consumption. Fixed an error in the save files that prevented loading games from version 0.1.18 onwards. Made corrections in the texts of the Veronica 4 and Jazzmin 1 events. Changes: Updated the handling of events with and without character voices. Redesigned the main panel to improve memory management. Significantly reduced the requirements to improve skills (not compatible with saves before version 0.1.20A). Adjusted the conditions to start the event with Henry, Dianne, and Veronica in the TRT. Modified the functionality of the 'Auto' button in conversations to wait until the end of an animation before proceeding. (In testing) Adjusted the availability of the 'AUTO' and 'NEXT' buttons in the conversation panel according to the new system incorporating the 'SKIP' function. The Christmas 2023 event has been unlocked for everyone, although it requires Jazzmin to be living with you. It will be accessible from the 'Status' panel on the PC. Improved the management of graphic resources and textures to prevent failures and freezes. The option to show active elements in the main panel will remain activated persistently in all areas of the scene. Made changes in some containers to improve performance and prevent errors. Minor corrections in texts and interface. Updated acknowledgments. v0.1.19A Additions: New Christmas Event: Available during December until January 8th. Subscribestar: For those who support the development on Subscribestar , you will also be mentioned in the acknowledgements. New Tutorial System in 3 Languages: Preparation of tutorials for other aspects of the game. Tutorial for Game Start: For new games. Tutorial for Options in Conversations. Load Game from ESC Menu: Without returning to the main menu. Redesign of Game Options: Divided into 3 categories: resolution and quality, sound, and others. Individual voice control in sound (Note: "High Quality", "Visual Effects" and "Voices" volume not yet applicable in this version). Option to Adjust Mini Game Difficulty: In the "Others" section. Affects the requirement to level up skills. Optimization in Android Version: Adaptation to all resolutions, compatibility with any aspect ratio, some scenes in full screen. Function to Hide Conversation Panel: Improves scene visualization. Conversation Animations for Cynthia's Texts. Sound for Character Messages. New Notification for New Items in Inventory. Russian Language in Configuration Options: Implemented in various circumstances. Events in Russian, Spanish, and French: Over 10 events available. New Skill Management: Adapts to difficulty options, possibility to level up multiple levels at once. Fixes: Errors in Animations: Some flaws in animation loops. Changes in Translation of Interface and Other Elements. Changes in Saving Configurations. Correction of Error in Pinger Map: Incorrect link in employee area door. Errors Loading Game from Another Game: Mostly corrected. Error in Transition Scene (Scene Loading). Improvements in lip sync Event Management on Android: To enhance performance. Changes: Jeanne Event 1: Revised text, now available in Spanish. Modified Color in Jazzmin's Conversations. Compression of Multimedia Files: Weight reduction up to 30%. Text Fonts for Russian Language. Changes in Maximum Crane Rotation for Cynthia's Missions. Improvements in Crane and Car Collisions: Optimization for less resourceful devices. Increased Crane Detection Radius. Reduction of EXP Points Required for Leveling Up: Halved. Changes and Corrections in Cynthia Event 1. Changes and Corrections in Prologue Text. Adjustment of Maximum Betting Range in LSCards. Minor Corrections in Texts and Interface. Updated Acknowledgments. v0.1.18A New Additions: Completion of Veronica's Third Night Event: First part of the event fully developed. Lip Sync Animation System (English Only): Introduced a new feature for character animation. New Animations: Tamara Event 1. Hanna Event 1. Cynthia Event 1. Jazzmin's Shower Event: Featuring two different versions displayed randomly. Inventory Interface: Added a new interface to view the character's inventory. New Inventory Items: Cynthia's Keys. VIP Card for TRT. New Event in Cynthia's Workshop: New storyline development. New Missions with Cynthia: Available for players to engage with. Dynamic Interactions with Cynthia: Based on the outcome of her missions. Tamara's Hot Tub Event: A new interactive experience. Notification Function: Receive messages from other characters triggering related events. Main Menu Background Animations: Enhanced and diversified. Animation Speed Control: Added functionality to speed up or slow down animations. New Area in Cynthia's Workshop: Expanding the playable space. Daytime Access to Cynthia's House: No longer limited to night visits. New Status Panel Events: TRT Event with new character Gabriela. Pinger Event with Herd. New Support Button in Main Menu: Option to support via Subscribestar alongside Patreon. Fixes: Event Launch Errors: Fixed issues in Henry2 and Jennifer1 events. Jeanne's Events (1 & 3): Addressed existing bugs. Conversation Panel Font Size: Improved functionality to maintain consistent font size. Mission Guide and Wiki: Corrected errors for Herd's event and Hanna 2. Save System Tweaks: Minor fixes applied for better stability. Event Bugs: Resolved issues in Jeanne 1 and Hanna 1 events. Writing Speed Configuration: Fixed an issue preventing saving of this setting. Changes: Workshop and Cynthia's House Redesign: Aesthetic and functional enhancements. Save File Management: Revised for better compatibility with previous game versions. Conversation Code Overhaul: May lead to new animation errors due to deep coding changes. Interface Adjustments: Tweaks made in various windows for a smoother experience. STATUS Panel Image Quality: Upgraded the size and quality for character event images. LSCards Betting Limit: Increased to allow higher stakes. Updated Logos (Patreon and Twitter) Text and Interface Corrections: Minor improvements for clarity and usability. Acknowledgements Update: Refreshed to reflect current contributions. Notes: Jazzmin's Events Postponed: Due to a significant bug affecting roommate management, all events related to Jazzmin are temporarily on hold. Animation Speed Feature Bug: New issue discovered causing frame skips in some animations; currently unresolved. Lip Sync Animation Issue on Android Devices: Animations based on vertical synchronization are proving to be too demanding for some Android devices. Efforts are underway to optimize these files. However, users may currently experience some synchronization errors. v0.1.17 New Features: New Wiki on the Web I've set up a wiki on www.slusiom.com where you can find all the information about events, characters, locations, mini-games, and more. Now you can progress through conversations just by pressing the spacebar, making it easier to play with one hand. New event to continue the main story, introducing Herd and Paul for the first time. New event with Veronica. ( This event is not compatible with savegames from versions prior to 0.1.17A.) Added a new information button on the PC to view event requirements, locations, and recommendations. New interactions with Jazzmin at home. (Delayed due to errors found) New event management system in Unity, which will allow me to create better and faster events in any language. Access to the TRT location. New object to be used in TRT area. New minor event in the TRT. (Where the new object acquired in Veronica 5 event can be used) Added new help button for the lock-pick mini-game. Added new help button for the Agility mini-game. Added new help button for the LSCards game. Special Recognition: In the Acknowledgements section, a new medal for special mentions has been added, for all those who are no longer Patreon but have made significant contributions to the project. Fixes: To fix bugs that were carried over from versions 0.1.13 and 0.1.14 I recommend starting a new game, as many bugs are carried over from those versions. (For now, game saves from previous versions are still supported.). Improvements in the performance of the Gallery. Improved animations, I have improved the fluidity and many animations have been recreated to look more natural. Fixed a bug that didn't allow the player to leave the cafeteria when he wanted to start the first event with Jazzmin. Fixed a bug that caused Jazzmin to be in several places at the same time, because she was always asleep on the sofa. Fixed a bug that caused the Jazzmin 1 event to repeat constantly. Fixed a bug that marked a mission available in Coffee Shop even when there is no mission available. Fixed a bug that let you see the start of previous animations when loading a new one. Fixed an error that generated information conversations, like those that appear after failing the lockpick or agility mini-game dozens of times, ending with the resources of mobile devices. Fixed a bug where the shopping menu of the empty room remained open or locked in some cases An error in the closing times of Pinger, Powfit and the Coffee shop has been corrected. Fixed an error in LSCards that could match in games that did not accept bets even when the player asked to search for games with bets. Fixed a bug that could not detect when someone presses the buttons in the mini agility game. Fixed an internal error in the event system that could cause the repetition of events or agility tests when not appropriate. Changes: Most Update() functions have been removed to avoid freezes on devices with fewer resources and on Android. Changed the Dexterity lvl 2 requirement from Tamara 1 event, now it will only ask for Dexterity lvl 1. Reduced options that led to nothing in night events. Changes in the triggers of the events that occur at home to improve game performance (Henry, Jennifer, and Veronica). Changed the size of the salon video console panel to make it easier to use on mobile devices. Improved visibility of pending events. Also added a link to the wiki in case more information is needed about a specific event. Redesigned the size of the Gallery slots in the main menu. Improved the Agility mini-game, now it detects better the keystrokes / clicks and the level affects more intensely the time of each button. Recreated the Jeanne 2 event due to errors in rendering and animations. Minor corrections in texts and interface. Updated the acknowledgements v0.1.16A Additions: New event with Jazzmin at the coffee shop. New mechanics related to home life with Jazzmin. Interface for managing the renovation and furnishing of the spare room in Mark’s apartment. Mechanics to manage the rooms of your roommates. Currently, only Jazzmin is available, but this will apply to other girls in the future. New items in the house belonging to Jazzmin. Features for conversations that consider the relationship with characters (Karma System). Conversation features with roommates based on their comfort level living with Mark. Jazzmin can now sleep on the house sofa. Mechanics to manage Jazzmin’s daily life in the house. New nighttime event. Inventory system in preparation for future events requiring objects. New game (LS Cards) accessible from Mark’s computer. Betting mechanic in LS Cards to earn money. 36 new cards in LS Cards for varied outcomes. 9 new abilities in LS Cards. More details are inside each card. Patreons receive bonuses in LS Cards (Windows) when they win bets, ranging from 10% to 60% based on their tier. New soundtrack titled “Pleiades”. Vertical synchronization and FPS limit for improved performance. Tiered rewards for Patreons. More details coming soon. Redesigned acknowledgments section, updated online monthly. Fixes: Adjusted the Patreon connection function for Windows to improve performance and adapt to Patreon’s V2 system. Fixed a bug that occurred in the first night event with Veronica. Save file errors fixed for compatibility from version 0.1.14A onwards. Fixed a bug in the second event of Veronica, when you have the relationship with Veronica is in negative you couldn’t open the door of her house with the picklock. Fixed game freezing issues, especially on some Android devices. Fixed a save error that prevented some players from progressing in Veronica’s story. Fixed a save error that prevented some players from progressing in Jazzmin’s story. Fixed a memory leak that occurred when the game checked for a new version. Fixed a transition error between scenes that could prevent the player from entering the destination. Fixed an animation glitch that consumed more resources than necessary. Corrected a trigger error for the start of the first event with Jazzmin. Improvements and adjustments in the interface design. Changes: Important change in terms of decisions with the characters. Relationships and actions with characters are now tied to the karma system. Actions and future interactions (from 0.1.17A) will vary based on your relationship with these characters. Updated response mode of Patreon V2 for Windows. Changes in the impact of having a higher level of Dexterity making it easier to open locks. Previously required fixed attributes like Strength or Agility, preceded by a mini-game, are no longer needed. Now, only the mini-game needs to be completed to continue. Changes in the order of the characters within the “Status” window on Mark’s computer. Reduced the FPS rate to improve performance on less powerful devices. Removed mini-games from event replays. They will only appear during the story development of that specific playthrough. Minor text and interface corrections. Updated acknowledgments. v0.1.15A Additions: Jazzmin Event : I've included a new presentation event for Jazzmin. Dianne Event : I've completed the event with Dianne in Veronica's apartment that requires strength. Veronica at night : New event when you visit Veronica while she sleeps. Time Functionality : Now you can wait until the desired time from home, by playing the console in the living room. Masturbation mechanic: I introduce a new mechanic that allows you to masturbate with a character in the jacuzzi once you meet him, using Mark's imagination. Save Spaces : I've added up to 24 new spaces to save and load games. Event Notifications : I've implemented new notifications for available events, including night events. Limits Mechanic : I've added a functionality where Mark automatically falls asleep if his tiredness warnings are ignored. Note: This function has been cancelled as it considerably limited gameplay. Travel Time : Now, the travel time for movements is displayed in minutes. Autosave : I've implemented an autosave system that will run each time you complete an event and at certain checkpoints. Dialogue Interface : I've redesigned the dialogue system interface to improve readability on mobile devices. Conversations System : I've created a new conversation system (in testing) with the aim of providing a greater sense of life and immersion in dialogues. Fixes: Katta Event : I fixed an error that prevented the Karma system progress with the Katta character from being saved. Character Loading : I fixed a loading error with the progress of the Lily, Katta, Dianne, and Jazzmin characters. Travel Error : I fixed an error that blocked the ability to travel before finishing the Jazzmin event, leaving you trapped in the coffee shop street. Conversations System : I fixed an error that prevented up to half of the images from being seen when a problem occurred. Loading Notifications : I fixed an error in the notifications displayed during map loading. QCars Time and Distance : I fixed an error in the time and distance of QCars. Game Start : I fixed errors when starting a new game that kept erroneous values in the job (Pinger) and incorrect data on vehicles from other games. Vehicle Information Panel : I corrected an error that allowed selling and viewing information even without having a vehicle purchased. Jazzmin Event : I fixed an error that showed the Jazzmin presentation event as available when it was not yet completed. Performance and Loading : I've made improvements in performance and loading times. Interface Design : I've made corrections and improvements in the interface design. Changes: Vehicle Prices : I've reduced vehicle prices by 30%. Time : Changes in the time management system. In testing Texts and Interface : I've made minor corrections in the texts and the interface. Acknowledgements : I've updated the acknowledgements. v0.1.14 Fix 04 I have added a new feature that allows you to wait for the opening of the sites if you arrive a few hours in advance. I fixed a bug related to the opening of locks that generated an incorrect value, making it difficult or even impossible to open doors. I fixed a problem that prevented progress in certain events when changing the language to Spanish or French. Fixed a bug that caused the incorrect display of content. I solved a problem that arose when changing the language during the game. Fixed a bug that falsely indicated the constant availability of an event in "QCars". To date, I have translated approximately 36% into Spanish and 25% into French, both the interface elements and the event texts. From now on, if an event has not yet been translated, the original content will be shown in English. I rectified a bug in the hints presented during the trip to other scenarios. Currently, access to TRT is not available, but I have incorporated a notification in the game that informs about the reason for this limitation. Fixed a bug that showed future events early in version 0.14 through the computer's content menu. This bug affected Jennifer, Tamara and Veronica's characters. I made minor corrections in the texts and interface of the game. Updated the acknowledgements. It is important to note that the above bugs still persist in the released Android version. I continue testing to fix them. Earlier versions are no longer supported. v0.1.14F02 N/A v0.1.13A v0.1.08A FIXES: Fixed many minor bugs. Fixed a bug that didn't allow to earn money while working. Fixed a bug that repeated events continuously. Fixed a bug that didn't allow to change zone on the map. Fixed a bug that didn't show the map. Fixed a bug that didn't allow you to exit the computer. Fixed a bug when training the skill. Fixed a bug in the first meeting with Tamara and Jeanne. CHANGES: I have adjusted stats consumption in all activities (except travel). Changed the time for Rubik's cube training. Changed Veronica's Karma system, for future events. Changed the save system, to improve the performance. General coding improvements to improve loading times. Removed telemetry to improve performance. v0.1.07A Initial Release
Requiem131 2025-07-22
This one is bad, not even because of the minigames which you may like or dislike, but because of the story. It makes no sense. Characters change personality and though on a whim with no reason, all the girls just fall for you in an instant, and your dick is so huge any who had a doubt quickly realize they should be at your disposal. Their personality inconsistencies and lack of any kind of depth are worsened by the terrible writing in the game, not only because it clearly is a game written by someone who is not fluent in english, but also because they never say anything really interesting or anything worthwhile. Choices exist, many don't seem to matter but probably some will down the line. Render quality is decent and the girl models are hot, that is true. But animations are really poor, as are the sex scenes. There are not many sounds at all, and some occasional bugs here and there, but nothing too terrible. So, all in all, I don't think this one is worth anyone's time.
cammy1o 2025-04-14
If you have fun playing sandbox and/or point & click games with hot renders and beautiful characters, then this game is definitely for you. Even if that’s not usually your thing, it doesn’t hurt to give it a shot, you might be surprised. In the prologue, you start showing the player is being hold up in a garage and need to look to click on objects around the room, Which I thought was pretty weird and didn't really see a reason for that to be in the game, But after that then there was a backstory into the players life and you get to see a sex scene of his ex. Then you get thrown into the actual game with tips on what to do, free roam around the building, eat, sleep, shower, repeat. When you're at this stage, I recommend that you've selected Agility as your first skill (if you haven't already) then gone to the rubik's cube and do that a few days to raise your dexterity and raising your intelligence by clicking on the bookshelf in your bedroom. Getting these skills before you start the event with veronica and other characters. Now let's get on to the minigames. If you don't want to focus on character progression and just want to play some games, then the game has you covered.. First up, there's a card game that features hot girls (sometimes nude) on the cards you play with. It’s a betting game, so you’ll need to put up some cash first, but if you win, you double your money. It’s a simple risk-and-reward setup, and honestly, it’s not just about the money, the cards themselves are worth checking out. Then there's a minigame tied to Cynthia which she will message you every 1-3 days, it's a tow truck game that's super straightforward. I usually rack up between 9k–13k every time I play, and I don’t spend more than a minute on it. My best run was 15 seconds and I still pulled in 12k, and that was on the hardest difficulty. It’s honestly one of the easiest ways to make quick cash if you’ve got the hang of it. Now one of the downsides to this minigame is that, in order to reverse, you need to hit R or if you're on android/mobile, you'll need to click the reverse button, I would've preferred it if there wasn't this functionality and that you could just hold S to reverse or reverse like not in real life but that's how it is. And of course, there’s the office job, your main gig in the game. You get paid based on how many hours you choose to work, and as your job level goes up, so does your paycheck. It’s steady income, and if you manage your time right, it can really add up. Now on to the game mechanics. Navigating around is super easy, you just look at something and click, it even shows some information on the thing you're going to click if you hover over it instead of clicking. The eye next to the book on the UI shows all the things you can navigate to/click on. Next to the eye is a face which shows all your skills, the more skills you have, the more content you will be able to unlock. Now there is a "Cheat Mode" option to choose from if you don't want to have any of this stuff, which I like the grind so I stick with the hardest difficulty. There's a map with loads of locations to go from as you unlock them, The UI is nice, it could use a little upgrade in my opinion. There's achievements that you can complete from the pause screen which is a nice way to earn some quick cash, or if you want to do some quests. Last but not least, the characters. The character designs in this game are absolutely top-tier. I’ve played a lot of games, and this one stands out with some of the best staging, lighting, and visual effects I’ve seen. The renders are not just “hot”, they’re really well-crafted and cinematic, which adds a lot to the overall vibe of the game. When interacting with the characters, there is options that are locked behind certain skill levels, which in my opinion is a nice touch. Another cool feature is the eye icon with a timer that occasionally pops up during interactions. If you click it in time, you’ll unlock bonus visuals that are close ups and sexy scenes with the character. There is many sex scenes with the characters, as well as replay scenes, I'm sure I don't need to say how good they are, seeing as how much i've wrote. Overall, the characters are not only visually stunning, but they’re also tied into gameplay in smart ways that keep you engaged and wanting to progress further with them. I'd personally give it 5 stars. there are a few small issues here and there, but the amount of content, polish, and attention to detail easily make up for it.
Saint Blackmoor 2025-04-09
Story/plot—The story is the typical guy who wants to change his life story. He meets girls, etc. There are grammatical errors, up the wazoo that take you out of immersion. Graphics—They are very adequate, with no obvious flaws. However, the screen can get very busy at times when accessing things. Gameplay—It's Unity, so expect Unity gameplay. The mini games are easy to difficult. The GUI, saves, and loads are okay. The women are gorgeous and have different personalities. Game creation progress has been slowish, IMO. I do recommend this game, just be aware of its flaws. If the dialogue were grammatically correct English, this would be a 5-star, IMO.
Chris_Prat 2024-12-12
Yes, I consider this game terrible and deserve this note for a reason, I'll try to explain... Whilst the sandbox component is well traced and managed, whilst the girls viewed are hot and there's a bunch (being that satisfactory), on top of that the experience trails down by one thing: that certain minigame (and who played this game knows what I'm saying)... When the player doesn't engage the minigames and it's on the table to switch off them, that should be for all of them and sadly that isn't the rule... who wants to play the minigames even there're levels according to what the player wants to meet... In my case I choose the absence of all minigames to reach finally that if you choose to skip the tedious minigame about picking cars with Cynthia's crane you have always the worst result so that leads to Cynthia being disappointed (yes, the game indeed wants to punish you closing Cynthia's path because you aren't some kind of tryhard gamer with still nerves and an absolute control of the space in this minigame)... I can expect this result one time or another but not all the time preventing to follow her path, it's nerve-wrecking just because you choose to rip off all the minigames and enjoy a porn game without that handicap... Told this, I don't recommend this game if you only want to take some time on view what's cooking...
Deleted member 2839514 2024-11-18
5 stars for overall quality, but for a porn game, wasting time on trivial things like regular eat, sleep, are unnecessary, because it is not a survival game. Also, loading scenes require additional time (drive). All these features are aim to simulate real life, but again, people play this game simply because it has porn contents, not to play 3A game for immersive experience.
CDMsus 2024-08-07
So far so good. A lot of different girls, maybe a little to easy to get your wait whit them but overall its good. The use of Ai in this case is not a negtaive thing in this case and the economy system is not tedious since you can receive a lot of money from the rewards
rvlfycpydgdcttfren 2023-12-05
This is sadly un unbalanced offering. The renders are pretty nice, the mc is not half as hateable as in many games and the story is fairly convincing - even the writing is not as bad as could be Unfortunately on the flip side EVERYTHING is a minigame and theres annoying fight sequences. I guess it seemed like a good idea becasuse the entire community hates mini games and especially fight mini games? These mini games are made an even bigger chore by the developed blocking you from access to the menu for huge chunks of dialogue and scenes you dont want. Even once you get access, you cant re-load without going to main menu. The option to skip dialogue has also been removed, even though 80% of dialogue will be seen multiple times In short they did everything they can to take away control or player choice, in a novel, where player choice is the main aim!?
MadGoatSoldier 2023-12-01
Just ended playing after second failed attempt to escort a car on Cynthia's request - this minigame requires too much mini-movements and timings and it's no fun at all. Other than that, I haven't found any clues on how to check your stats and their progress bars respectively. As for a sexual content, I think it's pretty standard for an early-development game - it's not showing anything extraordinary (tease, some blowjobs and vaginal sex). BUT I should mention the overall quality of activities animations - it's good. Would recommend the dev to add highlights to all action points except for story triggers.
Hafhat 2023-10-07
I just finished the previous version. It's somewhat short, I'm not giving it 5 stars for now because it's still under development, but I see potential. If they handle certain aspects well and solidify the story, it could be a great game. The renders are very good, but the animations not so much. On the other hand, Gwen's mini-game has won me over. I'm now going to download the new version and see what it offers. Keep up the good work
bb53 2023-08-22
great renders. bad animations (it was just one sex scene from the begining of the game unless you are a patreon). teasing but there is no development at all. great UI but sometimes annoying. you get to train the MC but it's not rewarding at all because u get to watch hot girls SLEEPING DAMN
AnubisMRM 2023-08-09
I would give it 5 stars if not for the terrible stat grind and the minigame required for certain actions (which already require you to have a certain stat requirement). I mean, come on, pick either minigames or stat grind. Why do you have to waste our time with both these non-sensical mechanics? The girls look great. The story seems ok, although I didn't bother reading everything as I got bored of all that dialogue. Too much dialogue and too little action. Maybe I'll revisit the game in the future, at the moment I didn't finish it as I just got bored grinding those 5 stats.

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