Wizard School Exchange Student

by Blue Witch Games

Uncensored Windows
Versionv0.9.3
EngineUnity
Released2026-08-12
Updated2026-08-12
LanguageEnglish

Play as an exchange student from a foreign land that has come to Scotland to study at the prestigious Hogwarts. As one of only three exchange students accepted at this year, and with a past that has seemingly been intentionally obfuscated, the corridors are already buzzing with debates on the identity of the new arrival. As a student, you're expected to fulfil your student's duties. Go to classes, revise with your friends, and pass exams. Make friends and enemies. And climb towards the dizzying heights of the very top of the school's hierarchy. Additional disclaimer : the game uses AI for character sprites. People have valid reasons for not wanting to support such so here's a notifier. All the other UI elements and 3D models are from commissioned artists. Trailer Spoiler

v0.9 - v0.9.3 -The final quests which didn't make it into the Interim Release have been reworked now, so that should be it for restored old content at last, including: It Begins, the newspaper quest, History of Magic III, and Slughorn's Christmas Dinnerparty, and some new content on Day 5 and Physical Education II for the main storyline, and for the side content there are some expansions to the half-veela content, the Headmaster's Summons -Increased the gate on Patreon beta content from day 17 to day 21, so more free content -Game has been overhauled and unthreaded from its earlier single-scene setup, and assets are now dynamically loaded into memory as needed at runtime rather than all of it upfront - New art (and some updates to older ones, though not as many) -Heavy performance fixes, better compression, LOD rework+new additions where there weren't any before, and option for min map streaming for machines with low RAM -Bunch of smaller scale bugfixes. It's a bit messy because it's just my own notes/backlog or user reports that get smacked onto a combined list whenever an entry is fixed: The list: lights are blinding on broom - sun intensity problem? post process is set too late during teleport discourage use of the door above foyer starter make sure compass is always furthest back UI layer make background darker and more see through still add timestamp to password thing in video add trailer to menu animations unlocker cheat sprout naked party ? fix/remove hana notifier about the nightgown scene "not really no I had the "is there any passage way you know off " with the dame just before it might be a related error trigger? as that convesation led to the massage "You descovered a new destination " but no new destionation was on the map only the common room and east courtyard which I allready had" sweep scenes for trigger distances and update to +7 falls through astronomy floor hermione's 3d model spawned topless in potions class when I chose her to wear the sweater costume no intro text thing it begins? add the youtube help link sprout model problems still east building courtyard announced on potions classroom e update text of the tracked quests headers check it begins some mountains (mountain1 (1), Mountain1 (1)_5 shaded world runtime is fucked, just disable it for now problem bcus scale shaded world caterer disappears right after talking with him, make more immerseive make mountains more green still in game loading screen has old font wrong postprocess 2nd floor Astron change things to editor only for shaded etc add another parent to church object second sprout cam move closer harry text on character sheet setting sleeping roommates after brea durmstrang ship ADD and lower grp to -55.2 enable durmstrang ship permamently after either maincam repositioner on broom, or ezsoftbones continuously called after object wiped harry text in settings move settings to menu density volumetric fog broom too high thirdpersoncamera should be disabled on broom keypress re-enables it option for first person vs third person in menu move the other to autopick mesh collider mountains outer ground missing find focusTarget in awake broomcontorller test: pink hermy sweater still problems - doesn't enable shirt sweater with jeans enabled instead when loading on outfit 2 + doesn't disable defaults meshrenderer disable hermy room zoom in fov of second cam during girl dorm thing missing no option loose window pane harry text gallery and storycard the inanimate -> into art is bugged after refactor hana side sitting art not used test: church climbing challenge test: hermy room + hermy shirt test: sprout pin-up unlocker may sitting inside of chair lower floor in general fade in after Camera_3 never disabled after mayroom not enabled properly at start of at least blue change slingshot model curtain dressed wrong way later curtain cam is bad missing player model here too doesn't ever add occlusion to some cams? disable perfectculling on camera during cutscene still goes to sweater and jeans hermione after reload set light intensity 2 ballic end part jumping walled off church test: disable perfectculling on camera during cutscene test: compass for hermy room make soulsgauge easier to find widen hermy door interact set occlusion on charms cams problem with blacksccreen loading not auto disabling problem when loading saves, always sends back to start all the things in the things in instantied prefabs lose their read/write flag possibly, hence no witner materialss from ballic: Text issues / typos / dialogue issues Add “nothing” as an option to the runes/galleon converter dialogue. [0.9.0] When interacting with Hana before coming to the own room in the “opening” quest, the dialogue window just quickly opens and closes. [0.9.0] During the first conversation with the boys after the ceremony in the Great Hall, one of Ron’s dialogues is missing the “answer” option. [0.9.0] Autumn ball: when in the upstairs part, for the eavesdrop conversation, a “nothing” option would feel nice. [0.9.0] Autumn ball: I don’t think I had the dialogue with the girl with spilled something over her in dorms, and the dialogue window only flashed without being readable. [0.9.0] “Indoor campfire” girl in common room: the “just slap on t-shirt” option feels kind of out of place; not sure if I am misunderstanding something. [0.9.0] After using the crafted scroll from “torn pieces of paper”, some kind of update window that the gallery had updated would feel nice. [0.9.0] When interacting with the mirror in own dorm room, a “nothing” option would feel nice. [0.9.0] During scenes in bath, there are non-viable but existing empty options as a dialogue response. [0.9.0] Why can I move the text in quest journal sideways? I get the necessity for scrolling, but it kind of spooked me. [0.9.0] Advanced Charms II: the first dialogue of the professor should have “close the door” instead of “open the door”. [0.9.2] Friday evening: Hope is present in the eavesdrop dialogue downstairs as well as in the spin the bottle part. [0.9.2] May dress shopping: custom pieces dialogue options stay visible for one additional response, making the situation unreadable. [0.9.2] The girl with the library homework (“Double Homework” quest) has interact option even after completion of the quest. [0.9.2] Halloween dorm party: Cho conversation in the upper part, when discussed why she won the competition, has two continue dialogue options, and the second one just repeats the text. [0.9.2] Halloween dorm party: Ilyndra conversation in room does not make much sense in regards to her later being present with Nauna in the corridors as well. [0.9.2] Missing textures / collision / environment issues When running on the viaduct bridge, the camera can get stuck in the railing texture, making you see through the textures; must check other walls. [0.9.0] Seems like there is a valid floor under it that also counts as viable for spawning resources: missing floor when entering the chapel. [0.9.0] Gryffindor common room: the main room after entering through the Fat Lady, there is a table next to the doors to baths that is walk-through. [0.9.0] In the hall right next to the round stairs into the own dorm, the second door on the right is a bit unfortunately placed; removing it should not hurt. [0.9.0] Some clothing has wrong fit on the character, collar especially. [0.9.0] Fabian in dorm room before Advanced Charms I is somewhat in the chair. [0.9.0] Cloak clipping through legs; might be better to disable the pendulum effect and only have the delayed movement. [0.9.0] During the “alcohol theft”, in the cellar, the characters are in walls. [0.9.0] First floor west: sun shining through the walls. [0.9.0] Grand staircase: when going from Gryffindor wing to Great Hall, the first stairs require jump. [0.9.0] Ceremony after the theft: while people are entering the hall, one girl walks slower and is walked through by another marching person. [0.9.0] Wall around bathroom entrance by the Great Hall can be walked into. [0.9.0] During the first conversation with boys after the ceremony in Great Hall, there is a frame where I had some bystander levitating by one of the flags, that is then nowhere to find. [0.9.0] Autumn ball: torches are too low; I ended up running through some multiple times. [0.9.0] Autumn ball: corner next to the Hana balcony is possible to be walked into. [0.9.0] Autumn ball: second scene in Hana dialogue is both too dark and out of place, as there is nothing to be seen. [0.9.0] Autumn ball: dialogue text starting with “-thirdly-” has a background shot that is a bit too wanky. [0.9.0] Autumn ball: cannot interact with the guy in front of the conversation room. [0.9.0] Some of the floor tiles around the Madam portrait in garden are too high, so when coming from grass one can get stuck. [0.9.0] Morning after Duelling Calls I / baths quest: when going into the main common room area, there are closed doors from the side. [0.9.0] Eastern courtyard: by the stairs up to the library, missing wall. [0.9.0] Eastern courtyard: when jumping over the roofs, accessible through the stairs to library, the one by the Charms classroom is missing collider on the upper part. [0.9.0] Floor in chapel fixed, but items are still spawning down there. [0.9.2] My chapel picture lost its name-tag. [0.9.2] Hope scene: bad texture is missing. [0.9.2] High-res lake event: river part water is legit white. [0.9.2] Eastern courtyard: when raining, it displays in roof-covered places. [0.9.2] After the sneak-in part of Marula’s task, one of the girls’ models is placed in the bed rather than on it. [0.9.2] It seems like MC’s model also creates light rays, same as windows. [0.9.2] First floor west, around Madam picture: walking NPCs are walking through the wall/corner with Madam picture. [0.9.2] Hermione model gets naked when the middle outfit is selected, hoodie art/outfit; mentioned in “Designs in the Dark” quest first, might be because of more exposure. [0.9.2] Library: guard rails around the rotating staircases on the sides of main hall get irrelevant the higher you go; made me fall five times in a row. [0.9.2] Halloween dorm party: was able to move through the crowd by the door to Hana dorm corridor before coming to the own room for the first time. [0.9.2] Halloween dorm party: possible to use passageway into the West Wing third floor. [0.9.2] After finishing “The Thing of Ours” and being teleported into East Courtyard, once jumping and entering the grass, order does not matter, bro started levitating more and more. [0.9.2] The backwards swimming fellas on Phys.Ed. II are golden, conversation with Hermione. [0.9.2] Performance issues Something in library causes lag even on low settings, when entering through third floor and reaching the third stairs up; happened more than once, so not sure if chunk load related as consequence of high settings and using third floor east fast travel to get to library. [0.9.2] Quality of life changes New May / May gallery might be switched. [0.9.0] Sound settings: system mute toggle seems switched. [0.9.0] Text size changes work, though only for the non-MC dialogue window; possible answers are not included in the scaling. [0.9.0] Maybe enlarge the text background so it includes the name of the person, as it currently is not always readable on the in-game background and feels disruptive. [0.9.0] Some type of visual clue showing which outfit is active would be useful. [0.9.0] It would be great to have possibility to delete some saves, as since I did not name all in the past, it got a bit cluttered and I am not sure which ones are with relevant progress and what were just saves to help with the reset issue. Most of them got formatted into the same one, so I just want to get rid of them, and I am kind of lost in the registry to understand what can I delete and what not. [0.9.0] Compass setting menu has wrong layout: overlapping of the column names with the column itself; need to test other resolutions. [0.9.0] When using wardrobe, there is some visual clutter: highlighted section blocks the text of the section, and the questlog window in the top right being in the background makes some things hard to read. [0.9.0] Overall, the amount of decorative items feels a bit excessive, especially in indoor areas. [0.9.0] Would be nice if the weather consumables were stackable; have to check which weather is best for which event. [0.9.0] When in crafting, I found it pleasant to have the inventory open, though the overlap is kind of unlucky as an option. [0.9.0] Make torn paper item on its own rather than chest-like thingy. [0.9.0] Don’t know when it is possible to give the outfit unlocking items to the girls, Hana and Luna, in regards to carrying gold pins around like a fool. [0.9.2] Is there a way to get Luna her outfit when, as it seems, fucking up the conversation in the sense she presents her boobs but does not take it? [0.9.2] Some type of warning before starting conversation before each “event”, with reminder to save, would be generally very helpful. [0.9.2] Placement of one of the extra inventory boxes in dorm overlaps with bed interaction, so it is kind of inconvenient. [0.9.2] When turning in Ginny’s outfit thing into the lost and found, it still refers to the relations section as reputation. [0.9.2] Might appreciate having Madam portrait dialogue options switched, as for everything else, first choice is yes and second no; having “just passing by” as the default causes me to misclick from time to time. [0.9.2] When in character sheet, I think that having upper tilted square, now showing day, time and weather, showing day number and if it is Friday or Saturday and such, and the lower one showing weather and time of day, would be more informative. After Ginny organized bath event, I know that I need to complete committee quest and move on with the foreign visit for Ilyndra presence on the Halloween dorm room party to make sense, but I am not sure what day it is, so I do not know how much time I really have. [0.9.2] Flying: any way to fix my orientation while flying so I do not have to exercise some demonic maneuvers to rise up after turning would feel nice. [0.9.2] test: vfx reseter doesn't work, set all fx colliders off in case of weather blocker, weather blockers fuck up other colliders as well missing water main ink bottle your room flashing disable the 1st step after talking to the girl activate the pine trees at slughorn start - also disable everything npc related missing collider on the gazebo no collider on round tower near dark arts + add way up to the door change the text of Acts cross hair sometimes enabled during dialogue - or nor disabled at all? see timeskip weird floating thing grass missing in snow converter move on enter court up a bit, doesn't catch some of the cutscenes atm camera charms 1 inside of pillar now missing snow: tall spire in inner grounds, and hte main building 2 towers inner gorunds a problem with the weather system and camera now. the skybox not large enough - skydome set to scale 1 1 1? - is because the skybox cannot relocate, because third person camera not disabled at start set it to 1 1 1 still for sure bad thing near staircase 2nd floor to 3rd western still lags randomly at intervals - monitor ? set time to different at start of class PE possibly related to compass grabbing the crate remotes the crate but not the bottles during quest missing spell sound, or sounds effects are very low in general when working via playsound panning thing goes into floor at autumn ball start add small light to friend group add actual scene start to ava talk staircase teleport party autumn is inside pillar when going dodwn weird angle durng hermione also cant see stars during hermione decrease spawn rate of magic missiles player lying down inside bed at the start of sex stage hospital, one with penis out etc act 1 completed is bad, hospital is deactivated + view distance too short + possibly change location entirely player is inside bed when waking up after night in hospital + bad bedsheet weird thing player model inside of floor during asher no camera when going to "zzz" the hover still seems to use the old font add angle at hana kiss add text + angle hana facefuck broom doesn't work + add player to character controller thing npcs in 3 and 4 not properly activated slughorn maybe even 5 npcs 2 and 3 put inside of a wrapper which is disabled at table part conversations not enabled at party start? cam_2 in stage_7 slughorn, remove occlusion culling on it new beta code doesn't appear to run test if inside bounds on oconvo end mention auto run on tab secondslugpartystart PavillionRunTimeEnabler v0.8.85 N/A v0.8.1 Complete overhaul v0.7 Hotfix Right, should at long last be the final version. Unless I made another major oversight, all the new content should be playable. I am going to sleep for a while but I'll be back up to go through any last bugs that there may be. Thanks for the patience on this one, phew. Was intended to only be a systems patch but ended up around the same size as the other content patches. This time around, things are split out a little more around the map. There are more slice-of-events that are unlocked as the game progresses now - some of them related to items, some of them just unlocked after specific event/days. It's also pretty important that you are on the final stage of the Newspaper quest (the one that says to wait for new leads) before you go to 'It Begins'. The item and crafting system has been cleaned up, and there are now scenes that can be unlocked with new items. More coming very soon, including things to change player outfits, etc. One thing to be careful of, the 'Thin Nightgown' item in the game currently does NOT have a scene unlocked with it, but it'll be remedied asap v0.65 Story continues (+30.000 words) New classes and sidequests Join Hermione for a Christmas Dinnerparty at Slughorn's Club Item system implemented Crafting system implemented Vendor system implemented Broom flying New map Patchfixes and quality of life changes World updates Art updates v0.6 N/A v0.55 Story continues Several new days and related quests Friday Night party Halloween Party Patchfixes and quality of life changes World changes Art updates New quest reward system v0.5 Almost complete art revamp of all old pieces. Changelog: 100+ new pieces. Scene rewrites World updates Bugfixes v0.48 The daily life at the school continues. Between a position as Secretary of the Gryffindor Quidditch Comittee, and the role of a guide for foreign visitors from France, there's suddenly a lot on the plate if you also need to find time for your studies Changelog: Story continues New zone: Gryffindor Quidditch Tents and related quests New questline: half-elf visitors New 2.5D character controller option (still experimental!) Map Quest tracker Art updates World updates v0.45 After the Concord's departure, status quo has pretty much returned to Hogwarts. Between their studies, some students even organise a pool party in the abandoned tower bathroom for the invited. Thanks to Ginny, you and the roomates land one such invitation. Changelog: Story continues. +20,000 words of dialogue New zone and quests 1 new day and quests New roles: secretary of the Gryffindor Quidditch Committee, and a post at one of Hogwarts' student papers Bugfixes across all previous part of the game Better tools to help remotely if people get stuck Better settings, window mode, scalable graphics etc New things around the castle New map Ballgame made slightly more stressfree v0.4 The school days continue, along with some additional extracurricular activities, both school related and most definitely not. In a strange turn of events, you also end up stranded at a Mabinogion stronghold. Disguise yourself and find a way out. Changelog: Main storyline continues Gallery for all the art as it's unlocked New zone and quests 2 new days and quests Daily quests (7 total atm, small events involving different characters which run parallel to the main progression (days) New Merula quests New May quest New Nurse quest New Concord stuff Small changes to systems, small bug fixes, small unlocks around the castle like extra fast travels you can buy, new rooms, new small resource v0.3: The story continues with investigating the visions during the influence of the draught, as well as a personal investigation which demands going undercover at a cocktail party and mingling with the concordsmen and seventh years both. v0.2 Many of the sixth and seventh-year students take to the beaches below Hogwarts' shadow to enjoy the last days of summer in the water. v0.1 Initial Release
Veralyn 2026-04-09
Love the world, art, story, characters, everything about it basically, and I'm constantly looking forward to future updates. Great potential to become one of the top games here, looking forward to more, keep it up Dev!
Ozmondingo 2026-04-09
Found the core gameplay strangely engaging. Enjoyed sprinting around Hogwarts. Did eventually get fed up with lack of galleons and used Cheat Engine to add them in. Lacking at time of review significant content involving core female cast. Hoping that will be remedied in a reasonable timeframe. Did include several scenes with supporting cast, so haven't been too harsh on the star score. I did enjoy the game overall.
miltonlucifer 2026-03-17
a ton of text and running around for very little spice. it's not a spicy game. It's a game with some risque images from time to time. out of the 4 hours I played, I haven't came across around something more risqué than an upskirt. the "university ambience" is well rendered. gameplay seems decent. but there's a ton of text, and it's made appealing at all. it's a chore reading. it may as well have the Text based tag. the world is huge , alive, populated, with a good sound design. seem the quests are fun, but 80% of the game is walking around. and 19% is reading. 1% is seeing ai art. (which I don't mind, i just want to see more of it . the camera movement is terrible though. , so is the FOV . and there isn't enough spice . at all. it's boring asf.
rnreal 2026-03-09
Ok the game is good It have some + and - Lets start with + 1 Art style Holly $%^&* i love it 2 Story ( If you take your time and red it its good ) 3 Characters ( They are not brain dead They have personality and you need to navigate if they will like you or not) 4 Hogwarts ( The place where you play in this game is good realy good ) Now for - 1 optimization (you need to removes shadow and some effects in option for game to work good) 2 Map or were to go (WOW this map i HUGE i spend more than 10 h playing this game only to know more or less were to go And you must red quest log) 3 Saves ( Dont know why but some times you cant save I get it if you are at long events But some times you just cant save the game when you speak to some girl All in all i realy like this game and recommend it Just for new players you will have hard time from start
canibetheheroyet 2024-07-01
Definitely a work in progress, and I know some people have HARD opinions on AI art, but in this case? I love the premise, and the developer has clearly put SO MUCH WORK into making the art cohesive, alongside programming a fully explorable Hogwarts and writing a totally unique creative story. Full of bugs at the moment, but the game and the art at its core are truly enjoyable, and I can't wait to see this reach it's completed status. I will play it again and again until it reaches completion, bugs and all. This game deserves your attention.
MomEnjoyer321 2024-03-21
Disappointing. Im not a huge fan of Ai art. But i think this dev does it pretty well. All the characters are very hot and the scenes that i could get too are good. Everything else about this game is a slog. The map is far to large. It requires a internet guide to get around because there is basically no directions in the game. The issue is that every fucking quest is somewhere that requires so much struggle to get through. At one point even though i was looking at the guide, it still took me about 20 minutes to find an entrance because everything looks the same. So its an issue with not only the map design, but the fact that every place has the same art design, so its hard to identify locations. This game has potential if the dev would just make the map better to traverse. Its 2 star for potential.
Goldspark1 2024-03-16
Wow, first thing I got to say is this game is ambitious. Even in its unfinished state, you can tell a lot of time and effort went into this game. This is not a Renply game where you click on options and get screens. You physically move your character throughout Hogwarts. You actually get to explore a 3D environment. Though do have the negative of the quest markers being a bit hard to follow. Would have much preferred that you could do a shortcut and a golden line or some other obvious markers would show up to point you in the right direction. Had quest makers for Advanced Charms 1 and the quest markers were so confusing, I accidentally took the stairs to floor 1. Had to turn around and then see that I was supposed to continue past the stairs to get to the objective. And when I said you explored Hogwarts, expect to actually explore the entire castle. This place is huge. Full of NPC’s. Though don’t expect perfection as a few characters could be spotted T-posing or clipping through wall. Also really like the artwork scattered throughout Hogwarts. Not only a great callback to Harry Potter but also just a cool design for the castle. Make the place feel much more alive with artwork. Also, when the school year passes, there is no need to have the camera looking directly up at the sun to blind us. Feel free to show the shadows on the school changing to show the passage of time. Thought will say this, the marble minigame for the physical activity was great. Actually had me feeling like I was playing a video game. And for those who just want to skip ahead, there is an option for those people too. And while it is great that the creators developed a walkthrough for players to follow, the walkthrough should not be required to do the game. The artwork for all the lades is fantastic though.
John Tinkerton 2024-02-05
Love this game, dev seems cool. Only game with ai art that I actually like. Dev seems to know how to use ai art tools. The characters art are distinct and recognizable between characters and across the game's story line.
PDP19 2024-01-20
I 'finished' the game (ver 0.60) up until the point where it ceases to proceed any further so I thought I give this a first impressions review, word used loosely because Ive sunk anywhere around 10 hours on this game already. So where do we begin? You play as a random guy that came from a random place, transferred to hogswart as an exchange student. But its patently obvious that you're not what you seem to be, and you soon find yourself between an intricate political-religious web of intrigue and being the school silverback with a harem of ladies fighting over your cock. Of course, you'll perhaps be asking wheres all the important harry potter characters are? Well, this game does have most of the characters in it, with the sole exception of Harry himself, who has been conveniently moved out so you can be the main character of this game. Some obvious liberties have been taken (Hermoine sporting watermelon jugs would be one) but by and large the dev kept most things in line with how they appear in the canon. GAMEPLAY Gameplay consists mostly of fetch questing, or otherwise go-here-and-do-that kind of game. While it is in full 3d, and you get to actually explore the castle, you dont really do anything that's particularly out of script. You can't, for example, enter the girls dorm unless the game requires you to, and in fact you cant speak to anyone unless its very specifically scripted to happen. So what you essentially have is a game that's fully explorable but all agency to exploring the damn thing is completely linear making it redundant. There's some minigames, but if I have to be completely honest, that's not a plus. The jumping minigame is completely skippable (with reduced rewards) because its evident to even to the dev that its incredibly annoying, and while I like the dueling minigame, there's not enough feedback to show that youre doing things correctly. Credit where its due, at the very least the dialogue, very long winded as it is, doesnt grate. I dont feel the usual need to skip it as I do most other VN games so that's one thumbs up to the writing. H GAMEPLAY Yeah, pretty much VN style. Just press spacebar until it goes away. Youre not making choices, there's no animation, and only sometimes theres VA. Just fuck until the game decides to stop. What about the relationship building leading towards sex? Well, its subpar at best. There is a reputation meter, but Ive never got the impression that this mattered, if at all. The game is too linear, and since you dont actually get to speak or interact with the girls on your own volition, there's little to no reason to care about it. Would be better if you get to interact with the girls regardless of the quests, even if its nothing more than small talk, and their reaction to you changes as your rep improves or worsen. Like May can be a cold hearted bitch at the start but turns complete tsundere style as you progress. As it stands, their dialogue, and indeed their reaction, to you doesnt really matter. You'll fuck them because theyre scripted to do it, not because you made any effort towards it. Oh, and the sexting in this game is woefully short. Like seriously. Even poor VN games Ive played usually dont fuck this up. Sex scenes, particularly when they are not animated, not interactive, and doesnt sport any VA, should at very least be of decent length. Something for the dev to ponder on. ART DESIGN Perhaps controversial to some, because this game is made with AI art. But really, this is perhaps one of those few games with AI art that actually make it work, so the game is elevated by it, not otherwise. But I would point out that this game is perhaps a shining example of why I dont think AI art will be replacing real artists. Well drawn as they are, you can plainly see the lack of artistic vision, the lack of strong poses, the lack of variety; stuff of which are automatic to any seasoned artists but otherwise easily overlooked. For example, many of the girls plainly look too similar to one another, with the same stony lifeless face that suggest nothing of their personality. The color choices thats realistic but without any artistic flair, the lack of poses that suggest their state of mind. Hope has the same blank look on her face even when youre ramming her with your massive cock. May is supposed to be this arrogant little bitch and yet her face is that of an annoyed school teacher. Small little details like that make or break art design. A small suggestion to immediately improve the game in terms of aesthetics - Just change the girls' facial expression to match what they feel when you talk to them. That's basically the very foundation of a good VN game. Something this game presently lacks. Oh, and for fuck sake not every one has to have two basketballs in front of their chests. These are supposed to be students. I can understand the school slut having planetary sized cups but the majority of them shouldnt look like theyre suffering from a reverse hunchback. IN CONCLUSION... Its not a masterpiece of a game, it cant even be described as a flawed masterpiece. But what it is is an ambitious project, with room for improvement but presently doesnt disappoint though it could use some polishing. If you made it so far down my review you'll perhaps be surprised how I didnt touch upon the issues with the map and the innumerable bugs. Well, firstly, the map did annoy me but after my 2nd hour I more or less got a grip on how the pathway flows so it wasnt a problem for me. I would perhaps suggest that you take full advantage of the shortcut from the dorms (via the painting) to the courtyard which helps a ton, not to mention you can get help from a very helpful community. Needless to say, its something that can be improved upon but a little patience goes a long way. As for the bugs, I have to commend the dev, because Ive not seen a game with so active a developer since forever and credit to the man, hes perhaps the sole reason why I think this game does not deserve the poor rating it has thus far received on this website. Its not often we see what is obviously a passion project and its even rarer to see a dev being so helpful despite the frankly ridiculous amounts of bugs present in the game. I would rate this game as a 3 at present, but Im disposed to be generous and give it a 4. Its a game that has massive potential, of which I would like to see realised.
rab 2024-01-20
Story is different. Concept is good. Art is great. Game clearly in development but so much gameplay potential. Doesn't look or play like any other game on here, that is fucking refreshing. It's not a straight up porn game and navigation is not easy at the start. It is AI art but it's made but a game developer not an artist.
MikesDK 2024-01-20
Its a pointless waste of time, even if story is good its wouldent be worth the time you use running around with no clue how to get anywhere, map in game is useless and hints are shitty and really of no help, so doing a quest becomes boring since you just run around hoping you run into the right spot before wasting to many hours to do it. Then theres the bugs when just finishing a quest and you end up falling through the floor so you have to use unstuck and wait for ages untill it loads. Then theres the issue of finding your way around and it tells you go to western building but you have no freaking idea what way your pointing since there is no compass so your truely just running blind. As for the AI i dont mind that they look great not much else to say. Game needs a ton of work to become playable, or a in-game guide like lights on the floor to lead you to where you need to be, untill then its just unplayable.
no868 2024-01-17
Great concept, poor execution. Some basic QOL changes such as a map, markers on where to go and who or what to interact with would make the game so much less tedious. I don't mind the AI art as the art is relatively consistent, but characters do tend to look similar. Other issues I have are how much back and forth walking there is, poor performance, and how slow the game feels to do anything. Game has potential to be so much better than it is now and I hope the dev fixes some of the problems I and others have with the game.
banuma 2024-01-16
I am not the biggest fan of AI Art because it, at least here, tends to look very generic. Sadly in this case I think that the Art is really lacking. Imagine a game set in Hogwarts with all the characters from the books and maybe remoteley looking like they are described. Obviously a bit older.
beyondrepair 2023-11-24
Reviewing as of v0.55 Had high hopes for this game as it's one of the few good AI ones in F95 but sadly the author is completely out of touch with his targeted audience. The map only exists to confuse you, it's a map in all but name. You are expected to memorize all your movements and to every room [the creator even verified this]. There's apparently an unofficial map drawn with paint in the discord server. [Which actually functions as a map compared to the thing built in-game.. which is pretty hilarious.] A fair amount of people have raised concerns about the map but it seems to fall on deaf ears. As the creator repeatedly just responds with "I'll still make a few more small changes". Sadly I must regret to inform you that no matter how much you point at a random doodle and saying "it's a map", doesn't make it a map. No amount of "small changes" can fix it. if you asked just about anyone that isn't the creator [perhaps even the creator] to point you where each room is on the in-game map , you most likely wouldn't be able to name one, aside from the one you're currently in. As if that wasn't enough, add insult to injury; there was one "1337 gamer" suggested to further add artificial difficulty into the game by making the already "highly complained about" navigation system to an even less functional one + removing the travel tutorial.. which apparently made the creator happy to see. Simply saying "Out of touch with his targeted audience" is being generous.
zerosugar 2023-09-14
Overall I think the game approach is great. The navigation through the floors is tedious but it really helps with transporting the vibe and the athmosphere to the player. Several suggestions to improve the navigation have already been made and the dev seems to be aware, that some changes need to be made. As for the art I really don't mind the use of ai. I really like the art style and the faces don't seem to change from scene to scene. As for the amount of CG I would love to see an increase of that. Although the faces / torsos in conversations are quite alluring, you don't get to see them very often due to the grinding. Suggestion would be to implement stuff like hidden pictures that you can pick up during the roaming phases. Something to simply spice up the roaming phases and make them less boring (maybe add some random conversations with npcs / flashing elements and so on). Overall I enjoyed playing this game and have high hopes for the future (although my PC seemed to explode several times but yeah that's on my side I guess).
ddh01 2023-09-13
As of 0.5 build - very promising game, great use of ai art (especially with the art revamp in 0.5), great use of the “Harry Potter” world mixed with an original story that is honestly pretty interesting. Definitely needs work on the navigation/quest tracking but the dev has been making improvements. This has become one of the main games on the site that I am look forward to every update! (Also really chill and dedicated dev as seen in the discord)
Alma4444 2023-08-29
It's a game that has points of improvement, like the map or a guide for the tasks. But it is very engaging and you can spend hours investigating every corner, in addition to the images that are impressive.
muschi123 2023-08-14
Could have been an amazing game, but fell short in the end (at least for me). Love the setting and the overall free feel of the game where you can move around the castle and start different quests and bump into different people (some original HP characters and some new ones). Takes a while to get the basic navigation down but I saw it more as a challenge than a chore and after the first two days it was pretty easy. The game has a plot and some more lighthearted scenes inbetween. The art is amazing at first glance but also the games downfall. I dont care that the graphics are a bit buggy at times but the h-scenes only consist of one AI sprite and a bit of text and often feel very very short. So the game is mostly beautiful characters sprites and a lot of teasing and blue balling. Also would be nice to see the 3d models mathcing the AI art a bit more when it comes to clothing color etc. e.g the Hermione bikini or some times the models are still clothed and in a different location when they are portrayed as topless in the overlay, or characters on the beach are still in their school robes in the overlay. I kept playing to finally get to the good parts but they never came so its just a walking simulaot with some AI Art sprinkled on top. Still have hopes for the game though, the concept with fleshed out art and some other minor tweaks would be 10/10.
Zered 2023-08-06
I think the game has great future and can't wait to see it finished, tho i know its gonna take a long time but i understand that its a single person working on this project, then again for a single person i think the dev is doing a great job
ShadySkull 2023-06-26
I'm not sure what makes me feel about the AI, with the consistency of the art and it just kinda bothers me that AI is even taking up indie works. Nothing much about this game really, just another Harry Potter game, a relatively high-quality one.

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