Yokai Art: Night Parade of One Hundred Demons

by Secret Labo

Uncensored Windows
Versionv2.5.1.004 + DLC
EngineUnity
Released2024-10-25
Updated2026-04-09
LanguageEnglish

By accident, you broke the seal of the mysterious book in your household's storage. The mythical book contains an enormous magical power that allows users to control any, Yokai by defeating them and recording their names. This godly power is too much which alerts all the Yokai. So they are coming for the power. You must find your own way to defeat and survive​

v2.5.1 Fiied Aoandon unit missing from some gameplay deck. Fixed Sanbi beach skin not shown in card merging mode. Fixed missing localize texts. Fixed minor bugs. v2.5.0 The veil between worlds is thinning, and the midnight hour approaches once more. This year, Yokai Art brings you an all-new Halloween event: The Crimson Witch's Midnight Masquerade! Prepare yourself for an eerie and thrilling journey through 5 new special levels, but beware—entry to these haunting grounds is only for those who have completed last year's terrifying event, The Party of the Crimson Witch. Face off against the Zombie Samurai General and discover Emily's deadly new moveset! New Event Features Special Samurai Zombies: Defeating them is only half the battle! After they fall, they turn into graves—but watch out, these restless spirits will rise again! Collect Spectre Skulls: Harvest these rare items to unlock powerful rewards, including the all-new Emily unit and two new player skills to enhance your combat prowess. Rewards New Unit: Emily Description: Emily can attack multiple rows. Her Talent marks targets with normal attacks. Upon the marked target's death, a skull is triggered, damaging nearby enemies. Talent activation is limited to 15 charges. 2 New Hiro's skills Cursed Pumpkins Summon up to 2 Pumpkin Walls in the selected area to block enemies. After a short time, the pumpkins transform into Skulls that move to the right, damaging all enemies they pass through. Zombie Samurai Summon a random variant of a Zombie Samurai to attack enemies while continuously moving to the right. Don’t miss your chance to participate in this exclusive Halloween event! Unveil the dark secrets of the Crimson Witch and conquer the undead army. Will you rise to the challenge? Join the Masquerade now and show the world your might! Good luck, warriors. The midnight hour awaits! Entry requirement: Completion of last year's event, "The Party of the Crimson Witch." Get Ready: Now's the best time to explore Yokai Art with our latest update and special Fest deal. See you in the game! v2.4.2c Resolved an issue that triggered the mini-game event when attacking the Purple Oni in the Summer Event dungeon. Corrected missing localized text in various sections. Fixed bugs and implemented enhancements. v2.4.2 Added BGM Music Player, which unlocks songs as you progress through the game. Changed the unlock level for 【Beach Brawl: Swimsuits vs. Oni Chaos Event】 to 4-5 (right after the player unlocks Sanbi No Kitsune). Fixed minor bugs. v2.4.1 Resolved issue where level 5-4 would not run. Corrected missing localized text across various sections. Fixed language display errors in event comics. Added auto backup save system if save file corrupted. Addressed several minor bugs for improved stability. v2.4.0 Celebrate the Summer Season! Destroy Gacha God Mikoshi: Unleash chaos and defeat the mighty Gacha God Mikoshi! Defeating him will reward you with the coveted Oni Raid Key, unlocking waves of Wealthy Oni for you to vanquish. Whack-A-Oni Dungeon: Use your Oni Raid Keys to play Whack-A-Oni, a fun and rewarding minigame where you’ll smash as many Oni as you can to collect Summer Coins! Gacha Rewards: Exchange your hard-earned Summer Coins in the Gacha system for exciting summer-themed rewards. Prepare your swimsuits, sharpen your weapons, and let the Beach Brawl begin! Input Setting We’re excited to introduce a new quality-of-life feature to remap your controls for more comfortable gameplay. Introducing Sanbi no Kitsune's Event Skin Get ready to marvel at the summer-themed skin for Sanbi no Kitsune with many interaction! Hiro’s Summer Skin & Skills: Hiro is getting a fresh new look for the summer, along with two brand-new, powerful special skills to dominate the battlefield! v2.3.3d Fixed Kekkai unit info bug. Improved game startup loading and performance. v2.3.3c Fixed System Upgrade Bugs v2.3.3 Fixed Fujin and Raijin couldn't use skills for some players. Improved game startup loading and performance. v2.3.2 Fixed Hiro Skin change bug. Fixed Buddha Hand pushing back not working. Improved leaderboard score validation. Reseted leaderboard. v2.3.1 Hotfix - Fixed leaderboard bugs. v2.3 New Event: Assessment from the Bureau of Onmyo Celebrate Deck Builders Fest with our brand new game mode: Reverse Tower Defense! Now, your task is to penetrate your opponent's defenses as effectively as possible. Collect or exchange new unit shards to unlock them in your deck. Utilize these units to breach Grandpa's defense line, maximizing your assessment score. Earn Onmyo Koban to exchange for additional shards, and purchase new skins and skills for Hiro. v2.2.4 Fixed Kaguya Hime summon bamboo skill bug. Added quantity slider when purchasing some event items. Added Buff summary on card merging battle. Added Skin list notification when player first acquires Nurse skin. Fixed minor bugs. v2.2.2 Hot fixed bug Demon Rift and other yokai in Wiki not show correctly. Add reward when merging 2 max unit in Oppai! Opai! minigame. v2.2 New Mode Added: Card Merging A new additional merging gameplay replaced maps 1-4, 2-4, 3-4, 4-4, 5-4, and 6-4 in story mode. A random unit card will be spawned every 7 second Put 2 of the same kinds of unit cards side by side to upgrade to a new level unit card. Strategically decide when and where to place your unit card Enhanced game performance, overall bug fixes New Event - My grandpa is very healthy at the hospital Add new Hospital Map and music theme Randomly three power up every wave to boost your troop Play to earn a special token and unlock new skin for Hiro and Youtou Hime New Mini Event - Oppai! Oppai! New mini gameplay Relaxing and refreshing Play and exchange an event food to boost youkai's heart v2.12e - Fixed sushi shop didn't show correct data. - Fixed minor bugs. v2.12d - Fixed minor bugs. - Improved translation. v2.12c - Added Feature: Pressing F11 to toggle fullscreen.
deptraivkl 2026-03-24
A cut-dry PvZ clone with small tweaks like unit upgrades and affection raising. Fun for the first 2 hours or so but the enemies are too spongy / tanky on later stages it gets boring fast. Also the scenes are nothing to write home about, just some minimal motion CGs but the arts are very nice.
hevensdragon 2026-02-06
Ok so having clear everything, campaign, all events, and even survival mode I have some thoughts. So first off, a good number of the bosses are rather unfair. They have randomly hitting instant kills, or other moves that you need some explenation on how they function, some of the event bosses like the sushi dragon do actually tell you "hey you need this unit to counter this effect" But a lot of bosses need this info. A lot of the bosses can just clear entire rows or lanes instanly with no counter. Next is some of the enemy types really suck. The Usagi is a flying enemy, and fairly common. It will just fly over all your units and kill you unless you ether have the lightning spell to manually hit it out of the air, or you have ether the Kitsune or Yuki Ona units as they are the only ones able to hit them. This limits your options a lot as most of the game you are forced to use the Kitsune on your team. Paper Dancer and Warrior Sushi Minion, these enemies teleport often to your back line and start moving from the left to right killing your units from behind. Frankly they just suck and can easily criple your entire set up with just one of them The Ninja Sushi minion and the Kirin. These enemies can attack with a ranged attack that hits all your units in the entire lane. The Sushi one in particual shows up a lot earlier in fights, and if you have a tank front line, it will often wipe out everything behind it. Kirin are used in smaller numbers and kind of a elite enemy, which makes them not as bad as a generic mob enemy that can wipe lane. But nothing compares to the Wanyudo (the wheel). This horrid enemy instantly kills any unit of yours it touches, its a slow moving tank of a enemy that you must stun and slowly kill while it just pushes straight through everything. If you lack aoe or multi hit attacks (Kitsune and Phoenix) other enemies will shield it do to the whole slow moving part of it (its only a little slow) If you have units in the first 2 rows you are pretty much guarantied to lose them to this unit. Whats worse even when stunned it will lock down the spaces its on, so you have to be careful if placing behind it to repair your formaion it just rolled through. In survival mode they are a absolute nightmare, you need your front line to have freez enemy on units death and use said units as a freez spell to hold these off. Next stages. The last stages of campain Yokai street really sucked, they just have random squars that you can't place anything on. This RNG at the start of the run can just cripple you. Formations, one thing you can unlock is elemental formations, but these formations are all very cumbersome. None of them are fully tileable. And many are just unusable. Healing and detonation formation are pretty much unusable. Thundara and Fira are very strong if you just fill three rows in the back with ether lightning Wolfs or with Phoenix or Fuugetsu. The Jinx can be strong for front line with flame Hime and Yuki Ona, but make sure they leave a tile in front of them or it won't trigger. Now for the modes. Normal battle mode is fine other than some enemies forcing some team set ups, and some unfair bosses its a good mode. The card battle mode. This mode is not properly indicated before campain battles that you are going to be in the card battle mode. Other than that it does have a intresting point that you can have multiple fully evolved girls. This means the Kitsune and Phoenix both can be fully evolved, which when they are they will attack not only their own lanes, but the lanes next to them. Two fully evolved Kitsunes will rinse everything, just throw a healer behind them, or even in front. Nothing will make it to them. Do always limit yourself to 3 girls on card mode. Lastly survival mode. So this mode I have some beef. First off you can't use formations at all in it. The next big problem is its limits you to only 5 of each unit, unless you give them a rng upgrade card, or if they have a perk in their survival mode upgrade tree. This is particully harsh do to the healers, there is only one healer in the game, and aside the Hime life steal (survival mode final upgrade tree node) your only other uption is to give them the regeneration upgrade card, which is very slow to heal. Now this wouldn't hurt so much if it wasn't for the fact that the final evenolution first off you have to get lucky and get the spell from the way survival mode handles spells. But the evolutions only last 30 seconds. With the Paper Dance and Sushi minion telleporting to your back line and killing them from behind, are often acumulating damage from the back. The boss at the end of the mode also often just wipes out entire rows. As unit costs ramp up over time well into the hundreds you will strugle to replace units that are just instanly killed. That you can't really make use of the final evolutions, and worse there active skills as you have to store both the evolve and skill in your 2 out of 3 spell cards is brutal. Evolutions should NOT go away after time, the enmies are so likely to kill them even without such a timer forcing you to replace them. Overall the game was a lot of fun, and I will look forward to updates. That most of the girls only have one skin is a bit sad, and that only later added girls have interactions where you can mess with there outfits also is a bummer, hopefully they go back and give some love to the original girls. Also I will say, I never really tried out any of the summon for a limited time girls, as all the fights are more attrition than anything they just seem very underwelming and pointless. They hardly are strong enough to justify wasting a slot in your deck for a unit that just constantly needs replacing.
uinlbuhihiuhi 2025-03-04
A PvZ styled game, but with the following key mechanic changes: - "Sun" is from defeating enemies in the level - You can upgrade and evolve your units with "Sun" - There more of an emphasis on units being destroyed and replaced quickly, instead of just setting up a solid defense that last the entire level. The gameplay overall was fun in the first hour, however, the levels do drag on and feels really repetitive after a while. And since you have to level your units in each level, you are encouraged to use less variations in units per level. (I basically used 3 units every level for the entire game). Worth giving a try, but I would recommend getting a full save when you feel bored of the gameplay. The hentai part is good (animated and voiced), but doesn't feel connected to the gameplay at all. You unlock them by increasing their affection by evolving them during combat or cooking them food in the menus.
Adonis07 2024-09-28
It is a little grindy. But i would say its worth it. Animated scenes are excellent. (and voiced) The gameplay is standard plants vs zombies style grid defense. You unlock new units and then you earn progression by evolving them during battle. You can also buy ingredients and then make a dish for extra progression. Every girl has 1 high quality scene with 1 perspective switch and there are 12 girls.
spacezombie 2024-06-05
It´s alright. The story is meh. The gameplay isn´t bad but the levels are just too long and they feel really boring after a while, and the card mixing missions are just annoying. The art is okay not really my taste but it isn´t bad. The sex scenes are okay but the grind to get them isn´t worth it and they feel really tacked on, But the gameplay is worth a try.
X Death 2024-05-20
PvZ yokai version. This game basically that slapped with hentai, there's not much of story for each girls or the main story itself, the gameplay is less than PvZ itself but it rely on killing the enemy to get the "sun" and it has evolution and limit range, at least things are different. The story only finish at chapter 5, each chapter only 5, so story is only 25 stage making it short but there is 5 mini boss and 5 boss, each has its own skills. I think to give more gameplay the dev added event which i think DLC with new experience but again its still nowhere reaching PvZ mini game. All and all its best hentai game that has almost like PvZ gameplay albeit nowhere near PvZ, to summary : Pros +Game mechanic is a bit different than PvZ +Art is cute +has voice +animated CG Cons -Sometimes things bugged require you to restart the level -Not many unique levels, instead game just give you hard difficulty to make things harder. -Not may yokai -Not many H-CG -Voice is bad
Iexist 2023-11-29
Reviewed Version of the Game: V2.12b + DLC The first thing that needs to be established about this game is that this is a clone of the PvZ Tower Defense style games. Only instead of plants, you're using cute youkai girls for the most part. The chibis are pretty cute in my opinion. Aside from that, the Hentai part is mostly tacked on and not a part of the direct gameplay beyond needing to first unlock each girl (by defeating their boss-fights) and then raising their bond-level to 3 (by bringing them in battle and performing certain actions, or by feeding them food). As such, it's not an exaggeration to say that this is a game with Hentai in it, rather than a proper hentai game. You can literally play it from start to finish and not watch a single scene unless you click the pulsing hearts at the top right corner of each girl's image, or visit the gallery once the scenes are unlocked. Moving on, the game doesn't have much of a story, and because of that, the girls don't have much of an established personality. The devs tried to give them some flavor, like how the fox-girl has some more top vibes and whatnot... but there's not much of it. Which is actually great because the translation quality is weak. It's not MTL or anything like that, but it was clearly done by someone with a weak grasp of the English language. Instead of issues with he/she or whatnot, you instead have stuff like your/you're and other such lovely things. Luckily, it never gets bad enough to be a problem when it comes to things like skill or unit descriptions, so it doesn't affect the gameplay. Also, as I said, there's not much of a story, and the dialog in the H-scenes is pretty generic porn plot stuff that loosely references the context of what's going on. Beyond that, the art is gorgeous, though obviously, mileage will vary based on personal tastes here. More importantly, all the scenes are animated, and they're decently long. Each girl has a single scene, and they're all pretty vanilla, but there's enough variation in position and whatnot that it's pretty entertaining to go through them all. 10/10 in this category. Moving on. The gameplay is what you'd expect from this type of game. You have stages, each with multiple waves of enemies, and all of them are standard with 5 lanes that head towards the protagonist. You deploy units on the field to attack and/or block the enemy from approaching and you win by defeating all enemy units, or beating the boss in the final wave in the case of boss stages. Unlike PvZ games, there are basically no special gimmicks on the stages like water-lanes or whatnot, so don't expect any variety in the gameplay from that. Aside from the units you use, the MC can also case some spells, using a resource called souls, which accumulates by 1per second, plus you get some when your units defeat enemy units. Spells also have cooldowns of various lengths, depending on the spells, and while two spells are locked and have specific functions, two can be changed into whatever you want once you unlock more spells. Sadly, there's only 6 spells to choose from, and one of them is an extremely overpowered, decently cheap, wide-AoE healing spell that also removes debuffs from your units. You'll be hard pressed to want to use anything else once you get this one... at least on Normal. though you do get it stupidly late in the game. Getting back to the units, they're deployed with a resource called Fragments. You get a starting amount of fragments, and then you get fragments for every unit you kill and a bonus of increasing size after each Wave you complete in a stage. This resource is also what you use to upgrade your units in a stage, because said units do not start at their full potential, especially the youkai girls themselves. There's only one late game unit that can gain fragments from attacks, which I personally haven't tested... but her attack speed as well as her cost and damage indicate that she's less than stellar to use even beyond the issue of needing to hit stuff to generate fragments in the first place. This leads us to the first and biggest flaw of the game that keeps it from being a genuinely really great game. You get upgrades in batches of 3 cards. At the start of each wave, you get one batch of free upgrades, and you can only select one of them. You have to pay fragments for anything else. Fragment costs increase for almost all upgrades, each time you get a paid upgrade. The only exception is the evolution from Form 1 to Form 2 for youkai girls, which always has a fixed cost. Furthermore, each girl has 3 sets of upgrades beyond the evolution, each are Attack, Attack Speed and Health (and these have 5 levels). On top of that, there's a special upgrade for one of the fixed powers that reduces cooldown from 50s to 40s that's also added in the mix. The minimal number of units you can have is free, the maximum is 6. The problem with all this is that with three units, and assuming you took three girls with you and skipped on the barrier unit, then you will have 4 upgrades for each girl and the power upgrade, for a total 13... while you only get 3 per batch, and reshuffling costs fragments outside of the bonus free upgrades for New Waves. Nothing is more painful than getting 3 health upgrade cards in a row when you seriously need more damage, and of course, if you can't evolve your main DPS into form 2, you can end up in serious shit, at least in the later stages and most boss stages... What this means is that the most efficient strategy is to focus on just three units, so you maximize the chances of getting the upgrades you actually need. To get the best results, one of those free units should be the Barrier, which only gets HP upgrades and is the only unit you seriously want those upgrades on. This thing is cheap, but takes tons of punishment and you'll absolutely want it in boss fights. You can easily plop it in front of most bosses to block them, and then you only have to worry about their special moves. This also means that, unless you're playing on casual, and possibly even there since I didn't try that difficulty myself, you're only ever going to bring 2 of the aforementioned youkai girls in stage. Unfortunately, it gets worse. Beyond the in-stage upgrades, which reset with every stage, you also have out-of stage upgrades for units and one set that's exclusive to the girls. The first is traits, which can be unlocked with the in-game currency. The first set of traits is generally pretty basic, in the form of basic stat bonuses. Each unit has at least three tiers of traits, though the girls, with the exception of two, get 4. Each tier costs more currency to unlock, with the 4th costing a massive 15k... and you definitely want that tier because that tier can completely redefine how a unit plays to an extent. As an example, the basic archer wolf-girl's Tier 4 traits either give her a massive attack increase with some physical resistance penetration... or, they give her a good attack speed increase, 15% crit-chance, and change her damage type from physical to lightning... and this seems underwhelming at first... but there's a reason why it's not. Anyway, in total, it takes almost 30k currency to unlock a single girl's tiers, and you will not know in advance if they're any good or not... On top of that, the girls specifically also get love bonuses, which are % based stat bonuses to health, attack and attack speed, which are based on their bond level. Maximum bond-level is 10, and it gives 50% HP, 20% attack and 10% attack speed. I've only unlocked this for two girls, and it seems to be universal. How do you increase bond level? Well, either by evolving a girl to form 2, and then using one of the fixed spells to push one copy to tier 3. Only one unit per type can receive this upgrade, and this gives you +5 love points. Then, if you use the second fixed spell, the power stone, on a tier 3 girl, you can unleash her ultimate skill. The first girl in a stage to do that, and only that girl, gets a +10 bonus of love points. So one girl can get 15 points per stage, and all others, if any, will only get 5 at best. The other method is food, which gives +15 with the worst options, +35 with the medium options, and +70 with a couple of special recipes that you need to unlock and which can only be made with special ingredients that drop from special stages. Luckily, you'll want to grind those special stages a bit anyway because that's how you unlock extra spells and the shops related to them also give you some options of getting normal currency out of them if you want to speed things up. Btw food? It requires ingredients. Ingredients drop very infrequently, so outside of grinding the aforementioned special dungeons, you'll need to buy them... with the same currency you use to unlock traits. So even more grind. All in all, this system encourages you to focus on only 3 units and stick to them, because getting a new unit up to speed is very grindy, and on top of that, you can't really use more than 3 units effectively anyway. This is further made worse by formations. Formations are a thing you unlock later in game, and they give bonuses based on how you place units of a certain element. Lightning formations, for example, give a bonus to attack speed. Now. Here's the thing... Formations can ALSO be upgraded and also take a ton of money to reach max potential. On top of that, they come with a special ability once upgraded enough. The lightning formation drops lightning bolts semi-randomly every 25 seconds, which are decently AoE, can hit air units (there's only one, and only 2 units can hit it outside of the formation bonus, or one of the spells)... and most importantly, can AoE stun everything except bosses... and it has decent chance TO stun. Now, remember what I mentioned about the basic wolf-girl? The one you get by default? Yep. She can go lightning. Formations can also overlap. The bonuses you get for them don't stack, as far as I can tell... but their powers do. So if you make 4 columns of wolf-girls with that one trait, you get 6 lightning formations, and each has its own cooldown for the lightning, so you get a LOT of stuns... Quite frankly, the ONLY units I used were these wolf-girls, the sword girl you unlock after the first real boss fight in stage 1-5 and the barriers which you really can't live without. That's it. You can possibly replace the sword girl with some other girl if you really want too... but it'll be tricky since by the time you get the next girl, you'll have had several opportunities to increase the sword girl's bond levels and traits... so you'd have to grind all over again. This wouldn't be so bad if the in-stage upgrades weren't absolutely essential. You can't go without evolutions and increase the units traits. Which means that you need to guarantee essential upgrades. This makes bringing 4+ units extremely inefficient... and that's a shame because you could have some fun combos with some of the other girls and these ones. Even with these flaws, I think the game was genuinely fun to play through. I genuinely think that it's pretty good, though the real score, if I could put it like that, would be more around 3.5 rather than full on 4. If they solved the way in-stage upgrades work in a way that lets you use 4+ girls and allows for more fun shenanigans than just "spam ALL the archers and some barriers and sword-girls to deal with the few things the archers can't easily kill"... then it'd be a really great game even with the barely there story and the relatively weak translation.
Bob Bee 2023-08-19
Overall 3.5/5. A fun 6+hrs of "Plants Vs Zombies" like tower defense with less strategy and more brute forcing. Overall a good game, however if you want gameplay just play PVZ, if you want H content there are many other much better alternatives. Gameplay 3.5/5. Unlike PVZ towers and enemies are limited, resulting in less special mobs and special towers to counter said mobs, strategy wise you more or less stick to 1 group of towers to just DPS everything all throughout the game. To make up for the lack of strategy a spell system and a "tower" buffing system is added to keep gameplay more active. Outside of gameplay a grind system is added to make your towers stronger, leaning more towards the brute force approach to winning Art 4/5. In game sprites are really well done but some of the other art works have room for improvement, overall still pleasant to look at. Story and Characters 1/5, there was attempt at a story, it wouldn't matter if the story doesn't exist, characters don't have personalities really Notes, H content is completely separate from the gameplay, you can completely go through the game without even realizing H scenes exist
Porito 2022-10-03
The game is fun, but some bosses have some attacks with dubious balance and the scenes really take a long time to unlock. Despite that, it's a good time for anyone who likes PlantsVsZombies, with some interesting mechanics and some really well done art.
Gnolnihs 2022-10-02
Overall the game is cute, the art it does have is nice. Overview: This game is a Plants vs Zombies clone. Unfortunately it only has about 10 placeable characters and one of those is an iceblock that you use when you first start the game as a wall. The game has 5 girls that you build relationships with and they will strip/have an H-scene. Each girl only has 3 levels, Level 2 you can put them in a Bikini and Level 3 is the whole shebang. There is a cooking system, but it is overall pointless as gaining experience for 5 characters takes no time. Review: The game is cute, but lacks content. 5 characters leaves you mid game hoping to unlock more, and none come. The art the game does have is adorable. Well done and better than still images that are just animated with Spine. They change view on the same scene, and its well done. The game has voice acting which is a plus. I do hope they come out with another similar game with more characters. The game has a good mix of enemies and the bosses have unique attacks and difficulties. It was fun, the art is good, but it lacks content. If you like the game, it's worth (at the time of writing) the 4 dollars they are charging for it on Steam. UPDATE: Devs have said they are adding 2 more characters (I assume if you play the game you know who they will be) and a hard mode. Hopefully with more levels, I will come back to this later and change the review if they do.
Iamnotgoodwithnames 2022-09-30
I think this game can be considered as one that failed as porn but succeeded as a game, and personally I believe that if you are going to fail as either porn or a game, failing as porn is preferred. The gameplay itself is rather straightforward, especially if you are familiar with the classic Plants vs Zombies. You make your way through the story and after every level you get some cash and some drops (food or collectible), and at the end of each story segment a new unit. Like in Plants vs Zombies you then place your unit in the grid and it then stays in place and does whatever it is supposed to be doing. Of units there are traps, walls, range, utility and melee. They can further be split in two categories: Those with lewd content and the generic units. The cash in this game is meant to be used in the shop buying food and blessings (blessings are a consumable that gives a % buff to something and for each stage you can use two) or upgrade your units. Worth noting that the units that can be lewded has more upgrades you can buy. To be more precise, you buy a tier for the unit, each tier has a selecting of skills/abilities that you can choose one of, and change your choice however you wish. Fairly easy to grasp, and if you've ever played Plants vs Zombies then you should give it a go. With that said, here is how it fails as porn. I've mentioned food several times, and what you do with it is you cook. You cook food and give it to a unit and in return you get affection to fill out a bar. You start at level 1 and finish at level 3 where you unlock the option of having the character be nude. Also additional lewd stuff in the gallery but not much. You can also get some affection from using the unit in a stage, giving them a meal is much better though. The issue is until you get to tier3 there is no lewd content and it takes a while to get there and until you get a unit to tier 3 there is no lewd stuff. Additional complaint I have is a lack of info. There is a wiki in the game where you can look at enemy units to see what their weaknesses are and what abilities they have. There is no such thing for your own units and you just have to guess, the same counts for special abilities of your fully evolved units. The button to reroll upgrade cards also just says a number, but it doesn't actually tell you it costs shards which is annoying. The tutorial tells you what your 4 abilities are but after you dismiss the tutorial there is no way to see what they actually do and the tutorial was rather early on. The result of this is some guesswork on what they each do, and its thankfully not complicated, but the end result is that you're not entirely sure exactly what each ability does except the two left most.

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