Ajestremia
by Maidz
2DCG
Adventure
Big Ass
Big Tits
Combat
Fantasy
Handjob
Male Protagonist
Monster Girl
Multiple Endings
Romance
Teasing
Turn Based Combat
Vaginal Sex
Embark on a journey as the guard of Ajestremia. Choose between a thrilling romance or epic explorations and shape your story in this Visual Novel where every decision carves out your adventure.
Screenshots
What's new in version 0.8.0 :
Crafting & new recipes (Edelweiss)
I spent more time on the
artisan / crafting
system.
Edelweiss
now gives you a
quest chain
to unlock
three new recipes
.
She's kind enough to also give you
one sample of each
crafted item when
you finish.
Bramble Ointment
(2 Bramble + 1 Parasite)
: Restores
10 HP
. In combat only,
also grants
+2 Defense
during fight.
This was my first step toward
combat item effects
.
Honestly, it might feel a bit weak right now.
I may buff it later.
Your feedback is welcome.
Parasitic Elixir
(1 Parasite + 1 Pure Water) :
Restores
10 MP
. Water is one of the few ways to recover MP in the game.
Dirty water
gives
1 MP
,
pure water
gives
5 MP
. Mixing parasite + water gives a stronger
mana boost
, which should be useful later.
Blackened Meat
(1 Pork Meat + 2 Infected Blood) : Restores
30 HP
when used.
In combat
, eating it has a
50% chance to inflict Confusion
. It's meant as a
last resort
item with real risk. Many players hoard meat in the forest. As you level up, max HP grows, so raw meat feels less exciting. This recipe
upgrades
meat, but with a cost.
Most players who reach the end of what
0.7.0
should have enough materials to try these recipes. This update is also a good way to
test
the crafting loop and quest.
Crafting UI improvements :
M
uch more readable
than before. I added a
background
, improved
sorting
, and included
before / after screenshots
in this post so you can compare. The default font is still the base Ren'py one for now. That will improve over time.
Map expansion:
The world map is
slightly bigger
. The game is still in the
forest phase
with Edelweiss, so the map does not change dramatically yet, but exploration has a bit more room.
Quest journal tutorial:
I added a small tutorial in the
quest notebook
about a new
icon
for
completed quests
. It stays
discrete
on the UI. When you click it, it shows
all quests you have already completed / validated
.
Update focus :
This release is more about
quests, combat, and crafting
. I want Ajestremia to be more than romance only updates. Romance stays important, but
gameplay systems
matter too. I hope that becomes clearer over time.
Duration :
Depends on how much you explore crafting and Edelweiss's quest line. Expect roughly
15 minutes
of new or reworked content if you engage with these systems.
Since version 1.1, over
2h30+
of content has been added to the game.
Bug fixes :
Mostly minor fixes. One important one:
map combat events could re-trigger
after you finished the fight, then talked to a character or used camp. Leaving camp could start the same combat again. That is
fixed
. Once you clear the fight, it stays cleared even if you camp or talk nearby. If you want to farm fights, use
another map point
instead.
Save compatibility:
Same as before. Load your latest save from a previous version, confirm it works, then you can remove the old build if you want.
v0.7.0
New camp NSFW content with Edelweiss
A new intimate camp scene with Edelweiss is
now available after the monster hunt,
if you drank her potion.
New illustrations + variants
2 new base
illustrations and 10+ variants.
These variants also include adaptation to your
character customization
(skin tone, eye color and hair color).
More intense erotic moment
This update pushes the erotic intensity higher,
step by step, as Edelweiss’s route develops.
Crafting tutorial
A tutorial for the crafting system has been added.
This system is still in progress and will be
expanded/reworked in future updates.
v0.6.0
New NSFW content with Edelweiss
A new intimate scene with Edelweiss:
about 3 new illustrations variants
New lore & story Deeper focus on the main intrigue
(the "Bramble-Boar" or "Porc-Des-Ronces")
on Edelweiss’s arc.
2 New Edelweiss sprite An additional sprite
for Edelweiss.
Map expansion slight expansion of the
world map for more exploration.
v0.5.0
New NSFW Scene: Edelweiss Fantasy
A brand new intimate camp scene with Edelweiss
featuring a fantasy sequence with Acasia (and MC).
4 full illustrations with skin, hair, and eye color variations
matching your character customization.
New Camp System:
Rest, interact with your companions, and trigger
exclusive events. The camp is your new hub
between adventures.
5 new monsters added to the game:
4 new boar/pig-type enemies
1 mystery creature... you'll have to find out for
yourself, eheheh!
2 new backgrounds to enrich the world of Ajestremia.
New Sprites
Edelweiss (half-dressed) + MC (t-shirt)
Quest Journal Tutorial
A tutorial for the quest notebook has been added,
making it much easier to track your objectives.
Duration
This update adds approximately 15 to 35 minutes of new content, depending on your choices and exploration. Since version 1.1, over 1h40+ of content has been added to the game.
Version numbering change
Starting with this update, I'm switching from the old versioning system (1.1, 1.2, 1.3, 1.4...) to a proper development format: 0.X.0.
Version 1.5 becomes version 0.5.0.
Why? Because the game is still in development, and the "1.X" format implied a finished product, which it isn't yet. The 0.X.0 format better reflects that this is an evolving project. Version 1.0.0 will be reserved for the full release.
Nothing changes for you as a player — same game, same saves, same content. Just a cleaner version number going forward. Here's the mapping:
1.1 → was 0.1.0
1.2 → was 0.2.0
1.3 → was 0.3.0
1.4 → was 0.4.0
1.5 → is now 0.5.0
From now on, updates will follow the 0.X.0 format (0.6.0, 0.7.0, etc.).
v1.4
Encounter with Edelweiss
Full NSFW content with Edelweiss
New Romance Path: Edelweiss
(blowjob scene with different endings)
New Story Content
New Combat Mechanics: Alchemist System
- Edelweiss can fight using 2 skills simultaneously
(skills combine to launch combined attacks)
Companion Interactions
(outside of combat and dialogue, you can now talk
with your companions)
First quest implemented: Track down an escaped boar
v1.3
New story content
Shop system: Encounter with the first merchant
character selling items, including a new weapon
to test.
New Combat: You can choose between a fairly
simple fight and a much more difficult battle for
those who want a challenge.
v1.2
New story content
A new erotic NSFW scene featuring 4 erotic scenes
and dozens of variants.
Several new backgrounds have been added to enrich
the game's universe and immerse you even more in
the story.
Duration
This update will last approximately 30-40 minutes .
Update planning
An update that will undoubtedly be appreciated
by men of culture!
Save compatibility
Yes!
Your saves from version 1.1 are compatible
with version 1.2
launch it, and load your last save point
(i recommend using the save with the "work in progress
" image but you can use any save ).
The game should resume without issues.
Once you've confirmed everything works correctly,
you can safely delete version 1.1 and continue
playing from version 1.2.
v1.1
I decided to update the game with a complete global overhaul!
What's changed
Story revised and corrected
The story from version 1.0 has been revised with new
repetitive choices for curious players who want to learn
more about characters and the universe.
For those who want to skip long dialogue, there's always
an escape from conversations.
Combat system completely reprogrammed
I spent a long time reprogramming and adding new features
to the combat system.
It looks much less cheap than the previous one and
I'm sure you'll clearly see the difference.
New NSFW scene
A new erotic NSFW scene that wasn't in 1.0. I heard your
requests and added it!
Customization system
New character customization system with eye, hair
and skin colors that are reflected in illustrations.
In the future, I'll add new hairstyles, eye types, other colors,etc.
v1.0
Initial Release
[v1.3] Right off the bat - loud music that's not attributed to any of the volume sliders and has to be adjusted with your OS's volume mixer. Also, I don't understand why the sidebar with equipment/inventory/map/questlog is present at all times, even when it's unused? Just hide it, c'mon. Anyways, with nitpicks out of the way this is a beautiful little game with stunning illustrations and tons of charm, but ..... no content. We have a setup where MC, who is the royal guard of a princess, got beaten up during her escort, got demoted for it and transferred to some backwater, then several short scenes with a bunch of flavor choices in the dialogue, then sex scene with princess (or not, you choose), then we are introduced to an adventure mode .... and it ends as soon as it starts. All of this took me a little under an hour to finish. This game is definitely worth keeping an eye on, but with current pace of updates, I can only recommend to check it out in maybe a year or two.
Amazingly well done art, going in I didn't know how much I would like the art until now, seriously great job, the story was a little hard to follow though, and the dialogue confused me a little but besides that the game was great, and a lot of content on the first release, keep it up
A very cute game. The artstyle took some time to grow on me. It must have been the characters' proportions, but I wasn't a fan initially, even if I'm glad to see a more unique artstyle when most VNs nowadays look like carbon copies of each other. My only complaint is that the romance takes quite a while to really kick off. It's obvious from the start that the main characters have the hots for each other, but the beginning of the story kind of drags on. There's a strange choice of sound effects during dialogue, that sometimes emphasizes the wrong sentences, like that wierd hit sound when characters talk from time to time. There's also a very brief gameplay sequence thrown in there, where the game tries to be an RPG-like turn-based combat system, but in my opinion, it's very unecessary and pretty worthless. I think the dev should rather remove it and focus exclusively on the romance in a traditional VN format. But once you get to the sequence in the tavern, it's really good until the very end. I really like Mouton and Ours, and the theme the story conveys through them, like "You only make bad decisions in life once you stop endorsing them", and "don't dwell on the past, be happy with what you have and what you experienced in life". From that point on, the romance between Ajestremia and the MC becomes pretty sweet, and you can really feel the passion between these two characters. It's short-lived, and would have benefitted from a longer duration to flesh things out even more, but it's credible and it works. And the sex scene is really well-drawn, managing to be both cute and alluring at the same time. Give it a shot, it's short, but it's good.
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