Breaking the Princess
by Pyorgara
2DCG
Anal Sex
BDSM
Combat
Male Protagonist
Management
Mobile Game
Oral Sex
Prostitution
Strategy
Text Based
Titfuck
Vaginal Sex
The story is that the titular princess was assigned to take charge of a remote mining town beset by constant monster attacks. She fires the main character, Hugar, from his position as a local leader for his insubordination when he points out how shit she is at running the place. Eventually she's forced to accept that he's the only one who could maybe save her from being forced to flee back to the capitol in disgrace (as her political enemies intended when they maneuvered for her to be given the assignment), and agrees to his terms of letting him run the place and rewarding good management with sexual favors. (Formally Know As) Outskirts
Screenshots
Linux
Win
Mac
Android(Buggy Mess)
v1.00
- Bug fixes.
- Added touch troop pick to aquarine, hunting and mining tabs.
- In army panels, I divided the troop pic pictures into 4 lines rather than one big one.
v0.38
- Added the music.
- Added sounds.
- Added audio volume control.
- Balance the audio.
- Update credits with songs.
- Added the gallery.
- Added the raid info to the help screen.
- When doing something that removes actions points immediately, I made it give a fail warning if it would drop you below the earmarked actions for that turn so as to not screw your battles.
- Adjusted gains and losses.
- Adjusted some prices.
- Added the missing button graphics.
- Added buttons to the main screens.
- Added new CG (Harmony ending - Takgore)
- Added new CG (Harmony ending - Hugar)
v0.37
- Changed the raid mechanics.
- (proclamations) Donate pelts can donate more pelts at once.
- (proclamations) Added “exchange troops” where you can trade 5 units of a kind for 1 of another.
- (proclamations) Made it so that not all the proclamations are there at once at the start. Some will come online when certain buildings are unlocked and the rest will sometimes unlock when you talk with the people of Drakdor.
- (proclamations) Gives a head's up when there are new proclamations to look at.
- A bunch of small details. Clarifying some text, updated blurbs, updated and optimizing code.
- New CG (Harmony Breaking licking Elizabeth)
- New CG (Harmony breaking reward)
- New CG (Harmony breaking takgore)
- New CG (Harmony breaking exchanges)
- New CG (Harmony breaking knocked up)
- New CG (Harmony ending Elizabeth)
v0.36
Huge update as it is the last of the written content! Added in all the training with Julianna scenes and all the ending variations. You can now upgrade Hugar and Julianna’s tokens to be more formidable in combat!
I also fixed a bug reported by one of you that shocked me! Something else I changed a while ago made it so that when you watched the tutorial at the start of the game, it would lock you out of “talk with drakdor”, “proclamations” and access the help screen forever. I wonder how many of you tried playing the game and were hobbled by this bug. I don’t even know how long it managed to stay in there… As usual, if you guys spot something that feels strange, don’t hesitate to contact me. I’ll appreciate it.
I also fixed a few minor things like rewording some stuff to make it easier to understand and added the way to end the game. It will show in the general gains panel at the end of each round to keep you updated.
I also added a ton of new art as my lovely wife has been hard at work for us all. ^_^
1 posts down for the cheat password.
2 posts down for BtP 0.36.
3 posts down for BtP 0.35.
Look in the OP for the free BtP 0.34 build links.
The deets
- Added 6 Julianna training scenes.
- Added the training mechanics in the Julianna panel after the raids are unlocked.
- Added the bonuses to Hugar and Julianna after they are unlocked from training.
- Added the way to get to the end. (deliver 12 consecutive full shipments to Aquarine after Harmony talks about it)
- Added all the ending scenes. (The ending will change depending how close you are with each of the 4 girls)
- Reworded the message on the censor screen to make it easier to understand.
- New CG (Felicity p*ssy slap)
- New CG (Harmony p*ssy slap)
- New CG add-on (Felicity c*m in eyes)
- New CG (Harmony Blwjb with no veil)
- New CG (Harmony breaking - an*l)
- BUG FIXED: Going into the tutorial at the start would lock you out of “talk with drakdor”, “proclamations” and accessing the help screen.
v0.35
- Added Harmony's unveiled talking puppet.
- Added CG (Felicity first time)
- Added CG (Felicity bl*wjob)
- Added CG (Felicity an*l)
- Added CG (Harmony an*l)
- Added 7 Harmony scenes.
- Added the first ending.
v0.34
- Added 4 Felicity scenes.
- Added 4 Felicity messenger scenes.
- Added 4 Harmony reaction scenes.
- Added last BGs (Workshop, Fighting pit, Church).
v0.33
- Added the Harmony town and punishment scenes for Beast pen, Workshop, Fighting pit and Church. (A total of 48 scenes)
- Added next Felicity scenes.
- Added beast pen BG.
v0.32
- Finished the coding for all Harmony building bonuses and minuses.
- Finished all "in town" and "punishment" Harmony scenes for Dorm, Vault, Barracks, Guard house, Factory, Tavern and Brothel. (54 scenes!)
- Added the BGs for Vault, Guard house, Factory, Tavern and Brothel.
v0.31
- Added more info in the “end of round” panel to give you the details of where all the numbers come from. Divided by buildings.
- Added 6 new Harmony scenes (3 new building scenes and 3 new punishment scenes) to: Dorm, Barracks, Vault, Factory and Guardhouse for a total of 30 new scenes.
- Added the new Harmony bonuses for those same buildings.
- New BG (Dorm)
- New BG (Barracks)
v0.30
The deets:
- Added a censor window that will pop up if you have not already decided.
- Added a button in “system” to call back the censor window if you change your mind.
- Added an auto-deploy button to raids. It will fill up all scouted spaces if you have the right units.
- Added two clicks for town deployment.
- Added two clicks for wall deployment.
- New BG (Theater)
- New BG (Bathhouse)
- New BG (Aquarine)
v0.29
- 5 new scenes for the bathhouse.
- 10 new scenes for the theater.
- Added a warning if actions to be used (the red number) are higher than the present actions maximum (blue number).
- Made save slot #1 be an auto save at the start of each round so that you can always restart if you make a mistake and forgot to save.
- New BG (on top of the wall).
- BUG: fixed destroy function on buildings.
- BUG: fixed Aquarine safety percentage. (it didn’t take into account some number changes)
- BUG: fixed a way you could soft lock yourself with Aquarine or Hunting tabs.
v0.27
1 posts down for the cheat password.
2 posts down for BtP 0.27.
3 posts down for BtP 0.26.
Look in the OP for the free BtP 0.25 build links.
The deets:
- All events retouched and rebalanced.
- Most events (new and old) will change as you buy proclamations.
- New proclamation. (Bog hag)
- New proclamation. (Bathhouse 1, 2.1, 2.2, 3, 4.1, 4.2, 5.1, 5.2)
- New proclamation. (Theater 1, 2.1, 2.2, 3, 4.1, 4.2, 5.1, 5.2)
- New event. (Earthquake)
- New event. (High storm)
- New event. (Weakness)
- New event. (Baby boom)
- New event. (Wall works)
- New event. (Bog hag)
- Can now deploy unique units to Bathhouse if proclamation 3 is bought.
- Can now deploy unique units to Theater if proclamation 3 is bought.
- New Bathhouse scenes. (Takgore, Hugar, Julianna, Harmony, Elizabeth)
- New Theater scenes. (Takgore, Hugar, Julianna, Harmony, Elizabeth)
- New CG. (Julianna - Impregnation play)
- New CG. (Harmony - Upside down spank)
- New CG. (Elizabeth - Catnip)
v0.26
- Added “tutorial replay” in the help screen.
- Added an index to the help screen.
- Update the information in the help screen.
- The “lethal” skill used to give -30 to the live skill of the unit facing it. Now, it always forces a clash.
- The “rage” skill used to always force a clash. Now, whenever this unit gains attack, it gains triple the bonus.
- The “fear” skill now also targets Berzerkers as well as Scrubs.
- The “hero killer” skill now also gives -10 lives to all your troops.
- The “fly” skill used to give double attack. It now allows the monster to directly destroy a building if it is not stopped even if there are still walls to block.
- The “destruction” skill is now added to the wall destroyed total for easy viewing.
- Added a scrollbar to proclamations and made the system dynamic so it can have any number of entries. (Used to only support 11 options.)
- Added “firefighters” 1, 2 and 3 to proclamations.
- Added “Militia” 1, 2 and 3 to proclamations.
- Added “Foremen” 1, 2 and 3 to proclamations.
- Added “Assistants” 1, 2 and 3 to proclamations.
- Added “Trade route” 1, 2 and 3 to proclamations.
- Added “Shock troops” 1, 2 and 3 to proclamations.
- Added “Hunting towers” 1, 2 and 3 to proclamations.
- Added “Civil engineering” 1, 2 and 3 to proclamations.
- Added “Hunting grounds” 1, 2 and 3 to proclamations.
- Added “Festival” 1, 2 and 3 to proclamations.
- Updated the “Fire!” event.
- Updated the “Monster spotted!” event.
- Updated the “Bandit spotted!” event.
- Added new CG (Harmony - C*ck slap)
- Added new CG (Julianna - ATM)
- Added new CG (Elizabeth - B*tt plug tail)
- Fixed A bug where mages could make you win all clashes.
- Fixed A bug where Harmony's skill to put permanent fear on all scrubs would also target all other units.
- Fixed A bug where monsters with the destruction skill would sometimes do double damage to the walls.
v0.25
- intro to punishment
- 114 / 132 of the Harmony in town effects coded. Currently, you can access 66 of them.
- Harmony now gives you Deeds (since she's doing a BAD job. Lol) when you put her in a building. This will reduce as she gets better at the jobs.
- Elizabeth now costs 100 Deeds to deploy.
- 33 new Harmony punishment scenes.
- 33 new Harmony town scenes. (The second level after you punish her for her misdeeds)
- New CG (Harmony - Belt)
- New CG (Julianna - Aftercare)
- New CG (Elizabeth - On top)
v0.24
- New scene. (Julianna bargaining for mages in Aquarine)
- Added mages troops.
- New scene. (Julianna bargaining for Imperial troops in Aquarine)
- Added Imperial knights troops.
- Added Harmony’s token. (Her button is in her mansion)
- Added Elizabeth’s token. (Her button is in Harmony’s mansion)
- 33 new Harmony town scenes. (3 per kind of buildings)
- Raid tutorial. (With some smut to make reading it easier ^_^)
- New CG (Julianna - Lady's *ss)
- New CG (Elizabeth - Collared s*x)
v0.23
- New banner up there!
- Rearranged the girl's s*x buttons.
- Made it so that the girl's s*x options only open if you have the corresponding prerequisite.
- Added the raiding mechanic.
- Added Felicity’s character puppet. (will need a touch up as her linework is slightly pixelated because of an oversight.)
- Intro for Felicity. (new girl)
- Added the new phase starter.
- New CGs (Harmony - n*pple control)
- Updated the tutorial. (for the way actions have changed in the last build)
- Aquarine Bug: The safety could go under 0 or cause an endless source of safety.
v0.22
- Gallery.
- Faster troop deployment.
- Removed the need to buy army rapid development. Always give it fully from the start.
- For deploying troops to armies, mines, buildings, hunting or aquarine, you can remove them or replace them, while in the same round, and get their action costs back. The places where you can do this will be highlighted in red for the round.
- Only take Actions points when pressing the end turn button. (For troops deployment)
- Made harmony events be spaced out. (They are harder to deal with and it sucks when you get them like 4 times in a row.)
- Added a warning if your troops are not deployed when pressing the round done button.
- New CGs (Elizabeth - taste her s*x)
v0.21
- Fixed the BtP android problem for the four games.
- Added the 8th and 9th battlefield when you open mine 3 and 4.
- The not enough resource warning now tells you what you are missing.
- when a building is destroyed in battle, tell the player which building it was in the “losses” part of the after battle panel. (previously named “death”.)
- when a troop is killed by an event, tell the player which one it was.
- when a building is destroyed by an event, tell the player which one it was.
- add rapid army deployment 1 for free at the start of the game.
- New CGs (Julianna - An*l org*sm)
- New CGs (Harmony - Slap her t*ts)
v0.20
The deets:
- New scene (Harmony - Upside down spank)
- New scene (Elizabeth - Catnip)
- New scene (Julianna - Natural lube)
- New scene (Harmony - Topper)
- New scene (Elizabeth - F*ck her face)
- New scene (Julianna - *ss to c*nt)
- New CG (Elizabeth - Endless f*ck)
v0.19
The deets:
- Android builds (tomorrow)
- New scene (Harmony - C*ck slap)
- New scene (Elizabeth - B*tplug tail)
- New scene (Julianna - Impregnation play)
- New CG (Julianna - Standing f*ck)
- Added the 72 tutorial pics.
- Added the new icons.
v0.15
TBA
v0.10
- New event (Monster spotted!).
- New event (New homes).
- New event (Beautiful thief).
- New event (Death with no family).
- New event (Bandit spotted!).
- New event (Gem vein).
- New event (Home improvement).
- New event (Fire!).
- New proclamation (Hunting seats).
- New proclamation (Aquarine seats).
- New proclamation (Army rapid deployment).
- New proclamation (Punishment).
- New proclamation (Courtship).
- New proclamation (Pr*stitution).
- Changed proclamation (Donate pelts).
- In the “New round gains” panel, the “Building gains” portion has been changed to “General gains” and will include more things like the +10 actions that you gain every turn and proclamation gains.
- Troops now stay in hunting and aquarine seats on new rounds.
- updated the right click help pages with the rage and snipe skills.
- New CG (Harmony - T*tjob).
- Fixed some bugs new and old.
v0.09
More info on troops and building before buying.
Added the turn actions system.
Added the event system (After the battle results are shown, you will get a random event each round).
Added 3 events.
Army troops stay in position between rounds.
Made fighters, Julianna, Takgore and Hugar cost 0 actions to deploy.
New CG (Elizabeth - Collar).
New BG (forest).
New BG (throne room).
New BG (Julianna’s room).
Fixed some bugs new and old.
(Breaking the princess V0.08)
Added Elizabeth’s collar for her talking puppet
Added Elizabeth underwear for her talking puppet
Added the fighting minigame for Julianna’s anal scene. This will be used in the future “Train” option you will have with her.
I bunched up enemies. This means that there will be fewer battlegrounds to keep an eye on per round at the start.
New Elizabeth scene (Takgore)
New Elizabeth scene (Endless Fuck)
New Harmony scene (Fuck her tits)
New CG (Harmony - Spanking)
New CG (Julianna - Blowjob)
Fixed some bugs.
2021-06-07
v0.07
- Added Takgore puppet art
- Added UI art (so much art. Lol).
- Added more time before army or building popup for easier selection.
- When opening an army popup, it will also open the enemy popup and vice versa (this speeds up looking at units and skills of both sides.).
- Elizabeth CG (bl*wjob)
- Added archers and churches to the game.
- Added berzerkers and fighting pits to the game.
- Added churches and fighting pits to proclamations.
- A bunch of backend tweaks.
2021-04-13
v0.05
- Added cheat. (No monsters)
- Added cheat. (Everything is free)
- Added Elizabeth’s talking sprite to the game.
- Added Slash page menu.
- Wall repairing added. (with different additions depending on unit used)
- Fixed building bugs. (Loading bug and when removing units from them)
- Monster skill added. (destruction(number))
- Monster skill added. (hero killer)
- Monster skill added. (letal)
- Troop skills also developed but the units are not available yet.
2021-01-12
v0.04
- Hunting button.
- Proclamations functionality.
- Proclamation (Open mine 2)
- Proclamation (Open mine 3)
- Proclamation (Open mine 4)
- Proclamation (Close mine 2)
- Proclamation (Close mine 3)
- Proclamation (Close mine 4)
- Proclamation (Donate pelts)
- When you start a game, you now get starting helpful buildings.
- When you start a game, the town will populate itself with houses of various quality.
- When you start a game, the bathhouse and the theater will be placed to be a pain in the ass.
- Added a button at the start to skip the whole intro and tutorial.
- New scene (Julianna - Tier 2 bl*wjob - face f*ck)
- 9 new blurbs (for all the girls, after you do their tier 1 scenes, you will have a one paragraph scene so you can quickly go to tier 2.)
2020-12-11
v0.03
Faster troops setup (There are now arrows over the pic in the army deployment. Just click to cycle).
Harmony scene (t*tjob)
Harmony scene (bl*wjob)
Elizabeth scene (colar)
Elizabeth scene (s*x)
Julianna scene (an*l)
Save/load functionality.
2020-10-08
v0.02
- Sex panel for Julianna.
- Sex panel for Harmony & Elizabeth.
- Made decisive victories work.
- Added a few fighters at the start.
- Made happiness work.
- Made deeds work.
- Made lust work.
- Julianna intro.
- Harmony & Elizabeth intro.
- 2 new scenes for Julianna.
- 1 new scene for Harmony.
- 1 new scene for Elizabeth.
2020-09-10
v0.01
- Battle system.
- Token moving system.
- Building system.
- Expedition to Aquarine. (nearby town)
- Mines.
- Intro.
- Hugar talking puppet art.
- Harmony talking puppet art.
Cheat Password: water
I've played most or all Pyorgara games and I've reviewed some of them before. They are iterations on a theme, and I generally enjoy them. They're all trainer style games in which you play as some dickhead guy locked in a power struggle with a woman you must wear down and sexually degrade. The scenario differs, sometimes somewhat implausibly. The art is good enough, and the variety of sexual content is quite hot. The previous game before this one was more ambitious, with a longer story and more characters and a more developed minigame. I think it paid off. In this case, I think it maybe went a bit too far. The story here is really sprawling because you are obliged to play the minigame 'defend the town' strategic resource allocation game for hundreds of rounds to unlock all the content. Personally, I liked the minigame - it's exactly my sort of thing - but it becomes repetitive when trying to get through this story, and ultimately a chore. So yeah, I still like the premise and the sex storytelling in these games. I continue to rate them. But I can understand if others wouldn't - the art is sufficient for my tastes, and I happened to like the gameplay, but others would possibly find the art too scarce and the gameplay torturous. Will be interesting to see if future game get the balance right. (Or if the developer just makes an indie strategy game.)
5 star rating, but due to the nitpicks I'll list at the end, actually 4.5. The first half is easily 5, the second closer to 4. Gameplay: A pretty ambitious strategy/VN meld with goals met in the former leading to progression in the latter. There's a lot of resource management and troop/worker placement, with the highlight being the proclamation system where you exchange your stockpile of resources for a sometimes permanent benefit. It looks complicated but I found most things to be intuitive and I had a lot of fun for the first half of the game balancing and min-maxing everything. I also enjoyed discovering the new systems and troop types. While the tutorial is unwieldy (having story elements in it is good for first time, but later should be simplified), I didn't have to refer to it more than twice. No bugs that a restart wouldn't fix. If you don't like strategy however, I can't recommend this game. Story: Not terribly complicated but novel enough for an adult game. While some others have taken issue with the characters being thinly portrayed (and I agree to some extent), I think there's enough for the purposes of this type of game, as long as you're not expecting the depth of a pure VN. Probably could use a few more of the conversations where you just ask characters questions about themselves. Visual: I liked the strategy layer graphics well enough, my only gripe being that resizing the window lead to problems. For the VN bits, the art was good but I wouldn't say great. Part of that is that I didn't like the designs of the secretary and princess (the former is just not my type, the latter had a costume I found silly, even with story reasons). I felt that more scenes needed art, particularly the final work scenes. As it is, it feels lazy which is obviously unfair since the cause is going above and beyond with the writing. Finally my nitpicks, listed here more for feedback but be aware I could do a list of minor things I liked that would be 3 times the length. Spoiler: Nitpicks -There seems too much content for the amount of gameplay. You'll get halfway through the building events when you'll have enough resources to finish the game. This is a nitpick since I can't see a great solution, it's not like I want the building content halved. -Raids need some better reward- perhaps something like the Harmony bonus. As it is, it's not a vast difference between micromanaging on the wall or on raids. -Having 4 mines open should also have an incentive- because the first nitpick encourages you to spend 132 days (buildings*jobs*events) just to see all the job events, you can slow walk gem production and minimize the troop placement by only having 1 or 2 mines open. -Each job for Harmony follows the same pattern (starts tyrannical with a knight as guard, learns humility) which means her personality undergoes a reset each time which is not ideal for story-telling. Again, I don't see a great solution to this unless you remove player choice in which order to train her in jobs. -Probably too much to ask, but ideally 10 rounds of only decisive victories should lead to an automated troop placer (perhaps expensive) for whatever level of mine you're on. That would save some of the tedium once you've mastered the strategy against various monsters. -Hunting and guarding should be able to be 100%, not having that just lessens the need for relevant bonuses and adds annoyance. I kind of get the feeling (and could be totally wrong) that the dev saw this game wasn't getting a great reception so finished up as quickly as they could which is a shame, since if the latter half had received the same amount of care this could've been a really meaty strategy title. Don't mistake this as me saying the game's incomplete- it has many ending variants, just its potential was not quite reached.
Pyorgara makes good games. Something I appreciate about their games is that there is a good balance of gameplay and visual novel style smut. My main two complaints are that I wish there was more of it's great art in the game since so many of the scenes are text based, and the other is it can be pretty grindy so get ready to put some time in.
I really like this dev's prior games that's why I've kept coming back to check on this game from time to time, honestly though the writing is just straight up bad in this one, all of the characters are fairly one dimensional and weirdly dumb. The gameplay is completely unbalanced to the point of not being fun at all... BUT atleast it's no longer completely unplayable since the UI has been massively overhauled compared to the last time I tried playing it. It's tedious and actively unfun to play but it's playable, the art is mostly ok and the setting is kinda interesting at first glance but it's not well handled. Princess The laziest strawman ever made, she genuinely doesn't feel like a character just an accumulation of negative stereotypes, her defining trait is being too dumb to live. Princess's aid/best friend that secretly(?) loves the princess Supposedly competent aid to the princess that actually does all the work the princess is supposed to, her defining character trait is just unconditionally loves the princess. Protagonist's slutty knight friend Her defining trait is that she's a wannabe slut, that's not allowed to be a slut by her position(she's nobility), there are moments where the game tries to make her seem like more than that, but they feel like hollow after thoughts. Protagonist An arrogant rapist with a fragile ego, that's slightly more competent at fighting than your average fighter, he's dumb, but somehow everyone else is just dumber. His defining character trait is arrogant peasant. Instead of feeling the like you're playing as the competent hero/leader/defender/rebuilder of a city, it feels more like you're playing as the protag of one of those "a hopeless loser gets revenge on people they dislike" type stories. With the scenario being about how four people(only 1 male) were given a group project that would heavily affect all of their futures and only half the members put in the work, so as deadline approached the guy confronts the girls that haven't been contributing, and they tell him they have no intention of helping so go away and get the security at their house to escort him out because he's trespassing, and not wanting to have his work help people that won't help him he decides to just abandon the project. After a while the girl that had been helping him all this time comes to beg/convince him to help her finish it, and upon seeing her he just decides I'm horny right now so I'm gonna rape her, to which she panics and cries out her request please help me finish the project, and after he's finished, he says he'll do it on the condition that she keeps letting him fuck her whenever he wants, to which she agrees because she was secretly a slut all along that just couldn't seem to get laid due to her super strict parents and is therefore super into what he did to her. Upon realizing how big of a deal the project was to the girls he decides to try extending his conditions aka:blackmail to the other girls and it works, so now he's fucking 1 girl that's into it, and 2 that really don't want to have anything to do with him.
As with this game developers other games, the writing is excellent, however, this game wants to be too many things at once. Part mediocre visual novel, part subpar strategy game, when it's true strenght and unique selling point lies in it's writing. It would have been better and more on par with this game developers skills if it were an illustrated text-based game with a clean UI similar to games like "Roadwarden", instead of trying to punch above it's weight class with only one person developing this game.
Almost Everything is chance based. Upgrading your town is almost useless. Archer,Berserk,beastmaster have only 50% to defeat enemy. enemy damage with each mine is insane, so you have to play with one mine open for literaly 24 hour before you can buy someone more usefull with not chance based win. Maybe there is some strat to this but i pretty sure it will still be chance based.
3 stars on the merit of his other works: Soldier's Life and News Desk are both brilliant... but they weren't until they were finished. Currently there isn't enough content to merit the serious amount of grind here. Even with the cheat code it's grindey. Have faith, support the dev, and i'm sure the final product will be worth your time.
This is my first review and I write it because I feel none of the current reviews are fair. Like others pointed out, it is a full game and not a left-click-for-porn. Yes UI is unconventional and takes a few turns to get used to. That being said this is neither a global strategy game with hundreds of hidden variables complex nor first release unpolished UI with invisible buttons. After 15 min I was in the game and never lost a fight anymore. What keeps me from the 5/5 rating I would give the other games of this dev, is actually the characters themselves. In the other games there was a power struggle between the mc and the "LI"s and that was what made the sex scenes hot (early game Vanora is one of the hottest characters in porn games). In this game everyone just submits in the prologue. After that it feels like you fight for the survival of your mining town and those fights produce currency you can cash in to get pussy as a bonus. This system fails to get me engaged in the story or the sex scenes. I find that sad because I still like the game and the general style. To better tie the sex scenes into the game and round out the "LI"s I would change the reward system to reflect the actual motivations of the characters. It feels strange that the dutyfull knight asks for money (explained as whore roleplay) when her main goal is to protect the people. It would make more sense if she was rewarding you for the fights you won or defending the town, like in her first scene in the prologue. The same for the princess, she is exiled until she can supply a huge amount of crystals for the duration of one year. So why does she reward the mc for glory in battle and seemingly does not care whether he delivers any crystals? To get the most out of the game I would advise new players to play the game for a while to collect many points and after that read through all the sex scenes in one go to get your faps on. (played v0.10 on linux)
This is too much, the UI is abtuse and hard to use. The tutorial slowly creep on small 4x complexity lol, and it is not good enough as Eushly games to make me invested into this complexity. I love the idea of making managment games to simulate working and slowly getting into pants of girls into some kind of enviroment. That is cool. But this is just too much.
Pretty good but it's still a early stage. OVERVIEW: It's very similar to other pyorgara games but, in this game you have 3 characters to corrupt. 2 of them being the bitchy ones. Art is pretty good but limited as in the v0.10, there is like 6-7 of them but the amount of scenes without art is pretty decent. You can have like a 5 hours of gameplay even at this stage of the game. Characters are interesting and they connect well with each other.Their designs are also very on the point. ART: yYou can pretty much expect the art on the cover of the game. It's pretty consistent and there is no bad art in this game. Developer tends to release the game with art in only some scenes, and add once they make good ones. GAMEPLAY: It looks horrendous at the start. It's looking like the stupidest and hardest thing out there but just bear with it a little bit and you will see that it really has a really basic concept behind it. You can master it to the level of breaking the game in like, 30 minutes. So it's really no big of a deal even though hud looks a bit confusing. SOUND: none, which is good. Games like these, when they have a stock music in the background on loop or some pornstar's moaning sound every three seconds; it's just disturbing and unnecessary. I hope they keep it this way. DIFFICULTY: none, once you play for 20 minutes. POTENTIAL: depends, it can go up to the moon as far as the story goes, there is a lot of interesting concept but the game remindsme of "Soldier's Life" from the same studio. After some point of game, CG's start to get rare and game is stuck in a loop of doing same things over and over again. For the point, i loved Soldier's life, it was a compact and good story. Im just saying it probably wont be a big game. EDIT AFTER NEARLY 9 MONTHS: 2 new scenes in 9 months so... it should take around 5 years to finish.
Wow I don't know what to say here. Ok interface, is well not gonna win any awards. I want to call it complicated but its more like cluttered is word I am looking for. Like its hardest part to wrap yourself around. I trying my best not to break review posting rules but this was nothing like many may be expecting from this team. I just can not recommend it in its current state, its trying its best to be like 4x but its so cluttered, and bare bones its just off putting. And I love 4x and strategy games. But this is cluttered for sake of appearing more complicated. Its really hard not to compare this to their last game. And its even harder to want to play this in its current state for me. I just do not recommended it till it gets more meat on its bones.
You might also like
Renryuu: Ascension
Naughty Netherpunch
v26.05.06
Whorehouse Manager
Redsky
v1.1.8
Secretary
Deedee
v1.1.2.6
Raid and Pillage
NAlbedoCR
v0.1 Alpha
Tales of Androgyny
Majalis
v0.3.69.0
Medieval World
White Spider
v0.81
Trials in Tainted Space
Fenoxo
v0.9.159 Backer
Chronoromancer
Chronoromancer Studio
v0.9.2
Brothel Hotel
JessicaSextius
v2.2.0
The Last Sovereign
Sierra Lee
v1.1.3