Breeders
by Moeymoey
Monsters conquered the world and human life changed significantly. Find your place in a world filled with lewd creatures, viewed from the perspective of Luci, a woman who escaped a mysterious laboratory as a child and “?”, a guy who has yet to be introduced some time later.
Screenshots
v0.22
N/A
v.0.20.1
Hugger Release + Bugfix Edition
Sewers Act 2 Quest - the battles should not repeat anymore
Endless climax loop fix
Succubus Trap - Luci stays on the ground after defeating an enemy bug fix
Belly should not grow infinite on invasion anymore
Defeated Werwolfs should now disappear properly
Womb Crest should now be stable and protect properly
Various pregnancy bugs fixed
Feel free to report every issue you encounter and give general feedback, it helps a lot! :>
On a side note: Tried out a native Linux version but it showed some issues. It had some shadow flickering here and there and also some slight stuttering. (Tested on CachyOS). The Windows version, running through Proton on Linux runs a lot smoother. (You can for example add Breeders on Steam and add Proton as a compatibility layer). So I'll probably not add a native Linux version for now because it seems just not to be needed for the Linux enjoyers out there.
v0.20
N/A
v0.19
Pregnancy Overhaul
As mentioned in the previous dev log, the breeding system needed more attention. This version introduces a rework of the system: pregnancy progress now advances in real time instead of progressing incrementally after battles or sleeping.
The real-time pregnancy gauge runs for a total of 5 minutes. Every stage adds certain status effects. Battles and sleeping will additionally speed up the progress.
Note: For now, you can’t leave the dungeon once you’re pregnant. The 5-minute rule does not apply everywhere, getting fertilized inside the distorted sewers advances the progress almost instantly.
If you encounter any bugs, feel free to report them! :>
Added Breeding Scenes
The breeding content has received further additions. Werewolves and Blood Reavers now have their own scenes. Embracers also get a new game over scene if you lose to them.
Act 2 Entry
The game now continues after entering the second elevator inside the distorted sewers. This marks the beginning of Act 2.
A system is now in place that recognizes which Act you are in, allowing environments to change accordingly. For now, only NPC dialogue changes, so there isn’t much new to explore after entering Act 2.
But this system allows future updates to add new NPCs that were not present in earlier Acts, or add new dungeon passages or enemies. So it is quite important to have this mechanic done for future updates.
Additional Changes
Lucis bed can now be used as a place to rest. All creatures will respawn.
v0.17
Lust Forest
The general outline of the Lust Forest is now in the game. The area can be entered through the gate in the park behind the shop merchant. There is not much to do there yet, except a couple of landmarks like the graveyard, old shags, and a ranch house. It is a higher-level area, so entering it right at the start might get a little “dangerous”.
Werewolf
The new creature is roaming around the Lust Forest. High level and dangerous. Feel free to find out by yourself!
Treasure Chests
You are now able to buy chest keys from the vendor and open treasure chests inside dungeons. Be assured that ALL treasure chests you find are completely safe to open and not at all suspicious!
v0.16
v0.15.1 + 0.15.2
BUgfixes
v0.15
First version of the distorted sewers:
Luci’s journey continues deeper into the sewers, a dark labyrinth that requires some lever pulls and a riddle to solve. The baseline of this level is set, but it requires some more attention, and additional things will be added in future updates.
Creatures of the Distorted Sewers:
New Enemy – Blood Reaver – This creature is able to summon companions.
More Embracers – They can corner you if you are not careful. Listen to the area’s ambient sounds and find a place where you are out of sight.
Phantom
– She helps you with certain things...
Sanctuary got a little bit bigger.
It is planned to grow the sanctuary over time by adding new things. In this update, the sanctuary got a little bit expanded, new NPCs were added, and Mia, the sewer’s guardian, begins to neglect her duties from time to time. (Just listen for suspicious sounds if you don’t see her at her usual place).
New Clothes for Luci:
Old Rags. In case you like the goblin rag cloth style, you can find some similar rags inside the sewers.
Note:
The totally non-suspicious treasure chest did not make it into the update and needs more development time for some reason. :>
Bugfixes:
Made an attempt to fix the black screen bug, which happened especially after Luci got pregnant.
You can no longer use oil on an already oiled wheel.
Plans and General Direction:
As of now, when losing to the Blood Reaver or Embracer, you will trigger a Game Over because certain elements are missing.
In the long run, the idea is to remove all Game Over scenarios and exchange them for other outcomes that allow you to continue the game.
v0.1
New Intro on New Game
Sanctuary expanded: Police Station
NPC's added: Mia and Office Girl
Pause Menu - Press ESC - Allows to change your resolution, turn back to main menu or quit
July was spent mainly on internal changes.
Hidden Quest System was added which allows to dynamically change the environment based on players progress.
Dialogue System expanded. Initial Dialogue and Followup Dialogues, whole NPC Dialogues can change based on players progress.
v0.0.91
Bugfixes:
Goblin Cave Scene should now progress like intended.
Womb Protection Crest should break when overfilled like intended.
Added some missing wall colliders inside the sewers.
v0.0.90
Breeding System:
Semen can now cause pregnancy.
Pregnancy Stages:
Luci’s body changes over time.
Breeding Scenes:
Triggered by resting during late pregnancy or losing to Goblins.
Womb Protection Orb:
Found in the Magic Shop. Prevents pregnancy (until overfilled).
v0.0.80
New Enemy – Embracer:
Encountered at the end of the demo.
3 Journal Logs:
Some lore entries in journals.
New Weapon – Wakizashi:
Can be found in the sewers.
New Cutscene:
Plays at the end of the demo.
Sewers:
More refined.
v0.0.60
Dialogue System.
Skill Tree - Three branches with 3 Perks each. Fighter, Caster, Seducer.
Sleeping Area which recovers your stats and resets the dungeon.
Pocket Dress Outfit.
Mana Potions.
Another apartment you can enter.
Sanctuary Town v.0.1
Seyas Magic Shop you can enter
Character: Seya
Enemy Patrolling AI
v0.0.40
Added:
Level System
Save System
Apartment First floor
Sewers Dungeon
UI Textures
Another goblin position
Luci looks adjusted
Note: In order to find all 5 Goblins you don't need to go beyond the first wooden bridge inside the sewers. You won't find deeper in there anything from interest for now.
v0.0.12
Concept Demo
Initial Release
Everything is just spooky and mysterious. You have your apartment building, the hallways are dark and mysterious. When you go outside, you can explore, its fun and interesting. You can even do voyeur and catch some characters going at it (theres a chance each time you leave your apartment) You can choose to do quests while exploring, theres puzzles and inventory management. Theres combat battle fuck, its interesting. Theres skill points you can use. For now, i cant really find any downsides, so its 5 stars.
As of c0.15.1: Okay, so I am assuming the game is dark this way for a reason. Very Silent Hill vibes... Un fortunately, because I am already blind, this game literally hurts my eyes to play trying to see anything. It has promise - very eerie vibes, animations, while basic, are good. Definitely has potential. I am not a fan of the controls; the camera angle ends up in weird spots when you move in certain locations, and I wind up backtracking. But honestly, for me... It's just barely playable with the lighting. It's just too dark for me to enjoy. Not game-wise... It's literally too dark. Hate to do it, but I gotta let this one go unless something that helps the lighting is implemented. Cheers. Radical Dreamer
Extremely early but interesting. Cinematic camera work is very good for this engine. Combat seemed dull though, kinda have no choice but to fuck your way through the dungeon from what I could tell. Not much H content, again very early build, but as the talent tree gets flushed out and you can grind out levels this could be interesting. Will watch for updates for sure.
Just like enjoying a classic jrpg with a levels that have mobs which rush at you for a battle, crossed wit absolute straightforward and kinda derpy cute yet still forceful intercourse. 5* because the animations and artstyle combination of anime and realistic (not hyperrealistic) are so unique.
I loved this guys other work and I can tell this is probably gonna be even better. Things I'd personally like to see are the ability to rotate camera during combat, more enemy variants of all sorts and perhaps the ability to change cosmetics on MC like different hair styles, changing bust and butt size somehow and adding pubes and such. Also please add more cosmetics and positions. Beyond that tho this is pretty cool and I look forward to it, keep it up!
I like the game, it has nice gameplay & animation. -1 star because of lack of enemies, animations and clothes. This game needs to cook. But in this early access state it is still enjoyable. Besides maybe it would be good idea to implement to fight against 2 goblins, and if lost, a gangbang occurs?
I like this game more than Breed Laboratory. It's like Silent Hill 2 but better. Looking forward to seeing it progress, seems promising so far. Cute character and fun gameplay Godspeed, Dev. & More outfits please.
I'm not going to rate things based on promise or potential, just on what's currently here; although mind you there is some good potential. The things I like: Love the silent hill aesthetic Okay animations Things I dislike: Goblin enemy?? The UI is very minimal obvious placeholder. The battle system is really awkward and not at all rewarding. Lots of bars going up without much indication of what they're doing. Also seems like there's not a whole lot of strategy you can employ currently, you just use whatever ability you can afford until you can no longer afford it and then do nothing. In any case the game is only about 20 minutes long at the moment. It seems more like it's entirely a template system for a cool aesthetic. I mean personally I think a more survival-horror-esque style game would work better than a turn-based battler with the game's tone, but I think that would also work if executed better. I'll update my rating when more content is added.
For a demo, the animation quality and ideas therein are pretty good. I do like the Silent Hill The Room vibes of the setting, even if the Goblin can feel out of place, and the turn based combat, while engaging, could do with an alternate take on the magic system that fits the Silent-Hill-ish tone of the game. Perhaps even re-using the monster designs, or evolving the monster designs from Breed Labs could be fitting, givne this is (apparently) a concept demo for a sequel of sorts. And the OST is fitting. I do find the lack of any items to restore mana, reduce lust/climax build up, and other things a bit concerning but for a demo, this missing option in combat is fine.. Now, the one suggestion I'll make, which is admittedly asking alot. This combat system, the OST and jiggle physics, all of it, would be nice to see incorporated into Breed Labs. Using the existing locations and monsters of Breed Labs of course. Given the similarities in the Silent Hill inspirations, it'd be nice to see this Concept Demo being the basis for an upgrade to Breed Labs, or having Breed Labs being incorporated into this game (even if it's heavily truncated in length, as a sort of prologue). My suggestion aside, this is pretty neat as an H-Game demo, the only parts I find issue with are (currently) justifiable due to it being a 0.0 level demo/alpha build. Worth keeping an eye on, if you ask me
Good concept, really enjoyed it... Graphics was good, had some trubbel with the "key" but it is in a early state so i don't mind some bugs here and there... Keep up the good work and i thing you got a really good game here!
cool principle has something of resident evil about it. and round tactics are great. I especially like the animation angle pov style. please continue The dressing and equipping of weapons was also successful.
Let's hope it turns out good. Until the moment of this review there is practically nothing, but there is a basis. For this reason it should not deserve 4-5 stars either. I would wait a while and see what he comes up with.
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