Deluded

by SRT

Uncensored Windows
Versionv0.4.8 Test Build
Released2026-04-17
Updated2026-04-18
LanguageEnglish

Alisa tries to solve the mysteries about her missing sister. At one moment Alisa will lose everything and start living her life at the bottom of her social and financial position, forgotten by everyone. There'll be multiple ways to bring her previous lifestyle back. But by the time she might not want to...​

v0.4.8 Test Build New content 5 H-Scenes (20 H-cinematics), including 1 lesbian scene 1 new location: Gas Station 5 quests: Working at the Gas Station, Working at the Warehouse, Working as a Cinema projectionist, Deaf Request, Lottery 2 events: Parent’s relationships, Fixing the gloor inhaler 1 NPC: Tommy Gale 3 clothing items: Beige dress with a belt, Micro bikini (Top and Bot[...]) 4 interactable objects: Sale stalls, Trashbins, Snack table, Cars 2 tools: Screwdriver, Pump 2 other items: Movie reels, Component New interactions for: Macy, Stuart, Violet, Ava New features New character customization options 8 hairstyles: Bobcut, Short Bob, Ponytail, Side-Swept French Braid, Double buns, Tomboy, Long Sleek Layered Cut, Full Fringe twin braids 39 hair colors Natural hair colors shown: Soft black, Natural black, Dark Espresso Brown, Dark Ash Brown, Neutral Dark Brown, Chocolate Brown, Chestnut Brown, Golden Brown, Medium Brown, Light Brown, Ash Brown, Dark Blonde, Dirty Blonde, Honey Blonde, Golden Blonde, Sandy Blonde, Ash Blonde, Light Blonde, Platinum Blonde, [list continues off-screen] Dyes: Blue Black, Silver Gray, Steel Gray, White, Burgundy, Cherry, Magenta, Pastel Pink, Rose Gold, Lavender Fantasy: Vivid Purple, Electric Blue, Cyan, Teal, Emerald Green, Fantasy Orange Eyelashes length and 13 colors: Soft Black, Natural Black, Neutral Dark Brown, Chocolate Brown, Chestnut Brown, Light Brown, Auburn, Silver Gray, Burgundy, Magenta, Vivid Purple, Electric Blue, Emerald Green 5 brows shapes: Average, Curved Round, Angled, Arch, Straight Brows colors: Soft Black, Natural Black, Neutral Dark Brown, Chocolate Brown, Chestnut Brown, Light Brown, Auburn, Silver Gray, Burgundy, Magenta, Vivid Purple, Electric Blue, Emerald Green Elf ears 56 make-up styles 5 available in a Cheap cosmetics item: Soft Shadow, Smoky Eyes, Olive Haze, Rosy Cheeks, Amber Haze 51 more styles available in the Cheats Menu (Cheats-version only) Teeth colors (dirty 0% - clean-white 100%) Items repair system Improvements You can now choose a different outfit before going to the Mall Removed multiple forced player teleportations at Day 5 Reworked logic for the “At the cinema” quest Added sound cues to the “At the cinema” quest Removed or updated several pickable items on the Mall location Made several transitions between cinematic at Day 5 smoother Made several narrative improvements [text partly cut off] Mall lighting Extended the stay time at the Mall during Day 5 Replaced the AI easel drawings Bug fixes Mall collision Other changes Added a dressing table to the Secret store location (Secret store version only) Enabled partial access to the Mall’s second floor Added SFX for: pumping tires, cleaning cars, changing oil, car honk v0.4.5.1 (hotfix) + cheats New content: + 1 Interactable item (double-click in the inventory): Painkillers + 1 Tool: Shovel Improvements: - Changed item icons for dirty and clean water bottles Bug fixes: - Time no longer stops in some locations - Violet's body no longer distorts during cinematics - Mom is no longer misplaced during the "Peeking at Mom" cinematic - Mom's scheduled showering event is now unable to softlock Alisa - Entering the kitchen no longer activates the dialogue with mom when she's not in the kitchen - Now the fish is removed from the inventory at the end of Day 3 as it should - You can no longer apply make-up multiple times (without removing it first) - Cinematic for a Soap drop random event no longer breaks - Clarified dialogue lines about time for washing clothes in the washing machine - Removed the interaction icon on Stuart's car if it went off the cliff - The windows, the mirror and Alisa's eyes in Alisa's room no longer have a strong bloom effect during certain timeframes - Clothes no longer disappear from the inventory when m∗∗∗∗∗bating in the shower - Changed shovel's item icon Other changes: - You can no longer level up Strength if Body pain is high - Slipping event now gives Body pain when choosing the "Drop on the butt" dialogue option - Added SFX for various interactions: opening boxes in the house, inspecting the bookshelf, reading books, doing a workout, exercising with a jump rope, kindling the fireplace, washing face, wiping with a towel, picking up wood, opening a fridge, using matches for a prayer, opening/closing storages, opening/closing windows, opening/closing and loading the washing machine, checking the mailbox, flushing the toilet, turning the TV on/off, picking up a landline phone, boiling water, frying fish, picking up berries, opening a backpack, opening the Spring Mansion gates, opening the box in the Spring Mansion, breaking the barrier in the cave, creating tinctures at the brewing station, digging the fish bait, falling from stairs, inhaling gloor, taking pictures with a camera v0.4.5 New content: + 20 H-scenes (70 H-cinematics) + 5th Day of the Prologue + New Location: Intercity Mall (Cinema, Convenience Store) + 3 Quests: At the cinema, Camping alone, Stolen clothes + 6 NPCs: Ava Rain, Victor Braut, Agatha Richard, Jerome Richard, Dick Norvick, Jane Summers + 32 Clothing items: Black dress with a belt, Yellow dress with a belt, White dress with a belt, Red dress with a belt, Green dress with a belt, Blue dress with a belt, Black crossover-waist shorts, White crossover-waist shorts, Red crossover-waist shorts, Orange crossover-waist shorts, Green crossover-waist shorts, Grey crossover-waist shorts, Blue crossover-waist shorts, White polo shirt, Green polo shirt, Blue polo shirt, Black polo shirt, Orange polo shirt, White tennis cap, Orange tennis cap, Green tennis cap, Black tennis cap, Blue tennis cap, Black thongs, Red thongs, Blue thongs, Black micro bikini, Red micro bikini, Blue micro bikini, White winter coat, Black winter coat, Blue winter coat + 3 NPC Clothing items: Male office pants, Male office shirt, Male Medieval outfit + 24 Interactable objects: Store shelves (Tools, Clothes, Glasses, Electronics, Building equipment, Food, Snacks, Ingredients, Magazines, Sports equipment), Other store interactions (Food station, Drinks refrigerator, Storage shelves, Trash bin, Cash desk), Transformer, ATM, Toilet, Public phone, Cars, Water source, Swimming place, Sawmill, Campfire + 3 Interactable items (double-click in the inventory): "Treasures and a Little Curse" gloor vial, Lottery ticket, Money bags + 2 Tools: Claw hammer, Saw + 7 Secret store exclusives (Secret store version only): White cultist's outfit, Black cultist's outfit, Black bandit's leather skirt, Black bandit's leather jacket, Black bandit's bra, Fantasy armor, Fantasy boots + 1 Other item: Wooden planks + New buildings (open-world prototype): Cafe, Gas station, S∗∗ shop, Diner, Movie Rentals New features: - Tattoos system: -- 17 tattoo slots on the body, 51 total available tattoo textures - Autosaves system - Weather type and condition checks - Herbalism mechanics - In-game timers for time-restricted tasks can now be saved and won't break the saves or events anymore - Water can now freeze in lakes/rivers/pools/etc - Choosing dialogue option with number keys Bug fixes: - Hidden NPCs are no longer interactable - Stuart no longer disappears after triggering the Dirty Girl quest - "Peeking at mom" scene now triggers only once - Props used by NPCs are no longer over-lit - Alisa can no longer lose virginity multiple times at certain moments - The MC's head no longer gets removed when transitioning from the FPV to TPV (in cutscenes) - You can no longer place items bigger than 1x1 in the Quick access menu -- Dragging a larger-than-1x1 item into a quick slot no longer causes dupes, items no longer overlap or reset orientation - Removed duplicate rows from the Skill Progress tab in the inventory UI - Saving during timed events (e.g. hiding from father) no longer breaks said event - Inventory item use (destruction) no longer causes bugs - Game no longer freezes on c∗m visuals spawn - Multi-slot clothing no longer gets duplicated after certain cutscenes - Inactive dialogue selection options (in rare cases) no longer stay white - The UI's mouse collision is no longer misaligned on widescreens Improvements: - Full camping location (Day 3) rework (level design, mechanics, interactions and story) -- Consuming berries logic -- Fishing dialogues - Alisa's thoughts in dialogues is now purple with a thicker outline - The game now gets auto-saved at certain moments - The time system rounding/flooring algorithm to update minutes unit properly and avoid bugs in NPC schedule system - Attachable items placed in a hand are now hidden in cinematics - Collision around the house - Save thumbnails generation - Manual numbers input in slider settings - Better slider UI in the cheats menu (Cheats version only) and in settings - Added a list of completed quests in the Cheats menu (Cheats version only) Backend stuff: - Weather state is now consistent across saves - Improved the doors system: it now supports calling game logic similar to quest and dialogue systems, custom door interaction sounds and game condition checks - Male NPCs now support advanced hair customization (custom shader) - Made gameplay conditions observation in the quest system more lightweight by reducing redundant checks - NPC system equipment is now properly updated based on the current NPC activity - Improved the graphic settings application pipeline - Graphics adjustments for buildings' interiors are now based on graphics settings - Improved the cinematics system memory management to minimize memory leaks - Made some assets loading asynchronous (prologue vs open-world prototype content) to avoid freezes during loading - Added storages accessibility management system - Loading a game with the character being inside a CSV with condition controller no longer triggers past events - Implemented logic for changing and comparing dynamic item attributes - Improved the toolkit for working with objects on the level (geometry, interactables etc), now supports automatic target selection ('self' if nothing else is selected); usable for universal dialogues for similar interactions and hiding level-placed objects - Added a system to read and change states of actors on the level through abstract gameplay tags in dialogues and interaction zones/interactables; extends reusable logic support Other changes: - Made Alisa's nails longer by default - Reticle's UI behavior - Added the glowstick to Alisa's room boxes - Doors now close automatically v0.4.1 (hotfix) Improvements: - Moving Difficulties: reduced the time skip when searching boxes from 15 to 5 minutes - The fireplace now dries the clothes upon interaction Bug fixes: - Engineering book now gives 5 Engineering skill points instead of 3 - Macy now gives you the quest items as intended - On the Hook: now Alisa can open the box only after 16:00 - Interaction with a safe while na**d can no longer lock you inside parents' bathroom - Using lubricant in a non-private area no longer gives a black screen - Alisa can no longer steal from parents' room while mom is reading - The environment no longer disappears upon interaction with the 2nd floor chair - Meeting Alan: Alisa no longer "talks" to the sofa while Dad is doing another task - Alan no longer keeps clothes on during s** - Training with Stuart's bat animation misplacement - Violet's body no longer bends during the animation - The fireplace interaction used to state the duration of 15 minutes while lasting 30 minutes in fact - A typo in a cemetery cellphone dialogue v0.4.0 New content: + ~182 H-animations (3 scenes, 118 variations) (including 9 intercourse scenes) + 4th Day of the Prologue + 4 Quests: Silent Observer, No Room for Spiders, Dad's Errand, The Vial Of Thirst + On the Hook quest continuation + 3 Events: Mom mas∗∗∗bating, Meeting Violet, Meeting Macy + 11 NPCs' routine events: ++ Stuart: Bat training, Playing darts, Playing console, Watching TV, Dining ++ Mom: Showering, Ironing, Yoga, Reading, Dining ++ Dad: Repairing the TV, Watching the TV, Dining + 12 NPC schedule activities: ++ Stuart: Sitting on the porch, Smoking, Talking with Bob, Leaving with Bob ++ Mom: Cooking dinner, Washing dishes, Collecting dirty clothes, Resting outside ++ Dad: Sleeping on sofa, Resting on sofa, Searching for job, Going to the shop, Drinking beer ++ Bob: Talking with Stuart, Leaving ++ Violet: Sitting in the gazebo ++ Alan: Standing by the tree, Leaving + 5 NPCs: Violet, Bob, Macy, Mia, Shadow + 8 Clothing items: White bra, Panties with pink dots, White micro-top, Jeans, Blue asymmetrical dress, Denim overalls, Bond∗ge suit, Denim shorts + 2 Accessories: Bullet vibr∗∗or, Blindfold + 3 Interactable objects: TV, Cobwebs, Box + 7 Interactable items (double-click in the inventory): Erotic book, Engineering journal, Broom, Gloor vial "Toilet meat", Kinescope, Camcorder, Pedicure kit (blue case) + 3 Consumable items: B∗∗b-size pills, Areola-size pills, Lips-size pills + 2 Other items: Soap, Gloor inhaler + New Interactions for: Sink (washing clothes), Flower (Spring mansion) + More options for: Manicure kit (pink case) + 10 Item grantor menu exclusives (Cheats version only): A∗∗s-bleaching pills, Areola-bleaching pills, Butt-size pills, Calf-width pills, Elf-ears pills, Eye-color pills, Freckles-fade pills, Pe∗∗s-size pills, Thigh-width pills, Infinite prologue pills + 26 Secret store exclusives (Secret store version only): Black asymmetrical dress, Green asymmetrical dress, Violet asymmetrical dress, Red asymmetrical dress, White asymmetrical dress, Black bra, Pink bra, Red bra, Black cargo pants, Red cargo pants, Yellow cargo pants, Leather vest jacket, Denim overalls combined with a rainbow-striped shirt, Black micro-top, Purple micro-top, Red micro-top, Black office shirt, Blue office shirt, Grey office shirt, White office shirt, Blue&white-striped panties, Transparent panties, Black panties, Black cropped turtleneck, Purple cropped turtleneck, White cropped turtleneck with a print + Open-world prototypes: ++ Park-Slums location: Greenhouse, Sawmill, Treehouse, Maze, Hobos' main building, Abandoned tower building, Maze (+ activities and quests) ++ Other buildings and locations: Silver mine area (Prison), Farm, Bar, Convenience store, Museum, Hangar New features: - NPC schedule system: -- NPCs now have their unique daily routines: performing tasks, moving between locations, interacting with objects on the level, etc -- Each NPC schedule action is tied to a specific time and location -- NPC-used items can be hidden or spawned, with a corresponding animation playing automatically - NPC's sound effects: -- Ambient spatial attenuation support -- Added support for relative positioning of sound sources: precise attachment to characters or objects for better spatial immersion -- Sounds playability is limited to specified time bounds and won't leak upon time scrub or increased time speed -- Pitching is now based on time speed - Privacy system rough prototype - Character customization mechanics rough prototypes - Nails: -- Alisa's nails now grow and you can trim them using a manicure kit -- 4 possible nail shapes -- 24 colors and 15 types of nail art -- Polish wear system - New Stress mechanic: all negative effects now affect Stress which lowers Mood - Tears visuals when Stress is high - Buttslap marks visuals - Added new body morphs: Cl∗t size, Thighs size, Calves size - When the temperature is low Alisa's body gets covered in goosebumps - Blindfolded effect when covering Alisa's eyes (blacks out everything except a small desaturated circle around Alisa) - Illness system: Alisa can get ill when exposed to low temperatures, dirt, drinking dirty water, eating bad food, etc - If Alisa resists the urge to use the toilet, her urethra pain increases - Pain attributes and effects: Body pain, Pu∗∗y pain, A∗∗s pain, Urethra pain, Throat pain, Nip∗∗es pain - A 2D cinematics subsystem for visualizing notes, memories, etc - A TV with 4 channels and 4 programs - TV interaction logic - A new system for FOOL-INT checks: dialogue choices with the FOOL or INT attributes level-up will now appear as "???" - Gloor and alcohol addictions effect rough prototypes - Gloor consumption system (using an inhaler) - Gloor flavor tags: now gloor vials will be tagged with flavors and kinks featured upon consuming the vial - Freezing water logic and visuals: water now freezes if the outside temperature drops below 0°C - Running now removes excessive dirt down to 75 points max - Washing clothes by hand logic - Actions (radial) menu prototype - Mechanics prototypes for the open world and future updates: -- Minigames: Begging, Blackjack, Arm-wrestling, Thimble, Rock-Paper-Scissors -- Various jobs prototypes (nurse, gravedigger, bartender, waitress, janitor, cook, etc) -- Potion crafting -- Warming up by fire -- Crime & Punishment system -- Slippery roofs -- Asking for rumors -- Asking for directions -- Using a water stream to clean yourself -- Begging -- Checking if sleep place was comfortable -- Gloor fog polluted zones logic Bug fixes: - Fixed water logic upon consuming and filling water bottles - Multiple dialogues spelling, grammar and consistency fixes - Set the interact priority for pickable items on the level higher than the interaction with static objects - Multiple non-critical memory leaks Improvements: - Made a better detailed nip∗∗es texture that supports different areola radii and colors - S∗∗ toys now can be used in private locations only - Remodeled Alisa's default bra and panties - Reworked blush logic: it is no longer attached to Ar∗∗sal; illness now also can cause blush - Added Ar∗∗sal as an effect in addition to the Hor∗y effect - Ar∗∗sal effect now has 3 stages: if Alisa reaches 75 she receives a Hor∗y effect - Character body lighting - New bodywriting logic: you can apply less or more writings on Alisa's body depending on the L∗∗D level (will change the textures later) - Mood is now indicated in Needs/Effects panel and via notifications - Effects now have multiple stages (3-5), indicated by dividers and colors - Removed "Ask for..." options from all NPCs (will be added into the radial menu later) - Dialogue attribute checks now use steps of 2 instead of 5 - Camping location level design: now the cave is easier to find - When passing through areas that inflict clothing damage (thorns, broken glass, etc) while Alisa is nak∗d, she loses Mood points instead - Reworked the theft system: even if you're not detected you raise suspicion (open world) - Lighting: -- The house rooms are now brighter during daylight hours -- The rooms illumination is now affected by weather and light sources from the outside -- The nighttime is now brighter - The easel in Alisa's room now actually shows the paintings upon interaction - Added a notification for Alisa's skill level upgrade - Made the game time system more precise - Changed the dialogue answer timer bar color to make it more prominent - You can now hide game UI by pressing "H" - Doors system: -- Now can be used by NPCs -- Rendering and collision optimization -- Doors' state changing speed is now bound to the game time speed (respects the Cheat menu time speed adjustments via arrow keys) Backend stuff: - Added backend character attributes (no visuals and/or logic yet) for: Tan, Bruise marks, Pubic hair, Pu∗∗y skin color, A∗∗s skin color, Eyelashes (length, color), Brows color, Elf ears, 17 predefined places for tattoos - Nested dialogues system: allows to integrate full-fledged dialogue node trees as a single node inside of other dialogues with ability to return back by traversing up in hierarchy, thus allowing to make reusable utility dialogues that could be integrated in various other dialogues - NPCs and character body base data is saveable now (a base for future gameplay content additions) - The character and the game can now interact directly with the item, reading its parameters and modifying them, rather than through dialogues - Added the gameplay effect intensity multiplier: no more need to create similar effects with different parameters (e.g. can be used to set the room temperature, gloor fog levels, etc) - Interactable objects now automatically target themselves if no target is set for actions (used to cause crashes if the target wasn't set) - Dialogue branches can now appear randomly or with weighted chances - Custom Shape Collision Volumes now support post processing: can now add unique visual effects and lighting to selected areas on the level - Added the "Inventory Item Match" gameplay condition: the game can now check whether items match certain criteria or not (via item attributes, tags, HP, etc) Other changes: - Removed the monitors from the Secret store (were too laggy) (Secret store version only) - Now doors in the parents' room are closed and can be unlocked with keys found throughout the house - Disabled some dialogue branches in the Dirty girl quest v0.3.5 Cheats New content: + 72 H-animations (16 scenes, 33 variations) (including 1 intercourse scene) + 2 New Quests: My Lovely Diary, Desperate Exchange + Robbed but Focused quest continuation (PURE route) + 3 NPCs: Tom, Luis, Stuart's GF + 1 Event: Meeting Luis + 3 Interactable objects: Chair on the 2nd floor, Kitchen counter, Stump, Chimney + 5 Interactable items (double-click in the inventory): CD-player, Piggy banks, Aphrodisiac, Metallic ribbed dildo, Glass ribbed dildo + 6 Consumable items: Flour pack, Cucumber, Carrot, Cabbage, Eggs Pack, Bread + 15 Clothing items: Construction helmet (used to be just a quest item), Round glasses, Short black leather skirt, Peep-toe slip-on shoes, Pink tube top with sleeves, Sporty shorts, Sporty chick top, Brown short sweater dress with an open chest and back, Long fishnet stockings, Long latex stockings, Long black transparent stockings, Long white transparent stockings, Long blue-striped stockings, Long white socks, Short white socks + 3 Accessories: Buttplug (used to be Interactable only), Raccon Tail, Glowstick + 1 Other item: CD-disk + New Interactions for: Alisa's bed, Toilet + New mirror reactions based on Alisa's actual appearance (breasts, thighs, weight, etc + Lindcliff prototype lobby: Silver mine, Park-slums, Farm, Church, Bar, Sports ground, Mechanic’s job, Task Board, Citizen house, Store logic + New reaction to n**ed Alisa from mother and Stuart (safe interaction) + New lipstick shades: Candy Pink, Hot Pink, Crimson Red, Brick Red, Bright Purple, Jet Black + New lip contours: Smooth Line, Defined Contour, Natural Pout, Sharp Edge, Bold Outline, Classic Arch, Subtle Dip, Full curve + 25 Secret store items (Secret store version only): Short yoke blue skirt, Short yoke pink skirt, Short yoke red skirt, Short blue sweater dress with open chest and back, Short white sweater dress with an open chest and back, Red latex bunny suit, Black latex bunny suit, White latex bunny suit, Red leather bunny suit, White leather bunny suit, Black leather bunny suit, Bunny ears, Black tube top with sleeves, Short red leather skirt, Blue tube top, White tube top, Long blue-striped socks, Regular white socks, Long white stockings, Short black stockings, Short latex stockings, Short black transparent stockings, Short fishnet stockings, Short white stockings, Short white transparent stockings New features: Info window when hovering over items Price, Description, Tags Item Stats: now items and clothes have HP, Durability, Warmness, Water Resistance, Sexiness Clothes System: Clothes dynamic attributes: C*m, Dirt, Wetness С*m attribute is now bound to specific body parts (mouth, breasts, back, left leg, etc), affects relevant clothes parts as well Rain now increases clothes' wetness and puts Drenching effect on the body 13 types of reactions based on Alisa's look and state unique for each NPC Wearable accessories system Money mechanics CD-player mechanics Cooking mechanics Sitting in front of the fireplace now increases MOOD Applying makeup now increases Make-up skill Praying now removes H**ny effect Double-clicking an item and (un)equipping can now affect gameplay, at once or over time Item equipment conditions (unequips automatically when conditions aren't met anymore; displays the item tooltip over the equipment slot) HUD: Time display Game menu: added "Back to the game" button Save management menu: added "Open game saves folder" and "Delete all game saves" buttons You can now enter values manually on slider settings Increased text size menu option Item RMB context menu (Drop, Equip, Use, Split) Cheat menu (Cheats-version only): Item grantor + Filtration modes (Secret store, Favorites) Bug fixes: Now you can level-up anal skill Added sounds and missing cinematics to Robbed but Focused quest Added missing sounds to the bath scene Added collision to the flower (Spring mansion) Added notifications for Strength and Grace changes Crashes on game launch caused by corrupted integrity of game files Crashes caused by settings and the loading screen Performance issues with Attributes, Quest and Character appearance systems Fixes in game settings Late fading screens Player camera rotation stutters when abruptly changing the rotation direction Glitches of the attribute list in the cheat menu (cheats-version only) Improvements: Full attributes rebalance Added more MOOD options in dialogues Added effects (Needs/Effects) from penetrations, c m (draft), wet p *sy, intoxication, sweating (actually wetness) Alisa now increases arousal, sweats and levels-up skills during s*x or pleasuring herself Applied new effects and parameters to current interactions Improved attributes and effects for every H-scene (more stuff to level-up and check) Improved materials of all the clothes Changed the puddle drinking scene (better animation + sounds) Better animations for Dirty Girl quest Mouse input pipeline Behavior of attachable items in cinematics Camera rotation smoothing Increased text size Added confirmation screens for exiting to the main menu and to the desktop You can now find MOOD in Needs/Effects panel Cheat menu upgrade (Cheats version only) First-person camera view (Cheats-version only): Head and hair shadows are now visible Horizontal mouse sensitivity does not increase as the character rotates Improved character rotation according to different mouse sensitivity levels Backend stuff: Reworked high-level sound subsystem to make it more crash-proof Level sequence cinematics subsystem partial refactor Inventory system refactor (provides functional extensibility, good for performance and more bug-proof) Item runtime state modification tools Asynchronous loading of clothing geometry data (helps avoid excess freezes) Latent gameplay event recall support Game framework object loading organizer. (some bugs were fixed with the use of it) Core framework latent initialization subsystem Character's velocity can now be taken into account and affect gameplay (not used in the game yet) Other changes: Made Stuart's "tool" smaller in cinematics Spring Mansion location: Chain panties placeholder item replaced with metal ribbed dildo Mom now has a dish attached to the hand Rearranged some buttons in the main menu Changed the first-person camera view button from Backslash to С (cheats-version only) v0.3 New content: + 14 H-scenes (53 variations) (including 3 intercourse scenes) + 3rd Day of the Prologue + New Location: Spring Mansion, Pond & Cave + New NPC: Alan + 3 Quests 2nd day: Robbed but Focused, Echoes at the Door, Beneath Familiar Floors + 5 Quests 3rd day: Enjoy the Camp, Food is Everywhere, Stuart is Wanted, Treasures of the Pond, For the Firewood + 2 Events: Rocking Chair, Resting Couple + 3 Clothing items: Body Towel, Apron, Chain suit + 1 Secret store item: Tube top + 13 Consumable items: Milk, Beer, Snacks, Banana, Chocolate paste, Canned corn, Cereal, Potato chips, Cola, Tea, Water bottle, Blue berries, Red berries + 2 Interactable items (double-click): Jumprope, Flower + 2 Interactable objects House: Bed, Lava Lamp + 26 Interactable objects Spring mansion: Deer statue, Fence hole, Graves, Car frame, Lunchboxes, Birdbath, Benches, Backyard gate, Shed door, Wardrobe, Cupboard and mirror, Dish cupboard, Sofa, Kitchen table, Refrigerator, Painting, Cupboard with dictionary and glasses, Clean bed, Broken jewelry box, Owner's diary, Ladders, Toilet, Bathtub, Сosmetic bag, Closed jewelry box, Double bed + 6 Interactable objects Pond: Food basket, Fishing place, Wooden toilet, Blue berry bush, Red berry bush, Spring water + 5 Interactable objects Cave: Table, Skeleton, Broken barrels, Old wine, Ladder + 1 Tool: Multitool + 1 Collectible: Barghest figure New features: Needs\Effects System: Hunger, Sleep, Toilet, Thirst, Mood, Body Temperature Need outcomes, buffs/debuffs Visualization of attributes' borderline state (for Arousal, Sleep, Mood, Freezing) Environment temperature now affects Alisa's body Notifications system (time, money, quests, attributes, etc) Quick slot item usage by pressing 1/2/3/4/5 keys Bug fixes: Bugs in male rig Checking the presence of an item in the inventory now includes quick slots After loading the game, the main character's face was reset to the default Upgrading attributes over 100 Memory leaks of delayed tasks Alisa could not get in the bathroom naked Improvements: Electricity poles optimization (was heavy on CPU) A warning when creating a save folder with the same name DLSS and FSR support Made switching camera angle when peeing optional Reworked game initialization / saved game loading, game systems are loaded in a proper order based on their dependency on each other Backend Stuff: Easy and stable system for adding objects with switchable states to the level Now interactable objects have logic to trigger events based on surroundings Added 100 clothes tags (lingerie, swimsuit, skirt, inventory_blocked, casual, etc) Added Conditional events (used in complex checking systems, like checking clothes tags to determine the level of Alisa's revealingness) It's now easy to implement the same pattern of logic for different actions and dialogues Sound management system Hidden quests (some quests are here to handle gameplay tasks in the background, while there's no need to see them) Prioritized trigger box logic has been reworked. Now it works flawlessly with teleportation. Other changes: Changed Alisa's idle animation Modified house geometry for the quest Added "Lower camera position" setting Added "Enable/Disable comics shader" and "Enable/Disable outline shader" settings Improved first-person camera view (cheats version only) Changed the cheats button from Y to F1 Changed the Secret store location (use the telephone) (Secret store version only) v0.2.1 New features: Save system Bug fixes: Wearing a dollar in a clothes slot Window grace requirement Dad standing in A-pose Improvements: Bigger stats gain multiplier Bigger icons for Needs/Effects Clothing system: now certain items can take up multiple slots Texture optimization Core rework of the inventory system Core rework of start game/load game pipeline Switched to the source version of Unreal Engine Other changes: First-person view in test mode (cheats-version only) v0.2 New content: + ~55 H-animations (18 scenes, 32 variations) + 2nd day of the Prologue (Friday) + Quests: On the Hook, Deluded + Moving difficulties quest continuation + Random events: Getting naked in the room, Closets in parent's room, Basement + Interaction objects: safe, closets (parent's room), mirror, washing machine, towel, sink, bath, toilet paper box, Stuart's car + Interactable items (double-click in the inventory): marker, buttplug, makeup, lipstick, letter, razor, notes + 2 Clothing items + No Furries New features: - Attribute System - Vagina deformation animation - Switching between quests (Scroll wheel) - Delayed gameplay mechanics (some events now can be triggered not immediately, but after a certain amount of time) - Simple stealing mechanic Bug fixes: - Stuck in dialogue sequences (if click too fast) - Crashes in dialogues - Disappearing trees - Grass clipping through floor and gazebo - Repeatable attributes grind - The reflection of a present in the mirror stayed after you clean it - Flickering/abruptly changing lighting on the character - The quest panel in the HUD (right) not updating correctly - House's door closing/opening in front of your face Improvements: - Automatic brightness adjustment - Implemented a new physics engine - better body/hair physics - Movement system overhaul (much more responsive) - Female facial animation overhaul - Cutscenes loading has been made multithreaded (no freezes on their load anymore) - Memory optimization tools/profilers - FOV is now lower when running (no fisheye) Other changes: - Lighting in Alisa's room - Stuart's car color - You can now prevent Stuart's car from crashing if you don't meet him from 6 till 8 AM v0.1 1 hour of gameplay The first day of the prologue Scenes (joystick, tentacle, etc) Cinematic and immersive story experience Quests with different outcomes Multiple random events RPG-based gameplay (choices matter) NPCs with unique stories Clothing system (changing, wearing multiple layers) Basic interaction with objects (picking up, peeing, sleeping and more) Weather and Time systems 3x3 km map with the river, lake, forests, towns, cities Grid-based inventory (+sorting)
Birdman247 2026-03-30
hoping this takes a turn for hyper preg growth expansion modifications route that lets you grow your character up using items drugs etc rare to see any that have survived i would deff pay to see content like that consider most dont pass there beta stages and the last game i can think of has been abandoned for 3 years now
Rangum 2026-03-18
Amazing game, even for such an early version (0.4.5.1). If the rest of the content is half as good as what's already done, it could be one of the best games in this site. For now there is only content up until day 4 or 5, what I guess is just the prologue, and the progressions is not always clear.
Mimihime 2026-03-01
Review on version: 0.4.5.1 Really liked that game but it needs more polishing and work. Not much H content for now. Solid 4.5 stars but since theres no half star rating available I give it a 5, hoping that at Release all issues will be fixed. Pros: +Top tier graphics and animations (the best I've seen in H-games) +Top tier VA and sound design +Great amount of character customization, lots of clothes and different items such as bondage gear, blindfold, cosmetics, marker etc, you can even change body sizes and weight of MC (most of it locked by cheat menu for now) +Vibe Cons: -No clear hints for quests and strict reqs (Sometimes you just feel lost and no clue what to do, for example on day 3 in the forest or day 4 when you have to get bondage gear and stay on some "Cliff" but theres no clarification or indication on which cliff. Game should be playable without walkthroughs) -Not much H-content for now -Not much content in some areas in general -FMC gets tired of running too fast
Zaibaly 2026-02-11
gameplay and graphics are amazing, very rare style of gameplay from this kind of games that more creators shoud follow , waiting for the final version .
Adam2114 2026-02-09
Has great potential, They're working on mystery, horror elements, pregnancy, it already has good 3D graphics, stats and corruption, choices and voice acting Out of all the games I support this is the one I am most excited about.
Quetzal96 2026-02-02
First, I should specify my computer's specifications. Windows: 10, RAM: 16GB, Processor: Intel i7 5th Gen, Graphics: Integrated. My experience playing with low graphics was pleasant. My only complaint would be with the descriptions of each of the buttons, inventories, actions, and missions.
PornAddcit06 2026-01-29
This game is so good with a lot of potential in the future, hoping to see the final product someday. Great story, sometimes a bit janky but great animations. I really liked the puzzles but there could be a cheat toggle to turn of getting tired of runing because in the forest it was a pain in the ass to get trough still recommend it even int his state
what_is 2026-01-06
One of the best i found in the last years! it might not be that long nor has it amazingly mutch to explore nor has it many many nsfw cenes. but that what is there is just Amazing, and denfenetly worth your Time! im now beginning my 30+ run or so. "in case i dont see you good afternoon, good evening, and good night"
sandman85 2026-01-04
So I will say that the game is a rare "actual" game. But the developers should know that the "average" pervert, like me, on this site is going to be using a somewhat average to below average laptop, so the game is kind of poor in quality to most who try and play it. That being said it is still passable. The worst part of the game is that it does not really have a story that is easy to follow, nor is it easy to figure our, fine if you just want to play a game with two hand but...yeah that's not what we are doing here. Duh. 2 of 5 stars because it is taking to long to make and it is too complicated in almost everyway.
Tactical Molotov 2026-01-03
Deluded: Story: since its still really early into development the story is not fully done but currently its about you trying to find your sister and finding out what happened to you and the reason behind your nightmares. CG's: Ive only done 1 play trough so i have not seen all scenes but apart from the showering and masturbation scenes (these are apart of the gameplay loop) ive only saw 1 unique scene but all of the scenes are really high quality but i have found hints to other scenes but never bothered to try and get them since the game has no stable free mode that im aware of. Gallery: None but it does seem that this is planned to come since some scenes are rewatchable using the provided cheats. Achievements: None Length: I finished the game in a bit more then 5 hours. Futa: None Animations: good. Pro's: Fun, good scenes, your choices feel like they actually matter Con's: no good gallery, unfinished, the game is clearly still a work in progress. Final thoughts: Its a really fun game but some puzzels/missions are lazy and just require you to wait witch would not be a problem but since this version (0.4.5) stops after 5 days i thought its a bit annoying
PeterHatNixMehr 2026-01-01
Promising is the word here. others scream about unimportant stuff in the reviews but this game is very early in developement so we need to wait. Its cool to see what is coming when you enter through the stairs with the warning. Im very interested in this game and it has alot promising features too. I was very surprised when the character actually checks her body out after working on her body and the body seems to change to it. Love that. So far you can try it but at some points its still rough, keep that in mind. After some time actually seeing progress i had alot fun and got sad when the game suddenly told me this was the end of the current version.
Sauzer80 2025-12-29
It could potentially be a masterpiece. Nice graphically, although in pre-alpha version, there are texture errors but in this stage I think it is normal. The statistics and inventory are very well done, but there is a lack of a tutorial that, given the significant amount of things to do and use, would be very useful. Promising story. I hope the character's customization will be even more substantial in the future, aesthetically and in terms of appearance, even in the most intimate areas with customization of gentital areas (hairs) and Toy for the B-side. If these are the premises of an open world with these assumptions the game really deserves a lot.
TomChan325 2025-12-04
The intro was alright but the game is a drag. The movement and progression desperately needs a rework . I'm sure some people will find it interesting enough but I highly regret pushing through to the end of the current version
dandanhib 2025-11-29
This shows great promise, from the great graphics, to the great storytelling. I just can't wait for this to come out as an actual full game. Even in this unpolished state i can see there's a vision for this game and if it managed to keep me in where most of the game is only inside the house... i mean.. well done. might actually join the patreon
ManueveringMan 2025-11-23
(Very hot game. 5/5) I really like the theme of this game and the UI. Jiggle physics are amazing. Everything seems to be much in place, especially modeling style has a very lukewarm feel to it. Seems the games attention right now is much dedicated towards how the story takes place. The Prologue. I've only passed through half of it yet I find it so entertaining how good it looks even though it's porn game. Usually I expected more bugs with the animation and rendering but this is so good.
xtiansuldin 2025-10-07
Aa of 0.4.1 Hotfix + Cheats &Secret Store Unfortunately, there are just too many bugs, some of them are sequence breaking. There are also some really annoying inconveniences. I can list some The MC moves very slow, and can't run for a long period of time, especially in the Lake location The MC has a limited space in her inventory. If you don't have space in the inventory, and you get given an item by a quest, it will fall somewhere on the ground, and can disappear so you'll never find it. That happened to me with several times, and it leads to potential softlocks. Saves are apparently not implemented correctly. Saving the game, closing it, and loading again can lead to sequence breaking bugs, where you either move on in the best case, and softlock in the worst case Sometimes, items are simply not given to you. That happened on a second playthrough with Macy. I handed over the water to her, but the quest didn't finish, and says that I need to find another bottle of water. There's a big invisible wall around the house, and it's kinda OK, but there's a spot in front of the house, which has a too sharp slope, and if you walk there, you really have hard time getting back to the house. Minor things The movement in the first-person view is too sluggish. It seems to be exactly like it is for the third-person view, with character making turns even if the camera is already pointing to a certain direction. The first-person view should be tuned. The house interior is very tight for a third-person character controller, TPS usually have big interiors because the player needs to swing the camera around. The house would be OK for the FPS, but the FPS controls are not good. I don't think it could be solved without redesigning the whole house. The inventory limitation feels artificial, and plays a role only on the Lake location. Every other day you just need to run back to your wardrobe and put stuff there. Rinse and repeat. One possible fix is to give players some more space, or lift off the limitation completely. The item descriptions in the inventory window are going off the screen, especially on the right side and on the bottom. Should be easy to fix. Sometimes, in a dialogue menu, if the next dialogue item is on the same level as the current one, you can experience "double click", when you choose option C in dialogue X, and then automatically choose option C in dialogue Y. This is crazy frustrating and must be fixed. There are some dialogue options that are marked as [???] and you as a player should guess what they do. It's ok to have them unmarked on the first playthrough, but it would be very nice to know what they do on the second playthrough. Some objects in the house are blocking your path even though they should not. Long story short, the interiors should be designed in such a way so player doesn't bump into many different objects on their way. This can be somewhat mitigated by fixing the collision boxes. To my knowledge, there's no way to turn on cheats mid game, which is a problem when you hit a game breaking bug. Some good things Some animations are nice Some quests are interesting (when they work) Wishing luck with the project. Some listed bugs are easy to fix, some would probably require a refactor/overhaul (saves, quest system)
zenzenpower 2025-10-07
One of a kind, while there is much more work to be done, the foundation is there, all thats left is to wait for more content by the developers. Great Art, Great models, The direction is there, personally would prefer a darker/depraved theme on non-con but otherwise, much to look forward to
Vadginator 2025-09-23
If you're going to make an English narrative game with a lot of deep concepts and tons of dialogue, it helps if you know the language. The horrible English makes this an almost complete disaster. But on the upside, a single pass over the dialogue with someone that knows the difference between where, wear, and were would skyrocket this game into 'pretty decent' territory. Tip: Play with cheats selected when starting a new game to tweak your stats with the F1 key so you can at least enjoy the animated scenes.
Sanjian 2025-09-23
No other game compares to this masterpiece! Breathtaking visuals, a beautifully designed heroine Alice, and an innovative progression system that visually transforms the character. The haunting dark atmosphere makes every moment unforgettable. We eagerly await future updates – massive respect to the dedicated developers!
Lore Needs Some Bitches 2025-09-20
When going into this game, I was just expecting a quick wank but it turned out to be much better. While the performance is not the best, it is a good looking game. My only real complaint is the lack of a quick way to pass time.

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