Dungeon Explorers 2 is a dark-fantasy RPG made by C.M.Cas Games with RPGM. It follows a male hunter whose home is destroyed, pulling him into a struggle involving ancient creatures, rival churches, factions, and Chaos. You explore first-person multi-floor dungeons, fight in party-based tactical battles, recruit companions, build relationships, complete branching quests, and make choices that can permanently change the path. Adult scenes are woven into romance and world content. The game uses 2D CG visuals and combines adventure and fantasy elements.
The current build is version 0.7.5, released on October 8, 2026 for Windows in English, uncensored. Development is ongoing. This update added a Refugee Camp cutscene, prisoner girls event, Princess plot event, splash intro, adult scenes, and prisoner relationship content. After a deep playtest, it also fixed fishing reward, anti-slaver route, Joana quest, reload key, Mausoleum portal, barn chicken, typos, and many other bugs.
Developer's description
Dungeon Explorers 2 is a story-driven dark-fantasy RPG that combines first-person dungeon crawling, party-based combat, tactical battles, exploration, romance, and adult content.
After losing his home to a devastating attack, a hunter is drawn into a conflict involving ancient creatures, rival churches, political factions, and the spreading influence of Chaos. Explore dangerous multi-floor dungeons, recruit companions, develop relationships, complete branching quests, and make decisions that can permanently alter your journey.
The game is designed as a full RPG experience. Adult scenes are integrated into character relationships, quests, exploration, and the world rather than being the sole focus of the game.
Spoiler:
TRAILER
v0.7.5
Added Refugee Camp cutscene
Added prisoner girls event
Added Princess plot event
Added splash intro
Added H-scenes
Added prisoner relationship content
Did a deep playtest. Way too many problems were slipping past me, so I got pissed and went deep into testing everything to make sure bugs don't keep getting through.
Fixed Fishing Quest not giving the stew
Fixed Anti-Slaver Route still being able to join the mine guards
Fixed Joana's quest to find the noble
Fixed reload key mapping
Fixed exit portal on Mausoleum 2F
Fixed the chicken at Pomodoro Farm's barn
Fixed typos
A LOT of bug fixes
v0.7
Add cinematic cutscenes
Add new quest
Add new enemies
Add new camp recruits (the prisoners from the path you choose)
Add option to hide the low durability warning, with a small eye icon on the warning box
Add option to the Options menu to hide the text box
Add option to the Options menu to turn off save game naming
Add H-scenes
Add agenda for management missions and harvesting
Add a system to speed up tactical battles
Add a persistent autobattle system during tactical battles, so it no longer stops on your next turn
Reworked the Romance and Side Women items menu, now they will be shared across all kingdoms instead of having a different one for each kingdom
Fixed carrot farming
Fixed Romance menu showing the wrong affinity for Josemarri, Joana, and Elenor
Fixed Sabrina's quest getting stuck if you completed the refugee quest beforehand
Fixed skill EXP during tactical battles
Fixed skills
Fixed Troll King dialogue
Fixed Veria Dungeon 3rd floor
Fixed Siana H-scene freezing
Fixed mercenary quest starting the guard route
Fixed Keylan's dragon transformation unequipping her gear
Fixed typos
Bugfixes
v0.6
Major story advancement
Dungeon completed with
10 floors and 3 variations for each floor
New skills
New spells
New enemies
New characters
New follower:
Sasha
, available after completing Dungeon 1F
New maps
New Tactical Battles
New equipment
New items
Added a
Love Menu
item for romance interests
Added additional events to the
Refugee Camp Management
system
Reworked many event CGs
Improved quest directions
Improved the title menu
Updated material and ingredient item descriptions
Reduced the Wheat required to send Vaiolia to sell products from 30 to
20
Added a connection between your equipped clothes and your character bust
Added
Status
to the main menu
Added
Load
to the main menu
Added an on-screen warning when an item's durability is low and it is close to breaking
Added the option to
sleep through the entire day
using the bed in your house
Added the option to
name manual saves
Added separate tabs for
Autosaves and Manual Saves
Added options to organize Skills and Spells by MP cost, name, utility, element, and more
Fixed choice text extending outside the Choice Window
Fixed Zempa at night
Fixed crashes caused by equipment breaking during Tactical Battles
Fixed magical equipment stat application
Fixed skill ranges during Tactical Battles
Fixed Bow and Spear range for magical weapons during Tactical Battles
Fixed Keylan's level-up event on old saves
Fixed magical item durability on old saves
Fixed text formatting issues
Fixed the Samler Ring when skipping the intro
Fixed the carriage at the Refugee Camp
Fixed days not displaying correctly in the menu
Fixed abnormal states not displaying correctly in the menu
Fixed movement becoming locked inside the dungeon after loading a save made there
Fixed the Minotaur's Cave
Fixed monster sprites
Fixed the portrait menu
Fixed the Tactical Battle menu
Fixed magical item durability
Fixed various typos
Additional bug fixes and small improvements throughout the game
v0.5
Added new maps
Added a Horde Room to the labyrinths
Added new characters
Added new songs
Added new shops
Added new items
Added new quests
Added trainers where you can purchase skills and spells
Added Teleport Crystals and the Teleport Room
Added a dungeon with 4 floors and 3 variations each, for a total of 12 different floors for now
Increased the maximum level to 999
Added new enemies
Added a new follower
Added the Refugee Camp management system
Added the faction reputation system
Changed the Skill Mastery system. TP and MP costs no longer increase whenever a skill levels up. Instead, the costs now decrease
Changed the requirements for Armando and Afrânio to appear. You now only need to complete one work route instead of two and speak with the noble
Improved lighting effects according to the time of day
Improved SFX
Improved Ulric’s position so there is no chance of him getting stuck in front of the door after allowing you to pass
Improved image quality and visual style
Remade all video events for better performance
Reduced the number of monsters in the labyrinth corridors
Rebalanced enemy levels
Rebalanced allies
Changed the game from 32-bit to 64-bit, allowing it to use all available RAM instead of being limited to only 2 GB
Reduced RAM usage inside dungeons
Reworked the menu and HUD visuals
Fixed memory leaks
Fixed battle memory saturation
Fixed the city walls
Fixed cave walls that the player could walk through
Fixed Keylan leveling up triggering the MC’s attribute point distribution
Fixed audio failing to load and causing the game to crash
Fixed lag in the mines
Fixed sprites
Fixed black screen issues
Fixed the Charisma test difficulty not being displayed
Fixed videos freezing
Fixed the Antislaver quest where the Old Crown remained in the inventory after completing the quest
Fixed an issue where skipping the introduction caused tactical battles to display an invisible battle scene
Fixed an issue where skipping the introduction prevented you from choosing your name
Fixed text formatting
Fixed typos
Bug fixes
v0.4.8
Add City central square
Add City military district
New shops
New items and gear
New h-scenes
New women
Typos fix
Bugfix
v0.4
Added a visual effect in the cave for the Mercenary quest to retrieve the Golden Chest
Added the option to skip the intro
Added new floors to Keylan’s Mausoleum
Added new enemies
Added a new companion
Added new soul events
Added a map for Minotaur’s Cave 6F
Added new items
Added new skills
Added new spells
Added a weakness to all enemies
Added a day, afternoon, and chaos time indicator when sleeping
Added an emergency button item for when you get stuck. Visit Veria Road to receive it
Added two outfits for the MC
Added the new Veria city map
Added new H-scenes
Removed several unused systems and plugins to reduce the chance of memory leaks
Removed item requirements to equip gear
Added new tactical battles
Rebalanced enemy levels
Rebalanced items
Improved light effects
Improved sound effects
Fixed maze lag
Fixed the labyrinth map disappearing after loading a save
Fixed the enemies in the cave being bears instead of bandits during the Mercenary quest
Fixed several audio problems
Fixed Disassemble for several items
Fixed the durability of magical items, making them unbreakable
Fixed a bandit still appearing in the camp after defeating the bandit gang
Fixed Anita’s dialogue if you are defeated by Black Hand after his transformation
Fixed Black Hand being duplicated during the Mercenary quest
Fixed the basic attack, which for some reason was set as a magical attack
Fixed gear durability
Fixed typos
Bug fixes
v0.3
Added teleportation mages to prevent players from getting stranded on the other side of the lake
Added a visual indicator in the Swamp of Souls to help you find Diva Jhones
Improved lighting effects; they felt a bit too orange to me before
Removed the option that permanently locked Diva Jhones' content if you refused to watch her. You never know when you might change your mind
Added Agility training to the archery targets
Added loot points to enemy bases after defeating them at the end of a job route, allowing you to loot locations such as the Anti-Slavers' cabins after completing the Mines Guard route
Added the Outlaw/Bandit route
Added the Mercenary route
Added new H-scenes
Added new romances
Added new women
Added new items
Added new gear
Added new skills and spells
Added new tactical battles
Added new enemies
Fixed the Paralyzed status effect, which was incorrectly lasting 15 turns. It now lasts the intended duration
Removed autosaving during tactical battles because it was causing duplicate autosaves
Added a key sensitivity option in the Options menu for players experiencing double-input issues in dungeons. During testing, I found a value of 12 to work best
Added a new item called
Stats for Dummies
, which explains the game's basic attributes. It can be purchased from Artemisia or at the Trading Post
Added a new trader to the Snoring Stag Inn
Removed gear Requirements
Rebalanced skills
Rebalanced equipment
Fixed typos
Bug fixes
v0.2
The Minotaur quest is now a main quest
You can now buy the horn instead of retrieving it yourself (for those who don’t like or get lost in mazes)
Added a sleeping bed in the Minotaur’s Cave Camp
Added Prima at night in the inn so you can buy tickets
Added Mine Guard job route
Added Anti-Slaver job route
Added new romance options
Added new H-scenes
Added the beginning of romance routes
Added new quests
Added new items
Added new enemies
Added new characters
Added Cheat Menu
Added Cheat Dice (visit Veria Forest to automatically receive it in your Key Items)
Added Gallery (accessible via the Cheat Menu)
Added boards displaying map names
Added an Ether seller in Veria South Forest so you don’t risk getting stuck without money for the boat
Added a trader at Snoring Stag Inn where you can sell items to earn money
Added an item called
Stats for Dummies
, which explains attributes (available at Snoring Stag Inn or the Trading Post)
Progressed romance options
Rebalanced skills
Rebalanced classes
Rebalanced gear
Rebalanced enemies
Improved some systems for better quality of life
Fixed the gym not appearing when you are tired
Fixed the minimap showing outside the maze
Fixed game design issues
Fixed typos
Bug fixes
v0.1
New maps
New characters
New enemies
New ruins
New girls
New H-scenes
New items
New quests
New events
Bug fixes
Improvements
Typo fixes
v0
Intro
Player reviews
Player rating3.0 / 5 · 2 ratings
Written reviews2 · avg 3.0★
Positive (4–5★)50%
Latest review2026-07-29
LaterGater2026-07-29★★★★★
Man sometimes I just don't get how harsh some people can be when faced with actual GAMES on a porn GAMES forum. This GAME is great, classic RPG vibes in an original setting, choices and a darker vibe. I didn't…
likeidontknowlmao2026-06-05★★★★★
What a fucking mess of a game. 1 hour in, still no H scenes. No way to skip the stupidly long intro, collision is buggy as hell so you can get stuck on nothing and have to load a previous…