New Earth Saga of the New Gods

by FPCGameSoftware

Uncensored Windows
Version1.0.0
EngineRen'Py
ReleasedAct 1 will be released in an early access format in a few months, followed by Act 2 in a few more months. The complete series is planned, at present, to be released within 2 years. Act 1 is intended as something of an introduction to the characters and universe of New Earth.
Updated2026-05-08
LanguageEnglish

Blake "The Hammer" Ingersol, is an avid gamer. He's dating Chelsea, who always finds new ways to rock his world. As they are concluding a game, Michelle, gives a ring of wishes to the man she loves, who makes a wish... that will change everything, for everyone, and possibly... end the world.​

Quetzzz 2026-04-24
Version: 1.0 Score: 6/10 Playtime: 2-3 hours depending on the route for a single playthrough. At least 12 hours for all achievements and witnessing all major content. Reviewed on: 2026/04/24 Notes: This game is much bigger than you'd expect at first glance. While each route is only 2-3 hours of gameplay, there are eight endings spread across 4 largely different tracks. I'm giving it the score of 6/10, despite the game only appealing to a very specific niche of players. If you're on Steam, please see my Complete Endings Guide for spoilers or help. Also on Steam, and at the time of writing, there are four bugged achievements that can't be obtained. See the final section of the guide for specifics. Gameplay: New Earth is a choice-driven game, meaning that players impact how the story plays out through the choices they make. While most AVNs provide different endings by splitting the last 5 minutes of content, this game splits right from the start. In effect, this game contains four stories in one. New Earth has over 300 choices, but only four actually matter for the endings. My main complaint is that the replies only tweak stats (sociability, goodness, etc.) that ultimately have zero impact on the story or lewd scenes. I'd have preferred the game to use those stats for dynamic dialogue instead of interrupting every few lines. Adult: Lewd interactions: New Earth features 12 major sex scenes and almost as many blowjobs. These scenes are very vanilla (no anal or BDSM), with one short threesome and an orgy. The lewd scenes are fairly short and end abruptly. Other adult themes: There are some minor horror elements and acts of violence. Nothing truly unsettling or disturbing. Visual: UI: Basic but functional. The textbox isn't configurable, and the large text uses the full window width, which felt uncomfortable on a big screen (though it works fine on mobile). Lines often split across clicks, hurting readability. The in-game gallery shows unique renders that are collected through gameplay. There is no gallery that I found that contains the lewd scenes. While collectible images are a nice touch, there are no hints of where missing images can be found. This would be fine if the game didn’t have over 300 choices. Characters: Most characters are of the big tits/big ass type, some veering bimbo. Personally, I enjoy variety, and I wish the game had offered some moderate or slim options as well. Scenes/Renders: This game first appeared around 2022, so its assets and renders show their age compared to current titles. This is noticeable in the backgrounds/environments of the first part up to the kinetic ending. The other tracks, thanks to largely happening inside, suffer less from this issue. If graphics aren't a dealbreaker for you, don't let these remarks stop you. This game is worth experiencing. Cinematography: This can be hit or miss. Establishing shots are rarely used, and the camera is sometimes much too close to the action. Especially during lewd scenes, I wish there were more angles and better shots of the actual action. Animations: The animations are fairly well done, certainly when we take their age into account. My biggest critiques are the lighting changes between renders and animations, and that the camera angles aren't the best. That said, each lewd scene containing 2 to 4 animations, with one animation being the approach, is a very nice touch. Sound: Music: New Earth's dev has matched the game's tracks to scenes. Volume normalization across these tracks is fine, with a few exceptions. Some tracks also contain lyrics, which I think distract from reading and taking in the renders. SFX: Yes! If anything, this game doesn't have enough of them! The effects that are there are chosen well and add to the atmosphere and immersion. Novel: Synopsis: New Earth is essentially four very different stories woven into one. The developer has created a world where major choices don’t just change the ending; they change the entire tone and direction of the narrative from the very start. Forgive the following analogy (I’m trying to avoid spoilers): it’s almost as if the developer first wrote two very different stories, one where the MC turns into a horse and another where he turns into a lion, and then let you choose which version of Blake you get. This isn’t a bad thing; it just makes it difficult to give a meaningful summary without spoiling the experience. Narrative: After you've played all the endings and have formed a good understanding of what's happening and what makes Blake tick, you'll enjoy the narrative. Up to that point, it can be hit or miss. While the entire story is masterfully set up with cause and effects, and events driving choices that drive new events, there is somewhat a lack of frontloaded information. For instance, early choices about baseball practice only later reveal Blake is there on a scholarship. Knowing this upfront would have let us decide how seriously he should take it. Also, depending on our path, we might never learn why he lives with his aunt. The many choices and stats make it feel like an RPG, but we’re playing without a character sheet. That said, I think the game did an outstanding job at letting me express my preferences. On my first playthrough I organically landed on the Wholesome ending, which is precisely the kind of story I enjoy most. Quality of Writing: The game has excellent writing. There are few typos, and sentences are clear and easy to understand. Where the narrative sometimes falters to connect the dots, the writing itself picks up the slack. Individual scenes are engrossing and move quickly. There isn't much dead air, if any. Sadly this quickness has a downside: scenes often end abruptly instead of letting moments breathe. Several times (lewd or otherwise), the game simply cuts away with no reaction from other characters. Conclusion: New Earth is the definition of a diamond in the rough. It plays like an old-school 'choose your own adventure,' due to its very divergent endings. There's no doubt in my mind that a lot of effort went into the creation of this title, but it still has quite a few rough edges. If none of the flaws I mentioned turn you off, then you'll like this game.

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