Empty-66822 is a short 2D adventure RPG by Lonery-Moon, made with RPG Maker. It follows an ordinary person trapped in strange circumstances inside a city, trying to escape and return to normal life. The game mixes exploration, turn-based combat, and unsettling monster and paranormal situations, with a messy, compact structure that can be finished in about three to four hours.
The current v10.2 build, released July 4, 2025 for Windows, is still an ongoing project and fixes a minor game-breaking issue. Earlier v10 work focused on cleaning bugs and annoyances, while v10.1 restored mouse movement. The update is uncensored and written in English, with edited machine translation. Old saves do not carry over, and the developer notes rough English and FPS drops caused by a required plugin.
Developer's description
The point. You are an ordinary person. You find yourself in unusual circumstances. Your goal is to leave these circumstances (i.e. the city) and return to your normal life.
Pretty messy and short game for about 3-4 hours.
v10.2
Fixed some minor game breaking thing.
v10.1
The glorious return of the glorious ability to move with the mouse.
v10
OLD SAVES WILL NOT DO.
Don't expect anything big.
I've only been working for five months on this update, as I was only able to get into it fully only... five months ago :|
The goal of this update was.... eeh... to "make it all straight".
I mean fixing all bugs, removing all the annoyances and some details that I unfortunately can't and won't be able to fix due to the fact that I had and have little time to do so and my general low skill set. So... yeah.
I will not provide the list of all things I changed because there is too many of them (but still not enough).
Knows bugs:
-Bad English. Because of me.
-FPS drop. The reason is one of the plugins. Can't remove it. Can't fix it. Restart helps sometimes.
-If something moved in the location where you are now, and you save the game and then load it, some events will be broken. This is because of the way RPGM handles events. I've taken some steps to fix it, but I'm not sure if it will be okay. Just save in areas where there is no movement.
-Sure there is something else.
v9
All past saves are broken.
The project is finished. Release version.
v8.2
Fixed:
- Fixed numerous problems with the minigame.
v8.1
Fixed:
- Can't leave Hospital.
v8
Combat become easier. You can get too strong very quickly. I can already see the problems, but it's better than it was. Ask L-412.
Added:
-Combat is rebalanced.
-L-412 is redrawn.
Fixed:
-Can't leave the hut in the park.
v7
I wanted to redraw the buttons for the HUD in the minigame and add two more scenes, but...
I decided to do something fun (for me) and easy
Added:
- The part at the beginning of the game, before the basement, is reworked. Nothing too big. I think it should be a little bigger, but for now it's okay.
- Changed sprite for the flashlight.
v6.96
Fixed:
-Now I use "$gameScreen.clearPictures()" to clear the screen. This should fix image clearing after exiting the minigame.
v6.95b
Fixed:
-I forgot to delete the test thing.
v6.95a
Fixed:
-I forgot to delete the test thing.
v6.95
Fixed:
-Possible sequence break for the "wine" quest.
v6.94
Fixed:
-Conflict between plugins on a particular map.
v6.93
Added:
-Alpha-beta-gamma version of fast travel. Looks like a street lamp. Touch it. You know the rules.
Fixed:
-It is impossible to leave the room with the chair at the beginning.
v6.92
Fixed:
-Can't exit the radio tower.
-"The options B + F and B + P (I do not remember exactly) mixed up images of hands on his chest. Because of this, in B+F appears 3 hands."
-"Another option, like K+C+P, has the wrong image of a finger (when it's pointing down). The finger intersects with the dick."
-"The option K+B+C+F, which is the second one in point 4 does not work."
-"Hearts, cum and some other elements remained after the exit on the screen."
v6.91
Fixed:
-Impossible to enter the park.
-Can't exit 12th floor.
-Unnecessary door at the beginning removed
v6.9
Added:
-Added mini-game? After visiting the radio tower, go to the trader and ask for help.
-Added sounds to menu buttons.
-Added the ability to load a save without going to the main menu.
-Added two shortcuts (Town North and Town West).
Fixed:
-The sound of footsteps is reduced.
-Corrected incorrect pay for working at the bar.
-Fixed path issue in the old bar-inn.
-Removed incorrect formula for losing money when defeated.
v6.01
Fixed:
-Test.png sprite error.
v6
Added:
-You can reach mentioned radio tower.
-Press "L" button to turn off/on the flashlgiht.
Fixed:
-Out of bounds stuff.
-Some game breaking bugs.
v5.05
Fixed:
-Tileset was boken.
Added:
-Now you can mute your footsteps.
Thanks to
AlexaSky
from the F95 community for the suggestion.
v5.04
-There were 96 palm trees on the map... Isn't it insane? It's fixed now, but if you find something like that, please write me as soon as possible.
v5.03
-Fixed black screen when going from the hall to the 12th floor.
v5.02
Fixed:
-Yes. I forgot to change something. It's all fixed now. Hopefully, NOW the game is playable.
v5.01
v5
Here's the thing. I was told that my English is bad, so I decided to check the game again, and... it was worse than I remembered. Much worse. From simple typos to serious syntax violations. I am deeply ashamed. Haha. So, I reread the entire text and corrected most of it. It should be much better now (I hope). About 60-70% better. Thank you.
Some minor fixes have been made to the game as well. I deleted all unused files, so there may be errors because of it.
As always, I'm sure there is something I forgot to do, something to fix. Feel free to remind me of it again, please. Expect nothing to work as intended.
Added:
-You get a hint in the bar that there is a actual quest if you work poorly.
-Small event to erase most of the "run around the town like an idiot, dodging every enemy." Walk up to the bar, talk, hit "Help."
Fixed:
-Enemies give more rewards when you kill them. I think I should give them less hp, but I don't see any point in doing it yet. Because, for now, you MUST complete the quest with getting a companion to advance in the game.
-The entire text has been re-read and corrected as much as possible. It should be noticeably better.
v4.05
Fixed:
-I broke character introduction. Fixed now.
v4.04
Fixed:
-Sprite stuck
v4.03
Fixed:
-Out of bounds
-Some indication things
v4.02
Fixed:
-Sequence break
v4.01
Fixed:
-Minor but very confusing typo
v4
Here is new update. I hope combat became much easier after this. So, you know where is this big building with elevator and stuff? Go to west from there. Like, were is a road and you, like, going to the west. Yeah. Go there, do everything what need to be done. Ta-dam! You can now defeat enemies much easier (I hope)! Also, you need to run a lot. So, in this west part of town, you can buy some teleportation runes! Use them only if you are outside, because they are not intended to be in the game, and it’s easy to abuse these things and break the game. It’s a temporary solution to this “I'm need to travel a lot” problem. Hmm. And there this clown guy. One at the bar, and one at the exit from hub. They going to fix problem with slowness of your movement, and, it's very important, open west part of the town if it's not your first walkthrough.
I've been occupied with my work last month, so I think there is might be a thing or two that I forgot to do. Report to me if you find any bugs, please.
That’s all for now.
P.S
If it’s your first run, I highly advice to rush to this “easier combat” thing, or avoid combat as much as possible.
Added:
-West part of the town
-Solution to make combat easier
Fixed:
-Trader sprite
-Sprite at the bar (MAYBE???)
-Few game breaking things
-Out of bounds problems
-Slow motion bug
-Some minor things
v3.01
Fixed:
-Text
-Trader
-Out of bounds thing.
v3
Added:
-You can do you work at bar very bad and this gonna have consequences.
(zero number of right served tables should be enough)
Fixed:
-Sprite in bar.
v2.03
-Fixed quest related bug (wrong sequence)
v2.02
-Highlights on some objects
-Fixed game freeze if you trying to open menu then have L-412 in party
-Fixed broken doors
-Fixed some out of bounds things.
-Fixed Merchant sprite not disappearing.
-Fixed some other things that I forgot to do on initial release
-Fixed a little bit of typos
v2
-One part of "Town North"
- Scene in bar.
- Scene in bathhouse.
- Trader.
- Also some unnoticeable changes
Known Bugs in v2
- Placeholder character sprites.
- Placeholder combat(?)
- Many other placeholders...
- Something that I forgot.
Player reviews
Player rating3.5 / 5 · 14 ratings
Written reviews14 · avg 3.2★
Positive (4–5★)50%
Latest review2025-08-13
What players say
Mixed reviews: atmospheric horror and art earn praise, but bugs, unclear direction, and unfinished story with limited hentai limit enjoyment.
5★3
4★4
3★2
2★3
1★2
Players like
Atmospheric horror and mystery
Distinctive art style
Interesting characters
Story-focused hentai quest
Common complaints
Bugs and soft locks
Unclear navigation and wandering
Short, unfinished, limited hentai
Best for players who enjoy atmospheric erotic horror quests with distinctive art.
Summarised from 14 written player reviews.
Penniless Degenerate2025-08-13★★★★★
This is a game that can be finished in about two hours, has a lot of potential yet unfortunately doesn't fulfill any of them before ending abruptly without answering most of the plotlines it left behind. I'm playing on v10.2…
Leedge2025-08-02★★★★★
If you've gone deep enough on this game to check out the reviews, you probably aren't the typical F95 user. If you are, and the RPG Maker engine and insane name hasn't thrown you off yet, then I advise you…
okka20202025-07-08★★★★★
The game kinda resembles old rpgm horror quests like Mermaid swamp. Its not primary a porn game, more like a quest with hentai content. And it's pretty good in that role despite sometimes obscure location design.