Empty-66822

by Lonery-Moon

Uncensored Windows
Versionv10.2
EngineRPGM
Released2025-07-04
Updated2026-04-09
LanguageEnglish (Edited MTL)

The point. You are an ordinary person. You find yourself in unusual circumstances. Your goal is to leave these circumstances (i.e. the city) and return to your normal life. Pretty messy and short game for about 3-4 hours.​

v10.2 Fixed some minor game breaking thing. v10.1 The glorious return of the glorious ability to move with the mouse. v10 OLD SAVES WILL NOT DO. Don't expect anything big. I've only been working for five months on this update, as I was only able to get into it fully only... five months ago :| The goal of this update was.... eeh... to "make it all straight". I mean fixing all bugs, removing all the annoyances and some details that I unfortunately can't and won't be able to fix due to the fact that I had and have little time to do so and my general low skill set. So... yeah. I will not provide the list of all things I changed because there is too many of them (but still not enough). Knows bugs: -Bad English. Because of me. -FPS drop. The reason is one of the plugins. Can't remove it. Can't fix it. Restart helps sometimes. -If something moved in the location where you are now, and you save the game and then load it, some events will be broken. This is because of the way RPGM handles events. I've taken some steps to fix it, but I'm not sure if it will be okay. Just save in areas where there is no movement. -Sure there is something else. v9 All past saves are broken. The project is finished. Release version. v8.2 Fixed: - Fixed numerous problems with the minigame. v8.1 Fixed: - Can't leave Hospital. v8 Combat become easier. You can get too strong very quickly. I can already see the problems, but it's better than it was. Ask L-412. Added: -Combat is rebalanced. -L-412 is redrawn. Fixed: -Can't leave the hut in the park. v7 I wanted to redraw the buttons for the HUD in the minigame and add two more scenes, but... I decided to do something fun (for me) and easy Added: - The part at the beginning of the game, before the basement, is reworked. Nothing too big. I think it should be a little bigger, but for now it's okay. - Changed sprite for the flashlight. v6.96 Fixed: -Now I use "$gameScreen.clearPictures()" to clear the screen. This should fix image clearing after exiting the minigame. v6.95b Fixed: -I forgot to delete the test thing. v6.95a Fixed: -I forgot to delete the test thing. v6.95 Fixed: -Possible sequence break for the "wine" quest. v6.94 Fixed: -Conflict between plugins on a particular map. v6.93 Added: -Alpha-beta-gamma version of fast travel. Looks like a street lamp. Touch it. You know the rules. Fixed: -It is impossible to leave the room with the chair at the beginning. v6.92 Fixed: -Can't exit the radio tower. -"The options B + F and B + P (I do not remember exactly) mixed up images of hands on his chest. Because of this, in B+F appears 3 hands." -"Another option, like K+C+P, has the wrong image of a finger (when it's pointing down). The finger intersects with the dick." -"The option K+B+C+F, which is the second one in point 4 does not work." -"Hearts, cum and some other elements remained after the exit on the screen." v6.91 Fixed: -Impossible to enter the park. -Can't exit 12th floor. -Unnecessary door at the beginning removed v6.9 Added: -Added mini-game? After visiting the radio tower, go to the trader and ask for help. -Added sounds to menu buttons. -Added the ability to load a save without going to the main menu. -Added two shortcuts (Town North and Town West). Fixed: -The sound of footsteps is reduced. -Corrected incorrect pay for working at the bar. -Fixed path issue in the old bar-inn. -Removed incorrect formula for losing money when defeated. v6.01 Fixed: -Test.png sprite error. v6 Added: -You can reach mentioned radio tower. -Press "L" button to turn off/on the flashlgiht. Fixed: -Out of bounds stuff. -Some game breaking bugs. v5.05 Fixed: -Tileset was boken. Added: -Now you can mute your footsteps. Thanks to AlexaSky from the F95 community for the suggestion. v5.04 -There were 96 palm trees on the map... Isn't it insane? It's fixed now, but if you find something like that, please write me as soon as possible. v5.03 -Fixed black screen when going from the hall to the 12th floor. v5.02 Fixed: -Yes. I forgot to change something. It's all fixed now. Hopefully, NOW the game is playable. v5.01 v5 Here's the thing. I was told that my English is bad, so I decided to check the game again, and... it was worse than I remembered. Much worse. From simple typos to serious syntax violations. I am deeply ashamed. Haha. So, I reread the entire text and corrected most of it. It should be much better now (I hope). About 60-70% better. Thank you. Some minor fixes have been made to the game as well. I deleted all unused files, so there may be errors because of it. As always, I'm sure there is something I forgot to do, something to fix. Feel free to remind me of it again, please. Expect nothing to work as intended. Added: -You get a hint in the bar that there is a actual quest if you work poorly. -Small event to erase most of the "run around the town like an idiot, dodging every enemy." Walk up to the bar, talk, hit "Help." Fixed: -Enemies give more rewards when you kill them. I think I should give them less hp, but I don't see any point in doing it yet. Because, for now, you MUST complete the quest with getting a companion to advance in the game. -The entire text has been re-read and corrected as much as possible. It should be noticeably better. v4.05 Fixed: -I broke character introduction. Fixed now. v4.04 Fixed: -Sprite stuck v4.03 Fixed: -Out of bounds -Some indication things v4.02 Fixed: -Sequence break v4.01 Fixed: -Minor but very confusing typo v4 Here is new update. I hope combat became much easier after this. So, you know where is this big building with elevator and stuff? Go to west from there. Like, were is a road and you, like, going to the west. Yeah. Go there, do everything what need to be done. Ta-dam! You can now defeat enemies much easier (I hope)! Also, you need to run a lot. So, in this west part of town, you can buy some teleportation runes! Use them only if you are outside, because they are not intended to be in the game, and it’s easy to abuse these things and break the game. It’s a temporary solution to this “I'm need to travel a lot” problem. Hmm. And there this clown guy. One at the bar, and one at the exit from hub. They going to fix problem with slowness of your movement, and, it's very important, open west part of the town if it's not your first walkthrough. I've been occupied with my work last month, so I think there is might be a thing or two that I forgot to do. Report to me if you find any bugs, please. That’s all for now. P.S If it’s your first run, I highly advice to rush to this “easier combat” thing, or avoid combat as much as possible. Added: -West part of the town -Solution to make combat easier Fixed: -Trader sprite -Sprite at the bar (MAYBE???) -Few game breaking things -Out of bounds problems -Slow motion bug -Some minor things v3.01 Fixed: -Text -Trader -Out of bounds thing. v3 Added: -You can do you work at bar very bad and this gonna have consequences. (zero number of right served tables should be enough) Fixed: -Sprite in bar. v2.03 -Fixed quest related bug (wrong sequence) v2.02 -Highlights on some objects -Fixed game freeze if you trying to open menu then have L-412 in party -Fixed broken doors -Fixed some out of bounds things. -Fixed Merchant sprite not disappearing. -Fixed some other things that I forgot to do on initial release -Fixed a little bit of typos v2 -One part of "Town North" - Scene in bar. - Scene in bathhouse. - Trader. - Also some unnoticeable changes Known Bugs in v2 - Placeholder character sprites. - Placeholder combat(?) - Many other placeholders... - Something that I forgot.
Penniless Degenerate 2025-08-13
This is a game that can be finished in about two hours, has a lot of potential yet unfortunately doesn't fulfill any of them before ending abruptly without answering most of the plotlines it left behind. I'm playing on v10.2, there are some on thread that mentions how the game used to have more puzzles and combat that are removed from the final version. For all I know, the game is essentially a visual novel with slight control, and its story I'll be reviewing. - Story - Spoiler: Prologue You play as a highschooler who's close to graduate but still don't know what he wants to do for the future (relatable), so he spends his days off goofing around with his bestie and his sister, Ann . The prologue isn't much, but after a fish catching minigame that you can't fail and the monologue mentions how "you don't remember catching this many" regardless of what or how you did, you get a choice to kiss Ann, see her boobs, or have her send you a picture of her pussy after you went home. (Ending semi-spoiler) Which the "evil" girl at the end reiterates is suppose to be the protagonist's one big romance (that she had to help with by letting you see other options), but regardless of what you choose, it doesn't really affect the story nor do you get to hook with her afterwards. All it does is to show that our MC is rather desperate for connection and human touch, the idea of someone kissing him (even as part of a bet) makes him feel warm inside. While some may find his monologue to be incel-like, I'd say it's pretty accurate to how your typical loner highschool kid would reacts to seeing such a thing for the first time in their life. Spoiler: Wake up and smell the ashes But then one day, you suddenly fell unconscious while being around with your friends as usual, and you wake up in a facility with nothing but a flashlight near you. While looking for a way out, you opened a locker with an armless woman's corpse inside, then another unnamed woman who calls herself the Trader comes to say that the dead woman's situation is due to "what she owes [her]" before handing you a vial or whatever that you injects into the corpse and revives her. She spares no introduction or anything, just that she has a keycard in her agent-looking pocket bags and you need each to get out of here. Not exactly the talkative kind, even after you two decided to rest in an apartment you found the (useless) keycard in, she outright tells you that she doesn't want to tell you anything that's going nor that she's obligated to. Somewhat realistic, but makes the story rather limiting because we have very little information coming from the mouth of the characters themselves. But as the MC fell asleep, he dreams of the time that his sister encouraged him finding a place that he belongs, giving more slight depth to our character before our mother sends us on a quest for dinner bread. Where we meet a girl and a busty, long-haired woman, who are both not on very friendly terms despite meeting for the first time. I previously omitted a required segment before the fishing trip where you have to help a motorcade driver find a condesending but seemingly important little girl, but judging by her orange eyes and the fact that her sprites were named together , she grew up to be the agent-looking woman that accompanied us on our adventure. (who I'll call her " Orange " from now on, despite her name starting with "L" before she's stopped by others, because neither " Lime " or " Lemon " fits her.) And in the restaurant flashback with the long-haired woman, Orange revealed that her father is the CEO of the E.R.E. Corp/Group, an organization that the MC previously search up on a forum that operates in his very hometown. The same business that allegedly committed arson and killed everyone there by not letting them escape over land dispute, which is how you know we current have the daughter of a shady corporation on our hand. The long-haired woman reacted with silence, before she started stressing Orange with her possibly difficult homelife, which inevitably earned her the ire of the "bartender" (or rather, the waitress). After having Orange haul ass back to her likely-arsonist daddy and mommy, the flashback concluded and transitions right into an imaginery sex scene with the long-haired woman, just in case if you forgot that this started as a dream. While BS that our first actual sex scene is in a dream, I gotta admit the scene was pretty hot alright, the same position aside. And to transition back to our story, our wet dream translated to essentially violating Orange by restraining and buttfucking the shit outta her. Cherish it, because it's the first time and the only time you fuck her, or at least the closest thing to it. Rather than giving us a stern scolding for almost raping her, Orange checked with the MC that he "had a dream" before quickly moving on with a blush like a tsundere . After activating the "emitter" (which I think they meant the power generator) and finally opening the main door of the building, they're met with a seemingly endless fog, which they brave with a map in hand that leads them to... another place in the middle of nowhere, because the map is a trick by the Trader lady from earlier. She teleported both of us to a strange room before telling us that she's here to collect the debt of Orange and remove her legs . But we can also play a game with Trader, if we win, she'll call off the debt. And the first game she suggested? Shooting slimes . Being kinda, crippled, obviously it becomes your job to win against Trader. The minigames are really easy, if a bit long, though the first game caught me off guard because they never said that you'd need to use your mouse to shoot the bullets rather than your keyboard. The final game being a bloody needlemouse's favorite, hide-and-seek, is also ridiculously easy. When you get to hide in a locker, I thought for sure it would be a scene between MC and Orange, I've seen many doujin and porn games where the two hiding in such a clausphobic place began to fuck each other's brains out. But nope, instead Trader intentionally did not wear her "shorts" and show off her cameltoes in front of the locker, the MC's hormones went out of control and rapes the hell out of Trader. No, really, little MC really lost his virginity to this magical(?) woman who he barely knows. Spoiler: "End-game" and an old friend They gets teleport back to the building (or that they just walked back), and Orange has MC outta her sight for a while, which made him went on a walk (that may or may not be a flashback) into a bar. In the bar, I saw sprites of our old bestie and Ann inside, but both of them said generic NPC chatters to me and did not recognized the MC. So were they entirely different characters with reused sprites? Or genuinely your highschool buddies who were nonchalant that you're in a random bar? When was this even set? Not helping matters is the Bartender (who's actually a bartender this time than someone who takes orders around the establishment) with the same bodytype and hairstyle as the one from before yet with monochrome colors. Like, I understand the implication it's meant to the same person, but I don't really get why would she get a new color palette. More confusingly, she talks how the MC and the Trader dilly-dallying around her previous joint caused her problems. Like, Trader is the furtherest thing away from the long-haired woman of the previous flashback, so I was genuinely confused. My theorizing aside, a sleazeball next to your seat asked that you find him a panty from this girl who he's stalking and shamelessly asked that you help him in exchange for something. The MC did it, whether for the plot or the hormones, I'm not sure; but what can be assured is that IT'S THE FUCKING TRADER AGAIN . You rub her ladybits while she sleeps, and takes off the underwear she's currently wearing . (Should I note the game doesn't give you an option to steal from the drawers? This is what you have to do in order to progress. And I think it's really dumb and beautiful at the same time.) Anyhow, after the dude actually jizzed in the pants from seeing a just-used panty, he deems it important enough to hand over his car keys. With the car keys you've gotten from the perverted guy (which might be from years ago ), you ride off with Orange into the city with somehow a full tank of gas, and finally into the giant tower you see on the title screen. In order to get any contact, you're made to climb tall as hell tower, and you're ambushed upon its activation with them pointing a gun at you. As they talks about how you "disguised yourself as a man", you turn around to face a familiar look. It's... the long-haired woman from the restaurant, or rather, Mari . A good friend of your sister's mentioned all the way back from the prologue as someone with messy long hair and gets called "uggo" by your vulgar best friend. Although your sister's room provided you with a photo with her appearance, both of them has short hair and inspecting the photo doesn't tell you anything about who's who. It's only after checking the filenames that I became sure that both this deranged woman and the other similarly deranged woman is the Mari we've been referring to. Don't blame me, everyone looks the same under this artstyle, not helped by the fact the MC doesn't know about Mari one bit even in the prologue, his justification that his sister has a lot of friends aside. Although I now recognize her, the MC doesn't, who continue to think that Mari has him confused with another person when she's talking (or rather, complaining). How, after 4 years of college, she didn't get to do what she wanted while our sister and parents all died in an unspecified way. Oh, also that the moon is ruined to the point that it's shining yellow , it might be dangerous to look at but we only have Mari's reaction to go by. Spoiler: Ending and conclusion Mari later took you to a pyramid like structure, where it emits a shining dark red and a very arm-ed Orange. How did she grew back her arms? Does the red spark have to do with it? Neither question is answered. All we know is that we have two very pissed off women staring each other with obvious bad blood that we do not get know the detail of through the years that we're too busy blacking out, and after talking a bit, the game told you that "the choice is obvious" and gave you two options: "Move" "Stay" Since the choice is soooooo obvious, the game did not tell you that two choices meant whether you'll join Mari or Orange's side, nor did it bother establishing Mari's character beyond "unemployed", "from the same town as you", "knows that YOUR ENTIRE FAMILY FUCKING DIED" to endear her to the players other than her giant rack. Although the two choices correspond to an ending that you're getting , neither ending accomplishes much nor give you a satisfying conclusion. "Move" has Mari accepting that the MC wouldn't side with a woman who she met for an hour at best, says that she'll "deal with you later" and began fighting Orange. Orange disappears into a mist and teleports next to Mari to get the jump on her, killing Mari immediately. Despite helping her for so long, Orange quickly has you disposed with the same technique, and you die staring at Mari's corpse as you bleed out. While "Stay" has you sing the Justin Bieber song obviously , staying on Mari's side as she began fighting Orange (again). Rather than being a Noob Saibot clone, Orange fought Mari fair and square this time, and... Mari gets fatally impaled through the heart with a knife anyway. It's up to you to stop Orange and whatever scheme she probably has in another scripted fight, where her knife stabs barely hurts you, whether that signifies her remorse a la Lisa the Painful or MC entering some sort of rage mode is beyond me. But after she talks about how pathetic and useless that your attempt at fighting back is (with your every attack doing 0 damage), a "voice" suddenly tells you how you can KILL her outta nowhere. With this brutal attack that rivals the Dragon of Dojima, Orange falls, but you're also too late to actually save Mari. So you decided to go home. And after the credits, the "unfunny clown" talks about how the story is supposed to be a dream or something????? - Etc - Honestly, I'm hella confused since the story just left us with a bunch of questions. But the general implication is that E.R.E. Corp apparently did irreversible damage to the town you're living in and possibly brought about the end of the world, killing almost everyone like the villains in Dead Rising / Resident Evil series with Orange being an Sullivan/Wesker equivalent who uses the powers of the tower or her parents' corporation for evil? But then, why is MC preserved so well judging by Orange's line about him being clean in contrast to everyone else? Time-travel? Experiment subject? I feel like there was a genuine attempt to build character relationship, but since the protagonist doesn't recognize anyone but Ann, and the characters' refusal to actually share details of the post-apocalyptic world and themselves, we ended up gotten a mostly nameless narrative that we're forced to piece together ourselves with very little clues. The lore style of storytelling can be done (even if bit overdone in today's market), but this execution is far from satisfactory and dare I say, terrible to the point I wish the dev would've just told a more straight forward tale. Yet one can tell the dev made a lot of comprimises, either due to the limitations of the engine or feedback from his own playtester, until it became the final product that we've gotten. From the detailed combat skills that seem to emulate the attack triangle in Karryn's Prison , unused enemies, and removed puzzles and story segments. It's obvious that they didn't want the project to conclude this way either but cannot find a better one. Besides, even though there were inconsistency or shaky lines here and there, the drawings in this one is still very good looking. Though some commenters talked about how the pale palettes took time to get used to, I think it brought a lot of charm to the game, especially in most of the scenes involving Orange. Like even though most of the game don't scare me since the horror have very pronounced cameltoe and boobs in 'em , I genuinely enjoyed the teeth and eyes only scare, the only thing detracting from it is the ending's length. Speaking of, despite the script being obviously written by an ESL and/or machine translated, I still think it's mostly understandable, just require a lot of proofreading and more details story-wise. - Conclusion - In spite of the game's many flaws, I still enjoyed what it had to offer. Hell, I very much believe horror and porn can mix together if it's done well enough, one of my favorite game on the site had been Agony of the Healthy Sleep . If the creator ever make another game, I can only hope them the best since they have the potential to make something truly great. ...but what the fuck is an "Empty-66822"
Leedge 2025-08-02
If you've gone deep enough on this game to check out the reviews, you probably aren't the typical F95 user. If you are, and the RPG Maker engine and insane name hasn't thrown you off yet, then I advise you leave. You aren't gonna find a fulfilling porn game here. But that isn't why I've given this game a 2, I would even go as far as to appreciate the fact that it isn't just made to jog your hog to. No, the reason this game has a 2 star rating is because it is unfortunately not very good. But it really could've been. Even besides the clear lack of English proofreading, the incredibly short length, the nonexistent story, and the very obviously cut content you see in all the previous reviews, this game has an imagination. It's really the games greatest strength. I've seen people describe it as "erotic horror", but that doesn't really fit honestly. It's barely erotic, any sex scenes being quite literally out of nowhere and completely irrational in both how they handle it after and the rational behind it in the first place. And horror? I suppose, but only for the atmosphere and aesthetics. The artstyle made me cringe initially, but I found myself quite fascinated by it very quickly. The pale faces and deep shading can make dreary expressions, which say so much without ever speaking a word. It's the game's second greatest strength, but even then I'd be hard pressed to really call anything they do with it horror. It's more a brewing anxiety, one that you think is ready to pop at any moment, at any turn of the door or change of the scene. The game never goes that far though. It intimidates, but it does not impose. Playing this game is really like reading a particularly unexplainable short story. The author does not and clearly is not interested in answers, and clearly encourages the reader to take their own meaning from the experience, rather then have it told to them. I find that fascinating, especially considering the typical storytelling you'll find here. To the author's credit, there is a lot to think about, most of it quite interesting. The memories, the town, the fog, the arms, the lab, the acquaintance. It invites your imagination in a way I find scratches a very particular itch in my brain, one that deeply wants to know more. Whether true or not, it seems like answers do in fact exist, it's just that they'll only be found in the sequel to a game that barely got released. And honestly that kinda rules. The game is permeated with the stench of melancholy and nostalgia; a lost, wasted past that somehow landed you in a place worse than hell. In this deeply unwelcoming environment, it feels fitting that you aren't ever given a straight answer. Or hell, any answers at all. Tons of reveals had me genuinely gasping, heavily invested in the setting, but it's impossible to genuinely recommend this game when it is abundantly clear that it isn't complete. I have no idea if we'll get that sequel, but in spite of how flawed this game is, I want the author to hold their head up and know that if they can dig deep and get into a rhythm they have a story worth telling. Hold pride in the fact that your game is a weird and esoteric mess, and don't apologize for the game not being perfect. Just improve, and know that there will still be an audience for you when all is said and done. Rooting for ya bud, I'll be there for the sequel.
okka2020 2025-07-08
The game kinda resembles old rpgm horror quests like Mermaid swamp. Its not primary a porn game, more like a quest with hentai content. And it's pretty good in that role despite sometimes obscure location design.
Orovoid 2025-07-06
I love the art, and this game has a good atmosphere for an RPGM horror game, but the dev has made changes since earlier versions, and not necessarily for the best. I felt like I spent most of my time wandering around, not sure what exactly I was supposed to do or what I needed to find.
nb8 2025-07-05
I warn everyone - I played this game for an hour and did not encounter a single erotic scene. Perhaps this game has very well written text, I am not a natural English speaker, I can not appreciate this, I understand only basic things in the dialogues. The game has interesting graphics, I was attracted by these unusual girls, but there is no graphics in the game, you are shown several identical pictures without erotic context. The game has terrible mechanics, you go and poke at random places in the hope of getting into the hit zone. Some of them are highlighted, but most are not. Overall, I was very saddened, you need to warn, make a sign "no sexual content" or something like that.
MgMn 2024-11-16
One of the best erotic horror games I've played. I've already laid out my thoughts about it in the discussion thread so I'll keep the review brief. + Amazing atmosphere. + Cute and interesting characters. + Great writing that leans into mystery and fear of the unknown, revealing just enough but never fully lifting the veil. +- Personally never encountered any game breaking bugs but by some of the comments it looks like many others have, your milage may vary. As for missing collision and things like that, I'm not bothered by it personally. +- Game has good enough direction, but I did have to follow the guide to make all endings available. - Bummer ending that feels undeserved for the characters.
Nott_Bell 2023-07-14
I just finished it after 6 hours and I really liked it. I've been following the game for a while now since I think v1 or v4. It is at v9 as of writing this. Bugs - There were some bugs that ended with me being soft locked. The Bus stop next to Mari's place is open during the second half (everything after the radio tower). If you enter it without progressing the story to a point you get locked inside. Another time was in the bathhouse when they're looking through the hole and the friend gets spooked ). I also noticed that when your traveling around with the servant you pick up her sprite doesn't show. I found this out after I ran around with the girl at the end (there's just a empty space were a sprite should be). I don't even know if she's supposed to be there or not. I do remember certain interactions will cause visual bugs but I did not get any as of writing this. Hopefully they will be fixed in any future versions. General Gameplay - Unless you've played the previous versions or are just willing to venture around to find stuff its gonna be difficult to do things. The walk through (v7) is good for the first half but not second half for now. Once you know your way around its gonna be fine. The characters tell you mostly everything you need to know to do things. I do feel like I missed out on some content or maybe I accidently pasted them when playing. There's a scene with a nurse that got reorganized so I don't know if I missed it or if it got taken out. I'll have to go through the game to find anything I missed. Also, save often and don't save in the same spot. I used all 24 slots just so I could double back incased I missed something and or see alternate routes. Combat - The combative section of the game still isn't good. After unlocking the trader I just got orbs and either escaped or slammed the monsters. The first and last boss really bring this problem out. The lead up and intro for the first boss is something I really enjoy and the other ones don't have that same energy/detail. It would need more testing but to be honest the combat is probably the weakest part but the characters and story make up for it. Characters and Story - There's has been a decent amount of story and characters added since the beginning. The artwork is what really sold me on this game combined with the general atmosphere and the lack of direction (good and bad thing). It feels like your taken from your home and tossed into some nightmarish version of the world. There are *scary* bits but not many. I assumed there would be more. The main line of characters are good and it has some comedic parts. The NPCs have mini stories if you interact with them which is nice. The endings are interesting. Not what I Imagined based on previous versions but they do fine to wrap it up. I am assuming there is gonna be a sequel game based on one of the endings. Overall I enjoyed the game. It definitely stands out compared to other games I've played even in terms of art and story even though can be pretty annoying and frustrating at times. I am looking forward to see more regardless.
NTR Recovery Experts 2022-09-28
On the surface this seems like my kind of game. A big part of why I play H-games is to find obscure little gems and the rough, childish art style like we see has marked some good games; Black souls, Mercenary Tales. Empty lives up to its name. The atmosphere quickly evaporates after the intro, the combat is RPG maker standard, the story isn't currently fleshed out and the world is big and empty. I could see this project turning out pretty good in the future, but when the already small H-game community thinks of Empty, this demo has probably cemented it in their minds as mediocre. Keep it up though, I would tighten the map design. Focus on your settings strength, its atmosphere. Its hard to pull of a large and scary map, scale down and its easier to build tension.
EstrangeNS 2022-09-06
The place where you get the screwdriver. Need I say more? But seriously, I'm okay with a game-deciding not to hold your hand and let you explore, but you need some environmental guidance when you do that. If you can beat this game without a guide, you're either the most patient person in the world or the creator. I quit after finding the screwdriver. Save yourself some time and don't play this trash.
Kamen_Drider 2022-07-20
TL;DR: It's a buggy yet interesting erotic horror game that needs more erotic content and quality of life features. EMPTY-66822 puts you in the shoes of a faceless high-school student who gets dragged into a world of surreal horror after some chores down in the family basement doesn't exactly go as planned. Everybody you know has suddenly vanished, monstrosities now lurk around every corner, and the only person who might have answers is an enigmatic female soldier you find slumped up against the walls of your bathroom...with both of her arms violently torn off. While it's definitely rough around the edges, the prologue level does a fantastic job immediately establishing the mood, the mystery, and the stakes. And what little smut you can access in this build (played v6.01 at the time of this review) gave me serious Black Souls vibes, especially with the artstyle and a decision to assist or "enslave" the aforementioned soldier. However, as soon as you wrap up the prologue and go into the main game, EMPTY-66822 sorta takes a nosedive. Exploring the open world doesn't feel as scary since you can travel during the day rather than the night. Since the maps are so ludicrously massive with no proper direction, you're gonna be lost wandering around while running into an enemy every five seconds. And since combat is intentionally made to be as unfair as possible to encourage you to run away instead, you can see how this can get annoying REALLY fast unless you plan to cheat. With some better world building, a more focused aesthetic (the fantasy style mages and knights suddenly showing up in what is supposed to be a modern city with no explanation was immersion breaking imo), and some grammar and bug fixes for good measure, EMPTY-66822 has the potential to become something memorable. Decent erotic horror is hard to come by these days, so if you're interested, I'd suggest keeping an eye on this and wait for the dev to come out with a bigger content update. Here's to hoping that update includes more L-412 and Bartender smut!
Hellmecher 2022-05-03
The author is very activity great at fixing all the bugs and made an very compiling narrative the only problem I have is that is very addictive game and some minor combat issue . I both dread and looked forward to the journey this game is going to take us through
KalterEvil 2022-05-02
Hey tbh great game with a lot of potential. Love the artstyle, reminds me of Lobotomy Corp and Library of Ruina. The starting section (in the house) is sooo great, the sense of mystery and horror is there and its awesome (I was expecting a jumpscare, sad that it wasn't there xD). The act after that becomes less of a mystery and falls off maybe cous its day now and you can see everything clear. The bar and baths seems a little out of place with L412 being like a member of some kind of hightech corp or facility or specops and suddenly the are mages and all of that but oh well I hope it all makes sense in the future. Btw who thought of a boss that keeps summoning was fun - it wasn't. I killed it but it wasn't a pleasant experience. Overall a great game with a lot of potential - gona place it in my "watch list". I think you need at least some kind of explanation and worldbuilding and there is too much space to wander around and as a result too many enemies. But hey for your first game not bad at all. Keep up the good work.
Octonet 2022-04-14
As of right now this game is a huge mess. You have absolutly no idea where you need to go 99% of the time, and you find yourself wondering around until you find what you were looking for. Aside from that, the art style is rough, so don't go in if you don't like rough art styles. Lastly, in terms of content, right now there's pretty much near to none. I'd advise waiting for this game to get more updates and to hopefully be more clear as to where to go. But as of right now it's not worth spending your time on.
Anon21 2022-03-13
I'm being generous to give it four stars, it will need the edge because a lot of people here just hate RPGM games. This is a decent game, but it could be quite a bit better. It's quite buggy and feels a little unfinished in places. Save often and don't save into the same file slot all the time. The combat mostly isn't (you should run away or cheat most of the time). My game glitched into a half speed walk pace which drove me nuts given the large maps some of which are mostly empty. There isn't a lot of sexy times stuff in there at all, but what there is is ... well, sexy. Some graphics are just 'finish this later sketches'.

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