Welcome to Forbidden Island: Escape, uncover the secrets, and encounter the beautiful monster girls.
Greetings, adventurers and monster girl lovers! We invite you to embark on an unforgettable journey with
Forbidden Island
, a thrilling new game that combines heart-pounding action, deep immersive storytelling, and a world teeming with enchanting monster girls and mystical creatures.
Spoiler
The Story So Far: When the general of a secret squad was dispatched to Forbidden Island 0001 to investigate the mysterious disappearances of multiple teams, she too vanished without a trace. Now, it’s up to her elite team—Butter, Peanut, and Jelly—to uncover the island’s dark secrets. As they arrive on the island, they're immediately besieged by unknown forces and taken captive in a sinister laboratory.
Your Mission: You will step into the shoes of these brave heroes, navigating through perilous environments, solving intricate puzzles, and battling enigmatic foes. Your ultimate goal? To escape from captivity, uncover the truth behind the eerie occurrences, and find the missing general.
Discover the Beautiful Monster Girls: As you traverse the island, you'll encounter its extraordinary residents: beautiful monster girls and awe-inspiring monster-like creatures. Each of these inhabitants has a story to tell, secrets to unveil, and may even become allies or adversaries in your quest.
The island's lush landscapes and mysterious ruins are alive with the presence of these fascinating beings, adding a unique and magical layer to your adventure.
v0.06 Demo
Changes:
New:
Entire map redone, characters resized!
Ambient Music replaced.
Player movement adjusted for QoL.
In-Game Pause Menu redone, Resume button added.
Game settings menu window redone.
Game settings can now be adjusted during gameplay.
Added unstuck button in Pause Menu for whenever players might still get stuck.
Added emergency/call nurse button to starting area
Created persistent spawn system to keep track of enemies and items per area
Emergency/Call Nurse scene comes with “Mute moans” toggle
Added some variations for sounds
Top right corner UI removed, this is currently just clutter, will re-introduce once its going to be actively used.
New NPCs added! Elf Doctor and Mummy Nurse. (No scenes yet)
Golem has been removed (for now)
Bugfixes:
Known corner collisions which causes player to get stuck fixed.
Lust gauge during combat fixed.
Small moment of lagging at start of the game has been fixed.
Sewer lag upon spawning fixed.
Some animations had visual bugs from being dynamic, this is fixed.
Notes:
Game gallery is getting expanded with variable actions per character, so I’m planning on going from picking a scene from 1 page, to selecting a character portrait and THEN selecting THEIR scene. This will happen at some point in the future when each character has enough variation to justify the move.
v0.05 Demo
Change Golem Boss Name and Presentation Text
Reshape Player Hitbox for Smoother Movement
Revise Player movement
Revise Enemy detection and movement for more difficult chases
Remake Intro with new monstergirl cutscene(Francis)
Intro struggle
Add Player attack animation during Combat
Enemy Grab during Combat
Player Escape option now working in Combat
Enemy Decision Making between attack and grab during Combat
Combat block visual indicator
Combat slight screenshake on player taking damage from attack
Enemy Gallery Unlock on Combat Success
Basic Gallery Save and Load Save file (Unlocked gallery saves will persist after restarting game)
Game Version overlay in corner
TeakOxls crashbug resolved
Game will start in windowed mode, since auto-fullscreen causes the crashbug and memory leak mentioned by TeakOxls. (F7 toggles Fullscreen mode.)
QTE Grab Keyboard Key UI improvement
Signify which gallery item is still WIP
Include New Intro monster girl into Gallery(Francis)
Include WIP monster girl into game - gallery(New Slime)
Include WIP monster girl into game - level interaction (New Slime)
Include WIP monster girl into game - game over (New Slime)
Reduced damage feedback while player is blocking
redesign First area (medical bay)
Fix level transition connections with redesign
Sewer area remodeling
Battle System improvements, adding visuals to enemy action
Added arrow indicators to show where players can go to transition areas.
Added enemy “attack” animations for some enemy types (not grabs)
Slimes are strictly grab and escape (no battle)
v0.04 Demo
- Enemies now initiate battle instead of grab
- Option to skip intro added!
- Small menu SFX added to game.
Combat system implemented.
About the combat system:
Yes, stats are involved. They are really "under-the-hood" for now. Players will eventually be able to customize build.
For now, only attack, wait and block work.
"Special" action not implemented yet.
"Wait" simply does nothing (as intended).
"Block" gives you defensive buff for the round.
"Escape" has not been implemented yet.
Combat music added.
Add sounds to hits during combat
Combat ends when all enemies are defeated
Characters unlock in gallery if they defeat player causing game over
v0.03-hotfix
- Resolved crash when interacting with item chests
v0.03
- Working Gallery on the playthrough (Does not persist after closing the game)
- fixed in-game pause menu display over the dialogue scenes
- fixed HP persisting on new game instead of full
- slow hp drain on grab duration
- working gallery unlocks when going back to main menu or finishing the demo loop
- Added ambient sound fx for boss area
- Added ambient sound fx for sewers
- health pickup (currently heal on pickup, healing on use from inventory will come later)
- tweaked player movement so stealth is a bit more challenging
v0.02
Bugfix
- Fixed Key and glasses respawn even after pickup
- Fixed Return spawnpoint for player after getting key
- Added ability to move with arrows
- Added ability to advance dialog with Z and/or space key
v0.02 Demo
Initial Release
DUST RITH2026-02-23★★★★★
this game has potential , so i hope you continue working on it , and as of for the 5 stars it means nothing but to boost your moral and focuses on looking forward for your next improvements. the woman look good for now but they could be improved a little bit like for the stone looking once , you could change her giga chad chin
Reapergod362024-12-24★★★★★
Basically it's a very bare minimum game with misleading tags. There's a bare minimum stealth mechanic system, there's a bare minimum combat system. Luckily if you skip intro, it actually skips the intro and doesn't provide you a second intro like most games on this site. Two of fourteen gameover scenes provide dialogue to enhance the scene so that's very disappointing. Two of the enemies in this build are slimes and are personally considered by me to be lazy erotically. Slimes are just an excuse to not have any rhyme or reason to physique or movement. Same with tentacles, but as far as I could tell. Two of the scenes in the current build can't be accessed. One sends you to a patreon beg and the other I couldn't find at-all.