Girldivers

by Sweet Cakes Games

Uncensored Windows
VersionEA v1.0.0
EngineUnity
Released2024-11-14
Updated2024-11-22
LanguageEnglish,+11

About Girldivers

Girldivers is a 2D animated RPG with 2D CG art, created by Sweet Cakes Games in Unity. You lead GIRLDIVERS, the final offensive force humanity fields against a huge alien threat. The game blends combat, sci-fi, and parody as you command attractive girl soldiers through a campaign of randomly generated encounters, harsh enemies, futuristic gear, and heavy weapons, while sexual punishments and rewards shape the story.

The current build is Early Access version 1.0.0, released on November 14, 2024, so development remains ongoing. It runs on Windows, supports English plus eleven other languages, and is uncensored. The latest update added the Princess Girldiver, available at Little Wave on the map without purchase, plus an outfit system, ship wardrobe, twelve outfits, three story events and illustrations, controller support, key rebinding, island planets, a hard campaign path across eight planets, autosave when returning to the ship, and six new achievements.

Developer's description

Join the GIRLDIVERS, humanity's last line of offense against an overwhelming alien menace. Command sexy girl soldiers in a rich campaign full of randomly generated challenges, unforgiving enemies, sci-fi gadgets, and heavy firepower. Engaging in lewd punishments and rewards along the way.​

Download Girldivers EA v1.0.0

Changelog

v1.0.0 Highlighted Changes Added new Girldiver: Princess! She does not need to be purchased, you can unlock her at "Little Wave" on the campaign map. Added outifts system to the game & wardobe to the ship. Added 12 unique outfits. Added 3 new story events & illustrations to the game. Added controller support (controller mode) to the game. Added key rebinding. Added Island planets! New HARD path in the campaign spanning 8 planets. Added auto saving: The game will now save when you return to the ship instead of just when you exit the game. So if you crash or lose power you'll be able to resume at your last ship stop. Added 6 new achievements -> "Princess Joins The Crew!" - "Recruit the lovely Princess to join the adventure" -> "New Path" - "Unlocked difficulty level 9" -> "Unreal" - "Unlocked difficulty level 10" -> "Spider Dash!" - "Begin the hardest path in the game." -> "The Unstoppable Princess" - "Liberate planets along the hardest path in the game." -> "How?! (The Perfect 4)" - "Beat the hardest path in the game." New New Weapon: Squirter New Armor: Beach Panties. Added 2 new underground maps to the underground objective. Added game cursors for menu & aiming: No longer just your default PC Cursor! Clicking or pressing space will now speed up the mission end screen. Added controls category window to settings. Added eagle sound effect to planting flags. Added a hit flash effect to the final boss. Added a weapon laser attachment when playing with controller. Added princess version of every weapon sprite so she has purple hands. Added 'control scheme select' screen (if game is launched not using any parameters) Balancing Buffed Sub: Missive damage (32~41 -> 34~42) Buffed Pressure Sensitive Liberty Bombs damage (150->160) Buffed Victoria Gun Run gadget damage per impact (40->50) Buffed Victoria Bombing Run gadget damage per bomb (100->120) Buffed B.O.O.B damage (48~57 -> 50~60) Buffed Hot Shot Rocket damage (300->400) Reduced self-damage taken from Hot Shot R3ocket (21->20) Reduced self-damage taken from mines (15%->12%) Grenades now explode faster (1s->0.7s) Buffed Nature's Breastplate armor (800->1000) Changes Adjusted 'time to beat' on final mission, beating the level before the timer goes orange means you're within 15 seconds of my personal record (3:30). Made so you can use escape to exit the 'thanks for playing' screen. Big changes to how character assets (in-game sprite frames & outfit frames) are loaded to reduce loading time & memory use. Recolored the 'retreat' button in the escape menu so it's easier to avoid accidentally clicking it. Moved Hologirl & her dialogue window on the shop so the stats window obscures less. Updated the design of the settings screen. Updated all control displays to pull from the rebind system. Fixed the close button being off-center in Miss Victoria's screen. As requested, the game cursor is now confined to the game window. Reduced scroll sensitivity on all scrollbars for a nicer experience. Updated French & Russian translations thanks to community submissions on Discord. Fixes Fixed dialogue window in the shop scaling incorrectly on different resolutions. Fixed version text blending into the background. Fixed planets displaying difficulty stars weird if you went above difficulty 7. Fun Fact Originally the game was going to use steam launch options to put the player into keyboard or controller mode. But I decided it was a nicer experience to add it as an in-game menu. But you can still force the game to launch into either keyboard or gamepad mode using the following command line parameters (launch options): -control_keyboard -control_gamepad v0.8.0 We've been hard at work on the game's full release coming November 15th and decided to do something fun for everyone waiting, so we hope you enjoy. Main Added Mittens & their cat bed to the game! Balancing All shotguns have had their damage buffed ~10+%. Buffed Speed Panties speed bonus slightly (5->6). Haunted Gloves now provide a small speed bonus. New Ammo text now changes colors based off of how much ammo you have left. Added setting to have Mittens always wear their space helmet (including in the ship). v0.7.5 We wanted to bring the demo up to date before we pushed the next update we're going to be doing. Although this update is focused on that, we do have one change: Fixed a bug where a planet would be counted as being beat multiple times. Updated Russian & Spanish localization to the game. v0.7.1 The Update Why "Combat 2"? Because the first big combat changes were done for the demo 2.0 release on Steam! (Which are very interesting, highly recommend you read the Steam patch notes if you want to see how much things have changed to get the game to where it is now). We continue to be incredibly grateful for the positive response to the game & all of the feedback! Also love the chats happening in Discord <3 UI Redesigns Highlighted Changes Added auto reload feature, on by default, can be turned off in settings Redesigned the gadget menu Gadget menu is now toggled instead of held Redesigned settings display. Now horizontal instead of vertical. New colors. Now organized by category (Audio, Display, Gameplay) Quality of life Added "Dont show again" option/toggle to the 'Thanks for playing' screen Fixes Removed 2 achievements from the game that couldn't be earned (They were for difficulty 9 & 10 which existed in an earlier version of the campaign). Achievement hunters may now rest easy! Fixed soft lock in tutorial where you could use supply gadget to kill yourself with grenades Fixed soft lock in tutorial where you could throw a gadget before you were supposed to Fixed not getting achievement for buying a character if you used a demo save file Fixed not getting achievement for a planet if you had completed it in a demo save file Fixed weapon firing a shot at the same time as gadget throw, resulting in losing some ammo Fixed weapons that fire multiple projectiles only counting as 1 shot fired in game stats, causing more than 100% accuracy. Accuracy is calculated as (Shots Hit / Shots Fired), so this will fix 'shots fired' moving forward but won't change the number for your existing saves) Fixed bug where opening the gadgets menu before you received a gadget would result in the gadgets menu showing placeholder data v0.7.0 Highlighted Change You can now use gadget hotkeys without needing to hold down left control. Control is now just used to bring up the menu. Balancing Reduced Tunneller projectile collision size Reduced Tunneller projectile speed by 22% Increased distance at which Tunneller will start spitting projectiles Increased Tunneller cooldown between spits Reduced the damage the player takes from their own rockets by 30% Reduced the damage the player takes from their own grenades by 30% Buffed Victoria Gun Run's damage per bullet by 25% Buffed Victoria Bombing Run's damage per bomb by 11% Reduced Victoria Bombing Run's damage to the player by 17% Made the inside of enemy artillery warning circle slightly red (Some users, when first encountering the artillery, thought because it was fully transparent that the inside of the circle was safe) Increased how long the player is immune to damage after respawning Reduced Supply Package gadget deploy time (4 seconds -> 2 seconds) Reduced Hot Shot Rocket gadget deploy time (3 seconds -> 2 seconds) Reduced Hot Shot Rocket gadget cooldown time (200 seconds -> 120 seconds) Reduced Extra Life gadget deploy time (3 seconds -> 2 seconds) Fixes Fixed pilot dialogue being stuck open if you die before it closes Fixed Holo Girl tutorial text for gadgets accidentally including control text for [LMB] on the line about being your first Small Changes Renamed "Superstar Celebrity Diver" achievement to "Superstar Diver" Fixed "Council" not being capitalized on line 4 of Dash's lose event v0.6.9.1 Fixed some of the new armor still using their old icons (such as the Haunted Gloves, Nature's Breastplate, and others) Demo v2.0 ==THE COMBAT OVERHAUL *Removed all level 2 versions of weapons *Reduced the reload time of all weapons *Reduced the health of the titan beetle *Reduced player stamina 'start recovery' time *Reduced player stamina full recovery time *Grenades throw much faster *Grenades explode much faster *Gadget balls throw much faster *Reworked the P-0 semi starter pistol & made it into the "Sweet Sting" automatic pistol *Shotguns are now automatic & buffed damage *Reduced enemy nest health *Tripled the max stored ammo of all secondaries *Increased player move speed *Increased enemy move speed *Increased number of enemies spawned *Increased all pelican gadget's damage *Decreased machine gun gadget deploy time *Added the rocket launcher weapon & gadget *Zoomed out the player camera to see further *Added health bars to the game *New weapon "Pressure Sensitive Liberty Bombs" *New Weapon "Heart Seeker" *Reworked the P-1 revolver & made it into the "Sugar Shot" 3-shot revolver ==SPECIAL MISSIONS *Added the 'Cute Officer' to the ship *Added "Special Missions" category to the collection screen *Added 2 special missions (1 Sunny, 1 Dash) ==QUALITY OF LIFE CHANGES *Added resolution & full screen options to settings *Loading into levels is now twice as fast *Added ultrawide support to the game ==SHOP REWORK *Completely remade the shop UI *Weapons unlock as you progress through the campaign ==TUTORIAL *Completely remade the tutorial from scratch ==UI IMPROVEMENTS *Major redesign of the main game UI *Made player stamina & reload bar dynamic & follow the player *Many UI text now use shadows to contrast better *Added separate hotbar icons for weapons *Made damage text appear/disappear more quickly *Made so the player head icon at the top left of the ship screen changes depending on which character you're currently playing as *Made the pelican dialogue popup wider so text is less squished *Made menu background dims more consistent *Completely remade the character swap UI (Miss Victoria in the ship) *Various minor tweaks to the ship UI (i.e money now uses 0 format) *Redesign of the story / events UI *Made so weapons stats now display both their damage range & damage per second *Made so weapon stats now display their stored ammo (not just mag capacity) *Planets on the campaign screen now display their modifiers (Such as "Dark") *Changed how campaign planets display their modifiers & rewards *Weapon stats will now display if a weapon fires multiple projectiles *Made so selecting a planet on the campaign screen will auto-select the first operation on that planet the player hasn't completed (if there are any) *Completely remade the 'thanks for playing' screen *Completely remade the ship deploy screen ==FIXES *Fixed "Thanks for playing" not loading non-English fonts *Fixed settings file not loading until after a language is selected (This meant 'music volume' wasn't being loaded until then) *Made camera line up better with the player on the ship *Fixed tutorial not unloading properly if the player managed to die 99 times (using up all their lives) *Fixed tutorial displaying invalid map data when playing on a premade map (Now displays "No Signal") ==Misc *Removed prefixes from weapons (which used to indicate if a weapon was level 1/2) *Added story event for special mission character dialogue *Added a separate Polish font (since the English font could not display Polish characters) *Added support for 'Premade Maps' (Originally everything had to run off of the procedural generation system but this allows us to more easily make maps like the tutorial and the final planet) *Added 2 achievements "Close Call" & "Murderer" (available in full game) *Added a fade to the top of laser beacons Demo Initial Release

Player reviews

Player rating 3.0 / 5 · 18 ratings
Written reviews 18 · avg 3.3★
Positive (4–5★) 44%
Latest review 2026-04-04

What players say

Mixed reception: fun early gameplay and art appeal, but repetition and limited adult content draw criticism.

5★ 5
4★ 3
3★ 4
2★ 5
1★ 1

Players like

  • Fun top-down shooting and Helldivers-like gameplay loop
  • Attractive pixel art and character animations
  • Early missions feel engaging before repetition sets in
  • Unlockable gear and story CGs add variety

Common complaints

  • Gameplay becomes repetitive after first hour
  • Too few enemy types and mission objectives
  • Adult content feels limited and sometimes underwhelming

Best for players who enjoy Helldivers-style shooting and light adult parody content.

Summarised from 18 written player reviews.

DragonWarior12 2026-04-04 ★★★★★
A pretty good vampire survivors Helldivers porn parody at first. Nice looking artwork and fun gameplay to boot. However after an hour or two of playing, it gets VERY repetitive. You fight 4-5 types of bugs the whole game. The…
Chimz_ 2026-02-14 ★★★★★
The first hour of the game was a lot of fun. Pixel art still has details like bouncing breasts, your character is always on the right side with an alluring looping animation and their clothes get ripped the more you…
james_rocket 2025-01-06 ★★★★★
I like this game does not have lot of content however it has great gameplay and sexiest content ever. Quality over quantity. Basically you have main character and fighting with bugs.It's rougelike i believe idk you shoot and move and…

More games by Sweet Cakes Games

Similar games