Goblin Lord Wants Me to Become a Virgin Wizard by Managing the Brothel!
by Happy Pillow
3D Game
3DCG
Animated
Big Tits
Fantasy
Graphic Violence
Male Protagonist
Management
Monster
Monster Girl
Necrophilia
Pregnancy
Rape
Simulator
Slave
Strategy
Vaginal Sex
Virgin
According to the intel going around in the human villages, if a male specimen stays virgin until the age of 30 and is involved with watching others during their mating intercourse, he is bound to become a great wizard. And so the Lord of the goblins’ burrow decided to pick the only goblin in the entire army who stayed virgin for the longest time and assigned him with a task of managing the brothel. Play as the virgin goblin and create the most efficient brothel inside the goblins' burrow. Construct various cells, breed your slaves, grow an army of goblins and make them evolve into stronger types, such as shamans, hobgoblins, and more.
Screenshots
v1.0
Audio changes:
Added Hounds SFX
New BG music
Changes to corridors:
4 New corridors
Changed length of some corridors
Bridges update:
Added connections to BJ room
Fixed few bridges' bugs
Health detection
Pregnancy detection
New option in the bridges' settings to help with preventing the "blockade"
Updated animations:
Death Hound animations
Death Were Hound animations
Lord's animations
Changes to the slaves' hovering UI:
Added more details to male's UI
Disabling the hovering slaves' UI will now make it appear when mouse is over a slave
Added scale change settings
Improved the fairy "mini games":
Updated animations
SFX
Camera change in HJ game
Improved the selection tool:
Added sorting to the selected list
Added option to deselect with RMB
Added option to drag out one of the selected
Added traits to goblins:
Random traits will be given to a newly spawned goblin
More traits are unlocked with more goblins in the inventory
New goblin variants "Runebound":
Low chance of spawning
Used for new set of spells
New room for the Runebound goblins and spells:
Resurrection
Secret spell
Sandbox conversion
Added new room for Mushroom Gathering
Placed slaves will gather food over time
Special mushroom will spawn that can be clicked on for extra food
Larvae is present at the room to distract the gatherers
6 New slaves. 5 of these slaves can be acquired by completing the "Adventurers' Attack" mini game
Big thank you to everyone who participated with the votes
The Adventurers' Attack mini game was updated
The Death Were hound support requests now show be more usable
Other:
Slave's main stats are now slightly randomized
Fixed Lord's new born bug
Added visuals inside cells to inform of new resources. Can be turned off/on in settings
Added setting option to decide when a near death notification is showed for a favorite slave
Updated parts of the tutorial
Translated missing UI texts
The High Elf special slave can now be acquired by completing the "Adventurers' Attack" mini game instead of having certain amount of hunt requests
Added new "Exit Cell" which works just like the center hall
v0.19
Rework of the goblins' animations inside the breeding room
Other species and lord will be next
BJ and glory hole positions in the private room
Ability to drag your goblin in the private room around it
Goblins now do their grunting during sexin their new aniamations
Added new corridors (horizontal and vertical)
These are purely for transporting characters from point A to B in a bit faster manner
They are not fully completed yet and only available in beta build
More will be added in the next update and extra functionality for bidirectional transportation for multiple characters
Possible fixes for:
Stuck in space characters after box selection drag
Occasional auto save fail
Black screen at start
v0.17
Few changes to variables in cells, mainly for balancing the health and depravity.
Added a fix for the latest issue caused by preferences file
Fixed the issue with hiding the UI while using the camera inside a cell. And few other bugs.
Added request repeater - no need to ask for the same request every time
More info added to the character profile view, including males' race and hair color (including goblins)
Added goblins to the slave list
Sorting for slaves and goblins added
Chapter selection is now possible in the pause menu (ONLY in beta version)
Added Chinese and Japanese translations
There are few issues with these languages when displaying the cells’ details UI and some parts are not yet translated.
v0.15
Hello everyone!
It’s been a while, I hope you all are doing well, especially since the winter is coming
I have just pushed a new update with the following:
Adventurers Attack
Mini game which will be triggered by either story or random chance after requesting certain race of slaves
Added new bridge points to cells; torture room, player room & hounds room
It is now possible to connect a delivery room with a hounds room and the system will transfer newborns accordingly
When connecting the same type of cells, the bridges settings window should now display, which side of the UI is for which cell
Improved gender swapping mechanic
Goblins are now equivalent to the goblinettes, rather than random race
The old character data should now be saved after gender swapping, this will allow to revert the gender swap
Traits will now also swap to their gender closest equivalent, eg, female “More milk” trait will become “Balls capacity” for males
Improved the character genetic transfer to the newborn
This upgrade should provide the newborns with their parents’ hair and skin colors. Until now it was all pre-made data, which was very lacking in various combinations
Added option to get all new characters in the scene undressed from the moment they spawn
Find it in Settings > Gameplay
Added option to sandbox to skip time which will basically spawn more slaves in the new captives cells and speed up the requests
Updated goblins UI
Added male on male content in the communal cells
This will be disabled from the beginning and can be turned on in the Gameplay settings
Enabling this will allow you to place males inside the common rooms. It will work slightly different as the goblins will spawn less for males but in return they will give more build supplies once finished
Added option to destroy the New Captives cell which is spawned at the beginning of the game. Destroying this type of room will now require at least one other built elsewhere.
Added new cell with special monster - Nepenthes
Unlocked after reaching certain story point
It will provide little amount of food overtime if a slave is placed inside
The amount of issues, I had with the software when creating this, gave me nightmares. So I will be revisiting it later on.
v0.141
N/A
v0.12
Check out what's new:
Bridges can finally be manually designed by you!
!! If you already played the game make sure to disable the old system from gameplay settings and after connecting 2 cells, use the new button above the connection button to play around with the options.
Healthy diet for male babies is now a thing!
Give them no milk during their growth and they will end up thin or fat them up by feeding them full.
Optimization
Changes to UI
Few unnecessary things removed, some moved around, others changed in size, improved traits list in details window
New born are now saved
They will no longer generate new details after reloading
Undressing option in character details window
It is now also possible to keep the fully obedient slaves nude in the cell (Slaves placed in the Centre Hall will stay dressed)
More hair styles for females and males
It is now possible to raise or lower camera inside the cells, using scroll or keyboard buttons assigned in settings
Centre hall can now be connected with other cells
Critical bug fix for story flow which should also fix the latest special slaves spawn issue
Because of this bug I have uploaded a debug exe as well. It comes with the option to reset the latest part of the story. To use it, load your game, pause it and you should see a big button to reset the 0.1 story, press it. It will not delete the werehound room, so first I recommend deleting it as it's required for one of the quests.
Small bug fixes and changes, such as:
Fixed outfit for goblins in details window
Dragonkin males now how ears
First sex partner is now properly saved for females
Auto save can now be disabled in settings
v0.104
This is a small update to fix the following bugs:
Lord's cell dying slave bugging the animations and slaves
Fairy potion ingredient minigame can now be replayed by speaking with her in the private room.
The fairy minigame " ? " and Exit buttons should now work.
Changed the hounds amount text display to not look like the goblins as it's functionality is different.
Fixed the males outfit issue in the details window
Player's name should now display during the dialogue
Fixed weird body issue for paladins in details window
v0.103
Story continuation
Your virgin ass will finally turn into a wizard! And this means two things; it's finally time for some action, and full on attack on the humans.
New species
New allies and friends. In order to conquer the human kingdom the goblins have decided to widen their range of allies by inviting death hounds into their burrow. (This is a skippable content, if you are not a fan of it)
New slaves
8 new special slaves, including 1 male slave for the first time.
New quest types
Lord will require a specifically trained slaves to succeed in the attack.
You will have to satisfy the pack leader with a specific looking slaves to satisfy his desires.
3 new rooms
VIP room for the Lord
Special room for the hounds' leader
Place to keep all of your hounds
Other
Lord's room - this one will allow him to make an appearance in the brothel, and so you can finally satisfy him in ways other than completing the quests. Once Lord enjoys himself, he will give you an extra random "Request" effect. Also there is a small chance that he will give you some extra build supplies, reputation or upgrades point.
Small improvement to the room building UI - when selecting a room you will be able to see their description and values on how they affect your slaves.
Added few props to the character view window.
Small change to the personal room with a new functionality. After reaching the middle age and becoming a virgin wizard, you will be finally able to have some action. (Place a slave on the bed)
New born left in the delivery room will slowly loss HP and die
The starvation damage to slaves HP was reduced and butcher speed slightly increased overall
Added few extra hair color variants to slaves
Auto feed option. Until now when you gathered some food but still had starving slaves, the game required that you press the "feed button", but now it is possible to toggle On/Off option to make the game feed your starving slaves the moment you get more food.
Fixed the bug where slaves shared the same customized name.
Fixed bug which caused the bridges connections to appear after relocation, even if the upgrade was not purchased.
New fairy event
The fairy will require a special ingredient for a potion.
v0.096
Cells description and info on how they affect the slaves
Baby sitter's sight upgrade. Purchasing this upgrade will allow you to view the details about the child's growth when right clicking on them.
Inputs bindings
Character rename feature (right click on slave and use the new button in top right)
Fixed a bug with the secret character's event trigger. One of the new secret characters had an issue where it was not triggered properly, but it should now.
Fixed cell building issue, which allowed to build a cell on top of another.
Goblin's child skin color should now be correct.
Changed Centre hall layout a bit. This should allow for a better view on the new slaves received.
Changes to the Growth room connections. It should be possible to connect it to a Slaves cage; this connection will send fully grown slaves over to the cage. Also, if connected to a delivery room, the female slave who is no longer pregnant should also be moved to the growth room.
Slight change to the disease chances. The RNG for the disease to appear should now be triggered only after a certain amount of the dirt on the slave.
Bug fixes for the bridges connections. Connection buttons should now appear correctly after loading a save, and destroying the connection and attempting the reconnection should also be fixed.
v0.09
Goblin Paladin
When you need someone to cast more advanced spells, he is your guy. He likes long walks on the beach and a good book with hot coco.
This is the final goblin, which you can acquire by evolving a champion's new born. He will be required in the new Sacrificial Chamber to cast spells on your slaves.
The next final goblin that I will add is the lord, but he's functionality will be different.
Rooms relocation
This feature will let you move the rooms around without the need to destroy and rebuild a room. It will cost however. And the cost is based on the distance that you move it by, but I limited it so the max you will pay is the cost of the room that is being moved + small %.
New characters
Two new special characters. Until now all the special characters were given by progressing the story, but these two can be acquired by using some of the new features I added. So keep using them.
New Sacrificial Chambers for the magic spells and Blow Job room
New Room! This one will let you sacrifice your goblins in order to successfully cast the spells. Currently the spells are: gender swap (self explanatory) and heal; this one will heal your character from any diseases and infertilities.
Side note; the chances of successful spell casting will depend on your sacrifice. One goblin will give you 1% chances, one shaman is 2%, hob is 3% and so on. Just make sure to place a paladin on the side to cast a spell.
Blow Job Room - It has the same functionality as the Glory Hole room but it is also increasing your slaves obedience.
Other
Requests to scout a desired race slaves
In the requests panel you can now use your reputation to gather specific slaves. It is required to unlock their race in the Upgrades panel beforehand.
More Goblinettes
There should be more variations for the Goblinettes slaves.
New story
Story continuation, where the goblin lord is ordering you to prepare soldiers for a village siege.
Fairy mini game update
I am trying to fix some bugs in this mini game and add more options.
More functionality to the character view window
It is now possible to set a slave as favorite and search for the character in the scene.
Favorite slave near death notification
By setting a slave as favorite, you will receive a notification about their low health with the option to find them in the scene.
Boob Bags!
v0.081
Goblin Champion
New goblin that doesn't skip the legs day.
Torture room
New cell which will increase your slaves obedience. The obedience is not yet necessary to work on but there are animations to look at
Butcher room
This update changes how the butcher room works. Until now, placing a slave inside had immediately turned them into food, but now the meat will have to be processed before it will be suitable for consumption. And it is the very first cell which will allow you to place a goblin with an appropriate trait that speeds up the process.
Also if you will find the visuals of the butcher room disgusting then in the Settings -> Gameplay options, you will be able to give it a more "family friendly" look. So go ahead and play this game with your family xD
Body Injuries
This is a small touch to the immersion with visual effects on the slaves bodies. Now specific animations may cause bruises or cuts to appear on the slaves' bodies.
Males' predators
From now on, the fully depraved females will have such a high sex drive that they will hurt the beta male slaves in your brothel, so keep an eye on their health.
New Traits
I added a bunch of new types of traits and now male slaves also have their own set of traits.
Traits inheritance
Your new born slaves will now take their traits from their parents.
To be more specific, only random number between 1 and 3 of the "generic" traits will have the chance to be inherited. And between 1 and 2 race related traits will be applied fully randomly from the game's database, that means, the parents' traits will not matter.
Story continuation
More story, it's not a long one but completing it successfully will give you a special character.
New special character
New special slave
Diseases system update
Diseases system will now work more as it was intended, and there is a disadvantage to have sick slaves around. By leaving the sick slave inside the glory hole room you will gain less build supplies and your reputation will be reduced slightly.
To give you the more details, currently your slave has around 1% chance to catch a disease after sex and it can increase to around 10% if she is completely covered in sperm.
It should also be easier to distinguish which slave is dirty by looking at their body.
Touchy touch game
A touch-type mini game. This mini game will be accessible by following the new story. It is not yet fully polished but in the future updates I will make it more advanced and interesting.
Bug fixes:
- Character view window should now work at least a bit better
- Slaves that died during the birth should now be possible to move
- Incorrectly labeled bridges connections should be fixed
- Right click on the window will now close it, even if you didn't click the window frame
And few other smaller things not worth mentioning.
v0.071
- Camera movement with WASD and Arrow keys
- Camera zoom with E/Q and ',' and '.'
- Right click on an opened window will close it, or pressing F1 will close all windows
- Intake selection for slaves and womb view is now being saved
- Extra UI for milk amount indicator is now visible next to the womb view (I will be completely recreating this UI is the future so for now I added it as simple white line)
- bug fixes (if you have encountered crashes during gameplay this will hopefully be fixed)
- The bridges build UI is now hidden until you reach the specific point in story so it should be less confusing
- I added a new UI when placing the cells, it will show which cells can be connected to it and if it will take slaves into it or move them out, and what type of slaves. (once you unlock the "bridges")
v0.06
Main Gameplay Changes
Automatization - Bridges
This new system allows you to connect the cells together and let your goblins move the slaves around these cells so you will be able to focus more on the expansion, or some other "stuff".
It is only possible to connect any neighboring cells together so you will have to think of a good layout that will work out the best for you.
*You will have to progress through the main story to unlock this feature.
*This system will continue to receive more updates in the future so expect changes. It may also be not very intuitive at the beginning, but I plan on improving it the nearest update.
More story and new character
She is not very happy to be here though.
Private room
You will finally be able to build something for yourself. A private room made just for you and for any special slaves, which you wish to keep save from others, until you will finally be allowed to leave your virginhood.
Storage room
If you need to expand your storage then this is the room for you. Each new room will increase your storage capacity by 200, for each resource.
Quality of Life changes
Goblin exit UI
Now when dragging the goblins around a new UI is shown at the top of the screen. It will work as if dragging them into the Center Hall.
Notifications
In settings you can change the way the notifications are displayed. Until now the game was displaying one notification at the time, but this option will make it so all the notifications will be shown at once.
Balance changes
Reputation system
Now every request will cost you your reputation points, and after using it all, your request will not be accepted. However, with every new day you will get some of the reputation back.
Removing slaves from the New Captive cells
From now,
some
of the slaves that you leave in the New Captive cell for too long will be removed, so make sure to move them somewhere else to not lose them by accident.
Bug fixes and other stuff
Cow girl outfit fix and more details added to the textures
21:9 screen ratio support
shaman's dialog portraits update
other not worth mentioning bug fixes
Achievements
v0.05 Early Access
Initial Release
The best goblin dungeon simulator I came across, brought tears to my eyes The only issue I have is that the camera is janky and at times it's hard to select girls during sex because of the fat orc that is on top of her, kind of a pain in the ass when the girl is at 1hp from too much sex and is about to die, I would have preferred a free cam like MudBlood then, a potential addition I thought for the game, rather than giving new girls at the start of each day, I would have liked to build my own army and do my own raids to get girls, you make your army and then sent them off to different villages and kingdoms, that way I am still motivated to create the best workflow to make the strongest army even after the game is over, over all 10/10 goblin dungeon simulator
v0.141 TLDR: This basket of good ideas is not executed well enough to make a fun or fappable game. If you like Dungeon Keeper and Monster Black Market it is worth a try, but you will have to bring a scoop of patience and wear thick imagination glasses to find pleasure here. Positives: + The dark, dirty, underground, rusted iron Dungeon Keeper aesthetics look good and fit the theme of breeding an evil army of fantasy monsters. + Most of the game elements are tutorialized and explained well. Starting a new game gives reasonable player guidance through the game mechanics. The first time you open a menu there's a tutorial message explaining it which helps avoid tutorial overload. + There exist (poor) animations for a healthy amount of NPC activities: Breeding room sex, pillory sex, blowjobs, birthing, breastfeeding. Criticism: - Animations in this game are short, symmetrical, sluggish loops that make the NPC's look like they are fucking underwater. Good sex animations have differences in speed between thrust and reset, as well as significant movement in at least one of the bodies over the course of the loop. The stiff and sedate sex in this game is as erotic as rubbing a Barbie and Ken doll together. Your imagination will have to do most of the work. - There are no insertion animations. Characters instantly snap to dick-inside thrusting. - Some rooms are well designed to visually convey their purpose (Butcher, Milking, Pillory rooms). However, other vital rooms are not decorated to show purpose. The baby growing room, slave healing room, and breeding room are just empty boxes. The BJ room and Birthing rooms are distinct, but not decorated to clearly indicate their purpose. The birthing room has a bed frame and a stone floor. This does not intuitively suggest it is where a pregnant mother goes to crap out babies. - The first hours of the game require a ton of tedious micromanagement. Picking which NPC to breed or milk is an interesting choice for the player. Repeatedly dragging goblins from Birthed -> Growing -> General population is boring repetitive tedium that gives no meaningful player choice. If the player does not have consequential alternatives for a task it should have the option to be automatic from the start of the game. - As of 0.141 I experience a crash-to-desktop an average of about once per hour. I can discern no pattern in the crashes. Sometimes it crashes a minute after I load a game, other times I can play for over an hour before a crash. Conclusion: Goblin Virgin Wizard Brothel is the game equivalent of a waffle cone after the ice cream fell on the sidewalk. It is a fine setup for a tasty treat, but without good ice cream (animation) the experience ends up being dry and brittle.
Unsure what the goal of the game... is? I read about a kingdom or something, but I cannot for the life of me figure out if there's an overworld map or what? Some of my biggest issues playing: The tasks are beyond easy - 10 goblins/30 milk is a joke Micromanaging health stops being an issue when you realize you can pretty much spam the lube rep request I have no idea what diseases do, it was mentioned but not really explained I managed to... errr.... spawn(?) 8 goblinettes very, very quickly (before day 20-ish) and just broke the game - each gives birth to 5-10 goblins per pregnancy which happen all the time at the glory holes... at this rate I'll have an army of 10k in like 30 days Most of my time for 10+ days has been at speed 4, not really much happening, so kinda boring grind I guess I fail to see any impact of the blue bar (lust? horny? lewdness?) OR the green bar (I just keep maxing out slaves in the torture room but what's the point?) I have 2 Glory Hole rooms + 3 Slave rooms + milk room + 2 breeding and birthing rooms filled to the brim with slaves and babies. It feels kinda disconnected, like why would I favorite a slave really? They can't seem to evolve or get upgrades (all at 65% preg chance even at max blue/green bars). This game has potential, but I cannot understand what the point of it is. There's no CG to unlock, I can't rotate the camera for better angles during sexy time, and I'm lost as to why I'm at 200+ goblins but nothing is really happening.
Lots of features I haven't seen in other games, very enjoyable, just a bit rough around the edges like some models need some touching up I can see this game having huge potential surprised its not been done like this before now
While I love the concept of mashing together brothel management and a Dungeon Keeper-style dungeon sim, the execution was disappointing. While I deeply appreciate the effort that went into the game, with a variety of animations, races, and buildings, those elements fail to cohere in a compelling gameplay package. The breakneck pace of development in your camp means you rarely have an opportunity to sit back and smell the roses; instead, you're constantly shifting things from one place to another. While you're constantly busy, you're never really afforded an opportunity to become engaged with the operations of the dungeon. The top-down perspective keeps you far removed from the action the vast majority of times, something agitated further by the prevalence of "mating press" sex positions that cover up the action entirely. For a game that is pretty much *entirely* sex, it felt more like managing a spreadsheet than it did being a goblin slave-wizard. Coupled with a repetitive and incongruous soundtrack (a single song), and I felt like I was falling asleep during a particularly tedious day at the office. You quickly wind up with enough slaves that they don't even have an identity. This can be a difficult balancing act even in sandbox games with a roleplaying focus like Lab Rats 2, but here it reaches extreme levels, made worse by their similar statlines and that the stats are hidden in a menu. Contrast with something like the village management in the recently-released Mad Island, or even the generic creatures featured in Dungeon Keeper; either the characters need enough of an identity to sustain the player projecting a story on them, or statistics that lead to substantial differences in their behavior that creates a story through the game mechanics. As it stands, even the ones who appeared attractive were as forgettable as an individual checker piece. If you're hoping for some emergent storytelling, it's not there; the characters are just blips you cycle through facilities with animations you won't have an opportunity to watch. The hidden nature of their stats makes them inordinately fragile, so you're none too likely to even have the opportunity to develop a favorite before they're discarded. The most disappointing part of the game is that there was clearly a possibility of something fun in here. The amount of micromanagement distracts from the sexual components of the game. The solution, offered by Dungeon Keeper, would be automation; start the game by breeding goblin slaves that actively carry out the tedium of running the dungeon. Show them running around. Limit the number of "regular" slaves to a level where I at least recognize them visually, and have their rotation between facilities be something visually happening in the dungeon through character movement instead of being a race to drag and drop. A "living" dungeon would also help justify the topdown POV: as it stands, it feels more like the ultimate validation of Black-market, Monster Black-market, and other brothel management games that opt for a "dollhouse" side view that keeps the action on-screen and is convenient for dragging and dropping. A lot of this could be mitigated by a slower pace. The time tracking and random assignment of missions gives you very little chance to enjoy what you're building. Let the player select missions instead of it being a mad dash. All-in-all, I can't really put my stamp of approval on this. While I wish the dev all the best on future projects, particularly because I've been regularly searching "Dungeon Keeper" on this forum from my first day joining it and would love to see it done right, this first stab at realizing that concept missed both its heart and soul.
I liked the concept of the disturbind atmospehere of this pseude Goblin Slayer game. And funny when you actually reach the final birth day of the goblin to see if he becomes a mage, and indeed, he becomes the mage of measuring sizes hehehehe Anyway, some thing i like to point, for some reason this game in my device is laggy, with FPS drops, my pc is good and can run a lot of heavy games, but i don't know what is causing this issues with me... So i think is something related to Unity, or even the game itself, if so, pls, the only improvement that i think is needed right now is a onverall improvement in the game performance... Besides that, i liked every other aspect of the game.
NB: I played it for an hour. + Functional resource-management with multiple resources to juggle + Decent amount of freedom on managing the dungeon - You can't take actions while time is paused - Lack of tooltips - Lack of guidance at times, I wasn't sure if the tutorial was broken but it just transitions into the main game without objectives for a while - Unappealing female faces - The "virgin goblin" theme seems shoehorned-in with no purpose or payoff besides being constantly verbally abused by the questgivers, MC has no presence in the game - Some things should be automated, there's no reason you should have to manually drag new births to the "growth room" if there's space - The single music track you get on constant repeat is a downer - Lack of sound effects that could be used to give feedback on events like change of day - The game explains that captives need to shower, but this doesn't seem to be a resource or mechanic you can track - Most egregiously, there's no personality or even dialogue to the captives, the world feels lifeless in general
Excellent fap material. 5/5 did coom, would coom again...and again. play time: 10hrs+. It's a long one. Ups /\ nice graphics /\ low bugs (1 encountered non-breaking) /\ high content variety (scenes and characters) /\ entertaining story/dialogue /\ nice breeding management game /\ animations are quality downs \/ automation could be better \/ 20% of the content is really late game (day 90+) \/ cam controls can be awkward at times definitely worth the download. You just need to decide if the time is worth it. Good to play across multiple sessions. rub one out, drop a save, pick up another time. Took days to complete one session at a time.
This definitely deserve a beter ratting. Only minus for me is the need for meat as resource, without it your slaves will start dying. But to earn it you need you need to sacrefice your slaves on regulary. Which I do not really enjoy, at least its good mechanism agains overpopulation of your slaves. But money will be better solution according to me. Otherway, I can only recommend for those who liked also Monster Black Market.
on the merits of this still being in beta, i think it's really promising. i spend more time micromanaging and sorting girls out into boxes than anything else. there's definitely room for improvement, mostly graphically, but that's something that the developer is aware of and tackling. basically, i think you should wait 3 years and then come back and you should have some good shit to play. if you're really into the concept though, you'll have a good time of it
It looked very good, until you play it and see that the scenes repeat themselves, or that the grinding is directly unbearable. The camera, which is supposed to help you see the content, the scenes, is terrible to handle or directly uncomfortable; and the scenes themselves are... Bad, I don't like to say it, but it bothers me that 2D games like Black Market are 101 times better than 3D games :/.
It's good but not that great still For an early access this game already has a lot to offer and i can see the potential If the developer continue updating it i think it can pass black market and goblin burrow to be the best H Management games
Played this one about an hour ago. It has great potential. Pros: - The idea. It is really good and well implemented at the moment. - Graphics are not bad. - Some variety. - Different dedicated rooms for various uses. - Human girls , elf girls, cow girls, rabbit girls, etc. - Brothel managment is good. - Pregnancy and birth process are good and well implemented. Cons: - Game mechanics are too time and attention consuming. Some things must be automated. - Interface texts are too small for some screen sizes. Like mine (1280 x 1024). Very hard to read those tinny texts. This game is very good, will be watching this thread for news. Please devs, give some support for (1280x1024). The texts for the UI are really hard to read for me.
Wonderful toy!))) User friendly gameplay. There are no stupid "multiple endings" in this game. You can fail the quests and continue playing. This game can be played endlessly. Unique and quirky character designs. This is not a 2D "Black Market" drawing. This game is a full-fledged work of art, much more interesting, picturesque, colorful and fun than the 2D pixel art "Black Market". The game has very, very few bugs and they are not critical. All errors in the game are mostly related to the capriciousness of users and the critical inferiority of users' equipment. This game can be played even on weak computers.
Ehh i was huge hopes for this game but well... Gameplay is kinda boring, i played similar game in 2D i got from F95 but that other game i dont remember title was at least more dynamic... Who got idea to make sex / pregnancy / grow so fking long?... If You change speed to x4 You still have to wait like 15 seconds for girl to get pregnant, then another 10 seconds to give birth and around 2/3 minutes for goblin to fully grow... and its all on X4 SPEED ! Start in this game is really slow and boring, maybe later in game it could get better when You get like 20+ Slaves but well... Game crashed for me twice and i lost progress 2 times and this made me to just quit game... User interface is really confusing, i would pref to have like "Demolish" tool instead of clicking "Delete" button on every tiny icon in bottom left correnr of room... Yes if You want to delete room You builded You need to click tiny icon in its bottom left corrner... at first i was thinking that once placed building You cant demolish it... but well... You can u just need to find that tiny button. Well currently because of how confusing UI is and because game crashes from time to time I'm gonna quit but will wait for updates. Hope v1.0 will be much better, this fundaments are good for good game, just need more love and time ;x...
The UI is incredibly clunky and awkward, the game mechanics are not really well implemented. Considering the state the game is in I don't see how this could become any better if the developer doesn't start all over.But it's early day, so lets see. (+0.5) It's not the worst breeding game I've played but considering the current implementations they game is near those other games. When you figure out the cameras you can look at large breasts and preggo bellies. But it's not really enticing since you struggle with everything else. One plus is that the 3d meshes are morphed properly (i.e. pregnancy is showing) in the sex animations. (+0.5) Considering the name... The game exe is named "Goblin Burrow Manager" so why not using that as the name?! xD Rated 3/5 Based on v.0.05 Early
A good Management game, so far there seems to be content until Day 50, The variety of the Slaves is mediocre as of now, there are a few presets for different attributes of the female bodys, male bodys and goblins are mostly the same except for skin tone,. The somewhat human races just differ through some head accessoires and nothing else. But it is a great foundation and I hope that there will be more added upon it. ^^
It has potential It's a management game similat to dungeon keeper where you have a breeding farm. Manage the female captive to procreate and pump their milk, butch unwanted presoners, complete quests to obtain upgrate point and repeat. The only problem is a long tutorial, also they do not explain the command so you don't know how to rotate the camera or a room. For now this is it and It's good.
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