GOREGASM is an intense retro-style wave & rounds shooter that blends brutal action, grotesque horror, and NSFW elements into one depraved experience.
You enter the Temple, where endless waves of abominations await. Every run becomes faster, bloodier, and more unforgiving. As you fight, you’ll unlock skills, abilities, and upgrades that change the way you play, helping you endure the hellish storm of enemies.
Spoiler
Core Features:
•
Wave / Rounds Shooter
— survive against relentless hordes of enemies, each wave pushing you closer to madness.
•
Skills System
— passive skill trees you can upgrade to grow stronger with every run.
•
Abilities
— unlock and choose powerful abilities during battle, from devastating projectiles to chaotic magical effects.
•
Upgrade the Temple
— expand your neutral hub location, unlocking fresh content and secrets.
•
NSFW Scene
— seductive horror scene included (more to come in future updates).
•
Bloody Retro Style
— pixel-inspired gore, twisted enemies, and seductive horror atmosphere.
•
JOI
— simple JOI system with Jane.
⚠ Warning: Contains flashing lights, gore, sexual content, and disturbing imagery. If you are sensitive to these themes (especially photosensitivity), proceed with caution.
v0.6
05.01.2026 Release
What’s new:
Added pop-up tutorials for new players:
• Movement tutorial
• Temple (hub overview)
• Fight tutorial
The game should now feel more clear and welcoming at the start.
• Fixed the cheats system.
• Fixed various minor bugs and issues based on player feedback.
04.26.2026 Beta Build
The Beta build for 0.6 is here and brings more polish to the finisher system.
What’s new:
• Added new visual effects during finishers — including focus effects, glitches, and dynamic zoom to make scenes feel more intense and cinematic.
• Fixed a bug where monsters that spawned during a finisher could walk up to the player and play attack animations.
Now enemies fully ignore the player during finishers
and new monsters no longer spawn during the finisher
to avoid logic issues while the scene is playing.
• After a finisher, you now have
1 second of damage immunity
to prevent unfair hits.
• Monster textures have been improved — pixelation has been removed and some colors were reworked for a better overall look.
• Fixed player camera tilt issues — the camera will no longer clip or sink into textures.
04.19.2026 Alpha Build
Monster Finishers System
Each default monster now has
2 finisher scenes
during waves.
This is something many of you have been asking about for a long time.
Originally, this system wasn’t planned early in development because the focus was on Temple characters — which meant a lot of core functionality had to be reworked to make this possible.
Now when a monster is
stunned
, you can press the finisher key (default
F
) and a scene will play
in the same location with the same monster
.
This mechanic took a lot of time to implement technically, but it allows finishers to feel much more brutal and integrated into gameplay.
I really hope you’ll enjoy this addition.
Jane Wardrobe Update
Added a
breast size slider
for Jane inside the Wardrobe system.
You can now adjust her body proportions to your personal preference.
New Outfit
A new
Maid outfit
has been added for Jane in the Temple.
The Temple is very dirty… someone has to clean it.
The Bridge — Level Rework
The Bridge level has been visually reworked.
The environment now feels more polished, atmospheric and closer to the aesthetic I originally wanted.
Minor Fixes
Various small bugs and issues reported by players have been fixed.
Thank you for your support
v0.5
03/20/2026 Release Build
Version 0.5 is now officially released.
What’s new:
Added a new UI panel in the main menu
Fixed various minor bugs and issues
Added an alternative reverse NSFW scene for Cowgirl (Intimate LVL 5)
03/07/2026 Beta Build
Game Settings Improvements:
Minor fixes in various game settings
Upscaling methods are now selected only through their dedicated settings panels such as DLSS Settings, FSR Settings, etc.
The previous universal upscaling slider has been removed due to instability, bugs, and crashes
A warning message now appears if incompatible settings are selected, for example DLSS together with DLAA anti-aliasing
Crash Recovery Tool (New):
A small C++ utility tool is now included directly in the game folder (GoregasmFatalFix.exe). It helps automatically fix common Fatal Error launch issues
Video Settings Fatal Error Fix
The tool removes saved video settings, restores defaults, and prevents manual file searching on disk
Shader Compilation Fatal Error Fix
The tool removes shader cache, forces recompilation, and avoids manual deletion of shader files
Main Menu Update:
Updated main menu visuals with a new look
03/02/2026 Alpha Build update 1
3 Camera Modes:
Cinematic Mode
Default animated camera with loop-based predefined movement. Used in NSFW scenes and intended for passive viewing
Interactive Mode
Camera has a fixed center point. Movement via WASD, always focused on the scene. Includes adjustable zoom and camera height
Free Mode
Fully free camera with WASD movement and mouse rotation. Movement is limited by scene boundaries
NSFW Scene Light Toggle:
Added brightness toggle during NSFW scenes
Improves visibility without altering base atmosphere
Why This Approach:
Gives players control over camera
Works across all future scenes
Improves replay value
Designed as a long-term system instead of a temporary solution
02/24/2026 Alpha Build
This version focuses on restructuring the world, reworking Jane, and improving core systems and stability
New Dimension & Rooms:
Added Hub Dimension with central hall
Three rooms: Jane’s Room (active), Demon’s Room (planned), Witch’s Room (planned)
Each room will lead to separate dimensions with unique mechanics
Jane Rework – Core Focus:
Relationship system based on short quests
Intimacy levels unlock dialogues, lore, and NSFW scenes
Dialogues evolve with progression
Full voiceover for all Jane dialogues
Quests:
Find all Jane Memories
Save Jane
Follow Jane
Short quests (1–3 minutes) integrated into gameplay
Reward intimacy points and progression
JOI System (Simplified):
Located in Jane’s Room
Simplified support mechanic, not core gameplay
Includes beat system, animation variations, dialogue box, and session duration setting
Designed for future expansion
Skill Points Exchange Rework:
Instant exchange
Removed forced replay of NSFW scenes
Wardrobe System (Early Framework):
Allows equipping and removing parts of Jane’s outfit
Minimal implementation designed for scalability
Graphics & Settings Improvements:
Smooth textures enabled
PSX shader disabled by default
Added DX11 and DX12 selection (default DX11)
Active DirectX version displayed in-game
Some settings now require restart with warning popup
DLAA added, requires community testing
In-Game Bug Report System:
Available in menu, gameplay, and combat
Supports reporting bugs, issues, suggestions, and feedback
Includes title, type, description, screenshot, and logs
Reports are sent directly to a private Discord channel
Patron Integration:
Patron names displayed in-game
Online-updated list without requiring new builds
Dynamic integration for supporters
Community & Infrastructure:
Updated Discord invite system
New invites embedded in future builds
Older builds cannot update links
Future projects will support dynamic links
Cheat / Debug System:
Accessible via F3
Allows adding shards, souls, intimacy level, health, and EXP
Designed for testing and debugging
v0.4
#fixed critical bug 12/26/25
I didn’t expect version
0.4
to grow into something this large, but step by step it turned into a major update that changes a lot of core systems in the game.
This update focuses on
new gameplay layers
,
cleaner structure
, and
preparing the project for future expansions
.
Below is a full breakdown of what’s new.
Boss Fight System (New)
A
separate boss arena
has been added — a place where you’ll fight not only for survival, but for something new.
-Boss fights now take place in a
dedicated arena
-The boss has
two combat phases
-Phase 2 is faster, more aggressive
-New abilities unlock
-Visual appearance changes during the fight
-Defeating the boss rewards you with a new currency:
Soul
New Boss Location
A brand-new location created specifically for the boss fight.
-Open space
-Stars and distant planets
-Isolated and ritualistic atmosphere
New Temple Room
A new room has been added to the
Temple
-The
Witch
awaits you there
-A portal leads directly to the boss arena
Artifact System (New)
A completely new gameplay system.
-Artifacts can be
purchased from the Witch
-They cost the new currency:
Soul
-You can equip
only one artifact at a time
-Artifacts are
visually displayed on the player’s hands
-Some have their own physics
-Each artifact provides a small bonus:
-Damage
-Speed
-Health
(Different artifacts focus on different aspects)
New Monster (Replacing Mini-Bosses)
-A new enemy type has been added to locations instead of the old mini-boss
-Features
additional physics
-Designed to feel clearly different from existing enemies
-More presence, more character, less “copy-paste”
Enemy Rework (Major)
Enemies were
fully reworked internally
.
-Improved logic and behavior
-Cleaner and lighter code structure
-Easier to expand and balance in future updates
New features for enemies:
-New
health bar
-Visual indicator when a
Finisher
can be executed
Because of this deep rework, some bugs may appear. Hopefully nothing critical — but this is part of rebuilding core systems properly.
Finisher System (Reworked)
Finishers are no longer just a dash with a punch.
-Now uses a
cinematic camera
-You see both:
-The main character
-The enemy being finished
- Currently only
one animation
, more will come later
Important note:
This system is
new and technically complex for me
. I really hope it won’t introduce serious bugs — but if something feels off, your feedback will help a lot.
UI Redesign
The game interface has been fully reworked.
-New visual elements
-Cleaner, more intuitive layout
-Additional UI animations
DLC Menu (New)
A new
DLCs
button has been added to the main menu.
-Seasonal DLCs
-Only one can be active at a time
- Expansions
(WIP)
-Future DLCs with new gameplay mechanics, characters, etc.
Codex (New Object)
A new object called
Codex
has been added to the Temple.
-Shows control information (if you didn’t change it manually)
-Stores lore and data about:
-Characters
-Locations
-Monsters
Fixes & Balance
-Currency system adjusted to reduce grind
Example:
1 Skill Point → 10 Shards
2 Skill Points → 20 Shards
-UI issues where buttons were hard or impossible to click — fixed
-Monster damage made more stable and consistent
-Many other small fixes and improvements
DLC
- Halloween DLC (0.4+ver)
Adds seasonal decorations, themed props, and subtle atmosphere changes across existing locations.
Important:
-From version 0.4, this DLC must be
reinstalled
-Updated UI support
-Integrated with the new DLC menu
This DLC is optional and can be enabled or disabled in-game.
Trigard2025-12-29★★★★★
The game is a good, fast-paced, and littel brutal shooter. We have skill sets, additional effects to unlock (after expanding the temple), and additional challenges in the form of bosses. The pixelated graphics can be a drawback, but with a large number of enemies and a desire for dynamic gameplay, such a step is completely understandable. It's just a shame that the H-scenes also suffer from pixel blur. And the H-scenes themselves, there are only two that can be rated as average. This shortcoming is also understandable, as the developer lives in Ukraine, where power outages are common in winter. And the electricity isn't turned on at regular hours. Therefore, focusing on the gameplay first and then the H-scenes is acceptable. As for the difficulty, it's not difficult, and after playing for a while, it's easy to get 30 kills in a row. This means listening to certain specific sounds that have a stimulating effect on any man, haha. It's a shame that the maximum moaning level for earning kill streaks caps at 35, when I reached a record high of 143 kills. Out of curiosity, I'd listen and repeat the 100-kill streak to see if there's any additional sound effect. As for the witch challenges, I practically didn't take them. There are 10 waves, and the added difficulty of trying to earn more crystals isn't worth trying to get 20 more for a quest. Especially since once you level up your character and reach the final level, you can easily earn 300 crystals in a single match. The game is more about replaying levels and grinding, but the current version can be finished in two hours. The question is, is it worth it if you're here for the H-scenes? No, it's not. If you're here to let off steam, pound deformed demons, and listen to their orgasmic moans while you build streaks, then yes, it's worth it. The game has potential; I'd personally like to see more NPCs in cages or other demonic embraces while you fight off hordes of demons. It also lacks a story. Overall, it has potential, but it's limited by the developer's circumstances. It's fine for fun and releasing negative emotions, but it lacks the H-content.
ValkyrieSCPD2025-12-28★★★★★
Compared to most of the unreal game who either consist of only public assets or easily got abandoned.This is a promising one. The art is good and the gameplay is quite interesting.It reminds me of Sins Spire,but a doom-like one. Minor glitches and bugs exists but are being fixed,thanks to that dev are actually listening. Way better than Tlou2.
YuYavon2025-12-28★★★★★
There isn't much to do at the moment.. but I've really enjoyed the game so far ! I would love to see "things" happen to the enemy you defeat lol.. Anyway, I love survival games, and we've had a lot of vampire-like ones.. but I'm pretty sure I haven't seen games like this one, except for Sin Spire, even tho it's a different genre. GL dev~
Sarton322025-12-27★★★★★
UNFUCKINGPLAYABLE error messages at the start always that i try to put the damn game once in the game it looks pixeled as fuck because it doesnt load the shaders cause the dev didnt fixed the game before putting a damn DLC i didnt even fucking play besides the spawn point because it looks so fucking bad that made me dizzy and vomit, fucking shit fix the damn game
SprayArtist2025-12-27★★★★★
Great game, would rate it a lot higher if there was more sexual content than masturbation and a blowjob. If you're the type of person who love doom style games with the added reward of sexual content then you'll love this. Graphics are styleistic but im not a fan of the MC design but thats just me. This is early days so theres not much to do besides levelling up your character and scenes are incomplete so take that as you will. im looking forward to more content in the future.