Grove

by Grove Dev

Uncensored Windows Mac
Versionv1.0.3
EngineRPGM
Released2026-04-26
Updated2026-05-03
LanguageEnglish

Grove is an M/M focused NSFW RPG following the journey of an adventurer as he attempts to venture into the far north of an unexplored land. You play as Grove, a skilled dragon explorer and cartographer assisting in the main island colonisation. Spoiler As parties disperse, individuals begin to disappear further towards the cusp of the north. Soon, rumours of curses and monstrous entities encroaching from the northern expanse begin to spread among your ranks. As you near the end of your allocated survey areas, you are given a strange contraption with a marked map, the only guide to its function. Your interest piqued, you set off and begin your journey into the northern expanse.

v0308 - Added mouse-over tooltips for most states when in battle. - Increased base m.attack scaling of Azure Bolt. - Increased buff duration of Sigil Concentration state by one turn. - Sigil Infusion proc chance increased from 33% to 50% - Sigil Infusion - Azure Bolt defense debuff increased. - Sigil band m.attack buff reduced. - Jellicap m.def reduced. - Triple Blitz damage scaling increased - Weapons (except for the starting dagger) can now be sold. - Added additional text to the pile of timber in the Slime Cavern - Underworld area. --- - Added a switch to disable the bat from ending the fight when the sleep event is activated. - Fixed instance of description text clipping. - Staggering dash buff removed after battle. - Lightweight Dyed Armour description adjusted. - TS_Bookmark plugin updated. - Fixed issue that caused 50 points of the player’s HP to be removed upon game load when the Regulation Knight set is equipped. - Blasting Powder will now be correctly removed from the player’s inventory when interacting with the empty barrel during the Mine side quest. - Added ‘worn’ and ‘un-worn’ options to the Undergarment Lab scene when in the gallery. - Added a moat around the slug island to prevent players from getting captured by the Primal Slug before unlocking the Jump Sigil. - Fixed incorrect pathing when taking a seat during the Bandit Leader’s proposal section. - Removed instances of gallery post battle eventing causing the pet function to be reenabled. - Fixed instance of Mercenary hall hub interior warping Grove to an older variant of the Mercenary Camp map. - Removed instance of transition flash in the Deep Husk area post quest completion. - Added a conditional skip to the drake trap QTE garment rip text to prevent dialogue repeats. - Fixed some instances of Upper Jungle jump pathing. - Prevented players from jumping down the well when the 0.3 tutorial segment is active. - Cooke’s movement will be skipped if Grove occupies a tile. - Blocked player from exiting the Dusty Mines via the secret passage when the Umerite chunk is in inventory. - Upon completion of the Desert Temple map, the player will be transferred to the Mercenary Camp map. - Fixed bug that prevented players from leaving the mill if the shimmering powder bomb was crafted, but no excess dust is present in one’s inventory before he completion of the fourth side quest. - Fixed instances of inconsistent colision with the slug nest plants. - Fixed bug that allowed the invader scene trigger to be repeated over and over. - Fixed erroneous slug encounter that allowed pets to participate in battle. - Various grammatical fixes. LINUX - Resolved an issue associated with the engine’s version of NW.JS and the ‘Bookmarks’ plugin, preventing the latter from operating. (Thanks Qazm!) MacOS - Build released for MacOS (tested on Monterey) v0.307 -Added an additional store for Wizz post Quest 4 that includes a HOT coffee bean. - Added a plugin that should resolve frame freezing and hitching issues that had cause the screen to freeze, but still allow players to move around. - Fixed another instance of Mercenary Hub transition inconsistency. - Added a skip to Rinnal's pathing in the Quiet Meadow camp, ensuring players don't get stuck - Case of the mystery invisible cooke solved. - Added redundancy OFF switches to disable the fire glow effect when deactivated in the red slime core area. Documents case teleport removes fire upon usage. - Added an off switch to Tuon's Bat scene, preventing a lockout when players are attempting to access the slime-slab scene. - Ensured Shock bombs and Oil Bottles are a guaranteed hit. - Added Tuon slap to the gallery. - Shifted coffee bean event down to the chair. - Fixed Dreams being stuck on the Carrot dream. - Fixed an issue where the evening mill may lock players out if six quests are completed in a certain order. - Various grammatical fixes. v0.306 - Path inconsistency to Mercenary camp fixed. - Fixed Orb not being removed from the team v0.305 - Implemented an image removal function for the mixing pot. May be unstable. - Fixed another instance of Sulik's house collapsing. - Fixed instance of mercenary camp not transferring Grove to the correct variant. - Slightly reduced opacity of the moth HUD v0.304 - Added Kuno and Tuon variants of the slime game overs to the gallery. - Added a HOT! coffee bean to the Wizard's shop inventory - Enthralled Explorer's base defense has been reduced. - Skimpy garments strip counter now damages the opponent instead of healing. 15% HP reduction from Maximum HP - Fixed STM not regenerating to above 120 when resting. - Forced a player teleport when interacting with Tuon to begin SQ4. - Prevented players from nicking Bosc's equipment. - Highlighted camp locations during briefing scenes for clarity. - Fixed player level cap stuck at the original level 15 value to 20. - Additional Wizz dialogue implemented. - Removed food from the beach during a rainy evening. - Added additional switch checks to ensure the Mercenary Hub transition no longer transfers Grove to an older location. - Removed shadow effects when teleporting. - Slug TP-Disable issue should be resolved, otherwise cleanse yourself at a cleansing pool in the Jungle to remove any redundant effects. - Removed 'nested' status post slug 1&2 capture scenes. This should resolve the issue of continually receiving the 'corruption add' dialogue within the slug nest. - Bizz's appraisal mechanic now properly rewards GOLD. - Fixed an instance of the player being able to 'double-recover' their gear post Abductor fight, causing a crash. - Fixed performance issues within the final room of the lower slime core area. - Fixed Dervish Blade attack doubler not lasting the intended actionable 3 turns. - Fixed Quiet Meadow title staying in place when visiting the mill - Cleared all redundant images during Jelli game over. - Added game over redundancy switch to Draconic Slime Mimic area to stop event processing in case of game over and existing event running parallel to each other. v0.203 - HOTFIX - Hotfix for several major issues regarding Slug and Shambling Mirage enemies. v0.201 - Battler images no longer persist during game over. - Tail swipe correctly checks for knockout state. - Azure Bolt tester removed. - Test states and skills removed from Slug 1 battle - Slime slab scene correctly appears as soon as the item is provided, as opposed to only occurring post game. - Blacksmith description clipping fixed. - Blacksmith dialogue portraits now erase correctly. - Blacksmith unique armour set repair now correctly unlocks set in armoury (was previously linked to the desert armour unlock trigger...). - Blacksmith northern bridge map character no longer persists after returning from the north. - Blacksmith northern forge map character no longer persists after returning from the north. - Erroneous hole in 'Northern Storage Hut' removed. - Cobra battle start hypnosis dialogue portrait now correctly shows the cobra. - Removed several placeholder tiles in the Dunes. - Wrapped status removed post Desert Temple. - Added a backup binding remover in the temple, after capture event occurs. ---- - Fixed several instances of text clipping and typos. - Slug game over now correctly teleports the player without getting stuck in a black screen. - Periphery Jungle - River Passage wall entrance now correctly prevents players from entering when conditions are met. - Green chest in 'Periphery Jungle - Waterfall Basin' correctly removes interaction event after loot has been acquired. - Instance of tree clipping in 'Periphery Jungle - Waterfall Basin' removed. - Pods no longer temporarily disappear when interacted with. - Jungle boss placeholder text removed when presenting. - Jungle boss attacks now correctly knock Grove out. - Azure band description now consistently 3% - Micro pool in the second half of the jungle can now be accessed. - Correct Jungle Slug game over activates when Kuno's section is active. - Periphery Jungle Passage map transition is now correctly blocked when Rinnal is on the team. - Map transition in small cleansing pool now switched to player touch, from action button - Aux commander dialogue portrait post 'Dust Garbs' dialogue now correctly removes itself - Removed Northern Gulch clipping sludge tile. - Exposure game over place holder no longer overrides proper game over event. - Wrap enemy placeholder text override removed. - Fixed first jump tile in the 'Periphery Jungle - Waterfall' map landing you short when facing right. - Fixed escape when defending Kuno from a Charged Slug. UNCONFIRMED - Reports of the Jungle Slug 'upgrading' automatically when fleeing without an in-battle upgraded state. KNOWN ISSUES (Requires later patch) - Cock latcher overrides other game overs regardless of STM drain. - Gallery general fixes - this is very incomplete and will need another pass.
nackedsnake 2024-06-17
Grove [v0.308] : a uniquely good game that's nothing comparable on the market At first glace you'd think it's just another niche RPGM game, but in fact It's a very well-thoughtout well-polished game packed with (steamy) contents and fun gameplay, as long as you don't strongly hate the kinks it has (furry, tentacles, mind control) Pros: A unique combat sex system, not only super erotic, but super fun to play with A well handled structure, offers actual meaningful branching based on your action, not lazily laid out "dialog options" you pick from Great pacing and level design. The dev make sure you would experience everything they wish you to Great aesthetics and art direction It somehow managed to fuse "Cute" and "Sexy" together, just not in the same frame Action packed, sex every step you play Good writing Lewd scenes hit just the right spot - lengthy enough with great details, but too long that you want to skip Don't require the "Grind" like traditional RPGM would Cons: This is nuanced: The Gameover condition needs better balance "Game Over" plays a big role in the game, and you want to experience every single one (they are very spicy), before progress the level But this can become frustration very quick if you fail to figure out how to pass the level - repeatably meet the same gameover is not fun It's difficult to immerse oneself to MC (Grove), he's just too bland that doesn't even talk in game. Arts really could use some polish, but it's clearly still WIP so no big deal A RPGM game, hs every limitation that RPGM engine 'offers'
TripSlow 2023-01-21
Amazing amount of content, beautiful aesthetics, actual story building with worth-while characters, wonderful art, very careful writing and attention to detail and fluff which makes the game feel alive AND you also get a high variety of lewd stuff interwoven in it all? This deserves nothing but the highest praise.
Playfulpetfox 2023-01-19
The best furry porn game I've ever played. Not perfect, but damn close. I never expected to actually love the characters, but I do. Much of the wholesome content comes in bitesized segments or accompanied with cute art, but it's all very welcomed when paired with plenty of lewd content as well. Battlefucking, a diverse array of fetishes, and a decent porn to grind ratio. The game's biggest flaw is the insistence on game-overs for porn sequences. I understand that, in this game, it's for the sake of finality when you lose, but it would still be far better without it. Normally, I'd knock off a star for this kind of nuisance. For this, though, I forgive it. The game is just well worth your time.
IRMPI 2022-01-25
Simply amazing, update 0.307 brought a ton of new content, there's quests and side quests now, a bunch of new dungeons to explore and many more sex scenes. What surprised me the most is the amount of customization the devs made to RPGM, only the combat sounds and interface are standard, everything else have something custom made by the devs. Also liked that the level of corruption now affects how Grove reacts to encounters, beyond just not refusing sex.
Whatyshame 2021-12-25
Okay, I know it's pretty crazy, but this game is definitely awesome at its current stage. It is well made and polished. The story is very interesting together with the characters (apart from very subtle choices as you progress through the campaign). The fights are very exciting and simple, without the RPG complexity that it usually has. This game deserves your time and, who knows, your support!
lilupassomultiplo 2021-12-23
Excellent game, I'm looking foward to the nexts upgrades to see what will happen in there, I can not barely hold myself for it. OMG it's pretty good so far, I wish it could stay this way until it ends. Let's hope that stays.
geraltOfRivia018 2021-12-20
The story is interesting but I really like the battle system, I just wish you can still doother things in the grapple part. Too many game over holes so make sure to save before battling in low Health|STM....
typoking7 2021-12-20
The level of content in this game for only being at its second major update is astounding. This is a true passion project and it shows. The grapple system is an ingenious way of introducing a bit of sexiness into the combat without creating a different enemy health pool for the player to focus on like most other games like this do. It knows its audience and it focuses its content on it and it's so appreciated. This game is great.
ZilBorb 2021-12-20
The game is quite polished for a WIP, the art and voiceovers are simple yet effective, the scenes are very well written, and most importantly it does not play like any other rpg maker games. Fights are not annoying and are mostly avoidable, and the maps are well laid out so you don't have to backtrack

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