Aftersoul

by Roads

Uncensored Windows
Versionv0.4.0.0 EA
Released2026-01-04
Updated2026-04-09
LanguageEnglish

Aftersoul is a NSFW RPG where you and a party of adventurers explore a world in the midst of demonic upheaval. Explore a land in chaos as you attempt to make sense of yourself and these mysterious lands.​

v0.4.0.0 - EARLY ACCESS + Added Rookie hangout content! + Added Rookie hot springs content! + Additional Sage bindings content! + New [???] Plant options after winning an encounter! + New Hunter scene in the Den after the end of the Estate! + Polish, Bug Fixes, and Streamlined Journal! v0.3.3 - v0.3.8 N/A v0.3.2 +Cultist Story Quest + New Characters! +4 New Enemies! +Poison Debuff added! +Hidden Glades added! v0.3.1 N/A v0.3.0 Story ------------- +Experience the Wolven Den and production questline! +The Knave can be found in the Forest again! Shopping for a certain amulet from the Wolven Vendor and progressing Greyhaven's questline might progress his story. +The beginning portion of the Estate is now navigatable! +Added a Journal tab that can be used to check your progress on certain quests. +Added a Fast Travel System that can be unlocked by meeting Quill at your encampment. Combat ------------- There are currently ~25 skills available - expect them to be tweaked/adjusted throughout development. +Skill Type: Passive - Some skills can only be triggered by meeting specific conditions, such as by getting struck +New Debuff: Burn - Deals periodic damage based on a % of your MAGIC DMG. Ignores DEFENSE mitigation. +New Debuff: Exposed - Removes 10% of DEFENSE from the next incoming attack, per stack. Stacks halved when struck. +New Buff: Barrier - Halves the damage of the next incoming attack. This calculation happens before DEFENSE mitigation. Buff removed when struck. Exposed breaks Barrier. +Added a system to balance plant enemy encounters around party level. +Enemy Behavior: Respawn - Some enemies respawn after X seconds of inactivity. +Enemy Behavior: Retaliate - Some enemies only spend their turn when attacked. +Enemy Behavior: Skill Rotation - Some enemies cycle between various skills (this can also adjust their turn speed). Pathways ------------- +Updated Pathway UI. This should simplify visuals a bit! +Implementation of Character Abilities, starting with Hunter (this has its own window in Pathway UI). Characters -------------- +Boss - Den - the leader of the Den, content to settle down in the caverns. +Wolfpack Leader - Forest - a self proclaimed leader of a group of wolves, eager to level up. +Arson - Forest/Den - the magically attuned fire wolf, who gets a bit too worked up. +Rookie - Forest/Den - a budding apprentice, looking to show his worth. +Plant Wolf - Ancient Woods - the unhinged wolf, that may be a bit too obsessed with plants. +Locke - Ancient Woods - a skilled swordsman, tasked with resolving the 'plant situation'. +Wolven Guard - Den - the responsible wolf, who takes pride in training his wolves. +Carp - Den/Greyhaven - a dedicated craftsman, who pines badly for his place in the world. +Forge - Greyhaven - a stubborn artisan, who doesn't really have time for nonsense. +Swordwolf - Den - a really standoffish guy, that takes himself quite seriously. +Quill - Everywhere - the messenger bird, who always seems to find a way to say very little. Shops & Smiths ------------- +Production Resource - a resource system tied to Production Shops, unlocked at Carp's workshop in the Den. +Introduced 'Shops' into the game, where you can spend Ether or Production. +Implemented the entire Carp Production Questline, which is intended to be completed throughout Act 1. +Added Forge's Production area at the end of Carp's questline, which will store all future production quests. Optimization ------------- +STABILITY - a new image loading system - experimental, as it may cause some images to not load correctly. (note: if anything loads as a pure white background or border, you are experiencing an issue caused by this new system. please inform me if you see this!) +Plenty of behind the scenes bug fixes and efforts to optimize play. Balancing / Pacing ------------- +RECHARGE stat values gained should be higher to make up for the change to mana. +HEALTH regens after combat resolves (up to a maximum of 20 HEALTH). +The rate of TURN SPEED is now based on the number of active party members (solo party is 2x faster global turnspeed). Note: This might not be working on DoT effects, rip I ran out of time. +Moved the Physical Trainer unlock to the earlier stage of Carp's production quest (no longer requires progression on the sword questline). +Whirlwind has been nerfed. 20 -> 40 mana cost (rip whirlwind, you'll never make me stop using you) +Defense scaling moves have been doubled in effectiveness. This might have been too much of a buff. +Thrust now has targeting that makes sense. +Ether Arrow damage has been buffed. 100 -> 200% magic damage. +Removed the skip that bypasses unlocking Shade's questline, requiring initial discovery and exploration of the Den with Hunter. v0.2.6 ( ! ) - +10k words worth of new content! ( ! ) - New plant encounters! ( ! ) - Fast travel implemented! ( ! ) - Go hang out with the Knave! ( ! ) - Boss can now Train skills! v0.2.5 ( ! ) - +12k words worth of new story content! ( ! ) - Finish the Wolven Road production questline! (will eventually be scaled to be a harder challenge) ( ! ) - Hang out with Boss! Give him some ether! ( ! ) - Quest Log incorporated for all existing quests!! (Fast travel has yet to be implemented) v0.2.4 ( ! ) - +15k words worth of new story content! ( ! ) - Work with Carp to develop more of the Den! (Renovate Housing, Upgrade Shop II, and more!) ( ! ) - A new demon has been spotted - check around to spot a certain journalist! v0.2.3 Initial F95 Release
mytalv 2026-04-02
The game started off great with good combat, settings and a great foundation...then the most hypocritical unattractive character in the game is forced into your party and your basically sidelined from there on out as a "character with a mysterious origin" but no one actually cares and neither do you, outside of calling you dangerous and a mystery if it ain't hunter related then "who gives a fuck" is basically the motto of everyone. You might aswell skip like 90% of the flirt options because they'll almost always have something going on with another character (most likely hunter) and have you looking stupid as they turn you down or just say thanks ig and move on to give you a quest. Then basically every quest felt like they were just stalling and every character basically would look past you and talk to hunter untill the end and be like "you're here too ig..." and give you more information or a quest that leads to nothing interesting. The most i felt impactful or even needed was literally a side quest for some plants. For a world full of so many explicit dressing characters they are basically celibate deities when it comes to you. You would be lucky if they even let you stare at them. This whole thing felt like a ntr game in disguise. Seen a guy say that "it's supposed to show you're corruption of hunter" throughout act 1 but that doesn't make the game feel any less like side character simulator and i might as well not have even met all those other actually good looking characters. Might as well have started the game as hunter's shadow because then atleast we probably get more action or recognition and could see more but most of the "corruption" is just you teasing him and saying stop holding back.
Deleted member 4952871 2026-01-25
Very interesting little game. I hope the corruption elements become more pronounced over time, a long with a lot of choice. Maybe I don't want my hunter werewolf buddy to give in to the dark side? Or maybe I nudge him further in? Lot of potential here. Lovely art. Please keep going!

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