Hero's Companion
by keksx4
A story-driven fantasy RPG where you take the role of a companion to a rising hero, navigating relationships, choices, direction of the story and shaping characters fates. A story about trials, loyalty, doubts and getting exiled from the Hero's party... probably. Spoiler: Premise A young man stands at a crossroads, with trials of will and passion ahead that will test both him and the hero's party. The destiny of many may rest in his hands, where will they all stand at the end of the journey? Take charge and make choices that will shape the path of their fates and determine how the story unfolds!
Screenshots
HTML
v0.3 Placeholder Build
v0.3 Public Build
v0.3
- Main Story: Day 1
- Free-roam city and tavern navigation
- Time-of-day activity flow
- Choice tracking about MC behavior stat feature
0.3 in Details
Story / Content
Added the full Day 1 story path.
Added the start of the tavern side route with Nancy.
Locations
Added Tavern locations: Bedroom, Hall, Corridor and Outside.
Added City locations: Entrance, Center, Road, Marketplace, Marketplace Shops, Westroad Street, Parchment Lane and Administration.
Added Penny's Shop locations: Entrance, Inside and Backrooms.
Added Sensei Mansion locations: Entrance, Yard, Headroom, Archery Grounds, Combat Room and Baths.
UI / UX
Added blocked links: unavailable choices show MC's inner reaction instead of dead links.
Technical / Gameplay
Added free-roam navigation with dynamic links.
Added a time-of-day system where activities consume periods.
Added MC behavior stats: confidence, team spirit, cautiousness and related traits tracked from choices (influence certain dialogues and choices).
0.2
- Prologue rework
- UI/UX updates
- Event tracking feature
- Prepared foundations for future gameplay systems
0.1
- Initial release
- Prologue implemented
The story setup is fairly interesting - somewhat cliche, but to be expected of this sort of genre. The game seems to be set up around a future corruption narrative that is not yet implemented. It is very sparse for a 0.2. It feels like a 0.1 - character establishment, hints of future mechanics and things to do, but no actual gameplay yet - just clicking through text, with some AI images that are consistent with one another, and one choice. I would wait until it's been a couple more versions to try it out if I were you, reader.
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