LOK: Rebirth
by The Tribe Devs
2D Game
2DCG
Adventure
Animated
Female Protagonist
Furry
Handjob
Lesbian
Monster
Oral Sex
Parody
Sci-Fi
In LOK: Rebirth you play as a young female lieutenant, fighter pilot of the Federation. You are sent on a mission on an unexplored planet, where nothing will go as planned. How will you fare on this hostile world? How will the natives welcome you? Will you survive the… particular flora and fauna? In this adventure full of dangers you will also find trustworthy companions, friends, and perhaps even lovers. But don’t let your guard down, this planet has terrible secrets, and will affect you way beyond what you could imagine.
Screenshots
V0.2.0.1
Changelog
Added input icons for all keybinds that switch automatically when using mouse and keyboard or controller and show the player’s currently selected keybind
Added the input icons to the tutorial as well
Improved the item bar UI and added input icons to it
Fixed Chieftain not sitting on throne in some dialogue
Fixed the spanking 2 scene putting you in the tent after starting from Memories instead of returning to main menu
Fixed Maeve's dialogue option for sex scene no longer showing [Sex Scene] in the line itself and instead it shows only in the option
Fixed some Vanlen praise and failure dialogues have characters facing the wrong way
Removed “Lvl” from character's name when hovered with mouse
Fixed Sek’s dialogue options not working
Removed duplicate pilot outfit in Kay’s dresser if you skip the tutorial
Fixed tutorial skip button occasionally being in the wrong position
Fixed Mjol food cutting missing images for Mjol helping Kay cut meat
Fixed Kay’s ear fur colors being flipped in a few CGs
Fixed typo in one of Nara’s winemaking dialogues
Fixed typo in Jaakul’s dialogue
Fixed the last image from the previously played illustrated journal entry showing when a new one starts and doesn’t contain an image right away
Fixed storage tent guard not appearing at all
Fixed error in chieftain’s dialogue causing a quest not to continue
Fixed vanlen’s “skip work to have fun” playing the wrong scenes
Added new icon for Kay’s Underwear in inventory so it’s accurate to what she wears
Fixed some of Vanlen’s scenes not playing correctly when received after failing the minigame
Added new dialogue for Mjol’s food prepping to match being a journal entry
Fixed bug in starting quest that caused it to not progress forward correctly and would replay a scripted scene when entering a certain area
Fixed Kay’s maid outfit top not appearing when facing right during waitressing
Made Nara’s footlicking scene be outside of the tub instead of in it
Fixed Nursery Outside collision not matching the whole area and camera bounds being slightly off
Fixed Kay Table Fuck CG showing in the wrong location when gotten through waitressing
Fixed bug in Mieri’s dialogue that caused the dialogue to get stuck after asking about certain things
V0.2.0.0 EARLY BUILD CHANGELOG
Additions:
- Added internal monologue to Kay's solo showering scene
- Added the character Nara to the game
- Added the character Mjol to the game
- Added winemaking with Nara dialogue/animations
- Added preparing food narration with Mjol
- Added multiple sex scenes with Nara
- Added multiple sex scenes with Mjol
- Added dialogue for Kay drunk HJ CG
- Added dialogue for Kay x Galdryn Titjob CG
- Added dialogue to Kay x Keakrix CG scene
- Added Tavern Kitchen BG Art
Fixes:
- Slight fix to sleeping in bed. Also made it take slightly less time.
- Added blinking to the new way of setting up scenes
- Added blinking to the Galdryn Titjob scene
- Added blinking to the Kay Handjob (Drunk) scene
- Slightly modified door open and close animations for dresser and shower doors
- Fixed Dresser hitbox to fit sprite Added open/close SFX to shower door
- Fixed exiting dialogue not waiting for confirmation screen
- Modified SFX triggers for elevator open animation
- Fixed riding elevator SFX
- Fixed occasional crash on load because some characters skills weren't initialized
- Fixed day/time resetting after some scenes play
- Added custom interaction position for NPCs to fix dialogue with characters located in unreachable areas barely working
- Fixed bug preventing some dialogue events from requiring the player to wait a day between use when they're supposed to
- Fixed a bug causing NPCs to disappear after a scene is played
- Current time now skips forward (a preset amount) after sex scenes (and other select scenes) play
V0.1.9.2
Fixed wine steal trigger being active before you even have the quest
Fixed all stealing triggers not disappearing after you finish stealing the item
Fixed Cenvir not taking the stolen wine from Kay
Fixed Cenvir’s fur stealing request not working
Fixed Cenvir’s idol stealing request not working
Fixed Keakrix’s default dialogue set to the wrong one
Fixed Chieftain Jaakul’s default dialogue set to the wrong one
Made windows less foggy in Kay’s Room and Maeve’s Room on the ship
Made skill checks in dialogue show (success) or (failure) in dialogue right after the skill check is selected.
Smoothed out dialogue type out speed a bit. The fast speed options should also be faster than before.
Fixed the player getting stuck in invisible walls in the top right corner of the “Crashed Ship” area in the jungle
Removed ability to interact with and interact text popup while pushing the pot in the waterfall quest
v0.1.8.0 Test
N/A
v0.1.7.2
N/A
v0.1.7.1
Additions
Added Kay Train scene to Memories
Added Kay x Pilot CG Scene to Memories
Added Waitressing Minigame
Added Drink Mixing to Waitressing Minigame
Added Tavern Interior Area
Added Tavern Exterior to the Hub
Added Guards diagonal view in game
Added Guard in front of the Chieftain's Tent preventing the Player from Entering without talking to him.
Added Cauldrons next to the Chieftain's Throne
Added way to differentiate footsteps with and without shoes
Added new bgm to absolution ship (after officer quarters)
Added bgm for the Tavern Interior
Added Liveliness to the Hub area such as Characters and Objects (more to come though)
Added Ability to see through Trees when Character is behind them in the Hub
Added dialogue for Nesi in and out of Tavern
Added some dialogue for Jaakul
Added dialogue for Guard outside of Jaakul's tent
Added Settings option for either toggling or holding the sprint button
Added dialogue barks to marines in the Hangar
Fixes and Modifications
Improved fading in/out (especially between different scenes)
Fixed version number in the top right covering the menu button
Fixed typo in Cassandra's dialogue
Fixed character idles not playing after starting a dialogue
Fixed tanning minigame scenes not working
Fixed marines in the hangar all spawning in the same location after reentering the hangar multiple times
Fixed Kay's ship saying "Cook" when you can interact with it
Fixed trouble interacting with Kay's ship
Fixed sign in the Officer's elevator area appearing in front of the player in some spots
Fixed UI looking off in some resolutions (also temporarily removed support for ultra wide screens)
Switched color scheme of terminal messages
Fixed naming of terminal in Maeve's room
Fixed campfire collision in the Hub
Fixed player visual movement bug when constantly clicking to move
Fixed clicking to move causing stamina to drain faster while sprinting or increase faster while not sprinting with each click
Fixed bugs in quest progression
Fixed bugs in quest log UI
Put characters throughout the game in more unique idle animations
Replaced placeholder light switch with new art in Kay and Maeve's rooms on the absolution
Removed text from X button in terminal alert messages
Fixed wall collision in Vanlen's tent
Fixed player not walking onto an exit trigger when it's clicked
Fixed music getting louder when in dialogue
Removed music getting quieter when opening in-game menus
Fixed bug where Vanlen gave infinite repaired bracelets for Meiri's bracelet quest
Fixed being unable to give Mieri her repaired bracelet
Fixed quests ending on the last objective before you've completed it
Fixed sprint regeneration bug
Fixed bark system, so guards in the Razorclaw village will use barks again
v0.1.6.0
N/A
v0.1.5.0
All Coding/Unity Work
Reworked Character Controller System - Involving all Characters Movement, Player Input, Actions, and Interactions with Objects.
Added Hangar Background artwork, setup collision, setup exits, and setup navmesh
Added Vanlen Sex scene “Spanking 2” and made it trigger from the tanning minigame
Added Vanlen Sex scene “Spanking 3” and made it trigger from the tanning minigame
Added Armory Background artwork, setup collision, setup exits, and setup navmesh
Added Wall Signs in hallways to guide the player
Added caution tape in hallways to block off doorways and extra hallway with nothing currently in it
Added the Dropship and Kay’s ship to the hangar and setup collision for them
Added Kay and Maeve Shower scene and the dialogue for it
Added floor decal Compound made for door to Hangar from Armory
Added black background to doorways that didn’t have one before (you could see through them)
Fixes And Modifications
Fixed animation layering in Kay and Maeve Shower scene
Made Kay’s dropship interactable to get off the Absolution
Fixed dragging the pilot suit from Kay’s dresser breaking the tutorial
Fixed bug where occasionally Kay couldn’t move after she got out of bed and the tutorial started
Made it so the player discovers Commander Amara when the Briefing Room dialogue starts
Fixed a bug where deleting an object in the Scene editor tool deleted all objects of the same type
Fixed camera bounds in the hallway after exiting Kay’s Room
Fixed elevator door artwork dithering/z-fighting causing it to blink and the player to see through the seams
Fixed missing guard in the scene where you enter the razorclaw village for the first time, because he was turned off during night time
Fixed equipping/unequipping outfits for scenes causing it to carry over when the scene ends
Setup animation for door in the Armory
Renamed most sex scenes in character rigs for better animation workflow
Updated lighting to remove green tint during a certain time of day
Removed day/night cycle from all areas within the Absolution
Fixed animation layering issues in Vanlen’s Handjob scene
Fixed animation layering issues in Vanlen’s Fondling scene
Made it always night time when the player wakes up in the village after crashing
Automatically equipped Kay with her pilot outfit during the tutorial and when you skip it, if you did
Enabled Hangar option in the elevator
If you didn’t play Build 0.1.4.1, here’s some additional fixes done during this dev cycle.
Fixed leaving and returning to the briefing room, after playing the dialogue scene, will play it again
Fixed some doorways don't let people enter them after opening it
Fixed characters misaligned in the briefing room scene
Fixed some user's tutorial don't progress after the shower scene
Fixed shower particles
Finally we also made steady progress for the future combat system.
Created Faction Manager to handle friendliness between factions and individual characters
Created a skill system to handle all skills we will add to the game
Added a window in our database tool for skills, so when we add them they’re easily referenced and assigned to characters.
Created a queue system so the player can queue up multiple skills at once which will be used in the order they’re queued while in combat.
Made multiple instances of combat possible at the same time (this will mainly be used for determining when a character is out of combat)
v0.1.4.1.
Fixed leaving and returning to the briefing room, after playing the dialogue scene, will cause it to play again
Fixed some doorways that don't allow people to enter them after opening
Fixed characters misaligned in the briefing room scene
Fixed issues with user's tutorials not progressing after the shower scene
Fixed water particles not coming from the shower head in the shower scene
v0.1.3.0
The following is this update's changelog - we hope you enjoy it, and as always, thank you for your support! Here's what's new:
- Added Kay’s Shower Scene.
- Added Kay and Keakrix CG scene.
- Interacting with the bathroom door in Kay’s room.
- Added a light switch in Kay’s room.
- Added a popup to let people know the end of the current game progress Fixes & Modifications.
- Modified the tanning minigame to scale with the player’s selected difficulty and have less stages.
- The bathroom door in Kay’s room is now click to open/interact rather than motion detection. It still uses motion detection to close the door though.
- Removed the day/night cycle affecting the absolution ship (we now have light switches).
- Fixed Kay waking up on the floor
- Improved lighting in Kay’s room
- Switched Terminal button text from Skip Absolution to Skip Ahead to Village
In the next update, we intend to add sound effects to CG scenes, dialogue, a few new environments/backgrounds(finally!), at least one more CG scene and at least a bunch of the Absolution characters and their respective outfits and dialogues. Stay tuned!
2021-02-27
+ Switched game to 2D
+ New In-Game Map to allow transitions to Planet, Federation Ship, and Level overview
+ Federation Ship Map Menu
+ Razorclaw Map Menu Icons
+ New Loading Screen
+ Memories
+ 4 adult scenes from the tech build included in Memories
+ 2 new non-adult scenes included
+ Razorclaw Village with 3 Levels
+ Day/Night system
+ New Level Management system to keep track of the 50+ planned game levels
+ New Data-Tool system for managing all different aspects of the game data
+ Meiri
+ Vanlen
+ Sek all angles
+ Keakrix all angles
+ Razorclaw Guards
+ Improvements to the Level and Skills
+ Hunger/Health system more or less finalized
+ Lust mechanic setup
+ Difficulties and other menus have been rewritten
+ Bandaged Clothing
+ Federation Outfit
+ K’s Federation Outfit
+ Cheetah Outfit
+ Sek’s Outfit
+ Minigame system
+ Cooking Minigame
+ Cooking art and FX
+ Cooking items and ingredients
+ System to generate brand new items in real-time based on existing items and applying changes to them (Ingredients having unique uses counts and cooked food having unique effects).
+ Added Flipped variation for non-symmetrical characters (Keakrix’s flipped hair on one side)
+ Character customization
+ Character recolorization
+ Custom user icons
+ General UI Improvements
+ Control improvements
+ More Companion options
+ Character Day/Night cycles
+ Dynamic Post-Processing saturation based on Time of Day
+ New Game State Controller to handle the game state and transitions
+ Audio reaplcements and improvements
+ Audio in new game mechanics/UI
+ Lootable containers
+ Custom Content Manager tool for game content
+ Torches based on Time of Day
+ New Beginnings Quest
+ Authentication Manager to manage reward checks and get authentication information from the Launcher
+ Overhauled scenes system to operate with Bolt, Unity’s Visual Scripting Language
+ Character spawner with custom configurations for speech
+ Character spawner can interact with Bolt events
+ Generic Character support currently used for guards.
+ Replaced old hand-made Actionables system with Bolt events
+ Overhauled Triton to work with Bolt and provide a better user-experience
+ Talking animation for females
+ Emotes system currently used to power Sek’s reading/anviling
+ Dragable items
+ Merchants UI updated
+ Overhauled Dialogue display and functionality
+ Dialogue Barks
+ Gatherable objects that give items after the user gathers for long enough on it
+ More things we’re probably forgetting. General Bugs, UI, Animation, Writing, and Game Feel updates.
+ Added ESC text to looting and sleeping menu
+ Character unlock indicates if the character is a companion
+ Added Item tooltip to companion equipment overview in Companion Manager menu
+ Added Item Category filtering to the item log
+ Added Item Outline depending on the category, and category icon
+ Added Item Background tint depending on the armor type if the item is an equippable item
+ Added Raw Variation for cookable items
+ Replaced Raw Eggs with a Bird Egg
+ Added toggle to dialogue to determine if dialogue should be animated or not
+ Added delay to end of speech
+ Added delay to commas, periods, hyphens, and ellipsis
+ Added coming soon text to memories save selection
+ Added Appius and life-cycle to be briefly in three different levels in a day
~ Adjusted game speed
~ Adjusted stamina
~ Adjusted hunger
~ Changed how the dialogue determines custom character entries
~ Fixed item tooltip saying ‘Cooked Bonuses’ if no cooked bonuses were available
~ Fixed issue where dialogue would cancel twice and pause the game occassionally
~ Fixed exiting to menu and loading save doesn’t unload your game and reload to the new one.
~ Updated Conversation Log data
~ Fixed issue where intro conversation didn’t appear in log properly ~ Fixed typo in Planet Map faction, missing r in Urzukai
~ Fixed Torcs and Respect being flipped in the Merchant UI
~ Fixed deformity in Razorclaw Village west around the Female Communal Tent
~ Changed cooking input to left click to flip and right click to take
~ Changed cooking instructions to display at start
~ Fixed post processing flickering occasionally
~ Fixed Character Leveling title typo tooltip in game guide
~ Fixed starting off with 5 attribute points by default for main character
~ Fixed being unable to crouch if in forced sprint mode
~ Fixed saturation/post processing not applying in dialogue and cooking
~ Fixed locked companions from spawning then despawning
~ Fixed Add to Party button not updating companion manager
~ Fixed party status in the in-game UI
~ Fixed the game from randomly taking over movement when using hold to move functionality
~ Fixed Merchant and Looting menus from displaying undiscovered items
~ Fixed emotes not being applied on load
~ Fixed being able to trade on undiscovered characters
~ Fixed notifications from stopping when in a menu
~ Quest Entry in Log menu displays ‘Complete’ if complete
~ Fixed visual glitches on Cooking Rock ~ Fixed character tooltip saying ‘Disocver this Item’…
~ Fixed Item Entry in Log menu displaying items discovered on day 0, time 0:0
~ Fixed public build from accessing console
~ Fixed Keakrix ~ Fixed skin coloring issues
~ Fixed Meiri’s bed from being locked while you’re in the level, following the intro sequence
~ Fixed sleeping moans still playing after loading a new save.
~ Fixed Authentication Manager attempting to delete file from windows temp path.
~ Fixed Sleep moans from replaying after getting up
Other Notes:
– All tents and tent interiors are in the works.
– Character quests with the Chieftain and Galdryn are not available in this release.
– Backgrounds and minor details are still being tweaked/being worked on.
– Background 2D lighting/Day-Night Cycle is still being tweaked/worked on.
– Interactive items are still being worked on.
– Guards and guards diversity/outfit diversity.
– Lizardfolk diversity (Skin/Scale coloration, markings, hairstyles and outfits).
– More characters and Backgrounds/Areas will be added soon/through next patches.
2020-07-03
v0.0.0 Tech Demo ~ LoK: Rebirth Remake
Items (0-24)
Characters (0-3)
Sex scenes 1 and 4
Main Menu
Attributes
Levels 0-1
Debugging System
Leveling and XP system
Equipping and Unequipping
In-Game UI and Functionality
Tons of icons and UI art
Quest System
Interaction System
Regions System
Data Management System
Companion System
Dialogue System
Questing and events System
Logic Action System
A whole bunch of other things
v0.2.0.1 SE found this game just recently and took a look at the reviews left by other people. Most of them are crashing out about the fact that the game has half a decade of development behind it with barely anything to show for it. After playing through what i can, i sadly must inform that the haters were right. The game has all the hallmarks of a game plagued by feature creep. It's dev(s) were far too ambitious in the scope of the game and created a foundation for a mansion, yet there is practically nothing here but the foundation for something greater. The ghost of Yendere Simulator has struck this game. Would i recommend you to play through what this game has to offer right now? Eeeeh, my answer leans towards a nay. There are too many bugs that soft lock you and force you to start from the beginning of the day. The game has a confusing map layout and the gameplay shows potential, yet at the moment there is little of anything to “play” right now. I can only recommend it if you really like Krystal inspired games (woe to all Krystal projects) or if you really, REALLY like what you see. But if you don't mind wasting some bandwidth, the sexual scene quality is above average, with a decent-ish amount of content.
I'm saying this as a serious review of the game. They had years of funding and devs working on this and this feels like a Alpha 4... Bugs that I thought were fixes are still in the game and, not counting new scenes, there is almost no new story or combat or anything. How has this been getting money for this amount of work? Again. Not hating, from a gameplay standpoint, there is so much missing when they have years...
What can I tell you that the other people in here did not already ? Well I spoke to one of the developers which I won't say who in 06.01.2025 (7 months ago of this review). To me the following was told: They claimed that work has been ongoing "every day for years" , but acknowledged: 6 months were lost due to an animator who did no work. Health issues and team disruptions (people quitting or scamming) have stalled progress. Some team members were also affected by floods , adding further delays. Lack of player feedback is seen as a major obstacle. They say the art, music, and dialogue are all high quality , but admit that “the assembly is lacking.” My Concerns: These explanations sound familiar the same excuses have been used for years with very little visible progress. Despite claims of having assets and lore “ready,” there’s no real gameplay or adventure content to show yet. There's a heavy focus on lore dumps and ideas, but actual implementation seems slow or unfocused . The developer says they’re passionate and working hard, but based on the output, it's hard not to feel like the project is being dragged out —possibly to continue accepting support or funding. He mentions how 6 months were lost but this has been an ongoing NOTHING project for way way longer. Make of it what you will, I am pretty sure after the interview that some of the team want to make the game but most of them do not care for it.
I was a fan of this project forever ago. Unfortunately like most projects, they completely forgot about scope with it's reset to a new format. Now it's a half baked rpg and I can not support the project anymore. It's been in development for so long. The porn is good, but it's not worth what feels like years to progress towards somewhat decent game.
Game has been in development longer than my grandma has been alive and it's still nowhere near an acceptable demo. I don't even know what to call this really. It killed my boner and my spirits. If you want a good game with a similar character, check out A Vixen's Curse. That dev is at least trying.
Step 1. Open game, be wowed by the UI. Seems nice. Step 2. Start game. Immediately hit some bug halfway through UI Step 3. Stuck unable to progress. Use skip to village (come on, that's what we're here for, right? Who cares about the ship) Step 4. Wake up -> visit chief -> end of content. wtf? 10 minute of bug free gameplay consisting of only walking and dialogue Right now, it's not even alpha. It's not even a proof of concept. It's so barebone that there's no gameplay. Just an UI demo at the moment of writing. Maybe wait 2 years. (Based on past track record, more like wait 10 years)
I am shocked this is over 3 years in development and has a total of like 10 scenes if you remove duplicates, and half of them aren't working correctly. No skip for conversations. The map of the ship is useless and confusing to navigate. Conversations are stilted and boring. Acronyms and history that aren't explained and make no sense. Cut out the ship section, the point is she's crash landed. Remove the incredibly tedious amount of "walk A to B". Why does the movement feel so sluggish? Why do scenes in the memories room not layer correctly for H scenes? If you want to make an H game, why are you developing everything avoiding making the H scenes? I've enjoyed other variations of LoK games that have been a lot more fun, complete and full of H content with half the development time this has had. I think it's just preying on furries on Patreon.
It hurts me to say but at this point this game and all the ones like it are scams don't play aaaand most importantly do not buy or donate for it as it will never come out nor have any meaningful update.
Releases are always unstable, bug riddled messes. Animation quality and style are all over the place. Even in their own made gallery some H animations fail to load properly. Writing is atrocious, using the same tired phrases every other sentence. We get it, you can't write, you can't draw, and you can't code. Just stop.
v0.1.7.2 To begin, I do like the old v0.8 better. That game, for what it is, is a 4/5 for me. I'll try to avoid any personal drama, Patreon drama and look at the development of the game and the game itself in what I think is fair. Gameplay: 2/5 The gameplay is lackluster in that you kind of just walk around an empty map slowly and talk to like 5 people. It would be fine if that was how the game was advertised, but the gameplay has been the same for the past 4 years with some mini games. The mini games include pressing on the QWEASD and arrow keys at the right time for the tanning game, and memorizing 12-16 drink combinations whilst walking slowly across the tavern carrying only 2 things at a time. If that sounds fun to you, then I guess that's good? One other problem is that the game glitches, a lot. Like some scenes just don't play or progression gets messed up. For example: when helping Vanlen the quest 99% of the time I played glitches out and the progression never happens. Even after completing a day cycle, which isn't integrated well. Only positive to this would be the gallery feature in the menu screen, which is what saves it from being a 1/5. Again, if it wasn't advertised as some grand RPG but a walking simulator, it would get a higher rating. Story: 2/5 There isn't any. I personally find the dialogue boring and lifeless. It would automatically be a 1/5, but to be fair the game hasn't even developed enough to be able to add the large story the devs want. Does it have potential? Eh. It's personally not for me, but it seems like I might be in the minority based on how people in the Discord seem to be interested enough to have a "lokr-spoiler-talk". I won't knock it down too much since the game is so underdeveloped to have a story. Art: 3/5 The art in this game is nice. As good as the old v0.8 one? Personally, no it isn't. I feel like half the supporters or fanbase still prefer the old one since that one keeps getting visitors after 4 years of being abandoned. Hell, there are some fans ripping the art off the old game to make their own animations. Anyways, art is subjective and a lot of people seem to like this game's art style. Which is fair, I find the backgrounds nice. But it's getting knocked down due to it being one of the main causes of the lack of development. I don't blame the artist, but I don't know why they thought making a 2.5D game or whatever it is with only ONE artist (even the artist admitted he was slow at one point) was a good idea. Why have one guy draw 8 different frames, for different faces, limbs, clothing pieces for EVERY SINGLE CHARACTER. I heard they hired new artists, but the development pace is still the same. I don't expect it to get any faster unless they hire like 5-10 artist. It still gets a 3/5 because the art is nice, but the slow development it caused is such a huge problem for the development of the game. Hell, I think they haven't even finished drawing or animating all of the frames for the characters you meet in the BEGINNING of the game. Sex scenes: 2/5 The meat and potatoes of the game. It's lacking. That's pretty much it. For a game that's been in development for 4 years, the amount of sex scenes is disappointing. The point of porn games is so you feel rewarded or kind of just escape into the game's world to give the sex scenes more context, more weight. But with how glitchy this game is, you're better off viewing the scenes in the gallery. Although, that kind of ruins the purpose of the game. It just becomes a gallery viewer. Comparing the old game to this, the animation is not bad for this one. It's just due to the amount of layers this game requires and how complex it has become, it feels clunkier than the older version. This game does have CGs that were promised to bring more sex scenes faster (development is still slow despite them stating CGs will make it go faster). So, when the sex scenes hold no weight, is clunky at times and glitches (Vanlen's dick just kind of just layers itself through her legs), and the art is still coming in slow despite the promised "faster" CGs, but with decent art: it gets a 2/5. Overall: 2/5 The game is just too complex for its own good. Despite being in development for 4 years, the devs promising to code the groundwork to be more stable and allow them to bring out content faster, there isn't much to show. It is a small team that has big ambitions, but with the resources they have, development will be incredibly slow for the foreseen future. The overhaul seems to have affected the support for it as well as from 2021 to 2023, the Patreon has lost around 1000 Patreons. I personally wish they just went back to the old game to develop it, but it seems like some fans are doing so already. I hope for the best for this team, but maybe they'll see their success one day. With the scores tallied up and divided, it's a 2.22/5 or just 2/5.
Just came here to rate this beautiful game two (or maybe even 3) years after I last checked it, seeing how the devs promised that they will in a few months release a better version of LOK v0.8, which was made by the same team, except for one "small" programmer, who got replaced by a AAA games development guy. 2 years ago, they were saying that they have to delay content releases because they are making a very stable and flexible code, that will allow to do all the remaining work much quicker. I even believed them when one of the guys started to post some WIP game screenshots. Then i forgot about this game. more than 2 years have passed, i come back. and I see... maybe one new update So yeah, come, join the patreon, get a single snake's dickpick, and then pay them $ every month and hope for another WIP screenshot on next Christmas
More as a consensus with the rest of the reviews here than my usual in-depth reviews. To say that the development of this game is lackluster is rather putting it nicely. To still be stuck at ACT 1 for 5 years is unprecedented for such game to receive such high budget. To do so is to appear in KiraTV's "overpromised and undelivered" series, teetering between Identity RPG and Chronicles of Elyria. Next is the gameplay. It's not completely awful, but for a game that has now accumulated half a million dollars in donations, this is extremely underwhelming. 2 years they have to fix over the transition from 3D to 2D, and it feels like a demo in the making on their second draft. Thankfully, there aren't as much bugs as before, which would've been a positive if they had just started out a month ago. 2 years, however, demands a reason for the tardiness of ACT 1. Is there even a story to begin with? Layers of text of potentially interesting plot hampered by its development progression since it's still ACT 1. I'm not sure where act 1 even ends, as there seems no confirmation to begin a new chapter. The porn scene could be considered its least worst part of the game, if you were to only take the cutscene animation. The in-gameplay animation stands no different than its flash predecessor, which actually has a better frame rate over this reboot. And then, the patreon. The fact she had to set her revenue privately already gave speculations to many. The patron subscription numbers, however are still visible and are the only thing that we can estimate. From a peak of 2600 last year, they dropped far below 1700 as of writing this. For one to lose around 1000 patrons should be an indicator of even the insider's opinion of the game. Overall, it's overpaid, overrated and overspent in relevance. Now, it would be disingenous to say it's a terrible game without a standard what an "average Legend of Krystal" game is. Unfortunately for this game, we have both Playshapes and ShineSL's version of LOK, both overdelivering, underrated and underpaid. To make a comparison by comparison would be too off-topic, but it's best to play all three versions to see which LOK actually is better.
This is a S-C-A-M There's no other word for it. Don't waste your time with this one. ......................................................... .........................................................
I've been watching this game since the beginning and can confidently say over the years there has been no real content added in respect to the time which has passed and proposed gameplay. Incorporate in this same idea the funding they have at their disposal and it becomes clear there's something not quite right. The discussion section here has more development than the actual game and is the only real reason I rarely come back at this point. Admittedly, I had forgotten about this game for a good 6 months or so, but thankfully I didn't miss anything. If this game somehow manages to roll out a solid 2 years worth of playable updates in the near future I will gladly give this a much better rating, but if those 2 years here have shown anything for itself it's that nothing will change with this review.
team leader should take a step back and see how the development is horribly flawed seems to be milking patreon for all the money they can get with minimal development. better rating when progress is up to par many other games get 100x more done in the time these guys have spent doing nothing
A lot of time has passed and in this update the game has become even worse. There is no optimization, the graphics have become worse. The first part was the most interesting. And this is just a miserable copy of the game LOK In the first part, we could explore the world, the interactive was in the game, it is here but it is not needed. Too many lags. The plot is strange, the heroine has become dumber or the dialogues are written crookedly. It's a pity but 0 star would have been given. And so terrible
Been "worked" on for over 2 years now by a team people. Nothing to show for that time. Booted Abelius off the team and his game now has more content in half the time. Don't bother with this in its current state.
Can someone remind me how this is better than the original? The original was a glorified VN with solid presentation and super sexy scenes, what little was there anyway. This is just...what? I understand the first project had to be scrapped because of dev politics and the code needing reworked, but this is objectively worse than the original, and I think it's far enough along in its development to make that assessment. Why does this need to be an RPG with combat? Why stats? Why does everything feel so clunky? Huh, I can't get out of the starting room, guess I'll skip ahead to the village from the in-game PC option. Oh there's two dialogue scenes (dialogue is clunky too, did they playtest this at all?). I can't help but get the impression this is made my people that don't play H games, or they have really shitty taste. It's not to say there isn't talent or skill that's gone into making this, it's just incredibly misused. Devs, if you read this, you REALLY need a director. Whatever you're doing now isn't working, and I doubt it will work. This far along in development, this demo build should have felt smooth, the walking shouldn't be so awkward, there shouldn't be loading screens for every little thing, yes I know I'm babbling. Nothing about this feels good. The good part was when I was customizing Krystal (why do we need to do this even?), and I just went with the default because why would I want a green Krystal? I don't really care how coherent this review is, I'm just here to vent my frustrations. I don't have to take the time to make sure this is a smooth and enjoyable experience, unlike the devs of this game, who failed to do that. This game did do ONE thing really well, it made me remember how good the original game was and how total dogshit this one is by comparison.
I've played the previous builds shared here and I can say that it'd be best for you to wait until every foundation of this game is laid perfectly and solid. At this state, with how the forum thread goes, it's a good enough foundation though maybe needed more than three to four patch releases to be considered as a semi-solid one. Would consider the branding into Kay's Adventures or something so that it does represent what the product offers to the potential customers and avoid confusion for the newbies going forward since this is Kay, not Krystal... or a way to avoid the banhammer hitting the devs' heads on the Star Fox franchise, which is more than likely to be the worst possible case. Whichever the case might be, who knows? Visit the forum thread every once in a while for more info and some consideration if you're stuck on whether to support the game or not.
A bugged mess with no content after years on work, normally I prefer not to rate games so early in development but the LoK curse has claimed another attempt and some are still milking it. the little content there is somehow managed to be worse than the original LoK flash game, controls are laggy and movement slow, no clear direction of where to go or what to do, just get throw into an empty village where you can noclip and fall off existence. Honestly just go play the original unfinished playshapes version.
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