LOK: Rebirth is a 2D animated adventure made with Unity by The Tribe Devs. You play as a young female Federation fighter pilot sent to an unexplored planet. The story follows her as she deals with hostile conditions, unfamiliar natives, dangerous flora and fauna, and secrets that can affect her far beyond the mission. Along the way, she can meet companions, friends, and lovers. The game blends sci-fi, furry, and adventure themes.
Development is ongoing. The latest build, v0.2.2.1, was released August 4, 2026 for Windows and Mac. It is in English and uncensored. It follows v0.2.0.1, which added automatic input icons for keybinds, improved the item bar UI, and fixed several dialogue and scene issues, including character facing, memory scene behavior, and broken dialogue options.
Developer's description
In LOK: Rebirth you play as a young female lieutenant, fighter pilot of the Federation. You are sent on a mission on an unexplored planet, where nothing will go as planned. How will you fare on this hostile world? How will the natives welcome you? Will you survive the… particular flora and fauna? In this adventure full of dangers you will also find trustworthy companions, friends, and perhaps even lovers. But don’t let your guard down, this planet has terrible secrets, and will affect you way beyond what you could imagine.
v0.2.2.1
N/A
v0.2.0.1
Added input icons for all keybinds that switch automatically when using mouse and keyboard or controller and show the player’s currently selected keybind
Added the input icons to the tutorial as well
Improved the item bar UI and added input icons to it
Fixed Chieftain not sitting on throne in some dialogue
Fixed the spanking 2 scene putting you in the tent after starting from Memories instead of returning to main menu
Fixed Maeve's dialogue option for sex scene no longer showing [Sex Scene] in the line itself and instead it shows only in the option
Fixed some Vanlen praise and failure dialogues have characters facing the wrong way
Removed “Lvl” from character's name when hovered with mouse
Fixed Sek’s dialogue options not working
Removed duplicate pilot outfit in Kay’s dresser if you skip the tutorial
Fixed tutorial skip button occasionally being in the wrong position
Fixed Mjol food cutting missing images for Mjol helping Kay cut meat
Fixed Kay’s ear fur colors being flipped in a few CGs
Fixed typo in one of Nara’s winemaking dialogues
Fixed typo in Jaakul’s dialogue
Fixed the last image from the previously played illustrated journal entry showing when a new one starts and doesn’t contain an image right away
Fixed storage tent guard not appearing at all
Fixed error in chieftain’s dialogue causing a quest not to continue
Fixed vanlen’s “skip work to have fun” playing the wrong scenes
Added new icon for Kay’s Underwear in inventory so it’s accurate to what she wears
Fixed some of Vanlen’s scenes not playing correctly when received after failing the minigame
Added new dialogue for Mjol’s food prepping to match being a journal entry
Fixed bug in starting quest that caused it to not progress forward correctly and would replay a scripted scene when entering a certain area
Fixed Kay’s maid outfit top not appearing when facing right during waitressing
Made Nara’s footlicking scene be outside of the tub instead of in it
Fixed Nursery Outside collision not matching the whole area and camera bounds being slightly off
Fixed Kay Table Fuck CG showing in the wrong location when gotten through waitressing
Fixed bug in Mieri’s dialogue that caused the dialogue to get stuck after asking about certain things
V0.2.0.0
Additions
- Added internal monologue to Kay's solo showering scene
- Added the character Nara to the game
- Added the character Mjol to the game
- Added winemaking with Nara dialogue/animations
- Added preparing food narration with Mjol
- Added multiple sex scenes with Nara
- Added multiple sex scenes with Mjol
- Added dialogue for Kay drunk HJ CG
- Added dialogue for Kay x Galdryn Titjob CG
- Added dialogue to Kay x Keakrix CG scene
- Added Tavern Kitchen BG Art
Fixes:
- Slight fix to sleeping in bed. Also made it take slightly less time.
- Added blinking to the new way of setting up scenes
- Added blinking to the Galdryn Titjob scene
- Added blinking to the Kay Handjob (Drunk) scene
- Slightly modified door open and close animations for dresser and shower doors
- Fixed Dresser hitbox to fit sprite Added open/close SFX to shower door
- Fixed exiting dialogue not waiting for confirmation screen
- Modified SFX triggers for elevator open animation
- Fixed riding elevator SFX
- Fixed occasional crash on load because some characters skills weren't initialized
- Fixed day/time resetting after some scenes play
- Added custom interaction position for NPCs to fix dialogue with characters located in unreachable areas barely working
- Fixed bug preventing some dialogue events from requiring the player to wait a day between use when they're supposed to
- Fixed a bug causing NPCs to disappear after a scene is played
- Current time now skips forward (a preset amount) after sex scenes (and other select scenes) play
V0.1.9.2
Fixed wine steal trigger being active before you even have the quest
Fixed all stealing triggers not disappearing after you finish stealing the item
Fixed Cenvir not taking the stolen wine from Kay
Fixed Cenvir’s fur stealing request not working
Fixed Cenvir’s idol stealing request not working
Fixed Keakrix’s default dialogue set to the wrong one
Fixed Chieftain Jaakul’s default dialogue set to the wrong one
Made windows less foggy in Kay’s Room and Maeve’s Room on the ship
Made skill checks in dialogue show (success) or (failure) in dialogue right after the skill check is selected.
Smoothed out dialogue type out speed a bit. The fast speed options should also be faster than before.
Fixed the player getting stuck in invisible walls in the top right corner of the “Crashed Ship” area in the jungle
Removed ability to interact with and interact text popup while pushing the pot in the waterfall quest
v0.1.8.0 Test
N/A
v0.1.7.2
N/A
v0.1.7.1
Additions
Added Kay Train scene to Memories
Added Kay x Pilot CG Scene to Memories
Added Waitressing Minigame
Added Drink Mixing to Waitressing Minigame
Added Tavern Interior Area
Added Tavern Exterior to the Hub
Added Guards diagonal view in game
Added Guard in front of the Chieftain's Tent preventing the Player from Entering without talking to him.
Added Cauldrons next to the Chieftain's Throne
Added way to differentiate footsteps with and without shoes
Added new bgm to absolution ship (after officer quarters)
Added bgm for the Tavern Interior
Added Liveliness to the Hub area such as Characters and Objects (more to come though)
Added Ability to see through Trees when Character is behind them in the Hub
Added dialogue for Nesi in and out of Tavern
Added some dialogue for Jaakul
Added dialogue for Guard outside of Jaakul's tent
Added Settings option for either toggling or holding the sprint button
Added dialogue barks to marines in the Hangar
Fixes and Modifications
Improved fading in/out (especially between different scenes)
Fixed version number in the top right covering the menu button
Fixed typo in Cassandra's dialogue
Fixed character idles not playing after starting a dialogue
Fixed tanning minigame scenes not working
Fixed marines in the hangar all spawning in the same location after reentering the hangar multiple times
Fixed Kay's ship saying "Cook" when you can interact with it
Fixed trouble interacting with Kay's ship
Fixed sign in the Officer's elevator area appearing in front of the player in some spots
Fixed UI looking off in some resolutions (also temporarily removed support for ultra wide screens)
Switched color scheme of terminal messages
Fixed naming of terminal in Maeve's room
Fixed campfire collision in the Hub
Fixed player visual movement bug when constantly clicking to move
Fixed clicking to move causing stamina to drain faster while sprinting or increase faster while not sprinting with each click
Fixed bugs in quest progression
Fixed bugs in quest log UI
Put characters throughout the game in more unique idle animations
Replaced placeholder light switch with new art in Kay and Maeve's rooms on the absolution
Removed text from X button in terminal alert messages
Fixed wall collision in Vanlen's tent
Fixed player not walking onto an exit trigger when it's clicked
Fixed music getting louder when in dialogue
Removed music getting quieter when opening in-game menus
Fixed bug where Vanlen gave infinite repaired bracelets for Meiri's bracelet quest
Fixed being unable to give Mieri her repaired bracelet
Fixed quests ending on the last objective before you've completed it
Fixed sprint regeneration bug
Fixed bark system, so guards in the Razorclaw village will use barks again
v0.1.6.0
N/A
v0.1.5.0
All Coding/Unity Work
Reworked Character Controller System - Involving all Characters Movement, Player Input, Actions, and Interactions with Objects.
Added Hangar Background artwork, setup collision, setup exits, and setup navmesh
Added Vanlen Sex scene “Spanking 2” and made it trigger from the tanning minigame
Added Vanlen Sex scene “Spanking 3” and made it trigger from the tanning minigame
Added Armory Background artwork, setup collision, setup exits, and setup navmesh
Added Wall Signs in hallways to guide the player
Added caution tape in hallways to block off doorways and extra hallway with nothing currently in it
Added the Dropship and Kay’s ship to the hangar and setup collision for them
Added Kay and Maeve Shower scene and the dialogue for it
Added floor decal Compound made for door to Hangar from Armory
Added black background to doorways that didn’t have one before (you could see through them)
Fixes And Modifications
Fixed animation layering in Kay and Maeve Shower scene
Made Kay’s dropship interactable to get off the Absolution
Fixed dragging the pilot suit from Kay’s dresser breaking the tutorial
Fixed bug where occasionally Kay couldn’t move after she got out of bed and the tutorial started
Made it so the player discovers Commander Amara when the Briefing Room dialogue starts
Fixed a bug where deleting an object in the Scene editor tool deleted all objects of the same type
Fixed camera bounds in the hallway after exiting Kay’s Room
Fixed elevator door artwork dithering/z-fighting causing it to blink and the player to see through the seams
Fixed missing guard in the scene where you enter the razorclaw village for the first time, because he was turned off during night time
Fixed equipping/unequipping outfits for scenes causing it to carry over when the scene ends
Setup animation for door in the Armory
Renamed most sex scenes in character rigs for better animation workflow
Updated lighting to remove green tint during a certain time of day
Removed day/night cycle from all areas within the Absolution
Fixed animation layering issues in Vanlen’s Handjob scene
Fixed animation layering issues in Vanlen’s Fondling scene
Made it always night time when the player wakes up in the village after crashing
Automatically equipped Kay with her pilot outfit during the tutorial and when you skip it, if you did
Enabled Hangar option in the elevator
If you didn’t play Build 0.1.4.1, here’s some additional fixes done during this dev cycle.
Fixed leaving and returning to the briefing room, after playing the dialogue scene, will play it again
Fixed some doorways don't let people enter them after opening it
Fixed characters misaligned in the briefing room scene
Fixed some user's tutorial don't progress after the shower scene
Fixed shower particles
Finally we also made steady progress for the future combat system.
Created Faction Manager to handle friendliness between factions and individual characters
Created a skill system to handle all skills we will add to the game
Added a window in our database tool for skills, so when we add them they’re easily referenced and assigned to characters.
Created a queue system so the player can queue up multiple skills at once which will be used in the order they’re queued while in combat.
Made multiple instances of combat possible at the same time (this will mainly be used for determining when a character is out of combat)
v0.1.4.1.
Fixed leaving and returning to the briefing room, after playing the dialogue scene, will cause it to play again
Fixed some doorways that don't allow people to enter them after opening
Fixed characters misaligned in the briefing room scene
Fixed issues with user's tutorials not progressing after the shower scene
Fixed water particles not coming from the shower head in the shower scene
v0.1.3.0
The following is this update's changelog - we hope you enjoy it, and as always, thank you for your support! Here's what's new:
- Added Kay’s Shower Scene.
- Added Kay and Keakrix CG scene.
- Interacting with the bathroom door in Kay’s room.
- Added a light switch in Kay’s room.
- Added a popup to let people know the end of the current game progress Fixes & Modifications.
- Modified the tanning minigame to scale with the player’s selected difficulty and have less stages.
- The bathroom door in Kay’s room is now click to open/interact rather than motion detection. It still uses motion detection to close the door though.
- Removed the day/night cycle affecting the absolution ship (we now have light switches).
- Fixed Kay waking up on the floor
- Improved lighting in Kay’s room
- Switched Terminal button text from Skip Absolution to Skip Ahead to Village
In the next update, we intend to add sound effects to CG scenes, dialogue, a few new environments/backgrounds(finally!), at least one more CG scene and at least a bunch of the Absolution characters and their respective outfits and dialogues. Stay tuned!
2021-02-27
+ Switched game to 2D
+ New In-Game Map to allow transitions to Planet, Federation Ship, and Level overview
+ Federation Ship Map Menu
+ Razorclaw Map Menu Icons
+ New Loading Screen
+ Memories
+ 4 adult scenes from the tech build included in Memories
+ 2 new non-adult scenes included
+ Razorclaw Village with 3 Levels
+ Day/Night system
+ New Level Management system to keep track of the 50+ planned game levels
+ New Data-Tool system for managing all different aspects of the game data
+ Meiri
+ Vanlen
+ Sek all angles
+ Keakrix all angles
+ Razorclaw Guards
+ Improvements to the Level and Skills
+ Hunger/Health system more or less finalized
+ Lust mechanic setup
+ Difficulties and other menus have been rewritten
+ Bandaged Clothing
+ Federation Outfit
+ K’s Federation Outfit
+ Cheetah Outfit
+ Sek’s Outfit
+ Minigame system
+ Cooking Minigame
+ Cooking art and FX
+ Cooking items and ingredients
+ System to generate brand new items in real-time based on existing items and applying changes to them (Ingredients having unique uses counts and cooked food having unique effects).
+ Added Flipped variation for non-symmetrical characters (Keakrix’s flipped hair on one side)
+ Character customization
+ Character recolorization
+ Custom user icons
+ General UI Improvements
+ Control improvements
+ More Companion options
+ Character Day/Night cycles
+ Dynamic Post-Processing saturation based on Time of Day
+ New Game State Controller to handle the game state and transitions
+ Audio reaplcements and improvements
+ Audio in new game mechanics/UI
+ Lootable containers
+ Custom Content Manager tool for game content
+ Torches based on Time of Day
+ New Beginnings Quest
+ Authentication Manager to manage reward checks and get authentication information from the Launcher
+ Overhauled scenes system to operate with Bolt, Unity’s Visual Scripting Language
+ Character spawner with custom configurations for speech
+ Character spawner can interact with Bolt events
+ Generic Character support currently used for guards.
+ Replaced old hand-made Actionables system with Bolt events
+ Overhauled Triton to work with Bolt and provide a better user-experience
+ Talking animation for females
+ Emotes system currently used to power Sek’s reading/anviling
+ Dragable items
+ Merchants UI updated
+ Overhauled Dialogue display and functionality
+ Dialogue Barks
+ Gatherable objects that give items after the user gathers for long enough on it
+ More things we’re probably forgetting. General Bugs, UI, Animation, Writing, and Game Feel updates.
+ Added ESC text to looting and sleeping menu
+ Character unlock indicates if the character is a companion
+ Added Item tooltip to companion equipment overview in Companion Manager menu
+ Added Item Category filtering to the item log
+ Added Item Outline depending on the category, and category icon
+ Added Item Background tint depending on the armor type if the item is an equippable item
+ Added Raw Variation for cookable items
+ Replaced Raw Eggs with a Bird Egg
+ Added toggle to dialogue to determine if dialogue should be animated or not
+ Added delay to end of speech
+ Added delay to commas, periods, hyphens, and ellipsis
+ Added coming soon text to memories save selection
+ Added Appius and life-cycle to be briefly in three different levels in a day
~ Adjusted game speed
~ Adjusted stamina
~ Adjusted hunger
~ Changed how the dialogue determines custom character entries
~ Fixed item tooltip saying ‘Cooked Bonuses’ if no cooked bonuses were available
~ Fixed issue where dialogue would cancel twice and pause the game occassionally
~ Fixed exiting to menu and loading save doesn’t unload your game and reload to the new one.
~ Updated Conversation Log data
~ Fixed issue where intro conversation didn’t appear in log properly ~ Fixed typo in Planet Map faction, missing r in Urzukai
~ Fixed Torcs and Respect being flipped in the Merchant UI
~ Fixed deformity in Razorclaw Village west around the Female Communal Tent
~ Changed cooking input to left click to flip and right click to take
~ Changed cooking instructions to display at start
~ Fixed post processing flickering occasionally
~ Fixed Character Leveling title typo tooltip in game guide
~ Fixed starting off with 5 attribute points by default for main character
~ Fixed being unable to crouch if in forced sprint mode
~ Fixed saturation/post processing not applying in dialogue and cooking
~ Fixed locked companions from spawning then despawning
~ Fixed Add to Party button not updating companion manager
~ Fixed party status in the in-game UI
~ Fixed the game from randomly taking over movement when using hold to move functionality
~ Fixed Merchant and Looting menus from displaying undiscovered items
~ Fixed emotes not being applied on load
~ Fixed being able to trade on undiscovered characters
~ Fixed notifications from stopping when in a menu
~ Quest Entry in Log menu displays ‘Complete’ if complete
~ Fixed visual glitches on Cooking Rock ~ Fixed character tooltip saying ‘Disocver this Item’…
~ Fixed Item Entry in Log menu displaying items discovered on day 0, time 0:0
~ Fixed public build from accessing console
~ Fixed Keakrix ~ Fixed skin coloring issues
~ Fixed Meiri’s bed from being locked while you’re in the level, following the intro sequence
~ Fixed sleeping moans still playing after loading a new save.
~ Fixed Authentication Manager attempting to delete file from windows temp path.
~ Fixed Sleep moans from replaying after getting up
Other Notes
– All tents and tent interiors are in the works.
– Character quests with the Chieftain and Galdryn are not available in this release.
– Backgrounds and minor details are still being tweaked/being worked on.
– Background 2D lighting/Day-Night Cycle is still being tweaked/worked on.
– Interactive items are still being worked on.
– Guards and guards diversity/outfit diversity.
– Lizardfolk diversity (Skin/Scale coloration, markings, hairstyles and outfits).
– More characters and Backgrounds/Areas will be added soon/through next patches.
2020-07-03
v0.0.0 Tech Demo ~ LoK: Rebirth Remake
Items (0-24)
Characters (0-3)
Sex scenes 1 and 4
Main Menu
Attributes
Levels 0-1
Debugging System
Leveling and XP system
Equipping and Unequipping
In-Game UI and Functionality
Tons of icons and UI art
Quest System
Interaction System
Regions System
Data Management System
Companion System
Dialogue System
Questing and events System
Logic Action System
A whole bunch of other things
Player reviews
Player rating1.0 / 5 · 20 ratings
Written reviews20 · avg 1.3★
Positive (4–5★)0%
Latest review2025-12-15
What players say
Most reviews give one or two stars, citing bugs and little content after long development.
5★0
4★0
3★1
2★3
1★16
Players like
Some prefer the earlier version.
Some find the foundation promising.
Common complaints
Years of development with little content.
Bugs and instability block progression.
Barebones gameplay and confusing navigation.
Best for players who can tolerate very early builds.
Summarised from 20 written player reviews.
Golden Idiot2025-12-15★★★★★
v0.2.0.1 SE found this game just recently and took a look at the reviews left by other people. Most of them are crashing out about the fact that the game has half a decade of development behind it with barely…
lielie12122025-09-30★★★★★
I'm saying this as a serious review of the game. They had years of funding and devs working on this and this feels like a Alpha 4... Bugs that I thought were fixes are still in the game and, not…
BobbyBigplays19952025-08-09★★★★★
What can I tell you that the other people in here did not already ? Well I spoke to one of the developers which I won't say who in 06.01.2025 (7 months ago of this review). To me the following…