Welcome to the Lust And Roll Therapy Center.
You… are a new client who has come here with partial memory loss.
You may not remember certain things; you might not even know whether you want to. But Miss Lust knows.
And she has her own unique, unconventional methods to help you reach these memories.
Spoiler
Through special
“memory-card”
sessions, your lost memories will gradually resurface.
At the end of each session, you’ll regain the pieces you’ve lost and come a little closer to confronting yourself.
Lust Therapy
is a combination of an interactive Visual Novel and a memory card experience.
Your choices shape the course of the story; with multiple endings and different paths, you can play the game over and over, discovering new memories each time.
It offers a short but intense experience.
The game contains a variety of adult content and fetishes.
“Depending on your choices, you can access these scenes or avoid them.”
Complete
- 4 different endings have been added.
- Special additional endings were added, allowing you to progress a bit further after the main endings.
- New visuals and music have been added to the game.
- Card sizes in the Memory Card mini-game have been increased.
- Various small improvements and tweaks were made.
Ep.2 Language Patch
8 new languages have been added to the game. MTL was used for the translations.
-German, French, Spanish, Portuguese, Italian, Turkish, Polish, and Russian.
Ep.2
Game Revision
-Many fixes have been made based on player feedback; the game is now smoother and more story-focused.
-The memory card game is now limited to 8 cards throughout the game, allowing players to spend more time on the story.
-Episode 1 and 2 are now combined into a single game.
New Scenario
-A new scenario has been added, matching the length of Episode 1.
-New fetishes and visuals have been added: pregnancy, cuckold, cuckquean, edging, bondage, pet play, lezdom, swinger, and more.
Card Game
-Card designs have been updated and new visuals added.
-A Card Collection has been added, allowing you to collect and view cards.
-The card game is now played with only 8 cards.
Ep.1
Initial Release
Alxyen2026-01-16★★★★★
Really liked it Game is like interactive story. I'd like to have affect the story more but i can not say im dissatisfied. Game is simple. Gameplay is like chatting>card minigame>interactive path selection>scenes And repeating until the end of the game. Ofc have lot of paths and endings. But can't say endings is good but liked the path/story that we can create/make. Game music is simple but i like the atmosphere with the musics. I think it really helps to catch us the atmosphere that created. I'm okay with machine translations but most importantly English is not machine translation . And like to have lot languages. (Maybe it's not that important but yk how it feels when you see your lang.) Made me think like maybe in other games that will be made; might pay more attention to languages.
Nerosmyoldays2026-01-15★★★★★
For a beginner developer, this is a solid first project. Congratulations. It’s not the best VN I’ve played, but it’s far from the worst. Including all routes, the game takes around 30–40 minutes to complete. The visuals are decent and feel experimental. I personally liked them, though that likely comes down to my own visual taste. I appreciate the variety of fetishes on offer. There’s something here for almost everyone. That said, focusing on fewer fetishes and developing them more deeply might have made the overall experience stronger. Overall, this is a successful project for a beginner. I wouldn’t say it fully deserves a 5-star rating, but as a former developer myself, I want to encourage you to stay confident, keep improving, and continue pushing yourself creatively. I believe you’re capable of doing even better. Take feedback seriously and learn from it, but don’t worry if this isn’t exactly the game some people were expecting. This industry is full of people who prefer to criticize rather than encourage, and some will never be satisfied no matter what you do. Keep going. This is a strong first step.
Decimus ODI2026-01-15★★★★★
This game is proof that we're in a porn game recession and that the "Completed" tag means nothing anymore. Very few games get completed, and when they do, it's always with a caveat. Maybe the ending was too rushed or some routes were scrapped, but one thing is certain: "Completed" means whatever the dev thinks it means. Let me cut to the chase with a TL;DR: Don't play this game. If the washed out renders weren't enough to dissuade you, let me tell you that this "game" is more like a shitpost that doesn't deliver anything sexually arousing before cutting to an "ending" that is just a big fourth-wall-breaking rant about NTR haters where the developer gets killed and basically says "This is what you wanted, right? No ending for you." If for some reason what I just described sounded incredibly hilarious to you and you decide to download this just to see it for yourself, understand that it's not worth it. Nothing else happens. No clever jokes or creative use of the fourth wall. It's just a short tongue-in-cheek rant about the haters supposedly killing the game. But for the sake of writing a proper review, here's what the game is like leading up to that: You're at a therapist's office playing a memory game that helps you recall the past. You see a short scene and play another round so you can remember what happens next. The "story" is completely fragmented and disjointed, not following any specific timeline or pacing. The MC (you) is just recounting the events (sex scenes) in the past tense, and you don't get to experience those events in real time. The MC doesn't even narrate the scenes themselves, but the broad idea of what's happening. Sometimes the characters will be supposedly fucking on screen while he's talking about something unrelated. Hell, not even the locations change, because for some reason 90% of the game takes place in the same musty bedroom. The game offers an illusion of choice. After (almost) every round of the memory game, you're prompted with two choices, leading you to believe that this is a deep choice-driven game with a sprawling choice tree. But no. Only the first two choices change anything, but considering that the "ending" (haha) is the same regardless, you could say that none of the choices matter. But here's an overview of the "routes": Spoiler Love: You meet her at a bar and fuck her in the bathroom (how romantic). You two develop a relationship, she gets pregnant, but then you find out you're infertile, so she cheated on you. She confesses, but then you find out you're not actually infertile (what?), but she still cheated on you, so it doesn't matter. Then we rewind to before the whole thing happened (as I said, this story has no structure) and we're forced into choosing between a cuckold or cuckquean scene (because monogamy sucks, apparently). The MC then proceeds to go on a rant that reaffirms his love for her despite her high body count, then we jump straight to the "ending" without addressing any of the conflicts (pregnancy, cheating, her leaving you), The End. We can also choose to "worship" her in the third or so choice, which makes no sense considering how we started this route (Maledom > Love), but it doesn't even matter because the game immediately throws you into the route above regardless. Maledom (No Love): The two of you become full-time master-slave. For whatever reason you decide to marry some other woman. Then you're forced to pick between Lezdom (your wife fucks the slave) or Swinging (another man fucks the slave). You end up impregnating her either way, but then out of nowhere your wife and slave fall in love with each other despite everything that has led to this, and they leave you. Femdom: You submit from the beginning. Then you get a choice between SPH (small penis humiliation) or foot fetish, but neither choice matters and are both equally debasing. Then we get the same old mistress-slave routine where the mistress clearly feels nothing but sadistic thrill towards the MC while the humiliation keeps ramping up (don't even bother if you're a "gentle femdom" enjoyer). She openly fucks other men and then goes off to marry some other dude. Sissification: I won't even bother describing the route here because it plays out like it always does, then she starts whoring you out, shit unfolds, the MC decides to transition, and you're prompted with a choice between becoming a porn star or secretary, but the "choice" boils down to a short sex scene before reaching the same conclusion where you date your boss. But then you find out he already has a wife and it ends. TL;DR: Despite the illusion of choice, you're confined to four routes: Love (the girl is a cheater and leaves you), Maledom (your new wife starts fucking her and they leave you), Femdom (she fucks other men, marries another dude and leaves you), or Sissification (become a woman and marry your old boss, but even in THIS route you get cheated on and dumped LOL). I have no dog in this fight, but if you don't like NTR, know that your love interest sleeps with other people in every route no matter what you pick or whether it happens on-screen. And then the joke ending has the audacity to say "But NTR was optional, though!" Unless you have a very loose and liberal definition of getting cucked , then no, it wasn't optional. Again, I don't even care about the presence of that fetish, but saying it was optional is just a bare-faced lie. Oh, and the game makes sure that every other guy has a bigger dick than the MC. Just so you know. I can only conclude that the core essence of this game is femdom, plain and simple. Maybe it's just what the dev is into, but don't let the "choices" fool you. The one persistent theme throughout the game in every route is the utter debasement of the MC. It's just one long humiliation ritual separated by memory games. Closing Thoughts: When you combine the oddly grim story, the story being told in past tense, the washed out graphics, and the sex scenes being told like picture books or slide shows playing out from the same angle, this game is just objectively bad and unsexy, plain and simple. Lust Therapy wasn't killed by the pesky "anti-NTR brigade." Hell, the thread itself is only 2 pages long as I'm writing this review, and I've seen games receive a lot more backlash for perceived NTR and still continue being developed. So no, the game wasn't killed by the haters. That's just the convenient excuse for writing a joke ending that reads like a temper tantrum instead of admitting that the game simply isn't good. In the face of criticism, humility and composure are two very important things. Either make a full-on femdom NTR game for those who like the niche, or try to understand why people are dissatisfied. If one can't do either, then they're in the wrong field.
PantsRats2026-01-13★★★★★
Imagine reading a book, and after every page you were forced to play a childish memory game that has boobs. Except you couldn't start at the beginning of the book, the story skips around, then abruptly ends. At the end of the book there's a lengthy, nonsensical note that explains why the writer didn't bother to finish it. Forcing your game to an abrupt and stupid ending just to keep it from getting an 'Abandoned' tag when you're tired of making it is incredibly poor form, and people shouldn't have to download it to find that out. Don't bother playing it.
cyphre2026-01-11★★★★★
I wanted to be more lenient towards it until the ending happened, taking it as a short 15-20 minutes long experience from a rookie developer. I wanted to say encouraging words, propose to expand on the concept and learn to write better for the next one, but then the ending happened and i have nothing but contempt towards this project now. But let me rant a little before i get to the ending. So essentially you are in a therapist office, remembering your relashionship with a certain woman. Which is a concept i can get behind, however 80% of the game consist of matching pairs of cards to advance the dialogue, it's not hard, interesting and worse it doesn't have gameplay consequences, so however many moves you take doesn't matter. (for example instead you could have a better outcomes or different paths depending on whether you did required turn count or not). So because the pace is constantly interrupted by stupid matching cards it becomes annoying to experience already. I also have to mention the visuals which have a shitty washed out filter which maybe supposed to imply some dream-like haze? I geniunely can't tell but it hurts to look at and is overall unpleasant. The ending is just... So once you finish your route game kinda start breaking down, and it starts to imply that you are dying and it's all a pre-death vision like life flashing before your eyes, then you wake up in the office cause apparently it was a nightmare, then you get the developer ranting in meta-humor pretending that he understand what he is talking about, then it turns out developer was dreaming in some hot dog stall or smth, then he get shot by NTR haters, then out protagonist get teleported into said stall and start cooking food for random NPC. If this is all a joke, i'm not part of it and it's all just haibrained, asinine, ridiculous, absurdist nonsense to just pretend the game is smarter than it actually is. By the way, dev's last words (in the game) were "But NTR was optional!?" And yeah, in pure love route at least MC is infertile and our wife get pregnant from who knows who in the pub you met her cause monogamy apparently ain't her thing. So you know, take that however you will. If developer just stuck to the assignment, had us remembering the life we had and give a corresponding ending according to our choices, i would give it a weak 3 and encouraged to try better next time cause well, first project and i get it, sure. But since developer insisted on brinding extremely unfunny nonsensical meta-humor into this, this "game" can absolutely suck it.
wivers2026-01-11★★★★★
I've played through a couple of path, and overall I'd say it's a good foundation/short game, but I have criticisms and suggestion both to improve the feel of this game as it is now as a complete package, and to add replay value: Overall game design: I love games than spice up classical design. The card game is a classic, only issue is: it's too limited in options for much replayability (meaning: you cannot add more card pairs) the sexual vignettes that advance MC's recollections after each card rounds are pretty fine, they are good depiction of the essence of the chosen fetish, and the text could be tweeked to ensure each subsequent memory in a sequence is not at odds with previous ones character-wise (I think it might have been done in the "love" sequence, where the love interest is revealed not to have cheated? a critic of the game had an issue with her cheating before I think?) Art: I love the background art, it's got charm and personality imo. the filters for the characters are a matter of taste I guess, but some contouring (black lineart around the character and some of the shading) might improve them by making them fit better with the background and feel less "blurry" Ending: The ending is unfortunately a cop-out with silly 4th wall break. Generally it's better to at least have one option that plays your story straight/ takes it seriously, because the players mostly will have taken it seriously so far. This ending would be better as a "bonus" ending. That would require an alternate ending added at the close your eyes/don't branch: you would have MC wake up at work with is colleague, then the colleague says something like "well, now that they figured what was wrong with your brain thanks to your weird reaction to your psychiatrist treatment, I hope the cure will fix your spacing out like that" then continue with the original dialogue. After that, you get a "happy" ending with your partner(s) based on the path you chose (your partner could be Dr Lust in the paths where you original partner ditched you). you could cook up something by reusing renders from the paths/fetishes chosen, where we go through all/most of them as a kind of big happy fuck session. and Dr Lust can be invited or not if it's compatible with our path/fetishes. Replay value: 2 suggestions: 1. a way to increase the difficulty (number of cards to uncover), maybe an accordion menu listing selectable difficulties, unlocked after unlocking a certain number of cards (finishing a game in less than 6 moves) 2. an "endless mode" where the interviews with Dr Lust are not sown after each victory, but only a random scene with you LI depending on the path selected (where you reuse the encounters/recollections from said path, but without choices: you choose your fetish and difficulty before the loop start, then it's card game --> random encounter from pool -->[...] in a loop). I'm thinking of the "Game TF card battle"'s take on this as an inspiration, but it was easier to implement the way that game is set up. still, "endless mode" where the scenario is stripped-down is something to keep in mind for potential future project of this kind, where the gameplay loop invite endless replayability. Verdict I give 4 star to bump up the score, but given the limited options for now I'd be more of a 3, 3.5 star game. I do appreciate how "to the point" it is. No bloat, no waste of time, Yet the scenario (except for the ending) is engaging enough, and so are the characters mostly. Plus you got cuckqueaning in there. I love it and it's rare to see it depicted (let alone depicted between a loving couple, same for cuckolding here), so bonus.
Ninjaman22025-11-29★★★★★
Pretty short game but I loved the action. The memory game isn't hard but it felt like I had to 'earn' the next scene which was a fun dynamic with the therapist. This game has some potential and I hope it expands further. Graphics wise the art is serviceable, but nothing ground shaking. Love the therapist model!