wivers
2026-01-11
★
★
★
★
★
I've played the game for a bit. The foundations are pretty solid. I know it's on hold, and people considering playing should have that in mind too, but if I have some feedback, and if I don't give it now, i'll forget: Disclaimer for the author first: if you have any endgame or roadmap in mind, I don't know it, so keep that in mind, I might make mistaken assumptions out of ignorance Where I'm at: I've had some interactions with the lovers, but haven't unlocked any at home (invite someone) interaction. I'm at the end of summer content (R4), I'm around R3-4 across the board. Overall game design and game UI: 1 UI The UI seems very good to me. you could get by without having to change it at all. Except for on thing: I tried first to play online, but I couldn't see the whole board on my 15 inch laptop's screen. I'd guess it's because the size of the game/board is hardcoded, because I also cannot resize the window playing locally in windowed ("not full sceen") mode. I'd say it's worth looking into how hard it is in Unity to make the windows resizable, if only to make it better playable online: if it's easy, you can fix it, if not shelve the issue, the game is fine as is played locally. UI possible improvements I don't know how modular it is on the developer's end: if it's easy to add tiles to the board and keep the center "event" window centered, or reduce the size of the tiles, so that it doesn't change the aspect ratio of your "center" images, you could add a couple tiles for different events, but that's a long term concern. In such case some space could be gained by reducing the size of the left "information" panel, since the info displayed there doesn't take much space. 2 Game Design The game design is also solid, but there are issues in gameplay because of balancing, and because the events for certain tiles are too few/useless. the split between 4 lovers seems like a very good idea to me, especially if each lover has one or two specific kinks (and perhaps an option for more mainstream/vanilla relationship depending on player choice). Exemple: Vanessa could be an exhibitionist, and you could also end up her bull, stagg or cuckhold, and players who don't like any of those or a potential vanilla route could just stop pursuing her after a certain threshold. That should allow players to enjoy the spice they like and avoid the ones they dislike, will attracting a bigger pool of player since you can offer content for different niches Endgame? I don't know how/if there is an endgame planed , but here's the way I see it working, given what we already have here: once the player complete all the event of one girl, a new "ending" button appear but the game can continue normally until the button is clicked. When the button is clicked, we get a few scene with a different ending depending on our progress with each wives: if you have only ever invited one and advanced past a certain relationship with her, you get her exclusive ending, which could vary or not depending on possible player choices during your interactions with her. If you have advanced far with several, maybe some don't mind sharing you, maybe some feel betrayed and ditch you. The End. Gameplay The main issue as far as I got is that the beginning is too much of a grind, insofar as to get events with the lovers. otherwise it's straightforward and I like it. Ways to fix this: more money: start with +1000$, get more per laps with your jobs, get events from chance or random event to get more money. Ex: market is pretty barebone, if you can add chances of even happening add events like: while going for grocery, you found 20£ on the street. (once one of my business got taken, so it seems random events are possible?) More option at home, to tide us over until (and after) we can invite lovers: jerk-of to porn, get a prostitute, go hunt for a one night stand (luck based) Low Random Opportunities to increase lover relationship (or get random encounters) in the chance and/or red tiles: you run into people while living your life. Scenario/character interaction: I'd call it serviceable for now. Going forward I'm hoping for a continuation of the events first, maybe one character at a time, then the endings if such a thing is planned, and then the dev could have a look back and improve the texts for the events where they feel lacking. As I said before, the fundations of this game feel solid to me, tweaks to stuff like even text and dialogue shouldn't be too hard as long as the dev is interested in this project. Performance? My laptop's fans were on full blast while playing this. It's not uncommon with unity games, and the game doesn't lag, but if there is some straightforward way to optimize the game, it might be worth looking into. Rating It's another 3-3.5 star games. It suffers from the early grind and some tiles being too one-note, if not useless (chance only seems to give/take pocket change for now, but maybe I'm just unlucky. And sometimes, it should definitely do just that). Also, I haven't seen much as far as adult content, I don't know how much there is for now, but what I've seen was fine. It will take some time to get to the spice though and I'd wagger there isn't much of it yet. (That's ok for me, I don't want my lovers to be easy lay, as long as they're fun once we've built a relationship ;-)). I'm bumping it to 4 stars because (depending on how "modular" the tile-based event are) It has great potential, and what we have seems to be a solid foundation that definitely deserves more than its current score on this site. Of the same type, there is "Tabletop Bornstar" than was very good from what I recall. I haven't gone back to it in some time.
funktionalitet
2025-11-16
★
★
★
★
★
[v1.5] tl;dr: Game is not fun, there is very little in terms of sexual content and what there is is not very sexy. Full review: Let's start with the game mechanics. You roll a six-sided die to go around a game board. Every time you lap the board you get some money. If you land on a green job space you can invest money to get that job, yielding a small amount of extra income each lap as well as a larger amount of money if you land on that space again at the cost of mental energy. If you land on a red space you lose a small amount of money, and you can choose to lose some additional money to increase your mental energy to get higher wages at the jobs. Chance cards give you a small amount of money, takes a small amount of money or do nothing. Landing on a love interest space let's invest money to increase your relationship with that love interest. Some relationship increases requires an additional "item" (really just a money sink) that you have to purchase by landing on the single market space, just for the additional grinding. Landing on the home space lets you invite a love interest with a sufficiently high relationship for a repeatable sex scene. If you land on the single ticket space you can choose to gamble to win the only real item in the game, the single-use joker die which let's you move 1-6 space of your choice. To win the joke die you must roll 3 dice, if the total is 10 or below you get the joker. As far as game mechanics goes, it's not very fun. Just click click click to roll dice (not even a keyboard shortcut as far as I could tell), outside of the rare joker die you have no way to influence the outcome. All you really do is maintaining a money buffer so you don't risk running out until you've got the investments set up, and then you just click click click and hope you land where you want to. As far as the story and flavour goes, it's not very good. Models and graphic quality is poor and the story is nonsensical even in universe, not engaging on any level (girl: "hello, I'm landlord's daughter, give mny pls. Also, give more mny pls. Also, im inspect apartment" mc: "oh no, i must spend money to hire cleaning firm"). Sex scenes are very few but animated: two blowjob scenes with the psychoslut character, one other scene (handjob? I forget) with the MILF character. The writing is short and forgettable. Oh, and as an additional bonus for the NTR haters there is an unskippable sex scene between the MILF and her husband.