Medieval World

by White Spider

Uncensored Windows Linux Mac
Versionv0.81
EngineHTML
Released2026-05-17
Updated2026-06-01
LanguageEnglish

You’ve survived the darkness—but at what cost? The realm is broken. Beasts rule the wilds, lords crave power, and magic has returned. In this world, only the ruthless rise.​

0.81 - adventures in highvale changed - changed unlocking scenes in highvale - new location in highvale - intro added - kingdom management in westmarch - new quest - new character Highvale Queen 0.80 - maids expanded (cant be charmed anymore) - hair system (expand your lineage, currently only for dungeon) - 2 new spells - 9 new characters (with scenes ~ 61) 0.75 - New location in Midland (Arena) - 5 new characters (50 scenes) - Arena has new arousal combat system 0.74 - Added 4 new scenes for 11 characters (44 new character scenes total). - Scene availability is now split into two groups: Main Scenes (always available) Finishers (unlock at Arousal ≥ 80) - Older saves now automatically pull in newly added scene videos, so new scenes work without starting a new game. 0.73 - Dungeon relationship system overhaul: Relationship and Submissiveness are now calculated from hidden stats (Trust, Affection, Respect, Fear, Resentment, Conditioning) instead of being increased directly. - New dungeon interaction actions (20 stamina each): Talk, Comfort, Praise, Gift, Negotiate, Training, Threaten, Isolation, Set a Rule (Calm), Discipline. 0.72 -new kingdom - 3 new characters 0.71 -3 new Highvale adventures -3 new companions -New puzzle-focused encounters in Highvale adventures 0.70 -New kingdom Highvale - hub with Adventure, Camp, and Map -3 new characters -New Adventure System -New enemies 0.65 -2 new ways to gain gold, in midland shop (with scaling) and refugeecamp (after helping) -save to file changed from json to txt -2 new characters -new location in midland refugeecamp 0.6 -fixed help on smaller screens -visual changes -ancien vampire, ladyofthelake, aurore, elira relationship gain reworked -dating for guestroom -new background music, option to choose -added shop in midland -one new character 0.5 -Fixed some bugs -New queen relationship gains (love route) -2 New random events with queen in throne room(love route + 100 rel) -3 new stronger enemies in caves (more exp and gold) -2 new special scenes with MidlandQueen (and someone) -3 new scenes for cave enemies 0.41 -Cinder Witch nerfed -Fixed small shop not giving gold -Fixed flee buton -Pearl of Insight changed to give hp (Troll's club is now giving more strength) -Fixed Elira staying in library after moving to guestroom -Fixed double assignment (tavern and smallshop/forest and smallshop) -Fixed stuck at market with 0 stamina -Fixed sleeping in castle and warcamp not giving right amount of gold based on assignments -Reduced game size 0.4 - Changed early quests - New Help panel (how the game works) - New building (New way for gaining gold) - Background music - Many visual changes in sidebar (saves/music/characters/inventory) - Cheats - Map (New Kingdom) - Battle system - New quests - New character - Game prepared for online hosting (responsive) v0.3 Fixes: - Arousal not working for some characters Features: - New quest Witch Hunt - New quest Bad Queen - 5 New characters for Cells - 3 New characters for Maids - New Spell (Charming system) - Kitchen updated for new purposes - New location in the market v0.2 Fixes: - Market money bug - Some small bugs Features: - 2 new slaves - New saving system - Troll exp gain changed v0.1 Release All WORKUPLOAD ​
allanl9020142 2025-11-16
I read one review saying it was "bare bones" and disregarded it thinking, "That's usually how games like this are, it can't be that bad." The other reviewer was correct, I apologize. - It felt like randomly clicking around with not much feedback. - There was one stat, "strength" that you just level up by training - You can level up in the game but seems to only increase stamina and health - There was the village where you can buy maids or prostitutes which was disappointing because one of the prostitutes was one of the characters I was hoping you could take back with you - Raiding the village didn't make much sense to me. So ... who are these women? Does that affect who's available in the village or is it just yet another separate pool of characters? At one point, it kind of felt like Pokemon where I was going "Damn, I didn't want that one. How do I release this one?" - Only sense of direction was the journal which was basically "Defeat this monster. Okay, now defeat this monster." - Scenes just felt so disconnected. No real build up. No progression. Just straight to it. I don't need a soppy story but I need some sense of progression, otherwise it just feels like randomly clicking around to watch shorts clips of porn when it'd just be more satisfying to just look up the video at that point. In short, all of that can be summed as "bare bones" is right. That word gets used so often that it's easy to disregard when it's actually accurate. I guess you can say this game is still early dev but judging by the framework that's already laid out, I just can't make sense of what the vision is.
NutInShell 2025-10-15
It's one of those games that you play once for about an hour and then forget it even existed. Very barebones building with close to zero direction, Tones of meaningless grinding and insignificant return. A few quests that are settled by going to the right place and choose the right out of 3 options, or grind x this, while the last available literally needs you to exploit a bug (or oversight) in order to grind faster than the enemy's inflation to clear it . Balance have gone a trip to bananas land and any form of adult content is there just to be, with no real meaning (and it's very limited). The state that this "game" is in does not give hope that even 1 year of work on 180 u turn direction would fix it to be something more. If anything feels more like a project that could be abandoned in a blink if there is no "return". Estimated time to run through current content 1 painful hour while after get used to "know how" you could probably restart and complete it within 20~30 minutes of clicking hell. The 2 stars are rewards 1 from making me believe it would be interesting at the beginning and the other one for the classic old fashioned fantasy tavern music.
dollydollzy 2025-08-27
Overall: 2/5 Art: -/5 I'm not a big fan of real porn in games in general, but to each their own. I really like the porn stars chosen though Gameplay: 2/5 Barebones as of the time of writing this review. There is no real inventory. Inventory right now is a trophy collection where you see items infused into the character, like a few weapons, armors and amulets. You can't die, or lose for that matter. Combat is simply click attack and roll the dice a few times. There is no punishment for grinding stats, like you can sleep/train/farm cycle for several days or weeks to gain a lot of strength or money with no drawbacks. Girls are in 4 categories, cells for monsters, guest rooms for guests who join willingly, dungeon for unwilling ones, and kitchen for purchased maids. Interaction is the same, talk then fuck, the difference is the dungeon girls can work for gold or wood. There is only one location to find enemies and two locations to farm gold. The rest of locations are just for the linear story (plus useless tavern). Sound/Music: -/5 No sound in-game yet. Only an attack sound and porn audio during video playback. Story: 2/5 Writing is ok. Story not added yet to game. Quests are aligned in a single-line, it was not even a coherent progression. TL;DR Game is in a very early development stage (I would call it a pre-alpha). Needs a lot of cooking. Version number at the time of writing this review is 0.3 P.S. It played like a concept game rather than an early release so I'm giving it an extra star. I would definitely watch the progress of this game as it can become an amazing game, however, there is nothing in the game right now beside the 2 hours of grinding, no strategy, no management, no story. Videos for sure need better and more consistent compression and screen-size (10 megabytes for 16 seconds in one video, and 4 megabytes for 13 seconds in another) Edit after playing 0.71: I did a fresh run from A to Z and it still plays like a concept game rather than an actual game even after all the updates. Story and progression is straight line and still incoherent. Items are collectibles rather than equip-able. The game is a lot more buggy than before. There is music at least but I'm not sure about the copy-rights because one of them is from Backpack battles, strangely enough.

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