My Pirate Husbandos
by Nonohomo Circle
2DCG
Adventure
Anal Sex
Big Ass
Creampie
Fantasy
Furry
Gay
Group Sex
Male Protagonist
Mobile Game
Monster
Oral Sex
Teasing
Having nearly drowned at sea you find yourself an outsider among the handsome pirate crew who rescued you. They sail by day, do depraved things at night, and you can't keep your mind from thinking about them. Set sail into the sexy and dangerous story of My Pirate Husbandos.
Screenshots
Android
Patches
Build 43
Added the second Receive Silver Coins event, triggered at White Dough three months after the first Receive Silver Coins event.
Added a Caprisius story event, triggered at White Dough after the second Receive Silver Coins event.
Added a Downlow Report event. After the Grand Duke informs you of the Downlow spy, you may travel to Downlow to trigger it.
Added a Slusland Shipyard event. After Jusei signs the Outer Islands Alliance agreement,
travel to any port
, then head to Slusland to trigger it.
Added an All-Port Bank Unlock event. After purchasing a total of 2,000 or more units of gold, Dropa will notify you while sailing; then return to Slusland to trigger it.
Added new Caprisius CGs.
The first Receive Silver Coins event failed to grant players their silver coins; they will be issued retroactively during the second Receive Silver Coins event.
Fixed an issue where previously purchased gold could not be saved. During the second Receive Silver Coins event, all purchased gold will be restored to the player.
After the Shipyard event, ships can be upgraded up to level 10 exclusively
at Slusland
.
After the Bank Unlock event, banks become available at Mand Land ports and ports that have signed the Outer Islands Alliance agreement.
The upgrade cost display now shows “Max” when a ship has reached its upgrade limit.
Fixed a sprite scaling issue for the bandit character on Sciron’s route.
Fixed a missing background in the Miltaur Tribute CG gallery.
Build 42
Added storyline: Jusei joining the Outer Islands Alliance.
Added a new CG for Miltaur.
Added 3 new backgrounds.
Added 3 character silhouettes.
Build 41
Added storyline: Sweetealand joining the Outer Islands Alliance.
Added a new CG for Buckhus.
Added 3 new backgrounds.
Added 2 character silhouettes.
Build 40
Added storyline: Kanraku joins the Outer Islands Alliance.
Added storyline: Collecting silver coins at White Dough (triggered three months after Virilius departs for Slusland).
Adjusted the bankruptcy storyline after reconciling with Virilius.
Added a new CG for Inran Tanetsuki.
Added five new backgrounds.
Replaced five backgrounds related to Kanraku streets and Crystal Spring.
Added silhouettes for two characters.
Fixed the game freeze issue when saving (currently in testing; please report if issues persist).
After updating, if the game becomes unresponsive upon loading a save, please rollback to restore normal operation (scroll up with the mouse wheel on PC, or swipe up with two fingers on mobile).
Added the journal entry for Virilius’s departure to Slusland (to complete the journal, you will need to replay this section; apologies for the inconvenience).
Build 39
Added storyline events for Virilius in Slusland.
Fixed the localized name display for the Cherry Popper in the Cheat Menu.
Gold is now available for purchase in the shop after Virilius visits Slusland.
Note: Purchasing gold will significantly increase its price and slightly increase the prices of other items.
Purchasing gold requires a large amount of Silver. It is recommended to wait for the “Receive Silver” event update in White Dough before buying.
Since the proofreading for this update is not yet completed, the content has not progressed to the point where CGs appear. We sincerely apologize.
Build 38
Added Stearing storyline. Triggers after deciding to rebel against the Emperor with the pirates.
Added four new backgrounds.
The cheat interface now supports Traditional Chinese and Simplified Chinese.
Build 37
Liontaur storyline completed.
Added Barbknot Ending CG.
Added three new backgrounds.
Added two character silhouettes.
Increased the experience points required for shop upgrades.
Added a one-click unlock for all CGs in the cheat interface.
Added a one-click max-out shop experience in the cheat interface. (Perform one transaction at the shop to level it up.)
Build 36
Continuation of the Liontaur storyline.
Added Antaeus with Liontaur CG.
Added three new backgrounds.
Replaced some item icons.
Moved the date position in the shop to prevent the exchange rate interface from blocking the map.
Increased the bank input amount limit.
Fixed the issue where purchasing low-priced items with pirate coins could cost 0 when exchange rates were too high.
Fixed the occasional issue where the interface wouldn't display after loading saves. (If you encounter similar issues, press the spacebar on PC or swipe down on mobile.)
Build 35
Added shop upgrade system. This is a relatively complex system that may contain bugs. Player feedback is welcome.
Added new item icons.
Long-pressing the + button when buying/selling items allows you to purchase/sell the maximum amount.
Ship storage upgrades now increase maximum capacity by 10 per upgrade.
Adjusted battle encounter rates.
Build 34
Continuation of Grand Duke Eronos' route.
Added a new threesome CG featuring Grand Duke Eronos (exclusive to his route).
In routes not involving Grand Duke Eronos, players will receive information related to Downlow. The corresponding route will be developed in the future.
Added a gift-giving event for Begerm, triggered 4 weeks after rescuing him.
Added a centaur assistance event, triggered after rescuing Begerm and deciding to oppose the Empire.
The cheat menu now shows who the protagonist lost their virginity to and a reset button.
Build 33
Grand Duke storyline continuation (Slusland).
Whether or not you become the Grand Duke’s slave is a key decision: be sure to save before making your choice.
After being rejected by the Grand Duke, simply visit any location, then return to Slusland to continue the story.
A brand new piano piece has been composed for Poseidong’s banquet scene.
Supply calculation system rebuilt to fix freeze issues during battle failure results. This is a major system overhaul, please report any additional bugs to the dev team.
New CG: Grand Duke piano scene.
Build 32
Added new Grand Duke storyline and CG, Triggered after completing the Battle of Goatown or the Capital Events.
Whether or not you become the Grand Duke’s slave is a key decision: be sure to save before making your choice.
Added new territory Tidebuoy, including its icon and background.
Added sprite variation for Caprisius.
Added expression for Antaeus.
Replaced background of SeaSideRoad.
Replaced background of BeachNight.
Replaced background of Downlow.
When a ship's equipment is greater than 5 and a fresh water equipment design is obtained from Caprisius, the “Supply” item icons will be replaced for Slusland, Goatown, Kanraku, Jusei, and Sweetealand.
Added a silhouette of a playing boy.
Build 31
Updated the Caprisius Event.
After the
Battle of Slusland
, this event will now trigger in
White Dough
. Players who have previously triggered Caprisius’ inquiry should revisit White Dough and leave again to activate the follow-up event.
Updated Caprisius’ CG. If little mate never had sex with another character, the event is automatically rejected.
Added two new capital city backgrounds.
Added silhouettes for two new characters.
Change the silhouette of Earl Gaius.
Fixed missing Simplified Chinese text in a previous Caprisius event.
Build 29
Updated the storyline of the Battle of Goatown. The new storyline will be triggered six weeks after the end of the previous storyline.
Added Goatown's walls and an alleyway battle background.
Changed Courtyard background.
Changed Icon of Jade Dildo.
Build 28
Updated the storyline of White Dough after the war of Slusland.
Updated the storyline of Goatown after the war of Slusland.
Updated the drop items in the sea monster battle.
Changed the background of Domitian’s Residence.
Build 27
Added Journal and Gallery System. Please Note: This does not affect gameplay, but accessing previous journal and CGs requires re-triggering the events. To obtain early-game gallery, please start a new game.
Build 26
Build 25
The results of the Battle of Slusland.
Changed the names of some characters in the fallen party.
Increased the initial supply from 10 to 20
Supply less than 10 will be displayed in pink color.
Modified the opening story screenplay (removed some reaction options, first trip to each island will show sailing animation)
Replaced the background of New Slusland, Slusland Room.
Build 24
Follow-up to the Slusland War Event: (Note: Players cannot visit all locations within the time limit; please make your choices accordingly.)
New Poseidong CG.
The maximum ship upgrade level has been raised to 8.
Event Hints Added to Map: (Due to the large number of code checks, there may be discrepancies between the event hints and the actual events. Please report any errors.)
Pirate Coins in Banks: No longer affect the exchange rate.
Black Borders Added to Lower Game Menu.
Screen Resolution Options now restricted to a 16:9 aspect ratio.
Fixed an issue where the ship animation frames would occasionally disappear during skip mode, preventing saving.
Fixed a bug that sometimes caused the game to freeze during battle results.
Fixed a bug that sometimes caused the game to freeze when loading a save file. Now, if the specified location cannot be found, the script will start from the first line instead of getting stuck on the loading screen.
Changes to Shop Prices: The minimum price for Pirate Coins in stores has been set to 1 coin.
Build 23
After the Counterfeit Currency incident, a new storyline will added to Goatown.
After the above events are over and the Counterfeit Currency event starts for three months, a new storyline will be added to WhiteDough.
Trigger the sequel in WhiteDough and Goatown.
New Poseidong CG.
Leave WhiteDough and come back twice to trigger the latest event. The event is not yet completed, please look forward to next month.
Fixed the triggering conditions of some events.
Build 22
One year after the start of the game and a store has been built in WhiteDough, go to WhiteDough to trigger a new storyline.
Added Battle Settlement UI
Upper right interface cannot be opened when sailing
Added version number to the title screen
Build 21
Tanetsuki storyline, triggered by traveling to Slusland or Kanraku when more than 10 weeks and the ship's equipment reaches 4
Tanetsuki's CG
New island Downlow
Ship Upgrade UI updated, showing maintenance icon when no upgrade is available.
Ship can now be upgraded to level 4.
Battle settlement with Pirates and Navy has been updated. Winning a battle will now result in silver coins, while losing a battle will result in a loss of silver coins and pirate coins in hand.
Port Shop codes updated, which may cause some Save in ports to be unloadable, but the problem of unloadable in ports should be resolved after this update.
Build 18
- Second part of Sisyphelly Route. After triggering the Winter's Glee event, go to White Dough to trigger it.
- Fixed an issue where the number of items in the Inventory was incorrect in some cases.
Build 17
- Added Slusland development route. Triggered in Slusland more than half a year (24 weeks) after the start of the game, after completing the pre-plot.
- Triggered in Slusland three months after the start of construction.
- After traveling to Kanraku, return to Slusland to trigger the third stage.
- The fourth stage will be triggered three months after the construction of the third stage begins.
- After Tanetsuki's arrival in Slusland, new plots for Sisyphelly are triggered in November/December of each year.
- Automatically turn off Skip Mode when sailing. We hope this will solve the problem of not being able to save.
Build 16
The game now includes a Spanish translation (Which is not perfect yet).
New developments in the Magdicus route.
New CGs featuring Magdicus.
Fixed an issue about replenishing the quantity of goods in the store.
Fixed an issue affecting storage quantity. If, for any reason, you've purchased goods exceeding the maximum capacity, you must sell them before continuing trading.
Improving the UI for displaying pirate coin exchange rates.
Fixed an issue where the exchange rate UI would cover the Map buttons at certain resolutions.
Build 14
N/A
Build 12
Rhino Sciron plot continued.
Minor updates to the sailing animation. Sailing now adds dates and consumes supplies.
Added a Game Over ending when supplies run out. Currently there is only an abbreviated ending, but it will be enhanced in the future.
Game performance improvements.
Crash bug fixes for Android.
rKnight Date Night
Build 4
N/A
Build 3
N/A
Demp
Just tried Build 2 of the game, the story telling is rather questionable... They wanna build MC as "innocence", then "having sex" as "be freed", and doesn't seems they wanna go "corruption" route. As a result many stuff feel so fake and forced, i.e. when MC get in contact with such act, is he aware or not, really??? There are many contradictions here and there. Also the fact game doesn't even acknowledged your choices make them pointless - and lazy... ..... tho maybe it's not a game meant to be taken seriously, just enjoy the beefcakes and the ride. BTW can't get enough of Renoky's arts 5 stars solely for this reason
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