Once upon a time, in a distant kingdom, the King had 2 children - a princess (our MC, Anna Vermilion), and a prince. They were twins. King thinks of passing the throne to the prince since the princess is very arrogant, mean, and vicious by nature, prone to impulsive decisions.
The King and the prince have left the capital to lead war somewhere near the border. After that major rebellion arisen in the city putting it into a state of anarchy. Central District and palace are yet to be taken by the rebels. Our MC senses, that there is some fishy plot behind this rebellion, and she wants to use this opportunity to prove, that she's capable to become the next ruler by crushing the rebels and fixing her relationship with the capital's population.
Since she's the only representative of the royal family so she has any and all the tools and opportunities to do as she like, and no one would be able to interfere with her decisions. She is a very skillful fencer, and there are rumors, that her skill can become legendary. She has a killing sex appeal and is a buxom, strong-willed, and well-educated, yet somewhat impatient and rough person.
v6a
- Dialogue box will have fixed text size
- Texts alignment in Dialogue box text were properly centered.
- In raid on strongpoint's, player will get number of steps equal to number of people, that Anna befriended in tavern.
- Appearance of initial background picture, textbox and first sentence no longer require separate left mouse button press.
v6
New Features:
1. Town Events:
With each turn, players will encounter unique town events that wield an impact on player resources. For now it's only
10 distinct events
that adds more depth to gameplay.
2. Search for Rebel Strongpoint:
Delve into a randomly-generated map teeming with events and decision-making opportunities. Dive into
24 adventurous events
as you seek out the rebel strongpoint, and defeat rebels, that gather in district to cause problems.
Combat:
Player no longer can choose his starting hand. Cards will be randomly fetched from his "Draw Deck".
Anna's state will be preserved till end of turn, which means, that Health won't restore on their own, and every next combat will be more challenging, than previous.
Minor Changes:
Enhanced District Stability:
Utilize guards to bolster district stability! Send them to keep protesters and rebels at bay(every cruel dictator like Anna would do it)!
Polished Aesthetics:
Experience the game with a fresh perspective as we've revamped the basic fonts for a more refined visual appeal of dialogue system.
Bug Squashing:
I've been hard at work ensuring a smoother gameplay experience by fixing numerous bugs, that some of You helped me to find. Your gameplay will now be even more seamless and enjoyable.
v5a
- Various bugfixes and adjustments
- Added current loyalty value modifiers inside district income HUD
- Improved "Population" window, so player can see how happy or unhappy his citizens are
v5
Added:
Combat:
-MC and enemies attacks now accompanied with different SFX
City:
- 1st iteration of city management
- 2 districts:
Palace
and
Central Square
- Resource income HUD's
- Repeatable event in
Tavern
- 4 building slots with possibility to construct 1 of 3 buildings (total 12 buildings with it's own features)
- Near 40 new CG's for
Tavern
event
Reworked:
- In combat Player will get 2 card each turn instead of 1
- Enemies in combat Will be chosen from list of city Rebels
This Demo will be limited with 20 turns. It will be enough to try all new features for now.
v4.1
- Intro scene, story introduction
- BGM's
"Character stances"
that affects cards(not animated yet, and very simplified)
- Animation clips on lewd actions instead of slide-shows
- "Fix Clothes" are now part of
player's deck
Reworked:
Slide-shows was replaced with video clips
- Cards no longer require to press "perform button",
click on them is enough
- Targeting are built-in into cards, player no longer need to chose affected targets
- All cards are replaced with new (6 types for now, will be more later) cards. There are very low amount of them for now, more will be added later
- Enemies now appearing on screen instead of icons on side
- Tutorial hint, according to current system
- Hand with cards will be horizontal instead of radial
- After combat statistics screen require mouse click to continue instead of fixed wait in time
"Action Point"
are now shown as number in UI instead of many separate icons
Fixed:
- In "difficulty selection" cursor prevent to navigate to other modes normally
- Tooltips not showing real numbers
- "End Turn" button will no longer shrink to "zero" during pulsation
- Animation may stuck
- Freezes at some point
- Bandit
"Breasts Pat"
animation didn't showed
- Bandit
"Ass Massage"
animation didn't showed
"Disclaimer"
will no longer has fixed wait time, it will be skipped by "press any key" instead
- Last frame of previous animation is shown on beginning of next animation
- Sometimes game stuck if enemy was killed on previous turn
Removed:
- Old cards
- Distance for attacks
- Movement
- Unused elements and stats (like move speed and etc.)
- Mention about enemy
"Move"
action in
"Action Log"
v2
Visual:
Reworked
all animation
- 99% of images are in 4k right now
- Increased numbers of frames for most of animations (sometimes it's 2 times more frames per animations)
Added
background to animations
Reworked
"Bandit" model to make him look more like fantasy bandit, not like a modern punk
Removed
Bandit lewd action "Breasts Pat" due to improved "Breasts massage"
Added
"Breathing" animation for Anna's standing idle pose(all 9 variants), she looks more alive thanks to it
- Enemies has different scarf color to make them different
- Enemy icon highlighted when you point them with mouse, and their image appearing on screen
- Enemy icon highlighted, and he appears during his turn
Added
hit effect when Anna get damage
Added
hit effect to enemy
Gameplay:
Added
simple Main Menu
Added
buttons with to check's Lost/Discard/Draw piles
Added
on screen "hint" to game under "Action log" and "Card selection", just point mouse over it to see
Added
on screen "How to paly" hint under "Action log", just point mouse over it to see
Added
simple Score screen on Win/Lose/Restart. It will be improved later
- Action log now show what exactly action enemy used on his turn
- Action log now show damage modifier for MC's actions, so final damage result are more clear to player
Reworked
"Enemy turn" mechanics. It's more smooth, more clear, and understandable
Reworked
Target selection mechanics
Reworked
damage apply formula
Fixed:
- Annoying bug with "softlock", when game suddenly stuck with no visible reason
- Target selection bug
- Enemy turn now more clear
First release
In this version there is:
Graphics:
- MC basic pose
MC's attire has
9
different
visual state's
from fully clothed to almost naked
20
unique basic animations
- made with
117
unique basic images
- Has
9 variation of every image
and animation according to her "attire state" (
1053
unique images in total)
All in 3840*2060 (2K) size
Gameplay:
21
unique action cards
1
Enemy type
- Shield, Retaliate, Bleed, Disarm, Hamstrung, Stun, Slay mechanics,
9
Lewd action cards
cracklemere2023-08-19★★★★★
Shows good promise with a decent looking MC but as of this review there isn't enough content to merit playing it unless you're slightly interested in a quick look at the combat system which contains a couple of teasing and stripping animations. This is just a proof of concept demo - not one with a lot of content. I could see myself really enjoying this once (if it ever gets there) it's been beefed out with shit tons of sex scenes.
docclox2023-04-22★★★★★
It's a good start.Sadly it's only a combat demo (v4.1 might reasonably lead one to think that they were getting a little more than that...) What you get is a VN type prologue, then you get to choose attack cards for the princess as she faces off against six opponents. She can try and kill them or, as they try and get a bit lewd with her, she starts getting options to tease them a bit. Win or lose, the next fight starts off with the same initial pool of cards and the same enemies. Each fight turns into an attempt to get the princess stripped naked before she either dies or kills all her opponents. There are some interesting looking higher-level cards in the last screenshot, but I've never seen one in play, nor has there been any signs of the enemies getting more advanced. I think the princess' arousal state does carry over, and maybe if I'd played longer (or on an easier setting) maybe I'd have seen more. Production wise, the renders are nice, but the UI is choppy. Could use some work on the optimization there, but that will hopefully come. Overall, not bad. Needs something to do other than combat (which is on the TO DO list) and needs some sort of consequence for the princess n combat other than having her boobs or ass grabbed. I'll check back in a release or two and maybe bump up the rating. It's got potential, but needs work.