NTR Tales
by Naughty Arcade Studio
2DCG
Adventure
AI CG
Animated
Big Ass
Big Tits
Fantasy
Handjob
Male Protagonist
Mobile Game
Monster
Monster Girl
Netorare
Teasing
Turn Based Combat
Naelith and Kai dreamed of becoming famous Dungeon Streamers together. But dreams don't pay debts. After a disastrous first expedition, everything changed. A mysterious black cloud stole Naelith’s memories. Now, while Kai works tirelessly, Naelith turns to streaming. Three times a day, she goes live. Each stream brings new viewers, new attention… and new temptations. Will she rediscover who she was? Or become someone new? Her future depends on your choices.
Screenshots
Android
v0.2 Beta
Chapter 1 introduction reworked
Tutorial Week is now optional
Guild Rank Exam system (Not implemented yet)
New Training Events
Crimson Wings Event
Ronan training sessions
Guild Event
Practice duels with the Instructor
Battle defeat penalties
Lose gold or items when defeated
Enemy scaling reworked
Stats, rewards and drops now adapt to player progression
Day Skip system
Skip to a specific day type or the next Nihil Day
Time progression reworked
Time now flows continuously while exploring
Kai automatically returns to the Inn at night
Movement skills renamed to Speed Flow
Fast Travel added to the Compass
Instantly travel to previously visited locations
Skill menu layout improved
Multi-column display for easier browsing
Morning interactions streamlined
Dialogue extensively revised
Improved translation, grammar and character consistency
NPC dialogues updated
Better reflects world lore and current locations
Battle targeting improved
Click detection is now more accurate
Options menu text formatting improved
Visuals
New heart icons for romance, shopping and clothing
Updated status and relationship visual effects
Title screen visual refresh
Systems
Video playback system reworked
Videos now finish before the next one starts
It should smooth event transitions
Social feed updated
New Naelith posts and improved social interactions
Fixes
Corrected numerous typos, grammar mistakes and UI text issues
Reworked Chapter 1 dialogue and event flow
Improved early-game map layouts and object placement
Fixed formatting issues in various menus and credits
General stability improvements and code optimizations
Other
Older save files may require a new game due to major system changes
v0.1 Beta
Expanded NPC presence and interactions
Added new quality of life skills
New Date Event (Park Date #03 and #04)
New Stream Event (Magic Training)
Naelith appear on map when Streaming
Gameplay
Added a Skill Hotbar feature
Up to three different skill to select from
Randomized NPC dialog line
Depending on Lust and Followers count
Increased the social scene post limit from 50 to 60
Quality of Life
Added a dedicated Save & Load option in the main menu
Improved compass navigation
Floating Text settings
Visuals
Updated UI layout and typography in credits and changelog screens
Fixes
Corrected line-break formatting and missing translations in several dialogue strings
Fixed asset path handling to prevent potential loading issues on web builds
Resolved minor event placement and transfer inconsistencies across multiple maps
v0.4 Alpha
Dialog
Corrected many mistakes, typos and errors
Events
Added Lewdness Events 2 to 10
No events are done beyond Lewdness 2
Nihil Dungeon Ev#1
Quality Of Life
Compass added
Show on map destination
Can be triggered or canceled in the menu
Sex Event Manager reworked
Days Events are more clear
Specials Events can have hints
Map Display Name
Visual Map Display Name are enhanced
Item Display
A popup appear when getting an item
Dialog in Battle
Bust appear to indicate who is talking
Item Display
A popup appear when getting an item
Clock Display
Clock doesn't block bubble anymore
Save Map Name
Save show the correct name of the location now
Sex Events
New Days Events
Gameplay
Kai energy can goes down and up
A visual bar indicate changement in energy
You can rest or sleep a full day to restore
Bench can make you rest now
News maps
Castle, Adventurers' Guild District, West District, City's Gate, Forest
Adventurers' Guild Interior, Merchant Guild Interior
Time & Stream Progress
Moving around make the stream progress, independently
Going back to a map you've just visited won't advance time
(West District -> (+1) Market Street -> West District)
but
(West District -> (+1) Market Street -> Object Shop -> Market Street -> (+1) West District)
Engine
Stream Event are reworked in a standalone sturdy engine
Daily Event planner are reworked
Video player is more sturdy now
v0.3
0.3
Fixed gallery
Fixed event getting stuck
Dialog
Corrected many mistakes, typos and errors
Better translation
Plugin Rework
Increased performance overall
Especially for Social Scene
Sokoban should be less error-prone
Sex Event Manager
Fade Out screen trigger only if needed
More specials event added
Morning dialog, evening dialog
Day & Clock System
Clock show Day & Current Time
Small GUI is shown
Clock can be deactivated in the option
Video System
Deactivating Video remove any currrently shown video
Day Planning System
Choose Naelith activities with a dedicated interface
Stat Menu
Track Stream progress and character-related stat
New Nihil Content
Enjoy two new date in the park with Naelith
New Daily Events
Stream lewdness can increase and be reflected in the stream
Maps
Park area upgraded with ambient creatures and sounds
Mini-Game
Skipping Mini-Game functionality fonctional
Save File
Save Comptatibility prevent if necessary save to be loaded
v0.2
WebGL Demo Version
First Day Only
Complete Translation
Social Network Rework
Social Post now are based on your preference
You can like, dislike or love post
Social Profile can change based on your feed (30% done)
Mini-Game
Button Smasher implemented
Timing Cursor implemented
Pattern Input Sequence implemented
Mini-Game can result in: Succes | Perfect | Failure
Perfect give you a little gold bonus
Mini-Game skip is planned for the next release
Day & Clock System
Days follow that order: Terra -> Ignis -> Aether -> Aqua -> Nihil
Event can depend on the day
Currently, Nihil days aren't implemented (Date & Dungeon)
Clock
A placeholder Clock have been created, to indicate the day
Later, it will indicate the day and the current time (morning, midday, evening... night?)
Streams
New stream events added
Stream can make Naelith more perverse
You have choice it what is happening
Naelith
You can control how far Naelith will go
Naelith can have a look at your social feed, so take care...
NPC
Some NPC will change on the next release
v0.1a
Initial Release
What’s inside this first version?
The
introduction
, setting the tone and the world.
The first
playable day
, with a part of the core systems that will expand later.
The initial setup of:
the streaming overlay & viewer system
the social media mechanics
A first taste of the general vibe, pacing, and storytelling we’re aiming for.
As for the version 0.1 beta this is idea that I have already seen before, here it is done better in my opinion. Basically you are doing tasks and in the meantime you can observe state of your gf - it is early build so not that much of spice things, but it is ok. Only disadvantage though is a lot of grind to get to further steps of corruption to unlock more and more spicy stuff and kinda repititive gameplay after 3-4 weeks (really hoping that dungeon yet to be implemented will bring some fun too ) Would rate something between 3 and 4 stars as for now, so I will give 4 to encourage small dev
So this game is nothing big yet but promising as a tech demo, showing the underlying implemented systems and ideas. In this sense the game has very big potential though its going to be a lot of very hard work. The underlying story and role idea is a good one - there is too little influencer themed NTR, especially nowadays as influencer are very relevant. At the same time the set up gives great opprotunities for corruption and scenes... There is no bigger underlying story as of now. Thats the big minus. I hope there will be one main antagonist corrupting the female LI but we will see. As of now everything is quite mixed up and its more the backbones of the engine for the story to play in. It remains whether the dev can keep the level up and integrate everything into a coherent whole. As of now it could still all go wrong. What worries me ist the development pace and the dev's previous games, as they were very thin story, character development and corruption arc wise. So I remain very sceptical but hope for the best. Fingers crossed.
The story mechanics are good but they break because you don't progress and it repeats itself. The story progression needs a lot of improvement; it's good but it breaks because you don't advance and it gets repetitive.
This format is great and reminds me of another NTR game on here where you wander around and can see your significant other doing depraved things around town. This games structure is "better" because you can actually see what she picks to do (three times in one day). Also the writing is great. Suggestions: - Its implied there's a day for dates but it didnt seem implemented, this is important to cement the relationship feeling and cheating, you need activities with the couple so it makes the cheating actually feel real. - if possible being able to see her in the world your walking around in would be amazing, i think the dev has this planned because you can see her in the kitchen. really helps the immersion. - making the scene transitions smoother and more clear would be helpful, like the scene of what she is doing wont change if your not moving, but when you exit or enter a house it forces a scene progression (if its going to happen). It just seemed like sometimes after i saw the ice cream scene part two it would play only part one again and that was kinda confusing.
ELF GIRL W ( ͡° ͜ʖ ͡°) But seriously, I've played NTR Tales - Adventurer Corruption, and enjoyed it quite a bit. The concept of having a sticky visual of the main heroine for ~2/3 of the screen is novel and quite interesting. This is basically in the same vein, with a big plus being the elf girl. So far very promising. Adding animations/video instead of just having still images makes all the difference in the world. Suggestions ( all of them are small, but I'd argue make a big difference going forward ): - Give the main characters' names a dedicated color whenever they speak. I've seen that a lot in VNs and it visually just looks better and is easier and more enjoyable to read (especially with dialogue heavy games where a lot of people are talking). So for Naelith it would be something like: Naelith or Naelith (or whatever her defining color would be) - For the bottom dialogue box, add a little picture of the character who is currently speaking. Again, to enhance the experience: - For the livestreams, I think it's better to recreate a live chat authentically, i.e. a sticky chat with messages appearing on top of another and then slowly fading: Keep up the good work!
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