Operation: Establish Dominance

by Artisnal Depravity

Uncensored Windows Linux Mac
Versionv0.3.5
EngineRen'Py
Released2026-04-17
Updated2026-04-28
LanguageEnglish

Things go sideways when a pair of genetically modified "super-cops" lead an assault team to re-take the derelict city of RapeCide. Spoiler OED is a turn-based combat VN. The point of the game is to be captured and lewded, so the game is designed to capture and lewd you . If you are playing the game, and trying achieve a quest goal, but then you get captured and lewded, you are doing it correctly, and everything is working as intended. Being captured is not game over, the idea is for you to move between states of captivity, serving your chosen faction of masters (both sexually and in a questing/adventuring context) until one of them wins. The game is playable as either AJ (female submissive pov with maledom, futadom and femdom) or Brinn (male submissive pov with femdom and futadom). OED is a meticulously crafted work of erotic art that explores themes like power, hubris, resilience and humility. This game is a RENPY AVN with fancy game mechanics. If you come expecting a VN experience, OED will delight you with game mechanics. If you come expecting a AAA top-down strategy game in unity experience, it will probably disappoint you. You should play this game if: You enjoy reading. You appreciate solid storytelling. You don't mind rape, losing fights, and driving a submissive POV You don't mind if things aren't quite polished yet You enjoy encountering experimental game mechanics UI and art, and things that haven't been tried before. You can appreciate an artist who is taking a do more with less approach. The tags and screenshots look enticing.

v0.3.5 4/17/2026 * re-worked the "world-tick" logic to make moving around in exploration mode much faster (like *WAY* faster) * Fixed a bug where bringing up the main menu in combat and saving during combat would hide the combat hud and end turn button * Fixed a panic caused by a typo in the new clownbiddy branching code * Fixed a panic caused by an edge-case when you go down during the chaingirl reversal attack * Fixed a ton of weird behavior related to the down and lewd handlers and reversal attacks v0.3.4 4/14/2026 * refactored the action map to account for several bugs * fixed a bug in the fight system where 'attacker' got set incorrectly during grapples * extended the action_map with "must_include" searches to be more predictable about forwards to lewd aftermaths and etc.. * refactored the attack, grappling, down, and lewd handlers to support "must_include" searces v0.3.3 4/14/2026 * New Mob: JudoGirl * Introduced new "edging attack" mechanic * Wired up a new status-effect HUD element to display eg.. "restrained" "asphyxiation" etc.. effects * Fixed a bug where you got a victory screen after losing a fight v0.3.2 3/20/2026 * Refactored the fight system to remove ALL instant death paths. All fight-loss is now a factor of power or composure. * Added a new thugv1 grapple-attack (beatdown) * Changed the pathfinding algorithm to increase the weight of diagonal moves (minimize zig-zagging) * Added sfx for all menu mouse-over and selection * Sourced edited and normalized lewd sfx * Wired up lewd sfx for most lewd scenes * Wired up fighting sound fx to all thug attacks and grapples * Wired up fighting sound fx to all chaingirl attacks and grapples * Reworked the top down icons for thugv1 in explore/combat mode * Reworked the top down icons for aj in explore/combat mode * Reworked the top down icons for chaingirlv1 in explore/combat mode * Implemented unit rotation in the map modes for these polish motherfuckers * Created some sound-effect and music management objects to control and combine sfx and bg music * Sourced better music. * wired up aj vocalizations to all spanking/titslap scenes * wired up aj vocalizations combat moves v0.3.1 3/3/2026 * Added music to the explore and combat ui (first pass on * Added foot-print SFX * Added spanking SFX * Added difficulty settings easy/normal/hard/custom * Fixed a bug which sometimes caused mobs to take two moves in explore mode * Fixed a bug where playing the map tutorial borked ensuing story-mode fights * Upgraded enemy mob pathfinding algorithm from BFS to A* to speed up the explore map * Reduced the render time on enemy mob movement to speed up the explore map * Centralized the combat_cleanup handling in anticipation of music * Fixed a bug where saving in explore or combat mode would regress the map state upon restore. * Remapped the map zoom keys to 'z' and 'x' for the pervs in Germany who don't have [] support. * Updated the map tutorial to reflect new zoom keys * un-corrected some intentionally misspelled Erock dialog that got auto-corrected v0.3.0 2/26/2026 * Completed the Brinn perspective prologue (femdom ftw!) * Created brinn POV class and wired up stats * Created and wired up the mechanics of the prostitution minigame * Added sex stats for AJ along with a "stats" dossier screen accessable via the main menu * Wired "sex stats" into the current scenes, giving aj xp for oral/anal/vaginal/handjobs * Added a new chaingirl and thugv1 tug-o-war grapple attack. * Wired the combat system to allow players to "run away" from battle (10 squares away from the nearest aggro-enemy and break line-of-site) * Fixed a bug where the "in the lap" anal scene could not be selected from the chaingirl & thug post-fight lewds (so another "new" lewd scene) * Fixed a bug where the player can respawn to the map in a "blocked off" area * Began work on judogirl (not yet fightable though) * Reworked lewds-hud for these polish motherfuckers * Reworked exploration-hud for these polish motherfuckers * Reworked combat-hud for these polish motherfuckers * Reworked fonts and menus for these polish motherfuckers * Created a particle overlay with heart effects, wired it up to things * Created an async vocalization screen and wired it up to things (ah! ah! *plap* *plap*) * Added a "you can walk here" overlay to the map * Added a map tutorial accessable via main the menu or the natasha intro * Added a proper title screen v0.2.0 1/15/2026 - Deleted the maze navigation system and replaced it with an "explore" mode implemented in the top-down turn-based system. - Added a great big city-map of the center-street area. - Implemented mob behaviors for the new exploration system. Mobs now patrol way-points on the map, hang out in areas etc.. - Implemented a stealth system, AJ can level up here stealth stat to reduce the number of tiles she can be spotted from (upgrades system has not been implemented yet tho) - rewired both quests, harry, steve, and jenny to work with the new top-down exploration system and "event" tiles - lots of enemy actions refactoring to support fluid transitions from explore mode to combat mode and back again. - Colorized the speech window to differentiate character speech a bit better - Spellchecked the living shit out of everything v0.1.1 1/5/2026 - Based on feedback from initial release, rip out the async combat system and replace it with a top-down turn-based synchronous system - fix a bug where Harry would screw up the maze if you paid him in credits (rude). - fix a bug where knuckling through to the camera crashes the game. v0.1.0 1/1/2026 Game released motherfuckers!
YuriFemGooner 2026-03-23
First off - I LOVE the way this game handles defeat! I am so tired of games locking all of their scenes behind game overs and bad ends, making it a punishment for choosing the sexy option, like wtf am I playing the game for, then?! I have been craving games where you can lose, get captured, enslaved, brainwashed, or whatever and you can sitll play afterwards, and it actually has lasting consequences that affect the game. I think the artstyle is great and I'm glad because I don't like those realistic 3d models you see a lot in Ren'Py games. The actual gameplay and combat are lacking in depth (I chose hard mode for context if that matters), but I'm sure there will be improvements in the future. The writing is funny enough to where I'm actually chuckling at the dialogue instead of skipping through to get to the sexy parts. The only thing I would recommend is having lasting or permanent visual changes to the MC as well (like hairstyle changes, outfits, tattoos, piercings etc), but I know this game is still early in development so... maybe you're already working on it idk. If I could give this game a 6/5 I would. Loved it overall and can't wait for it to be updated!
pphunter4 2026-03-14
Really loved the male POV, lots of femdom and lots of promise. Although I haven't played the rest, I am already super engaged with the writing and narrative. Excited for the full male POV implementation and for future updates.
Plebe 2026-02-28
Can't wait to see how this continues to develop. Genuinely one of the few projects I want to throw some money at. Not everyone will like the fetishes at play. But if you do and are willing to read how the combat system works and not just flail at it like I did at first its great. Looking forward to more.
HRoseR 2026-02-28
Really promising project. I'll be checking it out from time to time to see its development There are still quite a few things that need improvement, like the combat system and exploration, but its going in the right direction and the concept is okay I also appreciate the post-defeat scenes. Hate it when there is no game overs or content after being defeated in battle
AdorableCat 2026-02-27
Very fun, lots of hot scenes with good variety of kinks and generally more than enough length to them (with the ability to rewind if you wanna linger on one section), well written story. Be warned though that it leans heavily into noncon and dark themes, and some scenes feature gore; it is NOT for everyone (but is very much for the people who like it, or can at least stomach it long enough to get through the intro to the less bloody more sexy bits). The mechanical side of the game is also a heavy WIP, though the dev is active in comments and takes feedback into account. Looking forward to updates, when some of the current jank gets patched out I'll probably come back and bump to 5 stars.
BitchBunny 2026-02-15
I'm a big fan of the rougher and darker stuff in my erotic games and Operation: Establish Dominance is off to an immensely pleasurable start in my opinion. I love the balance between direct main story progress with a quite large amount of side/additional content relating to this world's dark side inhabitants. The multi-choice dialogue paths are something I thoroughly enjoy as many of them are capitalized on to introduce some pretty distinct variance in outcomes. So far, this game is fantastic and I will be looking forward to enjoying its progress. For me, I am particularly interested in seeing the darker and psychological effects of long term captivity and other underworld-related themes this game lends itself too. My biggest hope is that the stakes of capture are raised even higher the longer or more times AJ is captured and I would love to experience the differences in captivity between various entities who want to control AJ. Being able to allow those experiences to play out and progress deeper as explorable alternate story progress paths would have me down BAD. Thank you for the time and dedication to this game thus far and I sincerely look forward to seeing your future updates!
Thatoneguybro678 2026-02-06
LOVE THIS GAME! Some really hot scenes and scenarios. I was really wanting a game that doesn't shy away from the hardcore stuff. Enemy goes to rape the bitch and she submits, she gets humiliated and raped. Bitch talks back, she still gets raped and then executed. Hot stuff. I especially love all the asphyxiation scenes! Bondage with asphyxiation isn't done enough! I really like the dialogue between the characters as well. I love how they treat her like meat. So many games are too nice or the characters end up wanting to be raped too quickly. The crying only makes it hotter imo. (obviously in fantasy, don't be weird) Only things I will mention is that the map is kind of confusing to navigate and it took me way longer than I am willing to admit to find Harry. The pink square on the map just made me think it was another blockade. I like the idea about incorporating a way to clearly identify where you can and can't go. It would also be nice to have a way to "surrender" before you are grabbed, because I was trying to get a scene and had to watch the enemy miss 11 times before they got me. Like a guaranteed "next move hits" would be cool. Obviously some sound would be amazing and you could probably get a decent VA to voice some lines. I am really looking forward to where this goes!
ILuvWerewolves@ 2026-02-05
This is a very well made game, especially for one so early on its journey. Even though the engine/models are dated, the direction taken for scenes easily makes up for it. However, this is yet another "corruption" type game that forces you to lose. If you are going to have a combat system, don't also have forced encounters where you lose in a cutscene with no player agency. It completely takes away the enjoyment of struggling to win to not get caught, when after winning you are forced to walk into a zone where you're instantly captured.
Obenit 2026-02-02
I'll start with the flaws since it dosen't have much,. for now the only issues the game has are all issues that should eventually be resolved in the future, bugs, slowness (i mean moving around in the map is not instinctive and is a bit laggy), the absence of music, and the gameplay in itself is average for now. all it needs is optimisation. now, to the good points : the dialogues are actually pretty funny. th characters, especially the MC is soo lively and kinda unserious sometime when you read her thoughts, it's actually quite good. the story looks good, it's only the begginning so i won't say too much tho. Most of the animations are peak, whether it's h-scenes or fight-scenes. all that to say, this game has a lot of potential, REALLY.
Skellingtony 2026-02-01
We've a pretty good basis for a wonderful game here. Now all we need is more content: a bigger variety of enemies to face, more and better nuanced restrained/enslaved scenarios, so forth. Seems like the dev is working on that, tho, so I'm happy with the game's current trajectory. Although this seems unlikely atm, I'd love for there to be some standard enslavement cases where the FMC has a bit more freedom (lol) as to how she goes about freeing herself, because from what I've seen there's a lot of mind control involved with the collars and all, which kinda puts her in the damsel-to-be-saved role all the time. Be nice to get the ability to flee or break free through some ultraviolence instead of getting mind controlled or exploding. Or even the ability to perform some H-moves on your enemies in combat would be pretty cool at some point, too. Anyway, keep it up, choom.
Guyver 2026-01-30
really really well written! Still needs some optimization on the roaming map, but game is fun! Good scenes, nice dialogs and cool combat sequences. Came for a "simple" renply VN and got a full-packaged game underneath, quite the surprise. If you like a mixed of VN and some action-combat over the map, try it! you will not be disappointed.
MrCharismo 2026-01-25
This just wasn't my cup of tea. The combat was okay I guess? Just turn based with attack, grapple, move, defend. You get caught by enemies and have seggs. Sometimes during cutscenes and stuff you also have seggs. Strong themes of domination, BDSM, and other kinks. AJ is a pretty cool character with some actual personality. The game is VERY focused on sex. Intro has AJ having sex and then implied sex with several people. So it's definitely not put on the backend, like so many other games seem to do nowadays. It's just I wasn't feeling the game. The combat was probably my major turn off. Just boring and repetitive. Consisting of move, {choose option}, KO bad guy, rinse repeat. Having sex leads to bad ends with repetitive sequences you have to spam through, then you restart the mission. Keeping my eye on this though, it has actual potential.
kamathebublis 2026-01-22
The game is goated, kinda crazy that i have to write 200 words, brings me back to my school times. The design is very human, in-game mechanics of fight are pretty interesting, considering that the outcome scene varies by the type and amount of enemy attacking you. City movement is a bit tough to understand at first, but I think I've seen comments that make it look like it's gonna be fixed in nearest future. I'm really waiting for next releases
k2ren 2026-01-20
version 0.2.0 damn i didn't expect this game to be so good with so much content in this early 0.2.0 version. but i guess that's the advantage of koikatsu engine. you can make A LOT of scenes with it, it all depends on the dev's creativity. well disadvantage of it is that it looks a bit dated but tbh, there are enough sexy scenes in there that i was hard a lot of the time despite the looks. and tbh i was not even sure if it was koikatsu engine because it has a better quality than other koikatsu games i played here. idk why, maybe the shadows or he uses different models, but sex scenes are more dynamic and creative than other koikatsu games. interestingly enough the game feels like it's a mix between cyberslayers and seeds of chaos despite being completely different to both. the domination aspect is done very well. it's very erotic. there are traps and many other scenarios when you probably fall into getting raped/fucked, which is good. but if you are really good or you savescum you can probably avoid a lot of it, but there are unavoidable rape scenes there even in the main route so here is a warning to some people who don't like that. but it's all done in style, dialogues are interesting, occasionally funny, sometimes it even breaks the 4th wall on purpose, but never really breaks immersion from "porn logic" or things like that. it's all done very well. in this version the combat has a guide on the forum, so you can see what the mechanics are, it's not that difficult if you just skim through it once. (basically you need to grapple if they defend. that's it lol. and kite or use defend yourself) it has battlefuck scenarios, MC can fall into ecstasy/pleasure so she can be unable to resist, there are multiple "bad end" scenarios where she gets raped/abused and has to escape or saved... so far this part is rather minimalistic, but still very good imo. (although i dont really like the collared mind control sex because that part is boring for me since she has no free will in that time so it's like a robot is fucking which doesn't evoke emotion out of me since i cannot empathize with a robot) all in all it's a great game. i hope dev makes more scenes, with koikatsu he can make a lot, he just walks that domination fine line very well so the scenes are really erotic despite the little bit dated engine. not many dev understand what's sexual/erotic about domination and they either go overboard or too vanilla. so it's rare when someone gets it right. so i recommend it, don'T be discouraged from the early gameplay if the combat confuses you, fighting should be a small part of the game so you should try to avoid the gangs and focus on story because it has lots of sex scenes. idk the length of game so far but probably around 5h content. maybe a bit more. there are multiple routes in some places although with not much consequences so far aside from some extra sex scenes (imo don't even need to be heavy consequences because that would just decrease time spent on sexy scenarios) so great job dev. and im not just saying it because the "easter egg" message. tbh music and some audio feels lacking for the great atmosphere it provides and there are some typos especially in the second half of the game but it's not that important to me, although if i had to guess the game would be more popular with some audio/music for the atmosphere.
egaskrad 2026-01-19
Summary - top down view, turn base command menu combat, map strategy - with no strategy yet. Pros: - Cruel story dialogues - Story makes sense - blood and shattered body images Cons: - Unimpressive game engine
erkaderk 2026-01-17
Came looking for donation page but 5 star is the least I can do. Any game where the protag can be captured is my jam, but this looks like it's gonna be almost *exactly* what I look for. Rough around the edges, as they say in the notes, but the future looks oh so bright Edit: Yup, next update and it's clearly going in exactly the direction I was hoping it would. Not easy to write submissive narrative - could be over way too quickly if you don't expertly draw out all the stuff in between before complete subjugation! It's been handled like a pro here, can't wait to see more. Also: love, love, LOVE the new restraint "torture" and subsequent fall if it's allowed to continue!
henlord 2026-01-13
While incomplete, there is genuinely a lot of attention to detail that most other games on this website lack. A.J. has more personality than every female protagonist conceived of by Hollywood for the past 10 years combined somehow. Overall, the game is funny, horny, and original - what's not to like?
Leona3500 2026-01-07
Finally another BDSM heavy female protag game with submissive themes. This is my favourite genre of game and since good games are rare in this genre, I collect and play everyone that I find. With that being said, this one has skyrocketed it's way into my top 3. At the time of writing, it is in version 0.1.1 and yet it already has amazing foundations. The writing, story, pacing and themes are amazing. The combat system is great and having multiple battles between story moments works perfectly to make you feel like you're truly in a battle of attrition. I can't wait to see how this game develops over time.
yiks507 2026-01-04
simply wanna say, i tried this game and it's amazing already! I love the feeling of being a strong female cop thats being dominated by stronger female thugs. I hope to see more and different female opponents and futas too who will dominate aj
Yournewowner 2026-01-04
Here to bring some realistic expectations. So the game has some cool brutal scenes and corruption in a kind of "porn plot what if" scenario. However that's where the good ends, there is no sound, no animation (it has fake animation), and unfinished/unpolished battle mechanics and UI. This game has a lot to prove and a long way to. Hopefully it gets a lot better as this is currently it's proof of life update.

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