Paradiso Guardian
by Paradiso Guardian Team
Versionv1.2.1
EngineUnity
Released2024-12-03
Updated2026-04-09
LanguageEnglish, Japanese, Chinese (Simplefied)
2D Game
2DCG
Anal Sex
Combat
Creampie
Fantasy
Gay
Group Sex
Incest
Male Domination
Male Protagonist
Oral Sex
Sex Toys
Side-Scroller
Tentacles
Voiced
Paradiso Guardian is an ActionRPG game heavily influenced by the Castlevania series, that also contains new visual elements. Lenga Valentine is the main character and it is her duty to help this soldier from the Paradiso Guardian recover a floating castle that was recently invaded by mysterious enemy forces. An action RPG game heavily influenced by the Castlevania series.
Screenshots
v1.2.1
-Fixes Floody's AI stopping on certain occasions.
-Fixes some icon issues.
-Fixes an issue with Raikoh‘s challenge item not appearing in the new game/NG+ of Lenga mode within the new version.
-Fix some issues with the camera in squad mode.
v1.2.0
- You can now play as Floody, Shutendouji, Vitos, and Radian in Squad Mode.
- Squad Mode requires the player to reach the special ending.
- Save files before version 1.1.2 may have some issues with the gallery unlocking.
- We didn't include new CG in this update.......
v1.1.2
-Fix an issue where the weapon animation was displayed incorrectly when loading a save file.
-Fix the problem of occasionally failing to open the menu after continuously using a portal.
-Adjust the behavior of the mouse cursor, now it won't move the interface cursor when inactive
v1.1.1
-Fixed an issue where Summon Attacks stopped restoring cooldowns on certain occasions.
-Fixed the issue where the challenge menu could be opened during a summon attack when challenging a boss.
-Fixed the issue where opening the menu would cause the black screen to stop lighting up on certain occasions.
-Adjusted the visual effect of Shutendouji's third summon attack, which now displays more correctly.
-Accessory: Brace of Zerel; it will now be affected by Holy Flare Fatigue properly.
v1.1.0
Feature Updates:
-Chairs: adjusted the height of chairs in the game, added chairs in some rooms.
-Sit: It is now possible to sit on some of the chairs. Press ↑ after getting close to a chair to sit on it. HP and MP will gradually recover after sitting for a while.
-Map: It is now possible to zoom in and out when viewing the map. Please check the bottom left corner of the map menu for instructions on how to do this.
-Summon Attack: It no longer consumes MP and now has a cooldown. The cooldown status of summoning skills has a separate UI element to display.
-Summon Attacks: Summon Attacks now increase the affection points of the corresponding character when used.
-Warp Room: Added 1 teleport room above the bath in the center.
-Bath in the center: Floody, Shutendouji, Vitos, Radian and Raikoh will appear in the center bath pool with a certain probability after being defeated.
-NPC Interaction: It is now possible to talk to Floody, Shutendouji, Vitos and Radian in their room. In Naughty Angel mode, they will have extra dialog when bathing.
Item Updates:
-Surge Axe: Added an effect that will restore HP when attacking.
-Tears Of The Leviathans: Added an effect that restores HP when moving.
-Wine Gourd: Added the effect of getting drunk.
-Added 5 types of Bath Towels. In addition to increasing LCK, each has some extra effects. Can be purchased at the store. Very expensive.
Content Updates:
-Knights' Staff Lounge: added some short dialog for all units. Press ↑ when near them to interact.
-Knights' Staff Lounge: after unlocking all units, you can challenge a new Physis.
-Added 1 new Knights-related CG in Naughty Angel mode.
-Added dialog for NPCs in the room.
-Added dialog for the NPCs in the bath.
v1.0.42
-Updated the frame rate display. It is now possible to select different values depending on the player's screen refresh rate. Maximum 144FPS.
-Optimized some room performance.
-Increased some summon damage.
-Fixed an issue where certain bosses could not be locked and could not take summoning damage.
-Fixed an issue where certain enemy attacks were not functioning properly.
-Fixed Raikoh's summoning attack vision.
v1.0.4
-Decreased the damage of some early-stage monsters. Increased EXP of some late-stage monsters.
-Fixed some English punctuation issues.
-Fixed some visual effects that did not match the design.
-Fixed the problem that the dialogue could not proceed under certain occasions.
-Fixed the issue where some enemies move at high speed when using summon attacks.
-Removed the "Render Style Option" from the title screen, which should not be there.
-Added a tutorial for "Special Menu for Boss Challenges".
-Added a new hint for unlockings after the special ending.
-Added hints for items in the UI for special occasions.
-Changed the way the game is packaged, which will optimize the size of future update packages.
v1.0.38
-Fixed an issue where specific summoning skills were judged incorrectly.
-Fixed an issue that prevented correct leveling after a certain amount of experience.
-Adjusted the way the timer works, and it will now be slightly more reliable than before.
-Added a one-time remedy to prevent players from soft-locking where specific abilities are acquired.
(A more decent anti-softlock design may be added later)
v1.0.35
-The timer now counts properly from 0 when starting a new game with a special name under certain conditions.
-Fixed an issue where the wrong skill would occasionally be used when releasing some characters' skills in a row.
-A new feature has been added that when challenging a guest boss, it will not be game over even if you fail the challenge.
-A few text fixes, text fix help is highly appreciated.
v1.0.3
-Fixed some boss moves.
-Fixed some boss attacks that were not removed after winning the battle.
-Fixed character physics issues in some specific environments.
-Fixed an issue where gallery controls were affected by key settings.
-Fixed an issue where characters were spawned in the wrong location on some specific occasions.
*If you encounter new similar situations, please actively use the "Shop Ticket" item.
-Added a feature to automatically get the Normal Ending Achievement when the player reaches the Special Ending.
v1.0.2
·Added mouse control for title screen:
Now players can use the mouse to confirm/cancel in the title screen and options screen.
·Fiexed a situation when equipped with a certain item, incubus' grab attack will make the player infinitely fall into the ground.
·Fixed a situation in which the player can take damage in a cut scene, which will kill the player by mistake.
·Fixed a bug that stops players from choosing newly added items.
*If your cursor still stucks at some points, restarting the game will fix it.
· Fixed some visual elements.
2023-09-15
v1.0.0 added
2021-01-26 Thread Restored with v1.2. Demo
The art is gorgeous, the rest is mediocre, clunky, repetitive, boring and uninspired. It is bad as an action game, as the combat is dull and clunky, it is bad as a porn game, as there is no lewd content until the boss, which is also quite meh. The design and mechanics would have been good in 2005, not today. Expected so much more from this ..
Excellent, this game can be hardcore at times as in both categories but once you get a hang of this game you'll easy sweep. If you prefer some action and fantasy with a side of a "dish" then I would recommend this.
Fun gameplay typical metroidvenia type of game which is a welcomed change of pace from the usual VNs Great art and scenes with a decent amount of characters although I wish there would've been more but I'm greedy Voiced adult gay games are also quite rare especially when they're accompanied by gameplay and not just as a visual novel, and the VAs did a wonderful job Overall excellent experience, it was highly enjoyable!
The art style is above average, but the game play is just horrendous. Enemies that you can barely dodge. I even got hit during the "golden dodge" that is supposed to reward you with slow motion. The prices of items are too high and save spots are too far apart. I realize it tries to be a symphony of the night type rogue like, but it's not nearly good enough to pull that off. Combine that with being a porn game and who is supposed to play this? Who is this for? Waste of the nice pixel graphic.
It's decent. There aren't a lot of bara games out there with both decent art and gameplay, doubly so where it's rare to find one that isn't in the visual novel genre. Gameplay feels a little short, but given what it's based off of I can't say that's unexpected.
actually really really good. Great sex scenes but also great and fun gameplay, cool bosses, good voice acting and the pixel art is amazing. I can't find much to complain about. Hope the developer makes more games like this in the future
Honestly the whole concept was bad, from a slutty angel to the linear having to take down a demon. I expected so much more, you can't even get topped by the last boss and it has no bad endings or loss animations and a very annoying twink main character, the only real positive is the art by Lvlv
I'll be brief, the game is good for a beta but... there are things to improve. Enemies spawn infinitely, especially skulls, you kill one and immediately another one appears, making it almost impossible to pass without taking damage (besides they follow you, and there are times when they keep attacking you nonstop, and there's no way to attack because of from their tiny Hitbox) And it's pretty hard to get a life drop The Boss is pretty cool, it's the best part of the game to be honest. A good difficulty but with effort you can defeat him quite satisfactorily (only the ''ultimate of the waterfall" that is kind of impossible to dodge, but ok) The graphics are beautiful, it's one of the most beautiful sprite games I've ever played.
The movement isn't as smooth as, let's say... Megaman Zero. The graphics are nice. The character is hot..ish. Menu is opening up fine, though there is a bit of lag in the options. Controls are a bit smooth. Gameplay can be tricky, especially when you're dealing awful damage to flying enemies and they come in en masse.
Based on the 1.2 demo: Gameplay seems solid overall. Movement is responsive. Dodging feels good, and perfect dodges give you a very satisfying witch time-esque time slow that regens meter. Level design seems fine so far. Combat and platforming are pretty easy so far, but there isn't much to go on yet. You start with one weapon and two special moves, and end up a few more weapons and a super by the end. Your specials, a basic projectile and a wicked weave style giant punch, feel pretty good to use, though none of the basic enemies are worth spending the meter. The super, a sweeping beam attack, wipes pretty much any normal enemy and makes the boss pretty trivial if you fight him again, which feels good but might need some rebalancing. My only real complaint is with the basic attack. Until you get the post-boss weapons, your attack is just a single hit with deceptive endlag. You can cancel it with a dash, but it still doesn't feel good to be left standing still for that long. The post-boss weapons can do a three-hit combo, which feels a bit better. Your standing, aerial and crouching attacks are pretty much identical. It would be nice to have a few different attacks available, but I think some sort of anti-air attack is a must for this genre. Flying enemies just feel awkward to fight otherwise. Overall, it feels pretty good to play. The boss in particular felt fleshed-out and interesting to fight. The established systems are solid and level design shows promise, and I didn't notice any bugs. Visuals are very clean and artwork seems good, though I'll leave critique of the reward scenes and subject matter to the target audience.
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