Princess of the Ring 2
by Toffi
This very first build is more a showcase of the engine than a game. It’s a lot of work just putting the framework together to have a running system, so that’s the majority of the work that went into this build. Adding the juicy content will be a priority starting now.
Screenshots
Changelogs
Developers didn't give any changelog
Since v0.7
Demo V0.7
So, what’s new in this update?
Unlike the last demo, which was 100% only about animations, this demo has a mixed priority. First of all, as far as animations go, the first set of grapples for Kristina are now finished. She has 3 moves she can execute after grabbing her opponent (while standing). The first I made was – of course – the German Suplex. A game with wrestling moves can’t be without. In addition to that, she also has a Powerbomb and a Lifted Stranglehold.
The addition of the grapples also made it necessary to implement the counter-system (which was the other priority for this demo). After grabbing an opponent, Kristina now has the choice of 3 directional inputs: left for German Suplex, Up for Stranglehold, Right for Powerbomb. Her opponent, while being grabbed, can also press one of these 3 buttons. If she chose the same as Kristina, the move gets countered. If not, the move gets executed. For clarification, the direction will also be briefly displayed after both players made their choice.
With these moves now in the game, all 3 types of attacks I envisioned are available (at least for one character): Strikes, Throws and Submissions. The Strikes, well, those have been in for a while. For the Throws we now have the German Suplex and the Powerbomb, for Submission we have the Stranglehold. To give each one of those it’s distinctiveness, I got rid of the simple damage-counter that was in the game, and instead added a Defense- and Damage-Meter.
The damage your character takes is visualized with a white body-silhouette, which turns red the more damage you take. The more damage you have taken, the harder it will be to free yourself from a submission or sex attack (those come much later, though). It accumulates slowly over the course of the match, but doesn’t regenerate. For now, the match ends when a character has accumulated 250 permanent damage.
The defence of your character is visualized by a shield. This represents your short-term ability to cope with submissions and sex attack. Basically, if your shield is full, you’re immune to any submission or sex attack, if it’s empty, you’ll have to struggle a lot (which gets harder with more permanent damage you’ve taken). The shield regenerates over time, and fully after each submission or sex-attack.
Strikes deal a lot of damage to defence, but low permanent damage, while submissions deal no damage to defence but a lot of permanent damage. Throws are somewhere in between.
Demo V0.5
The summary: in this demo, you now can use the grab button to grab your opponent, and while you are holding her, attack with the attack button.
So, what’s finished and available in this demo?
The Title-Screen
The Options-menu
The Controls-menu
The Character-select screen (though obviously not all characters available)
One Background: the Cage
The framework for the fighting engine, like movement, controls, camera etc.
Two Characters, Kristina and Vivian, each having
Basic animations (idle, walking, blocking)
a basic 4-attack combo
corresponding hit-animations
voice clips for getting hurt
Gamepad-Support
A basic AI
switches for the following options/preferences:
1P vs 2P mode, 1P vs AI, AI vs AI
starting the battle nude yes/no
toggling the vibration for the Gamepads on/off (individually)
Music-Volume
Fullscreen
3 Audio tracks (though I didn’t make those myself)
automatic save/load-function for your options and controls
You can switch the Debugging mode on/off with TAB, pressing R resets the game. For now only “Free Battle” is available, with each character having 50 HP. Once a character goes down to 0 HP, you’ll be instantly teleported back to the Select-Screen. This is obviously just a placeholder mechanic and will be changed very soon. The buttons for Grab, Sex and Pause don’t do anything at the moment.
There is a lot of work that went into making this, but that doesn’t yet translate into much gameplay at the moment. You’ll most likely see everything this demo has to offer in a matter of minutes, so keep that in mind. Like I said earlier, it’s more a showcase of the engine and will give you an idea on what to expect in the next updates. Now that the basic framwork is done, the following updates should be more content-focused.
Game is pretty nice but the quick reflex elements like guessing or fast input are kind of a hassle (when playing with 1 hand of course lmao) Still, this dev is probably the most consistent both in quality and delivery - he actually finished the games and added in what he promised. Amazing.
This game is more advanced than Amazon Brawl Hardcore, but simply playing the two games, I find ABH to be more fun. Still, this game has more PvP interaction. When you grab your opponent, you'll have an opportunity to input a direction, up/down/left/right - and if both of you input the same direction, the grab fails. You can start off with a bikini on you and it acts like a first HP bar. Once you do enough damage, the clothes start shining and they can be stripped and this interaction cannot be prevented. Once the character is naked, damage is dealt to them and you can perform sex attacks once they take enough damage. Grabs can also lead to throws or a submission for damage. Note to clarify: everything that isn't a sex attack is designed to damage the character so sex attacks can happen. Having clothes on does prevent this damage as it is directed at the cloths. This is why you cannot prevent stripping or else you'd constantly prevent it and the battle would be a stalemate. Another note to clarify: the damage done via submission holds and sex attacks seems to be fixed. If you get bored of waiting for the long animations (due to auto), you should change it to single button press - so you literally end the animation by pressing any button. I haven't tried Mash to escape, so I don't know if it is possible to lose due to a single sex attack. Anyway, each character has multiple sex attack animations depending if the grab is done against a standing enemy or if the enemy is lying down. There are quite a few characters and some of these animations are recycled, but it's still a lot to go through. If you turn on items, you can pick them up and use them by pressing their button to get a unique sex attack animation. I find that these are all the same across the characters. Just like ABH, if you just play this game to see all the different animations, you'll be here for a while. I'm hoping Toffi makes that mod he's been working on and adds some more animations. I dunno what the plans are, but if the plan is to swap the strap-on item animation into a futa one, I'll be fine with that if it at least has some variety between the characters. Thank you Toffi. I can't speak for everyone, but I do actually highly appreciate your focus of: yuri, futa, monster girls and feet. I do wish more developers were like you. I would support you on subscribestar, but I'm a coward... and I haven't been properly employed since an event in 2020 destroyed my career.
pretty boring. i like how every fighter has different grap (sex) attacks and the character design is nice. there is even an arcade mode with a little story for each character.. buuut the graphics are kinda poor and the fighting takes forever, every grap attack takes like 30 seconds and is a 1 second loop.. I got bored really fast and the 4 or 5 fights in the arcade mode were a real torture to finish lol
Give some time for the dev to finish the game. It's actually pretty good when you consider the small amounts of content there's as of right now, I don't really know why we can review something that hasn't even been technically released yet, but oh well.
game doesn't have a lot to offer yet, but i found myself enjoying it. just hook a controller up and make your opponents cum and piss, there are 9 characters right now each with different movesets and animations, the quality of the animations is quite satisfactory and the sounds are nice. really excited to see the dev improve upon this game
Interesting idea but currently very poorly executed. As a fighting game, the key is good fighting controls and this game has bad controls. The worst factor is the HUGE input buffer. It makes gameplay feel extremely mushy. As an ero game, eh, seems like it has promise but currently virtually no content.
Right now it's like the hentai variants of MUGEN only with less than a million of the smut the latter contains and worse controls. It's realy days though so a lack of content is only knocking this to 3 Stars.
I usually never do Reviews But I'd like to say for people who say there a lack of content give toffisama some time before you fully do a review toffi is only 1 person working on the game by far the game is pretty good if you wait a little longer im sure there will be something that is all for my review!
It's off to a great start, but very clunky as far as controls go. Can't execute some moves that the AI can. I wouldn't say it's playable just because a lot of button presses don't register. But once this happens it'll be worth the download. It'll be better once H scenes are put in and the controls are ironed out.
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