Project Dreadsteel
by Rebel Tomboy Games
3DCG
Animated
Big Ass
Big Tits
Handjob
Harem
Male Domination
Male Protagonist
Mobile Game
Oral Sex
Sci-Fi
Teasing
A couple of years after your mother's demise, you barely got by each day. Emotionally crushed and facing the harsh reality of the world, you get an invitation to KRI (Kyoto Research Institute) A strange proposition, but it's better than nothing... Little you know it will uncover a whole new world, after all you wanted to meet new faces. That world... It will test your very morals and your humanity. Will you succumb to despair or bloodlust? Or will you succeed and perhaps change the world? After all, "Idleness is the root of all evil."
Screenshots
Win/Linux
Android
v0.1.4
BUG FIXES!
- Fixed some animations not working due to directory restructuring... (Nova no longer disappears in her demonstration)
- Fixed a bug on start which caused a soft crash related to Nova's prototype dialogue.
- Fixed a crash on Spanish Translation due to a misspelt variable.
- Fixed the textbox appearing in scenes where it shouldn't
Changes!
- Added new dialogue options for Nova.
- Improved Wilheim's dialogue
- Added a small lore-dump introduction to the world.
- Changed Kyoto's arrival music.
v0.1.3
Overhauled STATS System. (From 7 STATS to 5 STATS, easier to track and easier to focus.)
Backstories now are more focused on each stat.
Code stability improvements (More robust, less prone to crash).
Added 4 portrait sets.
Transparent UI added (Toxic Wizard's recommendation),
Polished Localization and added instructions on how to translate traits and statuses (you can find it in the "tl" folder.
Fixed some traits not making certain dialogue variations available.
Grammar revision, easier to read dialogue. (Rhona is now less Irish.)
Android version will be 720p lossless, improving framerates and size. (Next version)
v0.1.2
Fixed "comic_pained" expressions, no longer characters will 'disappear' after such an expression.,
Fixed a heartbeat audio looping non-stop, Janus is no longer constantly on edge of fainting when his perception is high.
Fixed an error with (chosen_location) when a day passed, the function is more robust.,
Added more code for controlling audio, this will make it less complex and buggy.,
Added mentions in credits! And in the end of the game!,
Added a new cursor! This can be toggled on the Preferences menu! (Thanks MagicHarem!),
Changed some credits dialogue, Nova is now informed that KERI is in fact, NOT READY.
Reworked "Security Guard" APC scene, it now has a "sequenced loop".,
Polished some dialogues and text.,
Added the possibility of viewing Nova's and Rhona's H-Scenes in the same playthrough.
Fixed a visual bug in the end screen.,
Isley's whispers are now louder.
Experimental Latin American Translation (Ahora puedes jugar en español!).
v0.1
Initial Release
- Aprox
1750 images
,
400 beautifully made renders
.
- Aprox
30 animations
,
20 of them H-Animations
with various angles and finishers.
- SFX and Music for a more immersive experience.
- STATS Framework
(Yes, despite the game being bleak and dark, sex is mostly pure? Yet no worries, I do have ways to make it lovingly extreme.)
A promising start with no real major flaws- though I do worry with how many stats are introduced that the dev might be setting themself an impossible task, I at least look forward to seeing whether or not they can pull it off. Character models are good for Koikatsu, writing is good, and I like the darker tone a lot. Here's hoping the project goes well.
Tried the game out of curiosity. Was initially hesitant due to the stated Dark feel of the setting, and the initial information about the STATs and backstories didn't exactly win me over. Then I actually go in depth with the content. The STATs are well integrated and make for a varied gameplay experience. I'll have to wait to see how combat actually plays out in a later update, but from my current feeling-the-elephant experience I think I'm going to like the gameplay loop for this game once it's in place. I tried the game three times with three different stat spread - starting job sets, and it was a pleasantly different experience each time. The combination of different dialogues passively generated by stats and backstories and different options presented for the player to select made each playthrough feel entirely new. I have concerns about how slow the game's development will be if they're writing this many different versions of each discussion, but it will be worth waiting for in my opinion. Character design wise it has a few issues, mostly due to Koikatsu's usual difficulties with rendering anyone who doesn't look like a fourteen year old Japanese person, but they've done what they could within that limitation. They even make a passable attempt at a middle-aged man without having to make him bald or hideous. The three Love Interests (or at least I assume all three are love interests, one does appear to be a small girl but that rarely stops Koikatsu games.) have varied designs and hit classic Anime style love interest niches, even as the game wears its influences on its sleeve. Given those influences, I look forwards to meeting the tsundere who is overly proud of her body and abilities.
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