Redo of a Dark Lord

by Jizzcat games

Uncensored Windows
Versionv0.1.3
EngineUnity
Released2023-08-15
Updated2026-04-09
LanguageEnglish

A medieval fantasy in which you play an evil demon lord that has already succeeded in his quest for world domination. Just when you get bored, fate has it you're sent back in time. You find yourself in a world not yet tormented by you and your armies of evil henchmen, what will you do? Violently take over the world once more? Or would you be more interested in forging alliances and taking a bit more of a diplomatic approach? Whatever you choose, there's bound to be plenty of debaucheries along your way.​

0.1.3 -Card upgrading -A shop -Hidden loot -More story -An added sexy scene -Better controls -Better ui -Added music -And bugfixes ofc 0.1.2 -Added an inventory UI, so you can customize your deck. -A whole lotta bugfixes ( too many to list (bc I forgot) ). 0.1.1 -Continued story to right before the human village. -Added variables to things that get saved (useful for saving quests instead of just where the player is standing) -Added the chieftain fight. -Added the scenes after the feast. -Added a bar to see your gold and hp outside of combat -Added a simple Day/Night system 0.1.0 Complete rework of the game and dialogue system. -Removed most of the preexisting story. -Added Movement mechanics. -Added multiple 3d levels to walk around in. -reworked UI. For changelogs of the older versions. 0.0.10 Story -Added sidequests for Hayley and Tim. -Added the beginning of a sidequest with Tisha after you've done Hayley's sidequests. - A conversation with Rosaly, that can lead to a scene (repeatable) Gameplay -Added not 1, not 2 but 3 cards! they'll be available in Geld's shop after you help Tim on his quest. Art -Added a scene with Rosaly 0.0.9b Bugfixes -Fixed game freezing at the end of character content routes. -Fixed a bunch of expressions and emotions on character models. -Fixed the visuals of a spicy scene not showing up (altering the spell with Tisha.) -Removed the soft lock on Hayley's duel. You can challenge her to a rematch in her dialogue menu. -Changed some text in the spicy Rosaly corruption scene. -If you work enough you can get your income to go up to 10 gold per work shift now. (Work 15 times) -Typo's 0.0.9 Story -Finally added the promised duel with Hayley. -Continued the nun's quest, and added choices to her interaction menu. Gameplay -Added another card for your deck. -You can now camp in the woods, so you don't have to go all the way to your tent anymore for sleep. Art -2 spicy scenes. -Added a sad expression for Hayley. Bugfixes -Made the nun interaction menu invisible before you started her quest. -Fixed the nun suddenly turning into a giant while talking to her. (resized the image) -Fixed the nun giving starting her quest infinitely after the first time she approaches you. -Fixed bandit not showing up in cave if you kept her there. That also means we fixed the problem of her showing up if you hadn't captured her. -Fixed game freezing at the end of character content routes. -Fixed a bunch of expressions and emotions on character models. -Fixed the visuals of a spicy scene not showing up (altering the spell with Tisha.) -Removed the soft lock on Hayley's duel. You can challenge her to a rematch in her dialogue menu. -Changed some text in the spicy Rosaly corruption scene. -If you work enough you can get your income to go up to 10 gold per work shift now. (Work 15 times) -Fixed pressing H during name selection hiding the UI. -Fixed backgrounds not changing during a specific part of the evil playthrough. -Fixed MC not showing up for a while after being smashed into the ground by the spider. -Typo's -A bunch of other bugs. 0.0.8 Code -Card deck UI more responsive. -Damage numbers now pop up during fights. -UI added to track money. Story -Added conversation with Hayley. -Continued bandit slave route. (1 scene) -Added a side quest for the nun. Art -Added a nighttime version of the world map and also of the human village. -Added a Bandit Leader scene 0.0.7 Gameplay changes -Added open world after the fight with the spider! You can now travel freely to most of the locations you've already been to earlier. This was a lot to set up, but we're really happy with how it turned out. Code -Added card info UI on hover. -New card mechanics for the next build. -Dynamic hp and mana system compatible with the open world. -Fixed UI issues. -Fixed Barton bug. -Can now hide the dialogue with 'H'. -Can now end the turn by pressing 'Enter'. -Added Day/Night cycle. Story -Bandit conditioning. -Finding stores in the human village. -Explore the lake. -Hang out with Tim, Tisha, and Hayley. -Get a job. (no more bumming around you slacker, ya gotta earn your keep.) Art -2 scenes (1 repeatable) -World map -Added a beard to Brobo, don't ask. 0.0.6 Story -Ended Tim's part of the spider fight. -Continued the story after running from the spiders. -Added yet another Tisha scene. Art -Barton's boss fight updated art. Code -Enemy turns now scale with animations. -Better audio system for sound effects. -Button animations for a better game feel. -Source actions no longer play on players when self-targeting. -Enemies can now start with a status. -Added 3 new status effects. -Card interaction is less clunky. -Added 3 new cards. Bugfixes -Fixed Tisha not disappearing immediately when going on the spider quest with Tim. 0.0.5 Story: -Rewritten earlier story, more explanation on what happens in the intro, less 4th wall breaks. -Continuation for both storylines, they're at the same plot point, but they'll split up again later ;p. -Changed the name of Mc's attribute. Life Is Not A Game anymore, welcome to the Taunter's Playground. Art: -Added new expressions for most characters. -Resized some character sprites, this causes older saves to maybe load with a completely out-of-proportion character, no problem! Next time they're loaded in the story that should be fixed. (Sorry for ur immersion) Cardgame: -Consumable system now fully functional -Added more cards at the start of the game -Made some ui fixes that were pointed out by the lovely community 0.0.4 SAVES FROM EARLIER BUILDS DON'T WORK But here's a link for a save on an evil and good route, so you don't have to redo(get it) all of your progress: Story: -Continued the evil storyline. (In case you're having trouble finding it here's a tip: Really don't listen to Brobo when he tells you not to say a certain line.) -Added another scene with our favorite goblin waifu in the whole wide world. Cardgame: -Added effectors on cards -Allow dragging of targeting cards -Buff cards can now also affect enemies -Changed most cards to targeting cards -Enemy intent now has multiple icons -Added the consumable system for future updates 0.0.3 Cardgame: -Descriptions of status effects when you hover over them. -Added a new card (evil route). -Minor UI tweaks. -Play speed button added Story: -Continuation of both the 'good' and bad playthroughs. -Introduced new character "Rosaly" 0.0.2 1 scene added 2 new characters introduced Multiple battles added Deck editor added UI improvements More story added
argen6969 2023-10-27
oh no what did you do to this game why would you make it look so bad it was doing great before what is this i had to give up in the intro because of how bad this has become it did not need this at all the pictures are stretched i went a bit forward and checked i really liked this game i even gave feedback and tried to help fix errors when i saw them but oh lord what has this become
molitar 2023-05-26
I was interested in the game until the rework. 1. Rework is some crappy 2D cutout that looks like a game for a small child 2. Movement is slow as molasses and horrible controls 3. Audio is only some basic music I deleted it.. this game did not need a rework especially one that made it looks stupid and looks like something a 1st grader would play.
ItsRainingLuftwaffles 2023-05-25
Honestly after trying to get back into it twice, I can't. I was pretty interested in the story of this game but after the complete and total rework, I find the gameplay itself so undesirable that I don't want to even bother replaying everything just to progress the story from where I left off. It's a shame, this game truly had really good story potential. Before the rework I would have easily given this a 4 or 4.5
Raum001 2023-04-30
The premise may have been done to death with all those isekai and whatnot out there but I sure would like to see where this particular one ends down the line. The card game while backbone as it stands is fun, the artstyle is right in my alley... fucking orks is justice
DrJohannFaust 2022-11-16
Dialogue is a delight, story is decent and the artwork is great! I don't really know what else to say about it. The game runs smoothly? The music is fine? Oh! I do really like the battle card system. It gives a nice bit of randomness causing you to strategize every turn. Usually games like these are more like 'pick a lane and stick to it'.
Deleted member 3078705 2022-11-13
It feels terrible leaving this review on a game with monster girl content. I want to like it, but I just can't. It has a ton of potential, but it's all held back underneath a mountain of bad writing. It will be great if the Dev can fix the issues that hamper it. I hope they do so I can return and raise my review score. THE GOOD -- 1. The battle system is much, much better than you typically find in other H games. It's simple right now, but I think it could have a lot of depth in the future. 2. All of the art was good, except the main characters. I especially enjoyed the goblin girl's artwork; she was the shining star and what drew me into playing in the first place. 3. The premise of the story is interesting. 4. The girls. THE BAD-- 1. The writing itself isn't good. The dialogue and inner monologue border on cringe at times. Then there's the prose itself; it's very blunt and clunky. At times it feels as if it's written in the same style as a children's book. 2. I agree with an earlier review about the main character. He isn't interesting visually. It's hard to find him believable as a dark lord when he looks like a goof. He seems more like the "always sleepy" character you see in anime than a dark lord. 3. I got stuck in the church and had to restart because I couldn't get out. I know all games have bugs, but this was a frustrating issue.
monk_56 2022-11-11
TL/DR This title is objectively bad. There was very little I enjoyed about it. The art decent, but in an anime style. The plot was annoyingly trope. Like pick your most stereotypical evil option OR most stereotypical good option levels of trope. The card game was alright. Good: ~Clean ui ~Combat was a cut above typical H game stuff. ~Some of the art for the gals was pretty good. ~Fun system for tracking relationships. Bad: ~The premise of the plot is somewhat novel I guess. Dark lord goes back in time and decides to redo things a different way b/c he is bored, but the prose was so transitionally clunky that it really whiffed making it interesting. ~Think of the most basic evil / good things a character could do- those are your choices on the choice menu ~Rape shouldn't be lauded ~The MC looks ridiculous. He looks like "Cloud" crossed with "Geralt" but 5% as badass as either of them. Like a bargain bin knock-off version.
MrEight 2022-09-11
Enjoy playing as the bad and making "difficult" decisions? Yeah you're gonna be the BBG in the beginning, but will you stay that way? It's good, art is good, but needs more for scenes in between the lewd, for story building. but still, it's nice. Hope to see this grow. Now, while I say that, I do not hope to see our MC suddenly get rekt by literally anyone threatening (or otherwise). for "story progression" it'll happen I'm sure, but had to say it. It's got some serious potential people.
Haerec 2022-06-01
The art and design which has went into this novel is excellent to say the least. With the aspect of storytelling and the development of relationships between characters... it really brings out the lust within when you play!
DenimRat 2022-05-06
Gameplay: A very simple card game, with as of .0.0.2 4 possible cards; Deal low damage, debuff and 2 buff cards. The enemies action on their turn is listed above them. This makes it very easy to counter them. Writing: Solid, no major typos. On the .0.0.2 version, choices lead to scene and dialogue changes. However, the final decision of this .0.0.2 will likely lead to plot changes. Art: Very passable, the details of the anatomy aren’t exact, but such small details won’t bring the game down to much Audio: Sounds fine, most likely royalty free

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