Sellsword Tales

by Paleoman Studio

Uncensored Windows Linux Android iOS
Versionv0.3.1.4
EngineUnity
Released2026-07-16
Updated2026-07-16
LanguageEnglish

A young warrior leaves her home and embarks on a journey full of battles and new meetings. Along the way, every choice you make will shape not only the fate of the fight but also the delicate bonds that form between you and your companions. Will your connections remain loyal friendships… or will they ignite into something far more intimate and irresistible? The path taken is yours to decide…​

v0.3.1.4+android and iOS versions Features: • android+iOS versions • Added the Arena minigame (part of the Orux defeat scenario) • Added 2 artworks with 4-6 variations(10 images in total) • Added loading screen and reworked scene loading logic Bugfixes: • Fixed Addressables sorting. Previously, loading any location or gallery scene triggered all animations (backgrounds/gallery animations) simultaneously. Now, only the selected animation loads. This also resolved the dialogue audio loading bug. • Fixed a save system bug. The new version caused conflicts with the legacy save system. • Fixed a combat softlock bug. Entering combat with a large number of inventory items no longer causes softlocks. • Fixed a fast scene-switching bug. Rapidly switching scenes and toggling gallery animations caused crashes on mobile devices due to incomplete texture memory unloading. • Fixed a negative gold bug. Certain dialogue choices incorrectly referenced old variables during gold checks, leading to miscalculations. • Fixed a visual bug. Fixed incorrect stat displays for starting items. • Fixed a combat data transfer bug. Entering a random encounter immediately after transitioning from the Tract to the Crossroads location works correctly now. Enemy scaling/selection now pulls from the active location as intended. • Fixed a gallery crash bug. Saved unlocked scenes from legacy versions no longer cause occasional gallery crashes. • Fixed a new game loading bug. Removed duplicated initialisation code from the legacy new game startup sequence. • Fixed a Lust stat softlock. Reaching maximum Lust and triggering any dialogue that modified this stat no longer causes a softlock. • Fixed the demo ending display in the main quest.Reworked mobile item usage. Items can now be properly used from combat and inventory screens on mobile devices. • Fixed audio settings. Music and sound volume sliders now adjust correctly. • Fixed a visual bug upon losing to Oruxes in the camp. Players are now correctly sent to Orux Grove instead of the Crossroads after the defeat. • Slightly improved quest stage descriptions in the journal. • Improved descriptions and instructions for unlocking gallery scenes. v0.3.1.3 bugfix+new pallete Improved color pallete for makeup and hairs FIxed softlock encounter cant find creatures for battle Fixed softlock in orux route fail to convince Mara go with Tabitha Fixed grandMa dialogue in Vinbran main street location Fixed girl dialogue in Vinbran village location Fixed bug with audio caused by fast phrase change in dialogue Fixed nullref when you click on creatures in battle(android version) v0.3.0.1 ❗Old saves are not compatible with version 0.3 How to access the orux route: • Go to Vinbran, Complete quest Password for Barracks • Lose a random fight to the orux and let them capture you Note: Some options in the grove require a high Lust level. Features • Significantly expanded the Orux defeat route(new event) • Added the ability to minimize the main dialogue window • Introduced the foundation of the Lust mechanic. You can now gain Lust through certain actions and choices. • Expanded the trading system. You can now haggle in the trading window, and trade calculations have been improved. • Added the ability to find Epic and Legendary quality items through the new Orux route. • Rebalanced item prices (increased overall). Epic and Legendary items are now significantly stronger. • Added a large number of new items (rings, earrings, amulets, and more) • Stat check results are now displayed in the dialogue log • Added customization system for Tabitha’s dialogue model • Reworked and expanded the random item generation system • Added starting equipment presets Other • Reworked the game settings menu • Slightly increased the difficulty of orux enemies • Added rewards to all quests • Added new tags to the Gallery: Titjob, Pregnancy, Bondage, Bukkake and more. Technical • Added an in-game Bug Report system. You can now send bug reports directly from the game. • Switched to Addressable Assets • Moved H-scene and background textures to Addressables, reducing RAM usage from 4 GB to 2 GB • Upgraded to Spine 4.3. We can now use Physics in animations. • Converted all dialogues and choices to JSON format • Added dedicated editors for dialogues, the card game, and other systems (foundation for future modding support) • Added mobile UI adaptation Visuals • Added 3 new artworks with 2–6 variations each (9 images in total) • Added the new Orux Grove location • Temporarily unlocked the H-scene "Orux Blowjob" • Revamped Tabitha’s dialogue model • Added new animations for Tabitha’s dialogue model (including covered in cum and other lewd states) • Added 14 new hairstyles for Tabitha’s dialogue model • Added hair color customization • Added makeup color customization • Added 2 new skins for Tabitha (now 4 skins total) • Added icons for dialogue choices (Combat, Quest, Stat Checks) for better navigation Bug Fixes • Fixed a softlock that occurred when Tabitha allows Mara to be hit. • Fixed a bug where Tabitha would appear without clothes after defeating the Orux Chieftain. • Removed most potions from loot drops, as they weren’t particularly useful at this stage of the game. • Fixed experience gain from Intellect. Additional EXP is now also granted from completing quests. • Fixed an issue where character physics was too active during dialogues • Improved QTE timing in the dummy minigame (now easier to hit successfully) • Fixed music restarting when playing art scenes in the Gallery • Fixed softlocks after Orux and/or Ghost defeats • Fixed a visual bug where the selected item for sale was displayed incorrectly in trading • Fixed the Auto button in dialogues (previously required two clicks and often stopped working after continuing the dialogue) Known Issues • Location and H-scene textures may display incorrectly on some devices v0.1.10.9 Gallery overhaul: The gallery has been transferred to new scene, redesigned and optimized. Tabitha's maximum level increased to 20. Fixed a bug where there was a short period of time before dialogue to click on interactive elements. Fixed a bug related to disabling interactive elements after battles and dialogues. Fixed a bug with saves. v.0.1.9.8(START NEW GAME FOR BETTER EXPERIENCE!!) New quest: "Awakening of Spirits" Get to know Laura and Eyira better and have some fun! How to unlock: Meet Eyira Work three shifts as a waitress Visit Laura in the morning for the fourth time. Changes and improvements: Added experience for stages of the quests "Spirits Awakening" and "Merl Training". In the next patches, we'll add experience for the remaining tasks. To earn experience for these quests, you need to start a new game! Added a script to control the frame rate. Added a method that unloads unused assets when RAM usage is low. Expanded the reputation accrual method. Added reputation gains for Ozan, Laura, and Eyira. Expanded the dialogue system's capabilities. For example, awarding characteristic points, checks for fulfilling multiple conditions, and more. Hiding a dialogue will now stop it. The battle start animation now overlays the interface. Added a system for handling the Esc key press. Added a save deletion system. Removed the exp bar from battle results. Notifications now display only at the top, with added quick filling and a notification queue. Visuals: Added 8 splash arts for the quest "Spirits Awakening". Three of them have 2 variations each. Balance tweaks: Weakened monster characteristics. Evasion will now be more effective (needs testing). Fixed the experience accrual formula (it was awarding more than intended). Increased the bonus from leveling Intellect from 3 to 9 points. Temporarily increased the merchant's level (Intendant). Rarer goods will now appear in his assortment. Fixed: Softlock preventing climbing the stairs from the tunnels. Softlock when transitioning to the Vinbran main street location after the Dummy mini-game. Softlock in dialogue that prevented making a choice if a Codex link was open. Softlock in dialogue. Hiding the dialogue could disable the settings panel along with the button, blocking progress. Softlock in dialogue when spamming LMB. Softlock during dialogue with the cultist when trying to return armor in the tunnels. Bug causing identical items to disappear from inventory after returning to the main scene. Bug where potions sometimes didn't disappear from inventory after use. Bug causing Ozan to appear at the gates at night. Bug where used items could merge into one slot after battle, even if they had different parameters. Sound bug. Night sounds will no longer play at other times of day. Bug with displaying notifications for unlocking H-scenes. They will no longer repeat if the H-scene is already unlocked. Bug causing part of a key interactive element to disappear after defeating the cultists and loading a save before entering the abandoned village. Fixed cursor changes. v.0.1.8.7 New mini-game: "Search for clues" - You can play it after taking the 'Search Abandoned Village' quest from Eyira. New H-scene: "Orux juice extraction" Other: Small text improvements Bugfixes: Fixed a minor bug that allowed interacting with the interface during game loading. Fixed a bug that allowed entering the city without talking to the guard (the bug could break the main quest). Fixed a bug in the item drop databases (some items had the wrong type), which could cause a softlock after battle. Fixed a minor bug that couse soft lock when you buy food or drink at tavern(restore health) v0.1.7.6 New Minigame Added new quest minigame "Cube" Mercenary Talents: Added mercenary talents New enemy: Added Cultists New locations: Added group of locations Abandoned village (4 locations) New mechanics: Added camp mechanic. Now you can rest outside of the city and recover some health. In next patches we will expand this feature. Added temp health mechanic. Added old save load mechanic(still need tests. Probably will break journal notes and maybe some quests) Other: Added sound to dialogues Added a mechanic for discovering new entries in the codex. Small changes to trading: Player items will now sell for lower prices. At the same time, the "Lower prices" and "Higher sales" parameters will now have an effect. A slight change to experience gain: Now, defeats in battle grant only one-third of the experience. Visual: 2 new arts(insets) new logo Bug fixes: Fixed a bug where the "Double Strike" ability could cause a softlock. Fixed a bug where the player did not receive experience for winning random battles. Fixed a bug where it was impossible to skip a dialogue line with a left mouse click. Fixed a bug that allowed dragging items during combat. Fixed a bug that partially interfered with clicking the "Use" and "Delete" item buttons. Fixed a bug related to the use of consumable items and trading. Fixed a bug causing a softlock in combat due to a failed ambush in the orux camp. Fixed a visual bug with the "Double Strike" ability. Now, if the target dies from the first hit, the sequence ends. Optimized location loading. Increased the cost of some ingredients. Minor fixes. v0.1.6.5 New game start recommended Journal Notes: Added journal quest notes. Now you can track quest state in the journal. Usable Items: Added healing potions and med kits. RCM on item --> Use. Added Remove item from inventory (Delete item). Other: Added trader mechanic to Laura . Now you can buy potions and med kits from Tavern mistress. Imroved item display in the inventory. Bugfixes: Fixed issue when some of the items sold by the Intendant could not be equipped. Fixed a bug where items dropped in battle could sometimes lack attributes. Fixed an issue related to auto-battle. Due to this bug, the game could fail to load when exiting a battle. Fixed a soft lock when Tabitha dies from conditions. Fixed battle soft lock when you fight with oruxes. The bug only appeared when Spearman Orux used the Rage ability. Fixed evasion mechanic. Fixed double strike visual issue. v0.1.5.4 New game start recommended New minigame: Added minigame "Training Dummy". Added "Double strike" skill. You can get it if you complete the minigame well (score 40+ summary). Expanded Merl route. Now Merl can train Tabitha. Improvement of Codex: Added links in dialogue texts. Now you can learn more about the world from dialogues hints. Improved translate and links in codex. Improved codex mechanic. Art: New gallery scene. Improved Tabitha dialogue animations. Other: Fixed soft lock in battle. There was a mismatch in the names of the monsters. Small visual and mechanic bug fixes. v0.1.4.3 New game start recommended Global improvement of battle mechanics: Improved battle mechanics and logic. Now Tabitha can get one of three attack types (hybrid, physical, magical). Each type of attack has its own characteristics. Improved monster tactics and enhanced their parameters. Improved item drop system. Also in next patches we will add set system. Improved condition system. Added a monster boost system. For now it will improve them a little, but in later patches they will be much stronger. Added enemy conditions. Now you can check enemy status by clicking on them. Added hints in battle. Now it will be easier to understand how everything works. Added hotkeys for skills. Small visual and balance adjustments. Art: Improved art and animations. Added new icons for statuses. Added an animated logo to the main menu. Added Merl skins Added a Merl "Excursion" splash art. Other: Improved RAM optimization. Added notification system. Added dialogue hints. A lot of small improvements and bug fixes. v0.1.3.2 New game start recommended Global improvement of dialogue mechanics and all related systems. Added mini dialogue system (for short dialogues and descriptions). Added defeat quest routes. Now game will not end if you lose the battle. Added time tracking system. Added new gallery animation. Improved trading system. Improved translation. Fixed quest mechanics. Now they will be less buggy. Fixed a lot of minor bugs and softlocks. v0.1.2.1 New game start recommended Battle: Added Critical strike pop up. Added settings in the battle scene. Added 2 additional battle backgrounds and a small script that changes them between each other. Added battle log. Added hints in battle. Fixed issue when condition window turns off interaction with creatures. Fixed text adding to conditions info box. Fixed text size of conditions hint. Fixed hybrid damage formula(white damage). Now it will not heal instead of damaging. Fixed enemies count. For now it will be only 3 max enemies. Fixed soft lock in battle. Now, if you lose stats somehow, it will not lock the game in battle. Fixed damage recieve. Any hit now will deal at least 1 damage. Locations: Fixed option to interact with Eyira and Laura in the tavern at night. Fixed active interface during the dialogue between Kir and Tabitha. Fixed Forest location visual bug. Gallery: Added new scene. Fixed visual issue with gallery boxes borders. Other: Added confirmation window for save. Added animations for empty save slots and saving games. Added early trading system. Now you can sell items. Be careful! The items that you sell will disappear from the merchant's inventory after the battle scenes or when you exit the game. Fixed autosave issue which led to losing gear and stats when trying to load the first autosave in game. Fixed load screen when starting a new game. Fixed pop up box in inventory. Fixed issue that prevents the unlock scene "Laura the witch". Fixed incorrect stats calc when changing equipment. Fixed some minor visual and technical bugs. v0.0.1 Initial release
Fidzius 2026-07-01
[v0.3.1.3] Exceptionally shit balancing and highly inconvenient mechanics. Incredibly long and drawn out battles; Has auto-play; Auto-play is trash attack each enemy in turn; Often no after battle reward; Shops sometimes re-stock, sometimes get stuck; Ability to customize conflicts with every character description and in-game visuals; Special skills for more EXP, more gold, better loot- waste your points on them or waste the opportunity - such skills are always shit; Plenty of empty useless places; Plenty of inspectable, yet useless decor; Long loading times (you really feel them between each scene move); Random and rare battle encounters; Random item modifier rolls (and basically their names); Really inefficient camping mechanic of just slightly healing you; Really inefficient inn options (other than full heal) for your coin; The mutually exclusive skill tree has barely different skills: humanoid vs magic vs beast 10% damage bonus or do you choose 10% more EXP vs Gold vs Loot quality; Only 3 save slots; Very rough.
carambola412 2025-10-14
The game has a lot of potential. The art and animations are amazing, the story is interesting, and I really love the world’s setting. The combat is also surprisingly good for a game like this. I did experience a few crashes, but nothing too serious. I’m really excited to see future updates and new mechanics being implemented.
freetome11 2025-09-10
A promising game with cool art style, especially for the first game. I like the story and the fighting mechanics. The character progression is interesting and quite unique. The game actually has great potential, content are actively expanding, I see updates probably every week or something. Sure, there are bugs and crashes like with every game that (in development), but as far as I can see, developers are fixing them with each update. Also, developers always reply, which is cool.
LS47 2025-02-01
Version : 0.0.1 This is a VN that disguises itself as a RPG but doesn't manage to be interesting enough in either genre. It's literally just a test demo to setup the basic systems of the game, nothing is polished or developed enough. The dialogues are really slow and skipping them often breaks the interface, and at times even skips the battles if a dialogue ends with one. The translation is shoddy at best and the dialogues are poorly written. The artstyle is ehh, honestly. All characters and adult scenes are animated, but it's very amateurish. As for the combat system, it's non existent. Every enemy ever deals 1 dmg, and there are no tooltips on the actions you can take in the menu, meaning I selected an attack, and then clicked on a button I thought was the attack command, but it actually wasted my turns. You have to actually click on the enemy to attack. Unimpressive and easily forgettable.

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