Settlers of Ceinov

by Nuneko

Uncensored Windows
Versionv6.0 Overhaul
Released2025-03-08
Updated2025-03-08
LanguageEnglish

About Settlers of Ceinov

Settlers of Ceinov is an adult action-farming simulator by Nuneko, built with Unreal Engine and presented in a 3D style. The game takes place in a far-off fantasy setting called Ceinov, where players can create and play as either a male or female protagonist. The core loop combines farming, livestock breeding, adventuring, questing, and trading, with themes including fantasy, character creation, and pregnancy.

The current build is v6.0 Overhaul, released on March 8, 2025 for Windows in English, with no censorship. Development is ongoing. The update notes describe a major rework of the world, systems, and mechanics. They also mention moving away from an earlier alien-world concept toward a ruined city setting, after design changes reshaped the direction of the game.

Developer's description

An adult action-farming simulator, set in the distant fantasy world of Ceinov. The game features: Farming, Livestock Breeding, Adventuring & Questing and Trading​

Download Settlers of Ceinov v6.0 Overhaul

Changelog

v6.0 Overhaul It’s been a crazy few months for Breedspawn , and we’ve got a hell of an update for you. This isn’t just another patch—it’s a full-blown transformation of the game’s world, systems, and mechanics. A lot has changed, and if you’ve been following along, you know we’ve hit some walls, scrapped some ideas, and made some last-minute decisions that have completely reshaped the direction of the game. But after all that struggle, Breedspawn is finally starting to feel like the game we envisioned. From Alien Worlds to a Ruined City Let’s start with the biggest shift. If you played earlier builds or saw our previews, you probably remember the alien world setting we originally planned. It was vast, open, and otherworldly—but something about it just didn’t fit. The demonic horror themes we were leaning into felt disconnected from the strange alien landscape. So, after a lot of back and forth, we made a huge call. We scrapped the alien world entirely and replaced it with something much darker and more grounded: a massive, procedural, destroyed city . This change wasn’t just aesthetic—it reshaped the entire game. The abandoned ruins, the crumbling buildings, the eerie, suffocating atmosphere of a once-thriving metropolis now overrun with horrors—it just fits. And the best part? It’s all procedurally generated , meaning every playthrough, every mission, every dive into the city’s depths will be different. We had to rewrite major parts of the lore to accommodate this, but trust me, it was worth it. Combat is Finally Taking Shape Of course, the world is nothing without a proper combat system, and we’ve been going all in on refining that. The core melee combat is up and running, with montage-based attacks, dodges, and parries , plus hit reactions that change based on the direction of impact. We’ve also added spell casting , letting players harness the power of Ichor and Malichor to obliterate their foes. Enemy AI is getting smarter, too. They strafe, they combo, they react to your attacks in a way that makes fights feel unpredictable and alive. We’ve got basic ranged and magic AI combat working now, meaning enemies can now throw fireballs or gunfire at you instead of just charging in blindly. Lock-on targeting is in, and we also fine-tuned how weapons interact with it—when you’re locked onto an enemy, spells now auto-track, making combat more fluid and intuitive. The locomotion system was one of the biggest struggles in development. We tried AGR V. We tried custom retargeting. We even tried building our own system from scratch—each attempt led to limitations, jank, or something just feeling "off." Eventually, we pivoted to motion matching , but that too had its quirks, especially when dealing with dynamic characters. In the end, we pulled together multiple systems, tweaking and refining until we landed on something that feels smooth, natural, and responsive. Weapons are expanding, too. We started with pistols and unarmed combat , but now we’re moving into swords, melee weapon types, and firearms with unique properties. Next, we’ll be implementing proper damage calculations based on weapon type, making sure a heavy warhammer doesn’t hit the same as a combat knife. The Rise of the Underground Market One of the core themes of Breedspawn is power, corruption, and survival , and what better way to showcase that than a full-fledged bounty and black market system ? Right now, we’re adding capture mechanics to melee combat—down an enemy instead of killing them, restrain them, and then decide their fate. You can sell captured individuals to the Authority or the Cult , gaining money, influence, and reputation (or making enemies, depending on your actions). It adds a whole new layer to how you engage with the world—are you a ruthless bounty hunter, selling anyone and everyone for profit, or do you have a code, choosing only to take down certain targets? Factions, Choices, and Consequences Speaking of choices, we’re working on faction relations and a UI to track them. Your actions will dictate how different factions perceive you. Hand over too many captives to the Authority? The Cult will start hunting you. Work with the Cult too much? The Authority will brand you as a terrorist. Some groups might even offer special rewards if you prove your loyalty. On top of that, the love system is making a return. Relationships with NPCs will be more dynamic than before, tied to reputation and faction standing. The world is brutal, but that doesn’t mean there isn’t room for something more... intimate. What’s Next? With the major overhaul in place, the next few weeks are all about refinement and expansion. All remaining character classes will be added, giving players more options on how they approach combat and survival. The love feature will be fully implemented, giving more depth to interactions beyond just fighting and trading. The capture system will be finalized , fully integrating it with the bounty economy. And finally, we’ll finish implementing firearms , expanding the arsenal with more weapons and fine-tuning how shooting feels. We’ve come a long way, but there’s still plenty to do. The foundation is strong, and now it’s all about making Breedspawn into the horror-fueled, open-world experience we’ve envisioned from the start. Keep an eye out—this next build is going to be something special. Thanks for sticking with us, and as always, let us know what you think. We’re building this for you, after all. See you in the ruins. World & Environment Switched from an alien landscape to a procedurally generated destroyed city , creating a darker, more immersive setting. Developed and implemented a procedural city generator to ensure dynamic world-building. Combat System Introduced melee combat mechanics , including attack montages, dodging, parrying, and directional hit reactions. Implemented spell casting with lock-on targeting and auto-tracking projectiles. Added Class-based damage calculation , differentiating melee weapons and firearms. Targeting system updated —crosshair is now removed when locking onto enemies, and aimed spells auto-track. Added combat disciplines for unarmed combat, starting with "Urban Brawl," with more to come. Introduced new weapon overlays , including a one-handed sword combat style . AI Improvements Developed enemy AI systems with perception, strafe mechanics, and combo attacks. Implemented ranged and magic combat AI , allowing enemies to engage from a distance. Added AI knockback mechanics to enhance combat interactions. Locomotion & Animation Overhauled locomotion system, moving from multiple failed setups to a refined motion-matching system . Added custom dynamic animations to overlays, improving movement and combat fluidity. Integrated new locomotion mechanics for different combat overlays . General Fixes & Improvements Redesigned inventory system with a slot-based structure. Implemented parametric stat system for better character customization. Added quick weapon switching functionality. Various bug fixes and performance optimizations. Known Issues Weapons do not fire yet due to lack of bullet implementation. AI sometimes behaves unpredictably in combat situations. [v5.8] In version 5.8 Interactable System. It's now more dynamic and versatile than ever before. What does this mean for you as a player? Well, brace yourselves for a more interactive and engaging gameplay experience You can now interact with Props such as Beds, Bunk Beds, Ovens, and Fridges. These props not only enhance the immersion factor but also play a crucial role in your character's survival and comfort. you'll have more control over your character's survival. You can now sleep to replenish energy, drink to satisfy your thirst, and eat to keep hunger at bay. It's all about mastering the art of survival in this open world. New Grassland Map, a new addition to Ceinov. It's a vast, open space ripe for exploration and settling. Uncover its secrets, conquer its challenges, and make it your home. [v5.7] ADDITIONS Travel system Level selection on travel system Deviance system rework Deviance tier Deviance abused Favela map Love animation availability tip LIFETIME SYSTEM Age stages subsystem Biological/Chronological age Maturity subsystem Growing subsystem WIP Lifespan subsystem Dynamic lifespan based on NPC param Life Stages, Minor, Developing, Grown, Decaying CALENDAR/DATE SYSTEM New 60d year duration schema Season subsystem Season type spring, summer, autumn, winter WIP DEVIANCE/INNOCENCE SYSTEM Deviance/Innocence level Dynamic Deviance/Innocence based on NPC param Deviance affects love attitude Kink based on deviance level MOOD SYSTEM REMAKE MOODLET subsystem MOODLET routine Needs subsystem remake Needs routine Hunger, energy and fun needs PREGNANCY REMAKE Dynamic pregnancy length based on NPC param Parent data preservation during pregnancy Offspring based on parent species Life stage affects pregnancy chance Fetus size WIP Fetus capacity subsystem Fetus capacity based on NPC param Simple birth LOVE SYSTEM Love system replaces Simple Sex system Dynamic Pose swap Lust energy subsystem remake Dynamic lust energy based on NPC param Love roles subsystem Love role selection Love stage subsystem love stage idle, love, climax Love pleasure based on lust energy Love attitude subsystem Love attitude progression Love action attitude, desired, undesired imposed rejected Imposed love based on strength Love system Ui improvements Data driven animation sorting Dynamic animation sorting based on NPC param Pose validation subsystem, with UI placeholder CLIMAX REMAKE Climax outcome subsystem Climax outcome decrease lust energy Climax outcome based on Attitude/Pleasure Climax outcome update KPR Like/Skill values, relation and deviance Climax type selection improved CONTENT 4 new clothing 6 new hair 3 new age stage models for humanoid female 4 new age stage models for humanoid male NPC Trade item with NPC Change NPC equipment Improved NPC state monitoring SPAWN SYSTEM Tag Based Spawn system Spawn Zone Race filter Spawn zone preset based on zone tag Init Spawn on Begin play spawn saved follower npc on begin play SAVE Saves Player Data Saves Followers Data Save Level Location WORLD World and Character Data Persistence between Levels Remake Cybercity Level Based Partitioned World New building models Placeholder cars Re add Gate System UI Love system invalid pose UI placeholder Love procedural description reworked Procedural kink pic based on NPC param CHANGES Weight based kink action matching Improved vehicle leave collision check Removed small cat species FIXES Interaction marker don’t disappear on some cases Npc freezing after spawn UI stacking fix Wrong Textures on City Streets Entering the car during jump sets wrong sit location Car engine sound don’t stop if leave while moving Wrong Actor rotation when leave upside down car [v5.0.0] Gameplay elements for sex system Lamaati Race for all actors Sex Speed Wanted sex speed for actors Sex intensity Pleasure Bar for actors on sex Visual Effects when sex speed found Emoji system on sex Emote system Notification when pleasure running low on sex Sex Stance Different Insertion sound based on intensity Moan when speed found Procedural Head movement on sex Individual Wanted sex speed for each actor Sex Pleasure decay rate based on partner Sexperience Procedural Facial expression based on Mood Status [4.8.1] - Anniversary Free Version This build is a free anniversary version(kinda), it has some of the latest updates minus the following: Building system Capture system Build system Save System 2 races [4.4.0] Additions Character statistics system Character attributes subsystem Character Power and Intellect level Basic level up and xp system Assets system Money subsystem Sell npc gives money Buy bed cost money Lewd Interaction gives xp based on the other character level Attributes randomization based on gender Monster Info on dialogue Improved main menu video settings Character Menu Character Statistics Attributes xp progress bar Ingame UI skin overhaul Fixes Change screen size and screen mode

Player reviews

Player rating 1.0 / 5 · 12 ratings
Written reviews 12 · avg 1.7★
Positive (4–5★) 8%
Latest review 2025-05-12

What players say

Most players found it broken and bare, with only a few seeing potential.

5★ 1
4★ 0
3★ 2
2★ 0
1★ 9

Players like

  • Some decent sex positions are implemented
  • Potential exists for future updates

Common complaints

  • False advertising with almost no content
  • Bugs, glitches, and poor optimization
  • No tutorial or control instructions

Best for players who tolerate bugs and wait for future updates.

Summarised from 12 written player reviews.

zakaabear 2025-05-12 ★★★★★
The game has nothing to do with the cover art. There is no content in it. Just a running and fighting simulator with endless respawning npc's. Graphics would be good if they were optimized. Full of bugs and glitches.
souldead341 2025-03-14 ★★★★★
Man, I wish I had looked at the reviews. So, the current version (v6.0) is pretty much nothing. The audio adjustments in the settings didn't seem to have an effect, which is always great. Then there's no character creation screen…
KapitanMisiek 2025-03-09 ★★★★★
i dont even know how to feel about this one, i guess it was a decent game before (at least it looks like it was by the first couple of screenshots) but now its practically nothing, 5Gb of nothing idk…

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