Sinfall is a fantasy adventure RPG made by Serie in Ren'Py, with 2D AI-generated CG art. You play a male protagonist who can follow a heroic, honorable path or choose a depraved one that corrupts party members. Its battle systems are inspired by classic CRPGs and tabletop roleplaying, while adult themes include domination and netorare.
The current ongoing build is v0.2.4p, released April 28, 2025 and updated May 2, 2025. It runs on Windows, Linux, and Android in English, uncensored. The latest update fixes a freeze after the Defend action, uses WebP images instead of PNG to reduce size, streamlines dialogue and narration, and replaces some narration with CGs. It also corrects level display and stat allocation saving, balances encounters, reworks the Operatives observation choice with Charisma options, optimizes battle code, disables rollback during fights, and marks selected enemies with a chevron.
Developer's description
Choose the path of heroism and honor, or embrace depravity and corrupt your party members while enjoying combat mechanics inspired by popular CRPG games such as Baldur's Gate, Neverwinter Nights, and the classic tabletop D&D.
v0.2.4p
- May 2, 2025
Fixed a critical bug that froze combat after using Defend
Game now uses WebP insted of PNG. This will allow us to have even more pictures without bloating the game size
Dialogue and narration have been streamlined
Narration is being phased out / removed in favor of showing CGs
Level display now updates correctly after leveling up
Stat allocations now save properly after level-up
Enemy encounter balance tweaks (You might want a few levels before the tackling the Old Troll)
Reworked “Observe Them” choice in Operatives fight (new options, some gated by Charisma prereqs)
Combat code optimized
Rollback disabled during combat. It is still possible to rollback into the combat scene. This will result to a crash and requires quitting the game.
Chevron now marks selected enemy
New defense sound
Aether Shield SFX added in cutscene with Oni
v0.2.3p
– April 29, 2025
Fixed an issue where saving > closing the game > loading will cause the party to disappear
Party member variables now correctly reset upon new game
Combat state should now resolved properly caused by a redundant safeguard
Performance improvements
v0.2.1
– April 28, 2025
Fixed bug where loading a save would break combat state.
Fixed combat not ending properly after all enemies were defeated.
Fixed crash when all party members were defeated.
Fixed map node progress not saving correctly.
Fixed crash when clicking different targets during enemy turns.
Updated combat UI: defeated characters are grayed out and unselectable.
Updated main menu visuals with a cleaner look.
Improved character animations across the board.
Cleaned up Dwarf Tavern scenes and dialogue flow.
Added new interface screens to support future content.
v0.2.0
– April 28, 2025
Combat system redesigned with updated mechanics and smoother UI.
Added new map navigation system with interactive nodes.
Added party management system to organize your team.
Expanded story content for Chapters 1 and 2, including new H-scenes.
Introduced Astrid, a major new character with her own H-scene.
Added "Bad Ending #1: Lili’s New Reality" (NTR theme).
Revamped Action Point (AP) system for battles / item use.
Added visible HP bars for party members during combat.
Updated combat visuals and animations for smoother gameplay.
v0.2.0
– Initial Release
Player reviews
Player rating3.0 / 5 · 2 ratings
Written reviews2 · avg 3.0★
Positive (4–5★)50%
Latest review2025-05-01
Febui2025-05-01★★★★★
This is a review of 0.2.3-p The first thing that might stop people is AI art, AI writing , and possibly AI code. You now know what you're getting into, here's the state of it. The starting exposition is a…
WateryBunny2025-05-01★★★★★
I really like the concept and the art style I played the full version from Patreon and really enjoyed the full bad ending. I like the idea of many alternate realities and bad end and look forward to having more…